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Aryalómë
Senior Scribe

USA
666 Posts

Posted - 07 Feb 2012 :  01:59:07  Show Profile Send Aryalómë a Private Message
Hi THO, long time no talk :)

I really hope this isn't out of line in me asking, but is Ed Greenwood making any plans to resurrect the old Drow pantheon? Namely, Kiaransalee? I hope this gets to him, as a plea of a die hard fan, if he hasn't thought about it yet.
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 07 Feb 2012 :  02:09:08  Show Profile Send Jeremy Grenemyer a Private Message
quote:
Originally posted by The Hooded One

Hope I've been of help. These are the fun sorts of "how things work" questions I like answering.
Yes, absolutely!

I wanted to mention your article allowed me to make a nice addition to the back story for an NPC War Wizard I created (one Imdar the Stout), who I'd written up a few years ago based on the entry for Wormtower in Volo's Guide to Cormyr.

Look for me and my content at EN World (user name: sanishiver).
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Eilserus
Master of Realmslore

USA
1366 Posts

Posted - 07 Feb 2012 :  11:44:14  Show Profile Send Eilserus a Private Message
Hi Ed and THO,

I was wondering, what types of craft do the underdark races use for shipping goods across large bodies of water or even through subterranean rivers? I was initially thinking boats, but would they even know what a boat is or would they have developed their own unique versions of Realms Below water craft? Thank you! :)
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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 07 Feb 2012 :  20:31:59  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Oooh, this one I can answer without Ed! (Or rather, from Realmsplay and the notes I took while playing.)
Underdark river freight traffic goes on "snakes" and "skimmers."
A snake is a series of log-like hollowed-out giant Underdark beetle carapaces, joined end to end by giant-spiderweb ropes to form a flexible sequence of cylinders that hold cargo (like a toy snake made of wooden cylinders joined end to end). They are paddled and poled by "steerers" at the head end - - and if they're long, the middle, too - - a dangerous job if the river runs fast.
A skimmer is like a kayak (long and narrow), but has a wider deck atop it that supports hinged "rise and fall" outrigger pods made of insect chitin (bodies of large beetles, sealed to be made watertight), that can spread out where the watercourse is wide or be folded over top of the deck where it gets narrow. Cargo goes in the kayak body under the deck, and atop the deck (shrouded against wet), not in the pods, which are for flotation only.
There you go! More instant Realmslore, from Ed's vast mind . . .
love,
THO
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 07 Feb 2012 :  23:01:39  Show Profile Send Jeremy Grenemyer a Private Message
Hello Ed and THO!

Ed, what did the Royal Regalia of Esparin consist of? Was it just a crown? Or were there other objects besides a crown, such as gloves, books, potions, baldachins or swords?

Was any of the regalia of Elven or Dwarvish make? If yes, were these items repurposed for use as regalia or did they come with any promises (false or otherwise) from its makers?

Were any pieces lost or otherwise not recovered when Cormyr defeated Esparin?

I can imagine Cormyr wanting to melt down anything metallic, but am curious what the fate of the regalia was, if it even existed.

As always, thank you.

Look for me and my content at EN World (user name: sanishiver).

Edited by - Jeremy Grenemyer on 07 Feb 2012 23:02:06
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 07 Feb 2012 :  23:57:53  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message
quote:
Originally posted by The Hooded One

Hi again, all.
Asgetrion, Jakk . . . from what I recall of the original Haunted Halls, it had the main level you see (with a little more "dungeon dressing," in particular the decaying remnants of a ward that had JUST been broken by a previous adventuring band whose remains were scattered around the dungeon - - that ward being why no one had reached Miior before the PCs), then the upper level citadel with the kobolds (I can't remember how much of that made it into the published module), then a lower level that was smaller than the main level but covered a larger area (I know that sounds contradictory, but what I mean was: it was a few rooms, then a L-o-o-o-n-g ([[miles]] passage to Whisper's Crypt), plus a separate lower level that may or may not have made it into the published module, consisting of a natural rift/long but narrow crack in the solid rock that linked all levels, but went nowhere else: the kobolds had a privy, their dung fell down a shaft into the rift, and the rift accessed the main level and was its own lower level, with some hidden items, remains of murdered kobolds that had been hurriedly stuffed down the privy-shaft [[long ago]] with minor treasure such as coins and items "on" them, and one important something hidden there long ago.
I'd love to see the full Haunted Halls published, yes, because it's a fun "old school" dungeon that illustrates Ed's humor, the lore and interconnected things he sneaks into his dungeons...and of course it had the entire village of Eveningstar detailed down to the last chamberpot.
Off your questions go to Ed, for his responses, of course...but it was the wards (edited out of the published product, possibly by Ed if he was drastically trimming it himself, possibly by an in-house TSR editor) that had kept Miior hidden for all those years...
love,
THO



Thanks, Milady! Now that you mentioned it, I seem to recall seeing a reference to decayed/decaying wards ("defense magics", probably) somewhere in the module... and it makes much more sense now. Not only that, but I think some of the gear belonging to that adventuring party had been magically transported to the entrance chamber (it was lying in a pile in the corner, or something -- too lazy and tired to check it up). The rift was probably mentioned as well, and there was a short description of the kobold citadel (no maps, though).

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 08 Feb 2012 :  00:07:37  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message
quote:
Originally posted by Jeremy Grenemyer

Hello Ed and THO!

Ed, what did the Royal Regalia of Esparin consist of? Was it just a crown? Or were there other objects besides a crown, such as gloves, books, potions, baldachins or swords?

Was any of the regalia of Elven or Dwarvish make? If yes, were these items repurposed for use as regalia or did they come with any promises (false or otherwise) from its makers?

Were any pieces lost or otherwise not recovered when Cormyr defeated Esparin?

I can imagine Cormyr wanting to melt down anything metallic, but am curious what the fate of the regalia was, if it even existed.

As always, thank you.




Jeremy, in my games I used a scepter (Rod of Lesser Metamagic, I think?) and a crown inset with a King's Tear -- both lost when Rivior captured them (and still hidden in the Haunted Halls).

To expand on your question: what did Esparin's coat of arms look like? In my games I've used a rampant white unicorn (facing dexter) on a dark-blue field, but it'd be cool to know the "official" answer to this...

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 08 Feb 2012 :  00:16:07  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
[/quote]
To expand on your question: what did Esparin's coat of arms look like? In my games I've used a rampant white unicorn (facing dexter) on a dark-blue field, but it'd be cool to know the "official" answer to this...
[/quote]

From Ed
The unicorn-and-trees heraldry of Esparin is related to the trees of the Hullack and King’s Forest, and the wilderlands north of both and between both (which were then largely uncleared for farming and still heavily wooded). Unicorns were legendarily numerous in those now-vanished “in between” forests, and one of the noble families of Cormyr that secretly supported Esparin, House Ulmair, used the unicorn as its badge and the chief charge of its blazon.
However, two prominent families of Esparin, the Darlreths and the Melmanes, also had unicorn badges and blazons.
(The Ulmairs are extinct as a noble house of Cormyr, but have numerous descendants in Westgate, and the Darlreths and Melmanes are widely believed to have been exterminated in Palaghard’s conquest of Esparin, but in fact numerous descendants survive scattered across Sembia.)

More from Ed on Esparin here

http://forum.candlekeep.com/topic.asp?TOPIC_ID=9685&whichpage=9

Cheers

Damian

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
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Eladrinstar
Learned Scribe

USA
196 Posts

Posted - 08 Feb 2012 :  00:16:54  Show Profile Send Eladrinstar a Private Message
Ed and THO, are there any prominent Chosen of Mystra who simply never made it into the published Realms? If such hypothetical characters exist, I'll bet they're NDA so I'm not expecting any details, more of a "yes, no, or maybe" sorta thing. Thanks in advance!
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Eilserus
Master of Realmslore

USA
1366 Posts

Posted - 08 Feb 2012 :  01:58:18  Show Profile Send Eilserus a Private Message
quote:
Originally posted by The Hooded One

Oooh, this one I can answer without Ed! (Or rather, from Realmsplay and the notes I took while playing.)
Underdark river freight traffic goes on "snakes" and "skimmers."
A snake is a series of log-like hollowed-out giant Underdark beetle carapaces, joined end to end by giant-spiderweb ropes to form a flexible sequence of cylinders that hold cargo (like a toy snake made of wooden cylinders joined end to end). They are paddled and poled by "steerers" at the head end - - and if they're long, the middle, too - - a dangerous job if the river runs fast.
A skimmer is like a kayak (long and narrow), but has a wider deck atop it that supports hinged "rise and fall" outrigger pods made of insect chitin (bodies of large beetles, sealed to be made watertight), that can spread out where the watercourse is wide or be folded over top of the deck where it gets narrow. Cargo goes in the kayak body under the deck, and atop the deck (shrouded against wet), not in the pods, which are for flotation only.
There you go! More instant Realmslore, from Ed's vast mind . . .
love,
THO



Very nice. Thank you THO. :) If these craft are for river freight, would this hold true for say the Lake of Shadows or the Moondeep Sea or would there be bigger craft for those larger bodies of water?
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Eilserus
Master of Realmslore

USA
1366 Posts

Posted - 08 Feb 2012 :  03:50:13  Show Profile Send Eilserus a Private Message
Ed and THO,

I was reading through the old Dwarves Deep 2E sourcebook (one of my favorite all time works of yours and I would love to see a new one penned by your hand!) and there is a passage about the Lost Runes of Power and that one of these leveled the ancient dwarven city of Dharrmaghongh in Murghom. This got me thinking about dwarven cities of old and also about elven cities with mythals. Did the dwarves have similar rune magics that they wove about their cities that were like an elven mythal? If so, what would a dwarven mythal do or have for powers?

Thank you!

Edited by - Eilserus on 08 Feb 2012 03:50:56
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Eldacar
Learned Scribe

254 Posts

Posted - 08 Feb 2012 :  03:56:22  Show Profile  Visit Eldacar's Homepage  Click to see Eldacar's MSN Messenger address Send Eldacar a Private Message
quote:
Originally posted by Eladrinstar

Ed and THO, are there any prominent Chosen of Mystra who simply never made it into the published Realms? If such hypothetical characters exist, I'll bet they're NDA so I'm not expecting any details, more of a "yes, no, or maybe" sorta thing. Thanks in advance!


Ed has mentioned at least one of them before, in response to a question that I think either Sage or Wooly asked. It's the one who has half his body "augmented" with flowmetal, or whatever it was called (my memory is terrible today).

While Eladrinstar is asking about other Chosen, I'll tack on a question of my own: are there any Chosen who spend the majority of their time in the Border Kingdoms, or who are "based" there? Khelben, for example, is "based" in Waterdeep, while Elminster and Storm are "based" in Shadowdale and the Simbul is "based" in Aglarond.

If so, would Ed be able to provide any details on them?

"It always ends. That's what gives it value." ~Death of the Endless
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Wooly Rupert
Master of Mischief
Moderator

USA
30340 Posts

Posted - 08 Feb 2012 :  04:44:19  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by Eilserus

Ed and THO,

I was reading through the old Dwarves Deep 2E sourcebook (one of my favorite all time works of yours and I would love to see a new one penned by your hand!) and there is a passage about the Lost Runes of Power and that one of these leveled the ancient dwarven city of Dharrmaghongh in Murghom. This got me thinking about dwarven cities of old and also about elven cities with mythals. Did the dwarves have similar rune magics that they wove about their cities that were like an elven mythal? If so, what would a dwarven mythal do or have for powers?

Thank you!



Protect their beards and encourage their growth, first and foremost!

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Editor and scribe for The Candlekeep Compendium

I am the Giant Space Hamster of Ill Omen!
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Wooly Rupert
Master of Mischief
Moderator

USA
30340 Posts

Posted - 08 Feb 2012 :  04:47:37  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by Eldacar

quote:
Originally posted by Eladrinstar

Ed and THO, are there any prominent Chosen of Mystra who simply never made it into the published Realms? If such hypothetical characters exist, I'll bet they're NDA so I'm not expecting any details, more of a "yes, no, or maybe" sorta thing. Thanks in advance!


Ed has mentioned at least one of them before, in response to a question that I think either Sage or Wooly asked. It's the one who has half his body "augmented" with flowmetal, or whatever it was called (my memory is terrible today).


You speak of Narandor the Metal Mage.

quote:
Hi again, all. Tidbit time again, courtesy of Ed!
Back on page 80 of this thread, The Sage asked this (as a followup to a query from Markustay about Ed telling us about any Chosen who might reside outside Faerûn): “Ed, I'd also like to hear more about any Chosen of Mystra who might reside [or, maybe, once did reside] beyond Toril itself, perhaps somewhere else out among the reaches of Realmspace?”
Ed replies:



Some of what I’d like to say is under several NDAs, but I can mention one such Chosen: Narandor the Metal Mage. An embittered, cynical hermit (think Eeyore in the Pooh tales, for disposition), this archwizard of early Halruaa ended up on the wrong end of a spell-duel and got mangled horribly, in magics that kept him alive to feel the pain as a foe’s sequence of minor acid-burst and transforming spells wracked him (envisage, if you will, spells that shield the target from system shock and unconsciousness, and shapeshift them constantly to heal and reform around budding cysts in the interior of which flesh-searing acid is developed; the cysts grow and then burst, showering the surrounding flesh of the victim with agonizing “melting” effects; the cysts have an interior coating that resists and contains the acid until the cyst ruptures).
Debilitated but unable to die, Narandor writhed in helpless pain until some of his former apprentices found him. They tried to quell the spells riding him, but managed only to isolate them in several of his limbs—which they then blasted into oblivion. Narandor lost consciousness, and they debated as to what to do for him; slay him out of mercy, transform him utterly, transfer his sentience into a beast-body, or - - their eventual choice - - replace his missing limbs with flowmetal, something many Halruaans had been working on. This is in effect “living” metal that bonds with an organic body and slowly poisons it, but in the meantime can function as replacement limbs, digits, etc. Flowmetal’s poisoning has never been overcome, and its use was later abandoned as spells were developed that could “infect” it swiftly to cause death of someone bonded to it in a handful of breaths, but Narandor received a right arm and shoulder, a right leg, and a left knee, all of replacement flowmetal - - which he has to this day. He counteracted the poisoning by devising a spell that shifts the chemical balance of his remaining organic body constantly, so that it flows in shape, weeps a pus of ceaseless discharges, and can grow functional fingers, breasts, crude press-lungs, false eyes, etc. as he wills.
Narandor was already a master of skyship design, and he sailed one of his ships high into the sky and tethered it to a magically-levitated chunk of rock (all that remained of a blasted-to-dust “skycastle” fortress, that had once belonged to a Netherese archwizard until several rivals decided to destroy him whilst he was in residence).
Then Narandor used his spells to cover the rock with edible mosses, lichens, and mushrooms, and settled down in isolation to devise new spells. His experiments were long and studded with more failures than successes, but he eventually achieved two things: the ability to ensnare moisture and shield his home from the full heat of the sun, so as to keep that dampness and preserve his plants from baking on the rock - - and the ability to move his home through the skies with fair precision. Whereupon, of course, he set about traveling around collecting other aerial fragments, and “growing” his home into his own private little jungle, plus bits and pieces of several ruined skyships and aerial abodes.
Mystra imbued him with some of her silver fire (with his enthusiastic agreement) not to have him be a meddling “remake the world” Chosen, but to store some of herself where others were unlikely to come into contact with it. For his part, Narandor gained a permanent freedom from the flowmetal poisoning effect (the silver fire offsets it), Mystra’s love, gratitude, and presence whenever he grows lonely and calls for it, and philosophical debates from time to time with Mystra or various of her servitors, who now act as Narandor’s agents in Faerûn, to bring him back items he desires (mainly substances for spell experimentations).
Narandor is now fairly contented, though he retains his doleful manner, and lives his life making various exotic wines, researching spells, and using his magics to observe events on Faerûn far below.
This is all pre-Spellplague, of course; what befalls him when the Weave fails is up to you; I’d suspect his aerial home would be sent on a wild ride, and eventually crash to earth - - but I’d not count Narandor out as conveniently dying in the crash. I’d suspect he’d survive the Spellplague, as a disfigured, part-metal wandering wizard who keeps to himself and stays hidden as much as possible. Extremely bad news for any arrogant young warlock or wizard who encounters and misjudges him, of course. ;}



So saith Ed. Creator of the Realms, and spinner of masterful little tidbits of additional Realmslore (like this one) whenever we can nudge him into doing so.
And I (she purred) am a nudger from way back . . .

love to all,
THO

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Editor and scribe for The Candlekeep Compendium

I am the Giant Space Hamster of Ill Omen!
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The Sage
Procrastinator Most High
Moderator

Australia
31690 Posts

Posted - 08 Feb 2012 :  05:03:41  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
quote:
Originally posted by Eldacar

quote:
Originally posted by Eladrinstar

Ed and THO, are there any prominent Chosen of Mystra who simply never made it into the published Realms? If such hypothetical characters exist, I'll bet they're NDA so I'm not expecting any details, more of a "yes, no, or maybe" sorta thing. Thanks in advance!


Ed has mentioned at least one of them before, in response to a question that I think either Sage or Wooly asked. It's the one who has half his body "augmented" with flowmetal, or whatever it was called (my memory is terrible today).
Yeah, that was me. It was an extension of a similar query raised by Markustay:-

"Hi again, all. Tidbit time again, courtesy of Ed!
Back on page 80 of this thread, The Sage asked this (as a followup to a query from Markustay about Ed telling us about any Chosen who might reside outside Faerûn): “Ed, I'd also like to hear more about any Chosen of Mystra who might reside [or, maybe, once did reside] beyond Toril itself, perhaps somewhere else out among the reaches of Realmspace?”
Ed replies:



Some of what I’d like to say is under several NDAs, but I can mention one such Chosen: Narandor the Metal Mage. An embittered, cynical hermit (think Eeyore in the Pooh tales, for disposition), this archwizard of early Halruaa ended up on the wrong end of a spell-duel and got mangled horribly, in magics that kept him alive to feel the pain as a foe’s sequence of minor acid-burst and transforming spells wracked him (envisage, if you will, spells that shield the target from system shock and unconsciousness, and shapeshift them constantly to heal and reform around budding cysts in the interior of which flesh-searing acid is developed; the cysts grow and then burst, showering the surrounding flesh of the victim with agonizing “melting” effects; the cysts have an interior coating that resists and contains the acid until the cyst ruptures).
Debilitated but unable to die, Narandor writhed in helpless pain until some of his former apprentices found him. They tried to quell the spells riding him, but managed only to isolate them in several of his limbs—which they then blasted into oblivion. Narandor lost consciousness, and they debated as to what to do for him; slay him out of mercy, transform him utterly, transfer his sentience into a beast-body, or - - their eventual choice - - replace his missing limbs with flowmetal, something many Halruaans had been working on. This is in effect “living” metal that bonds with an organic body and slowly poisons it, but in the meantime can function as replacement limbs, digits, etc. Flowmetal’s poisoning has never been overcome, and its use was later abandoned as spells were developed that could “infect” it swiftly to cause death of someone bonded to it in a handful of breaths, but Narandor received a right arm and shoulder, a right leg, and a left knee, all of replacement flowmetal - - which he has to this day. He counteracted the poisoning by devising a spell that shifts the chemical balance of his remaining organic body constantly, so that it flows in shape, weeps a pus of ceaseless discharges, and can grow functional fingers, breasts, crude press-lungs, false eyes, etc. as he wills.
Narandor was already a master of skyship design, and he sailed one of his ships high into the sky and tethered it to a magically-levitated chunk of rock (all that remained of a blasted-to-dust “skycastle” fortress, that had once belonged to a Netherese archwizard until several rivals decided to destroy him whilst he was in residence).
Then Narandor used his spells to cover the rock with edible mosses, lichens, and mushrooms, and settled down in isolation to devise new spells. His experiments were long and studded with more failures than successes, but he eventually achieved two things: the ability to ensnare moisture and shield his home from the full heat of the sun, so as to keep that dampness and preserve his plants from baking on the rock - - and the ability to move his home through the skies with fair precision. Whereupon, of course, he set about traveling around collecting other aerial fragments, and “growing” his home into his own private little jungle, plus bits and pieces of several ruined skyships and aerial abodes.
Mystra imbued him with some of her silver fire (with his enthusiastic agreement) not to have him be a meddling “remake the world” Chosen, but to store some of herself where others were unlikely to come into contact with it. For his part, Narandor gained a permanent freedom from the flowmetal poisoning effect (the silver fire offsets it), Mystra’s love, gratitude, and presence whenever he grows lonely and calls for it, and philosophical debates from time to time with Mystra or various of her servitors, who now act as Narandor’s agents in Faerûn, to bring him back items he desires (mainly substances for spell experimentations).
Narandor is now fairly contented, though he retains his doleful manner, and lives his life making various exotic wines, researching spells, and using his magics to observe events on Faerûn far below.
This is all pre-Spellplague, of course; what befalls him when the Weave fails is up to you; I’d suspect his aerial home would be sent on a wild ride, and eventually crash to earth - - but I’d not count Narandor out as conveniently dying in the crash. I’d suspect he’d survive the Spellplague, as a disfigured, part-metal wandering wizard who keeps to himself and stays hidden as much as possible. Extremely bad news for any arrogant young warlock or wizard who encounters and misjudges him, of course. ;}



So saith Ed. Creator of the Realms, and spinner of masterful little tidbits of additional Realmslore (like this one) whenever we can nudge him into doing so.
And I (she purred) am a nudger from way back . . .

love to all,
THO"

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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The Sage
Procrastinator Most High
Moderator

Australia
31690 Posts

Posted - 08 Feb 2012 :  05:22:21  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
quote:
Originally posted by Eilserus

Ed and THO,

I was reading through the old Dwarves Deep 2E sourcebook (one of my favorite all time works of yours and I would love to see a new one penned by your hand!) and there is a passage about the Lost Runes of Power and that one of these leveled the ancient dwarven city of Dharrmaghongh in Murghom. This got me thinking about dwarven cities of old and also about elven cities with mythals. Did the dwarves have similar rune magics that they wove about their cities that were like an elven mythal? If so, what would a dwarven mythal do or have for powers?

Thank you!

It's purely speculation on my behalf, and still not a fully developed theory, but I like to play around in the theory-space of what the earlier editions said about mythals, when they were still vague and general concepts.

In this theory, my view of the primacy of elven High Magic in mythal creation is more propaganda than fact. The elves likely did it better than the other races, but not always and certainly not exclusively. Which opens the door for the possible dwarven equivalent of a mythal.

[This is, though, only after the possibility of ancient dwarven wizards of capable power are also explained. Dwarves Deep tells us "Elminster . . . knows of no dwarven wizards, and believes the inherent magic resistance of 'trueblood' dwarves makes their mastery of wizardry impossible."

Of course, as ever, Elminster might be wrong, and the occasional unique dwarven wizard would be fully within the spirit of Realmslore. And it also doesn't discount the likelihood of dwarven runic magicks literally being "hammered" into the foundations of their ancient cities, and producing the equivalent of either arcane or divine mythal-like properties across the dwarfhold. Perhaps the very earthy-nature of dwarven runic magic brings with it a kind of elemental-like geomancy, that these dwarven runesmiths can harness for the creation of dwarven mythals.]

This helps to explain how humans have also managed to construct many powerful large-scale wards/mythal-like fields, from the 7th-level wardmist through unpublished 8th- and 9th-level spells, short of a literal (10th-level) mythal.

...

I'm rambling, again, of course. Ed will undoubtedly have something to add.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Eilserus
Master of Realmslore

USA
1366 Posts

Posted - 08 Feb 2012 :  06:48:19  Show Profile Send Eilserus a Private Message
I've never been a fan of dwarves being wizards myself. I always guessed that dwarven priests and rune magic were far more powerful back then than it is today. And while dwarven priests weren't casting fireballs, their god's domains probably allowed them access to powerful elemental forces of fire and earth or geomancy like you say. My other guesses is that dwarven technology far outstripped other races and made up for their lack of wizard support. Death dealing war machines and engineering etc. 2E Complete Book of Dwarves (another of my favs) has some info on these and I wish we'd see lore on new mechanical, non magical war machines as opposed to the normal ballista and catapult. I have fond memories of that Goblin Grinder machine from 2E campaign days. ;)

At any rate, one would think the dwarves would have had to have some sort of edge in destroying and fighting those orc hordes and other monsters, much like the elves and their mythals helped them defend their holds. And it's all good, I ramble alot too. hehe
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Mournblade
Master of Realmslore

USA
1278 Posts

Posted - 08 Feb 2012 :  17:04:34  Show Profile  Visit Mournblade's Homepage  Send Mournblade an AOL message  Click to see Mournblade's MSN Messenger address  Send Mournblade a Yahoo! Message Send Mournblade a Private Message
Would somebody be able to point me to where Ed addressed why the technology of our world would not work in the Realms? If Ed or the THO would be so kind to answer that again I would appreciate it, but a simple reference would do.


A wizard is Never late Frodo Baggins. Nor is he Early. A wizard arrives precisely when he means to...
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Eladrinstar
Learned Scribe

USA
196 Posts

Posted - 08 Feb 2012 :  17:44:40  Show Profile Send Eladrinstar a Private Message
Oh, I got rather more lore than I was expecting. Thank you very much to those people who saved that info about Narandor.
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Wooly Rupert
Master of Mischief
Moderator

USA
30340 Posts

Posted - 08 Feb 2012 :  18:29:04  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by Mournblade

Would somebody be able to point me to where Ed addressed why the technology of our world would not work in the Realms? If Ed or the THO would be so kind to answer that again I would appreciate it, but a simple reference would do.





quote:
The physics of the Realms are slightly out of synchronization with the rest of the planes, so that many technological devices which operate on electronics do not function. Equivalent devices may be developed by player characters. DMs should put some thought into what they will allow into their campaign worlds. DMs may choose to eliminate the use of gunpowder (or its magical equivalent, smoke powder) from the Realms, at their option.

-- Page 9 of Running the Realms, in the 2E FRCS

quote:
The physics of the Realms are slightly out of sync with the rest of the planes, so that gunpowder and many technological devices which operate on electronics do not function. Equivalent devices may be developed by player-characters. DM’s judgment is advised as to what may be allowed into the world.

-- Page 9 of DM’s Sourcebook of the Realms, in the 1E FRCS

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Mournblade
Master of Realmslore

USA
1278 Posts

Posted - 08 Feb 2012 :  19:36:30  Show Profile  Visit Mournblade's Homepage  Send Mournblade an AOL message  Click to see Mournblade's MSN Messenger address  Send Mournblade a Yahoo! Message Send Mournblade a Private Message
Wooly you rule!


A wizard is Never late Frodo Baggins. Nor is he Early. A wizard arrives precisely when he means to...
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Jakk
Great Reader

Canada
2165 Posts

Posted - 08 Feb 2012 :  22:06:36  Show Profile Send Jakk a Private Message
quote:
Originally posted by Erendriel Durothil

Hi THO, long time no talk :)

I really hope this isn't out of line in me asking, but is Ed Greenwood making any plans to resurrect the old Drow pantheon? Namely, Kiaransalee? I hope this gets to him, as a plea of a die hard fan, if he hasn't thought about it yet.


I'd love to see this too, but I suspect that this is something that may not be Ed's call... at least, not in the timeline moving forward from the Spellplague. Of course, I'll let Ed have the last word on this.

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 08 Feb 2012 :  22:42:04  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message
quote:
Originally posted by crazedventurers

From Ed
The unicorn-and-trees heraldry of Esparin is related to the trees of the Hullack and King’s Forest, and the wilderlands north of both and between both (which were then largely uncleared for farming and still heavily wooded). Unicorns were legendarily numerous in those now-vanished “in between” forests, and one of the noble families of Cormyr that secretly supported Esparin, House Ulmair, used the unicorn as its badge and the chief charge of its blazon.
However, two prominent families of Esparin, the Darlreths and the Melmanes, also had unicorn badges and blazons.
(The Ulmairs are extinct as a noble house of Cormyr, but have numerous descendants in Westgate, and the Darlreths and Melmanes are widely believed to have been exterminated in Palaghard’s conquest of Esparin, but in fact numerous descendants survive scattered across Sembia.)

More from Ed on Esparin here

http://forum.candlekeep.com/topic.asp?TOPIC_ID=9685&whichpage=9

Cheers

Damian



Ah, thanks again, Damian! You know, I must have seen that info somewhere (and the post you linked to) -- otherwise I probably wouldn't have picked the unicorn.

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm

Edited by - Asgetrion on 08 Feb 2012 22:44:22
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 08 Feb 2012 :  22:43:05  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message
quote:
Originally posted by Mournblade

Wooly you rule!




Nah, that was an easy one...

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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Wooly Rupert
Master of Mischief
Moderator

USA
30340 Posts

Posted - 09 Feb 2012 :  00:02:13  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by Asgetrion

quote:
Originally posted by Mournblade

Wooly you rule!




Nah, that was an easy one...



Ah, but how many other people already had those two things prepared, so that all was needed was a cut-paste-post?

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Candlekeep - The Library of Forgotten Realms Lore
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I am the Giant Space Hamster of Ill Omen!
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