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dazzlerdal
Great Reader

United Kingdom
3175 Posts

Posted - 05 Mar 2017 :  17:16:03  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Well i dont see a need to redo it. Its perfect as it is.

Yes they need a lighter version for olayers but that should not make the lore incorrect. FR is great because of its depth. It just needed to be more accessible rather being hacked to pieces.

I use your article as the basis for all migration patterns. Languages change a lot over a millennia and i use that as the reasoning for discrepancies between that and 3e lore.


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Brian R. James
Forgotten Realms Game Designer

USA
1072 Posts

Posted - 05 Mar 2017 :  17:20:43  Show Profile  Visit Brian R. James's Homepage Send Brian R. James a Private Message  Reply with Quote
D&D can have a thousand skills, spells, monsters, prestige classes, etc..., but when it comes to fleshing out languages we need something simple?

This is the part where I roll my eyes at Sean Reynolds' comment, and continue referencing your excellent article Tom.

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Wooly Rupert
Master of Mischief
Moderator

USA
29646 Posts

Posted - 05 Mar 2017 :  18:26:43  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
I respect the hell out of SKR; he's done some damn good stuff, and I very much went all fanboi on him when I met him at GenCon last year (he handed me a book I'd pre-ordered at the Monte Cook Games booth). That said, I've disagreed with some of his ideas more than once, and I don't think that language is a place where thing should be simplified.

Except for the way all D&D characters seem to be linguistic masters and know like 4 or 5 languages right off the bat. That's long seemed odd to me, though it could be because we 'Muricans () only speak one language, and a lot of us are pretty bad at that one.

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Wrigley
Senior Scribe

Czech Republic
411 Posts

Posted - 07 Mar 2017 :  18:24:17  Show Profile  Visit Wrigley's Homepage Send Wrigley a Private Message  Reply with Quote
2-3 languages are norm in europe. Also take in that lot of those characters have above average inteligence (that is why they have those bonus languages) or they learned them instead of other skills/proficiencies. You are also probably cosidering racial languages and common.
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Wooly Rupert
Master of Mischief
Moderator

USA
29646 Posts

Posted - 07 Mar 2017 :  20:03:52  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Wrigley

2-3 languages are norm in europe. Also take in that lot of those characters have above average inteligence (that is why they have those bonus languages) or they learned them instead of other skills/proficiencies. You are also probably cosidering racial languages and common.



But the flipside is that unless a character grows up in a major city, they're not going to have any access to those other languages... If your character is a former farmboy, and never saw anyone that wasn't human before leaving the farm, what are the odds that he knows how to speak, read and write in drow, elven, and infernal?

That's the weirdness, for me: regardless of background, everyone and their third cousin is multilingual, and are often fluent in languages they shouldn't have ever even heard.

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Wrigley
Senior Scribe

Czech Republic
411 Posts

Posted - 08 Mar 2017 :  16:58:34  Show Profile  Visit Wrigley's Homepage Send Wrigley a Private Message  Reply with Quote
That is up to DM to look over such nonsense. I deal with it by giving those languages as potential if it make no sense at the time so character can pick up some languages on the road. Player is not disadvantaged and it make sense.
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