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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 23 Aug 2017 : 19:43:44
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Thank You.
I figured something to that effect, and because of a couple of other 'discoveries' in that area, I've added a small river (little more than a spring except during Spring run-offs from the Infested Hills), that meets-up with the River Lurlar near Jarliel (also shown on almost no maps LOL). |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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George Krashos
Master of Realmslore
Australia
6643 Posts |
Posted - 24 Aug 2017 : 09:09:55
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If you want that article, PM me your e-mail address and I'll send it through.
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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Brian R. James
Forgotten Realms Game Designer
USA
1098 Posts |
Posted - 24 Aug 2017 : 15:46:41
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Hey Mark. Here are my raw notes for an unpublished map of Sembia I was working on during the 4E era, in case they may be useful to you.
quote: Candlekeep House of Toil and Sweat (structure) http://www.candlekeep.com/campaign/logs/dragons/dragons007.htm Patrakis Dordunil (village) Omnyspur River (river) Garagould River (river) Seastorm Road (trail) http://fantasymaps.files.wordpress.com/2008/01/dalelands-patrakis.jpg Arcane Heresy (NWN2 module) Brughlan (village) Landath (village) http://nwvault.ign.com/View.php?view=NWN2Ideas.Detail&id=28 Elminster’s Ecologies Keltin (village) The Settled Lands p.3 Perekat (village) The Settled Lands p.4 Kaymendle Tower (keep) The Settled Lands p.10 Ed Greenwood Olturret (village) Rattlebons Ride (road) The Thelnwalk (trail) http://www.wizards.com/default.asp?x=dnd/rl/20050302a Drelt (village) Dragon #282 p.71 Ornstar (village) Polyhedron #94 p.5 Skultan (village) Dragon #269 p.87 Yuthgalaunt (village) Cormyr: A Novel p.142 Prespur Palaggar (city) Uarhold (city) Tower of Stars (keep) Sea of Fallen Stars p.11 The Holy Realm Three small fortified hamlets in NE Gulthmere Forest Champions of Valor p.80 Fellaren-Krae Project Eidemane (city) Fentonford (city) Vdus Rocks (city) Fellaren-Krae (city) Edison (city) Enrae’s Crossing (city) Adkins Castle (keep) Crow Keep (keep) Laughing Satyr Creek (river) Weeping Creek (river) Crowswood (forest)
Village – solid white circle population less than 1000 Town – solid black circle population 1001 – 12,000 City – black circle within a larger white circle population 12,001+
Changes to Backdrop Cormyr section of the map • Add a new mountain peak south of Tower Tranquil but north of the East Way trail. Tag this new mountain peak, The Bloodhorn. • Add a new river, Semberflow. It originates from The Bloodhorn and winds its way east into the Semberholme wood and on to Lake Sember. • Reposition Semberholme tag to be centered within the greater forest • Add new regional tag, Sessrendale, to the open vale between Semberholme (river) and The Bloodhorn (peak) • Move Thunder Gap tag west, so it appears between along the trail south of the Falls of Tumbling Stars • Add a couple hills to the region immediately northeast of Twin Peaks of Urlspur but south of the Moonsea Ride trail. • Add new regional tag, The High Dale, to the mountainous region between Thunderhome (ruins) and Highcastle (city). • The Thunder Peaks (mountain range) should extend much further east than currently represented on the Backdrop Cormyr map. A great spur of these peaks, tagged Marching Mountains, should extend southeast into Sembian territory toward Archenbridge (town) and Saerb (city). • A few more hills should be added east of the Infested Hills and south of the Thunder Way (road) to join with the hills west of Saerb (city). • Within these additional hills, place a new hamlet named Drelt (village) roughly west of Kulta (town). • Add Griffonfang Bridge (bridge) east of Daerlun (city). The bridge crosses the River xxxx which originates from a new hill in Sembian lands tagged xxxx. River xxxx flows south to empty into the Inner Sea. • The road leading east from Daerlun (city) to Huddagh (town) should be changed to a trail. • Note: Please ensure that no tags cross the boundary where the old Cormyr map meets the new features in the Sembia map. The most problematic tags in this regard may be Marching Mountains (mountains) and Semberholme (forest) • Update the symbol for the following communities from town to village: Wormtower, Kirinwood, Monksblade, Dreamer’s Rock, Besert, Ghars, Hidden Vale, Hultail
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Brian R. James - Freelance Game Designer
Follow me on Twitter @brianrjames |
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 26 Aug 2017 : 19:03:55
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Seems I've caught the attention of at least two 'official types'.
Yeah, Polyhedrons are really hard for me to get my hands on (by either legitimate or illegitimate means LOL). Anything you can share, Krash, would be most welcome. PM on the way.
Brian - thank you so much for sharing that stuff! Its going to be a HUGE help. I plan to get back to my main mapping project - now an entire year behind - very shortly. I'm just doing a little something so someone else can start writing (a DMs Guild project I am doing with someone). Nothing major, but I neede details on that region there, and this stuff is going to help a lot with both projects!
On the 4e Cormyr map (which I still use, almost every day) - there was only one major error - you lost a coastal river, and the town abutting it. The River Lurlar - who's headwaters are at Koril's Well - and the town of Jarliel which sits on it, that falls somewhere between Daerlun and Westgate (so it should have been visible on that map). Its on the FRIA map, and also on one older one (I can't recall which product). There were other, very obscure, minor things as well, but that was the only major problem I saw. I love the Stonelands area best - every previous artist seems to not realize the Goblim Marches is a plateau above the marshes and the Stonelands. I also love how Mike Schley's 5e map of the Heartlands puts all the detail back into the Anauroch - showing it as a plain, yellow blob gives a very false impression of what going on there.
I have my own set of map symbols - I really need to post a map key on one of my maps again, real soon. Because of the new resolution I am working at (each pixel is 1/5 of mile - I am doing a continent in 1000' chunks LOL!), I can have different size symbols for each settlement size. The more information you can convey with a map, the better. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Edited by - Markustay on 26 Aug 2017 19:08:09 |
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 03 Sep 2017 : 20:20:31
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Not excatly Sembia, but close enough (right across The Neck).
There is a canon settlement named Accardi that is on the coast, just NW of Westgate. I can't seem to find the one and only (official) map it appears on - anyone know? |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 06 Sep 2017 : 19:00:06
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Nothing on Accardi, eh?
I know it appears on the Cormyr map that went with Brian James' 4e article, but I could have sworn it predated that map. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Gary Dallison
Great Reader
United Kingdom
6351 Posts |
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Brian R. James
Forgotten Realms Game Designer
USA
1098 Posts |
Posted - 12 Sep 2017 : 20:25:35
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Accardi is a settlement i created specifically for that map. It did not exist in prior lore. |
Brian R. James - Freelance Game Designer
Follow me on Twitter @brianrjames |
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 15 Sep 2017 : 02:59:58
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Okay, then. That settles that.
Thanks, Brian.
I've been finding tons of cool places for Cormyr and Sembia. Plus, I've been sprinkling new ones in wherever I felt a settlement should be (also adjusting the sizes of a couple that have not been covered since the Spellplague - things that are just common sense, IMO). |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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cpthero2
Great Reader
USA
2285 Posts |
Posted - 02 Mar 2020 : 07:06:18
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Senior Scribe Razz,
Any chance I could get those from you? :)
Best regards,
quote: Originally posted by Razz
quote: Originally posted by Markustay
WOW!
You rock!
When I start to compile the Index for the atlas from my notes, I was going to ask the scribes here for references to every locale in Faerűn (and beyond). During that period, I plan to release a v.1.0 of the Atlas for folks here to go through and make corrections, but also mainly to add to whatever I may have missed. Those sites are EXACTLY the kind of thing I'm looking for!
And that's precisely how I want them presented - a couple of words describing where it's located, and then the source and page numbers.
I was going through all my old Dungeon Mags last night, and found quite a few new ones, but I am missing a bunch of issues with FR lore and I will also be asking the scribes here to go through any they might have to help-out with this. Once I put together a list of the ones I'm missing (that contain FR adventures), I will be posting that request. It will probably be around the same time I release the 1.0 version of the Atlas.
I haven't even begun with the Dragon issues yet, but I'm pretty sure I have all of those, so I can probably do that one on my own (which I consider FUN, re-reading all those wonderful old FR articles).
Thanks Feraer, and everyone else who has been so helpful.
Edit: There were two small hamlets (thorps?) in And Wringing of Hands in the book Realms of Infamy, but neither was named. They were supposedly near each other, but other then that, there's no info - no-one knows if there was ever a name for them, eh?
There was also a bunch of burned villages between Cormyr and Sembia along the coast in one of the Dungeon adventures - I should see if I could 'pester' Ed for names for those.
PM me regarding magazine info, as in which ones you are missing. I have all of them (Dragon and Dungeon) so anything Realmslore related I can help with.
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Higher Atlar Spirit Soaring |
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