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 Your Favorite Male Necromancer (In All Settings)
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Artemas Entreri
Great Reader

3085 Posts

Posted - 05 Oct 2015 :  21:41:19  Show Profile Send Artemas Entreri a Private Message  Reply with Quote
Originally posted by Thelonius

I think that, if I can choose from any existing setting I'd go for Sandro, from the Heroes of Might and Magic universe. Was the first one I saw the word Necromancer attached to so many years agoo, and I always saw him as the cliché lord of the undead, the black cloack and the skull face...
If I had to go for FR ones, I'd go for Xzar, was the first necromancer I met in the Realms, and loved the Stop touching me!!! comment. Too bad they killed him in Shadows of Amn

I just purchased the first 6 Xeen games from Gog. I love Sandro!

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Gurgle Gobblespit

27 Posts

Posted - 05 Oct 2015 :  23:41:00  Show Profile Send Gurgle Gobblespit a Private Message  Reply with Quote
Moandor was one of the original Lich (necromancer) lords from HOMM, if I recall.
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Senior Scribe

852 Posts

Posted - 14 Jan 2016 :  10:29:29  Show Profile Send LordofBones a Private Message  Reply with Quote
Originally posted by Alystra Illianniis

It's not the POWER of the necro, it's all their darn PETS that makes them so nasty!! I mean, why worry about that pesky adventuring group trying to kill you when you can just keep raising wave after wave of skellies and zombies to whittle them down? Tsk, Ayrik, you underestimate them....

I know that this topic is pretty much dead, but this is a particular pet peeve of mine.

90% of arcane necromancy is not about raising undead. It's a fiction perpetuated by both players and devs. When you go undead for arcane necromancy, you look for quality over quantity, like dragon and hydra skeletons, but arcane necromancy is mainly about SoD and debuffing. The 11th level necromancer can already oneshot dragons with a maximized shivering touch.

It's sort of like how novels and DMs have the idea of the iconic wizard throwing fireballs. Fireball is hilariously suboptimal, even for evokers, and most damage-dealing wizards tend to stick with the orb spells and the various rays.
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