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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 28 Aug 2014 :  03:50:41  Show Profile Send Jeremy Grenemyer a Private Message
Hello Ed and THO,

Ed, can borrow your brain for a few minutes?

Please imagine Arabel in the middle of winter, 1479 DR, right after an overnight storm dumps a good 4-5 feet of snow on the ground. The next day the sky is a bright blue decorated with cotton ball clouds and the sun is shining, but of course it’s still quite cold.

So, a few questions:

Who clears the snow off the roads in the city?

Is anybody collecting the snow for water or other purposes?

With all that snow on the ground do all the Purple Dragons (assuming there’s still the Arabel contingent and the Warden of the Eastern Marches contingent) just sort of hang out when they’re not training? Or are they put to other tasks in the city, like shoveling snow? Or do the war wizards clear the roads both in and out of Arabel and the Dragons ride out to patrol after?

When snow’s expected, are the Dragons spread out in the city ahead of time in smaller garrisons, so they can respond to trouble without having to fight through the snow?

Do the many warehouses in Arabel get converted to living quarters for those portions of the mercenary outfits and merchant costers and so on that own them (or maybe rent them) and that stick it out in Arabel for the winter?

Lastly, in the lead up to wintertime in Arabel, is there anything like a buying rush for farm goods from the surrounding fields that can be stored in larders and otherwise kept from spoiling to last the winter through?

If yes, is there a yearly festival or gathering around this rush, and does it have a name?

Thank you both, as always.

Look for me and my content at EN World (user name: sanishiver).
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Garen Thal
Master of Realmslore

USA
1081 Posts

Posted - 28 Aug 2014 :  04:17:51  Show Profile  Visit Garen Thal's Homepage Send Garen Thal a Private Message
Jeremy, I'll chime in with my take. Ed, I'm sure, will have more.

-Snows in Arabel aren't heavy enough to dump four or five feet of snow on the ground. A foot or two, though, is more than possible. Let's go with that assumption.

-Snow removal in heavy winter is performed by two primary groups: soldiers and convicts sentenced to heavy labor (other duties can include breaking rocks, dredging rivers, and--for those that can be trusted--clearing sewers). They are usually sufficient to the tasks.

-Barrels already exist for collecting rainwater, but pure (upper layer) snow is also dumped into wells and used for washing.

-The Dragons drill, patrol the walls and streets more heavily, clear snow (first from city streets, then from roofs and eaves, then again from the streets, and then roads out of the city, etc.), and basically work to do two things: make the city passable, and make it defensible.

-Many local Purple Dragons are truly local, rather than living in the Citadel, and their homes are spread out enough to accommodate for the need. But the Crown also keeps some locations spread out around the city, as well.

I'll let Ed cover what he can of the rest, or the Hooded Lady chime in. They do know a bit more about Arabel than I do, after all.

-Barrels
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 28 Aug 2014 :  04:42:32  Show Profile Send Jeremy Grenemyer a Private Message
Thank you sir! That was an unexpectedly fast answer and I appreciate it. :)

So fast in fact that it came in before I could add a few more questions to the pile, which I'll relate here:

In the wintertime are any of Arabel's many warehouses converted into playhouses or entertainment houses? How about temporary inns and the like?

If there are playhouse conversions, are there any merchants or costers that are known for shifting gears from mercantilism in the warm months to entertainment in the cold months?

Are there merchants or other warehouse owners who rent out their warehouses in the winter while they depart for Suzail or warmer climes, then come back in the warm months to claim them?

I'm starting to really get curious about how Arabel changes once winter sets in.

Thank you Ed, THO and Garen, in advance.

Look for me and my content at EN World (user name: sanishiver).

Edited by - Jeremy Grenemyer on 28 Aug 2014 05:04:12
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xaeyruudh
Master of Realmslore

USA
1808 Posts

Posted - 28 Aug 2014 :  05:39:30  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message
Just have to piggyback on Jeremy for a second (I'm not heavy, I swear!)... are the answers to his excellent questions also true pre-1385, or did the weather and how the city handles it change significantly during/following the Spellplague?

If this angle is addressed in 4e lore, anyone can feel free to bop me over the head with whichever book I should look in.
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ericlboyd
Forgotten Realms Designer

USA
1253 Posts

Posted - 28 Aug 2014 :  10:51:19  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message
Oh come on, clearly the War Wizards just walk down the streets casting fireballs left and right.

quote:
Originally posted by Garen Thal

Jeremy, I'll chime in with my take. Ed, I'm sure, will have more.

-Snows in Arabel aren't heavy enough to dump four or five feet of snow on the ground. A foot or two, though, is more than possible. Let's go with that assumption.

-Snow removal in heavy winter is performed by two primary groups: soldiers and convicts sentenced to heavy labor (other duties can include breaking rocks, dredging rivers, and--for those that can be trusted--clearing sewers). They are usually sufficient to the tasks.

-Barrels already exist for collecting rainwater, but pure (upper layer) snow is also dumped into wells and used for washing.

-The Dragons drill, patrol the walls and streets more heavily, clear snow (first from city streets, then from roofs and eaves, then again from the streets, and then roads out of the city, etc.), and basically work to do two things: make the city passable, and make it defensible.

-Many local Purple Dragons are truly local, rather than living in the Citadel, and their homes are spread out enough to accommodate for the need. But the Crown also keeps some locations spread out around the city, as well.

I'll let Ed cover what he can of the rest, or the Hooded Lady chime in. They do know a bit more about Arabel than I do, after all.

-Barrels


--
http://www.ericlboyd.com/dnd/
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xaeyruudh
Master of Realmslore

USA
1808 Posts

Posted - 28 Aug 2014 :  15:02:50  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message
I think Eric just wrote the next D&D movie.
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Wooly Rupert
Master of Mischief
Moderator

USA
30015 Posts

Posted - 28 Aug 2014 :  17:02:45  Show Profile Send Wooly Rupert a Private Message
Honestly, a flaming sphere would be great for clearing snow.

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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 28 Aug 2014 :  17:30:57  Show Profile Send Jeremy Grenemyer a Private Message
quote:
Originally posted by Wooly Rupert

Honestly, a flaming sphere would be great for clearing snow.

That's what I was thinking too. A trio of war wizards scaring up steam as they walk down the street with their spheres in front of them.

Any water left behind might make the roads icy though.

Look for me and my content at EN World (user name: sanishiver).
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Wooly Rupert
Master of Mischief
Moderator

USA
30015 Posts

Posted - 28 Aug 2014 :  18:31:31  Show Profile Send Wooly Rupert a Private Message
And yet another question for friend Ed... The most recent Forging the Realms article includes this bit:

quote:
Subvert the Elder Rune or Larloch and his liches into pursuing interests and goals that leave Faerűn largely alone and concentrate on other continents of Toril, or into seeing beholders as a race to be protected against the machinations of Shar or Gzemnid or any other deity except the Great Mother.


I do not recognize the reference to "the Elder Rune" and wasn't able to find anything with the Google. Is this a reference to the Twisted Rune or someone already known in published Realmlore, or is that going to be part of a later article? And is there anything you can share now?

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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 28 Aug 2014 :  20:31:29  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
Wooly, the "Elder Rune" is what the most senior members of the Twisted Rune call themselves, meaning "we who possess the most self-discipline and actually stick to very long term goals, rather than indulging in some of the excesses and short-term, 'grabby' pursuits of more junior members." Ed tells me you'll see one of those junior members in action in a future Elminster novel - - and added that "junior" is of course a relative term.
love,
THO
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 28 Aug 2014 :  20:37:05  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello again, all.
Public Service Announcement time again:
Ed will be one of the gaming guests at FanExpo in Toronto. The convention (which is THREE times the size of GenCon, but crowded into a smaller space!) started today, but Ed won't show up until his Q&A session at 11 AM on Friday morning. However, he'll be there until close on Sunday, if you'd like to talk to him, get autographs, and so on.
love to all,
THO
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 28 Aug 2014 :  20:59:34  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
And hi again, fellow scribes! Herewith, Ed of the Greenwood opining on winter in Arabel, for Jeremy, xaeyruudh and us all:

Ah, great questions, and great spot-on, take-as-canon-gospel answers from Garen Thal, as always!
Here we go with what I can add . . .
First off, there have been no significant recent changes to either the weather or how it’s locally handled, nor did the Spellplague do much more in this regard than give Arabel an unusually wet winter when it first hit.

Some warehouses in Arabel get used as living quarters by merchant costers that own them, and others are rented out (room by room) to anyone wintering over in Arabel by their owners. Note that costers like to have live-in staffers throughout the winters so that these inhabitants deter thieves, vandals, and arsonists somewhat by their very presence.

There’s no buying rush, because Arabel has always been “the granary of the North” for the common folk of Cormyr (the Purple Dragons and other government arms use the fortified Dragon bases and local lords’ dwellings/compounds for granary purposes), so its cellars and attics (as opposed to mercantile warehouses) have always been used for constant storage, turning over the oldest wares to make room for the new.
The only “rush” is to bring in and pile up aged (dried for a season to three) firewood inside the walls (literally, along the insides of the city walls) before the deepest snows accumulate; one way to keep warm in winter, when the wolves and blizzards aren’t bad, is to fell and split the “green” firewood for later winters).
So there are no local festivals, beyond the widely-observed High Harvesttide and every-tenday special prayers led by the clergy of Chauntea and Silvanus, which go by the collective title of “the Gathering In.”

Thanks to the effects of drunken carousing (i.e. brawls, lechery, and even the occasional fire) inns and taverns in Arabel prefer to host lone minstrels or bardic trios at most, and leave plays and pageants and what we might term “concerts” or “variety shows/vaudeville/music hall” night-long sequences of many acts (comedians, clowns, singers, actors, orators) to other venues, which are almost always repurposed warehouses (many of which are owned by inn and tavern owners).
Several local merchants, including (in the later 1400s DR) the ever-smiling, slender, neatly-bearded Maerammus Arkithral, serve as panderers in winter, acquiring bed-talented lads and lasses (or good singers, or artists skilled at limning portraits) during their fall runs and employing them in Arabel throughout the winter (this goes on in Suzail, too, but costs there are higher and therefore profits lower). The artists often, when not doing portraits, paint endless variations of striking landscapes, bold dragons, and what we might term “good girl art” ranging to outright porn, for sale elsewhere, after the winter, on merchant runs throughout the Heartlands.
And yes, some merchants and other warehouse owners decamp for warmer climes, renting out their properties in Arabel until their return in spring.

Hope these answers help. On rare occasions, there are deep snows in Arabel, but strong winds are far more common winter nuisances/perils.


So saith Ed, painting in more Realmslore for us all . . .
love,
THO
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 28 Aug 2014 :  22:03:02  Show Profile Send Jeremy Grenemyer a Private Message
That was awesome!

Thank you very much.

Look for me and my content at EN World (user name: sanishiver).
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Wooly Rupert
Master of Mischief
Moderator

USA
30015 Posts

Posted - 28 Aug 2014 :  22:14:58  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by The Hooded One

Hi again, all.
Wooly, the "Elder Rune" is what the most senior members of the Twisted Rune call themselves, meaning "we who possess the most self-discipline and actually stick to very long term goals, rather than indulging in some of the excesses and short-term, 'grabby' pursuits of more junior members." Ed tells me you'll see one of those junior members in action in a future Elminster novel - - and added that "junior" is of course a relative term.
love,
THO



Thank you for the swift reply, my lady!

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Candlekeep - The Library of Forgotten Realms Lore
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HardKano
Learned Scribe

Canada
156 Posts

Posted - 29 Aug 2014 :  00:30:28  Show Profile  Click to see HardKano's MSN Messenger address Send HardKano a Private Message
quote:
Originally posted by The Hooded One

Hello again, all.
Public Service Announcement time again:
Ed will be one of the gaming guests at FanExpo in Toronto. The convention (which is THREE times the size of GenCon, but crowded into a smaller space!) started today, but Ed won't show up until his Q&A session at 11 AM on Friday morning. However, he'll be there until close on Sunday, if you'd like to talk to him, get autographs, and so on.
love to all,
THO



Next year i'll go meet him at Gencon or Fanexpo .. maybe fanexpo lol, closer (even if its 9h of car travel)

There is only one thing that will never change : Evolution

Edited by - HardKano on 29 Aug 2014 00:31:24
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The Sage
Procrastinator Most High
Moderator

Australia
31688 Posts

Posted - 29 Aug 2014 :  04:27:17  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
quote:
Originally posted by Wooly Rupert

Honestly, a flaming sphere would be great for clearing snow.

That, or a flaming hands spell -- which I can say worked appreciable well in a snow-encrusted campaign I ran a few years back. A local wizard was earning his keep in the village by regularly removing the snow which would clutter the wagon trails into and out of the town. The wizard would use the spell at an appointed hour some short time before the supply was due to arrive... making it easier for the traders to enter and ply their wares.

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The Sage
Procrastinator Most High
Moderator

Australia
31688 Posts

Posted - 29 Aug 2014 :  04:31:37  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
Quick query for Ed based on one of his recently offered replies...
quote:
Originally posted by The Hooded One

Note that costers like to have live-in staffers throughout the winters so that these inhabitants deter thieves, vandals, and arsonists somewhat by their very presence.
Have you had any trading costers in your campaign who hire classed-staffers -- those inhabitants who might be low-level fighters or wizards, for example? Or are they mostly always NPC-like folk?

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Candlekeep - The Library of Forgotten Realms Lore
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 02 Sep 2014 :  18:42:55  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
Ed is back from FanExpo, exhausted but happy, and...
I guiltily discovered that I never sent Jeremy Grenemyer his reply to this, posted back on page 2 of this thread: "Hello THO, Did the name of the wine merchant/landlord that runs the High House get left out?"
It did indeed, and the name of this individual is Morivel "Hartmantle" Hartimantur.
Sorry. Glitch in my cutting and pasting, and an overly long time in my fixing this. Thought I'd done it; I'm getting ollllld. Sigh.
And sorry!
love,
THO
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 03 Sep 2014 :  00:02:04  Show Profile Send Jeremy Grenemyer a Private Message
Why thank you THO.

Look for me and my content at EN World (user name: sanishiver).
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xaeyruudh
Master of Realmslore

USA
1808 Posts

Posted - 03 Sep 2014 :  01:33:52  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message
The well-known folks are not the only ones worth knowing. Is there more to be said about Baalimr Selmarr, carpenter, of Arabel circa 1357?

His shop is strategically located, so I'm guessing business is good? How is he with customers and neighbors? Does he live above his shop or elsewhere in the city? What of the Selmarr family? (Of course, I don't mean to limit the tale to just those questions.)
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 04 Sep 2014 :  15:36:21  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all. xaeyruudh, here's Ed on Baalimr Selmarr:

"Brund" Selmarr (the origins of the childhood nickname are forgotten, but everyone uses it, including his family and the man himself) is an affable six-foot-seven muscled mountain of a man who lives above his shop, along with his wife Rella and his seven daughters. Rella is petite, but the daughters are all tall, muscled echoes of Brund himself, and are expert dyers, polishers, gluers, and finishers of wood.
The shop never closes; Brund employs three crews who travel about Arabel (and, in the summer months, the vicinity) doing everything from building homes and barns from the dirt up, to minor repairs and renovations (such as replacing windows and/or shutters, repairing doors, replacing rotting stair treads or railings, etc.). One of the three crews is always in the shop, sorting and cutting wood for the use of the other crews, and making furniture (specializing in sturdy, well-designed stools [designed to be climbed], chairs, and "tall-narrow-nook" shelving boxes that can be latched together in pairs for easy transport of their contents. The carpentry crews are cheerful, handy local citizens, who are encouraged to bring along their sons and daughters to be "trained up" into replacement crew members. Each crew has a base strength of ten "hands," plus trainees.
Brund is a fair dealer who rushes to rectify any mistakes free of charge, and is well liked in the city and its environs. He doesn't mind his workers "retiring" to set up their own competing firms, but his work is good enough and prices low enough that competitors have a hard time making inroads on his trade (he has cheerfully worked with former staffers on big projects, and welcomed back former staffers who've found pickings slim and want to step back into the steady coin and camaraderie). Brund is a simple soul who likes working with his hands, drinking (he has developed a prodigious capacity, and so seldom seems drunk), and taking long walks with his wife, who often recites ballads or reads racy chapbooks to him when they're alone. (For her part, Rella is an expert "feed forty no sixty no seventy mouths with something simple, hearty, and FAST" cook, and a painter of suggestive [read: "safe for public" erotic] scenes on board that have slowly begun to sell well (many to caravan dealers who take them to Waterdeep to resell at huge markups). Brund's daughters tend to be as affable as their fathers, to be good carpenters and great climbers, and to regularly rebuff suitors [in between taking as lovers the partners they fancy]. They are all good with accounts, and have watched their father boss the crews attentively enough to be very good "stand in" bosses, just by aping what they've seen him do. The two eldest are Lathleira and Maelra, and the youngest (a bit of a scamp) is Teleirla.
I hope this is of help.

So saith Ed, and there you have it.
love,
THO
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paladinnicolas
Learned Scribe

84 Posts

Posted - 04 Sep 2014 :  15:49:35  Show Profile Send paladinnicolas a Private Message
Dear THO, I would like to ask Ed the following. Being a fan of paladins in D&D, my favorite deities in the Realms have been the Triad (and the Silver Flame in Eberron, which I think is really cool). I was thus glad to see that Tyr is mentioned in the Forgotten Realms deities in the Deities of the Forgotten Realms section of the D&D Basic Rules of 5e (page 108), alongside Ilmater and Torm. Ed, does this mean that Tyr is fully back in the Realms? And taking advantage of this, could you mention if Tyr differs from the one from the Earth mythology?
Finally, could Ed please say if the Order of the Gauntlet faction from the Realms, which was introduced in 5e, has any relation to the Triad (would be cool!)? Thanks!

Edited by - paladinnicolas on 04 Sep 2014 15:51:22
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xaeyruudh
Master of Realmslore

USA
1808 Posts

Posted - 04 Sep 2014 :  17:57:13  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message
quote:
Originally posted by The Hooded One

Hi again, all. xaeyruudh, here's Ed on Baalimr Selmarr:


I pick a random NPC, and you deliver his family to my world. So. Much. Awesome. Can we do it again? Thank you both!
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Penknight
Senior Scribe

USA
536 Posts

Posted - 04 Sep 2014 :  21:20:16  Show Profile Send Penknight a Private Message
quote:
Originally posted by paladinnicolas

Dear THO, I would like to ask Ed the following. Being a fan of paladins in D&D, my favorite deities in the Realms have been the Triad (and the Silver Flame in Eberron, which I think is really cool). I was thus glad to see that Tyr is mentioned in the Forgotten Realms deities in the Deities of the Forgotten Realms section of the D&D Basic Rules of 5e (page 108), alongside Ilmater and Torm. Ed, does this mean that Tyr is fully back in the Realms? And taking advantage of this, could you mention if Tyr differs from the one from the Earth mythology?
Finally, could Ed please say if the Order of the Gauntlet faction from the Realms, which was introduced in 5e, has any relation to the Triad (would be cool!)? Thanks!



Great questions! If I may add a couple to that, is Amaunator still going to be in the 5E Realms? What domains would/does Amaunator have access to in 5E? I used the information from 2E about his body floating in the Astral Plane, and my adventurers found the body along with items that held a portion of his essence, and restored him to life. He replaced Lathander in my campaign, though the latter is still around in a diminished form and serving Amaunator. My players much prefer Amaunator to Lathander, and I do too as a DM.

Telethian Phoenix
Pathfinder Reference Document
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paladinnicolas
Learned Scribe

84 Posts

Posted - 04 Sep 2014 :  21:34:34  Show Profile Send paladinnicolas a Private Message
Dear THO and Ed, as a Latin American I would also like to ask if Maztica will be back. Thanks!
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