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Ionik Knight
Learned Scribe

USA
222 Posts

Posted - 12 Sep 2010 :  00:21:21  Show Profile  Visit Ionik Knight's Homepage Send Ionik Knight a Private Message  Reply with Quote  Delete Topic
Other than Flaws from UA, is there a way to pick up extra feats?

Thanks

Fools to right of them,
Jesters to left of them,
Clowns in front of them
Pun'd and parody'd.

Wooly Rupert
Master of Mischief
Moderator

USA
36782 Posts

Posted - 12 Sep 2010 :  00:39:16  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Gain levels.

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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 12 Sep 2010 :  00:47:31  Show Profile Send Kajehase a Private Message  Reply with Quote
Bribe the GM.

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett
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Joran Nobleheart
Senior Scribe

USA
495 Posts

Posted - 12 Sep 2010 :  00:55:15  Show Profile  Visit Joran Nobleheart's Homepage Send Joran Nobleheart a Private Message  Reply with Quote
If you play 3.5, switch to Pathfinder.

Paladinic Ethos
Saint Joran Nobleheart
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Ionik Knight
Learned Scribe

USA
222 Posts

Posted - 12 Sep 2010 :  01:01:43  Show Profile  Visit Ionik Knight's Homepage Send Ionik Knight a Private Message  Reply with Quote
Twenty thousand Vegas comics out of work and all of you want to be comedians (facepalm)

Fools to right of them,
Jesters to left of them,
Clowns in front of them
Pun'd and parody'd.
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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 12 Sep 2010 :  03:20:01  Show Profile Send Kajehase a Private Message  Reply with Quote
As we say where I live: As you ask, so are you answered."

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett
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Wooly Rupert
Master of Mischief
Moderator

USA
36782 Posts

Posted - 12 Sep 2010 :  03:26:52  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Ionik Knight

Twenty thousand Vegas comics out of work and all of you want to be comedians (facepalm)



It's what's expected from me. How do you think I first earned my title?

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 12 Sep 2010 :  03:48:48  Show Profile Send Kajehase a Private Message  Reply with Quote
I thought it was because you kept stealing Alaundo's underwear and put them on marmots so you could organise illegal races in the basement. But if you say so.

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett
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Wooly Rupert
Master of Mischief
Moderator

USA
36782 Posts

Posted - 12 Sep 2010 :  05:08:25  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Kajehase

I thought it was because you kept stealing Alaundo's underwear and put them on marmots so you could organise illegal races in the basement. But if you say so.



Dude, he didn't know that was me! *looks around nervously* I mean, uh, what are you talking about?

Candlekeep Forums Moderator

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http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
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Dalor Darden
Great Reader

USA
4211 Posts

Posted - 12 Sep 2010 :  06:32:13  Show Profile Send Dalor Darden a Private Message  Reply with Quote
I think that a DM could be talked with to add in the effect of role-play in a game.

Mechanics are only a guide. Now, your character having more feats might not be allowed if you wanted to take your character somewhere else; but if you and your DM worked it out that you could get an extra feat somehow, then that sounds good to me. I mean, if your character takes a full year to learn the fighting style of the Sembians...then perhaps you should be allowed to take some sort of feat to reflect this...all up to who is playing the game.

For me, I've allowed players to "borrow" against future feats if they both qualify for them and have a good in game reason why they would have them. Essentially they get a feat after they have done something that should reflect some sort of change to their character...but they aren't high enough level...then when they DO get high enough to get another feat...they don't get one because they borrowed against it already.

The Old Grey Box and AD&D for me!
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Ionik Knight
Learned Scribe

USA
222 Posts

Posted - 12 Sep 2010 :  10:41:07  Show Profile  Visit Ionik Knight's Homepage Send Ionik Knight a Private Message  Reply with Quote
Thanks Dalor, this is actually for an NPC. I am striving to stay within the rules for all NPC builds...I can get carried away and make them too tough otherwise. I had hoped to see some sort xp point buy system for extra feats. But I guess I'll just stick to the core feats with this NPC and leave off the item creation feats.

Fools to right of them,
Jesters to left of them,
Clowns in front of them
Pun'd and parody'd.
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Diffan
Great Reader

USA
4430 Posts

Posted - 12 Sep 2010 :  11:29:19  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Ionik Knight

Thanks Dalor, this is actually for an NPC. I am striving to stay within the rules for all NPC builds...I can get carried away and make them too tough otherwise. I had hoped to see some sort xp point buy system for extra feats. But I guess I'll just stick to the core feats with this NPC and leave off the item creation feats.



In my games, I've given some classes extra feats like the sorcerer and cleric but they're restrictive. The sorcerer can only take a Metamagic feat or Bloodline/Heritage feat at specific levels and the Cleric can only take metamagic or divine feats at specific levels.
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Matt James
Forgotten Realms Game Designer

USA
918 Posts

Posted - 17 Sep 2010 :  07:34:06  Show Profile Send Matt James a Private Message  Reply with Quote
I let my players 'Train' like in the old SSI Forgotten Realms games for PC. They can spend money and time training to gain access to cool new feats, powers, spells, etc...
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Dalor Darden
Great Reader

USA
4211 Posts

Posted - 17 Sep 2010 :  15:29:32  Show Profile Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Matt James

I let my players 'Train' like in the old SSI Forgotten Realms games for PC. They can spend money and time training to gain access to cool new feats, powers, spells, etc...



I like that idea...it is similar to my "bank loan" idea...but I haven't been charging money! I should have remembered that the bank gets something out of it! LOL

The Old Grey Box and AD&D for me!
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Erik Scott de Bie
Forgotten Realms Author

USA
4598 Posts

Posted - 17 Sep 2010 :  16:42:36  Show Profile  Visit Erik Scott de Bie's Homepage Send Erik Scott de Bie a Private Message  Reply with Quote
The mechanics are important, but you need to do what's right for your game. If that requires your NPC to have a few extra feats, then so be it--just make sure you take into account that said NPC will be tougher than another NPC of his/her level, and so should award more experience (+10% or +25%, etc). Just whatever you do, DON'T SHOW THE NPC SHEET to your players. They'll get jealous.

The explanation for *how* the NPC got these additional powers might be training, or it might be investiture by some potent magic or an item s/he's holding onto. The players might have a way to weaken the NPC before fighting him/her, which can create interesting challenges in your game. PCs often get this sense of entitlement, like they *should* be able to defeat any comers, but it might be that they aren't supposed to defeat the empowered NPC--at least not right away.

In this case, you'll need two versions of the NPC: one empowered with cool stuff, one weakened to normal status.

Cheers

Erik Scott de Bie

'Tis easier to destroy than to create.

Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars"
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