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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 24 Mar 2011 :  18:54:23  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Why thank you, kind god! Not that I'm counting, mind you . . .
Yes, Ed's ENDLESS STAIR D&D Known World (later Mystara) module did contain the concept that got developed into Celestial Stairways for the Avatar/Time of Troubles lore.
Ed will have to give you a proper answer, but as far as I can recall from many discussions over the years, each Celestial Stair is separate from all others, and leads to a specific destination (or not, if damaged), not to any sort of common nexus...though the destinations some stairs reach are usually connected to other planes, etc.
No, there's no map of them that mortals know of, and their very invisible-to-most nature makes them mysterious and little known (except in legend).
Here's the thing: they vary. In visibility/perception by "ordinary" mortals, in guardian creatures or magics or lack of same, in destination - - and (wildly) in how they were affected by the Spellplague. (Detailed information on THAT I strongly suspect will be left mainly to individual DMs to tinker for their own campaigns.)
However, Ed may well say diferently, or elaborate. When he can, of course...
love,
THO
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Azuth
Senior Scribe

USA
402 Posts

Posted - 25 Mar 2011 :  03:28:06  Show Profile  Visit Azuth's Homepage Send Azuth a Private Message

My dear Lady, if you weren't already one of the Chosen of someone far more powerful than am I, trust me that you'd be one of my own. Of course, to follow the tenets of this scroll, I add an additional question to Ed to clarify a question derived from yet another scroll:

Is Dendar an official part of Ed's Realms, and as a vein on that, do deities and/or the shades of their worshippers dream? Dendar comments on not releasing Cyric's nightmares in Prince of Lies and it's not clear if she's referring to his mortal dreams, or diving ones. Also, what type of entity would encompass Dendar if she can hold the dreams of a god (assuming it to be so) but isn't a deity herself?

My many thanks to your tireless efforts.

My ensorcelled regards,

Azuth, the First Magister
Lord of All Spells

The greatest expression of creativity is through Art.
Offense can never be given, only taken.
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gomez
Learned Scribe

Netherlands
254 Posts

Posted - 25 Mar 2011 :  06:11:25  Show Profile  Visit gomez's Homepage Send gomez a Private Message
quote:
Originally posted by The Hooded One

The Knights gave themselves their title, to signify their dedication to guarding Myth Drannor (from rapacious plunderers from Zhentil Keep, Sembia, Hillsfar, and even Red Wizards and Cult of the Dragon agents, not to mention various mercenary adventurer bands) until the elves returned.


That's a bit different from Swords of Eveningstar, where the Knights seem to pick their title at random (after Filfaeril suggested 'Shadowdale' but was told that wasn't possible as it wasn't Cormyrean land nor a place of legend).
I assume Ed skipped some stuff here and there.

Gomez
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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 25 Mar 2011 :  06:29:23  Show Profile Send Kajehase a Private Message
I seem to recall someone saying that if the books had tried to cover the full campaign they'd make The Wheel of Time look short.

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett
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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 25 Mar 2011 :  15:20:20  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
gomez, you assume correctly.
Kajehase, you are SO right.
In Ed's "home" Realms campaign, the Swords spent months exploring the Haunted Halls. dealing with Maglor and other undercover agents in Eveningstar, living and interacting with the folks of Eveningstar and its temple to Lathander, and fighting with Whisper (and eventually scouring out Whisper's Crypt). There were side-treks down into Waymoot, Dhedluk, and into the King's Forest, quite a bit of wandering around the Stonelands, and even some forays into Suzail, Arabel, and (later) Marsember.
And that's just a scant "highlights" summary of the adventuring activity. All of our characters had real lives with "part time day jobs," and became increasingly aware of the intrigues upon family feuds upon local skullduggery going on all around us, not just by dramatic incidents like Florin's rescue of King Azoun on the forest road, but by eavesdropping at revels and outside nobles' hunting lodges and listening to everyday gossip.
To players who often want to face monsters with their blades drawn, this might seem VERY slow-paced, but to us (we all love role-playing, the soap opera-ish trying to "read" the truth of what this or that NPC says or does, what their motives are in dealing with known adventurers [are they trying to manipulate us? if so, into doing what? why?], the negotiations of everyday business and of buying homes and managing our coins, keeping on the good side of local War Wizards and King's Lords, and so on) it was fascinating, the meat and drink of why we assembled to spend hours on end with Ed once a week.
The result was a palpable realism, in which even "lowly" NPCs MATTER, as friends or foes or just the local eccentrics, so what happens to them has a deep emotional impact on the players of PCs.
Yes, fiction concentrates on royalty and important events and powerful villains and heroes - - but in Ed's hands, as a DM operating over time (not in a four-hour charity event), the Realms is gripping at the mundane level, when not a PC has attained 3rd level yet. The Knights novels tell and set "published Realms canon," because they just couldn't tell "the real story" in the wordcount constraints of WotC novels.
I would LOVE to see a sequence of, say, 40 fat hardcover novels (the size of some of Jordan's mid-range Wheel of Time tomes) telling the Knights' exploits WITH all of the subplots and intrigues swirling around the characters (the sort Ed gives the tiniest hint of, with his Alusair scenes in the Knights trilogy). I know Ed could make it as compelling as the Wheel books, and the result would give all scribes here rich, deep Realmslore to mine.
Yet I know this is never going to happen. (For one thing, the nature of this sort of gaming-driven shared world doesn't allow it.)
Part of me mourns the decisions that prevented, from the outset, an ongoing sequence of novels by Ed being the "backbone" of the published Realms, with the novels by everyone else and the game sourcebooks all flowing from Ed's central tale. It would have been a splendid way to explore the Realms.
It still could be, though I think the time has passed and the published Realms has traveled too far down other roads.
But yes, gomez and Kajehase, as one who roleplayed through the same time period in the careers of the Knights as covered in Ed's trilogy, I can emphasize that the published trilogy is the "shallow highlights only, plus changes to make this connect-the-dots trail actually still reach all of the dots, after so much has been cut out" version of the "real" unfolding lives of the Knights and those interacting most closely with them.
Sigh.
For me, though, it makes the Knights trilogy "fun fiction" books, the Realms equivalent of "what some dolt in another world imagines our lives are like - - some dolt who 'gets' our characters perfectly and witnessed some scenes in our lives and reported them perfectly, that is."
love,
THO
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Barastir
Master of Realmslore

Brazil
1393 Posts

Posted - 25 Mar 2011 :  18:16:32  Show Profile  Click to see Barastir's MSN Messenger address Send Barastir a Private Message
Fantastic, Hooded Lady!

I can (barely) imagine, since I have a campaign running for (only) some 14 years and I'd have lots of work if I dared to try writing it all of their adventures in but one book.

"Goodness is not a natural state, but must be
fought for to be attained and maintained.
Lead by example.
Let your deeds speak your intentions.
Goodness radiated from the heart."

The Paladin's Virtues, excerpt from the "Quentin's Monograph"
(by Ed Greenwood)
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Portella
Learned Scribe

United Kingdom
239 Posts

Posted - 26 Mar 2011 :  13:00:01  Show Profile  Visit Portella's Homepage Send Portella a Private Message
I want to be Ed's apprentice.... His adventures seem great he should do a how to dm the ed way book I definately buy that book. Btw if he does want to lol I give him all rights for this idea.

Purple you say?!

Twitter ramblings...
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Faraer
Great Reader

3291 Posts

Posted - 26 Mar 2011 :  23:44:40  Show Profile  Visit Faraer's Homepage Send Faraer a Private Message
The beginnings of that book surfaced as Ed's early Dragon articles, which used the Realms in examples. As I've said, I think the Old Grey Box goes hand in hand with those pieces and makes less sense without them. When the setting was published and took off, the world itself went front-and-centre in his articles, and ever since we got much Realmslore and much less advice on what to do with it. In retrospect I think this was non-ideal, not because lots of people didn't do worthwhile things with it on their own, but because it led to confusion and because Ed's way of DMing/worldbuilding -- hard to disentangle them, I think -- is valuable, somewhat non-obvious, and worth passing on in gathered depth.

Well, there's a publisher called Goodman Games . . .

Don'tcha think, Lady?
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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 27 Mar 2011 :  02:36:48  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
A publisher who fell silent after their announcement of Ed's involvement, shed at least one game designer, and failed to show up at GenCon at all . . . ominous signs that suggest to me, at least, that the line of books they planned is dead or at least sleeping in stasis. Sigh.
love,
THO
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Aryalómë
Senior Scribe

USA
666 Posts

Posted - 27 Mar 2011 :  17:30:02  Show Profile Send Aryalómë a Private Message
Lady THO:
What kind of Faeries did Ed have in his true Realms? Are there a lot more so that we may add types and races so we really wouldn't be going against the lore per se? Could he detail Faerie at all for us or is it NDA?
One more thing: There are beanighes in the Realms, yes? (beanighe is the gaelic spelling for banshee). They would have the fey origin or be fey wouldn't they?
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Ayrik
Great Reader

Canada
6139 Posts

Posted - 27 Mar 2011 :  17:54:12  Show Profile Send Ayrik a Private Message
D&D Banshees are semi-incorporeal undead, somewhat similar to spirits, ghosts, and phantoms. They are almost always female, in past lore they were always elven (or perhaps even half-elven or fey) though more recent lore doesn't seem to define this requirement, ie: they apparently might now be of any race. There are a number of Banshee variants and subtypes, most of these are unique (such as Syluné Silverhand, now a type of ghost/spirit known as "Spectral Harpist"). In short: they used to be a sort of undead fey, but newer definitions have broadened to include non-fey.

Eat lots of garlic - it keeps the elves and vampires away.
Don't stick your sword into dragons, you just don't know where they've been.
Avoid stepping on halflings. They stick to your boots, will smell awful, and are impossible to scrape off.
Ah, of course. Never play leapfrog with a unicorn.
[/Ayrik]
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althen artren
Senior Scribe

USA
777 Posts

Posted - 28 Mar 2011 :  00:11:17  Show Profile Send althen artren a Private Message
Oh great writer of the Realms, I bring more
meat and drink for ye.

I was wondering if you have any notes on gemstones
and their affinity or lack thereof with psionics,
similar to what is posted in the VGtATM for gemstones
and magic?
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Markustay
Realms Explorer extraordinaire

USA
13092 Posts

Posted - 29 Mar 2011 :  20:55:01  Show Profile Send Markustay a Private Message
I'm really trying to work some difficult concepts out in my own setting, which I am hoping will be similar to Ed's own Realms magic-wise. I keep running into one major snafu, and I think Ed may have already solved it for his world.

Light.

I note he uses the word 'Radiant/Radiance' a LOT when describing certain types of inherent magic in things, and I think I have some of that worked-out, but then I run into the whole 'moon thing' (Selune/Hacate/etc being the 'keeper of mysteries', ie., Magick). Every time I keep thinking its all inter-related, I realize moonlight is only available at night, when magic is strongest, yet clerical magic (most of which is Radiant in nature) is based upon solar light, or 'daytime'. The assumption could be made (in Judaeo-Christian kind of way) that 'day' (light, warmth, etc) signifies divine Energy, and that Night (darkness, cold, etc) signifies 'Black Magic' - that sort not deriving from 'god'(s).

But the Moon shines through the darkness and breaks-up the night. It is neither radiant nor dark - it is in a twilight state. Is this why he has Mystra/Shar/Selune ? Is there really three different energies involved? Or is the moonlight just a diffused version of Radiant light? (as it is in the RW)

Is there anything about this he would like to share? Am I getting near the 'deeper truths' of the subtle difference between 'Blue Fire' and 'Silver Fire'? (Or worse, near the dreaded NDA-monster!)

quote:
Originally posted by tradwitch1313

Lady THO:
What kind of Faeries did Ed have in his true Realms? Are there a lot more so that we may add types and races so we really wouldn't be going against the lore per se? Could he detail Faerie at all for us or is it NDA?
I asked an almost identical question not all that long ago (although it may have been at the tail-end of last year).

When asking these sorts of questions, it is sometimes best to couch them in terms of "How did these things work in YOUR Home-Realms game, Ed?"

That way, so long as he hasn't sent that specific information off to TSR/WotC already at some time in the past, it also isn't hampered by NDAs.

Which is why I asked him if his original Realms had any unique types of Fey.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Azuth
Senior Scribe

USA
402 Posts

Posted - 30 Mar 2011 :  00:15:45  Show Profile  Visit Azuth's Homepage Send Azuth a Private Message
quote:
Originally posted by Markustay

I'm really trying to work some difficult concepts out in my own setting, which I am hoping will be similar to Ed's own Realms magic-wise. I keep running into one major snafu, and I think Ed may have already solved it for his world.

Light.

I note he uses the word 'Radiant/Radiance' a LOT when describing certain types of inherent magic in things, and I think I have some of that worked-out, but then I run into the whole 'moon thing' (Selune/Hacate/etc being the 'keeper of mysteries', ie., Magick). Every time I keep thinking its all inter-related, I realize moonlight is only available at night, when magic is strongest, yet clerical magic (most of which is Radiant in nature) is based upon solar light, or 'daytime'. The assumption could be made (in Judaeo-Christian kind of way) that 'day' (light, warmth, etc) signifies divine Energy, and that Night (darkness, cold, etc) signifies 'Black Magic' - that sort not deriving from 'god'(s).

But the Moon shines through the darkness and breaks-up the night. It is neither radiant nor dark - it is in a twilight state. Is this why he has Mystra/Shar/Selune ? Is there really three different energies involved? Or is the moonlight just a diffused version of Radiant light? (as it is in the RW)

Is there anything about this he would like to share? Am I getting near the 'deeper truths' of the subtle difference between 'Blue Fire' and 'Silver Fire'? (Or worse, near the dreaded NDA-monster!)

quote:
Originally posted by tradwitch1313

Lady THO:
What kind of Faeries did Ed have in his true Realms? Are there a lot more so that we may add types and races so we really wouldn't be going against the lore per se? Could he detail Faerie at all for us or is it NDA?
I asked an almost identical question not all that long ago (although it may have been at the tail-end of last year).

When asking these sorts of questions, it is sometimes best to couch them in terms of "How did these things work in YOUR Home-Realms game, Ed?"

That way, so long as he hasn't sent that specific information off to TSR/WotC already at some time in the past, it also isn't hampered by NDAs.

Which is why I asked him if his original Realms had any unique types of Fey.




I'll be rude and just tack onto this question with the following: do Selûne's tears have any impact on magic or lyncanthropy, or are they just a really cool idea and nothing more?

Azuth, the First Magister
Lord of All Spells

The greatest expression of creativity is through Art.
Offense can never be given, only taken.
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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 30 Mar 2011 :  04:34:36  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi, all.
Azuth, the Tears of Selune have a variety of strong effects on magic (and affect lycanthropy, too), but some are NDA'd, some are awaiting novel publication and presumably NDA'd, and the rest are for Ed to reveal.
And yes, the Tears are Ed's creation, AND a cool idea.
love,
THO
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Azuth
Senior Scribe

USA
402 Posts

Posted - 30 Mar 2011 :  04:42:32  Show Profile  Visit Azuth's Homepage Send Azuth a Private Message
quote:
Originally posted by The Hooded One

Hi, all.
Azuth, the Tears of Selune have a variety of strong effects on magic (and affect lycanthropy, too), but some are NDA'd, some are awaiting novel publication and presumably NDA'd, and the rest are for Ed to reveal.
And yes, the Tears are Ed's creation, AND a cool idea.
love,
THO



Fair lady, could you ask Ed the price I must pay to make you one of my own Chosen? As always, your responses leave me yearning for more work of our great Ed to be published and released. My thanks for thy contributions to Art.

Azuth, the First Magister
Lord of All Spells

The greatest expression of creativity is through Art.
Offense can never be given, only taken.
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Eltheron
Senior Scribe

724 Posts

Posted - 30 Mar 2011 :  17:23:46  Show Profile Send Eltheron a Private Message
I have a couple of (perhaps bizarre) questions for Lady THO and Ed: in the Realms, are there herbal or magical means of slowing/controlling menses?

Also, are there any herbal or magical means of preventing pregnancy?

Seems like something that talented female wizards might come up with, just for practicality, so I'm imagining that there are. But would these be expensive? Poorer folk might have to rely on herbal preparations, unless the magical means are widely known and inexpensive.

"The very best possible post-fourteenth-century Realms lets down those who love the specific, detailed social, political and magical situation, with its thousands of characters, developed over forty years, and want to learn more about it; and those who'd be open to a new one with equal depth, which there just isn't time to re-produce; and those repelled, some past the point of no return, by the bad-taste-and-plausibility gap of things done to the world when its guardianship was less careful."
--Faraer
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Blueblade
Senior Scribe

USA
804 Posts

Posted - 30 Mar 2011 :  17:55:00  Show Profile  Visit Blueblade's Homepage Send Blueblade a Private Message
There are, because this topic has been discussed before here in this thread (in earlier years). I'm travelling right now and using a crappy public library terminal to access the Keep, but perhaps Sage or others with strong search-fu can retrieve the years and pages of the relevant menses/herbals/spells Ed replies.
BB
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Azuth
Senior Scribe

USA
402 Posts

Posted - 30 Mar 2011 :  18:16:00  Show Profile  Visit Azuth's Homepage Send Azuth a Private Message

This link? There are three years of "Ed" questions that cover birth control somewhere on the scroll, but I don't have time now to search through 200 pages to find the specific posts.

Azuth, the First Magister
Lord of All Spells

The greatest expression of creativity is through Art.
Offense can never be given, only taken.

Edited by - Azuth on 30 Mar 2011 18:22:10
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Ayrik
Great Reader

Canada
6139 Posts

Posted - 30 Mar 2011 :  19:23:47  Show Profile Send Ayrik a Private Message
I have some quick and easy questions (or more correctly, the need for some quick and easy answers) about Realmspace. I've scanned my Realms and spelljammer lore to no avail.

  • Our sun's official name is "Sol" (a word with mythological roots and an ancient and complex etymology). Is there a similar astronomical name for the sun of the Realms? I'm thinking erudites wouldn't simply call it "the sun", nor use some clumsy term like "Lathander's Chariot", "Ra's Orb", etc.

  • About Abeir ... does it have a moon like Selûne, does it have Tears in the sky as well?

  • More about little known Abeir ... do portals and gates which have been transposed from Toril to Abeir still function?

  • Eat lots of garlic - it keeps the elves and vampires away.
    Don't stick your sword into dragons, you just don't know where they've been.
    Avoid stepping on halflings. They stick to your boots, will smell awful, and are impossible to scrape off.
    Ah, of course. Never play leapfrog with a unicorn.
    [/Ayrik]
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    The Hooded One
    Lady Herald of Realmslore

    5036 Posts

    Posted - 30 Mar 2011 :  19:27:16  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
    Hi, Arik. I seem to recall Ed describing Abeir as having multiple moons. Over to him for a proper response to your queries, of course.
    love,
    THO
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    Markustay
    Realms Explorer extraordinaire

    USA
    13092 Posts

    Posted - 30 Mar 2011 :  19:50:57  Show Profile Send Markustay a Private Message
    The tears were 'leftovers' from the War of Light & Darkness, weren'y they? They were part of something else? And a lot of them have fallen over the years...

    They are called 'Selune's Tears' not because they are 'of her', but rather, represent 'that which she has lost'.

    Am I getting warm?

    Aside from that, I had no-idea that they held any sort of power over Torillian magic (and Lycanthropy) - VERY interesting.

    _______________________________________.____________________________________

    I had assumed that Abeir floated in a psuedo-plane within Realmspace itself, with it's plain silver sky (similar to the Astral). Basically just a piece of space sealed-off from the rest (and I say psuedo-plane, rather then demi-plane, because its more like a wedge of space that is 'stuck' between the prime and the astral, rather then a 'true plane'). At least, thats how I thought it all worked out. I am surprised to find it had enough 'space' of it's own to have satellites - I find myself reluctantly intrigued here.

    "I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


    Edited by - Markustay on 30 Mar 2011 19:53:09
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    The Hooded One
    Lady Herald of Realmslore

    5036 Posts

    Posted - 30 Mar 2011 :  19:56:45  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
    Hi again, all. Yesterday Markustay posted this: “I’m really trying to work some difficult concepts out in my own setting, which I am hoping will be similar to Ed's own Realms magic-wise. I keep running into one major snafu, and I think Ed may have already solved it for his world.

    Light.

    I note he uses the word 'Radiant/Radiance' a LOT when describing certain types of inherent magic in things, and I think I have some of that worked-out, but then I run into the whole 'moon thing' (Selune/Hacate/etc being the 'keeper of mysteries', ie., Magick). Every time I keep thinking its all inter-related, I realize moonlight is only available at night, when magic is strongest, yet clerical magic (most of which is Radiant in nature) is based upon solar light, or 'daytime'. The assumption could be made (in Judaeo-Christian kind of way) that 'day' (light, warmth, etc) signifies divine Energy, and that Night (darkness, cold, etc) signifies 'Black Magic' - that sort not deriving from 'god'(s).

    But the Moon shines through the darkness and breaks-up the night. It is neither radiant nor dark - it is in a twilight state. Is this why he has Mystra/Shar/Selune ? Is there really three different energies involved? Or is the moonlight just a diffused version of Radiant light? (as it is in the RW)

    Is there anything about this he would like to share? Am I getting near the 'deeper truths' of the subtle difference between 'Blue Fire' and 'Silver Fire'? (Or worse, near the dreaded NDA-monster!)”
    Ed replies:



    Markustay, I’ll try to skate around the everpresent NDAs and share what I can.
    Okay. Light comes from energy, either unleashed or “ready” (as in, awake but not necessarily activated yet magic).
    When that magic is the distilled “raw” or root energy of the world (distilled through a deity, such as Mystra) it is silver. When the energies are shaped by mortal castings and the use of material components in a process (a ritual, or spell), they shine forth as blue. When they draw on destructive forces, they can “glow” black; when they draw on life energy in a ravaging, consuming way, or access planar energy to destroy, they are red; if they access planar energy in a non-destructive way, they will be more amethyst (purple).
    However, that’s the “simple” spectrum, for the Realms. In a case by case basis, the hues are usually blended.
    There is always ambient energy, everywhere in the world setting (except dead-magic zones), so there can always be light. Moonlight is, as you’ve described it, the haunting/naughty/delicious/fearful “twilight,” less “sure” and straightforwardly understood than the “sun magic” of a priest casting a healing or smiting with a flame strike or otherwise manifesting the righteous power of a deity. Moonlight persists, for good or ill, as part of the natural life of the world. One can dance in moonlight, or fear “dangerous moonlight.” Moonbeams can guide just as sunbeams can.
    Sun radiance need not be understood; one can have the priests understand it for you. It is the straight-ahead power harnessed by the gods. It is law, and order, orthodoxy and obedience.
    Ah, but moonlight . . .
    Moonlight is wild and raw and ancient, unquenchable and recurring. To use it without understanding it is to court peril. It just “is” more than it manifests in service to others. To wield it well, one must master it (by oneself, or through teaching; in either case, a personal and intimate mastery, rather than a follow-the-rules orthodoxy).
    Moonlight is sexy. Really. Ask any elf. Or dryad. Or harpist on a hilltop, clad or unclad.
    Moonlight lures. It speaks of ancient power, of wild energy skulking and never truly slumbering.
    Heh.
    I hope this helps.



    So saith Ed. Waxing poetical ere he rushes off to work.
    love,
    THO
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    Ayrik
    Great Reader

    Canada
    6139 Posts

    Posted - 30 Mar 2011 :  20:00:01  Show Profile Send Ayrik a Private Message
    Thank ye, Lady Herald. It would difficult to compare thine luminescent eyes to pools of moonlight without knowing how many moons there be in the sky, nor even their colours. I shall munch on my halfling fired corn husks whilst eagerly awaiting Ed's (eventual) response.

    Eat lots of garlic - it keeps the elves and vampires away.
    Don't stick your sword into dragons, you just don't know where they've been.
    Avoid stepping on halflings. They stick to your boots, will smell awful, and are impossible to scrape off.
    Ah, of course. Never play leapfrog with a unicorn.
    [/Ayrik]
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    The Hooded One
    Lady Herald of Realmslore

    5036 Posts

    Posted - 30 Mar 2011 :  20:07:08  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
    Oh, Arik, you'll turn a lady's head (and awaken my interest!).

    Markustay, I found my own notes (of what Ed has said to me and other players in the “home” Realms campaign in my hearing, over the years) about the Tears, et al. . . . and so, feel emboldened to answer you:

    Yes, the Tears represent “that which she has lost,” and a lot of them have fallen over the years. You ARE getting warm. They have magical influences in and of themselves, but Ed hasn’t revealed more than hints of them. Yet.

    As for Abeir, I know that the “steelsky” of Returned Abeir (Laerakond) is Ed’s invention, but I can’t be sure about its planar position/existence (and I can just HEAR Ed saying, “Well, mortals situated in the Realms can’t be sure about anything, can they, really? They’ll just have to trust the gods and priests - - or not - - the way the rest of us do.”) [I can hear this because I’ve heard him say it before.]

    So your queries get added to the ever-growing heap of lore requests awaiting Ed . . .
    love,
    THO
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