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Xar Zarath
Senior Scribe

Malaysia
552 Posts

Posted - 19 Jul 2012 :  13:35:22  Show Profile Send Xar Zarath a Private Message  Reply with Quote  Delete Topic
I know this has been done before but just post some of your most favourite or idea of the most powerful/destructive/sneaky and utterly dangerous spells there are both arcane or divine if you are inclined that way. Homebrews are also accepted!

Just a quick question, does anyone know what spell Elminster used in Elminster:Making of A Mage to destroy the slaver-sorcerers castle hideout? I vaguely remember it being called Towersfall or some such...

Everything ends where it begins. Period.



xaeyruudh
Master of Realmslore

USA
1853 Posts

Posted - 19 Jul 2012 :  15:16:15  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message  Reply with Quote
Back in 2e, disintegrate didn't cause damage... it disintegrated one entire creature, regardless of size, or a 10 ft cube of nonliving material. I think I remember seeing some 2e "spell shape" ability that would make that 1000 cubic feet in any shape... the example I remember was collapsing 100 ft long section of castle parapet by disintegrating a small block under the whole length, but I can't find it now. Maybe that didn't come along until 3e. Disintegrate has a lot of potential for drama, though, regardless of edition.
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_Jarlaxle_
Senior Scribe

Germany
584 Posts

Posted - 19 Jul 2012 :  16:39:28  Show Profile Send _Jarlaxle_ a Private Message  Reply with Quote
Vhostyms annihilation sphere seemed pretty dangerous to me.

But in the end most powerfull or destructive depends on the situation and what you want to accomplish.

If you want to hit a country Rain of Fire is very devestating because it destroys all vegetation (farmland) and will kill every commoner in a two mile radius.
Gateing in hordes of demons will cause a lot of havoc and destruction too.
Having infinite wishes is very powerfull for example
But also some minor spells could be world shattering if they help you to free an imprisoned powerfull beeing which longs for revenge
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Gary Dallison
Great Reader

United Kingdom
6354 Posts

Posted - 19 Jul 2012 :  16:53:42  Show Profile Send Gary Dallison a Private Message  Reply with Quote
I find the most destructive epic magic in existence is "The DM Doesnt Want to Run the Campaign Anymore". That causes the annihilation of an entire universe of possibilities which then have to be created anew when a different DM is found.

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Eilserus
Master of Realmslore

USA
1446 Posts

Posted - 19 Jul 2012 :  20:13:53  Show Profile Send Eilserus a Private Message  Reply with Quote
Tolodine's Killing Wind. Think that's the right name. Was a level 10 super-powered cloudkill from the Arcane Age Netheril set. 2E ruleset.
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Barastir
Master of Realmslore

Brazil
1600 Posts

Posted - 19 Jul 2012 :  20:45:32  Show Profile Send Barastir a Private Message  Reply with Quote
Well, I think the High Magic spell that devastated Miyeritar and created the High Moor would be one of the most powerful destructive spells of all time. And the ritual that created Evermeet and caused the Sundering, even if the destruction was unintentional.

"Goodness is not a natural state, but must be
fought for to be attained and maintained.
Lead by example.
Let your deeds speak your intentions.
Goodness radiated from the heart."

The Paladin's Virtues, excerpt from the "Quentin's Monograph"
(by Ed Greenwood)
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Dennis
Great Reader

9933 Posts

Posted - 20 Jul 2012 :  02:08:45  Show Profile Send Dennis a Private Message  Reply with Quote
A lot...Where to start?

Shadowstorm - which devoured Ordulin, and would have done the same to all Sembian cities if Cale and Co. hadn't stopped it in time.

Karsus's Avatar- which caused Netheril's (literal) collapse.

Vhostym's Rain of Fire - (as noted above)

The phaerimm's lifedrain - which siphoned all manner of life energy. Slow, but very effective.

The Rage - rampaging dragons. [You get the picture.]

Szass Tam's Ritual of Unmaking - which would either nuke Faerun or the whole multiverse.

Every beginning has an end.

Edited by - Dennis on 20 Jul 2012 02:09:31
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Portella
Learned Scribe

United Kingdom
247 Posts

Posted - 21 Jul 2012 :  18:46:28  Show Profile  Visit Portella's Homepage Send Portella a Private Message  Reply with Quote
What wa the ritual of unmaking?

Purple you say?!


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Dennis
Great Reader

9933 Posts

Posted - 23 Jul 2012 :  04:27:55  Show Profile Send Dennis a Private Message  Reply with Quote
quote:
Originally posted by Portella

What wa the ritual of unmaking?


It's a grand spell developed by an unknown wizard, whose notes were discovered by Fastrin the Delver, and, centuries after, somehow reached Szass Tam and Druxus Rhym. It is anchored on the Prime Material Plane, but also draws energy from (some unknown) planes. It is powered by the Dread Rings. Its purpose is to destroy the entire world and 'renew' it according to whatever Szass Tam wants. It wasn't successfully cast...yet, because of a number of heroes and foes alike who were brave enough to openly oppose Szass Tam. But if Szass Tam finally finds a way to perform it without serious interruption, the results would be...catastrophic.

For more details, you may read The Haunted Lands trilogy by Richard Lee Byers. [The omnibus edition is also available.]

Every beginning has an end.

Edited by - Dennis on 23 Jul 2012 06:25:17
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Xar Zarath
Senior Scribe

Malaysia
552 Posts

Posted - 23 Jul 2012 :  06:13:07  Show Profile Send Xar Zarath a Private Message  Reply with Quote
Fastrin did not develope the Ritual of Unmaking, he found the book that detailed the ritual and what was needed. The book was supposedly written during the beginning of creation or something along those lines, possibly made by Sarrukh archmages.

Everything ends where it begins. Period.



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Dennis
Great Reader

9933 Posts

Posted - 23 Jul 2012 :  06:27:09  Show Profile Send Dennis a Private Message  Reply with Quote
Yes, yes. I got my facts mixed up. [Edited it already.]

Anyway, here's the reference from Undead, p. 342:

quote:

Malark somehow missed the instant it appeared, but the lich held a thick, musty-smelling book bound in flaking black leather.

Malark swallowed. "Is that really it?"

Szass Tam smiled. "Yes. The boldest, most brilliant arcane treatise ever written, penned by an unknown genius at the dawn of time and unearthed by Fastrin the Delver when Netheril was young."

Every beginning has an end.
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 23 Jul 2012 :  06:43:32  Show Profile Send Markustay a Private Message  Reply with Quote
I thought the Ritual of Umaking is what Kevin Landwaster did in the Thomas Covenant books.

Nevermind - just checked - that was the Ritual of Desecration (which seems to be the same thing anyway).

In some source somewhere it named a few level 10+ spells, like Tsumai (IIRC) and others. Can't remeber where I read it though - it was a long time ago. It wasn't Netheril either - that would be the obvious place to look. It was an intro to something else....

Dwarven Runes were also very powerful - potent enough to destroy an entire city.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Nicolai Withander
Master of Realmslore

Denmark
1093 Posts

Posted - 28 Jul 2012 :  10:22:42  Show Profile Send Nicolai Withander a Private Message  Reply with Quote
Don't remember the name or from whence it came, but I have once read about an epic spell that pulled the sun into the ground. It needed 100 spell casters and it took 100 days, but in the end it yielded something like 10.000d6. Pretty lame.
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Light
Learned Scribe

Australia
231 Posts

Posted - 29 Jul 2012 :  08:19:12  Show Profile Send Light a Private Message  Reply with Quote
quote:
Originally posted by Nicolai Withander

Don't remember the name or from whence it came, but I have once read about an epic spell that pulled the sun into the ground. It needed 100 spell casters and it took 100 days, but in the end it yielded something like 10.000d6. Pretty lame.

And it didn't destroy the world?

"A true warrior needs no sword" - Thors (Vinland Saga)
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Nicolai Withander
Master of Realmslore

Denmark
1093 Posts

Posted - 29 Jul 2012 :  14:04:26  Show Profile Send Nicolai Withander a Private Message  Reply with Quote
quote:
Originally posted by Light

quote:
Originally posted by Nicolai Withander

Don't remember the name or from whence it came, but I have once read about an epic spell that pulled the sun into the ground. It needed 100 spell casters and it took 100 days, but in the end it yielded something like 10.000d6. Pretty lame.

And it didn't destroy the world?



Ohh yes! Complete annihilation!
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Wooly Rupert
Master of Mischief
Moderator

USA
36782 Posts

Posted - 29 Jul 2012 :  14:20:52  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
I'm just wondering how 10,000d6 is damage is lame...

Using a nifty little die roller on my computer, I just rolled 10,000d6 damage, for a total of 35354. If something can stand up to that, my PCs will be heading -- at the greatest possible speed -- to a location far, far away.

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Nicolai Withander
Master of Realmslore

Denmark
1093 Posts

Posted - 29 Jul 2012 :  14:31:14  Show Profile Send Nicolai Withander a Private Message  Reply with Quote
He he... What I meant was, that it is lame to bring such a spell into a game. IMO!
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Kentinal
Great Reader

4686 Posts

Posted - 29 Jul 2012 :  14:35:29  Show Profile Send Kentinal a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

I'm just wondering how 10,000d6 is damage is lame...

Using a nifty little die roller on my computer, I just rolled 10,000d6 damage, for a total of 35354. If something can stand up to that, my PCs will be heading -- at the greatest possible speed -- to a location far, far away.



Well if you divide by 5 for structure point damage a well built castle will not be fully destroyed.

On the Other hand pulling a Sun into a planet clearly would tend to do much damage. *G*

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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Nicolai Withander
Master of Realmslore

Denmark
1093 Posts

Posted - 29 Jul 2012 :  14:39:22  Show Profile Send Nicolai Withander a Private Message  Reply with Quote
quote:
Originally posted by Kentinal

quote:
Originally posted by Wooly Rupert

I'm just wondering how 10,000d6 is damage is lame...

Using a nifty little die roller on my computer, I just rolled 10,000d6 damage, for a total of 35354. If something can stand up to that, my PCs will be heading -- at the greatest possible speed -- to a location far, far away.



Well if you divide by 5 for structure point damage a well built castle will not be fully destroyed.

On the Other hand pulling a Sun into a planet clearly would tend to do much damage. *G*



Ok see your point. Them it must have been 100kd6 then, for it did destroy the planet/game world!
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Thauranil
Master of Realmslore

India
1591 Posts

Posted - 29 Jul 2012 :  18:27:38  Show Profile Send Thauranil a Private Message  Reply with Quote
I think the Killing Storms of Aryvandaar are the coolest destructive spells.

Edited by - Thauranil on 29 Jul 2012 18:53:59
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Dalor Darden
Great Reader

USA
4211 Posts

Posted - 29 Jul 2012 :  19:45:52  Show Profile Send Dalor Darden a Private Message  Reply with Quote
The Sword of Babette Maelstrom XP Value: 1,000,000 GP Value: 10,000,000 "Babette's formidable weapon is a long sword +5, +10 vs. regenerating creatures, and +15 vs. dragons. Once a year, the sword can: -Cause an explosion, 200-foot radius, 200d100 (200-20,000) points of damage. -Create a sphere of force, as per the wall of force spell; and dispel magic at the 45th level."

The Old Grey Box and AD&D for me!
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Nicolai Withander
Master of Realmslore

Denmark
1093 Posts

Posted - 29 Jul 2012 :  20:02:46  Show Profile Send Nicolai Withander a Private Message  Reply with Quote
quote:
Originally posted by Thauranil

I think the Killing Storms of Aryvandaar are the coolest destructive spells.



I don't know that spell.. can you elaborate?
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vorpalanvil
Seeker

USA
90 Posts

Posted - 30 Jul 2012 :  09:08:30  Show Profile Send vorpalanvil a Private Message  Reply with Quote
Mordenkainen's disjunction from 1st, 2ed. Kind of like dispel magic on steroids, cocaine and pcp. And dispel magic in AD&D is CRAZY powerful! As a side note, my old DM and I always joked about having and all d&d reference based death metal band called "Power word kill". Mordenkainen's disjunction was to be the title of our 20 minute instrumental.

"I'm a busy man! I got places to go, monsters to kill!" attributed to 1st level bard
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Thauranil
Master of Realmslore

India
1591 Posts

Posted - 30 Jul 2012 :  17:40:43  Show Profile Send Thauranil a Private Message  Reply with Quote
quote:
Originally posted by Nicolai Withander

quote:
Originally posted by Thauranil

I think the Killing Storms of Aryvandaar are the coolest destructive spells.



I don't know that spell.. can you elaborate?




It was basically a high magic ritual that unleashed horrific storms on your enemies which would completely destroy them and also blight their lands forevermore. The Dark Disaster of Miyeritar is the best example of it.
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 30 Jul 2012 :  18:06:42  Show Profile Send Markustay a Private Message  Reply with Quote
Actually, I was just re-reading Elminster's Ecologies: the High Moor the other day, and while I know the druid narrator is terribly misinformed about what happened, he also isn't all that far off the mark (he blamed Netheril and others - he never heard of the Crown wars, I suspect).

However, going by the damage wrought, and the damage that persists (burning swamps, wild magic and dead magic zones, rivers that flow up, etc) it appears to me that what they did there was similar to both what happened during the ToT and when Shade (shadow) Magic touched Arcane (Weave) magic in WotAW. I would hazard to guess what they did was rip a HUGE hole in the Weave, and it repaired itself (or someone - like the Chosen and Magisters - helped it), and what we are seeing is the 'scars' of that tearing. Sections of the High Moor are not unlike Plaguescarred lands (or Eberron's Mourneland).

Now, I am not saying the Aryvaandar (sp?) used Shadow magic - in fact, back then the Shadow Weave shouldn't have even existed - but I wouldn't put it past them to find something similar (lolth is getting a demon-Weave, is she not?)

So what happened there may not have been so much a single spell (even though thats the way history recorded it), but rather, the types of magic brought to bear against the Miyeritar elves (who probably had the equivalent of Mythals protecting their cities).

I had planned to include some of this in something I was working on - we shall see - but if not, I'll write an article for CK instead (and hopefully someday we will get the CKC back up-and-running).

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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The Masked Mage
Great Reader

USA
2420 Posts

Posted - 25 Jan 2013 :  04:38:09  Show Profile Send The Masked Mage a Private Message  Reply with Quote
quote:
Originally posted by Markustay

I thought the Ritual of Umaking is what Kevin Landwaster did in the Thomas Covenant books.

Nevermind - just checked - that was the Ritual of Desecration (which seems to be the same thing anyway).

In some source somewhere it named a few level 10+ spells, like Tsumai (IIRC) and others. Can't remeber where I read it though - it was a long time ago. It wasn't Netheril either - that would be the obvious place to look. It was an intro to something else....

Dwarven Runes were also very powerful - potent enough to destroy an entire city.



The was the Ruins of Myth Drannor talking about Create Mythal. The others were: Hurricane, Slaying wind (which I assume is the source of Tolodine's Killing Wind), tidal wave, shape mountain (possible source of Proctive's Move Mountain), and wild magic tempest. I remember because I wrote up a description for wild magic tempest once.
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