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Foxhelm
Senior Scribe

Canada
592 Posts

Posted - 17 Aug 2010 :  23:47:06  Show Profile  Click to see Foxhelm's MSN Messenger address  Send Foxhelm a Yahoo! Message Send Foxhelm a Private Message
Can Ed comment on Invokers and Avengers in the Fourth Edition realms? Or is it NDA, perhaps because of an Article or a book about the realms upcoming?

Ed Greenwood! The Solution... and Cause of all the Realms Problems!
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Wooly Rupert
Master of Mischief
Moderator

USA
29784 Posts

Posted - 18 Aug 2010 :  00:51:12  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by sfdragon

I have a netheril question for Ed that is likely going to have me being hit with Ioluam's Greater NDA spell, but

the spires mentioned in the frcg cormyr section that are seen in its dragonwhatever bay, is that the enclave that fell into the sea of fallen stars, or deep netheril??

or is my geography off again



Deep Netheril was blown up, and one of the two enclaves that fell into the Sea of Fallen Stars is aloft over 4E. The other, more intact one, was off the coast of Aglarond.

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The Sage
Procrastinator Most High
Moderator

Australia
31687 Posts

Posted - 18 Aug 2010 :  01:47:12  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
quote:
Originally posted by Menelvagor

I'll probably never get an answer to this question, but I'm wired enough to try: How much of Mystryl/Mystra/Midnight is the Weave, and how much of the Weave was Mystryl/Mystra/Midnight? (I assume the answer changes from incarnation to incarnation, but is that correct?) This may shed light on how Mystra is both The Weaver and The Weave.

While you're waiting for Ed's response, you may wish to peruse some of his previous commentary on the subject, as the ol' Bearded One has touched on this topic before.

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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 18 Aug 2010 :  01:54:53  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
Gelcur, re. Undermountain "first level" features matching up with surface Waterdeep locations: the Falling Stair doesn't ascend into Castle Waterdeep, but into the Citadel of the Black Hand, a (mini-level) stronghold carved out of the solid rock of Mount Waterdeep (either the main mount or a spur; you'll recall that a shoulder of the mountain separates Mirt's Mansion and adjacent buildings from much of the rest of Castle Ward, and that Castle Waterdeep stands "further out/down" on this spur...).
love,
THO
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Jakk
Great Reader

Canada
2165 Posts

Posted - 20 Aug 2010 :  00:45:34  Show Profile Send Jakk a Private Message
Heh... I go silent for two months (mostly because I've been very busy at work, and the rest of it is because I've been reading everything about Golarion I can find) and all kinds of interesting theories appear... the exchange begun by Markustay's speculation was fascinating, and I have copied the entire sequence of salient posts for future perusal just in case something strikes me as inspirational.

quote:
Originally posted by The Hooded One

Hi again, all.
Garen Thal, your input is VERY welcome on this issue.
Particularly as your points are all correct (yes, including the closing one in your second post).
I know a little more than Ed has put into print, in canon Realmslore, but Ed has asked me not to say anything on this for a little while, to see what scribes discern (and guess) on their own.
So I'll add my voice to those asking Markustay to boldly go into sharing the "deeper layer" he sees.
love to all,
THO
P.S. Oh, I wish the Royal Lineage could see print, somehow. Perhaps it's time for both Garen and Ed to tackle Steve Winter . . .



If tackling Steve Winter will make publication of the Lineage more likely to happen, then yes, tackle Mr. Winter repeatedly until he wishes he could trade jobs with Brett Favre... or, of course, until the Lineage is published, whichever happens first.

Ed, I'll add my name to the list of scribes inquiring about wines and cheeses of Cormyr (or was it Faerun more generally? Either way...), and I do love the idea of weretressym.

I'll endeavour to return to some diligent lore-checking now that I seem to have the time to do so; I'm still curious about that "Chosen of Mystryl" secret in plain sight, and the whole "Elminster and Cormyr" mystery has been far from fully explored, I suspect... but this is certainly not for lack of effort, particularly on the part of Markustay.

No new questions from me; I've found another deep mystery to occupy my extraneous mental energies while we wait for the Cormyr Lineage (delivered by the Dark Eight in full hockey gear, of course).

Edit: See newly-emboldened text above, from this newly-emboldened scribe... just how little a while is this, milady? Or have you already shared this knowledge between your original post and my perusal thereof? Many thanks to you both once again for your flickering candles in the darkness... and, particularly, to Ed for creating the wonderfully metaphorical darkness of all these mysteries in the first place... perhaps that's the real Shadow Weave?

(Oh, and the fact that I love these mysteries does not diminish my desire for answers in the slightest. I suspect that's a good thing, but the secret of Mystryl's Chosen, the pyramids of Ascore and Karse (and the Dire Wood), and now the question of Elminster and Cormyr are beginning to coalesce... if not into something that makes sense, then into something that makes my head hurt... but in a good way.)
[/edit]

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.

Edited by - Jakk on 21 Aug 2010 18:22:49
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Jorkens
Great Reader

Norway
2950 Posts

Posted - 20 Aug 2010 :  11:27:16  Show Profile Send Jorkens a Private Message
Good day again Lady.

I see no other solution but to bother Ed with this one, even if it leads to the work heap getting even bigger.

The calender of Harptos was invented by Harptos of Kaalinth; but where/who/what was Kaalinth? I cant seem to find it mentioned anywhere else except for in that name.



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Jakk
Great Reader

Canada
2165 Posts

Posted - 21 Aug 2010 :  20:30:07  Show Profile Send Jakk a Private Message
quote:
Originally posted by The Hooded One

Hi again, all. I bring you Ed's response to this query, from Brace Cormaeril: "A question for Ed: Mystra is very different than the other gods of Faerun, it seems to me.
How is Mystryl affected by the integration of mortals into the goddess, and how are mortals effected by their integration into Mystryl?"
Ed replies:


Uh-oh. Sorry, Brace, but you've run squarely into an outstanding NDA, this one about seven years old but very much still in force, regarding some (future, and perhaps never, and not just involving me) fiction plans by Wizards. Or perhaps it would be better for me to say: a no-go zone to preserve wide flexibility for fiction not yet written. Sorry, but I can't go farther than this general rule:

All deities are strengthened by increasing numbers of worshippers, and weakened by decreasing numbers of worshippers, some far more than others (according to their nature and "other aspects" and divine alliances) in both directions. All deities are informed by the thoughts, memories, and experiences of their worshippers, more than they are by the thoughts, memories, and experiences of those who know of but never worship them, those few who are ignorant of them, and those who worship them only to appease, and not with "dedication."
Mortals can never know the truth about gods, and so are warned not to trust the above statement as a tried-and-true 'mechanism' that can be relied upon for predicting the behaviour of, coercing, or influencing any diety.


So saith Ed.
Sorry Brace, but "them's the rules." NDAs are . . . NDAs.
love,
THO



Ooooh! I just had a thought about this... thank you, Brace, for asking this question, even if it got derailed by the mighty NDA wall. My speculation, which I suppose I've had for some time, but was only crystallized into clarity by the wording of Brace's question, follows the relevant facts below.

From Netheril: Empire of Magic:
quote:
When Mystryl lost her ability to keep the weave of essential magic (magic in its purest unschooled and unfielded form) intact, the inundation of magic surged and fluctuated, and the effects of all things magical doubled for a time—a short time. Mystryl sacrificed herself to save the weave before the damage became irreparable.

This is followed by Karsus' death; the mysteries surrounding the fall of his corpse, the avatar mentioned in the OGB, and the connection between Karse's black pyramid's dire oaks and Ascore's red pyramids are a different kettle of NDA fish. The important thing here is that Karsus did not kill Mystra. He merely stole her power. Mystra sacrificed herself to save the Weave, preventing what would have been an earlier Spellplague.
quote:
When Mystryl reincarnated herself—this time as Mystra—...

This is extremely significant. We know from previous confirmation by Ed and more recent musings from Markustay that Mystra/Mystryl is at least potentially the most powerful deity in the pantheon by far (Ao, as an overgod, is above the pantheon, not within it), but the key point here is in the language (and my minor in Philosophy is proving once again very useful)... for an entity to reincarnate herself, she must exist in *some* form to do the reincarnating. This is supported by the existence of Chosen of Mystryl (previously speculated upon in this scroll by yours truly), who would carry some part of her divine essence. The remainder of that divine essence would have simply transferred into the new goddess Mystra, as the events of the Spellplague (Azuth and Asmodeus) and earlier (Moander and Finder) show us that it can be neither created nor destroyed, but only change hosts or dissipate into a form too diffuse to detect. My theory is that whatever part of Mystryl was not captured by the nascent Mystra was instead absorbed by the Weave, it being of similar substance. Something similar happened in the ToT; when Mystra Mk I died, her divine essence migrated into several hosts before the ascension of Midnight at the restoration of the gods, but the key point is that she's still the same goddess created by Shar and Selune in the beginning... her personality (and therefore alignment, as well as aspects of how she relates to her Chosen, notably Elminster as seen in the novels) changes thanks to the reincarnations, but it's still the same divine essence.

Or, at least, that's my explanation, and I understand if Ed can't confirm or deny anything I've said.

I have some further ideas regarding Cormyr and Elminster too, but I need to do some more research first.

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.

Edited by - Jakk on 21 Aug 2010 20:33:35
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The Red Walker
Great Reader

USA
3523 Posts

Posted - 21 Aug 2010 :  22:23:32  Show Profile  Send The Red Walker a Yahoo! Message Send The Red Walker a Private Message
My theory is close to yours Jakk.

I think of it as thus: it is the same divinity as first created, just each incarnation is a different "interface" mystral, mystra, mystra/midnight , et al. It kinda like whenever the " interface" between the weave and the world is no longer in phase with the rest of existence...it Re-boots and upgrades into a new interface.

A little nonsense now and then, relished by the wisest men - Willy Wonka

"We need men who can dream of things that never were." -

John F. Kennedy, speech in Dublin, Ireland, June 28, 1963
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Snowblood
Senior Scribe

Australia
388 Posts

Posted - 22 Aug 2010 :  08:55:44  Show Profile Send Snowblood a Private Message
I'm thinking Ed is out of commission with his bad back at the moment....so I'll wait....Dear Ed & Lady THO what can you tell me about the drow city, Tel Verinal I know its deep beneath the Moonsea some where...anything would be appreciated......cheers....hope ya back is better soon Ed.

Aryvandaar, Ilythiir, Arnothoi, Orva, Sarphil, Anauria/Asram/Hlondath, Uvaeren, Braceldaur, Ilodhar, Lisenaar, Imaskar, Miyeritar, Orishaar, Shantel Othrieir, Keltormir, Eaerlann, Ammarindar, Siluvanede, Sharrven, Illefarn, Ardeep, Rystal Wood, Evereska are all available here for download:http://phasai.deviantart.com/gallery/
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Karth
Learned Scribe

USA
81 Posts

Posted - 22 Aug 2010 :  09:05:06  Show Profile  Visit Karth's Homepage  Send Karth an AOL message Send Karth a Private Message
THO,

Been silent for quite some time, but I have a pressing query for Ed, which I suspect may have cleared NDA at this point, due to Green Regent being long past and given the changeover to 4E.

In a word: Loudwater.

Specifically Loudwater @1367 DR and forward to a point just prior to *uncomfortable cough* 4E. So far as I know - and I've looked rather strenuously - there has never been a full map produced for the town that properly matched the brief summary in Volo's Guide to the North and the various older campaign guides.
Without wishing to hurt any feelings: I feel I must reject the map put forth in the new 4E FR guide as inaccurate, when compared to Ed's previous canon descriptions. Perhaps that is accounted a casualty of Spellplague chaos. If so, I am specifically inquiring about 'Old Loudwater', not 'New Loudwater'. Perhaps that even helps fend off NDAs? ;)

So I am left with the need, desire and ability to create an accurate @1367 DR map of the town myself, but lacking in some basic facts to start me off in the right direction. Here's what I believe I know:

Given the Volo description of encircling earthworks, I suspect that the town has a generally circular/oval footprint, unevenly bisected on the east-west axis by the Delimbyr: a segment on the southern bank of the river and a segment on the northern bank, with the Stoneshoulder bridge connecting the two sections and the pool/harbor dredged out of the southern bank to bypass the rapids - presumably with docks/wharves, warehouses and whatnot surrounding it.

The Volo's guide states that all the described places of note except the Enchanter's Ecstasy are situated in the 'south bank' section of the town. The High Lord's Hall and The Risen Moon market are described as occupying the center of town. That would put them right in the middle of the Delmibyr if the town were perfectly bisected by the river, which suggests my assumption of an uneven distribution of the town's footprint with regard to the bisecting river.

This all leads me to suspect that the 'south bank' has the larger footprint, comprising most of the common folk, local government and businesses, and the 'north bank' is the smaller, wealthier (older?) district - possibly dominated by the estates of the Phelaniityr sun elf family, the eight moon elven families, and the Velti'Enorethal temple-library (details from Green Regent that I assume at least passed a brief 'stink test' from Ed).

I don't know how much bigger, though. 60% south and 40% north? 70/30? So, questions:

1) Macro: What is the general size and shape of the town? How thick are the earthworks around that perimeter? Are my general assumptions about the layout accurate, or in need of correction? What is the width of the Delimbyr as it passes through the town? What percentage of the footprint is north of the river and what percentage south?

2) General features: What are the names and routes of the primary roads/paths through the town? Where are the breaches in the earthworks for entering and leaving the town? Roughly how many structures are there in the town? Average size? What percentage of the town's footprint is made up of gardens, parks, bowers and riverside grottoes? These answers are intended to give me a general density of construction, given the overall size of the town.

3) Specifics: How do the pool-harbor, Lord's Hall and the other specific locations from Volo lay out in relation to those main thoroughfares and to each other? Ditto with the elven family villas and the Velti'Enorethal? Does the bridge cross the Delimbyr nearer to the east end of the town, or the west? Where are ' the grassy elven burial mounds on which the oldest part of Loudwater is built'?

If you see fit to respond, I'll try to generate a rough layout based on your answers and submit it to you through the Sage for notes/corrections. At least it will give us a jumping-off point for further discussion.

Obviously, if this subject has already been tackled in more detail than Volo, prior to 4E: fellow scholars please direct me, so as not to waste Ed's time.

Likewise, lovely THO: if you can answer any/all of these questions before putting them to Ed; please feel free. I most certainly welcome your wisdom, and the opportunity to spare Ed the trouble... ;)

Cheers all,

Karth
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 22 Aug 2010 :  17:37:01  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
Karth, you're spot-on correct about the uneven distribution of Loudwater circa 1350s-1380s vis-a-vis the river, and about the elves and their "many trees, few structures" settlement predominating to the north (there's also an inn, right beside the north end of the bridge, on the east side of the road).
The best way to picture things is to think of an old-style running shoe (the sort with a black canvas upper and a white rubber sole, toe, and a little round circle stitched onto the upper in such a way that it covers the ankle bone of the wearer).
Okay, now think of this shoe as seen side-on, in a perfect "side view" with a wearer's ankle coming up out of it. Now alter that to a silhouette. Place the silhouette, toe pointing east, on your mental map of the Delimbiyr at Loudwater's location, and position it so that the top of the shoe touches the south/east side of the riverbank. Distort the shoe upwards to cling to the river's edge more than a real canvas sneaker would, and consider the ankle, upright (90-degree angle to shoe), to cross the river, the bridge running along its center. On the north bank of the river, the elven holdings are large, but the built-up area of Loudwater is very small, just a cluster of buildings around the north end of the bridges, along the sides of the roads (that split apart into three roads as they leave the bridge, heading north, one road going NE, one just west of N, and one curving W).
So the great majority of the built-up area of Loudwater is on the south/east bank. The Hall and Market are exactly halfway along the shoe, and halfway between the riverbank and the "sole" (which is a straight line formed by a steep earthen bank with wooden palisade atop it, pierced by many roads and causing a defensive barrier really effective only against cavalry).
There. That should be a start on an answer. Ed is tearingly busy right now, in part spinning more Realmslore for us all, but promises more replies Real Soon.
love,
THO

Edited by - The Hooded One on 22 Aug 2010 17:38:13
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Karth
Learned Scribe

USA
81 Posts

Posted - 22 Aug 2010 :  17:55:14  Show Profile  Visit Karth's Homepage  Send Karth an AOL message Send Karth a Private Message
quote:
There. That should be a start on an answer. Ed is tearingly busy right now, in part spinning more Realmslore for us all, but promises more replies Real Soon.
love,
THO



I couldn't have asked for a better start, dear lady. I'll get right to work on it... ;)
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Karth
Learned Scribe

USA
81 Posts

Posted - 22 Aug 2010 :  18:03:14  Show Profile  Visit Karth's Homepage  Send Karth an AOL message Send Karth a Private Message
quote:
There. That should be a start on an answer. Ed is tearingly busy right now, in part spinning more Realmslore for us all, but promises more replies Real Soon.
love,
THO



One more bit that you can probably easily answer, THO: where does the Merry Mer-She fall in this layout? On the south bank, of course, but where in relation to the High Hall, the river bank, and the palisade?

Edited by - Karth on 23 Aug 2010 15:44:50
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 23 Aug 2010 :  17:11:12  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi, Karth.
The Merry Mer-She is two buildings "in" (south) from the riverbank, three buildings upstream/north/east from the southern foot of the Stoneshoulder bridge. It's by far the least clean, respectable, and orderly such establishment in Loudwater.
Aside from what's already canon, harken to word of these two competitors of the Mer-She: Hardbottle's Haven (run by the Hardbottle halfling family), in the southernmost part of the "toe of the shoe" (in the analogy I outlined in my last post) is far tamer, better lit, and more family-friendly than the Mer-She, and there's an almost upscale "see and be seen at" establishment halfway up the heel of the shoe, known as Glarleer's, where "sophisticated" coinlasses, fences, and go-betweens can be encountered, dancing to music can be indulged in (on the main floor; the upper floor is divided into more private booths), and "lightplatters" (appetizers) are served.
(This lore comes directly from Ed's notes.)
love,
THO

Edited by - The Hooded One on 23 Aug 2010 17:12:22
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Karth
Learned Scribe

USA
81 Posts

Posted - 23 Aug 2010 :  17:30:54  Show Profile  Visit Karth's Homepage  Send Karth an AOL message Send Karth a Private Message
quote:
Originally posted by The Hooded One

Hi, Karth.
The Merry Mer-She is two buildings "in" (south) from the riverbank, three buildings upstream/north/east from the southern foot of the Stoneshoulder bridge. It's by far the least clean, respectable, and orderly such establishment in Loudwater.
Aside from what's already canon, harken to word of these two competitors of the Mer-She: Hardbottle's Haven (run by the Hardbottle halfling family), in the southernmost part of the "toe of the shoe" (in the analogy I outlined in my last post) is far tamer, better lit, and more family-friendly than the Mer-She, and there's an almost upscale "see and be seen at" establishment halfway up the heel of the shoe, known as Glarleer's, where "sophisticated" coinlasses, fences, and go-betweens can be encountered, dancing to music can be indulged in (on the main floor; the upper floor is divided into more private booths), and "lightplatters" (appetizers) are served.
(This lore comes directly from Ed's notes.)
love,
THO



Solid gold, THO. You are a both a walking treasure and a moving violation, if the wild rumour hereabouts is to be believed. Thank you again. The map is accumulating details... ;)
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 23 Aug 2010 :  17:33:46  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
Snowblood, Ed tells us this:

Tel Verinal is a small "waymoot" drow trading city deep beneath the eastern end of the Moonsea. Through a network of caverns rising up into the mountains east of the Moonsea, it trades with surface traders (notably ogres, hobgoblins, and bugbears, plus a few renegade independent humans of swift wits and ruthless ways), and has in the past successfully fought off several attacks from mind flayers and thaalud, driving both out of its vicinity.
Like most trading cities, Tel Verinal is dominated by no religion, and attracts the outcasts and oppressed/former slaves from other drow communities, making the bulk of its populace fierce opponents of drow (or other) clergy who desire to give orders to others in the name of any faith. Nor is Tel Verinal dominated by warring families or clans, or split down gender lines or even racial lines (drow holding themselves superior to other races). Rather, it is a rather lawless place of rough justice and wary tolerance [[think the Star Wars cantina]] ruled lightly by a Morym, or mayor (an elder drow of patience and tolerance), on behalf of all of the major cavern-owners.
The Morym keeps the peace by means of several hired mages (some human, some not) who ride driders whom they befriend and work with closely; they wield wands (notably some that can cause brief, small-area-effect blade barriers) that make them formidable in battle, and some of their driders command small packs of obedient spiders (deathjump and blade spiders).
The current Morym is an aging, feeble female drow with a prodigious memory for faces, names, and events, who can "read" folk almost unerringly, and anticipate what they'll try to do. She often deploys her "Morymdar" (the aforementioned police forces) before trouble erupts, so they're ready and waiting for what's about to unfold. Verinden (= inhabitants of Tel Verinal) both respect and fear her, as a result. So petty crime is frequent in and near the city, lone idiots can expect to be ambushed if they venture into the wrong place at the wrong time, and brawls erupt in taverns . . . but in general, life proceeds fairly peacefully. This is a place for trading, not righting wrongs or avenging slights.
Those activities often take place in the passages rising up into the mountains beside the Moonsea, or even on the surface itself.

So saith Ed, creator of the Moonsea, the Realms, blade spiders, and so on.
love,
THO
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 23 Aug 2010 :  17:48:42  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
Karth, I just found this in another ream of notes I took whilst adventuring in Ed's home campaign:

A major east-west street in the southern part of Loudwater is Windserpent Street, which winds quite a bit. Somewhere near the east end of town (I'm thinking the "upper toe" of the shoe, from memory), it crosses Harlgund's Way, which runs NE/SW. Larpentur Lane runs NW/SE across both, forming a triangular block in which stands Stelprur's Smithy, a busy, noisy place of crude, everyday blacksmithing (chain-making, tool making and repair, fastenings and fittings), and across Windserpent Street to the south of the triangle is Rundreth's, the largest wagonmaker (and repairer, and seller and reseller) in town. Many of Loudwater's poorer inhabitants live in small, dingy rooms located in the three-floor-or-less buildings crammed between the streets and alleys NE of this triangle, downwind of the smithy (and of several stables and slaughterhouses and a tanner that are near the Smithy, to the north and northeast, fronting on Larpentur Lane).
This is the only Loudwater neighborhood I took detailed notes on, being as we slept there (on a roof, not paying anyone) and hunted (and fought) several Zhents through it.
Hope this helps . . .
love,
THO
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 23 Aug 2010 :  17:51:05  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Oh, a postscript: this would have been around 1358 or 1359 DR (the time of our visit to Loudwater). Torm visited the neighborhood again in 1361, and it hadn't changed much, to my (admittedly VERY fuzzy) recollection of what was said at the time between Ed and Victor (Torm's player).
love,
THO
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Karth
Learned Scribe

USA
81 Posts

Posted - 23 Aug 2010 :  18:27:01  Show Profile  Visit Karth's Homepage  Send Karth an AOL message Send Karth a Private Message
quote:
Originally posted by The Hooded One

Oh, a postscript: this would have been around 1358 or 1359 DR (the time of our visit to Loudwater). Torm visited the neighborhood again in 1361, and it hadn't changed much, to my (admittedly VERY fuzzy) recollection of what was said at the time between Ed and Victor (Torm's player).
love,
THO


Roger that. You guys take amazing PLYR notes. Processing, processing... ;)
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Karth
Learned Scribe

USA
81 Posts

Posted - 23 Aug 2010 :  18:31:49  Show Profile  Visit Karth's Homepage  Send Karth an AOL message Send Karth a Private Message
quote:
Originally posted by The Hooded One

Oh, a postscript: this would have been around 1358 or 1359 DR (the time of our visit to Loudwater). Torm visited the neighborhood again in 1361, and it hadn't changed much, to my (admittedly VERY fuzzy) recollection of what was said at the time between Ed and Victor (Torm's player).
love,
THO


Question: roughly how large is the southern half of the town, from 'heel to toe' and 'sole to laces' (palisade to river)? I can get the size of the north bank from that, by deduction.

Edited by - Karth on 23 Aug 2010 18:33:10
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 23 Aug 2010 :  20:35:41  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hmmm. Roughly just under a mile, east to west (the palisade doesn't enclose it all, by any means; Loudwater straggles along the riverbank on both sides of it for a bit, with lots of woodlots, tilled fields, pastureland/camping ground/unclaimed ground involved), and about a fifth to a quarter of that, north to south (it varies from a fifth at the west end, to a wider built-up area as one moves east - - and the river curves northeast; of course, the flow of the river is in the other direction, so from the river's point of view it comes south, curves to the southwest and then more west as it "passes through" Loudwater, which gains its name from the sound of its rapids, BTW).
love,
THO
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Markustay
Realms Explorer extraordinaire

USA
13379 Posts

Posted - 24 Aug 2010 :  01:37:09  Show Profile Send Markustay a Private Message
quote:
Originally posted by Jorkens

The calender of Harptos was invented by Harptos of Kaalinth; but where/who/what was Kaalinth? I cant seem to find it mentioned anywhere else except for in that name.
Good question - I thought I knew the answer but I was thinking of another 'lost realm'.
quote:
Originally posted by The Red Walker

My theory is close to yours Jakk.

I think of it as thus: it is the same divinity as first created, just each incarnation is a different "interface" mystral, mystra, mystra/midnight , et al. It kinda like whenever the " interface" between the weave and the world is no longer in phase with the rest of existence...it Re-boots and upgrades into a new interface.

Mine as well.

If I take my comparison of the Weave as an 'operating system' that runs on top of the 'hardware of the universe', making it easier for mortals to work the 'wonders of magic', then the Mystryl/Mystra/Midnight names are all just 'versions', like Windows 3.5, Windows '95, Windows Millenium, etc, etc...

All of which are built upon the routines written into the original, for backwards-compatibility (arguably), so that each 'revision' is really just an upgrade and a patch to keep the whole thing chugging-along in an ever-changing environment.

The human/sentient component of the Weave is the actual patch - the living element needed to update the Weave every few dozen centuries or so. People change, and the Realms changes with them, and that aspect of the natural world winds up encoded in the DNA (or soul, or whatever). The sentient element is necessary for the Weave to continue to act as a current and simple interface for those humans wishing to use magic (without risking immense harm to themselves). Basically, it needs to "keep up with the times", as it were.

All the 'others' that have been the Weave are still there, under the surface, and Mystra can call-upon that knowledge when she wishes to, much the way a computer user can pull archived files up when they need something. The current sentience is dominate, but the memories and what-not are still present - all that changes is the personality of the current sentience, but not its functionality or archives.

And if you want to see that actual 'lines of code' for that interface, just get a close-up of the Crystal Sphere itself. Read Realmspace - its rather enlightening.

At least, that's how I see things. Ed may have very different ideas.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 24 Aug 2010 01:39:34
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 24 Aug 2010 :  02:56:59  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
Jorkens, I found this in my notes:

Kaalinth (pronounced KAY-linth) is a now-vanished coastal fortress keep, a small city of folk inhabiting one sprawling stone castle dominated by a huge tower. It was blasted down by a dragon, who laired in the ruins, only to later be defeated by a cabal of dragon-riding wizards. In the battle, the ruined keep was almost obliberated.
It has since vanished.
Some controversy about its site, Amn or Tethyr (Velen?) most likely.

From the surrounding notations I made, it's clear my character heard this from a garrulous caravan merchant who had been liberally supplied with drink (by my character). We never followed this up, so its veracity is (as they say) untested . . .
love,
THO
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Jorkens
Great Reader

Norway
2950 Posts

Posted - 24 Aug 2010 :  11:00:04  Show Profile Send Jorkens a Private Message
quote:
Originally posted by The Hooded One

Hi again, all.
Jorkens, I found this in my notes:

Kaalinth (pronounced KAY-linth) is a now-vanished coastal fortress keep, a small city of folk inhabiting one sprawling stone castle dominated by a huge tower. It was blasted down by a dragon, who laired in the ruins, only to later be defeated by a cabal of dragon-riding wizards. In the battle, the ruined keep was almost obliberated.
It has since vanished.
Some controversy about its site, Amn or Tethyr (Velen?) most likely.

From the surrounding notations I made, it's clear my character heard this from a garrulous caravan merchant who had been liberally supplied with drink (by my character). We never followed this up, so its veracity is (as they say) untested . . .
love,
THO



Thanks to you both, that's just what I needed. If he had been from Netheril or from ancient Waterdeep it would have been more inconvenient. For once I don't need to go against canon when doing anything here.
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wintermute27
Learned Scribe

USA
179 Posts

Posted - 24 Aug 2010 :  15:08:23  Show Profile  Visit wintermute27's Homepage Send wintermute27 a Private Message
Dearest THO and Ed,

I have a question about inheritance laws in Cormyr in 1356 DR. Can the owner of an estate with no heir will it to a religious organization? I have a player in my group who is in the process of establishing a library and shrine on land he was given for services to the crown, but due to his character's sexual orientation, he does not have any children to inherit it. Can he leave the land to the library or will the title default back to the crown upon his death? Any information you can give would be much appreciated.

My Current Campaign: The Adventures of the Stonelanders
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