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Derulbaskul
Senior Scribe

Singapore
377 Posts

Posted - 07 Oct 2014 :  12:32:09  Show Profile Send Derulbaskul a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert (snip) In both of those passages, the word "salubrious" appears, and it doesn't appear to be used in a way I am familiar with... Was there a spellcheck error, do I need to go back to my dictionary, or am I totally misunderstanding these bits?


It's Australian slang. "How was the party?" "Most salubrious." We used to (mis)use it all the time as teens about 30 years ago. (I think I'm around the same age as George - I'm 45 - which is why I understood why he used the word even if it is not strictly correct.)

Cheers
D

NB: Please remember: A cannon is a big gun. Canon is what we discuss here.
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xaeyruudh
Master of Realmslore

USA
1808 Posts

Posted - 07 Oct 2014 :  12:39:50  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message  Reply with Quote
That's nerdy slang. I like it.
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Wooly Rupert
Master of Mischief
Moderator

USA
30340 Posts

Posted - 07 Oct 2014 :  17:57:49  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Derulbaskul

quote:
Originally posted by Wooly Rupert (snip) In both of those passages, the word "salubrious" appears, and it doesn't appear to be used in a way I am familiar with... Was there a spellcheck error, do I need to go back to my dictionary, or am I totally misunderstanding these bits?


It's Australian slang. "How was the party?" "Most salubrious." We used to (mis)use it all the time as teens about 30 years ago. (I think I'm around the same age as George - I'm 45 - which is why I understood why he used the word even if it is not strictly correct.)



Ah, that makes a lot of sense.

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Lukas Kain
Seeker

USA
56 Posts

Posted - 17 Oct 2014 :  07:19:35  Show Profile Send Lukas Kain a Private Message  Reply with Quote
I have been unable to express how amazing this piece has been for me and mine as I was in Arizona and away from a computer. Luckily for me, I managed to print it out before we took off, so I was able to read and reread it. Truly spectacularly helpful and more than I ever expected or intended when I asked about it. Thank you very much, George!
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xaeyruudh
Master of Realmslore

USA
1808 Posts

Posted - 18 Oct 2014 :  05:15:14  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message  Reply with Quote
Hiya George, have you named the six Warprows of Impiltur at Lyrabar, or their captains circa 1365? How far out into the Sea of Fallen Stars do these ships range? Are they used for war purposes only, or do they challenge unfamiliar merchant vessels bound for Lyrabar?

Looking forward to seeing more of the cities!
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The Sage
Procrastinator Most High
Moderator

Australia
31690 Posts

Posted - 20 Oct 2014 :  03:14:21  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
Special announcement:- I'm now on the last few pages of the "Impiltur" compilation I've been putting together for Krash. It's been a long road, and my time to devote to the project over the last several weeks has been severely curtailed by heavy work commitments*. Really, I shouldn't have even been stopping past Candlekeep today, either, but I just wanted to let curious folk know that this project will shortly be on it's way to George for a final look-over and advisement commentary. Then he'll be able to decide what course-to-follow for release from there.


* -- Sorry George, I know I'd promised you the supplement over the weekend of 10-11/Oct, but unexpected work had to come first, unfortunately. I'm nearly ready now, though, and seeking final hours for complete refinement and updates from my notebooks.

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dazzlerdal
Great Reader

United Kingdom
3552 Posts

Posted - 20 Oct 2014 :  08:40:08  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Yay, i am positively drooling with anticipation.

With the Impiltur compilation and Eric Boyd's impending Illefarn release this has possibly been the best year for FR lore in a decade.

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Lukas Kain
Seeker

USA
56 Posts

Posted - 28 Oct 2014 :  11:03:50  Show Profile Send Lukas Kain a Private Message  Reply with Quote
Hey George, I was going through and redoing my Impiltur Binder when I noticed something I was hoping to get some clarification on. Of the Lords who have passed away (and thus been replaced), you mention that Lord Imbraun was succeeded by his son Selbraun. Who is this fella?
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George Krashos
Master of Realmslore

Australia
4923 Posts

Posted - 28 Oct 2014 :  13:25:48  Show Profile Send George Krashos a Private Message  Reply with Quote
Which fella? Imbraun or Selbraun? And what do you want to know about him (them)?

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Lukas Kain
Seeker

USA
56 Posts

Posted - 29 Oct 2014 :  04:20:40  Show Profile Send Lukas Kain a Private Message  Reply with Quote
Oh, uh, Selbraun. From what I've read he succeeded his father (Imbraun), but isn't on the current roster of Lords. Since he's not on the list of Lords who have passed, I'm just wondering what happened to him and why he isn't on the Council still? He couldn't have been much older than the "newbie" Lords, so I can't imagine he retired or died of old age. I'm just curious because he was part of the ruling body of Impiltur, so he's an important fella.
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George Krashos
Master of Realmslore

Australia
4923 Posts

Posted - 29 Oct 2014 :  07:08:47  Show Profile Send George Krashos a Private Message  Reply with Quote
Who said he's not on the current Council?

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Lukas Kain
Seeker

USA
56 Posts

Posted - 29 Oct 2014 :  22:57:24  Show Profile Send Lukas Kain a Private Message  Reply with Quote
I'm confused because you did. In your Dragon Magazine Impiltur article you listed the current roster of the Council of Lords, and the only three "s" names are Silaunbrar, Soargilm, and Simgar. Are there something like "mini-Councils" or am I not catching onto something?
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George Krashos
Master of Realmslore

Australia
4923 Posts

Posted - 30 Oct 2014 :  15:12:50  Show Profile Send George Krashos a Private Message  Reply with Quote
quote:
Originally posted by Lukas Kain

I'm confused because you did. In your Dragon Magazine Impiltur article you listed the current roster of the Council of Lords, and the only three "s" names are Silaunbrar, Soargilm, and Simgar. Are there something like "mini-Councils" or am I not catching onto something?



Well after doing a bit of checking it would appear that the editorial staff at DRAGON magazine didn't like the name Selbraun and substituted the name Engarth instead, changing my original submission. Had never noticed that until now. I've gone back and fixed the reference I made to him on this thread at p.24. Well spotted Lukas!

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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The Sage
Procrastinator Most High
Moderator

Australia
31690 Posts

Posted - 01 Nov 2014 :  03:50:46  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
I've reached the last five pages of refinements for Krash's "Impiltur Compilation."

Woot! See what I can accomplish in a day without the distraction of pesky real-world work.

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George Krashos
Master of Realmslore

Australia
4923 Posts

Posted - 08 Nov 2014 :  07:15:16  Show Profile Send George Krashos a Private Message  Reply with Quote
Hlammach

City of Impiltur

Who Rules: Lords Helimbraun (LG half-elf male cleric 5/paladin 11 of Torm) and Engarth (LG human Damaran male ranger 2/paladin 9 of Torm/triadic knight 7) of the Council of Lords.

Who Really Rules: The two Lords of Imphras II resident in the city make all major decisions affecting it but day-to-day decision-making is delegated to the Royal Constable Tiringar Felnim (LG human Damaran male paladin 8) and the Royal Herald Imdras Fairfollow (LG human Damaran male cleric 6 of Deneir).

Population: 45,000 (registered) rising to 55,000 in the warmer months.

Major Products: (Trade, moneylending), quarried stone, arms, armor, ships and hardware of all sorts.

Armed Forces: A garrison made up of a Shield of the Warsword (2,000 fighters) led by Vigilar Crelaun Evenoak (LN human Damaran male fighter 11); a force of some 20 Warwand wizards led by the wizard Barimbrar (NG human Damaran male wizard 10) and the Blackhelms, the local watch numbering another 500 “cudgels” (as they are known locally due to the black, oaken clubs they wield).

Notable Mages: Hlammach is home to several wizards of renown, for the study of the Art has always flourished here since the time of Queen Ilmara. She resided near Hlammach for much of her reign at Blackrock Castle, west of the city, and supported the establishment of at least three schools of wizardry in her lifetime:
- Daratha “the Direstave” Anarletar (NG human Damaran female transmuter 5), a homely but personable wizard “for hire”, happy to join adventuring groups for short-term, local adventures.
- Halandraun Immerfall (CG human Damaran wizard 9), a balding, paunchy, always red-faced wizard who specialises in crafting potions of hill giant strength and is known to pay well for the fresh blood and sweat of these creatures.
- “Lady” Jarlie Delbross (CN human Chondathan female sorceror 14), a stunningly beautiful, dusky-skinned business owner who owns The Pearl Salon and Perfumery, the most well-regarded shop to obtain cosmetics, intimate apparel and costume jewelry in Hlammach. She is also known to secretly deal in minor poisons and alchemical sexual stimulants.
- Pelathyon Hawkryn (N human Damaran male wizard 11), founder of the wizard school at Moonstone Tower, and proponent of “gem magic” in all its forms He is secretly a Puirsuivant Arcane (see FOR9 Secrets of the Magister).
- Shoval of the Many Thunders (N human Damaran male evoker 16), a mumbling but quick-thinking wizard of gruff mien, who often adventures into the Earthspur Mountains accompanied by his three, beautiful sister apprentices, Alantha, Ailitha and Andarla who he rescued as infants from orcs raiders in his youth. He does not take on other apprentices but is known to occasionally sell spell scrolls.
- Taragorm Northmarr (LN human Damaran male wizard 18), a reclusive archmage who tutors select students for hefty fees. He is rumoured to keep a dragon in stasis beneath his abode, the Tower Taragorm in the city’s inner ring, and to conduct experiments to control and dominate such creatures. He is known to pay well for dragon blood and scales.
- Xarnaula “the Moonmistress” (N moon elf female wizard 17), a former mercenary mage who is famous for her destruction of the lich Marandrar of Gault (a small, now-deserted island of Altumbel said to be infested with all manner of undead and to hide at least two stolen treasuries of lost, minor realms of the Wizard’s Reach) and defeat of Larath Ormdrar of the Zhentarim in a formal mage duel at Harblar’s Hollow, north of the city, a scant three winters ago. Xarnaula is seldom present in Hlammach, often travelling to other regions of the Realms and some whisper, to fabled Evermeet. She is known to love vintage elverquisst.

Notable Churches:
- The Hall of Scribes, temple to Deneir; High Scrivener Garelaun Brondaer (LN human Damaran male cleric 16 of Deneir); 12 priests and 40 followers. Does a brisk trade in parchment sales and much coin is paid for the limning skill of Priest Illuminator Faerlaun, considered to be one of the most talented artists in the Easting Reach.
- The Fastness of Pentitence, temple to Ilmater; Revered Father Boldor Harrowbrace (LG male Damaran cleric 16 of Ilmater); 20 priests, 60 followers.
- Troubador Tower, temple to Milil; Prior of Song Elarnon Leafwhisper (NG half-elf male bard 5/cleric 12 of Milil); 8 priests, 25 followers. This temple is known to hire out players and singers for revels, lead by the talented Elarnon himself.
- The Chapel of Allure, temple to Sune; Lovemistress Eldaera Eversun (CG female Damaran cleric 12 of Sune); 6 priests, 20 followers.
- The Bower of Fortune, temple to Tymora; Lady of Fortune Naerlatha Thistledorn (NG female Damaran cleric 14 of Tymora; 10 priests, 30 followers. This sprawling temple is known to house adventurers for short periods and to allow access (for stiff fees) to an archive of copied “treasure maps” of the lands of the Inner Sea. Cynical observers note that the treasure these maps lead to is long gone, but every third season or so word goes out that another adventuring company has unravelled the secrets of one of the Bower’s maps and plundered a lost fortune.
- The Fortress of Faith, temple to Tyr; Knight Commander Farlas Omberdawn (LG human Damaran male cleric 9 of Tyr/triadic knight 2); 15 priests, 50 followers. This temple also doubles as the administrative centre for the Knights of Imphras II in Hlammach, with Farlas being a Shrikelord of the Order.

Notable Rogues’ and Thieves’ Guilds: None known. As with most major population centres of Impiltur, the Lords of Imphras II do not tolerate organised thievery in Hlammach.

Equipment Shops: Full.

Adventurer’s Quarters: Hlammach has many small inns dotted throughout the city but most are located in the Outer Ring. Adventurers are a common site in the city given the relative proximity of the fabled Citadel of Conjurers and the Hill of Tombs. The most popular are:
- The Leaping Dolphin (rowdy and spartan but good/cheap);
- Parlo’s Parlour (good/moderate);
- The Sword and Shield (popular with mercenaries and Swordpoints: fair/moderate);
- Tramar’s Taproom (“The Tap”), a brightly lit inn and tavern located in the Inner Ring that is well known for its superior provender (excellent/expensive);
- The Winged Wizard (known to house at least three, minor sages and loremasters: good/moderate).

Important Characters:
- Bramlin “the Wolf” (N human Damaran male ranger 8), a tall, seldom-speaking hunter who is considered to know the tracks and trails of the Earthfast Mountain foothills better than any man alive. Many whisper that he is a friend to the dwarves of the mountains and a bloodbrother to at least two hidden clans located there.
- Felethaun Windever (LN human Damaran male wizard 2), the city’s Royal Coinmaster (tax collector) and in charge of the Royal Mint.
- Joeyla “the Stout” (NG human Damaran female wizard 2, S: monsters and demonology), a minor sage whose expertise relates to monsters and creatures of the lower planes. She resides at the Winged Wizard.
- Larnoss Calantar (CN human Tethyrian male thief 3/fighter 10), a bastard son of the Calantar noble family in Cormyr who has brazenly taken the family name as his own. He has been involved in three ‘duels to the death’ in the half year he has been residing in the city and it is whispered that he is in truth a clever assassin that provokes his targets by impugning their honour and courage.
- Pelingrar Dornsunder, (NG human Damaran male expert 8, S: religion, theology and archeology), the foremost sage of the city and deferred to by the Lords on questions of theological history and religion, much to the chagrin of various faiths of the kingdom.
- Reldrar Bornold (CG human Damaran male ranger 4), representative of the Bear and Boar, Three Horns and Redpeak thaedar in the Uplands and a canny trader and merchant. He is constantly recruiting caravan guards for the steady stream of wagons that he oversees to and from the city and his clients.
- Sabasha “the Serpent” (N human Damaran female thief 14), the premier escort at the exclusive Five Silks festhall, “the Serpent” is secretly an accomplished thief responsible for the most brazen and lucrative thefts in the city’s recent history.
- Xan Chi (LN human Shou monk 9), a squat, rarely-speaking teacher of unarmed combat who does lucrative business among the female nobles of the city. He has informal ties with the Nine Golden Swords in Telflamm.

Important Features in Town: Hlammach is a sprawling settlement that has outgrown its city walls in the last century. The older part of the city is roughly circular and known as the Inner Ring and encircled by high stone walls and barbican gates at the points of the compass. These gates are simply known as the Northgate, Eastgate, Southgate and Westgate. The Inner Ring contains the Royal Mint, established there by King Lashilmbrar in 1230 DR, and the Shining Tower, the seat of rule for the Lords of Imphras II and the Royal Constable and Royal Herald. The most prominent nobles familes of Hlammach, chiefly the Caerdals, Eirlthauns and Relindars, also reside in the Inner Ring.
The sprawling buildings of the Outer Ring extend for several miles to the north, east and west of the city. They are unprotected in that they do not have the security of encircling stone walls, but the city maintains three “redoubts”, large earth and log palisades containing many catapults and ballistae, at the outskirts of the city where much of the Warsword stationed at Hlammach is quartered.
The docks of the city are immediately to the south of the Inner Ring and protected by curtain walls on either side that extend to the water. Hlammach sees much sea traffic from Altumbel and Aglarond as its port taxes are cheaper than those of Lyrabar and dock facilities superior to those of Dilpur. They also serve as the home for two major shipbuilding concerns, Corbaun’s Carracks and Seaoak Sails and Spars, that do sterling work and are popular throughout the Easting Reach.
The stone buildings of the Inner Ring are notable for being covered in Salt Moss, which isn’t a moss at all but rather a vivid red lichen that is used locally in dyemaking. The visual effect of the Salt Moss is enhanced by the fact that many of the major buildings of the city are made of a particularly lustrous black marble (known as “blackrock” to the locals) which is quarried to the west of the city proper. Blackrock is a popular building material in Impiltur and is shipped to the Vilhon Reach and the Moonsea. The inner sanctum of the rebuilt temple of Bane in Zhentil Keep was built from blackrock as is the outer façade of the dread Citadel of Conjurers.
The streets of Hlammach in the Inner Ring are concentric flagstone alternating between three and two lance throughfares (three lances end to end or two lances end to end wide – i.e. (30 or 20 feet) as they radiate outward from “the Boss” (the central area of the Inner Ring where the Royal Mint and the Shining Tower are located). Black slate roofs predominate in this area. In the Outer Ring, timber is a more widely used building material and slate roofs quickly give way to thatch and timber. Hlammach is also famous for its doors and windows, or more correctly how colourful they are. Most are painted in bright colours with yellows and oranges predominating.
One other notable feature of Hlammach is the presence of Graycliffs, a small island just south of the city proper. Graycliffs is a place that can only be visited with the express consent of the Council of Lords or the Queen-Regent for it functions as a prison for the most dangerous and prominent wrongdoers in Impiltur. The guards of Graycliffs are gathered into the Whiteshield Company, a monastic order of Tyrran paladins and clergy that exists no where else in the kingdom. They are tasked with guarding the residents of Graycliffs, who include such notables as Maerthrar “the Tainted” Forgecrown, the sorceror Immiltar and the tiefling twins Caradrath and Margaur, known in their time as the “Sons of Orcus”. Graycliffs is known to have mulitple magical wards and barriers preventing scrying and translocation magic, as well as areas of dead magic where select prisoners are kept.

Local Lore: Human settlement at the site of Hlammach has been continuous since the waning days of the Narfelli empire. Slave workers of Narfell built quarries in the surrounding area to assist in the building of the Citadel of Conjurers to the north and with the fall of that empire many of the workers remained there, turning their hand to agriculture and fishing.
In the Year of Forgotten Smiles (-93 DR) the Nar warrior Nurith established the hold of Arnafel there and while considered a cruel and tyrannical lord, he protected the local populace from other raiding Nar tribes, orcs, hobgoblins and the foul demon legacy of Narfell. Arnafel came into conflict with Impiltur in the Year of Broached Gates (-22 DR) when Ornrath Mirandor, younger brother of the reigning King Inrath II, died in mysterious cicumstances revolving around a skillfully placed stilletto, a beautiful courtesan and ten-weight of the herb morilth (then as now a rare and much desired commodity for it's euphoric effects and ability to be transformed into an insidious inhaled poison when steeped in a little known but simple alchemical reagent). Whilst Ornrath was no goodson of Tyr, his brother demanded redress from Arnafel in the form of tombgold (a term similar to our real world 'weregild') and advantageous trade concessions that Rurgith, grandson of Nurith, dismissed out of hand.
It's likely that the canny Inrath used his brother's death as an opportunity to take action against Arnafel (for there was no great love between them) and Impiltur's response was swift and brutal. Within a tenday the Anarth had been raised (Impiltur's then-version of an army which was really a raising of the realm's male adult population into a rough militia) and Inrath marched at its head surrounded by his personal guard who were the true steel of the Realms. Rurgith marched to meet him at the head of his own army and the two forces clashed without result at Greenstone, a small thorp that exists to this day on the outskirts of present-day Hlammach.
It was then that Inrath's true gambit was revealed as the Stonesword mercenary company out of the Vilhon led by Garyann Obarskyr sailed into Arnafel's harbour putting the token resistance to the sword and acting as the hammer to Inrath's anvil when battle between the two realms resumed the next day. An unsuspecting Rurgith was slain in the fight and Inrath marched into Arnafel as a conqueror that evening, pronouncing that it would henceforth be named Hlammach for the brave soldier who saved his king's life in the battle and was ennobled on the field, forming House Suntowers.
Local lore holds that Rurgith’s family hid much wealth in the last hours before the fall of their lord for records show that King Inrath was sorely disappointed with the treasure obtained in the sack of Arnafel. Sages scoff at such claims asserting that Arnafel was a poor holding, possessing little in the way of gold or other riches. Locals point to the recent discovery of a hidden cellar underneath a tallhouse owned by the merchant Helembrar Milltower that contained five golden idols to some unknown deity and a small chest of gems, including an emerald as large as a hen’s egg. It is known that the Lamathars, a minor noble family based in Hlammach has recently been buying up real estate in the southwestern quadrant of the Inner Ring and rumours abound that they have stumbled upon one or more of Rurgith’s treasure caches.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus

Edited by - George Krashos on 07 Oct 2015 04:37:24
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The Sage
Procrastinator Most High
Moderator

Australia
31690 Posts

Posted - 08 Nov 2014 :  10:38:31  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
Awesome stuff, Krash!

My love of musical Realmslore says that I'm using Troubador Tower as a basis for a campaign the next time I'm anywhere near Impiltur.

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ericlboyd
Forgotten Realms Designer

USA
1253 Posts

Posted - 08 Nov 2014 :  12:55:44  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
Methinks I'm distracting you from Impiltur overmuch. Great stuff!

--Eric

--
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dazzlerdal
Great Reader

United Kingdom
3552 Posts

Posted - 08 Nov 2014 :  13:47:04  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Truly excellent stuff George.

Could it be that in the writeup of Lyrabar the sword that breaks runes is hadryllis. Although that begs the question how did Thaum get hold of that sword so perhaps its another sword.

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George Krashos
Master of Realmslore

Australia
4923 Posts

Posted - 08 Nov 2014 :  17:20:09  Show Profile Send George Krashos a Private Message  Reply with Quote
It's a great suggestion but doesn't gel with the sword's history in "Champions of Valor".

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Lukas Kain
Seeker

USA
56 Posts

Posted - 10 Nov 2014 :  03:14:36  Show Profile Send Lukas Kain a Private Message  Reply with Quote
Amazing George, fits what I was looking for and more beyond that! Thank you! =)
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George Krashos
Master of Realmslore

Australia
4923 Posts

Posted - 10 Nov 2014 :  03:43:28  Show Profile Send George Krashos a Private Message  Reply with Quote
Glad it's of use. Dilpur is next, although I won't be so brave as to state an ETA.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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dazzlerdal
Great Reader

United Kingdom
3552 Posts

Posted - 10 Nov 2014 :  10:03:43  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Yeah the history didnt match up for Hadryllis so it cant be that sword that breaks runes.

It also can't be the Death Moon Orb which is also excellent for destroying binding runes and isnt a sword (although it would be fitting if the sword that breaks runes is actually a quill or a piece of chalk - the pen is mightier than the sword).

So given that Prince Thaum fell under the sway of Soneillon according to my notes, and she is kept from entering Impiltur by runes laid by Soargar. I reckon that the sword that breaks runes is Albruin which was in Thaum's possession while he was on the throne of Impiltur and during which time he shattered a number of Soargar's runes for his secret master/mistress the queen of whispers.

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Markustay
Realms Explorer extraordinaire

USA
14401 Posts

Posted - 10 Nov 2014 :  14:41:09  Show Profile Send Markustay a Private Message  Reply with Quote
A lot of times its fun to connect stray bits of lore together to add to the mighty tapestry that is The Realms... but "the devil's in the details".

Sometimes it proves easier just to let an idea go, when weaving it in becomes a job unto itself. Or, in other words, "sometimes a cigar is just a cigar".

Great lore - as usual - GK.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 10 Nov 2014 14:41:27
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JPDeed
Acolyte

Australia
14 Posts

Posted - 18 Nov 2014 :  05:47:03  Show Profile Send JPDeed a Private Message  Reply with Quote
Hi George,

Where would you consider the most likely coastal region of Faerun to find a Storm Giant enclave? They are often farmers, and thus would probably need a LOT of land to keep the family fed. My concept is to start a group of PCs as the children of serfs/humanoid employees of storm giants, and use the Storm Giant's size as a hook for human sized adventurers being able to access places they cannot.

Not sure if this is an area you are happy to answer, but you do answer quickly and thoroughly so that's why you are the first person to ask :)

Cheers,

JPDeed.

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George Krashos
Master of Realmslore

Australia
4923 Posts

Posted - 18 Nov 2014 :  06:53:53  Show Profile Send George Krashos a Private Message  Reply with Quote
The islands of Altumbel off Aglarond might be useful in that regard. Plenty of them, not all of them detailed and scope to explain why your PCs are hanging out with storm giants (i.e. fisherfolk, castaways, escapees from pirates, pirates! etc.). This would also work in that Steven Schend talked quite a bit about storm giants in "Sea of Fallen Stars" and made them quite "aquatic" in doing so. Also you are close enough to transition your campaign into the Unapproachable East if you need to increase the scope or challenges for your group.

Hope this helps.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus

Edited by - George Krashos on 18 Nov 2014 06:54:48
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