I would like to run these two dungeons with my current 3.5 group but I'm worried they seem way too difficult even though they are "starter" dungeons. I have 3 characters of 2nd level. the two modules are "Lashan's Fall" and "Hall of the Beast-Tamers". I'm interested in hearing from anyone who converted this to 3 or 3.5 ed. Thanks.
I've used both adventures in 3.5; Hall of the Beast-Tamers once and Lashan's Fall at least twice. I like the adventures because you can place them anywhere in the Realms.
Of the two, I think Lashan's Fall is more interesting, but also more dangerous. I'd seriously de-power Azimer, making him a lich that's on the verge of falling apart after a few good whacks. I'd also pull out a lot of the treasure to make it appropriate for low levels.
What I wouldn't do is back off of the idea that Azimer *is* a lich. When I last used Lashan's Fall, the players first encountered Azimer at about 5th or 6th level. That was fun.
I'll try and post more later when I can find my notes.
Look for me and my content at EN World (user name: sanishiver).
Those are both good adventures from FRs 'golden age' and the good thing about them is they are easily adjusted (as adventures go). The Halls especially so, just swap the denizens for weaker (or stronger) specimens or have some of the stronger monsters remain in stasis (this is what we did...allowing for a return a few levels later when the monsters were freed of it).
I have a dream that one day, all game worlds will exist as one.
I ran the Guild of the Naturalists recently in roll20 using 5e, with some modifications. Went down well I think! There is a decent VTT map of it if you are interested.