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Dalor Darden
Great Reader

USA
4047 Posts

Posted - 03 Jun 2012 :  21:14:38  Show Profile Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Markustay

"Spriggan Tower" works well in the Dark Forest (the western arm of the Gulthmere).

Just 'repaired' the Giant's Run Mountains _ needed to do that for my next Erlkazar map anyway (I am ALWAYS doing a new version of Erlkazar - its my favorite campaign region... to map).

I realize now that I misplaced Smuggler's Bank - I followed my own maps rather then the official ones (I must have liked it better there... still do). I think I'll leave it, since those roads were a pain-in-the-arse, and we really don't need two towns right on top of each other.

I think the Eladrin Town/Fortress can be canonically ignored regardless - it probably 'arrived' when the veil between this world and the next (The Feywild) thinned-out during the Spellplague (as it did in so many other places).

Or we could just say the Hin "killed them and took their stuff".

Still not sure how I want the new map to fall-out - I'm now leaning away from the idea of side-by-side 8˝ x 11 maps (in portrait mode). I should have bumped-up the Res even higher - more fits on a single page then I plan to do (so the whole thing should have been about twice as big). On the other hand, the new resolution is over 4 times what the official map was, so its still light-years better. And besides, printers easily scale the image to fit the page (which shouldn't cut into the quality in any noticeable manner, considering the new 300 ppi).



I'm all for the Spellplague having thinnned and it appeared, that way we can simply leave it out.

I'm sure that however you decide on the map, it will be light years better than I could do as well!

I'm already working on an outline of the book. I kinda want to model it off of both The Five Shires layout AND the Cormyr layout.

The Old Grey Box and AD&D for me!
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Dalor Darden
Great Reader

USA
4047 Posts

Posted - 03 Jun 2012 :  21:29:58  Show Profile Send Dalor Darden a Private Message  Reply with Quote
So far I have:

Table of Contents
-pages
-credits
-etc.

Introduction
-letter from Elminster
-letter from one of the Sheriffs

Geography
-Boundaries and Borders
-Climate
-Topography
---Gulthmere
---Coasts
---Etc.

Major Cities
-Ober's Mimbur
-Shireton (and Amry, the port usually called Shireton Port)
-Thantabbar
-Tothmeer
(each of these will be written like the cities in the book Forgotten Realms Adventures)

Smaller Towns
-all other towns in the area
(each of these is going to be more brief like in the Five Shires)

History
-first a Summation History (like in the Five Shires)
-then a chronological listing

Hin Society
-Customs
-Entertainment
-Law and Order
---Sheriffs Council
---Clan Laws and Traditions
-Other aspects
---relations with other races
---The "Underwold"

The Clans
(this section will give details on each clan, at least name lists; but also how the Clans are also actually the Hin Merchant Houses AND Thieves Guilds)

Non-Clan Merchants and Rogues
-The Iron Ring (slavers from the Black Eagle Barony...part of the Night Masks)
-Foreign Merchant Costers that operate in The Five Shires

Religion in The Five Shires
-Halfling Gods
---Clerics and Druids
-"Interloper" Gods
---Nobanion
---Silvanus
---Eldath
---etc.

The Military of the Five Shires
-The Fangs
---Usual posts, strategies, etc.
-The Militia
-The Navy
---Ports, individual ships, etc.
-The Pirates
---Current Pirates, ports they use, strategies, etc.
-The Strikers (Hin Adventuring Parties)
---Prominent groups, where they "Run Wild" and etc.

Non-Divine Magic of The Five Shires
-Laws governing magic
-Where wizards usually live
---an example "Wizard Farm"
-Notable Wizards
---who they are, where they live, etc.

"Big Folk" in The Five Shires
-Ambassadors
-Adventurers
-Invaders

===========================

That is a rough outline so far; but it may be re-organized and added to or taken away from...

The Old Grey Box and AD&D for me!
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 04 Jun 2012 :  07:33:32  Show Profile Send Markustay a Private Message  Reply with Quote
And Telpir...

I want to do Telpir. The Dwarves of Ironfang out-did themselves with a brilliant piece of engineering there - the Telpir Canal (because Athenos has one - its why I placed everything the way I did).

I also added a cool road that goes from Mar through Irongfang to Telpir. Not a road actually, more like a tunnel, but it ends way short of the two end-points and continues as just a normal path (only dwarves are allowed in the "Underoad").

And, of course, sneaky little duergar sometimes get out that way.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 04 Jun 2012 16:22:19
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Dalor Darden
Great Reader

USA
4047 Posts

Posted - 04 Jun 2012 :  07:47:55  Show Profile Send Dalor Darden a Private Message  Reply with Quote
Up late are we?

quote:
Originally posted by Markustay

And Telpir...

I want to do Telpir. The Dwarves of Ironfang out-did themselves with a brilliant piece of engineering there - the Telpir Canal (because Athenos has one - its why I placed everything the way I did).

I also added a cool road that goes from Mar through Irongfang to Telpir. Not a road actually, more like a tunnel, but it ends way short of the two end=points and continues as just a normal path (only dwarves are allowed in the "Underoad").

And, of course, sneaky little duergar sometimes get out that way.



I am glad you are doing Telpir! I wasn't sure exactly what to do with it honestly. I like the sound of what you have planned though!

Hey...are you going to do Florin and Guilder too? I can whip up some stats for the Dread Pirate Roberts and folks!

And no...I'm not joking! I already had an idea for Smeegul Isle too! Yes, it includes a magic ring...

The Old Grey Box and AD&D for me!
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 04 Jun 2012 :  17:18:06  Show Profile Send Markustay a Private Message  Reply with Quote
Damn - just lost a post to the ethers - that hasn't happened in awhile.

I didn't know if anyone caught those names - I was just having fun naming stuff (I hate when things don't have names). At the time, I didn't give them any thought.

Later (the next day) I did think about smeemgul, and then renamed it "Smeegull" isle. Smeegulls are large seabirds, very similar to normal gulls, except they have the ability to mimic words (just like parrots). They can be found all along the Dragonreach, and many folk think they are actually speaking when first encountered (they are just animals, not people). Hin often have a good laugh at visitors expense this way (like the time a half-orc argued with one for almost an hour before he finally realized what was going on - all it could say was "shut up yur stupid!")

However, on the isle (where they seem to be in huge abundance, more so then anywhere else - perhaps its their hereditary nesting grounds) someone - some suspect a weird goblin hermit that many claimed to have seen from offshore - has trained them to say things like "Nasty fat hobbitsess", and "Wicked, tricksy, false hinses". Most non-pirate Halflings tend to avoid the island just because the constant stream of insults gets on their nerves. Pirates, on the other hand, enjoy the fact that others don't care for the place, and many of them have bolt-holes (secret coves) and buried treasure around the isle. Sometimes a pirate's stash goes missing (as does an occasional pirate), and other pirates are blamed. Of course, some folks think its that same mysterious hermit.

Hin haven't really bothered to settle the isle because, aside from the barrage of mindless insults flung at them, the soil isn't very good and it is battered by storms off the Inner Sea. Although surrounded by shoals, it isn't even very good for fishing either; aside from pirates (and not just Hin pirates), most of the island is surrounded by cliffs and reefs - Pirates learn to navigate the reefs, and the cliff face is peppered with sea-caves, some quite large (the entire island has a very large cave-network beneath it - even the pirates don't go very deep into their hideouts).

One Halfling - Dargle Muttonberry - did decide to try his fortune on the island, despite all the problems; he thought it would be the perfect place to raise brixashulty. Unfortunately, many of the animals kept going missing, and after a buri (small child) disappeared as well, the entire clan moved back to Shaerdon (still the official name of the nation itself... but no-one ever calls it that). They left in such a hurry that they only took what they could carry. The ranch still stands (supposedly), and the brixashulty have gone wild (and multiplied - Dargle was correct, the animals do well there).

The phrase "pulling a Dargle" has come from this, and it means "to put one's kloath* before one's common sense".

*Kloath is an old dwarven word for greed... dwarves have at least 37 different words for greed (in varying degrees). Kloath = ambition, not-so-evil greed, the desire to better one's self and one's station. Hin often take words from other languages when encountering a new concept or thing, and they learned all about greed under the duergar.

Not sure if you want to use any of that - I was thinking about this as I went to sleep last night (this morning).

I guess maybe I want to do Ironfang as well, since I've got some thoughts about that - I'll leave the Shires-proper to you. I was never a very big halfling fan, but my very first character was a dwarf - something about the grouchy buggers fascinates me.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 04 Jun 2012 23:14:36
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Dalor Darden
Great Reader

USA
4047 Posts

Posted - 04 Jun 2012 :  18:52:14  Show Profile Send Dalor Darden a Private Message  Reply with Quote
I actually like that stuff indeed!

I was going to be placing a Goblin with a Ring of Invisibility on that Island...no joke! When I read what you wrote I was like and at the same time!

I like the smilies...

Anyway, you go for doing Ironfang for sure! I'll do the Shire proper, and then we can combine it all at the end.

We'll simply make a "borderlands" section to add stuff in!

The Old Grey Box and AD&D for me!
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 04 Jun 2012 :  23:34:40  Show Profile Send Markustay a Private Message  Reply with Quote
Cool, I'll have more. I left the 'creepy hermit' completely alone, knowing you wanted to take a crack at him.

Then again... just because people never see more then one...

I've already got some Hin folklore, and two more (less reputable) halfling sub-groups (actually, one's a sub-group, and the other is sub-sub-group of that). After reading the Halfling section in RotW, I figured a good way to work that lore in, along with another cool GH concept (the Rhennee). Neither is part of the Five Shires - they are outsiders. Unlike the decent folk of the Shires, they are closer to Yondalla's dark side (Dallah Thaun).

The folklore I have applies directly to Masters, so that is part of the Shires (connecting Nobanion to the first master). Obviously I'll have to run it past you to make sure nothing conflicts.

Also, cats are considered 'sacred' in Shaerdon. They aren't worshiped or anything (except by Nobanion's clergy), but like spiders to the Drow (and cows in India) they are left alone. No-one hunts them, even when they kill some livestock - this is one of the rules put in place by the druids of Gurnth. They also don't keep them as pets - any sort of 'bondage' of these creatures is considered sacrilege against their nature. Thus, many towns are overrun with stray cats (this may be one reason why so many Hin keep dogs - dogs, being animals themselves, do not have to follow the rules). The Five Shires are one of the few places on Toril, outside of elven lands, that Cooshee (fairy dogs) are fairly common.


"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 04 Jun 2012 23:35:52
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Dalor Darden
Great Reader

USA
4047 Posts

Posted - 05 Jun 2012 :  00:43:53  Show Profile Send Dalor Darden a Private Message  Reply with Quote
Only thing to remember is that Nobanion only came to Faerun between 940 to 960 DR according to Ed Greenwood.

The Old Grey Box and AD&D for me!
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 05 Jun 2012 :  01:28:30  Show Profile Send Markustay a Private Message  Reply with Quote
Ack!

What the hell does he know? Its not like he knows anything FR or the Five Shires...




Is there any date for the first 'Master'? According to the text in that section, they came to be after the Elves 'were all gone' - in FR, that would probably be when The Retreat was first called. I just checked - that was only in 1344 DR! It could just mean the elves of the Gulthmere left earlier (to other settlements, like Evereska). All it really says is "these particular elven folk are believed to be extinct".

And it also doesn't precisely say the very first master came about after they were gone, only that their traditions were based on them - lots of leeway there.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Dalor Darden
Great Reader

USA
4047 Posts

Posted - 05 Jun 2012 :  01:41:12  Show Profile Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Markustay

Ack!

What the hell does he know? Its not like he knows anything FR or the Five Shires...




Is there any date for the first 'Master'? According to the text in that section, they came to be after the Elves 'were all gone' - in FR, that would probably be when The Retreat was first called. I just checked - that was only in 1344 DR! It could just mean the elves of the Gulthmere left earlier (to other settlements, like Evereska). All it really says is "these particular elven folk are believed to be extinct".

And it also doesn't precisely say the very first master came about after they were gone, only that their traditions were based on them - lots of leeway there.



The elves left in:

quote:
-652 DR - The Elves (the Gentle Folk) disappear; fearing their total destruction, the Gentle Folk Retreat to Evermeet on a “Last Ride” borne aloft and away upon the backs of golden winged horses.. Orcs invade the land and enslave the Hin. The Realm of Othrong is founded.


I took this from the chronology of The Five Shires as well as the descriptive text in the summarized history.

I thought about having the Hin get their first Druids when Cedarspoke was founded:

quote:
Circa 200 DR – Cedarspoke, a druid enclave dedicated to Silvanus, is established in the deep forest of Gulthmere at the base of the waterfalls cascading from Lake Arluin. Many Hin gladly settle with the humans and half-elves to form the community which operates independently of the Five Shires as the Hin rarely penetrate into the “High Forests” of the Gulthmere near the mountains.


I say this because later I wrote:

quote:
220 DR – Coronal Eltargrim of Cormanthor allows Hin to enter his domain. Many scores of Hin migrate to the great forest of Cormanthor to settle; primarily Hin druids and the wood-wise. Trade to the Coronal’s realm increases via the coastal Dales.


How about that?

The Old Grey Box and AD&D for me!
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George Krashos
Master of Realmslore

Australia
6004 Posts

Posted - 05 Jun 2012 :  02:33:32  Show Profile Send George Krashos a Private Message  Reply with Quote
Just a question on your timeline: are you trying to replicate the one in Five Shires exactly and just Realmsifying it up, or are you using it as a framework/guide only?

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 05 Jun 2012 :  02:52:03  Show Profile Send Markustay a Private Message  Reply with Quote
@Dalor: You know what, never mind. I was misremembering something. I thought it was more like a Ranger.

I hadn't really read the section on Masters - I thought I already knew what it said. The class I am thinking of is the Forester from Dawn of Emperors (Thyatis PG). Its been awhile since I last took a look at my OD&D stuff.

The closest 3e equivalent (what rules are you using?) would be the Luiren Marchwarden in Shining South. I may just use the folklore (my HB tale) and that PrC, but call it something else, like 'Hin Pathkeeper', or some-such. Or maybe just tweak the Ranger class (probably something in the old 2e Complete books). Regardless, this works out even better - now I don't have to chain it to any real canon (from either setting).

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 05 Jun 2012 02:53:46
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Dalor Darden
Great Reader

USA
4047 Posts

Posted - 05 Jun 2012 :  05:08:38  Show Profile Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by George Krashos

Just a question on your timeline: are you trying to replicate the one in Five Shires exactly and just Realmsifying it up, or are you using it as a framework/guide only?

-- George Krashos




My original intention was to keep as closely to the presented Five Shires timeline as I could...while "making it work" with the FR timeline.

The Old Grey Box and AD&D for me!
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Dalor Darden
Great Reader

USA
4047 Posts

Posted - 05 Jun 2012 :  05:10:11  Show Profile Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Markustay

@Dalor: You know what, never mind. I was misremembering something. I thought it was more like a Ranger.

I hadn't really read the section on Masters - I thought I already knew what it said. The class I am thinking of is the Forester from Dawn of Emperors (Thyatis PG). Its been awhile since I last took a look at my OD&D stuff.

The closest 3e equivalent (what rules are you using?) would be the Luiren Marchwarden in Shining South. I may just use the folklore (my HB tale) and that PrC, but call it something else, like 'Hin Pathkeeper', or some-such. Or maybe just tweak the Ranger class (probably something in the old 2e Complete books). Regardless, this works out even better - now I don't have to chain it to any real canon (from either setting).



My own game is going to be using the AD&D rules for this campaign.

However, my goal is to present several options for using the material with any edition of the game.

I'm taking a Lore Heavy approach to the entire thing...and mechanics only in sidebars or "DM's Notes" sections as suggestions.

The Old Grey Box and AD&D for me!
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George Krashos
Master of Realmslore

Australia
6004 Posts

Posted - 05 Jun 2012 :  06:53:59  Show Profile Send George Krashos a Private Message  Reply with Quote
If you want a pure AD&D old-style NPC only class, why don't you use Ed's Beastmaster from Dragon #119 (if I recall that awesome front cover issue with Kostchtchie on the front)?

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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The Sage
Procrastinator Most High
Moderator

Australia
31701 Posts

Posted - 05 Jun 2012 :  08:05:50  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by George Krashos

If you want a pure AD&D old-style NPC only class, why don't you use Ed's Beastmaster from Dragon #119 (if I recall that awesome front cover issue with Kostchtchie on the front)?

-- George Krashos


That is indeed the issue. I love Daniel Horne's work!

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Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

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Dalor Darden
Great Reader

USA
4047 Posts

Posted - 05 Jun 2012 :  17:20:09  Show Profile Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by George Krashos

If you want a pure AD&D old-style NPC only class, why don't you use Ed's Beastmaster from Dragon #119 (if I recall that awesome front cover issue with Kostchtchie on the front)?

-- George Krashos




Do you mean for the Masters as presented in The Five Shires?

I always felt they were more akin to Druids by their spell list...though they did have some wizard spells too.

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Dalor Darden
Great Reader

USA
4047 Posts

Posted - 05 Jun 2012 :  18:45:09  Show Profile Send Dalor Darden a Private Message  Reply with Quote
The capital city of Shaerdon (The Five Shires):

http://dl.dropbox.com/u/10166328/City%20of%20Shireton.bmp

As you can see...I did a LOT of work on that one!

@MT: I think on the main map, if you decide to give it a name; it should be something akin to "Realm of Shaerdon" instead of "The Five Shires"...it makes it feel more Realmsy...what do you think?

EDIT: the map will be going through some more modifications of course...people in the Realms might wonder "Where in the hell is Thyatis?"

The Old Grey Box and AD&D for me!

Edited by - Dalor Darden on 05 Jun 2012 18:47:03
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 05 Jun 2012 :  18:56:57  Show Profile Send Markustay a Private Message  Reply with Quote
I believe he was talking about my own take, and Nobanion's influence on the Hin, rather then the (Mystara) canonical masters and their very druid-like stance.

In 3e, we wouldn't need Masters. In OD&D, you needed things like Masters and Foresters to emulate classes for non-humans (and vice-versa - the Forester is basically a human that uses the elven race/class).

However, I think the Masters are very flavorful and definitely should be kept. Mechanically, I would just do a simple feat/ability swap or two for both classes (Druid/Master & Ranger/Forester).

I think the Beastmasteer might be a bit ouside of what I wanted (for halflings), but it does fit a worshipper of Nobanion quite nicely. Thanks for pointing that article out - I always forget how much ed contributed to the Dragon over the years (that issue also has some Realmslore under the Ecology of the Korred article.

I've never had much of interest in the Vilhon reach (weird, considering how much I love Erlkazar), but now I'm starting to notice a certain... trend... with the entire Turmish peninsula. I have to wonder if I've stumbled across another of FR's 'deeper secrets'. For instance, read the entry for Xorhun - apparently there is a big connection between the Feywild and this region (there are temples to almost every major nature deity and elemental lord in and around the Orsraun Mts.).

Also, the lore regarding Rucien-Xan works for us. That bit ties into the 'lost elves' of the ancient shire-lands - if ALL of the Vilhon Reach was once forest, then it could have all been one kingdom of elves, but as the elven forest shrank and broke into smaller pieces, the elves retreated from the peninsula and left it in the capable hands of human druids.

Isn't this the region the War of three Leaves took place in? I have to look at that material and see which of those three elven realms may have been in Turmish.

EDIT: Eiellűr was completely burned-out (which explains why there are no 'ancient' forests in Turmish). The maps partially confirm this (although I have MANY issues with the 'ancient' maps in that book). The Ilithiiri seemed to have brilliant (and potentially disastrous) strategy of 'divide and conquer' - they went up the middle of their enemies first, obliterating Syňrpiir before anyone could react. This would have normally left enemies on two sides of them (bad strategy), and yet they managed to pull it off by being able to take their enemies down one at a time (since the other two were now isolated from each other). It seems the Dark Elves came up with the 'Blitzkrieg' strategy long before the Germans (and also practiced 'scorched earth' - something VERY un-elven).

EDIT2: Now that I think about it, the Gulthmere may have been part of Shantal Othreier (although the Tunlands was considered their extreme NE corner, so that places them more to the direct west of the Gulthmere Forest). If the mountains (The Aloreum) was the extreme northern border of Eiellűr, that would mean no-one (elven) laid claim to that primordial forest - I don't think it was even pert of the dragon realms directly to the north. Odd.....

I am now wondering where the elves of Nikerymath came from, since that land was once part of Thearnytaar, which fell. Maybe survivors were pushed-back into the region around Chessenta, from the Nun wood to the Methwood, and then returned after the Dark Elves descended? The Nun Wood is right near the emerald Enclave, so that has interesting possibilities. So, too, does the Methwood - several groups, including the Imaskari, were interested in it.

Or the survivors could have taken up residence in the Gulthmere for a time.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 05 Jun 2012 20:08:19
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 07 Jun 2012 :  18:42:03  Show Profile Send Markustay a Private Message  Reply with Quote
New WIP up. I actually posted that yesterday, but I couldn't get on CK (damn Gremlins!!!)

The one major change I made was swapping Gurnth for Cedarspoke - its makes more sense that way.

I need to fix some more terrain down in Turmish (so don't get all upset about unfinished-looking locales), and add names in for a for a few rivers and roads. I also need to add at least one more road and the city of Assam. Then I have to head north and throw a few things in along the Cormyr/Sembia coast (I want Gulthmere CENTRAL to the map, NOT off to any one side).

Hows the scale now? I'm gong to do a test-print before I put the finished one up - I showed far too much area on the 2nd WIP and I could barely read some of the smaller type.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Dalor Darden
Great Reader

USA
4047 Posts

Posted - 07 Jun 2012 :  20:01:51  Show Profile Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Markustay

New WIP up. I actually posted that yesterday, but I couldn't get on CK (damn Gremlins!!!)

The one major change I made was swapping Gurnth for Cedarspoke - its makes more sense that way.

I need to fix some more terrain down in Turmish (so don't get all upset about unfinished-looking locales), and add names in for a for a few rivers and roads. I also need to add at least one more road and the city of Assam. Then I have to head north and throw a few things in along the Cormyr/Sembia coast (I want Gulthmere CENTRAL to the map, NOT off to any one side).

Hows the scale now? I'm gong to do a test-print before I put the finished one up - I showed far too much area on the 2nd WIP and I could barely read some of the smaller type.



Looks awesome! I like how you plan to make it central to the map and not on the fringe of one nation or another...that will help a ton! The print looks great...just the right size I think.

I really like that you moved Cedarspoke...it does make sense that Gurnth is where you have it now.

Few things (some for me to remember!):

I'll have to change the description of where Cedarspoke is in relation to the lake.

Can we get a Hinroad from Tothmeer to Bramblerose?

Perhaps a Hinroad from between Burny and Stillpool to Rundegos as well?

What is "The Murdered Princess" on the map? Did I miss something?

Can you place a tiny fishing village on the coast next to Doom Keep and call it Halag? Or...probably better honestly, simply move Doom Keep to the coast? We can say the natives calle it Halag.

We HAVE to change the name of the village called Dalor's Cove! My players will think the evil Arch-Mage Dalor Darden has something there (no matter how hard I protest!) and will either avoid it like the plague or dive in feet first in a treasure hunt. Perhaps Dlaor's Cove? Or Dloar's Cove?

So far man, as usual, you are doing an amazing job!

I can't wait to start slapping all the parts together and getting the project finished!

The Old Grey Box and AD&D for me!
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 08 Jun 2012 :  01:07:28  Show Profile Send Markustay a Private Message  Reply with Quote
Ack! I seemed to have misplaced a few hinways!
I'm also considering making the two roads out of Thatabbar normal trails (after reading through all the material, it really makes more sense that way - the western shires gets a lot of 'big folk' traffic.

'The Murdered princess' is in the text under Nob's Boots. Also, Velorn's Valor is in the text for Morningstar Hollows. Don't ask me what the Ginger Palace is - its on the FRIA maps.

Cedarspoke is still on lake Arluin - The Nobanionites have their own now (The Lion's Tear).

New Lore:
The folk of Cedarspoke call the river from the Osraun Mountains all the way to the coast the Cedar River. North of the lake it is know as the Upper Cedar River, and below it is know as the Lower Cedar River. As far as they are concerned, The Ithypool begins in the Cruth Hills and ends At Arluin Lake.

The folk of the Shires think differently - they say the Ithypool starts in the Cruth Hills, includes Arluin, and continues on to the coast (and Shireton). This was a point of much contention whenever the Hin had to have formal negotiations with the druids of the Gulthmere.

Until the year of 1350 DR, when a Master and a Druid were arguing over the river's name in the village of Fishtickle. As the debate became heated, a small halfling child stood between them and cleared his throat (loudly). Momentarily distracted, they asked the youngster what he wanted, and he simply said. "why not just call it 'the river' whenever you guys talk about stuff?"

From that moment on this is what both sides do whenever they need to discuss matters and the river comes up. The druids now have a new expression - "out of the mouths of Hin".

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 08 Jun 2012 01:09:44
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Sightless
Senior Scribe

USA
608 Posts

Posted - 08 Jun 2012 :  01:54:28  Show Profile Send Sightless a Private Message  Reply with Quote
[quote]Originally posted by Markustay

Ack! I seemed to have misplaced a few hinways!
I'm also considering making the two roads out of Thatabbar normal trails (after reading through all the material, it really makes more sense that way - the western shires gets a lot of 'big folk' traffic.

'The Murdered princess' is in the text under Nob's Boots. Also, Velorn's Valor is in the text for Morningstar Hollows. Don't ask me what the Ginger Palace is - its on the FRIA maps.

Based on what I’ve heard so far, I believe it’s a reference to the estate of Andiquan Genger, that lovely Halfling lady that the Vendil slew in the song of Zetathan. Although Gurgash the mighty Ueruk an Ork born to a human woman, slew many and piled there bodies upon her step before they finally killed him. Of course it’s inclusion here, makes me wonder if the five shires ever had a dragon protector.

That’s my thoughts on the matter, well, not all, but at least it’s what jumped round in my skull when it was mentioned.

We choose to live a lie, when we see with, & not through the eye.

Every decision, no matter the evidence, is a leap of faith; if it were not, then it wouldn't be a choice at all.
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 08 Jun 2012 :  18:01:32  Show Profile Send Markustay a Private Message  Reply with Quote
Slightly updated WIP

After I posted it on DeviantART, I realized I still haven't added a couple of River names, which I meant to do before this minor update - my bad.

I also have to figure out how to post a GIF of the finished product - I don't understand how the 'preview' thing works (you don't have to do those with JPEGs). Supposedly GIFs are better for text (Wooly? Sage? Anyone have definitive answer?)

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Dalor Darden
Great Reader

USA
4047 Posts

Posted - 08 Jun 2012 :  19:24:00  Show Profile Send Dalor Darden a Private Message  Reply with Quote
The JPEG you just posted looks good to me.

The Old Grey Box and AD&D for me!
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