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George Krashos
Master of Realmslore

Australia
4907 Posts

Posted - 10 Dec 2004 :  23:50:35  Show Profile Send George Krashos a Private Message
quote:
Originally posted by Jerryd

I've got a question for Ed.

In the Sea of Swords, there's a little grouping of islands just northwest of Candlekeep and southwest of the Cloakwood. There are three islands roughly 10 miles across in a line northwest to southeast, and if extended that line would extend straight to Candlekeep. Ther are also three small islands about 1 mile across, in an east-west line, a few miles south of the southeasternmost 10-mile island. Is there any lore about these islands? Are any of these islands named? Are there any permanent inhabitants or dangers?

Thanks for any lore you can provide!
Jerry



Ed might have already answered this JerryD. Try here:

http://www.geocities.com/TimesSquare/Castle/2566/ed-eskember.htm

If they're not quite the correct islands, you can at least use the lore!

Oh, and another thought. They might be the islands of "Toaridge-at-the-Sun's-Setting". See FR4 The Magister, p.60.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus

Edited by - George Krashos on 10 Dec 2004 23:57:30
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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 11 Dec 2004 :  01:26:37  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, all. Ed doth make reply to Lord Rad, hereafter:


That early Realms article of mine on poisons does exist and was purchased by TSR, so it’s still NDA-covered, I’m afraid. I suspect it was ‘suppressed’ for the usual ‘we don’t want any lawsuits’ reasons that has kept real-world poisons from being discussed overmuch in Realms products.
Let’s glance very briefly at those real-world poisons. Being in the UK, you have a lovely (if that’s the right word) resource not easily available to gamers not on the Sceptered Isle: the Poison Garden at Alnwick Castle, in Northumberland. (By the long arm of inane and entirely irrelevant coincidence, I live in the namesake county of Northumberland in Ontario, Canada.) There you can go and see many poisonous plants growing (literally like weeds: remember, in medieval times these plants would rarely have been cultivated, so hardy wild plant species were the only plants folk had to test and try and build up lore about), some of them caged and guarded around the clock for public safety.
I’ll list a few poisons known and used in medieval times, in no particular order: monk’s-hood (wolfbane, foxglove: aconite), deadly nightshade (belladonna), box tree, giant hogweed, hemlock, castor oil plants (ricin), mandrake, darnel (a poisonous GRASS!), henbane, hellebore (green and black, two different plants, both poisonous), laburnam (cytosine), monk’s pepper, hemp (cocaine; yes, overdoses poison, causing memory loss in particular), and Quaker’s Button (the plant has many other names, but its poison usually gets called either strychnine or curare [yes, this is the ‘death rictus’ grin-causing stuff]).
Please note that all of these plant-derived substances also have beneficial (or believed at times to be beneficial) medical uses. There are MANY good reference books on this topic, but one of the most pleasant to read and therefore inspiring for DMs who don’t want to devote more than an hour or so of reading to such matters is BROTHER CADFAEL’S HERB GARDEN (1996; Little, Brown and Company; by Rob Talbot and RobinWhiteman, various ISBNs for various editions, but two of the hardcover ISBNs are 0-316-88224-0 and 0-8212-2387-9, available at many libraries in the UK and North America). Another good ‘quick and popular,’ but not as inspiring, text that North American libraries may have is MAGIC AND MEDICINE OF PLANTS published by Reader’s Digest (1986, written by “Reader’s Digest,” ISBN 0-89577-221-3).
In Realmsplay, I’ve always assumed that these are present in the Realms, and used much as they were in real-world medieval England (in other words, I’ll never invent effects for them, or distort their real effects into something different). In the Realms as in real life, priesthoods, cults, guilds, and other power groups such as private clubs and cabals often make use of the hallucinogenic effects of herbs and concoctions. The state of seeing hallucinations [this also touches on Verghityax’s query about diseases (on which I’m working :})] is known in the Realms, by the way, as ‘godmad’ (because all visions, nightmares, etc. are believed to be sent to mortals, for one reason or another, by the gods).
On to the imaginary poisons.
I trust you’re familiar with the drugs published in the 3e LORDS OF DARKNESS tome (I contributed some of them, but Sean Reynolds fixed and fine-tuned all of their game rules details) and the poisons that appear in various e3 D&D rulebooks. Earlier in this thread (back on Page 23) I provided names and effects - - sans specific game rules - - of some other drugs, including both poisonous ones and poison antidotes.
Faraer kindly listed poisons (usually of my creation) that have appeared in earlier rulebooks: belpren, drow sleep poison, dwarfbane, huld, jeteye, lhurdas, night sleep, orvas, prespra, saisha, ulcrun, and varrakas. Do you need references or details for these?
Lastly, here are two ‘new’ poisons from my files, both of them principally derived from entirely imaginary plants.
Horel: a distillation of the leaves of a certain lilypad-like floating freshwater weed called “halfling’s hand” or “oxhrel,” mixed in particular (and secret) proportions with dried and powdered horseradish. This greenish liquid does no harm by contact or ingestion, but if insinuated into the bloodstream (by means of a sharp or pointed weapon), it causes violent, involuntary convulsions, onset 1d2 rounds and lasting for 1d4 rounds (effects: 4-point penalty on victim’s AC and attack rolls, inability to remain still or complete delicate tasks such as pouring liquids without spillage, putting a small key in a lock, arranging beads, tying or untying knots, buttons, or pouch-toggles, etc.).
Tharace: a precise and secret mixture of the powdered roots of two grasses (“talltuft” and “marath”), a streambank plant known for its tiny three-leaf white flowers (“lurteasel”), and a groundvine known for its many tiny red edible berries (“blood-drops” or “bloodfall”). This brownish powder NEVER clumps or cakes, even if wet or frozen. If ingested or insinuated into the blood (but not by mere contact), it numbs all bodily sensations and entirely disrupts all commands sent by nerves to body limbs and extremities (onset time 1d4+1 rounds, duration 3d4 rounds). The head and always torso are unaffected. In other words, a victim can speak, breathe, and swallow, but can’t cling to anything or hold anything (weapons will be dropped). The total blanketing of pain greatly lessens shock, so tharace is often administered before amputations or other surgery. It has also been slipped into food to make an intended murder victim helpless to defend himself or to prevent him from involuntarily crying out when struck (e.g. when stabbed from behind) due to the pain. Any quantity of tharace that gets baked in desert heat or beside a campfire (i.e. in garments being dried out) or cooked in food, or that comes into contact with alcohol, loses all of its effects forever - - but not when such contact occurs in the body of a victim upon whom the tharace is working (in other words, drinking much wine or eating food before or after eating tharace-laced food doesn’t stop tharace effects, but tharace can’t be slipped into wine, ale, or food that will then be cooked, and still be effective when ingested). Only pine gum and various tree saps can ‘bind’ powdery tharace to a metallic weapon such as a dart, needle, or dagger blade without harming it; water just washes it off, and most sauces and glues react with both the metal and the tharace to neutralize the tharace. (This effect doesn’t occur with wooden weapons, thorns, or the like.)



So saith Ed. Who tells me he’s busily at work on more Realmslore replies.
love to all,
THO
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Jerryd
Seeker

USA
33 Posts

Posted - 11 Dec 2004 :  08:24:28  Show Profile  Visit Jerryd's Homepage Send Jerryd a Private Message
quote:
Originally posted by George Krashos
Ed might have already answered this JerryD. Try here:

http://www.geocities.com/TimesSquare/Castle/2566/ed-eskember.htm

If they're not quite the correct islands, you can at least use the lore!

Oh, and another thought. They might be the islands of "Toaridge-at-the-Sun's-Setting". See FR4 The Magister, p.60.

Thanks for pointing me to that, but those aren't the islands I was speaking of. Based on what Ed wrote at that link, Eskember is far to the west of the Moonshaes, and the little islands I'm referring to are hugging the Sword Coast by comparison. The three large islands are a chain that run only 30 to 80 miles northwest of Candlekeep. Also, "Toaridge-at-the-Sun's-Setting" is part of the Nelanther islands, and the islands I'm speaking of are about 290 miles East-Northeast of it. Actually, the islands Eskember, Sarambril and the islands of the Hael don't seem to exist in the Forgotten Realms Interactive Atlas, which is what I base my mapping on. Where Ed put them in his original Realms seems to be about where TSR planted Maztica, unless I'm misreading it badly.
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Dargoth
Great Reader

Australia
4569 Posts

Posted - 11 Dec 2004 :  09:09:16  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message
Another question for Ed

Do you have any details on the Cult of Frost? (The Evil organisation that featured in the FR Novel The ring of winter)

Ive already gone through the Ring of Winter, 2ed Heros Lorebook, 2ed Villians Lorebook and Volos Guide to all things magicial.


“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 11 Dec 2004 :  14:56:02  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
No, Jerryd, although you’re quite correct about the islands you’re interested in being neither Toaridge nor Eskember, Eskember is far to the east of Maztica. The earliest (Fonstad atlas) map projection is probably the best seen so far, but even it ‘narrowed the seas’ somewhat. I’ve passed your request on to Ed, but I know he has to check this one for NDA reasons (!). The FR Interactive Atlas is superb for mapping mainland Faerunian features, thanks in large part to Eric Boyd’s tireless tracking-down of many, many references (and ProFantasy’s willingness to include them), but it quickly goes ‘wonky’ the moment one heads offshore.

Dargoth, I know Ed has nothing about the Cult of Frost, out of respect for Jim Lowder (whom Ed has always hoped would pen a sequel or two to The Ring of Winter). I know Mr. Lowder reads and posts on these boards, so if I were you, I’d ask him about this in his own thread.

love to all,
THO
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Wooly Rupert
Master of Mischief
Moderator

USA
30283 Posts

Posted - 11 Dec 2004 :  16:03:31  Show Profile Send Wooly Rupert a Private Message
I have a question...

When in the course of writing about the Realms did Elminster and the Seven Sisters become Chosen of Mystra? The earliest references in print to El and Storm and Khelben and the rest mentioned them all as being some powerful sorts, but it wasn't until well into 2E that they became something rather much more than normal... So were they Chosen from the beginning, or was that something that was decided later on?

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SiriusBlack
Great Reader

USA
5517 Posts

Posted - 11 Dec 2004 :  17:12:58  Show Profile  Visit SiriusBlack's Homepage Send SiriusBlack a Private Message
To THO and EG:

Did a manuscript sent by Ed's co-author ever show up? I hope so otherwise I have this fear of custom officials adding the name "Elaith Craulnober" to a watch list as they go over the work page by page.

SB
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Lord Rad
Great Reader

United Kingdom
2080 Posts

Posted - 11 Dec 2004 :  19:26:10  Show Profile  Visit Lord Rad's Homepage  Click to see Lord Rad's MSN Messenger address Send Lord Rad a Private Message
Thanks very much Ed for the write up on the poisons. Fantastic (and thanks Hooded One for delivering this scroll).

This will help me out greatly and is just what I needed. Thanks also for the book references and for bringing the garden at Alnwick Castle to my attention, I had never heard of this before but i'll be heading over there as soon as possible

Lord Rad

"What? No, I wasn't reading your module. I was just looking at the pictures"
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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 12 Dec 2004 :  05:32:13  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
SB: Yes. Partially. No worries, Ed says.

Dargoth, you asked me what elements would feature in a Realms novel that I might write, given the chance (VERY slim; though I could easily handle the writing demands, real-world work rather precludes such a project).
I’ve thought about it, and decided I have two replies for you: my “If I could write absolutely anything” novel, and the “What I’ll settle for, considering that Ed can write this and that and the other so much better than I can.”

The Anything Novel: Mirt the Moneylender when he was Mirt the Merciless, swaggering like Conan the Barbarian, and first hooking up with Durnan.

What I’ll Settle For: Storm Silverhand and Maxer, falling in love. Torrid romance and full, in-depth Realmslore. OR: Elminster and The Simbul, ditto: the blow-by-blow (ahem, Wooly and Blueblade, I did NOT mean ‘blow’ in THAT sense of the word) romance.
Not that romance is my only style. I’d love to do a heavy-political-intrigue book centered on the struggle to succeed Alustriel as ‘boss’ of the Silver Marches, or a ‘great adventurers go gray’ book about the Comapny of Crazed Venturers in recent years.

Hmmm. Think I’ll e-mail this to Ed, and tell HIM to start agitating to get to write these books.
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 12 Dec 2004 :  05:56:31  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message
Considering how you once said you had to sign away your Realms characters when Mr. Greenwood sold the setting (oh, the rights he gave up! ), I think that writing the latter might be hard. Though of course, I don't know the terms of the contract, nor do I know what the people at WotC would want. Regardless, the political intrigue is something I'd really like to read -- Cormyr had some good parts to it, but I think that the Silver Marches, with its fledgling nature and quasi-democratic elements, as well as its position on what is still very much the frontier (and all the independant attitudes that go along with it), would be even more interesting . . . .

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

Download the brickfilm masterpiece by Leftfield Studios! See this page for more.
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Dargoth
Great Reader

Australia
4569 Posts

Posted - 12 Dec 2004 :  08:26:14  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message
quote:
Originally posted by George Krashos

quote:
Originally posted by Dargoth
Where in the Dalelands/Cormyr/Sembia/Moonsea regions would one find Copper Dragons? (aside from Glen in Mistledale)



There's Othauglarmar, an old copper he-dragon who dwells in the Desertsmouth Mtns, north of the Spiderhaunt Wood. He's a friend of Dove Falconhand - see "Seven Sisters", p.25.

-- George Krashos




Hmm not quite the right area (the PCs are looking around Mistledale and the Eastern dales)

Hopefully Ed will have more info on Copper Dragon lairs

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
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Wooly Rupert
Master of Mischief
Moderator

USA
30283 Posts

Posted - 12 Dec 2004 :  13:58:43  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by Bookwyrm

Regardless, the political intrigue is something I'd really like to read -- Cormyr had some good parts to it, but I think that the Silver Marches, with its fledgling nature and quasi-democratic elements, as well as its position on what is still very much the frontier (and all the independant attitudes that go along with it), would be even more interesting . . . .



I'll agree with this statement. I'd love to see the political machinations in that section of the North getting some air-time.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Editor and scribe for The Candlekeep Compendium

I am the Giant Space Hamster of Ill Omen!
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SiriusBlack
Great Reader

USA
5517 Posts

Posted - 12 Dec 2004 :  17:15:43  Show Profile  Visit SiriusBlack's Homepage Send SiriusBlack a Private Message
quote:
Originally posted by The Hooded One

SB: Yes. Partially. No worries, Ed says.



Good to hear for both parties involved. Thank you EG for replying and good luck in the future when dealing with "overnight delivery" .

quote:

I’d love to do a heavy-political-intrigue book centered on the struggle to succeed Alustriel as ‘boss’ of the Silver Marches,



I'd LOVE to see something like that. The description of that council in Silver Marches seems to hint at political intrigue overflowing in this nation.
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Milil
Acolyte

Canada
4 Posts

Posted - 12 Dec 2004 :  23:56:35  Show Profile  Visit Milil's Homepage Send Milil a Private Message
Hi all.

I'm a student in university in Edmonton and am trying to cobble together a paper examining the correlation between RPGs and novels set in their worlds, with a specific focus on the Forgotten Realms. I'd like to get some authors' feedback regarding the influences that the game has had on their writing. Mr. Greenwood, you present somewhat of a special case, being the creator of the Realms. If you could give me any insight into how being such a prominent force in the creation of the setting has affected your writing and if you had problems moving away from the FR setting when penning some of your other books I would be much appreciative.

Thanks in advance for your time.
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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 13 Dec 2004 :  02:35:47  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, all. I bring Ed’s latest lore reply:



Torkwaret, most of the trading organizations don’t use livery in daily wear or ‘in the field’ because identifying themselves is more of a hindrance or danger than a help. THO has provided you with details of their trailglyphs and banners (the simplified glyphs are often used as badges, and as brands to mark company-owned items like coffers and strongchests, as well as their primary use as trail-markers), and I can add only a few “colours,” as follows:

The Merchants League has a formal cloak (often made of dyed silk) worn at meetings (usually in Athkatla): a deep purple field with a double edge-stripe: that is, going inwards from the edge of the cloak, a your-little-finger-wide line of the purple field (and edge-binding sewing), followed by a line of similar width of gold, followed by another line of the same width of the purple field, followed by another line of the same width of scarlet, followed by the rest of the (purple field) cloak.

The Seven Suns used to wear cloaks of similar design, except that the field was deep blue, and both lines were stripes of gold, with seven sunbursts spaced around the ‘collar’ (head-hole) of the fitted cloak. These are very rarely seen nowadays, being replaced almost entirely by purple sashes that have many (countless, the actual number determined only by the length of the material) tiny gold suns running in a line down their centers.

Firehands: a sash worn around the neck like a muffler or scarf, of maroon or claret-hued shimmerweave and dagged (NEVER tasseled) ends, with a human hand with fingers and thumbs of ragged flame at both ends of the sash. The sash is worn with both ends showing down the wearer’s front, so the hands are both visible, fingers pointing toward the wearer’s shoulders (invisible wrists closest to the ground or the wearer’s feet), and thumbs on the ‘inside’ (toward the center of the wearer’s body). These hands are fashioned of orange silk, shimmerweave, or other fabric that has a sheen or lustre.

Duskos Trading Coster: I couldn’t pen this reply without salving my Lady Hooded’s curiosity at least a trifle. The “two adjoining vertical stripes of orange (on the left) and brown (on the right)” she observed in Scornubel are used by a small but busy trader-in-sundries, Malahvo Duskos (and the sixty or so folk who work for him) trading between Waterdeep, Scornubel, Iriaebor, Elturel, and Baldur’s Gate. Duskos has agents in all of these places, and buys whatever’s scarce in one locale at another one, rushing said goods for sale on his next run. He also carries individual orders of shopkeepers to suppliers, and the goods ordered, and makes his living being personally attentive to ‘small folk.’ He also helps to cover his costs by taking paying passengers in any empty space in his wagons - - so long as said passengers pay in advance, and agree to being strip-searched and relieved of all weapons and suspicious substances (bottles or tools that could be used as weapons, drugs, poisons, and spirits). Such things are carefully stored and shipped, along with any goods beyond immediate changes of clothing and shuttered lanterns, in separate wagons from those the passengers ride in.


So saith Ed the Tireless. From whom I’ll doubtless be soon receiving more Realmslore.
love to all,
THO
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RevJest
Learned Scribe

USA
115 Posts

Posted - 13 Dec 2004 :  06:56:20  Show Profile  Visit RevJest's Homepage Send RevJest a Private Message
quote:
Originally posted by The Hooded One

I’ve thought about it, and decided I have two replies for you: my “If I could write absolutely anything” novel, and the “What I’ll settle for, considering that Ed can write this and that and the other so much better than I can.”

What I’ll Settle For: Storm Silverhand and Maxer, falling in love. Torrid romance and full, in-depth Realmslore.


That would be so awesome. I'd love to see what it takes to get Storm Silverhand to fall in love with you. I mean, really fall in love. I would *love* to read that story!

- S

"Our lives begin to end the day we become silent about things that matter."
- Dr. Martin Luther King, Jr.
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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 14 Dec 2004 :  03:54:45  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Dargoth, there have indeed been many massive, temporarily-climate-altering volcanic eruptions in the history of the Realms. Ed tells me that most of the recent ones were far to the southwest of Faerûn, but George Krashos has ably answered you in providing the ‘nearer and dearer’ ones.

He also sends this reply to Verghityax:

kuje31 is quite correct; the permission I was given for mauricio was clearly worded so as to also apply to you: all verbatim translations (and re-postings) of what I post in this thread are fine. Rewriting and expanding it for your own purposes, and using it in your games, are also just fine - - that’s what this is all for, as far as I’m concerned.
kuje gave you the list thus far of plagues and sicknesses (from Page 27 of this thread), and I recapped and expanded on it on Page 63. There are many others, of course, because local outbreaks often leave no survivors who have the eloquence, wider world experience, or knowledge to distinguish one “fever” from another, and so mislabel afflictions. Please note also my ‘godmad’ note about hallucinations, in my recent answer to Lord Rad.



So saith Ed, the man who is busier than Business itself. A nice lady at a library open house once asked him rather patronizingly, “Do you have any grandchildren yet?” and Ed smiled and said, “Not yet. I haven’t had the time. But I’ll take care of that soon.”
(He now has, by the way, though not as directly as he implied.)
love to all,
THO

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Melfius
Senior Scribe

USA
516 Posts

Posted - 14 Dec 2004 :  03:57:12  Show Profile  Visit Melfius's Homepage  Send Melfius an AOL message Send Melfius a Private Message
Couple of new questions for Ed o' the Greenwood:

#1 - Thus far, info on the worship of Akadi has been sketchy at best. Do you have anything on Faerûnian worship? Who are the best known followers? What holy days do they celebrate and how?

#2 - Does the realm of Faerie connect in any regular way with Faerûn? If so, where and how?

Thanks ever so much, both to you, Ed, and to your ever-impressive herald, the Hooded One. The next round of Heineken is on me!

Melfius, Pixie-Priest of Puck - Head Chef, The Faerie Kitchen, Candlekeep Inn
"What's in his pockets, besides me?"
Read a tale of my earlier days! - Happiness Comes in Small Packages
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Purple Dragon Knight
Master of Realmslore

Canada
1792 Posts

Posted - 14 Dec 2004 :  05:52:33  Show Profile  Click to see Purple Dragon Knight's MSN Messenger address Send Purple Dragon Knight a Private Message
To Ed and THO,

I have had a nagging question in the back of my head for days, one that has sprung from a rather heated debate on psionics within the Realms... I am of the opinion that psionics have not been truly developed within the Realms (i.e. in terms of institutions devoted to the Invisible Arts, teachers/mentors, and just plain raw psionic lore...)

Am I misguided and completely off the tracks, or is there a ring of truth to this perception? Were psionics introduced in the Realms, say, to cater to a subgroup of gamers or because the psionic rules were developed in the D&D game? (i.e. because the psionics were "just there" and that it was perhaps "cool" to introduce one or two in the setting) or were they rather introduced out of pure creative willingness, with a plan in mind for future development?

I believe the former, that no initial plan was in place and that they grew organically out of a gamer's demand or from author NPC experimentation. PGtoF makes an honest effort at developing psionic organizations, which is a first IMHO.

Any thoughts on the matter would be appreciated, and thank you for frequenting these boards Ed! It truly amazes me to see that you keep up with these boards better than this FR fan!
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Garen Thal
Master of Realmslore

USA
1081 Posts

Posted - 14 Dec 2004 :  06:32:05  Show Profile  Visit Garen Thal's Homepage Send Garen Thal a Private Message
I'm compelled to address the psionics question posed by Purple Dragon Knight (and, I'm sure, nagging others). Ed, I hope, will elaborate, but this is my take on the matter.

Psionics was part of the Realms at its initial release; just as psionics were a part of AD&D at the time, so were they a part of the Forgotten Realms. Considering two of the Knights of Myth Drannor (as presented in Hall of Heroes possessed psionic abilities, it can be said that the group being "catered" to by "introducing" psionics into the Realms was their own. That was the only subgroup of gamers necessary to please at the time. When 2nd Edition took psionics out of the core rules, the Realms ("home" to all things 2E) was forced to have psionics retconned out of it; 3E has allowed them to resurface according to the original take on them--as a secretive, personal, and unpredictable force that could not be reliably predicted or trained in a given individual.

As Forgotten Realms Adventures proclaims, "Any study of psionics in the Realms has had a swirl of mystery and misinformation wrapping it like a thick fog." There isn't a great deal of information about psionic institutions in the Realms because psionics are rare, and barely (if at all) understood by the unreliable narrators through which we have been looking at Faerûn all these years. 3E deals with matters with far more certitude than the Realms were handled with in previous years, so it can be reliably stated that this monastery here or that cabal there is truly made up of psionic characters or creatures, rather than just hinting at it.
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Purple Dragon Knight
Master of Realmslore

Canada
1792 Posts

Posted - 14 Dec 2004 :  06:52:18  Show Profile  Click to see Purple Dragon Knight's MSN Messenger address Send Purple Dragon Knight a Private Message
Thank you Garen! I started playing D&D in the Realms circa 1988 or 1989 (2nd edition Realms Box), which could explain my perception of the Realms' detachment to psionics. If psionics had a solid presence in the Realms in the days of the Old Grey Box, then I am satisfied and willing to give them a place of honor in my own Realms. Thanks for the huge clarifications: I cannot wait to hear Ed's take on this, and read about the Knights of Myth Drannor whenever this most wonderful novel comes out!
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Dargoth
Great Reader

Australia
4569 Posts

Posted - 14 Dec 2004 :  07:40:39  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message
In my campaign Ive restricted Psionics by race, a character can only take psionic class if hes a certain race, these include Drow, Tiefings, Aasamair, Half-Drow, Genasi (All Native outsiders) Half Fiends/Celestials etc The rule of thumb is if you have an Inate spell then you can take a Psionic class.

I was also thinking of making a "Psionic Sensitivity" Feat like the Force Sensitvity Feat in the SW D20 game

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Purple Dragon Knight
Master of Realmslore

Canada
1792 Posts

Posted - 14 Dec 2004 :  08:19:37  Show Profile  Click to see Purple Dragon Knight's MSN Messenger address Send Purple Dragon Knight a Private Message
quote:
Originally posted by Dargoth

I was also thinking of making a "Psionic Sensitivity" Feat like the Force Sensitvity Feat in the SW D20 game

There's already a feat working to that effect. As per the Psionic Feats section of the SRD: (link found under my sig)

"WILD TALENT [GENERAL]
Your mind wakes to a previously unrealized talent for psionics.
Benefit: Your latent power of psionics flares to life, conferring upon you the designation of a psionic character. As a psionic character, you gain a reserve of 2 power points and can take psionic feats, metapsionic feats, and psionic item creation feats. You do not, however, gain the ability to manifest powers simply by virtue of having this feat."
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Wooly Rupert
Master of Mischief
Moderator

USA
30283 Posts

Posted - 14 Dec 2004 :  11:33:48  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by Purple Dragon Knight

Thank you Garen! I started playing D&D in the Realms circa 1988 or 1989 (2nd edition Realms Box), which could explain my perception of the Realms' detachment to psionics. If psionics had a solid presence in the Realms in the days of the Old Grey Box, then I am satisfied and willing to give them a place of honor in my own Realms. Thanks for the huge clarifications: I cannot wait to hear Ed's take on this, and read about the Knights of Myth Drannor whenever this most wonderful novel comes out!



I thought I had pointed out in the other thread that they were mentioned at least once in the Old Grey Box...

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Purple Dragon Knight
Master of Realmslore

Canada
1792 Posts

Posted - 14 Dec 2004 :  13:34:19  Show Profile  Click to see Purple Dragon Knight's MSN Messenger address Send Purple Dragon Knight a Private Message
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Purple Dragon Knight

Thank you Garen! I started playing D&D in the Realms circa 1988 or 1989 (2nd edition Realms Box), which could explain my perception of the Realms' detachment to psionics. If psionics had a solid presence in the Realms in the days of the Old Grey Box, then I am satisfied and willing to give them a place of honor in my own Realms. Thanks for the huge clarifications: I cannot wait to hear Ed's take on this, and read about the Knights of Myth Drannor whenever this most wonderful novel comes out!



I thought I had pointed out in the other thread that they were mentioned at least once in the Old Grey Box...

I'd like to blame your tiny little hamster voice, but no: my bad!
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