Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 General Forgotten Realms Chat
 realization
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Previous Page | Next Page
Author Previous Topic Topic Next Topic
Page: of 3

ChieftainTwilight
Learned Scribe

171 Posts

Posted - 11 May 2011 :  21:18:15  Show Profile Send ChieftainTwilight a Private Message  Reply with Quote
quote:
Originally posted by Kentinal

quote:
Originally posted by ChieftainTwilight

and I don't see th epoint of a Fighter/Mage/Thief... wy not just Fighter/Thief and pick up a Spellcasting proficiency on the side? he wouldn't level up Caster Level as often, but he'd be an overall better combatant and survivalist, and his Spells would be a like a supplement.



Well 2nd did not work that way, as far as it goes 3rd does not work that way. To spell cast you need to have a spell class level.
There were vast changes from 2nd to 3rd, 1st to 2nd indeed changes as well however not vast.



huh. o.o it said otherwise in the Diablo II for AD&D 2nd Edition book I have... course, they did say it was at the DM's discretion...

so, taking a proficiency for another class at twice the normal cost ins't cannon?

and a heart can only break so many times
and I've been to hell and back so many times
and I've seen folks walk away so many times
but just like anyone else I gotta stand up by myself
and a heart can only break so many times
a heart can only break so many times
Go to Top of Page

Kentinal
Great Reader

4685 Posts

Posted - 11 May 2011 :  21:35:14  Show Profile Send Kentinal a Private Message  Reply with Quote
"Spellcraft: Although this proficiency does not grant the character any spellcasting powers, it does give him familiarity with the different forms and rites of spellcasting. If he observes and overhears someone who is casting a spell, or if he examines the material components used, he can attempt to identify the spell being cast. A proficiency check must be rolled to make a correct identification. Wizard specialists gain a +3 bonus to the check when attempting to identify magic of their own school. Note that since the spellcaster must be observed until the very instant of casting, the spellcraft proficiency does not grant an advantage against combat spells. The proficiency is quite useful, however, for identifying spells that would otherwise have no visible effect.

Those talented in this proficiency also have a chance (equal to ½ of their normal proficiency check) of recognizing magical or magically endowed constructs for what they are.
"

This does not allow spell casting, yes it does take an additional slot if not in class.

The whole section as far as it goes is called optional.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
Go to Top of Page

Thente Thunderspells
Seeker

USA
65 Posts

Posted - 11 May 2011 :  22:10:45  Show Profile Send Thente Thunderspells a Private Message  Reply with Quote
quote:
Originally posted by ChieftainTwilight

quote:
Originally posted by Kentinal

quote:
Originally posted by ChieftainTwilight

and I don't see th epoint of a Fighter/Mage/Thief... wy not just Fighter/Thief and pick up a Spellcasting proficiency on the side? he wouldn't level up Caster Level as often, but he'd be an overall better combatant and survivalist, and his Spells would be a like a supplement.



Well 2nd did not work that way, as far as it goes 3rd does not work that way. To spell cast you need to have a spell class level.
There were vast changes from 2nd to 3rd, 1st to 2nd indeed changes as well however not vast.



huh. o.o it said otherwise in the Diablo II for AD&D 2nd Edition book I have... course, they did say it was at the DM's discretion...

so, taking a proficiency for another class at twice the normal cost ins't cannon?



Nope, to cast spells at all in 2e you need to take the class levels just like in 3.x Canon didn't have any such thing as a Spellcasting Proficiency so you had to be a Fighter/Mage or Ftr/Mage/Thief or just Mage to get any arcane spell casting.

The fool doth think he is wise, but the wise man knows himself to be a fool.
- Shakespeare
Go to Top of Page

Hoondatha
Great Reader

USA
2449 Posts

Posted - 11 May 2011 :  22:40:20  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
quote:
Originally posted by ChieftainTwilight

am I realy the only one here who can roll up a 30th-level 3.5 edition Character in under 10 minutes? o_O; sheesh, I have rolled up as many as a dozen fully statted NPCs complete with background history and motives for an Adventure in all of 20 minutes for th epast 6 years!

meh. maybe I'm just used to it. -.- but it seems quick and easy to me, and I'm talking about unique characters off the top of my head. all I need is that initial inspiration seed and the rest just comes to me.



I wouldn't say only, but I think it's a safe assumption that there are very few people who can do it. 3e is massively more complicated than 2e. Now, a basic stub, even figuring out the feats, I can do pretty quickly. But it's far from a complete character. Working out skills alone takes me more than rolling up a complete 2e character, and I've been playing 3e since it came out. And from the hints Ed's dropped over the years, he has similar issues. It's why he rarely wrote up full stat blocks for his NPC's in 3e game books. Or one of the reasons, at any rate.

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
Go to Top of Page

Hawkins
Great Reader

USA
2131 Posts

Posted - 11 May 2011 :  22:54:29  Show Profile  Visit Hawkins's Homepage Send Hawkins a Private Message  Reply with Quote
My problem with making high-level characters is that our GM encourages min/maxing, and with the number of Pathfinder/3.x books at my finger tips I have a lot of choices.

Errant d20 Designer - My Blog (last updated January 06, 2016)

One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back. --Lewis Carroll, Through the Looking-Glass

"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane

* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer)
* Pathfinder Roleplaying Game Reference Document (PFRPG OGL Rules)
* The Hypertext d20 SRD (3.5 OGL Rules)
* 3.5 D&D Archives

My game design work:
* Heroes of the Jade Oath (PFRPG, conversion; Rite Publishing)
* Compendium Arcanum Volume 1: Cantrips & Orisons (PFRPG, designer; d20pfsrd.com Publishing)
* Compendium Arcanum Volume 2: 1st-Level Spells (PFRPG, designer; d20pfsrd.com Publishing)
* Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)
Go to Top of Page

Thente Thunderspells
Seeker

USA
65 Posts

Posted - 12 May 2011 :  00:04:44  Show Profile Send Thente Thunderspells a Private Message  Reply with Quote
quote:
Originally posted by Hawkins

My problem with making high-level characters is that our GM encourages min/maxing, and with the number of Pathfinder/3.x books at my finger tips I have a lot of choices.


Agreed... I CAN make a level 30 character in 10 minutes too if all I'm pulling from is PHB/DMG/MM1/ELH. If I have options that's where my mind breaks down because then I'm suddenly struck with thousands of permutations to get at a character build.

Really depends on how many books you can pull from for me I guess

The fool doth think he is wise, but the wise man knows himself to be a fool.
- Shakespeare
Go to Top of Page

Lord Karsus
Great Reader

USA
3737 Posts

Posted - 12 May 2011 :  06:05:25  Show Profile Send Lord Karsus a Private Message  Reply with Quote
-Same here. Give me just the basic books, and I can have a high level character all done relatively quickly. Give me all the other books, and it'll take me longer, because I have more to pick and choose from, in terms of classes, spells, skills, feats, weapons, etc. I consider the extra detailability a good thing, though. I don't mind digging through various books for specific spells or feats or PrCs or whatever.

(A Tri-Partite Arcanist Who Has Forgotten More Than Most Will Ever Know)

Elves of Faerūn
Vol I- The Elves of Faerūn
Vol. III- Spells of the Elves
Vol. VI- Mechanical Compendium
Go to Top of Page

ChieftainTwilight
Learned Scribe

171 Posts

Posted - 12 May 2011 :  16:30:58  Show Profile Send ChieftainTwilight a Private Message  Reply with Quote
I can pull from just about anything and have my character done in no time. but mostly it's because I devote alot of attention memorizing options and avoid the min/max models in favour of character theme.

and as for the lack of Spellcasting proficiency, that's upsetting. I was misdirected by the book I have then, cause in it all of the Spellcasting Classes (Amazon, Paladin, Sorcerer and Necromancer) used a Spellcasting proficiency that said they needed to take at every level they take a proficiency or else they pause their Caster Level increase until the next time they pick up said proficiency. it also said that those proficiencies could be attained at extra costby other Classes.

the ones mentioned were Order of the Arrow (Amazon), Order of the Light (Paladin, includes Priest Spells), ... oh...

yeh, you're right, the Sorcerer and Necromancer don't have like that. XP never mind then.

and a heart can only break so many times
and I've been to hell and back so many times
and I've seen folks walk away so many times
but just like anyone else I gotta stand up by myself
and a heart can only break so many times
a heart can only break so many times
Go to Top of Page

Hoondatha
Great Reader

USA
2449 Posts

Posted - 12 May 2011 :  17:25:11  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
I don't know what book you're talking about, to be honest, and I've got pretty much everything TSR ever published in 2e. Paladin spellcasting was level dependent, and built into the paladin progression table in the Player's Handbook. Necromancer is (essentially) the same as the wizard, also in the PHB. Amazon is a kit for the fighter class and has no spellcasting whatsoever, and sorcerer flat-out doesn't exist.

What book are you drawing from?

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
Go to Top of Page

ChieftainTwilight
Learned Scribe

171 Posts

Posted - 12 May 2011 :  21:42:52  Show Profile Send ChieftainTwilight a Private Message  Reply with Quote
Diablo II adaptation for AD&D 2nd edition. o.o

and a heart can only break so many times
and I've been to hell and back so many times
and I've seen folks walk away so many times
but just like anyone else I gotta stand up by myself
and a heart can only break so many times
a heart can only break so many times
Go to Top of Page

Crennen FaerieBane
Master of Realmslore

USA
1378 Posts

Posted - 12 May 2011 :  22:43:43  Show Profile Send Crennen FaerieBane a Private Message  Reply with Quote
quote:
Originally posted by ChieftainTwilight

Diablo II adaptation for AD&D 2nd edition. o.o



Can never be good when Blizzard and D&D combine..

Still rockin' the Fey'ri style.
Go to Top of Page

ChieftainTwilight
Learned Scribe

171 Posts

Posted - 12 May 2011 :  22:54:34  Show Profile Send ChieftainTwilight a Private Message  Reply with Quote
quote:
Originally posted by Crennen FaerieBane

quote:
Originally posted by ChieftainTwilight

Diablo II adaptation for AD&D 2nd edition. o.o



Can never be good when Blizzard and D&D combine..



XD

well, I like it. >w< it's good for taking bits and pieces from. plus, as much as I hate the Gameplay of Word of Warcraft, I'd not mind playing WoW D&D, I love th Setting and Story for it... in fact, I think the WoW Graphic Novel Series is the best thing Blizzard ever did for it!

heh, but I'm getting off topic again...

og wait! XD it's my thread! YEE! ^w^

and a heart can only break so many times
and I've been to hell and back so many times
and I've seen folks walk away so many times
but just like anyone else I gotta stand up by myself
and a heart can only break so many times
a heart can only break so many times
Go to Top of Page

Ayrik
Great Reader

Canada
7969 Posts

Posted - 12 May 2011 :  23:28:49  Show Profile Send Ayrik a Private Message  Reply with Quote
The Diablo and Diablo 2 materials are very interesting and have a few excellent ideas worth continuing. But, in my opinion, they are a poor attempt to duplicate rigidly defined D2 characters within a D&D system and they produce a terribly shallow "campaign setting" which assumes deep familiarity with the D2 game itself. They also seem rather amateur, thin, and low-budget, as if both companies involved were overly careful about each others' IPs and just didn't communicate productively. Characters, items, and spells created within this system are technically interchangeable with those from any other D&D setting - but IMO they would be unworkable under-/over-powered gamebreakers in many ways.

In short - these products seemed like failed experiments, they had a lot of potential but are a bit of an insult to both of the games from which they derive.

[/Ayrik]
Go to Top of Page

ChieftainTwilight
Learned Scribe

171 Posts

Posted - 12 May 2011 :  23:40:16  Show Profile Send ChieftainTwilight a Private Message  Reply with Quote
still a great wellspring for "pick-and-choose" DMing. :)

and a heart can only break so many times
and I've been to hell and back so many times
and I've seen folks walk away so many times
but just like anyone else I gotta stand up by myself
and a heart can only break so many times
a heart can only break so many times
Go to Top of Page

ranger_of_the_unicorn_run
Learned Scribe

USA
292 Posts

Posted - 20 May 2011 :  18:16:12  Show Profile Send ranger_of_the_unicorn_run a Private Message  Reply with Quote
3rd edition is definitely more complicated, but I'm pretty used to it. Though that might have something to do with the fact that I picked it up when I was 10.

I like both 2nd and 3rd edition. I think that 2e tends to have a bit more fluff in their books, while 3e allows a lot of customization of characters in the crunch. I usually play 3e and add in 2e fluff, though I've played some very enjoyable 2e games. I do prefer 3e somewhat, though, because character creation is my second favorite part of the game, after the role playing. While a lot of that is background details, there is a bit more flexibility in what kind of character you can create in 3e. The one thing that really bugged me in 2e was the racial restriction of classes. I wanted to play an elven druid, gosh darn it, and I couldn't do that in 2e!
Go to Top of Page

Tyranthraxus
Senior Scribe

Netherlands
423 Posts

Posted - 20 May 2011 :  18:50:19  Show Profile  Visit Tyranthraxus's Homepage Send Tyranthraxus a Private Message  Reply with Quote
quote:
Originally posted by ranger_of_the_unicorn_run
<snip> The one thing that really bugged me in 2e was the racial restriction of classes. I wanted to play an elven druid, gosh darn it, and I couldn't do that in 2e!



That's something I can live with but it can easily house ruled. The only thing bothering me is the level restrictions on demi-humans.

After playing 4E for the last 2 years, I'm thinking of going back to 2E or even BD&D.
Go to Top of Page

Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 22 May 2011 :  18:27:17  Show Profile Send Markustay a Private Message  Reply with Quote
Just found this thread.

I'd have to agree with CT's assessment: each iteration of D&D moved the game further from Roleplay and closer to Rollplay. I liked 3e, but I think that path was the outward limit of 'breaking it all down' that the rules should have tread upon - beyond that it just seems kinda hollow.

And yes, I understand FULLY that you can still heavily roleplay with 4e; I DM'd everything from Tunnels & Trolls to Chivalry & Sorcery (simplest to most complex), and RPing depends more upon the group then the rules. I understand that completely.

BUT, when rules are very 'loose' and you don't even have rules for most things, then the DM has to 'wing it' most of the time, and that's when you get into some serious (and FUN!) Roleplay sessions (IMHO). One of the funnest sessions I ever ran was with T&T, and those rules are hellishly minimalistic.

The extremely mechanical nature of 4e's combat model just seems to suck a lot of the mystery out of the game, and by extension, the fun. Mind you, I haven't played with the 4e rules, only read them, and I am FAR from familiar with them, so I am not the best judge of them. Obviously plenty of people are having fun with them (although at lower percentages then previous editions). A lot can account for that - they are trying to tap into a market dominated by eye-candy VG's.

BTW, I did play the SW minis game, and enjoyed it, despite the total lack of RP. I also played (for the first time) Zombies! the other night, and had a heluva lot of fun - sometimes all you want to do is kill stuff.

And we still managed to add in a tiny element of RP anyway, which was purely for fun and had nothing to do with rules (we made-up back-stories as we went along).

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 22 May 2011 18:36:07
Go to Top of Page

Lord Karsus
Great Reader

USA
3737 Posts

Posted - 22 May 2011 :  23:29:26  Show Profile Send Lord Karsus a Private Message  Reply with Quote
quote:
Originally posted by Tyranthraxus

That's something I can live with but it can easily house ruled. The only thing bothering me is the level restrictions on demi-humans.


-Not Level caps, but Magic caps are something I've instituted in my own D&D setting. Human magicians can't go past 15th Level magician progression. Most other things, past 10th. Dwarves can't use magic, period.

(A Tri-Partite Arcanist Who Has Forgotten More Than Most Will Ever Know)

Elves of Faerūn
Vol I- The Elves of Faerūn
Vol. III- Spells of the Elves
Vol. VI- Mechanical Compendium
Go to Top of Page

ChieftainTwilight
Learned Scribe

171 Posts

Posted - 23 May 2011 :  18:29:13  Show Profile Send ChieftainTwilight a Private Message  Reply with Quote
I've actually joined an ongoing 4th edition game recently. it turns out it is actually very fun for those who like the high-action and excitement but arn't sticklers for realism.

so it's not bad... just not able to satisfy other gaming needs of mine. I think I will consider it a different gme altogether.

and a heart can only break so many times
and I've been to hell and back so many times
and I've seen folks walk away so many times
but just like anyone else I gotta stand up by myself
and a heart can only break so many times
a heart can only break so many times
Go to Top of Page

Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 23 May 2011 :  19:18:52  Show Profile Send Markustay a Private Message  Reply with Quote
I never said it was bad. I cited both the SW minis and Zombies games as examples of fun romps with no RPing involved. The 4e rules are somewhere between, me thinks. The RP elements are added by the group, rather then by the rules, and there is nothing wrong with that.

I just think that the less rules you have, the more you have to rely on the story-teller mode for gaming. PURE Story-teller is NOT my cup of tea, so equal amounts of crunch and fluff work for me... but everyone is different.

I never used level caps - I had other ways of controlling demi-human dominance in my early D&D games (prejudice being one of them). I also insisted upon patrons, trainers, Sages, and apprenticeships after a certain point in ALL classes; you can only learn so much on your own. Later, I stopped doing this, but no campaign I ran in 3e ever advanced enough for it to become an issue.

I still like Kits from 2e, but some of them were over-powered. I like it when they simply add some sort of starter benefit, and not something that helps a character throughout their careers. In 3e I boiled-down a few kits into background feats, which worked well (everyone got a FREE background Feat, along with the usual feat AND a racial Feat). Personally, I think a 3-tiered feat system could have easily replaced PrCs altogether. If I ever run another game, I may borrow from 4e's model (the 3 tiers of play) and have organization-Feats available at higher levels (stuff like Red Wizard, or Purple Dragon) - I've always been a big fan of path-based systems, and using 3e's feats (with prerequisites) could form a good base for a very dynamic system of skill-trees. Of course, as it is with CCG's, the more you layer a system with 'exceptions', the more errata you need because of unforeseen combinations (which 3e suffered from toward the end of its run).

In 2e I simply started people out at lev3 (I hate those low-powered early sessions - they are no fun for anyone) to give that same boost.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 23 May 2011 19:19:56
Go to Top of Page

Lord Karsus
Great Reader

USA
3737 Posts

Posted - 23 May 2011 :  19:38:45  Show Profile Send Lord Karsus a Private Message  Reply with Quote
quote:
Originally posted by Markustay

I just think that the less rules you have, the more you have to rely on the story-teller mode for gaming. PURE Story-teller is NOT my cup of tea, so equal amounts of crunch and fluff work for me... but everyone is different.


-Eh, I don't think that's necessarily true. I play only using 3e (3.5e, whatever), and 3e is generally cited as being very mechanically-oriented, and all of that. I'd like to think that my games are generally story-driven moreso than mechanically-oriented. I use the 3e rules as I know them (which, I've found out, is very incorrect, in many cases), and there's plenty of dice rolling and such, but...

quote:
Originally posted by Markustay

In 2e I simply started people out at lev3 (I hate those low-powered early sessions - they are no fun for anyone) to give that same boost.



-I do that in my game(s, when the plural was applicable). Level 1 is boring, and Level 2 almost as.

(A Tri-Partite Arcanist Who Has Forgotten More Than Most Will Ever Know)

Elves of Faerūn
Vol I- The Elves of Faerūn
Vol. III- Spells of the Elves
Vol. VI- Mechanical Compendium
Go to Top of Page

Alystra Illianniis
Great Reader

USA
3750 Posts

Posted - 23 May 2011 :  19:40:42  Show Profile Send Alystra Illianniis a Private Message  Reply with Quote
You know, I never used level OR class restrictions in my 2nd ed games, and never had a problem. The reason? Because when all is said and done, those elf or dwarf adventurers are still roaming the world long after their human companions have retired/died/whatever, but they get in most of their adventuring experience AT THE SAME TIME as those humans and others. So it evens out in the end. If your campaign only takes a few years of game-time, why is the elf in the party so slow to level? He shouldn't be, as he is going through the exact same experiences as the gnome or the human- or even a kobold, if the DM allows it. So I threw that rule right out the window- along with the one about elves or such not being druids or paladins. Really? Why the heck not? Seems to me that elves make better cruids anyway- they're closer to nature than most humans. And a dwarf could just as easily be a paladin to a human god (or any deity, for that matter) who has them as a human could- he'd just be seen as a little odd by his fellow paladins. Or maybe respected that much more for choosing the path over that of his kin. 'Tis the reason I created my gold half-dragon/elf bard/paladin Palaxendor. He was unique for the time, as he pretty much broke all the (then) rules, but was great fun to play, and still maintained the purity, flavor, and fun of his clas(es)! (He was a bard first, then became a knight to help protect his twin sister after a nasty run-in with some human bandits. They made their living as traveling musicians, but he became devoted to his faith after that incident.)

The Goddess is alive, and magic is afoot.

"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491

"You idiots! You've captured their STUNT doubles!" -Spaceballs

Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469

My stories:
http://z3.invisionfree.com/Mickeys_Comic_Tavern/index.php?showforum=188

Lothir, courtesy of Sylinde (Deviant Art)/Luaxena (Chosen of Eilistraee)
http://sylinde.deviantart.com/#/d2z6e4u
Go to Top of Page

Lord Karsus
Great Reader

USA
3737 Posts

Posted - 23 May 2011 :  19:47:43  Show Profile Send Lord Karsus a Private Message  Reply with Quote
-What was the point of class level restrictions in 2e, anyway? Game balance doesn't really seem to justify it too much, from what little I know of those rules (it's not like the PC Elf race was "broken" or anything).

(A Tri-Partite Arcanist Who Has Forgotten More Than Most Will Ever Know)

Elves of Faerūn
Vol I- The Elves of Faerūn
Vol. III- Spells of the Elves
Vol. VI- Mechanical Compendium
Go to Top of Page

Alystra Illianniis
Great Reader

USA
3750 Posts

Posted - 23 May 2011 :  19:56:30  Show Profile Send Alystra Illianniis a Private Message  Reply with Quote
I never quite understood that, either, to be honest. One reason why I threw it out. Made no sense to me.

The Goddess is alive, and magic is afoot.

"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491

"You idiots! You've captured their STUNT doubles!" -Spaceballs

Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469

My stories:
http://z3.invisionfree.com/Mickeys_Comic_Tavern/index.php?showforum=188

Lothir, courtesy of Sylinde (Deviant Art)/Luaxena (Chosen of Eilistraee)
http://sylinde.deviantart.com/#/d2z6e4u
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
36779 Posts

Posted - 23 May 2011 :  20:39:36  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Lord Karsus

-What was the point of class level restrictions in 2e, anyway? Game balance doesn't really seem to justify it too much, from what little I know of those rules (it's not like the PC Elf race was "broken" or anything).



The point was to keep humans dominant. The only thing humans had on any of the other races was the unlimited level advancement and ability to take any class. They had no other bonuses or racial abilities at all.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

Alystra Illianniis
Great Reader

USA
3750 Posts

Posted - 23 May 2011 :  21:13:50  Show Profile Send Alystra Illianniis a Private Message  Reply with Quote
To me, that never seemed to matter. Most other races had to wait so long to even become adults that the humans would just outbreed them anyway. Seems pretty "dominant" to me....

The Goddess is alive, and magic is afoot.

"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491

"You idiots! You've captured their STUNT doubles!" -Spaceballs

Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469

My stories:
http://z3.invisionfree.com/Mickeys_Comic_Tavern/index.php?showforum=188

Lothir, courtesy of Sylinde (Deviant Art)/Luaxena (Chosen of Eilistraee)
http://sylinde.deviantart.com/#/d2z6e4u
Go to Top of Page

Lord Karsus
Great Reader

USA
3737 Posts

Posted - 23 May 2011 :  22:09:51  Show Profile Send Lord Karsus a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

The point was to keep humans dominant. The only thing humans had on any of the other races was the unlimited level advancement and ability to take any class. They had no other bonuses or racial abilities at all.



-Why, in game design, would you purposefully try/want to keep 'Human' as the dominant PC race?

(A Tri-Partite Arcanist Who Has Forgotten More Than Most Will Ever Know)

Elves of Faerūn
Vol I- The Elves of Faerūn
Vol. III- Spells of the Elves
Vol. VI- Mechanical Compendium
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
36779 Posts

Posted - 23 May 2011 :  23:02:36  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Lord Karsus

quote:
Originally posted by Wooly Rupert

The point was to keep humans dominant. The only thing humans had on any of the other races was the unlimited level advancement and ability to take any class. They had no other bonuses or racial abilities at all.



-Why, in game design, would you purposefully try/want to keep 'Human' as the dominant PC race?



Because almost all fantasy settings have humans as the dominant race. Not necessarily the best at any one thing, but the most populous civilized race. By giving them the advantage as adventurers, you ensure that people will want to play humans. If humans had no advantages at all, then who would want to play them?

I'm not saying I agree with how it was implemented -- I think 3.x did a much better job at that. I'm just saying I understand the logic.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!

Edited by - Wooly Rupert on 23 May 2011 23:03:50
Go to Top of Page

Lord Karsus
Great Reader

USA
3737 Posts

Posted - 23 May 2011 :  23:08:08  Show Profile Send Lord Karsus a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

Because almost all fantasy settings have humans as the dominant race. Not necessarily the best at any one thing, but the most populous civilized race. By giving them the advantage as adventurers, you ensure that people will want to play humans. If humans had no advantages at all, then who would want to play them?

I'm not saying I agree with how it was implemented -- I think 3.x did a much better job at that. I'm just saying I understand the logic.



-That's what I figured at first. I don't like it, since we're dealing with abstract rules, sans setting. Looks like the rules were designed too much with setting in hand, it seems.

(A Tri-Partite Arcanist Who Has Forgotten More Than Most Will Ever Know)

Elves of Faerūn
Vol I- The Elves of Faerūn
Vol. III- Spells of the Elves
Vol. VI- Mechanical Compendium
Go to Top of Page

Faraer
Great Reader

3308 Posts

Posted - 26 May 2011 :  00:31:06  Show Profile  Visit Faraer's Homepage Send Faraer a Private Message  Reply with Quote
Gary made D&D to resemble, chiefly, the books that inspired him, largely mid-twentieth-century swords and sorcery and weird fantasy, in which humans were in the centre and nonhumans in the periphery if present at all. It would have been a different game altogether if he'd tried to create a settingless game equally suitable for all conceivable kinds of heroic fantasy.
Go to Top of Page
Page: of 3 Previous Topic Topic Next Topic  
Previous Page | Next Page
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2024 Candlekeep.com Go To Top Of Page
Snitz Forums 2000