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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 20 Feb 2012 :  03:28:46  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all. I bring the latest words of Ed, in reply to Dennis (and Malcolm):

Heh. Well, as it happens, Dennis, it WAS "life" that inspired me, in general, more specifically traits and mannerisms of family members, other relatives, and neighbours I'd met, plus some fictional characters I'd read about, in creating all of those characters.
Being as I was either six, seven, or eight years old at the time (depending on which character of that list we're talking about), and that was back in 1966, 1967, or 1968 (again, depending on, etc.), I hadn't done a lot of "life" by then, but the characters have deepened since, as I've written about them.
However, regarding your followup question ["What's Larloch's greatest 'contribution' to the world that few (or no mortal) knows?"] the answer has to be firmly: NDA.
In general, the nature of a shared world and my agreements with the copyright holder of the Realms are going to make my commenting on unrevealed things about major characters, or likely near-future happenings in the Realms, vague and brief at the very best. Although I created the Realms, I am no longer in the situation that, say, Roger Zelazny or Anne McCaffrey enjoyed for most of their lives: being the sole and unfettered creator of a world setting they retained complete control of. They could spill beans if they wanted to; legally, I can't. Suffice it to say we haven't seen the last of Larloch.


So saith Ed. Who is happily writing more Eye on the Realms articles, as I post this. Wait until you see something called the Phelhelra (which I know a tiny bit about from long ago, in the home Realms campaign) . . .
love to all,
THO

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Jakk
Great Reader

Canada
2165 Posts

Posted - 20 Feb 2012 :  03:45:39  Show Profile Send Jakk a Private Message
quote:
Originally posted by The Hooded One

Hi again, all. I bring the latest words of Ed, in reply to Dennis (and Malcolm):

However, regarding your followup question ["What's Larloch's greatest 'contribution' to the world that few (or no mortal) knows?"] the answer has to be firmly: NDA.
Suffice it to say we haven't seen the last of Larloch.


This makes me very, very happy. Ed, you haven't said anything in response to queries regarding the Mad Mage, but would it be safe to assume that what you've said regarding Larloch applies equally to Halaster? If so, I will be a very happy Realms fan indeed...

Edit: Oh, and I would also offer Dennis and Malcolm some speculation as to that question. My guess would be that the Spellplague would have been a heck of a lot worse if not for Larloch (and possibly also Halaster, not to mention Aumvor and Ioulaum), so I would guess that said contribution is something in that vein.

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.

Edited by - Jakk on 20 Feb 2012 03:49:36
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Rils
Learned Scribe

USA
93 Posts

Posted - 21 Feb 2012 :  17:46:52  Show Profile Send Rils a Private Message
quote:
Originally posted by TBeholder

Er, where that's from? I remember them being a secret organization, as opposed to an open guild.
FRwikia (such as it is) didn't register any updates to that...



From 4e FRCG, page 92: "Amn’s rulers have declared arcane magic to be illegal, except in the hands of spellcasters licensed by the High Houses. All others are denied the opportunity to level the magical playing field. [snip] The Cowled Wizards: This cabal of the only 'legal' arcanists in Amn is under the control of House Selemchant. The Cowled Wizards serve as the Meisarch’s spies, troubleshooters, and assassins. Most are little more than mercenaries. [snip] The Emerald Cabal: This secret society of unlawful spellcasters opposes the whole crooked Amnian system. The cabal occasionally arranges 'unfortunate events' for merchant lords who become excessively destructive."

And from the 4e FRPG, page 81: "However, spellcasting adventurers must conceal their talents or face the wrath of the Cowled Wizards, the only “legal” wizards allowed in the region. [snip] (re: possible character motivations) Arcane Freedom: The Cowled Wizards keep a tight grip on arcane activity in Amn, and you’re determined to bring their tyrannical activities to an end. You are a member of the secret Emerald Cabal, and you support its activities to oppose the Cowled Wizards and other injustices..."

So it seems the Cowled Wizards got an upgrade from Underground Movement to Arcane Inquisition. I don't know anything about the FR wiki, so I can't speak to why they would or wouldn't have that updated.

At one point in one of these recent threads (don't remember exactly where, sorry), there was a question about how the Cowled Wizards detected "unlawful" use of magic in Athkatla, and Ed's answer involved a network of wards and tracers that allowed the Wizards to pinpoint the location of the magic-user and what kind of magic they were employing; a patrol would then be sent to investigate (and by "patrol" I mean "thugs", and by "investigate" I mean "dispose of"). So that got me wondering how one gets on the approved list, and what form that license takes. Our group will be heading to Amn shortly, and since we have a couple of arcanists, it's sure to come up. :)

Even though this is a 4e question, I was hoping Ed would still be willing to provide an answer, since the situation was addressed in at least one other scroll. If there's someone better to ask, I'll happily take this elsewhere! Thanks everyone, sorry if I'm being a bother...

Dugmaren Brightmantle is my homey.

Edited by - Rils on 21 Feb 2012 17:48:52
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Mumadar Ibn Huzal
Master of Realmslore

1338 Posts

Posted - 21 Feb 2012 :  19:50:20  Show Profile Send Mumadar Ibn Huzal a Private Message
quote:
Originally posted by Rils

quote:
Originally posted by TBeholder

Er, where that's from? I remember them being a secret organization, as opposed to an open guild.
FRwikia (such as it is) didn't register any updates to that...



From 4e FRCG, page 92: "Amn’s rulers have declared arcane magic to be illegal, except in the hands of spellcasters licensed by the High Houses. All others are denied the opportunity to level the magical playing field. [snip] The Cowled Wizards: This cabal of the only 'legal' arcanists in Amn is under the control of House Selemchant. The Cowled Wizards serve as the Meisarch’s spies, troubleshooters, and assassins. Most are little more than mercenaries. [snip] The Emerald Cabal: This secret society of unlawful spellcasters opposes the whole crooked Amnian system. The cabal occasionally arranges 'unfortunate events' for merchant lords who become excessively destructive."

And from the 4e FRPG, page 81: "However, spellcasting adventurers must conceal their talents or face the wrath of the Cowled Wizards, the only “legal” wizards allowed in the region. [snip] (re: possible character motivations) Arcane Freedom: The Cowled Wizards keep a tight grip on arcane activity in Amn, and you’re determined to bring their tyrannical activities to an end. You are a member of the secret Emerald Cabal, and you support its activities to oppose the Cowled Wizards and other injustices..."

So it seems the Cowled Wizards got an upgrade from Underground Movement to Arcane Inquisition. I don't know anything about the FR wiki, so I can't speak to why they would or wouldn't have that updated.

At one point in one of these recent threads (don't remember exactly where, sorry), there was a question about how the Cowled Wizards detected "unlawful" use of magic in Athkatla, and Ed's answer involved a network of wards and tracers that allowed the Wizards to pinpoint the location of the magic-user and what kind of magic they were employing; a patrol would then be sent to investigate (and by "patrol" I mean "thugs", and by "investigate" I mean "dispose of"). So that got me wondering how one gets on the approved list, and what form that license takes. Our group will be heading to Amn shortly, and since we have a couple of arcanists, it's sure to come up. :)

Even though this is a 4e question, I was hoping Ed would still be willing to provide an answer, since the situation was addressed in at least one other scroll. If there's someone better to ask, I'll happily take this elsewhere! Thanks everyone, sorry if I'm being a bother...


Hmmm interesting development for the previously more neutral and indeed underground/secretive Cowled Wizards... I wonder if this has to do with Shoon's manipulations while in the guise of the half-elf Argentresses...
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Jakk
Great Reader

Canada
2165 Posts

Posted - 22 Feb 2012 :  07:39:29  Show Profile Send Jakk a Private Message
Related to Mumadar's recent post: Is there anything Ed can say about the status of Shoon VII post-Spellplague? Even if it's just "Yes, he's still around"? More would be nice, obviously, but I'll be happy with whatever I can get. Many thanks to you both once again, THO.

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.
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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 22 Feb 2012 :  18:34:08  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
Just got an e-mail from Ed, re. this by Damian (Ifor Jorkens): "Jorkens, I found this in my notes:
Kaalinth (pronounced KAY-linth) is a now-vanished coastal fortress keep, a small city of folk inhabiting one sprawling stone castle dominated by a huge tower. It was blasted down by a dragon, who laired in the ruins, only to later be defeated by a cabal of dragon-riding wizards. In the battle, the ruined keep was almost obliberated.
It has since vanished.
Some controversy about its site, Amn or Tethyr (Velen?) most likely."
Ed shares this:

Kaalinth was on the north coast of Velen, a little more two-thirds of the way out along that peninsula from the mainland. The land under the ruin heaved and then sank years ago, when an underground cavern (part of the uppermost Underdark that was accessible through nearby surface connections, had seen use by smugglers, and would be considered a "dungeon" by many adventurers) collapsed after a spellblast happened within it). So the ruins of Kaalinth, much tumbled, are still there, underwater, JUST offshore.


So saith Ed. Who will add more about Harptos when he can snatch the time (he's VERY busy right now, with Eye columns and judging the character contest for the comic and doing media interviews for the comic and for some non-Realms literary projects he's involved in, not to mention future fiction planning).
love to all,
THO


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Eilserus
Master of Realmslore

USA
1356 Posts

Posted - 22 Feb 2012 :  20:59:39  Show Profile Send Eilserus a Private Message
Hi Ed and THO,

Looks like the cover art for Ed Greenwood Presents Elminster's Forgotten Realms is out. I like it! The troll pulling the drow wagon-cart is pretty sweet, especially with the human looking like he's winding up to stabber it. Anything you can tell us about this piece? Who these people are or what part of the Realms they are in? Or would that be entering the NDA badlands? Pretty stoked for this fall when it is available! :)

Thank you. :)
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 23 Feb 2012 :  00:00:45  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
quote:
Originally posted by The Hooded One

Hi again, all.
Just got an e-mail from Ed, re. this by Damian (Ifor Jorkens): "Jorkens, I found this in my notes:
Kaalinth (pronounced KAY-linth) is a now-vanished coastal fortress keep


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO thank you very much, has more than made up for a rubbish day at work to get some very old lore on the Realms, cheered me up no end

I really appreciate this

Kind regards

Damian

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
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Jorkens
Great Reader

Norway
2949 Posts

Posted - 23 Feb 2012 :  14:58:46  Show Profile Send Jorkens a Private Message
And a quick thanks from me too of course.

No Canon, more stories, more Realms.
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Aryalómë
Senior Scribe

USA
666 Posts

Posted - 23 Feb 2012 :  23:07:42  Show Profile Send Aryalómë a Private Message
I hope this isn't out of line for me, but is it at all possible for us to possibly submit some of our fictional works that take place in the Forgotten Realms and have it canonized? I'm not talking about something huge and realms-changing, just the stories of some characters and have them actually be recognized in the Realm's lore.
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Kentinal
Great Reader

4266 Posts

Posted - 23 Feb 2012 :  23:29:04  Show Profile Send Kentinal a Private Message
quote:
Originally posted by Erendriel Durothil

I hope this isn't out of line for me, but is it at all possible for us to possibly submit some of our fictional works that take place in the Forgotten Realms and have it canonized? I'm not talking about something huge and realms-changing, just the stories of some characters and have them actually be recognized in the Realm's lore.



Wrong place, all submissions need to go to WotC. Even submitting ideas for Ed to right about raises many legal issues. What Ed says, is Canon unless WotC says something different. WotC is the only one that could make third party work canon.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 24 Feb 2012 :  00:25:56  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
Indeed, Erendriel Durothil, Kentinal is right. Only Wizards can make something written for the Realms canon, and it's neither an easy nor swift process, I'm afraid.
Sorry.
love,
THO
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Markustay
Realms Explorer extraordinaire

USA
13103 Posts

Posted - 24 Feb 2012 :  03:10:22  Show Profile Send Markustay a Private Message
Ed, I know what the Crystal Grot is (a Sapphire mine).

Buuuuuut.. is that all it is?

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 25 Feb 2012 00:20:05
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Aryalómë
Senior Scribe

USA
666 Posts

Posted - 24 Feb 2012 :  11:48:44  Show Profile Send Aryalómë a Private Message
Just saw this. EDIT:

Well, I wasn't more talking about Ed's Realms instead of Wizard's realms. I was talking about anything legal-wise, just inserting some characters and their stories into his realms, if he liked them. :)

Just in case anyone got the wrong idea.

Edited by - Aryalómë on 26 Feb 2012 00:39:32
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arvandil
Acolyte

1 Posts

Posted - 24 Feb 2012 :  16:17:34  Show Profile Send arvandil a Private Message
Hi Ed, THO!

I don't exactly remember which book it was in, but it was Ed's, and it mentioned 'winking things' installed inside Elminster by Mystra. (I presume 'winking' meant something like shining or sparkling, rather than *gasp* eye movement?)

What would those things be? Magical geegaws? (Could he call on the power of those items then?) Was he aware when those things were put in him? Or are they shards of Weave power(?)? Or NDA? :D

(I haven't read the latest El trilogy yet, so please pardon me if the answers are there)

Thank you!
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Aryalómë
Senior Scribe

USA
666 Posts

Posted - 24 Feb 2012 :  21:32:52  Show Profile Send Aryalómë a Private Message
Do Elves ever use shells and corral for building material? Particularly in Evermeet? (non Aquatic Elf dwellings).
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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 24 Feb 2012 :  22:43:20  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
Erendriel, I recall from my notes of Realmsplay with Ed as DM (this is back before the launch of the Realms as a full-fledged published game setting, and so, long before Elaine's EVERMEET novel) that on our brief (collective Knights, as opposed to Florin and Dove) visit to Evermeet, we met with certain elves in a chamber formed of growing trees, that had windows of translucent, polished-to-incredible-thinness shell. (I don't recall any mention of coral, though.)
Of course, off to Ed your query goes, for a proper reply...
love,
THO
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Wooly Rupert
Master of Mischief
Moderator

USA
29641 Posts

Posted - 24 Feb 2012 :  23:29:07  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by Erendriel Durothil

Do Elves ever use shells and corral for building material? Particularly in Evermeet? (non Aquatic Elf dwellings).



I believe that the 2E source Elves of Evermeet touched on building materials, in passing.

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I am the Giant Space Hamster of Ill Omen!
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The Sage
Procrastinator Most High
Moderator

Australia
31683 Posts

Posted - 25 Feb 2012 :  00:07:57  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Erendriel Durothil

Do Elves ever use shells and corral for building material? Particularly in Evermeet? (non Aquatic Elf dwellings).



I believe that the 2E source Elves of Evermeet touched on building materials, in passing.

And Ed's discussed elven building techniques [albeit briefly] in prior replies as well.

No doubt, though, he'll have something more to add.

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Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Jakk
Great Reader

Canada
2165 Posts

Posted - 25 Feb 2012 :  00:16:10  Show Profile Send Jakk a Private Message
While perusing an old scroll in search of some older replies, I found this, and thought that it might be worth re-addressing in the context of the upcoming "Elminster's Forgotten Realms" title.
quote:
Originally posted by Ayrik 25 Sep 2011
I personally feel the lack of heraldry [in FR game material] was a poor decision.

<snip>

I suppose one major contributor to this loss would be that the graphics accrue some expense in both artistic talent and real estate on the folio layouts ... while text is cheap and small and readily available. Too bad.

So... will there be Realmsian heraldry in this upcoming wondrous tome? Or will we have to wait for Volume 2 (or 3, or...)?

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 25 Feb 2012 :  00:16:21  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
Well Again All

A couple of random questions if I may inspired by recent news.

1) Marmalade: Is it a well know food and (ahem) wide spread in Faerun? Any particular areas noted for producing excellent marmalade and any 'exotic' flavours developed using unusual fruits? Who might be considered the best marmalade maker in Faerun?

2) Glass eyes: Are there any known and notable makers of glass eyes? How widespread is the practice of making eyes (big cities only or can a villager in Thunderstone buy one?) Would said makers also be able to fashion glass eyes with minor magical properties and the like? Are glass eyes every made out of an unusual 'other than glass' resource? (am wondering about real eyes both human and monsterous and grafting perhaps?)

I appreciate there is more than one question here and understand if only partial answer may be forthcoming.

Cheers

Damian

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
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Eldacar
Learned Scribe

254 Posts

Posted - 25 Feb 2012 :  11:27:39  Show Profile  Visit Eldacar's Homepage  Click to see Eldacar's MSN Messenger address Send Eldacar a Private Message
quote:
Originally posted by The Hooded One

Hi again, all.
Erendriel, I recall from my notes of Realmsplay with Ed as DM (this is back before the launch of the Realms as a full-fledged published game setting, and so, long before Elaine's EVERMEET novel) that on our brief (collective Knights, as opposed to Florin and Dove) visit to Evermeet, we met with certain elves in a chamber formed of growing trees, that had windows of translucent, polished-to-incredible-thinness shell. (I don't recall any mention of coral, though.)
Of course, off to Ed your query goes, for a proper reply...
love,
THO


A side-question: How did the more conservative (i.e. "no non-elves on Evermeet") sun elves (possibly other variants as well, though I at least suspect the sun elves would have probably had the greatest proportion) react to the presence of several non-elves on Evermeet? Or was it a meeting conducted in secret without anybody aware beyond the parties present at it? Or were there conservative elves who may have been present at the meeting itself?

Or was this actually prior to any "Evermeet is for the elves" viewpoint emerging in Realmslore? (I'm honestly not sure exactly how old the viewpoint is, and whether it was created sometime after the Realms was published or whether it was present in Ed's original notes.)

"It always ends. That's what gives it value." ~Death of the Endless
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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 25 Feb 2012 :  20:21:51  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
Eldacar, Evermeet was Ed's creation, and it was always supposed to be a "refuge" for elves, away from the human- (and orc-, and drow- [[no drow under Evermeet in Ed's original Realms]]) dominated mainland. With a few xenophobic elves dwelling in Evermeet and VERY formidable defenses to detect, intercept, and fight invaders before they reached the island itself (when Jeff Grubb started designing Spelljammer, he and Ed both immediately - - and independently - -reached the same thought: that Evermeet would have a vigilant, always-patrolling defensive aerial fleet).
So (knowing these defenses are in place) in Ed's original Evermeet, a handful of the population might resent the presence of humans or half-elves, but the vast majority of the elves who dwell there who saw a small group of lightly-armed, unarmored humans would assume they were "friendlies," there by invitation, and would not be hostile. Curious, perhaps, but not hostile.
love,
THO
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Blueblade
Senior Scribe

USA
804 Posts

Posted - 25 Feb 2012 :  21:19:36  Show Profile  Visit Blueblade's Homepage Send Blueblade a Private Message
Dear Ed and THO,
Local rumor hints that Ed is writing television episode scripts (again); can Ed share anything about this?
BB
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Penknight
Senior Scribe

USA
536 Posts

Posted - 26 Feb 2012 :  01:26:33  Show Profile Send Penknight a Private Message
quote:
Originally posted by The Hooded One

Hi again, all.
Eldacar, Evermeet was Ed's creation, and it was always supposed to be a "refuge" for elves, away from the human- (and orc-, and drow- [[no drow under Evermeet in Ed's original Realms]]) dominated mainland. With a few xenophobic elves dwelling in Evermeet and VERY formidable defenses to detect, intercept, and fight invaders before they reached the island itself (when Jeff Grubb started designing Spelljammer, he and Ed both immediately - - and independently - -reached the same thought: that Evermeet would have a vigilant, always-patrolling defensive aerial fleet).
So (knowing these defenses are in place) in Ed's original Evermeet, a handful of the population might resent the presence of humans or half-elves, but the vast majority of the elves who dwell there who saw a small group of lightly-armed, unarmored humans would assume they were "friendlies," there by invitation, and would not be hostile. Curious, perhaps, but not hostile.
love,
THO



Ah, I wondered why there would be Underdark and drow near or under Evermeet if the Seldarine helped to make it as it was and is supposed to be. I used it as was written in my campaign, but had the Seldarine seal if off, make sacred, all the territory beneath Evermeet's divinely kissed shores after drow discovered the tunnels there (which I felt they'd have known about before all this, honestly, but whatever). Thank you for this information!

Telethian Phoenix
Pathfinder Reference Document
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