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Sandstorm
Learned Scribe

Canada
80 Posts

Posted - 30 Oct 2010 :  05:07:59  Show Profile  Visit Sandstorm's Homepage  Click to see Sandstorm's MSN Messenger address Send Sandstorm a Private Message
THO and ED,

LOVE the idea, and in my Campaign, as much as the character is trying to follow the goddess Tymora, he is inevitably being chosen by Gond. The spell you are suggesting sounds awesome, and could further down the road be something I choose to shove into his spell slots, as he WILL become a sorcerer down the road, and sorcerers and clerics in my campaigns dont get to choose their spells. Magic is "granted by the gods" i.e. me :) However, he is currently a second level commoner, I was looking for something first level, kinda just to make him go "woah"... so my question(s) for Ed are,
A) What level is that spell
B) Would you be able to give me a more complete list of these unpublished Gond spells? They would be of much use in this campaign. And they would be MUCH appreciated when I told said Kevin "Ahem... Ed Greenwood suggested you use this ;) "
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Dennis
Great Reader

9933 Posts

Posted - 30 Oct 2010 :  07:28:26  Show Profile Send Dennis a Private Message

Hi, Ed!

I've seen the two D&D movies, and they aren't that bad for a small budget movie. If you were to choose a Realms book to be first made into a movie, what would it be? And I'd like to know why. =)

Every beginning has an end.
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Mr_Miscellany
Senior Scribe

545 Posts

Posted - 30 Oct 2010 :  09:25:51  Show Profile Send Mr_Miscellany a Private Message
quote:
Originally posted by The Hooded One

MM: Thank you!

Ed: you're very welcome. Good queries.
Rock on! Those answers help me a get some things in order in my head RE: War Wizards.

quote:
Originally posted by The Hooded One

Hi again, all.
Mr. Miscellany, Ed just wanted you to know that your "reappearing mysterious wizards" query from earlier this month hasn't been forgotten.
Kick. Ass.

I've got tons more questions, but I'll try to spread 'em out. Don't want to take too many turns in a row. ;)
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Ashe Ravenheart
Great Reader

USA
3071 Posts

Posted - 30 Oct 2010 :  18:44:14  Show Profile Send Ashe Ravenheart a Private Message
quote:
Originally posted by The Hooded One

Hi again, all. I bring Ed of the Greenwood's lightning-swift response to Sandstorm, re. the query immediately above:

Hi, Sandstorm. Is it your intent that Gond is aiding "Kevin"?
If so, I'd have that spell be "Touch of Revelation" (better known as "Disassembly").

<snip>

So saith Ed. So, back to you, Sandstorm . . .
love,
THO



And, for those of you using 3.5/Pathfinder rules, I figured I'd stat this out (please tell me if I'm off-base here, THO/Ed!)

Touch of Revelation/Disassembly
Transmutation
Level: Clr 2
Components: S
Casting Time: 1 standard action
Range: Close
Target: All non-magical, mechanical/"made" items within 20' radius burst, centered on target.
Duration: Instantaneous
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)

All items withing the spell's area of effect come apart into their individual components. Rivets holding armor together fall out, stitching in leather/cloth pulls apart, crossbows and weapons fall into their individual pieces.


Quick question for clarification, would this "break" a sword into it's separate blade/hilt/crosspiece?

I actually DO know everything. I just have a very poor index of my knowledge.

Ashe's Character Sheet

Alphabetized Index of Realms NPCs
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 31 Oct 2010 :  00:08:31  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
quote:
Originally posted by The Hooded One

Hi, Damian!
The triangles represent Vangey's three masters/three life foci:
Mystra (and the Art = magic), Jorunhast (Vangey's tutor and predecessor as Royal Magician), and Cormyr (the Obarskyrs, the Dragon Throne; the realm to be guarded so it will survive and flourish, and that guarding to be done with magic and to preserve a realm in which magic is important and prized).



Thank you both for the alacrity of the response.

Interestingly I always had Vangy as an Azuth worshipper first and Mystra second. I have always seem him as a spellweaver (Azuth doctrine) not a spell creator/sharer (Mystra's doctrine).

I can't recall seeing any of Old Thunderspells own created Art in print? I know Vangy has created spells, am just wondering how prolific he is at it? (and perhaps a brief description of what he considers his best spell creation perhaps? )

Thanks

Damian

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005

Edited by - crazedventurers on 31 Oct 2010 00:14:30
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Sandstorm
Learned Scribe

Canada
80 Posts

Posted - 31 Oct 2010 :  01:13:11  Show Profile  Visit Sandstorm's Homepage  Click to see Sandstorm's MSN Messenger address Send Sandstorm a Private Message
Thanks Ashe, I was going to inquire about the sword and hilt as well. Also about a chain shirt. I would assume that any cape or emblem attacked to the chain shirt would fall off, but would each individual link come loose as well?
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 31 Oct 2010 :  03:02:49  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all. After swift consultation with Ed, a few answers:

Sandstorm, a chainmail shirt would remain intact, because it's all of the same material. (The links are all of hammered metal, not of metal and wood and glass . . .)

Ashe, it depends on the sword's construction. Many swords have a blade with a "tang," around which hide strips are wrapped to give a grip, and onto the end of which a pommel is affixed. So the wrapping and pommel might well go, but that still leaves a usable blade (and if the wielder is grasping the blade at the time the spell takes effect, the wrappings would still stay wrapped around the tang [held there by the wielder's own grip], and not fly apart; they would be loose, causing slippage at every strike of the sword, but not necessarily rendering the sword unusable.
And the spell description is a LITTLE too sweeping: leather armor or clothing sewn together with leather thongs wouldn't be affected by the spell, only leather armor or clothing sewn together with a material other than leather. Otherwise, the spell writeup looks good. Each object has to make a save, so in many cases the spell won't be as wide-ranging as it sounds at first blush.
love,
THO
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 31 Oct 2010 :  03:15:35  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all! This time I bring the words of Ed himself, responding to dennis re. this: "Hi, Ed!
I've seen the two D&D movies, and they aren't that bad for a small budget movie. If you were to choose a Realms book to be first made into a movie, what would it be? And I'd like to know why. =)"
Ed replies:


Hi, dennis! I've actually been asked this several times over the years, including by TSR staffers and television companies interested in using the Realms, and my replies usually run something like this:
ELFSHADOW would make a great first Realms movie, because of the relationship with the two protagonists, and because it shows the viewer wilderlands and the great city of Waterdeep.
SPELLFIRE would also make a good movie, because of the overland travel that shows us a wide variety of the Realms (and for the dracoliches and dragonback spellhurling, that lend themselves to vivid moviemaking).
HOMELAND tells a story that could make a superb movie, but my one concern would be that a movie viewer not familiar with the Realms would end up thinking the Realms is only the drow-ruled Underdark, plus "wild" Underdark around it. (This is a flaw that would also keep me away from CITY OF SPLENDORS, because it's set almost entirely in Waterdeep.)
Recently, a new candidate has arisen, that would work very well in a movie suitable for younger viewers as well as adults: CITY OF THE DEAD.
Those would be my first choices. I can make cases for SWORDS OF EVENINGSTAR and several other books lending themselves to adapting well to the big screen, but you said "first," and a "first" Realms movie has to establish what the Realms is, to non-gamers: it's crucial that it show how broad and various the Realms is, setting a large table to allow future movies to focus on pirates, or undersea, or exploring lost and fallen civilizations, or court intrigue (in, say, Cormyr), or gritty urban adventuring (in, say, Waterdeep), or whatever . . . not constricting our lens on the Realms to just one "sort" of fantasy movie.
Not that we're ever likely to see a Realms movie. The motion picture rights to the Realms are . . . complicated. (And, BTW, are something I have no say in at all.)


So saith Ed. Who has tackled this topic a time or two at GenCon seminars down the years, as I recall.
love,
THO
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 31 Oct 2010 :  03:20:58  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
And hello again, everyone. Damian, a proper answer from Ed will be forthcoming, but I can tell you quickly that Vangey not only worships Azuth, he has a close relationship with him, and the choice of triangles as a shape used in his sigil actually has something to do with that [[Ed hasn't yet revealed more than that in play, so I'm as much in the dark as you are]]. The triangles are the same size to denote being in balance with each other (or Vangey striving to keep them in balance, throughout his life), yes.
Vangey isn't a prolific spell-creator. For one thing, he's always been too busy, and for another, he's always been the sort of caster who uses a spell created by someone else, sees its shortcomings, and sets about "improving" it for his own purposes, more than he sits down to create something new or has magical inspiration strike him out of the blue.
Yet he has indeed created some spells, and Ed will, I hope, soon tell you more . . .
love,
THO

Edited by - The Hooded One on 31 Oct 2010 03:21:53
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 31 Oct 2010 :  03:27:17  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
A memory just struck me, related to your question about Vangerdahast's spells, Damian. I think one HAS appeared in print, in Realmslore, but wasn't identified as his creation at the time, and isn't named for him, but that in later Realmsplay Vangey said it was "one of his" creations (with Ed, of course, as DM, speaking for Vangey the NPC). What I can't for the life of me remember right now is just which spell . . .
Ah, getting old . . .
love,
THO
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Markustay
Realms Explorer extraordinaire

USA
13461 Posts

Posted - 31 Oct 2010 :  03:52:42  Show Profile Send Markustay a Private Message
Vangy 'ended' creating one of the most powerful pieces of magic ever devised in the Realms (and got in lots of trouble with a VERY powerful group that took umbrage to that piece of magic).

I believe in Elminster's Daughter Elminster is confronted by a female war wizard with a magical 'gunne' of wands created by Vangerdehast, and the Old Mage is disgusted by the frivolty (and he remembered helping Vangy create one of those wands as well).

So we have seen brief glimpses of his creativity (especially when devising a cure for Azoun in Cormyr: A Novel), and apparently he was trained in creating his own spells and magical items, at least in-part, by Elminster himself.

Now a question: Are the movie rights 'complicated' because its a shared world? Normally an author sells the rights of his book to a producer, but things are not quite that simple in a corporate-owned IP.

Not that I care - I'd prefer a really well-made cartoon over a cheesy low-budget movie any day.

Oh, and another question... does any of the old (original) material given to TSR, that was never used, ever appear from time to time in novels and/or sources? In other words, are they still 'mining' the treasure-trove you sent them?

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 31 Oct 2010 16:45:03
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Dennis
Great Reader

9933 Posts

Posted - 31 Oct 2010 :  05:19:42  Show Profile Send Dennis a Private Message
Thanks, Ed and THO! I kinda expected Spellfire. Wouldn't The Making of a Mage be good as well?

Every beginning has an end.
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Thauramarth
Senior Scribe

United Kingdom
653 Posts

Posted - 31 Oct 2010 :  08:36:08  Show Profile Send Thauramarth a Private Message
quote:
Originally posted by The Hooded One

A memory just struck me, related to your question about Vangerdahast's spells, Damian. I think one HAS appeared in print, in Realmslore, but wasn't identified as his creation at the time, and isn't named for him, but that in later Realmsplay Vangey said it was "one of his" creations (with Ed, of course, as DM, speaking for Vangey the NPC). What I can't for the life of me remember right now is just which spell . . .
Ah, getting old . . .
love,
THO


Hmmm... Might that be the ghost pipes spell, first published, as far as I know, in the Forgotten Realms Adventures hardcover?

Club Secretary of the Dragons on the Hill RPG Club of London, UK: http://dragonsonthehill.co.uk/.
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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 31 Oct 2010 :  10:50:50  Show Profile Send Kajehase a Private Message
quote:
Originally posted by The Hooded One

Recently, a new candidate has arisen, that would work very well in a movie suitable for younger viewers as well as adults: CITY OF THE DEAD.


Oh I'd just die (ahem) to see City of the Dead done in a "British costume-drama at its best" kind of way. I can actually "see" an image of the Carvers' home right now - shot with a warm palette with plenty of yellows and browns, the wind rattling the shutters on the windows as a rain as soft as the lens used to shoot soap operas with is making rings in the puddles on the cobblestone street outside... Ah well, I can dream, can't I?

And a question for Ed - who usually owns the mill (the "mill-mill", as in the kind used to make flour that is) in the Cormyrean countryside - the miller himself, a local lord/"big" local merchant, the crown, the local "community", or maybe someone else?

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett

Edited by - Kajehase on 31 Oct 2010 10:51:19
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 31 Oct 2010 :  20:03:46  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
Erik, Ed has sent me more. (Please check.)

Markustay, re. this: "Now a question: Are the movie rights 'complicated' because its a shared world?"
Answer: no. The current situation is nothing to do with Ed or with the Realms being a shared world, rather with how TSR handled the movie rights, years ago.

Kajehase: although the miller is sometimes a tenant, in a mill owned by a local noble family (usually because they were a creditor to a miller who went bust), most Cormyrean millers own their own mills. Important note: millers hold a royal licence that allows them to dam/constrict the free flow of the watercourse, and it can be revoked if they misbehave (under-report their milling to evade taxes, refuse to mill anyone's grain, steal from those who bring them grain to be milled by taking more than their share of the milled result, etc.). Meaning their mill is shut down, its grindstones removed. They can then either pay fines and plead to have it reopened, or sell it to someone else to run. Long ago, one miller refused to recognize the authority of the crown over him, and burned down his mill after it was shut down. A member of the royal family was on hand to witness the defiance, and with his permission, a local War Wizard shut the miller inside his own privy, which became the man's pyre when the flames from the mill reached it.
(This mill lore is all paraphrased from Ed's notes, by me.)

love to all,
THO
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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 31 Oct 2010 :  23:43:07  Show Profile Send Kajehase a Private Message
Much obliged, oh Hooded One. And that particular miller's fate should put another nail into the coffin of the "Cormyr is all knights in shining armour and jolly peasants dancing 'round the maypole" attitude.

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett
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Sandstorm
Learned Scribe

Canada
80 Posts

Posted - 01 Nov 2010 :  03:27:48  Show Profile  Visit Sandstorm's Homepage  Click to see Sandstorm's MSN Messenger address Send Sandstorm a Private Message
Hey THO. My campaign enacted to the said spell that Ed suggested I use, and "Dissasembly" worked wonderfully. Thanks again for the suggestion. Though it is not a spell I shall enter into the characters everyday repetoire, I used it as Gond (in this case, the character Gond was played by Ed Greenwood) imposing through divine intervention.

Also, my campaign is taking place in the farming fields outside of Aglarond. Anything you can tell me about the region and/or city? Its the only one not mentioned in detail in Forgotten Realms Campaign Setting
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Snowblood
Senior Scribe

Australia
388 Posts

Posted - 01 Nov 2010 :  03:37:13  Show Profile Send Snowblood a Private Message
Dear Ed...I've tried to cover as many lost and ancient elf realms as I can find...are there any that I've missed & where were they located (excluding under sea & under dark)?????

Aryvandaar, Ilythiir, Arnothoi, Orva, Sarphil, Anauria/Asram/Hlondath, Uvaeren, Braceldaur, Ilodhar, Lisenaar, Imaskar, Miyeritar, Orishaar, Shantel Othrieir, Keltormir, Eaerlann, Ammarindar, Siluvanede, Sharrven, Illefarn, Ardeep, Rystal Wood, Evereska are all available here for download:http://phasai.deviantart.com/gallery/

Edited by - Snowblood on 01 Nov 2010 03:41:31
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Zireael
Master of Realmslore

Poland
1190 Posts

Posted - 01 Nov 2010 :  13:29:39  Show Profile  Visit Zireael's Homepage Send Zireael a Private Message
quote:
Originally posted by Snowblood

Dear Ed...I've tried to cover as many lost and ancient elf realms as I can find...are there any that I've missed & where were they located (excluding under sea & under dark)?????



You keep missing Ilythiir

SiNafay Vrinn, the daughter of Lloth, from Ched Nasad!

http://zireael07.wordpress.com/
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Gavinfoxx
Learned Scribe

USA
132 Posts

Posted - 01 Nov 2010 :  19:07:15  Show Profile  Send Gavinfoxx an AOL message  Send Gavinfoxx an ICQ Message  Click to see Gavinfoxx's MSN Messenger address  Send Gavinfoxx a Yahoo! Message Send Gavinfoxx a Private Message
Hello Ed!

I browsed a bit through the FRCS for tidbits to flesh out the worship of my Rashemen Druid of Mielikki (playing in a 3.5e game if it matters), and I'd like some help with some of the worshipful stuff.
-As of the mid 1360's / early 1370's, what are some of the primary religious rituals that a travelling Druid of Mielikki would do each month? Each year? FRCS mentions some feasts on the Equinoxes and Solstices, what are some details of those? And there is something about a ritual every month of service? What are some of the various sects of druids / clerics of nature deities / etc. that this character, who is actively searching for and is interested in becoming an initiate in a large number of the 'non exclusionary' druidic sects as possible, be likely to find amenable to letting her join? What are some of the main and allied deities that a Druid of Mielikki would venerate as, 'first and foremoest Mielikki, but these are especially important as well'? Also, in general, I'm trying to find stuff that talks about groups, festivals, local practices, stuff like that which would be relevant to this character's themes -- do you know any books, novels or otherwise, which would help?
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Markustay
Realms Explorer extraordinaire

USA
13461 Posts

Posted - 01 Nov 2010 :  19:10:03  Show Profile Send Markustay a Private Message
quote:
Originally posted by Zireael

You keep missing Ilythiir


NOBODY misses Ilythiir.

No sane person, anyway.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Ralderick Hallowshaw
Seeker

Italy
36 Posts

Posted - 01 Nov 2010 :  19:43:35  Show Profile  Visit Ralderick Hallowshaw's Homepage Send Ralderick Hallowshaw a Private Message
Hi Ed & THO,
I have a question concerning a cormyrean npc, the famous war wizard Maxer Hlar, Defender of Suzail.

He's only briefly described in the published lore, AFAIK.

Can you share more informations about him?


PS: I'm a bit excided 'cause it's the first time I ask directly the creator of the Realms...
And sorry for my lapses with english language.

"Adventurers are best used to slay monsters. Sooner or later, they become your worst monsters, and you have to hire new ones to do the obvious thing" - Ralderick Hallowshaw, Jester - from To Rule A Realm, From Turret To Midden, published circa The Year of the Bloodbird

And forgive me for my bad use of English language!

Edited by - Ralderick Hallowshaw on 01 Nov 2010 23:20:10
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Broken Helm
Learned Scribe

USA
108 Posts

Posted - 01 Nov 2010 :  22:21:16  Show Profile  Visit Broken Helm's Homepage Send Broken Helm a Private Message
Okay, I'll bite: who is Maxer Hlar? Is this the same Maxer who was Storm Silverhand's consort? (I don 't remember that one having the surname or "defender of suzail" sobriquet, so where in published lore were they mentioned?) Ralderick? Anyone?
Thanks!
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Ralderick Hallowshaw
Seeker

Italy
36 Posts

Posted - 01 Nov 2010 :  23:19:29  Show Profile  Visit Ralderick Hallowshaw's Homepage Send Ralderick Hallowshaw a Private Message
quote:
Originally posted by Broken Helm

Okay, I'll bite: who is Maxer Hlar? Is this the same Maxer who was Storm Silverhand's consort? (I don 't remember that one having the surname or "defender of suzail" sobriquet, so where in published lore were they mentioned?) Ralderick? Anyone?
Thanks!


No, he's not the same Maxer involved with Storm, IIRC.

He's a war wizard and a member of the Council of Mages (according to loremaster Brian Cortijo); he's briefly mentioned in VGtC (p.16), in the paragraph concerning the defenders of Suzail.

"Adventurers are best used to slay monsters. Sooner or later, they become your worst monsters, and you have to hire new ones to do the obvious thing" - Ralderick Hallowshaw, Jester - from To Rule A Realm, From Turret To Midden, published circa The Year of the Bloodbird

And forgive me for my bad use of English language!
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 02 Nov 2010 :  01:48:02  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Back on page 10 of this thread, Knight of the Gate asked for lore on any defunct knightly orders of the Realms that Ed might have created. I offered him, from my notes, the Order of the One, but Ed has finally chimed in with a brief reply about two more:



FINALLY found the notes I was looking for, wherein I’d marked what was NDA and what was “free and clear.”
So I can now tell you this much, Knight of the Gate:

• The Order of Mount Waterdeep (1342 DR to 1354 DR?): a handful of undercover maverick nobles, both defiant “younger sons” and “old wastrel uncles,” who wanted to keep the nobles firmly part of the government of Waterdeep (and curb the growing power of the guilds), plus “cherry pick” non-noble entrepreneurs and rising social powers in the city, individuals whom they admired the wits, skills, and achievements of, to invite them into the ranks of nobility through marriage, to keep the nobles “capable and formidable.” The Order acted as undercover matchmakers and busy “social networkers” at the clubs and revels of the nobility, and as vandals against guild activities that sought to sap or usurp the power and rights of nobles, as well as hampering undesirable “wannabe” nobles seeking to join the ranks of nobility by any means.
They were never numerous, and were opposed by some nobles who resented the idea of anyone at all seeking to influence who became noble and who did not, and by guilds. They were also infiltrated by Calguth’s Claw, an alhoon (illithilich)-led cabal that sought to gain influence over particular noble houses, to have them sponsor and hide Claw slaving activities. Piergeiron set Mirt, Asper, and certain other agents upon the Order, to shatter it, and they succeeded . . . though some members survive, and at least one of them hopes to refound the Order, if he ever manages to get free of a curse, and a certain shapeshifting dragon stops hunting him . . .

• The Order of Velen’s Heart (1357 DR to 1359 DR?): a handful of proud members of disposed wealthy Tethyrian families who sought to found a new kingdom in Velen. They fell afoul not only of the nobles who held sway over the peninsula, but of several organized groups of monsters who used the wilder areas of Velen as bases, and were gathering their own strength at the same time, seeking to reach out from their lairs to raid into the rest of Tethyr. The Order was swiftly riven and scattered, the few survivors fleeing into the Wealdath and from there trying to further their dream of founding a new realm. There were less than seven Order members by the winter of 1359, too few to have much hope of carving out a kingdom, but at least five of them are still alive, and may yet turn again to try to found a new realm . . .



So saith Ed. Who says there are another five Orders that might emerge from NDA-dom, once he gets a chance to talk to a certain person (probably at next GenCon) . . .
love to all,
THO
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