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Alisttair
Great Reader

Canada
3053 Posts

Posted - 03 Mar 2011 :  18:38:30  Show Profile  Visit Alisttair's Homepage  Click to see Alisttair's MSN Messenger address Send Alisttair a Private Message
If you had asked what that spell was in Elminster: The Making of a Mage, I would have answered fireball (as it is the one I most fondly remember from that novel for a very particular reason).

Karsite Arcanar (Most Holy Servant of Karsus)

Anauria - Survivor State of Netheril as penned by me:
http://www.dmsguild.com/m/product/172023
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Kno
Senior Scribe

452 Posts

Posted - 04 Mar 2011 :  10:45:56  Show Profile Send Kno a Private Message
Were there any wars in the Shaar during Jhaamdath, against the yuan-ti?

z455t

Edited by - Kno on 04 Mar 2011 12:28:02
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Synthalus
Learned Scribe

USA
170 Posts

Posted - 04 Mar 2011 :  12:30:11  Show Profile  Visit Synthalus's Homepage Send Synthalus a Private Message
quote:
--------------------------------------------------------------------------------
Originally posted by Synthalus

Dear mister Ed Greenwood what was that spell in Elminster in myth drannor?

--------------------------------------------------------------------------------



You may want to be a bit more specific. After all, it's a book about a wizard having various types of encounters with other wizards.

i did already !

Im trying to figure out what the spell was that elminster used in Elminster in Myth Drannor. He states that it is used to dismantle a deer into cuts of meat for travel i believe and he uses it on that elvish wizard that attakcs him. the result of which sends the elvish wizards head falling of the cliff. What was that spell and if it does not exist anyware how would somebody go about recreating it for there capaign world?

--------------------------------------------------------------------------------
"That is not dead which can eternal lie,
And with strange aeons even death may die."
— H.P. Lovecraft (The Call of Cthulhu and Other Weird Stories)


Synthalus
Learned Scribe





USA
136 Posts
Posted - 01 Mar 2011 : 19:43:13
--------------------------------------------------------------------------------

elminster battles a elvish wizard that hates him because he is human and allowed in the elven lands. he battles him on a cliff face and paralizes elminster and the only spell elminster can use is this spell and it sends the elf's head falling of the cliff, where it hits one of to evles climbing the cliff and it sends that elf to his death as well. there has to be some one that knows the spell or the battle im talking about. its from the Book Elminster in Myth Drannor. please tell me someone knows what im talking about and that im not crazy!

--------------------------------------------------------------------------------
"That is not dead which can eternal lie,
And with strange aeons even death may die."
— H.P. Lovecraft (The Call of Cthulhu and Other Weird Stories)

--------------------------------------------------------------------------------
Edited by - Synthalus on 01 Mar 2011 20:22:31


"That is not dead which can eternal lie,
And with strange aeons even death may die."
— H.P. Lovecraft (The Call of Cthulhu and Other Weird Stories)
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Synthalus
Learned Scribe

USA
170 Posts

Posted - 04 Mar 2011 :  12:32:36  Show Profile  Visit Synthalus's Homepage Send Synthalus a Private Message
forget it he'll never awnser me anyway i'll just create a spell like it and call it a day. ive already got Kajehase mocking me on my posts so i offically give up finding the awnser.

"That is not dead which can eternal lie,
And with strange aeons even death may die."
— H.P. Lovecraft (The Call of Cthulhu and Other Weird Stories)
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Wooly Rupert
Master of Mischief
Moderator

USA
29892 Posts

Posted - 04 Mar 2011 :  12:54:28  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by Synthalus

forget it he'll never awnser me anyway i'll just create a spell like it and call it a day. ive already got Kajehase mocking me on my posts so i offically give up finding the awnser.



That's not the right attitude... Ed will answer your question, it just might take a while. He's got many commitments on his plate and doesn't always have requested lore handy, and sometimes has to duck and dodge NDAs.

You'll get your answer, it just might not happen immediately.

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Light
Learned Scribe

Australia
231 Posts

Posted - 04 Mar 2011 :  13:18:31  Show Profile Send Light a Private Message
Wooly, ever optimistic.

"A true warrior needs no sword" - Thors (Vinland Saga)
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The Sage
Procrastinator Most High
Moderator

Australia
31688 Posts

Posted - 04 Mar 2011 :  14:42:06  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
That, and the fact that both Ed and the Lady Hooded One have explained how the Ol' Bearded One's answering technique works here at Candlekeep.

Hmmm. I'm thinking I may just have to enter such info in a special scroll focusing on how this questioning and answering process operates.

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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 04 Mar 2011 :  16:31:22  Show Profile Send Kajehase a Private Message
quote:
Originally posted by Synthalus

forget it he'll never awnser me anyway i'll just create a spell like it and call it a day. ive already got Kajehase mocking me on my posts so i offically give up finding the awnser.



Not mocking. Of course, after seeing this post...

A nice tip for having a good time on the internet: If someone says something to you that can be interpreted as either snarky or helpful: interpret it as helpful. If it was meant to be helpful - all good. If it was meant to be snarky - well, isn't it annoying when you're trying to rile someone up and they won't play along?

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett
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Hoondatha
Great Reader

USA
2389 Posts

Posted - 05 Mar 2011 :  04:54:31  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message
Hey Ed, and THO. I'm back! (big surprise, know) I was rereading the Shadowdale adventure the was included in the 2e Revised campaign setting and getting all nostalgic. It was the first Realms adventure I ever DM'ed, and the book still bears a bunch of ancient sticky notes with much-less-refined hand-writing where I modified things.

Looking back on it now with more experienced eyes, I still quite enjoy it. It's a great "starter dungeon," but it's equally adaptable to higher-level characters by just making the monsters tougher, and the drow more organized (and, I would imagine, the Twisted Tower's lower door stronger). It also has a bunch of expansion possibilities. I'm thinking of running it again, because I'm pretty sure my players will jump at the chance to do some raiding down the river, freeing dwarven slaves and generally making life miserable for the drow.

Which brings me to my question. Under such a scenario, it's easily possible that you could have several hundred dwarves rescued and pulled back to the tunnels beneath the Twisted Tower. I know they were all captured from other holds, but that's a ways away, and there's this complex here ready for settling. But is there anything that would interest the dwarves? Mourgrym, I'm sure, would jump at the chance to have a dedicated group of defenders guarding his lower flank, and there would be trade with the dale, but is there anything in the area that the dwarves would find worth settling down for? Any good nearby mines? Is the stone quarry-able? (and if so, where would they sell it?)

The way the adventure is written, the tunnels beneath the Twisted Tower and Old Skull are great for a dungeon, and only-slightly-less great for a guard post. But could they be made into a settlement?

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
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Chosen of Asmodeus
Master of Realmslore

1221 Posts

Posted - 06 Mar 2011 :  06:20:21  Show Profile  Visit Chosen of Asmodeus's Homepage Send Chosen of Asmodeus a Private Message
Hey Hooded One, Ed, earlier in this thread I asked how the Silver Marches would react if the Kingdom of Many-Arrows decided to march to the coast with the intent of taking over Luskan and turning it into a colony(as well as conquering a good bit of the land between the Kingdom and the coast). While I'd still like an answer to that, I have a followup; How would Neverwinter and Waterdeep react to the orc kingdom going on the march to the coast? Assuming Obould(the current one, not the original) approached them with this plans to take over Luskan and clear the port so he could use it, possibly becoming trading partners with one or both cities, would they consider it, or would they be too concerned with the possibility of the orcs gaining a foot hold in the area & the thought of orcs as a naval power?

"Then I saw there was a way to Hell even from the gates of Heaven"
- John Bunyan, Pilgrim's Progress

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Markustay
Realms Explorer extraordinaire

USA
13437 Posts

Posted - 06 Mar 2011 :  18:04:30  Show Profile Send Markustay a Private Message
Ed, what did you conceive being down in Veldorn? Was that yours? or did TSR come up with that? Is the 'modern take' (either 3e or 4e) anything like how YOU pictured it?

quote:
Originally posted by Hoondatha

<major snippage> ...but is there anything in the area that the dwarves would find worth settling down for? Any good nearby mines? Is the stone quarry-able? (and if so, where would they sell it?)

Mines of Tethyamar.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Dalor Darden
Great Reader

USA
3338 Posts

Posted - 06 Mar 2011 :  19:09:49  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message
quote:
Originally posted by Markustay

Ed, what did you conceive being down in Veldorn? Was that yours? or did TSR come up with that? Is the 'modern take' (either 3e or 4e) anything like how YOU pictured it?

quote:
Originally posted by Hoondatha

<major snippage> ...but is there anything in the area that the dwarves would find worth settling down for? Any good nearby mines? Is the stone quarry-able? (and if so, where would they sell it?)

Mines of Tethyamar.



(nudge to MT...I think he meant under the Twisted Tower; the Mines of Tethyamar might be a good place for them...though not very far away from Shadowdale at all is a particular underground Dwarven Settlement in Daggerdale)

Personally, I have been curious about the mineral riches beneath Shadowdale myself...if Ed or THO could expound on what is to be found there I would be very happy to hear it as well!

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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 06 Mar 2011 :  19:39:29  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
I'm in the field right now, but finally managed to find a hotel with Net access, so . . .
Markustay, I can confirm that Veldorn, as a realm ruled by monsters, is Ed's creation, from the early days of the Realms.
Dalor Darden, Hoondatha, and Chosen of Asmodeus, your most recent posted queries all touch on existing NDAs, so I know Ed (to whom I've sent them) will face some obstacles in answering you.
Synthalus, Ed just CAN'T be an instant-answer lore service. I do know that at the time he wrote ELMINSTER IN MYTH DRANNOR, it was his custom (and TSR's expectation) that he would quietly write up all new spells, magic items, and monsters in full game stats, for release in DRAGON or a regional sourcebook if TSR wanted to do so. In many cases that lore is NDA because TSR asked for it, received it, never printed it but still owns/controls it directly, so Ed isn't free to share it with you or anyone.
Those are the rules Ed MUST operate under, here, or he risks legal jeopardy for Candlekeep or himself. So if you are in a pressing hurry, yes, you'd best devise that rabbit-slicing spell for yourself.
Must run know; someone else wants to use this terminal, and I have other pressing tasks (just as Ed is busy with some pressing writing work right now).
love to all,
THO
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Hoondatha
Great Reader

USA
2389 Posts

Posted - 06 Mar 2011 :  20:55:49  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message
Hey THO, good to hear from you. Take care. We don't want you ending up in the hospital again.

And Ed dances the NDA dance better than anyone, so anything he can share would be great. But if he can't, that's fine too. The very fact there's an NDA there could be interesting.

Speaking of NDA's, is it permissable to ask how old an NDA is, at least in general terms?

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
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Chosen of Asmodeus
Master of Realmslore

1221 Posts

Posted - 07 Mar 2011 :  00:22:11  Show Profile  Visit Chosen of Asmodeus's Homepage Send Chosen of Asmodeus a Private Message
Hrm. So I've stumbled onto something here. Good to know. Any information that Ed can share would still be deeply appreciated, but I understand if he can't give any out.

"Then I saw there was a way to Hell even from the gates of Heaven"
- John Bunyan, Pilgrim's Progress

Fatum Iustum Stultorum. Righteous is the destiny of fools.

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Azuth
Senior Scribe

USA
402 Posts

Posted - 07 Mar 2011 :  01:45:39  Show Profile  Visit Azuth's Homepage Send Azuth a Private Message

It is very likely that Ed cannot tell us what is contained in the NDA, or even if the NDA will end at a certain point. Rather than write a long post about them, I suggest reading the Wikipedia article instead: http://en.wikipedia.org/wiki/Non-disclosure_agreement

THO: if Ed can indeed tell us when his NDA status will end, that would be incredible. A lot of NDAs run until death, sadly, and I certainly hope that's not the case.

Cheers,

Azuth, the First Magister
Lord of All Spells

Azuth, the First Magister
Lord of All Spells

The greatest expression of creativity is through Art.
Offense can never be given, only taken.
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Markustay
Realms Explorer extraordinaire

USA
13437 Posts

Posted - 07 Mar 2011 :  04:34:05  Show Profile Send Markustay a Private Message
Thank You for that quick reply THO.

I grew curious after realizing that country was left-off the Fonstad (FRA) map, being as Ed has said that one (official) map is the closest to his Realms.

"You've stepped off the edge of the map, mate... here there be monsters!" --- Capt. Barbossa, PotC

As for NDA's: Its the nature of a NDA to NOT be able to actually discuss an NDA, because by discussing what is NOT ALLOWED TO BE SAID, you've already given away far more then you are allowed to. Sometimes you learn more in life by paying attention to what is NOT being said.

quote:
Originally posted by Dalor Darden

(nudge to MT...I think he meant under the Twisted Tower; the Mines of Tethyamar might be a good place for them...though not very far away from Shadowdale at all is a particular underground Dwarven Settlement in Daggerdale)
I was thinking in-terms of "why would the dwarves be interested in this region?", and Shadowdale (as opposed to Zhent-ridden Daggerdale) would be a great staging-ground for expeditions to re-take that old dwarven Hold. In fact, that entire chain (Desertmouth Mts.) is mineral-rich, IIRC. They could even set-up a base-camp at the mouth of the Ashaba (once again, making Shadowdale ideally located).

quote:
Originally posted by Dalor Darden

Personally, I have been curious about the mineral riches beneath Shadowdale myself...if Ed or THO could expound on what is to be found there I would be very happy to hear it as well!
I too would like to hear his thoughts on this. I hadn't considered anything beneath the dale itself, because I normally don't associate mineral-rich areas with well-used Underdark complexes (even if they are very near the surface). I just don't think the Drow would have left any wealth alone, unless they were somehow oblivious to it (or was something they could care less about, like copper).

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 07 Mar 2011 04:38:30
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Dalor Darden
Great Reader

USA
3338 Posts

Posted - 07 Mar 2011 :  04:58:45  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message
Ahhh...but with the Dagger hills nearby being so rich!

Lets not forget the Brightblade Clan of Dwarves in Anathar's Dale/Dell is it? They have loads of silver...and in the lowlands!

I think Shadowdale might be rich deep in...considering that not too far away is Myth Drannor and dwarves once lived there...as well as Hillsafar on the coast and the aforementioned Brightblade Dwarves of Daggerdale!

I'd be interested to hear from Ed/THO about whether there have historically been many clans of dwarves who lived in what seemed to be mineral poor areas...but in truth they hid riches from others while seeming to eke out a meager living. All within the Dales area primarily...but in other areas too.

Thanks if you can relate anything at all!

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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 07 Mar 2011 :  17:36:34  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
Dalor, re. this: "I'd be interested to hear from Ed/THO about whether there have historically been many clans of dwarves who lived in what seemed to be mineral poor areas...but in truth they hid riches from others while seeming to eke out a meager living."
I know from Realmsplay years back with Ed, that this happens. Quite often.
One instance: In elder days on the southeastern edge of Anauria, a small dwarf clan dwelt in a small peak known as "the Hollow Mountain." They told humans they lived there because it was sacred to the founding of their clan (mortal dwarves meeting dwarven deities in a cavern at its heart). That may or may not have been true, but MOST of the clan had moved there less than sixty years before, to begin hollowing out the mountain in earnest, because it was a working mine with rich veins of ore (nickel and iron, I seem to recall, but my the second sheet of my notes seems to have wandered, so I can't be certain).
Ed will, of course, provide more in the fullness of time . . .
love,
THO
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Alisttair
Great Reader

Canada
3053 Posts

Posted - 07 Mar 2011 :  17:54:29  Show Profile  Visit Alisttair's Homepage  Click to see Alisttair's MSN Messenger address Send Alisttair a Private Message
quote:
Originally posted by The Hooded One

Hi again, all.
Dalor, re. this: "I'd be interested to hear from Ed/THO about whether there have historically been many clans of dwarves who lived in what seemed to be mineral poor areas...but in truth they hid riches from others while seeming to eke out a meager living."
I know from Realmsplay years back with Ed, that this happens. Quite often.
One instance: In elder days on the southeastern edge of Anauria, a small dwarf clan dwelt in a small peak known as "the Hollow Mountain." They told humans they lived there because it was sacred to the founding of their clan (mortal dwarves meeting dwarven deities in a cavern at its heart). That may or may not have been true, but MOST of the clan had moved there less than sixty years before, to begin hollowing out the mountain in earnest, because it was a working mine with rich veins of ore (nickel and iron, I seem to recall, but my the second sheet of my notes seems to have wandered, so I can't be certain).
Ed will, of course, provide more in the fullness of time . . .
love,
THO



Was that during the time of Anauria? (if so I need more details ,if possible, for my project )

Karsite Arcanar (Most Holy Servant of Karsus)

Anauria - Survivor State of Netheril as penned by me:
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createvmind
Senior Scribe

490 Posts

Posted - 07 Mar 2011 :  18:00:34  Show Profile  Visit createvmind's Homepage Send createvmind a Private Message
Hello all,

Ed any assumptions on what you think might occupy V'elddrinnsshar after ending of Kiaransalee, would the hatred they have for Orcus cultist still bind them to the purpose and place after no longer knowing how it originated? Is it safe to assume that written word and sculptures of Kiaransalee vanished or was distorted so she couldn't be returned?
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Jakuta Khan
Senior Scribe

496 Posts

Posted - 07 Mar 2011 :  20:49:07  Show Profile Send Jakuta Khan a Private Message
Dear Ed, dear THO,

In July 2010 I came with a question about the Hobgoblins and goblinoids of the forgotten realms.

your answer went right into it - so far, I had only viewed it from the "human" point of view, as you precisely described.

After your reply though, and some other reasons, I had to reconsider my whole picture of the realms Goblinoids quite drastically.

And after exchanging loads of information with many of the wonderful scribes here, I have come to a new question / set of questions.

And here they go:

1. Would it be too wrong to have the thought of a wide-spanning sercetive network of the Hobgoblins of Faerun, exchanging information etc. and plotting for THEIR goals on the strategic point of view?

and in more detail:

a.)i.e. Hobgoblins being responsible for the huge amount of troops mobilized by the sythilisian empire, also organizing much of the logistics etc. necessary to maintain and train a host of over 65.000 fighting individuals - and more important, stay undiscovered.

b.) that eventually in more regions ever heard of ( orsraun mts., stonelands, copper mts. etc. ) these either local or interlinked "kingdoms" of the hobgoblins do exist for very long time periods already, but going completely unnoticed by the "civilized" races?

Or would it even be possible, that the hobgoblins are responsible for the fact, that the standard evil wizard or madman, or even the zhents etc. can almost always recruit humanoids in such vast numbers without any problems? like the hobgoblins directly or indirectly manipulating tribes, chieftains or even subjugated versions of them into joining the ranks of these armies? - like the one gathered to destroy evereska just after the return of the shades??

these options would all suit the basic approach and descriptions you made in july last year.

and, if only one of them wouldbe true, is there any more information on WHAT couldbe the long-term goal for hobgoblins to be achieved? or HAVE they actually already achieved what they want, and are just maintaining it?

I know I know, a lot of questions on things most likely not very high in the priority rating of ED and you, but still this is an ongoing discussion with a lot of friends and also keeps my own brain busy since ever then.

basically I know I can do whatever I want in MY realms, but I am more than keen to know what the opinion of this is with ED and Gary and you...

I am looking forward to a short reply, and say thank you in advance for sharing any information.

All the best
Jakuta Khan
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Azuth
Senior Scribe

USA
402 Posts

Posted - 07 Mar 2011 :  22:29:19  Show Profile  Visit Azuth's Homepage Send Azuth a Private Message

Ed and THO:

What happened to the Wild Mage that was in the Tome of Magic from the 2nd Edition? I remember it being one of the most enjoyable classes of mages to play, and it completely disappeared in the 3E Realms books. Finally, would such a class exist after the fall of the Weave and the Spellplague? If so, from what would he or she draw his or her magic?

Cheers,


Azuth, the First Magister
Lord of All Spells

The greatest expression of creativity is through Art.
Offense can never be given, only taken.
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Alystra Illianniis
Great Reader

USA
3747 Posts

Posted - 08 Mar 2011 :  01:24:13  Show Profile  Click to see Alystra Illianniis's MSN Messenger address Send Alystra Illianniis a Private Message
Azuth, the Wild Mage was detailed in the 3.5 Complete Arcane. It's not FR specific, but can easily be placed there. I would imagine they simply chose not to give it a separate write-up in the FR sourcebooks. IIRC, the PrC had some slight problems (I have heard some say it was underpowered, or just did not feel right) but would work fine with a few minor adjustments.

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Wooly Rupert
Master of Mischief
Moderator

USA
29892 Posts

Posted - 08 Mar 2011 :  02:15:12  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by Alystra Illianniis

Azuth, the Wild Mage was detailed in the 3.5 Complete Arcane. It's not FR specific, but can easily be placed there. I would imagine they simply chose not to give it a separate write-up in the FR sourcebooks. IIRC, the PrC had some slight problems (I have heard some say it was underpowered, or just did not feel right) but would work fine with a few minor adjustments.



I personally did not think it captured the feel of the 2E wild mage.

And for relevance, an earlier comment from Ed on wild magic and wild mages:

quote:
Dearest Woolpert, Ed makes reply to your wild magic queries:

Please bear in mind that what follows is what *I’d* do as a DM, not an official WotC D&D rules ‘ruling’ (there’s something called the Rules Council for that).

The Chosen of Mystra are hampered by dead and wild magic just like everyone else, with three exceptions:

1. Spending Silver Fire.

For ‘brute force’ magics (energy blasts, the creation of magical barriers, healing, and so on) Chosen of Mystra can expend silver fire to manage almost normal effects (and probabilities of effects, though there’s almost always echoing wild-effect ‘leakage’ around their operating spells). Translocation spells (teleportation) are still chancy (though in a wild magic area, silver fire can be burned to create a line intersecting with a nearby ‘strand of the Weave,’ and the Weave then ‘ridden’ out of the wild magic area, in a strange ‘slow teleport’ that third parties see beginning as a fading and shifting of the teleporter, so that, say, Elminster briefly has three heads blended and blurred into one another before he ‘snaps out of sight’), and detection and divination spells nigh-impossible.

2. Feeding Magic With Magic.

Chosen of Mystra have the inherent ability to ‘feed’ one magic into another, draining part of the stored energy of a held or worn item or the entire energy of a memorized spell into another spell, to ‘power it up.’ Because this tends to make magic ‘go wild,’ it’s never done in normal circumstances, but often succeeds in causing a spell to have pretty much normal effect in a wild magic or dead magic area, if a more powerful spell is fed into a lesser one.

For example, Elminster casts a lightning bolt and feels it start to ‘tug wild,’ so he uses his ability as a Chosen to make it ‘hang fire’ until the next round, and during that next round feeds a flesh to stone spell he’s memorized into the lightning bolt. Because of the difference in levels, the lightning bolt is highly likely to ‘go off’ as a lightning bolt, at the end of that second round, though its aim and discharged energy (damage done) may still vary wildly. If El instead burns a ninth-level memorized spell to feed the lightning bolt, it will probably function almost normally. Note that this does NOT appreciably alter the surroundings from being a wild or dead magic area, though doing this thirty times or more would weaken a dead magic area into something much smaller.

3. Feeling Flows, and Familiarity

Chosen of Mystra can sense movements, build-ups, and changes in nature (for example, from a build-up into a discharge) of magical force. This can give them small tactical advantages in a wild magic zone that other beings lack. Also, in a locale VERY familiar to the particular Chosen (such as their usual abode, or a spot where they’ve previously spent a lot of time or cast many magics), their own magical efforts will be at least slightly better than any attempts by mortal spellcasters to battle dead or wild magic because of their familiarity with the presence, precise location, and nature of existing magics, usual local flows of magic, and so on.

Of course, Chosen can call on the Weave to destroy wild and dead magic areas (and planar rifts, too), though this is a long and exhausting process involving the casting of many spells, and ideally the cooperation of several Chosen or powerful spellcasters working together (something akin to several people trying to gather, bunch up, and carry away a gigantic collapsed hot air balloon or fallen field tent or huge parachute, it’s something best accomplished by people who aim their efforts accurately, know what to do, and work together well). It’s not something they can expect to accomplish if lacking many memorized (or otherwise stored) magics, if under attack, or in a hurry.

So most Chosen who find themselves in a wild or dead magic zone will first attempt to get out of the zone, unless there’s some compelling reason for remaining there.

Your next question was: “How do you feel about wild mages, and how would Mystra feel about such casters, who deliberately play fast and loose with the Weave?”

Wild mages have indeed returned in the new Complete Arcane. I make no apologies for introducing wild and dead magic into the Realms in the first place, but when they became a 2nd Ed character class, Jeff Grubb and I both responded with “Uh-oh.”

Why? Well, in short, like spellfire, wild mages can be a campaign-wrecker. Great fun for an encounter or two, but the implications of their presence are far-reaching, so “wild mages” are usually best confined to a rare handful of NPCs - - unless the campaign is a lone wandering PC wild mage adventuring one-on-one with a DM. Consider the presence of wild mages with ‘regular’ arcane spellcasters or priests of any sort in the same party of adventurers. Many accidents waiting to happen. I’m not saying “don’t go there,” I’m saying ‘consider carefully what the character of your D&D play may change into, before you embark on this.’

As for Mystra: The ‘old’ Mystra (LN) was less than pleased with this road of dweomercraeft because of the damage wild mages can do to fellow spellcasters, the Weave, and most importantly to the reputation of arcane spellcasters with others (and therefore, the general attitude [fear] of most intelligent beings of Faerun towards magic and its use).

The ‘new’ Mystra, however, was more than a bit of a rebel as a young mortal woman. Like the keeper of a china shop glumly observing an approaching bull, she’s against wantonly destructive uses of magic, and her alignment gives her a distaste not just for destructive magic but also for deliberately cruel uses of magic. However, Mystra has seen much reckless use of magic by divine spellcasters serving other deities and by selfish mages of various stripes, noted that many of these uses have been both effective and have garnered much respect among the wider populace, and more or less shrugged.

She may be ‘waiting and seeing,’ and she (or Azuth) may well send some of their powerful servants (including Chosen) to curb individual wild mages who seem to turn wholly insane or who “throw their weight around too much.” For now, however, the rare wild mages in the Realms seem free to follow the path they’ve chosen.

So saith Ed. Who seems to never be anything else but busybusybusy, these days.
love to all,
THO


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