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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 07 Jul 2012 :  11:19:28  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
quote:
Originally posted by Eilserus

Hi Ed and THO,

I been reading through the old 2E Arcane Age Fall of Myth Drannor supplement and it mentions Sulla's Glade where over 200 satyr's died. Well, this got me thinking, but what kind of homes do Satyr's make? Do they form villages or little towns in the woods of Cormanthor? Thank you. :)



Ooooooo I like this question very much

Any other Satyr lore most appreciated

Cheers

Damian

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 07 Jul 2012 :  16:59:16  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all. Back in 1985, Ed touched on this, and I preserved his campaign notes. Brief and fragmentary though they are, here you go:

Satyrs dwell in a variety of ways depending on the local climate, but their homes are always in wooded areas and centered around clearings/glades (linked by webworks of trails) where satyrs gather (in a given community, one glade will be the equivalent of a common "living room," another a common kitchen/dining area, another a nursery, another a marketplace, and another a tavern, as well as "play" areas for restless teens). Negotiations and private converse are held away from such areas.
Satyr dwellings may on rare occasions be caverns, but are usually sheltered "rooms" roofed with interwoven living vines and broadleaf plants, strung between close-growing trees. These are lined with non-living material (and edible hay and herbs) inside the living exterior, and in winter may be (in human terms) knee- or even waist-deep in such bedding, for sleeping warmth. Some satyrs migrate south to avoid the worst cold and stay within reach of living plants for forage; frogs and dewworms and lemmings are delicacies enjoyed by some satyrs, who move seasonally as good hunting dictates.

So saith Ed. Who may have more to add now, all these years later...
love,
THO
Edit: I can add something myself. In the High Forest, we Knights encountered some satyrs who dwelt on massive horizontal tree boughs, among the eldest "forest giant" trees, with curtains and roofs of thick living moss.

Edited by - The Hooded One on 07 Jul 2012 17:02:49
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xaeyruudh
Master of Realmslore

USA
1704 Posts

Posted - 07 Jul 2012 :  21:35:40  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message
quote:
Originally posted by The Hooded One

In the High Forest, we Knights encountered some satyrs who dwelt on massive horizontal tree boughs, among the eldest "forest giant" trees, with curtains and roofs of thick living moss.


Having seen such mossy places in the real world, I feel compelled to share a couple of images with those who haven't had the chance. These two came from a quick google of the Hoh rainforest. They're not my images so the usual caveats apply. And they don't depict exactly what THO is describing, but it should be a good foundation for imagining it.

As far as I know, the Hoh is the only rainforest in the US. I was there briefly on a field trip, and the words "pictures don't do it justice" definitely apply. And *sigh* Forks is nearby so if you have teens who still squeal about Twilight, you can follow up a tour of the rather boring and politically whitewashed logging town with a more honest slice of nature that's becoming increasingly difficult to find as their elders are working so hard to obliterate it.

And so, a question/clarification... the High Forest should be depicted as a rain forest? Obviously not tropical, but as the Hoh proves, rainforests can be in other climates. I was thinking of the High Forest as more of a Redwoods-ish type place... I s'pose it's big enough to have parts of both.
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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 07 Jul 2012 :  22:58:01  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
It's big enough to have both, and more.
I think of the High Forest this way: that mossy Hoh rainforest shot is like some of the forest around the Unicorn Run (in other places, it looks lore like the "rainforest autumn 15" pic a few clicks on the left arrow away from the Hoh shot). The western border of the forest is like Sherwood Forest (big old oaks, dense bush, saplings growing where big trees have fallen), but shifts to redwood-like [but NOT redwoods; see the trees of the Realms in the gold box Realms boxed set] "tall trees" in the northwestern corner (Woods of Turlang"). As you head east across the top of the High Forest, you get more and more conifers - - and more and more exposed rock and hilly terrain (think Canadian Shield "cottage country" forest). The eastern border of the High Forest is dominated by conifers, but as the verges turn southwest along the Delimbiyr, more and more hardwoods mix in.
Most of the center of the High Forest is wooded ridge-type mountains like the Blue Ridge Mountains or the Appalachians in Pennsylvania, but here and there some sharp, bare peaks (the Star Mounts) thrust up out of the "endless" trees.
There. Potted tour of High Forest. :}
love to all,
THO
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Eilserus
Master of Realmslore

USA
1356 Posts

Posted - 07 Jul 2012 :  23:03:27  Show Profile Send Eilserus a Private Message
quote:
Originally posted by The Hooded One

Hi again, all. Back in 1985, Ed touched on this, and I preserved his campaign notes. Brief and fragmentary though they are, here you go:

Satyrs dwell in a variety of ways depending on the local climate, but their homes are always in wooded areas and centered around clearings/glades (linked by webworks of trails) where satyrs gather (in a given community, one glade will be the equivalent of a common "living room," another a common kitchen/dining area, another a nursery, another a marketplace, and another a tavern, as well as "play" areas for restless teens). Negotiations and private converse are held away from such areas.
Satyr dwellings may on rare occasions be caverns, but are usually sheltered "rooms" roofed with interwoven living vines and broadleaf plants, strung between close-growing trees. These are lined with non-living material (and edible hay and herbs) inside the living exterior, and in winter may be (in human terms) knee- or even waist-deep in such bedding, for sleeping warmth. Some satyrs migrate south to avoid the worst cold and stay within reach of living plants for forage; frogs and dewworms and lemmings are delicacies enjoyed by some satyrs, who move seasonally as good hunting dictates.

So saith Ed. Who may have more to add now, all these years later...
love,
THO
Edit: I can add something myself. In the High Forest, we Knights encountered some satyrs who dwelt on massive horizontal tree boughs, among the eldest "forest giant" trees, with curtains and roofs of thick living moss.



Thank you very much. :)
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xaeyruudh
Master of Realmslore

USA
1704 Posts

Posted - 07 Jul 2012 :  23:51:23  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message
quote:
Originally posted by The Hooded One

There. Potted tour of High Forest. :}


Brilliant, thank you!
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 08 Jul 2012 :  00:24:00  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
quote:
Originally posted by The Hooded One

Hi again, all. Back in 1985, Ed touched on this, and I preserved his campaign notes. Brief and fragmentary though they are, here you go:

Satyrs dwell

THO


Many many thanks THO for sharing more lore direct from the home Realms gaming table

Kind regards

Damian

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 09 Jul 2012 :  22:43:28  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
You're very welcome, Damian.
And I have a reply for Wooly, re. this:
"Additionally... Have any seated Lords permanently disappeared?"
Here you go:

Yes.


Ed doesn't want me to say anything more. Yet. He promises to, though, when he can snatch the time to frame a proper reply.
love,
THO
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Markustay
Realms Explorer extraordinaire

USA
13092 Posts

Posted - 10 Jul 2012 :  00:37:02  Show Profile Send Markustay a Private Message
Ed, I am a fan of the HBO series True Blood*, which features many types of Supernatural creatures (and more are added each season). The main antagonists/protagonists are vampires, but the main character is a Fey (which we don't learn until after season 2). One of the interesting bits of lore from this series is that Vampires find fey blood irresistible - it smells and tastes delicious (to them), and is as addictive as crack (which is how some humans feel about Vamp blood).

Have you ever done anything along those lines in the Realms? Do vampires prefer one type of blood over another? And on a related subject - are there any other noteworthy substances that are 'normal' to one race, and addictive to another? (aside from Hin being hooked on cheese). Anything, natural or manufactured, that cause any other 'crazy' effects (like the way catnip effects cats)?


* Based on The Southern Vampire Mysteries series of novels by Charlaine Harris.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 10 Jul 2012 00:39:03
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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 10 Jul 2012 :  03:39:17  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
Markustay, your question has been shuttled off to Ed, but I know he has long ago described herbs that are nigh-irresistible (or in other cases abhorrent) to various races (orcs, dwarves, elves, gnomes, halflings), and dragon blood is an addictive lure to certain creatures, just as the blood and flesh of certain creatures are a strong lure for dragons (ever wonder why mind flayers and certain sorts of giants didn't rule the entire Realms? Dragons couldn't resist eating them).
How much of that will ever make it into published Realmslore is unknown, because some TSR staffers nixed some things because they were uncomfortable with such details of devourings and irresistibilities being linked to intelligent creatures (despite the fact that the D&D game made such linkages, before the Realms got linked to D&D).
However, we'll see what Ed will (or can) spill about this . . .
love,
THO
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Bladewind
Master of Realmslore

Netherlands
1136 Posts

Posted - 10 Jul 2012 :  14:32:56  Show Profile Send Bladewind a Private Message
Tasty lore bits, literally!

My campaign sketches

Druidic Groves

Creature Feature: Giant Spiders
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sfdragon
Master of Realmslore

1960 Posts

Posted - 11 Jul 2012 :  04:57:32  Show Profile Send sfdragon a Private Message
Where was Elminster in the Realms when the plague hit??


why is being a wizard like being a drow? both are likely to find a dagger in the back from a rival or one looking to further his own goals, fame and power


My FR fan fiction
Magister's GAmbit
http://steelfiredragon.deviantart.com/gallery/33539234
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Marco Volo
Learned Scribe

France
165 Posts

Posted - 12 Jul 2012 :  08:23:37  Show Profile Send Marco Volo a Private Message
Hi Ed and THO !
We all know that the Guard and the Watch in Waterdeep look the other way in the South Seacaves about whatever attempt to go to Skullport, but I was wandering how exactly do they know what's in every boat ? Magic ? Spells ? Search on board ?

(In my campaign, some good adventurers are going to hide in a boat of slaves to go down via the "elevator shaft" to Skullport. I don't know how to describe the travel and the "search" (if there's one) from the Guard.)
How the guard verify it is a slave boat or a "harmless" cargoes boat ? And how do they react in each case ?

Thanks
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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 12 Jul 2012 :  15:14:19  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all. As it happens, Marco Volo, ship travels into and out of Skullport are things we've actually "played through" in the home Realms campaign, with Ed as DM, so I can try to answer your questions.
The Guard has a few of its own sorcerers (wild-talent spellcasters) and wizards (non of whom reveal their power publicly and willingly), AND at all times it has two or more "on duty" members of the Watchful Order of Magists & Protectors working with it (I'm just speaking of the Guard here, not the Watch).
There are "telltale" hanging ropes attached to alarm-gongs, merfolk sentinels, city wards (magical fields) and other, still secret ways of detecting the passage of anything larger than a lone man swimming, that passes into or out of the "elevator" waters. The wards detect all artifacts and other magic items of considerable and lasting power, too.
When a ship is detected, the on-duty wizard does a swift ESP-type "thought reading from afar" spell, and "sweeps" the minds aboard, concentrating on the captain or helmsman, if possible. If anything arouses the suspicions of the mage (including the presence of cloaking magics, or any reaction to/detection of the scan), the wizard calls in reinforcements from the Order and alerts the Guard officers. Yes, there are searches and seizures if need be - - but in general, the Guard (and the Watch) ignore cargo and shipments if they don't perceive a real threat to the surface city (any mind flayers, drow, beholders, lots of explosives, or powerful magic would be seen as a "real threat"). Otherwise, they watch from afar rather than stepping in openly. The usual procedure for "incoming trouble" is to alert the spies they have in Skullport to watch and see what happens/what is done with the dangerous individiuals or material.
Slaves in or out don't attract much attention unless a city noble or official has been kidnapped and the authorities are looking for him or her, or unless the breed/nature of the slaves points at coming trouble (battle-equipped and -trained large brute monsters, etc.) or the slavers (neogi, for example), hints at impending trouble.

There. A start, at least.
So saith me, drawing on what Ed has told us and shown us in play.
love,
THO
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Marco Volo
Learned Scribe

France
165 Posts

Posted - 12 Jul 2012 :  15:32:56  Show Profile Send Marco Volo a Private Message
quote:
There. A start, at least.
So saith me, drawing on what Ed has told us and shown us in play.
love,
THO


That's a very good start, indeed !
Many thanks for sharing it with us ! I think this is helpful to many other DMs.
Marco
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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 13 Jul 2012 :  15:59:16  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Back on May 8th, createvmind posted this query (page 23 of this thread): “Hello All,
ED in your realms mindseye, would surviving a psionic attack be one of the most common ways for the survivor to manifest or unlock psionic power themselves? Also in your realms, is there anything illithids fear generally, are allergic too, causes them severe pain, discomfort?
I assume that any gathering of undead near illithid community is met with swift force, a whelming of thralls to evict the undead, would this be a general response? Are very powerful undead near illithid community constantly harassed or once a number of thralls are lost will community move itself? I've always wondered if Illithids have developed a certain warrior class to combat undead and constructs in particular.
Thank you”
And Ed now makes reply:


Hi again, createvmind! Here we go . . .

Yes, someone who has latent psionic powers quite often finds them “awakened” after a psionic attack they survive. So (especially among those who have no inkling they have such abilities, and so haven’t been trying to unlock/stimulate them), it is one of the most common ways of “becoming mindful,” as the folk saying puts it. THE most common is being mind-touched by arcane or divine magic (i.e. having a priest try to detect alignment or a lie, or a wizard read thoughts). These gentler mental invasions can still prompt psionic awakenings, and tend to happen more often, overall.

Yes, all illithids have some deep-rooted fears, and the chief one is a fear of going insane. They loathe creatures that are immune or highly resistant to their mind-powers, and beings they regard as possibly mentally stronger than they are. Contact with a powerful insane mind, or with multiple mind-recording or –broadcasting magics at once causes them discomfort ranging up to pain if the thoughts being broadcast are laced with strong emotion.
Any generalization about a race is just that: a generalization that breaks down when applied to individuals. However, in general, mind flayers have what might be glibly described as a “brittle superiority complex.” That is, their confidence in the superiority of their race carries them through life - - and whenever it is shattered, they become enraged because they are frightened, and see any challenge to their “proper and natural, innate” superiority as a threat to their entire race.

When it comes to allergies, we are again speaking in racial generalizations that apply with greater or lesser effectiveness when it comes to individuals, but most illithids are allergic to the weed yellowstrap (a tall grass that grows widely in temperate wilds, such as grasslands throughout the Heartlands) and the herbs vammaerth (a brown lichen with a “nutty, smoky” taste that is usually dried and powdered, but can be added raw, fresh, and whole to soups and stews), borage, and rue (the latter externally as well as internally). In an illithid, these cause nausea and revulsion (strong desire to withdraw), plus debilitatingly painful internal cramps and convulsions if large amounts are ingested. Vammaerth in sufficiently high doses (which can only be masked by very hot, peppery spices) can cause brief dazedness and mental confusion.
In addition, SOME illithids feel intense pain and nausea when in contact with electrum that is charged (i.e. that has lightning or electrical magic “running through it” at the time). This causes them additional damage, destroys their concentration, and makes them want to get away, right now and at all costs.

While any large gathering of undead (i.e. more than a score of zombies, skeletons, or the like, and more than a dozen of more powerful undead) near an illithid community would be met with a “destroy” response if they were noticed, they are not always noticed or considered a threat. This is due to the overweening self-confidence of most mind flayers, and the tendency of many of them to dismiss or belittle the judgment of their fellows (“If *I* deem a threat grave, it is of course grave, but Quxorl’s notion of grave has always been sadly deficient”).
Yes, using thralls or manipulating dupes (such as handy nearby unwitting adventurers) to “deal with” the undead would indeed be a general response. As for your query: “Are very powerful undead near illithid communities constantly harassed or once a number of thralls are lost will community move itself?” . . . the answer must be that Realms standard: it depends. On the nature of the undead, the size and characters of the illithids involved, and why the community is located where it is in the first place (i.e. is it situated in a place or near a resource the illithids will be loath to give up?).
As for this: “I've always wondered if illithids have developed a certain warrior class to combat undead and constructs in particular.”
My answer has to be: no. Rather, individual illithids, as the need arises, have developed experience in dealing with undead and constructs, and in some cases developed this into almost a profession (just as we call a plumber or an electrician, certain illithid individuals become known as good at dealing with such nuisances, and get called upon to do so).

Hope this is of help!
Ed

So saith Ed, dispensing Realmslore daily (I spoke to him briefly late last night and he was happily searching for something he created in 1978, for Wizards, which I take to be a good sign for a brighter Realms future for us all).
love,
THO

Edited by - The Hooded One on 15 Jul 2012 02:55:02
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Malcolm
Learned Scribe

242 Posts

Posted - 13 Jul 2012 :  16:42:32  Show Profile  Visit Malcolm's Homepage Send Malcolm a Private Message
Dear Ed and THO,
I'm looking for the names and appearances and a few roleplaying details (not stats) of anyone in Waterdeep, circa the 1350s to 1370s, who was known for being someone you could hite to "go down into Undermountain" for you to retrieve or leave things, or explore, the uppermost level around the Yawning Portal shaft.
So a wealthy person could display a trophy from Undermountain and boast about their (false) adventures in getting it when they'd really never been down there, someone could hide a message or stolen item or some such near the shaft and someone else could later retrieve it, and so on.
Thanks in advance!
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 13 Jul 2012 :  17:09:47  Show Profile Send Jeremy Grenemyer a Private Message
quote:
Originally posted by createvmind

I've always wondered if Illithids have developed a certain warrior class to combat undead and constructs in particular.
Something tells me you may already know about them, but in case you don’t: Illithid Body Tamers (see 3E’s Underdark) might also do the trick in terms of destroying undead and constructs. Impressive warriors, those.

Look for me and my content at EN World (user name: sanishiver).
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 14 Jul 2012 :  07:13:25  Show Profile Send Jeremy Grenemyer a Private Message
Hello to THO and Ed!

I just finished reading and enjoying The Six Horned Crowns article in Dragon #413 by Ed and I had a few questions:

1) Could you please tell me in which Ward and on what street(s) Mrayvren’s Superior Castings can be found in Waterdeep?

2) The name for the room on the fifth floor of Mrayvrens’ Bountiful Rest caught my attention. Does “Gryphonshar” mean anything in particular? Is it a name used at other inns in Waterdeep?

3) Will future articles feature Awntrus “Black Glove” Malaver? This character is growing on me and I’m starting to hope WotC will ask you to write a short story featuring this character.

4) Can you shed any light on what Elminster (if it was him) was doing in Waterdeep when he interrupted the private council involving Awntrus and Sparrantar? (I’d thought Elminster was in Cormyr at that time.) Does his presence have anything to do with the comment in Bury Elminster Deep (page 287) about Elminster and Storm both being Lords of Waterdeep?

5) The 7th footnote talks about blood being used to bind gold to iron. Is that…possible? I’ve never heard of anything like that so was just wondering if the idea came from a real-world example. Either way its pretty cool.

Thanks again for a great read. Looking forward to the August installment.

Look for me and my content at EN World (user name: sanishiver).
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Aryalómë
Senior Scribe

USA
666 Posts

Posted - 14 Jul 2012 :  19:43:49  Show Profile Send Aryalómë a Private Message
Are there any survivors of House Vyshaan of Aryvandaar? What sort of lore do we know about Aryvandaar other than it was a great Gold Elven kingdom and empire (besides the Crown War lore)? I'm really curious and anxious.
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ericlboyd
Forgotten Realms Designer

USA
1253 Posts

Posted - 14 Jul 2012 :  21:17:34  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message
I haven't asked a question here in a long time, so here goes.

Ed, can you discuss a sampling of the heretofore undescribed magical beasts (or animals without anything close to an Earth analog) found in Faerun? I'm interested in those that play an important economic or ecological role or are particularly interesting (useful or dangerous) to adventurers. I'm also interested in preferred climate, the area they are found in, and favorite terrain.

If you want to limit it to one region, how about the northern Sword Coast and the North?

--Eric

--
http://www.ericlboyd.com/dnd/

Edited by - ericlboyd on 14 Jul 2012 21:20:07
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Naeryndam
Learned Scribe

USA
93 Posts

Posted - 14 Jul 2012 :  23:02:43  Show Profile Send Naeryndam a Private Message
Hi Ed and THO,

Hope you are both well, I'm LOVING the new Elminster books and all the new characters.

A couple quick question about Ganrahast. I believe that all the "dahasts" are extremely long-lived descended from Baerable and Alea Dahast. Is this true? Also, is Ganrahast descended from Vangerdahast and Myrmeen Lahl and how old is he?

Thanks for taking the time to answer these questions!


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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 15 Jul 2012 :  02:53:08  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
Naeryndam, as far as I know we're both fine. Thank you!
And I'm glad you're loving the new characters; Ed tries to stuff his novels full of people, places, and things gamers can use even if they don't enjoy his fiction, but I'm glad you're enjoying the books as much as I am.
I've sent your questions to Ed for proper answers, as I'm not sure what lore about Ganrahast is NDA and "secret" and what is not.

So, in the meantime, I have answers for Jeremy Grenemyer!
Specifically, the five queries posted just a few posts above this one. Heeeeeere's Ed!


1. Mrayvren’s Superior Castings is located on the south/west side of Tower Trail, in Dock Ward. If you have access to the fold-out maps from the 2e “City of Splendors: boxed set, it’s the T-shaped building immediately above/north of Dock Ward feature “50” (Telethar Leatherworks, a tannery). Mrayvren’s is the source of constant hammerings (to free recalcitrant castings from molds), and the tannery reeks, so Tower Trail (which is also where some of the nightsoil wagons are parked when being inspected and hitched up for their next runs) is a good place to avoid if one can.

2. Gryphonshar was the name of a wealthy, successful, ethical, and much-loved Waterdhavian merchant who was a sometime sponsor, patron, and eventually business partner of Haeldrar Mrayvren. Andremon Gryphonsar died in the autumn of 1454 DR, but is remembered with fond nostalgia by many traders, and several rooms and features around Waterdeep have been named for him (all since his death). His six daughters survive him; one (Tlarleene) is an adventurer, one (Alathea) disappeared in 1466 DR, and the other four are bright, strong-willed, rather plain women who have married well or started their own businesses (notably the Brightboots cleaning service, run by Rhavilra Gryphonshar, whose teams clean many lodgings and polish many boots for laboring and shopkeeping Waterdhavians).

3. Future Eye On the Realms articles as in “soon”? No, because I write a year’s worth of them in advance. Do I have future plans for Malaver? You bet! Can I say anything more about them at this time? Not at all. Can I confirm anything will ever come of them? Even less than not at all! :} But boy, would I like to show you more of the Black Glove!

4. It was indeed Elminster. He often uses one of several portals he knows of that link Cormyr and Waterdeep (one of which is seen early in ELMINSTER’S DAUGHTER) to move back and forth between the two places (he doesn’t need to cast spells to use them, just know how to traverse them; they operate through their own magic). He was there to meet someone and give them advice, spy on someone else at a particular meeting, and retrieve a certain (non-magical item) he’d stashed in for a Cormyrean who now needed it. On this occasion, it didn’t happen to be because he was there as a Lord (a status even few Lords know about).

5. It’s possible in the Realms. :} Fantasy, remember? Actually, various exotic-creature bloods were historically part of some smiths' (claimed or rumored) alloys and forge-slakes (liquids, usually oils, that hot hammered work was “quenched” in). In the Realms, orcs, dwarves, and gnomes have all used heated mixtures involving the blood of various creatures (legendarily dragons and wyverns, but more often the blood of their foes and of vigorous wild creatures they hunted, such as elk, or fought, such as bear and wolverines) as “bindings” for coatings of one metal with another. These mixtures are collectively known as “cauldron-blood,” and as with cooking, everyone has their own recipes. If you’re a Faerûnian novice at this sort of thing, be aware that very few human smiths and armorers (or forgers who happen to be orcs, dwarves, gnomes, and so on) will surrender such secrets to you willingly, unless they’re dying and desperate to pass such lore on. Alchemists, however, traditionally sell such “thaethar” (forgebrew recipes), and although alchemist-sold thaethar are traditionally disparaged by smiths, those same smiths swift destroy any written ones they acquire, suggesting most thaethar aren’t useless or incorrect.

There you go; more instant Realmslore! Hope this is of help.
Ed

So saith Ed, and there you have it. Adding to the Realms daily, our Ed, which is why it really is the largest and most detailed fantasy setting ever.
love to all,
THO

Edited by - The Hooded One on 15 Jul 2012 02:57:31
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 15 Jul 2012 :  05:59:12  Show Profile Send Jeremy Grenemyer a Private Message
Thank you very much, THO and Ed! You've both made my day.

Hopefully I can extend the favor to Naeryndam:
quote:
Originally posted by Naeryndam

A couple quick question about Ganrahast. I believe that all the "dahasts" are extremely long-lived descended from Baerable and Alea Dahast. Is this true? Also, is Ganrahast descended from Vangerdahast and Myrmeen Lahl and how old is he?
Hello Naeryndam. According to the Dragon #198 article Cormyr Royale: The Royal Court of the Forest Kingdom by Brian Cortijo, Ganrahast (Ganrion, as a boy) is the son of old Vangey and Myrmeen.

I don't know for sure if Ganrahast and Vangerdahast before him are both descended from Baerauble Etharr. I'd wager yes, but I can't find the quote (on these forums) that talks about it. (My google-fu is weak.)

Look for me and my content at EN World (user name: sanishiver).

Edited by - Jeremy Grenemyer on 15 Jul 2012 05:59:34
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Naeryndam
Learned Scribe

USA
93 Posts

Posted - 16 Jul 2012 :  01:13:43  Show Profile Send Naeryndam a Private Message
Thanks Jeremy. I thought that might be the case, but I was somewhat surprised at the rather cold and detached way that Ganrahast refers to him in "Bury Elminster Deep".


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