Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Realmslore
 Chamber of Sages
 Questions for Ed Greenwood (2012)
 New Topic  Topic Locked
 Printer Friendly
Previous Page | Next Page
Author Previous Topic Topic Next Topic
Page: of 66

Eilserus
Master of Realmslore

USA
1356 Posts

Posted - 21 Oct 2012 :  20:41:41  Show Profile Send Eilserus a Private Message
Hi Ed and THO,

I was reading through the old 2E Forgotten Realms Adventures book and under the section about the Red Wizards of Thay it states that prior to the Time of Troubles they wielded greater magical power than they do now and in part it was due to a magical artifact that extended power to those pledged to the Red Wizards. It goes on to say the artifact was deactivated, stolen, or destroyed and its benefits lost. The Red Wizards in the post-Avatar Realms are treated as normal mages with no special powers and the sudden reduction in power to mere human levels has rattled the rulership of Thay.

Is there anything you can tell us about this artifact? And an even more interesting question is what kind of special powers did Red Wizards have prior to the Time of Troubles? I've always played NPC Red Wizards as absolutely terrifying foes in combat and would love to know what kind of powers they used to sling around. I'm totally fine with any specific rules you use being in 2E format.

Thank you both. :)
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 21 Oct 2012 :  21:38:29  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
I recall a long evening of discussion about that artifact, Eilserus, and as I recall (consulting notes I made, back then) it aided Red Wizards in at least three ways:
A Red Wizard could "blow" all the magic they had left, one spell or a dozen, to power a teleport of themselves (only; they could bring along non-living items they were wearing or holding or that were strapped to them, of a total less than their own body mass) back to the artifact. In other words, a "word of recall"-like escape.
A Red Wizard could call on the artifact to heal them; it would drain the Red Wizard's choice of his/her own memorized spells, instantly giving them hit points equal to twice spell level (so a fireball, 3rd level, gave a wounded Red Wizard back 6 hp). The involvement of the artifact made certain that healing was absolute (wounds and organs knit perfectly with no scars, severed digits that were held in place during healing would reattach, etc.).
A Red Wizard could when memorizing spells (in the usual 2nd edition manner) memorize an extra spell of each spell level they could use, from the roster of spells in their books, and "hang" this spell in the artifact, ready for them to cast later (by silent act of will, no V,S, or M components necessary but taking an entire round of concentration). So they could "go to war" confident they could use a full roster of memorized spells, plus one extra per level.
That's just what my notes have, along with this cryptic note: "powered by a Tharchioness who can channel its greater powers out through a remote Red Wizard but will burn that wizard internally doing so, fatally if too much channeled, or deny any Red Wizard access to the artifact, at will; zulkirs forbidden to go near" (that would be near the artifact). We'll have to wait for Ed to provide more, and it MIGHT still be NDA, being as it's part of the history of the Red Wizards (Ed's creation, along with Thay, the zulkirs, tharches and their rulers, and so on) that an author might try to resurrect and use.
love,
THO
Go to Top of Page

Eilserus
Master of Realmslore

USA
1356 Posts

Posted - 21 Oct 2012 :  22:09:25  Show Profile Send Eilserus a Private Message
Very cool. Thank you Lady THO. Hopefully, we'll hear more from Ed, whether here or in some future crafted lore. :)
Go to Top of Page

George Krashos
Master of Realmslore

Australia
4790 Posts

Posted - 22 Oct 2012 :  01:43:43  Show Profile Send George Krashos a Private Message
I'd love to get some more lore on this. Thanks for the taster though, THO. And I'm intrigued as to just who or what could forbid the zulkirs from going near this artifact.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus

Edited by - George Krashos on 22 Oct 2012 01:45:12
Go to Top of Page

Hoondatha
Great Reader

USA
2389 Posts

Posted - 22 Oct 2012 :  12:52:33  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message
And nice catch, Eilserus. I never noticed that part of the FRA. Can you give us a page number, so we can belatedly catch up on vital reading?

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
Go to Top of Page

Sightless
Senior Scribe

USA
608 Posts

Posted - 22 Oct 2012 :  12:56:10  Show Profile Send Sightless a Private Message
quote:
Originally posted by The Hooded One

I recall a long evening of discussion about that artifact, Eilserus, and as I recall (consulting notes I made, back then) it aided Red Wizards in at least three ways:
A Red Wizard could "blow" all the magic they had left, one spell or a dozen, to power a teleport of themselves (only; they could bring along non-living items they were wearing or holding or that were strapped to them, of a total less than their own body mass) back to the artifact. In other words, a "word of recall"-like escape.
A Red Wizard could call on the artifact to heal them; it would drain the Red Wizard's choice of his/her own memorized spells, instantly giving them hit points equal to twice spell level (so a fireball, 3rd level, gave a wounded Red Wizard back 6 hp). The involvement of the artifact made certain that healing was absolute (wounds and organs knit perfectly with no scars, severed digits that were held in place during healing would reattach, etc.).
A Red Wizard could when memorizing spells (in the usual 2nd edition manner) memorize an extra spell of each spell level they could use, from the roster of spells in their books, and "hang" this spell in the artifact, ready for them to cast later (by silent act of will, no V,S, or M components necessary but taking an entire round of concentration). So they could "go to war" confident they could use a full roster of memorized spells, plus one extra per level.
That's just what my notes have, along with this cryptic note: "powered by a Tharchioness who can channel its greater powers out through a remote Red Wizard but will burn that wizard internally doing so, fatally if too much channeled, or deny any Red Wizard access to the artifact, at will; zulkirs forbidden to go near" (that would be near the artifact). We'll have to wait for Ed to provide more, and it MIGHT still be NDA, being as it's part of the history of the Red Wizards (Ed's creation, along with Thay, the zulkirs, tharches and their rulers, and so on) that an author might try to resurrect and use.
love,
THO



A thousand thanks, I can use this, for my project on Thay.

We choose to live a lie, when we see with, & not through the eye.

Every decision, no matter the evidence, is a leap of faith; if it were not, then it wouldn't be a choice at all.
Go to Top of Page

Markustay
Realms Explorer extraordinaire

USA
13457 Posts

Posted - 22 Oct 2012 :  23:09:07  Show Profile Send Markustay a Private Message
Agreed, great catch! And thank you for the lore, THO.

My guesses are the 'Tharchioness' was safe-keeping a deific artifact (because only a god could keep all the Zulkirs at bay), and that that artifact was re-appropriated by the deity in-question during the ToT. So who's power-level went up (or ascended) as an after-effect of the Avatar Crisis? (aside, of course, from the major players involved in the stories.)

Lets see how close to the mark I get.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

Go to Top of Page

Eilserus
Master of Realmslore

USA
1356 Posts

Posted - 22 Oct 2012 :  23:32:38  Show Profile Send Eilserus a Private Message
Sure thing, page 127.
Go to Top of Page

LadyRhian
Acolyte

USA
6 Posts

Posted - 22 Oct 2012 :  23:57:49  Show Profile  Visit LadyRhian's Homepage  Send LadyRhian an AOL message Send LadyRhian a Private Message
Does anyone know the Adjective form of Kara-Tur? Is it "Kara-Turian", "Kara-Turan"? I have been searching the game books, modules and boxed set and haven't found it. And what about those of the different nations making up Kara-Tur, like Wa?
Go to Top of Page

The Sage
Procrastinator Most High
Moderator

Australia
31688 Posts

Posted - 23 Oct 2012 :  01:52:10  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
It's not quite a question for Ed, but I'll take this one.

I've references in my own notebooks that states "Kara-Turan" as the most appropriate form. Sources indicated are Forgotten Realms Adventures pg. 11 and Drizzt Do'Urden's Guide to the Underdark pg. 93.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
Go to Top of Page

Dennis
Great Reader

9933 Posts

Posted - 23 Oct 2012 :  02:24:17  Show Profile Send Dennis a Private Message

Indeed, great catch. And thanks, THO, for the lore. That should be used in any Thay-centric novels. Speaking of, I understand that Thay is Ed's creation, yet why hasn't he written any novels set (primarily) in it? Personal choice? WotC's dictate?

Every beginning has an end.
Go to Top of Page

LadyRhian
Acolyte

USA
6 Posts

Posted - 23 Oct 2012 :  03:27:10  Show Profile  Visit LadyRhian's Homepage  Send LadyRhian an AOL message Send LadyRhian a Private Message
Thank you kindly, Sage!
Go to Top of Page

LadyRhian
Acolyte

USA
6 Posts

Posted - 23 Oct 2012 :  06:24:16  Show Profile  Visit LadyRhian's Homepage  Send LadyRhian an AOL message Send LadyRhian a Private Message
Okay, some questions for Ed and THO. I'm wondering about the sex lives of monks in the Forgotten Realms. Being that their monks are not the monks we think of in Western culture, and aren't really Far Eastern monks, either (given that Danica Maupoissant married and had children with Cadderly Bonaduce). Are monks in the Forgotten Realms allowed to have relationships? And is this decision made by the monk him or herself, their superior at the Monastery they are raised at, or by the order the Monastery is a part of? And if Monks are allowed to marry and have children, where do these loved ones and offspring stay when the monk is at his or her monastery? I assume, that, like the children of clerics, these children are prime candidates to be future monks.

Secondly, on a related note, I noticed in one of the earlier year replies from Ed, it was implied that homosexuality and "other" sexuality is not considered with any great horror or interest in the Realms. Is there any sort of prejudice at all towards people whose sexualities are not the "Usual" ones (asexuals, polysexuals, bisexuals, etc.) in the Realms, and if so, who or what is this from? i.e. Religious, cultural, etc. Is there any specific religion which looks down on "Non-standard" sexual interests. (Shiallia, I noticed, thinks that all creatures should produce offspring- how does this work out in a day to day fashion?) I'm sorry if this "rustles anyone's jimmies" so to speak, but I love this aspect of the Realms, and I wondered how this plays out. Is any kind of attitude which looks down on these sexualities accepted if it comes out of a certain faith, or is it something that people would call the person expressing such an attitude out on? Do characters of an evil persuasion have more of a chance to be against such relations? And would such an attitude, if it exists, be more likely to occur in the smaller towns/hamlets or in big cities? Or is it just a non-issue entirely? Or am I completely wrong? I ask because with the release of the Baldur's Gate Enhanced Edition, they are adding a character who is bisexual, and this has some people in an uproar about how such things don't exist in the Realms... which I know from reading this website, and these threads, just aren't true. But I was wondering about the attitude towards such things as a whole. And I apologize in advance if any of this has been asked before... there are so many threads, and I don't have much time to read them. I am going through them SLOWLY, but I did hope to get some kind of official or semi-official feedback. I apologize also about asking about such a hot-button topic. If only there was some way of searching these threads... Or did I just miss how to do so?

Another thing is... when it comes to festhalls, is there some way of knowing if a particular festhall caters to your, um, tastes? A long time ago, I read a fantasy novel where the houses had a system of colored lanterns hung outside to signal that they catered to :women for women (pink), Men for men (green), Men for women (gold/yellow) and women for men (white/clear). Is there something similar or analogous in the Realms?

Edited by - LadyRhian on 23 Oct 2012 13:58:56
Go to Top of Page

Brimstone
Great Reader

USA
2887 Posts

Posted - 23 Oct 2012 :  14:58:54  Show Profile Send Brimstone a Private Message
quote:
Originally posted by The Hooded One

I recall a long evening of discussion about that artifact, Eilserus, and as I recall (consulting notes I made, back then) it aided Red Wizards in at least three ways:
A Red Wizard could "blow" all the magic they had left, one spell or a dozen, to power a teleport of themselves (only; they could bring along non-living items they were wearing or holding or that were strapped to them, of a total less than their own body mass) back to the artifact. In other words, a "word of recall"-like escape.
A Red Wizard could call on the artifact to heal them; it would drain the Red Wizard's choice of his/her own memorized spells, instantly giving them hit points equal to twice spell level (so a fireball, 3rd level, gave a wounded Red Wizard back 6 hp). The involvement of the artifact made certain that healing was absolute (wounds and organs knit perfectly with no scars, severed digits that were held in place during healing would reattach, etc.).
A Red Wizard could when memorizing spells (in the usual 2nd edition manner) memorize an extra spell of each spell level they could use, from the roster of spells in their books, and "hang" this spell in the artifact, ready for them to cast later (by silent act of will, no V,S, or M components necessary but taking an entire round of concentration). So they could "go to war" confident they could use a full roster of memorized spells, plus one extra per level.
That's just what my notes have, along with this cryptic note: "powered by a Tharchioness who can channel its greater powers out through a remote Red Wizard but will burn that wizard internally doing so, fatally if too much channeled, or deny any Red Wizard access to the artifact, at will; zulkirs forbidden to go near" (that would be near the artifact). We'll have to wait for Ed to provide more, and it MIGHT still be NDA, being as it's part of the history of the Red Wizards (Ed's creation, along with Thay, the zulkirs, tharches and their rulers, and so on) that an author might try to resurrect and use.
love,
THO


Thats bad ass!

"These things also I have observed: that knowledge of our world is
to be nurtured like a precious flower, for it is the most precious
thing we have. Wherefore guard the word written and heed
words unwritten and set them down ere they fade . . . Learn
then, well, the arts of reading, writing, and listening true, and they
will lead you to the greatest art of all: understanding."
Alaundo of Candlekeep
Go to Top of Page

The Red Walker
Great Reader

USA
3524 Posts

Posted - 23 Oct 2012 :  16:38:55  Show Profile  Send The Red Walker a Yahoo! Message Send The Red Walker a Private Message
quote:
Originally posted by Brimstone

quote:
Originally posted by The Hooded One

I recall a long evening of discussion about that artifact, Eilserus, and as I recall (consulting notes I made, back then) it aided Red Wizards in at least three ways:
A Red Wizard could "blow" all the magic they had left, one spell or a dozen, to power a teleport of themselves (only; they could bring along non-living items they were wearing or holding or that were strapped to them, of a total less than their own body mass) back to the artifact. In other words, a "word of recall"-like escape.
A Red Wizard could call on the artifact to heal them; it would drain the Red Wizard's choice of his/her own memorized spells, instantly giving them hit points equal to twice spell level (so a fireball, 3rd level, gave a wounded Red Wizard back 6 hp). The involvement of the artifact made certain that healing was absolute (wounds and organs knit perfectly with no scars, severed digits that were held in place during healing would reattach, etc.).
A Red Wizard could when memorizing spells (in the usual 2nd edition manner) memorize an extra spell of each spell level they could use, from the roster of spells in their books, and "hang" this spell in the artifact, ready for them to cast later (by silent act of will, no V,S, or M components necessary but taking an entire round of concentration). So they could "go to war" confident they could use a full roster of memorized spells, plus one extra per level.
That's just what my notes have, along with this cryptic note: "powered by a Tharchioness who can channel its greater powers out through a remote Red Wizard but will burn that wizard internally doing so, fatally if too much channeled, or deny any Red Wizard access to the artifact, at will; zulkirs forbidden to go near" (that would be near the artifact). We'll have to wait for Ed to provide more, and it MIGHT still be NDA, being as it's part of the history of the Red Wizards (Ed's creation, along with Thay, the zulkirs, tharches and their rulers, and so on) that an author might try to resurrect and use.
love,
THO


Thats bad ass!



Well Ed has been the creator of Realms Bad-Assery for the better part of half a century!

A little nonsense now and then, relished by the wisest men - Willy Wonka

"We need men who can dream of things that never were." -

John F. Kennedy, speech in Dublin, Ireland, June 28, 1963
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 23 Oct 2012 :  18:56:23  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
LadyRhian, those are great questions, and deserve full-on answers (from Ed, as well as other interested scribes), but I can make a quick beginning at some of them.

"Are monks in the Forgotten Realms allowed to have relationships? And is this decision made by the monk him or herself, their superior at the Monastery they are raised at, or by the order the Monastery is a part of? And if Monks are allowed to marry and have children, where do these loved ones and offspring stay when the monk is at his or her monastery?"
The quickie answer is: it depends on the faith.

"I assume, that, like the children of clerics, these children are prime candidates to be future monks."
Quickie Answer: Very much yes.

"Another thing is... when it comes to festhalls, is there some way of knowing if a particular festhall caters to your, um, tastes? A long time ago, I read a fantasy novel where the houses had a system of colored lanterns hung outside to signal that they catered to :women for women (pink), Men for men (green), Men for women (gold/yellow) and women for men (white/clear). Is there something similar or analogous in the Realms?"
Quickie Answer: in some places, and with some festhalls. Other festhalls have "discreet" entrances and profiles, and still others pretend to be (or really, partly, are) something else (like an eatery/restaurant, themed club, etc.).

Real answers must wait for now. Ed continues to be furiously busy.
love,
THO
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
29906 Posts

Posted - 23 Oct 2012 :  20:22:58  Show Profile Send Wooly Rupert a Private Message
I've another question or three, inspired by Elminster's Forgotten Realms.... In the section on The Watch, it mentions that the Waterdhavian watch has several high vantage points it uses to look over the city.

Is the Plinth one of these points?

On a related note, how is order maintained at the Plinth? Are there Watchmembers stationed there, is it just on a patrol route, do various temples put guards there, or is it only checked out in times of trouble?

On a related note, applying to both Waterdeep and other areas, how is it handled when a crime happens on temple grounds? Is it handled by civic authorities, the priesthood, or both?

And what if a worshipper of a deity commits a crime and tries to take sanctuary in a temple?

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Editor and scribe for The Candlekeep Compendium

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

The Sage
Procrastinator Most High
Moderator

Australia
31688 Posts

Posted - 24 Oct 2012 :  02:21:55  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
quote:
Originally posted by Wooly Rupert

On a related note, how is order maintained at the Plinth? Are there Watchmembers stationed there, is it just on a patrol route, do various temples put guards there, or is it only checked out in times of trouble?
It's not really a query, as such, but this has got me thinking about the period when the Cult of Ao briefly visited the Plinth. I can imagine that situation would've been difficult/disruptive for other worshippers to handle -- especially in the immediate aftermath of the Time of Troubles. Maybe to the point where the Watch was called in to help restore order.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 24 Oct 2012 :  04:41:33  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Wooly and Sage,
Answers to your questions had better come from Ed, but re. these, I can comment a little:

". . .how is it handled when a crime happens on temple grounds? Is it handled by civic authorities, the priesthood, or both?"
I can speak only for Waterdeep, Suzail, and the Dales. For crimes only against the conduct of the faith (a priest doing something wrong vis-a-vis temple doctrine), the clergy usually tries to handle it internally. For anything else, they call in the local authorities - - and except in rare instances, can't keep them out if the crime is known outside the temple walls to have occurred (and the authorities don't want to leave it up to the clergy).

"And what if a worshipper of a deity commits a crime and tries to take sanctuary in a temple?"
Heh. EVERYONE'S a worshipper of multiple deities, remember. The concept of sanctuary in a temple applies only to some faiths and some places, not universally across the Realms. I'd say it doesn't hold sway in most places, rather than does.
But of course, Ed is the Voice and Master. I'm just Her Master's Voice.
love,
THO
Go to Top of Page

Markustay
Realms Explorer extraordinaire

USA
13457 Posts

Posted - 24 Oct 2012 :  05:39:11  Show Profile Send Markustay a Private Message
Okay, this is a rough one. I've been researching Tethgard (and found several very interesting responses by Ed in former years), which of course lead to some interesting things about Mirt (suppositions about who or what he could be related to). I haven't read Elminster Enraged yet (I've read the 1st two), but I was just wondering if anything further has been revealed about Mirt's past (now that he is 'up and about' again) in that book?

Its pretty obvious he is an agent of Mystra, if not a Chosen (he was one of the ones contacted by Elminster while he was in hell), but I was wondering more about his... familial background. It seems whatever ancestor he was talking about (in regards to Duskreene) was around even before Elminster was born. Am I on the right track, here? Anything you could say without giving me any spoilers? (I've read the first two, so no worries on spoilers there - I know what happened to him up to that point).

In 2007, you said, "Just who and where Mirtís immediate ancestors hailed from, Iím afraid Iím keeping NDA for now (future fiction plans, of course)." Was that fiction The Sage of Shadowdale series, and if so, can you now reveal more?

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 24 Oct 2012 05:51:32
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 24 Oct 2012 :  18:38:41  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi, all! Back near the end of June, createvmind posed this question: "Ed can you tell us of some plants or fungus in your realms that if ingested or skin contact cause hallucinations for minutes or longer periods and where they could be found? Thanks."
Well, Ed just sent me an e-mail that included this example:

Most Realmsfolk know not to ingest mushrooms or toadstools unless they are very, very certain of what sort they are. However, the Wealdath and the forests of Turmish and Starmantle (plus a scattering of woodlands in between, notably in southwesternmost Cormyr and south of Tunland) harbor a small brown mushroom that grows in clumps (about the size of long, slender human fingers, topped by narrow, pointed rust-brown caps), and is known, imaginatively enough, as "rustcaps." If ingested, these can induce comas, always bring on drowsiness accompanied by drunken-like imbalance, slurred speech, and blurred vision, and sometimes trigger already-carried illnesses. However, mere skin contact with healthy individuals, in brief passing, can cause sporadic hallucinations for about half a day thereafter, such images being drawn from the brain's memories rather than surroundings (so an afflicted might see someone loved or hated from their past, or someone who intrigued them or whom they fear, from a distant place). These hallucinations are vivid and prolonged (so a hallucinated person might appear to move through a landscape or the rooms of a building, rather than just being glimpsed briefly), but "wink out" abruptly when done.

So saith Ed. More Realmslore. Ed has said nothing about the harvesting or uses of rustcaps as a weapon,/poison, medicine, or anything else, so I'll pester him about that.
love,
THO
Go to Top of Page

Markustay
Realms Explorer extraordinaire

USA
13457 Posts

Posted - 24 Oct 2012 :  18:53:24  Show Profile Send Markustay a Private Message
Nice.

I think you may have just revealed more then you meant to, noting the locations. Just more confirmation of some of my suspicions.

Starmantle, eh? {smirk}

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

Go to Top of Page

Blueblade
Senior Scribe

USA
804 Posts

Posted - 24 Oct 2012 :  21:24:20  Show Profile  Visit Blueblade's Homepage Send Blueblade a Private Message
Dear Ed and THO,
I hope to be able to do a "drive by" at World Fantasy next week. Will you both be there, or just Ed, or...?
BB
Go to Top of Page

Sage of Stars
Seeker

USA
59 Posts

Posted - 24 Oct 2012 :  21:30:51  Show Profile  Visit Sage of Stars's Homepage Send Sage of Stars a Private Message
Heh. I'm certainly hoping Ed will be there. I want to put a business proposition to him. (I hope I won't have to take a number.)
Go to Top of Page

Malcolm
Learned Scribe

242 Posts

Posted - 24 Oct 2012 :  21:33:56  Show Profile  Visit Malcolm's Homepage Send Malcolm a Private Message
Well, if I ever manage to corner Ed at a convention again, be warned: I have a list of ten NDAs I most want to nudge Ed on removing or wangling a way around.
Yes, I know Wizards is the creator, instigator, and keeper of the NDAs, but I need Ed to keep nibbling away at them, so we can get more long-awaited Realmslore on particular things. LOTS of particular things.
Go to Top of Page
Page: of 66 Previous Topic Topic Next Topic  
Previous Page | Next Page
 New Topic  Topic Locked
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2017 Candlekeep.com Go To Top Of Page
Snitz Forums 2000