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dazzlerdal
Great Reader

United Kingdom
3175 Posts

Posted - 17 Sep 2013 :  09:26:11  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Hi George,

Dont know if you can help with this but one of my hobbies is fleshing out the more undetailed sections of the realm with as much published lore as i can find and then adding in my own ideas to give them as much life as the well known sections of the realms.

I particularly like to focus on the history (once you have the history of an area sorted the rest usually falls into place).

My current area of interest is Vaasa, which unfortunately has very little written about it anywhere. I have all the 1st, 2nd, and 3rd edition info about it, even the DDI backdrop article for Vaasa. The warlock knights are such a good idea i see no reason why they cant exist earlier (i stick firmly with 3rd edition rules and fluff).

My problem is that there is almost no history to the area. I realise that it didnt exist in Ed's realms and was tacked on later as the glaciers retreated, but still its almost as if there was nothing until Zhenghi arrived, and then nothing after he left.

I know you have worked with the cold lands / demon lands, the Impiltur stuff you have is awesome, and i vaguely recall one of the learned scribes here had an alternate version of the demon lands he developed. I was wondering if that learned scribe was you and did it include Vaasa at all. Also if you have any thoughts on the area that would be wonderful.

As for ideas for its past; probably that it was part of the giant kingdom of Ostoria that was swallowed up by the great glacier. I guess during the glacial covering it would be home to ulutians and probably dwarves (the descendants of whom might still survive battling with monsters underground).

For present day its definitely the most frontier of places. Fortified settlements where farming and business takes place during the day and everyone huddles together inside for defence at night. Even the more evil humanoids have to take shelter from the demons and monsters at night.

There seems to be a fair bit of room for intrigue here as well. The Talos primordial idea was alright, but i think it would be better if he was present long ago in the past so maybe he crashed into the ground as part of the tear-fall event, or maybe when one of the moons of toril was destroyed (i cant remember when that happened but im sure it was ages ago). He could have recently been discovered and the warlock knights formed from it. Perhapss when the tearfall event happened Talos specifically targeted Vaasa to gain access to or guard some powerful magic of the giants.

Orcus has a prominent cult following in the area (thanks to Zhenghi). Maybe there is room for Zhenghi's return, as well as a few of his children vying for power. I have notes on the cult of the dragon and the church of tiamat having presence in the area so they could all be vying for control.

Anyway any thoughts would be wonderful especially on history in the area, and if you know of any details of the alternate demonlands i would be most grateful.

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Jakuta Khan
Senior Scribe

496 Posts

Posted - 24 Sep 2013 :  07:42:59  Show Profile Send Jakuta Khan a Private Message  Reply with Quote
quote:
Originally posted by George Krashos


Hi Jakuta Khan

The hobgoblins of the modern-day Grey Forest were remnants of the horde that assaulted the lands of Impiltur in 1095 DR. Located there and in areas of the nearby Earthfast Mountains, their small numbers and relative isolation saw them slide slowly into a more barbaric existence than most hobgoblin communities, typified by the name they adopted for themselves, which was the "Naerk" or "lost" in their tongue. This slide was compounded by a loss of their shamanic traditions and more lip service than significant worship of Malglubiyet.

Hope this helps.

-- George Krashos




Thanks a lot again for this, George. Of course of great help. Explains a lot.
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George Krashos
Master of Realmslore

Australia
4718 Posts

Posted - 01 Oct 2013 :  15:46:12  Show Profile Send George Krashos a Private Message  Reply with Quote
Dazzlerdal, the "other" source on Vaasa you have heard about is likely the "Northern Journey" project. A great campaign source for the Bloodstone Lands and very much worth a look. That project's vision didn't match mine re the area, but nevertheless it remains an inspirational piece of work.

As for Vaasa, there isn't really much to say. Back in 2000, Ed sent me an e-mail with the following information:

In the 'original' Realms there were no Galenas (by that name; the mountains WERE there), no Damara, Bloodstone Pass, or Vaasa ... it was all ice, with little 'pockets' of high exposed rock and hanging valleys here and there, but otherwise all a sweep of icy waste.

So the Herald's Road was originally a trail up to some VERY dangerous but rich mines, and those towns and villages along it didn't exist.

Hope this assists.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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dazzlerdal
Great Reader

United Kingdom
3175 Posts

Posted - 01 Oct 2013 :  19:43:50  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Well I just happen to have the northern journey (no idea how, must have downloaded it many years ago) so I may take a gander for some ideas.

The giant castle above suncatcher mountain I may turn into a remnant of the giant kingdom that dominated the area millennia ago, just waiting for the great glacier to recede enough to uncover what I believe was called Kultakar in the Vaasa backdrop article. However I have no idea where suncatcher mountain is (I couldn't find it on any map).

So since you mentioned your own vision of Vaasa in passing, what was your vision???

I'm trying to make create an atmosphere of many different evil organisations vying for power over the region. Don't know if you have seen my Vaasa thread in the Running the Realms section but any ideas are welcome, indeed I could do with some inspiration.

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George Krashos
Master of Realmslore

Australia
4718 Posts

Posted - 04 Oct 2013 :  06:08:00  Show Profile Send George Krashos a Private Message  Reply with Quote
A Tale of (Two Subterranean) Cities

In -940 DR, Delzoun, the great Northkingdom of the dwarves, was rocked by the proclamation of Clanmaster Ilgostrogue of Clan Sstar that he would be leading a great expedition west to the forgotten delves of Gharraghaur seeking to reclaim untold lost riches. His grand pronouncement occurred in the wake of his failure to attain the throne of Delzoun, for that great realm's monarchs had ever been elected by a great conclave of clanmasters, with the chosen dwarf forsaking his own clan, home and forge to become "of the Delzoun" and to rule in the interests of all, not just clan and kin. And so it was that Dennin, son of Idrin, formerly of Clan Worldthrone was chosen to rule the Northkingdom by that assembly of longbeards, and the ambitious Ilgostrogue failed in his bid to rule.

For two winters Ilgostrogue gathered many young dwarves to his cause and in -938 DR, fully a quarter of the Northkingdom's population, 35,000 grim-faced dwarves, left Delzoun for the opportunity to obtain riches and glory. By the time they had passed through Dead Orc Pass and trekked west of present-day Sundabar, the orcs were striking at them every day and when they arrived at the site of present day Mirabar their ranks were depleted and exhausted. They had left in their wake a mountain of dead orcs that could feed all the carrion birds in all the Realms for a hundred years, but the toll had been a costly one. As they settled into the ruins of Gharraghaur, disillusionment claimed thousands more as they traded the rigours of the Northland road for the stark reality of having to rebuild a ruined city, while constantly beset by orcs, giants and worse.

The brutal trek had taken its toll upon Ilgostrogue as well. Denying the folly of his expedition and fighting to tread the deep waters of his own guilt, the clanmaster was no longer content with reclaiming lost Gharraghaur. Consumed by delusions of creating his own grand dwarven empire, he drove his loyal followers onwards, to the end of Barakmornolor and the great sea. Thousands of dwarves stayed behind, lead by Mirab, blood of Beldas, eking out an existence as they sought to clear out the ancient mineworkings of Gharraghaur known as "the Cut".

Ilgostrogue died happy when he saw the sea, believing in his final delirium that his vision of empire had come to pass. But those left behind him understood the true nature of their situation. The remaining twelve thousand dwarves were far from home, in a wild land where the weather can claim many more than the orcs and giants combined, and they feared for the future. Councils were called even as the first cold blasts of the long winter began, and the consensus at first was to return and set up around Mirabar (as Mirab's Cut became quickly known), but Beerkanstrogue, son of Ilgostrogue, planted his booted feet squarely upon the ground and called for the assembled dwarves to pay homage to the vision of his father. As so those dwarves, loyal to the last, worked as only dwarves can work, and constructed the city of Ironmaster. A tribute to Ilgostrogue, the city was located in a rocky valley not far from where the clanmaster first looked out over the sea, and stands today as a grim symbol of dwarven arrogance and resilience.

The diaspora of the Northkingdom's dwarves continued in the wake of Ilgostrogue's ill-fated expedition. Using Mirabar as a focal point, great Delzoun transcended its traditional borders and its dwarves ranged across the North, building holds for themselves and (for hire) for men and elves. In -786 DR, Grym, blood of Mirab, was crowned King of Delzoun, ushering in a glorious period of enterprise and expansion. In the wake of a dragonmoot that laid low the great red wyrm Kalamalos "the Blazefang", Grym declared that a great city would be built at the site of the dragon's lair, for earlier expeditions had found the hills east of great Glaurimm (modern: Mount Hotenow) to be rich in minerals and metals, including that most sought after ore: adamantite. For twenty long years the dwarves of Delzoun laboured, and finally the day came when King Grym proclaimed that Delzoun had become greater again, and had a new capital, the mighty underground city of Gauntlgrym.

The dwarves of Delzoun in Mirabar had traded with the elves of Iliyanbruen for centuries, and with the establishment of Gauntlgrym their ties became stronger still. In -763 DR, Laranlor Vaelath Never, ruler of Iliyanbruen, received assistance from dwarven artisans of Gauntlgrym to build a stout tower at the site of a human settlement destroyed over 1500 years previously, outside the forest borders of his realm. The dwarves were asked by the elves to build a special chamber, deep beneath the tower, to house a glowing, pulsating sphere, described as being "as large as a storm giant's head" by the dwarven master stonemason Durl "Rockfist". Elven explorers had discovered the sphere in the ruins of Illusk, hidden in an extra-dimensional space, and quickly realised that it was an intact, functional, but quiescent mythallar, likely placed there by the legendary arcanist Jeriah Chronos himself.

Laranlor Vaelath had King Grym and the artisans trusted with the work swear solemn oaths of secrecy regarding their labours. Sensing his advantage, King Grym advised the elves that he would provide the assistance as asked, but that the dwarves of Delzoun sought a boon in return. And so it was that the elves of Iliyanbruen agreed to bind the mighty Maegara, a slumbering primordial of fire and doom, to the Fiery Pit deep beneath the city and establish the magical connections that allowed the dwarves of Gauntlgrym to construct the Great Forge. Unmatched was the smithcraft and industry of the dwarves that laboured tirelessly in mighty Gauntlgrym, and storied was the metalwork produced by the smiths and artisans of the city. Matched only by the work of the Ironstars, themselves dwarves of Delzoun, but who had left the confines of the Northkingdom early in its history, wealth flowed into the coffers of the dwarves and their work became legendary.

The elves of Iliyanbruen had entrusted the study of the mythallar to their only remaining High Mage, the aged Teldoril. He passed to Arvandor in the Year of Final Fates (-689 DR) and the whole body of lore regarding the mythallar was contained in a kiira entrusted to his chief apprentice. When that wizard sought to attune himself to the kiira, he went promptly insane and fled the tower never to be seen again. Teldoril had become increasingly paranoid regarding the security of the mythallar and had woven multi-layered spell wards around it and the chamber that housed it. Missing with the departure of Teldoril's apprentice were the necessary command words to deactivate the wards protecting the mythallar, and the deaths of a handful of wizards of Iliyanbruen tasked by Laranlor Vaelath with breaching them soon put paid to further attempts to access the sphere. Given its location outside the borders of the realm, the elves of Iliyanbruen contented themselves with keeping an eye on the tower's locale using scrying magic and trusting to the strength of the wards to keep intruders away.

The location of fabled Illusk is one that had long held a place in the history of Netheril. As such, it was unsurprising that in the Year of Ancestral Voices (-425 DR) a group of Netherese settlers arrived at the location and re-founded the settlement after fleeing the depredations of the phaerimm. The now badly overgrown Tower of Teldoril was but one of many ruins dotted around the natural harbor and drew little initial interest. That changed when magic was detected there, but the elven wards stood firm and no entrance could be found. The tower remained inviolate for nearly a century when the archwizard Melathlar arrived in Illusk. The town had grown significantly larger and the decades had seen trade commence with the elves to the south and dwarven trading caravans of Gauntlgrym, which would appear every second season or so. Melathlar was the first individual in over two centuries to successfully navigate the wards of Teldoril’s Tower and when he entered the great mythallar chamber beneath it, he realized the prize he had gained. Eager to safeguard his newly-found prize, Melathlar set about establishing control over the mythallar and in the process harnessed its power to raise great walls around the city, establish powerful spellwards and to mould and shape the tower, growing it into a fitting abode for himself. In doing so, Melathlar met his doom however for he found himself inextricably linked with the mythallar, and the more power he drew from it, the more of his life essence was drained by the artifact until he was wholly subsumed by it and into it. His ultimate fate is unknown with some believing he was utterly and irrevocably destroyed, while others believe that he lives on as some form of quasi- ghost, bound forever to the mythallar and through it, the Weave.

The great, many-branched tower was known forever more as the Hosttower (for the word “host” is the word for “cursed” in Loross) and became the abode of the arcanist ruling class of Illusk, but it is thought that the mythallar chamber deep beneath remained inviolate, warded by both the magic of the elves of Iliyanbruen and further spell barriers created by the dead Melathlar. The general effects of the mythallar translated however into the tower displaying strange magical phenomena, an affinity for the spells dealing with translocation and the creation of extra-dimensional spaces, and occasional and evermoving areas of wild magic.

With the rise of Illusk and the slow decline of Iliyanbruen, it was only a matter of time before the humans discerned that the regular trade visited upon them by the dwarves of the region had to originate from a hidden hold somewhere nearby. Carefully at first, but with ever increasing boldness, the humans of Illusk sought to learn more of what the dwarves called Dundar (literally: under place – the name the dwarves used for Gauntlgrym when around non-dwarves). In -340 DR the arcanist Maerin was the first human to ever tread the upper halls of Gauntlgrym. He was granted an audience with King Besendar of Delzoun and after protracted negotiations it was agreed that the dwarves would construct an upper city for the humans who wished to live and work with the dwarves as well as create a site to facilitate trade. And so it was that the artisans and stonemasons of Delzoun labored for a further fourteen years to build Gauntulgrym, the upper city to the great dwarven city of the depths. While doing so they strengthened the defenses of the original city and put in place magic to prevent human incursion into Gauntlgrym proper.

For over two hundred years the dwarves and the humans lived and worked in relative harmony, although there was constant friction between the mistrustful “old guard” dwarves of Gauntlgrym and the humans and humanocentric Stout Folk who elected to live in Gauntulgrym above. All that they had achieved and worked for however was swept away in the great conflict known to sages as the Orc Marches. In their pride the dwarves of Gauntlgrym could not sit by and watch the devastation being wrought on the surface lands of the North. When word came that Mirabar was in grave danger of falling to the orcs, King Besendar rallied the clans and marched forth from Gauntlgrym to give battle. Such arrayed battle might had not been seen for centuries in the North, but it was all for naught. The orcs were without end and the dwarves managed only to blunt the horde before sheer numbers overwhelmed them. Dwarven sages describe these series of battles as “Delzoun’s Doom” or the “Blunted Axe Battles”, and the death of King Besendar and the flower of Gauntlgrym’s warriors spelled the end for their abode to the south. The orcs came on, devastating Mirabar, Illusk and then finally Gauntulgrym. Areas of Gauntlgrym below were sacked but the city itself remained relatively unscathed. The remaining dwarves, mainly women, beardless children and longbeards, were too few to hold the city and many took to the underways seeking the safety of other holds such as Mithral Hall, Citadel Felbarr and Melairbode, far to the south. The orcs were finally defeated by the roused elves of the Dessarin and the halls of Gauntulgrym reclaimed by returning humans of Illusk, but Delzoun was no more. The fabled Northkingdom of the dwarves, the pinnacle of dwarven craftsmanship and wealth, was now one with the ages and its great capital, mighty Gauntlgrym, was an empty city filled with ghosts and ruled by an empty throne.

-- George Krashos


"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus

Edited by - George Krashos on 04 Oct 2013 09:45:46
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 04 Oct 2013 :  06:30:15  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
That's about as good as it gets. Great read, George.

Look for me and my content at EN World (user name: sanishiver).
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dazzlerdal
Great Reader

United Kingdom
3175 Posts

Posted - 04 Oct 2013 :  08:59:57  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Awesome as usual. Out of interest where did you get the mythallar idea and Jeriah Chronos from?

In some brief reading for the Neverwinter campaign setting it mentions Gauntlgrym being the home of a primordial that is kept imprisoned or asleep (i forget which) by the magic in the host tower of the arcane. This lore i note doesnt mention it but seems to fit in nicely with it.

Could the mythallar be a piece of the primordial itself that Jeriah Chronos enchanted to be a mythallar, therefore giving it a measure of control over the primordial.

I only ask because although i dont go for the later versions of the realms i do like the primordials and intend to include them where it makes sense and adds to realms history.

Also i love the explanation that there were two cities of gauntlgrym, and the explanation for how the humans came to be the sole inhabitants and why the lower levels havent yet been explored is inspired.

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George Krashos
Master of Realmslore

Australia
4718 Posts

Posted - 04 Oct 2013 :  09:43:03  Show Profile Send George Krashos a Private Message  Reply with Quote
Jeriah Chronos (aka the Chronomancer) has been a Realmslore fixture for years now, dating back to the "Netheril" boxed set. I gave him a name as I really disliked the use of "Chronomancer", "Terraseer" etc. to describe famous Netherese arcanists.

I implied (but didn't state straight out) that the mythallar provided the power for the elven "control mechanism" used to bind Maegara the primordial beneath Gauntlgrym. I chose a mythallar as the lore never explained why the Chronomancer took such an interest in ancient Illusk and similarly, I had to reconcile Salvatore's prose which stated that the dwarves helped build a tower for the elves at the site of Illusk and in return they agreed to bind the primordial. I thought that there had to be something more than payback for building a tower involved, and came up with the idea that the dwarves helped them properly house the discovered mythallar and also exacted a price for keeping its existence a secret.

Glad you enjoyed it.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus

Edited by - George Krashos on 04 Oct 2013 09:43:26
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dazzlerdal
Great Reader

United Kingdom
3175 Posts

Posted - 04 Oct 2013 :  09:53:04  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Brilliant as always.

I never really understood why the chronomancer was mentioned in the netheril book and in the history of the realms as he didnt really seem to achieve much.

This now fleshes him out a bit more and kind of gives me an idea into an important part of his background, namely his death.

I realise that all the arcanists of Netheril were anti gods since they believed themselves all powerful, but it takes a special kind of insane to refuse magical healing when you are at deaths door.

What if Jeriah Chronos found the primordial, bound him with the mythal and used that to communicate with him. Over time could the primordial not twist him into a rapid god hater in the extreme and likewise grant him power beyond imagining in return for his release.

At some point the primordial must have realised he was never going to be released and so when Jeriah was fighting the orcs maybe he surrepticiously reduced the flow on that power allowing him to be injured, and then although promising repeatedly to heal him, that healing never came, and so the chronomancer died.

Anyway, as always, wonderful lore, this will get added to my realms like everything else you write.

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Wooly Rupert
Master of Mischief
Moderator

USA
29648 Posts

Posted - 06 Oct 2013 :  17:10:19  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Superb lore, friend Krash.

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Derulbaskul
Senior Scribe

Singapore
375 Posts

Posted - 07 Oct 2013 :  04:26:37  Show Profile Send Derulbaskul a Private Message  Reply with Quote
That was outstanding, George, and so useful to my current Neverwinter campaign.

Thanks, mate. ;)

Cheers
D

NB: Please remember: A cannon is a big gun. Canon is what we discuss here.
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Eilserus
Master of Realmslore

USA
1356 Posts

Posted - 07 Oct 2013 :  04:51:34  Show Profile Send Eilserus a Private Message  Reply with Quote
This is really great stuff. Love new dwarf lore! :)
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Thieran
Learned Scribe

Germany
292 Posts

Posted - 07 Oct 2013 :  12:03:54  Show Profile Send Thieran a Private Message  Reply with Quote
Very good read, thanks a lot!
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Dewaint
Learned Scribe

Germany
120 Posts

Posted - 07 Oct 2013 :  15:22:25  Show Profile Send Dewaint a Private Message  Reply with Quote
Hello George,

first of all I would like to genuinely thank you about your time and commitment to the realms, and all valuable lore you provide us :-)
not sure if it falls in your sandbox, but may I ask the following:

Probably I missed some lore but am wondering how the relationship
(commercial, political and/or military) between the free cities of the Vast, the backland settlements of the High Country at one side and Impiltur on the other side could be.
Or any threats that forced both regions to combine forces (i.e. Orcs from the Earthspur Mountains, etc.) in the pre-spellplague era (ca. DR 1370).

If I undestood it correctly some centuries ago The Earthfast Mountains were home to a Dwarven Kingdom led by Deep King Tuir Stonebeard. I belive the Kingdom was called Roldilar

Am just wondering if you possibly could have any thoughts or notes you can share?

Edited by - Dewaint on 07 Oct 2013 15:25:24
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 07 Oct 2013 :  16:49:55  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message  Reply with Quote
WOW

Many thanks George for that fantastic post

Will we see another revision of the North timeline now?

Cheers

Damian

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
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George Krashos
Master of Realmslore

Australia
4718 Posts

Posted - 08 Oct 2013 :  01:49:49  Show Profile Send George Krashos a Private Message  Reply with Quote
quote:
Originally posted by crazedventurers

WOW

Many thanks George for that fantastic post

Will we see another revision of the North timeline now?

Cheers

Damian



Hi Damian

Yeah, it probably needs some further tweaking now. RA Salvatore's novels have changed Delzoun significantly in the context of just what kind of a kingdom it was. To my view, the Northkingdom has now has transcended geography and become a network of citadels/settlements spread across the North. That's why my preamble above dealt with the creation of Ironmaster and an earlier refounding of Mirabar.

-- George Krashos


"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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George Krashos
Master of Realmslore

Australia
4718 Posts

Posted - 08 Oct 2013 :  06:24:24  Show Profile Send George Krashos a Private Message  Reply with Quote
quote:
Originally posted by Dewaint

Hello George,

first of all I would like to genuinely thank you about your time and commitment to the realms, and all valuable lore you provide us :-)
not sure if it falls in your sandbox, but may I ask the following:



Oh, I've got a bigger sandbox than most people think. Ask away.

quote:

Probably I missed some lore but am wondering how the relationship
(commercial, political and/or military) between the free cities of the Vast, the backland settlements of the High Country at one side and Impiltur on the other side could be.
Or any threats that forced both regions to combine forces (i.e. Orcs from the Earthspur Mountains, etc.) in the pre-spellplague era (ca. DR 1370).

If I undestood it correctly some centuries ago The Earthfast Mountains were home to a Dwarven Kingdom led by Deep King Tuir Stonebeard. I belive the Kingdom was called Roldilar

Am just wondering if you possibly could have any thoughts or notes you can share?



Drawing from my "Unapproachable East" timeline, we see that the orcs ruled the Vast (the realm was called Vastar) from the -700s DR. This humanoid realm ruled for a long time and in 512 DR, many orc hordes rampaged out of it - one flooding into the Uplands of Impiltur and leading to the end of the Mirandor Dynasty of Old Impiltur.

This was the situation north of the Earthfasts. The situation south of that mountain range was starkly different. I've named this region the Easting Coast and it can best be divided geographically by the Grey Forest, with everything east of that part of Impiltur for many centuries, and everything west of it up for grabs during that same period. It is also known as the North Coast in other writings.

The Earthfasts had stood as a natural barrier between the Easting Coast and the Vast proper for centuries with only a few passes allowing direct travel. The dwarves of Earthfast also made the passage by orcs and other humanoids south over the mountains perilous to them. As such the southern areas saw significant settlement from the earliest days of human presence in the lands of the Inner Sea. To facilitate trade, the dwarves of Earthfast built the first settlement at Proeskampalar (Modern: Procampur) in -153 DR and it experienced a sudden influx of refugees from fallen Jhaamdath (who had been 'island hopping' across the Sea of Fallen Stars for decades) as well as those individuals fleeing the hegemony of Narfell, which was in the throes of the Great Conflagration.

A toehold in place, Lyrabar and Chessagol (Modern: Tsurlagol) were founded in that order as independent city-states by the human racial stock that would in time coalesce in to the people we now know as Damarans. In those couple of centuries either side of the raising of the Standing Stone, it was the dwarves of Earthfast who acted as a buffer between the burgeoning human settlements and the orcs of Vastar.

The Mirandor Dynasty of Impiltur was ambitious and warlike and soon spread east and west across the Easting Coast. Chessagol was conquered early on but like Arabel in Cormyr would rebel at the drop of a hat and assert independence. Depending on the strength of the particular reigning monarch of Impiltur it was either quickly brought to heel or allowed to go its own way until a more warlike king would conquer it anew. Impiltur reached its high water mark in terms of territory controlled in the reign of King Meldath I "the Mighty" (although arguably the march of Bellodar I "the Conqueror" to Ashanath technically claimed more territory). He was the first to exert real control over the Uplands and also conquered Altumbel, Chessagol and Proeskampalar. Impilturian rule over these places lasted for only as long as he sat on the throne.

Another power in the region from time to time were the elves. The Grey Forest had a significant moon elven presence for a considerable period. As Larlotha before the founding of Impiltur and then from 75 DR as the kingdom of Vedrymmell, founded by moon elves of the North fleeing the fall of Rilithar via Myth Drannor and using portals. These moon elves allied with Crown Prince Baranth Mirandor of Impiltur and helped him regain his throne after it was taken from him by his uncle Morlorn, the Usurper. It was King Baranth who exiled the Obarskyrs from Impiltur.

In 572 DR Vastar fell into chaos with the death of King Ologh the Overking at the claws of Iyauroth the black wyrm. We don't know the dragon's fate but in 580 DR, the orc Grimmerfang claimed the throne of Vastar after defeating his rivals.

The defeat of several hordes in 512 DR coupled with vicious infighting made the orcs of Vastar vulnerable and in 610 DR, the dwarves of the Earthfasts conquered Vastar and founded Roldilar, the Realm of Glimmering Swords (sometimes stated as the Realm of Glittering Swords by some shoddy sagecraft - i.e. me in my "Soargar's Legacy" article ...). The first permanent humans settlements in the Vast were founded from 645 DR with the establishment of Maskyr's Vale. Roldilar fell a short time later in 649 DR but in doing so weakened the orcs to the extent that human footholds north of the Earthfasts were able to survive and prosper.

Following the fall of the Durlarven Dynasty in 726 DR after the attack of the Scaled Horde, Impiltur abandoned its expansionistic tendencies and became ever more insular. The city-states of Calaunt, Procampur, Raven's Bluff and Tsurlagol blossomed in this time and the threat of the orcs receded, thanks to the power of coin. Mercenaries shipped in from the Vilhon were the order of the day in terms of security and there was no reliance upon Impiltur for matters of security. In fact, other than general trade, Impiltur has for the most part ignored the goings on west of the Grey Forest and focused its attentions east - playing a rule in the settlement of Uthmere, forming ties with Telflamm, Milvarn, Velprin and Aglarond and on at least one occasion riding to war against Thay to protect Thesk.

Hope this has been helpful.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus

Edited by - George Krashos on 27 Jan 2015 23:13:12
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dazzlerdal
Great Reader

United Kingdom
3175 Posts

Posted - 08 Oct 2013 :  08:45:48  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Well thats decided, after i have finished my Vaasa rewrite and collated all the lore i can find on Impiltur, the Vast is getting looked at next.

I love lore like this that ties history in different locales together, helps make sense of the imaginary world of Toril.

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Derulbaskul
Senior Scribe

Singapore
375 Posts

Posted - 08 Oct 2013 :  08:54:48  Show Profile Send Derulbaskul a Private Message  Reply with Quote
Awesome stuff again, George.

I've been prepping a beginner's campaign set in the foothills of the Earthfasts near the northeastern corner of the Grey Forest. It's essentially Keep on the Borderlands redux but I've been using your posts about Impiltur to flesh out the history a bit. I've even made the "Royal Baron" of the keep a Mirandor and a descendant of Impil Mirandor. (As my game is set in the 4E Realms and Impiltur is in major decline - as it also has been several times in its pre-Spellplague history - he can call himself a Royal Baron without risking the opprobrium of the High Heralds, but I digress....)

I just realised that last paragraph is probably as annoying as someone coming up to you and saying, "Can I tell you about my character?"

TL;DR: (1) Was the Realm of Glimmering Swords called Rodilar or Roldilar? I've seen both spellings used and was hoping you might be able to clarify. (2) What was the sign of the realm?

Thanks in advance.

Cheers
D

NB: Please remember: A cannon is a big gun. Canon is what we discuss here.
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Dewaint
Learned Scribe

Germany
120 Posts

Posted - 08 Oct 2013 :  11:52:08  Show Profile Send Dewaint a Private Message  Reply with Quote
Awesome how seamless you merged both timelines and added more details Hoped to get some hints on the region you named Easting Coast. The Grey Forest stuff is perfectly helping my newstarter campaign starting in High Haspur then moving south and east to Sevenecho. Great Thanks George!


Would like to catch the Roldilar chunk :-)
Apparently from the realm of Glimmering Swords is no much left of nowadays, guess due the fact it doesn't last long. How are the odds Roldilar being some sort of successor, possibly claiming southern stretches, of Sarphil? Beside the hamlet of Sarbreenar, are there any legacies, sites of interest within the mountains you can tell of? As far as I remember from olde 2e City of Ravens Bluff extension, they were known and esteemed artificers throughout the Vast. Same for western Impiltur, or do the gnomes takes that role?


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George Krashos
Master of Realmslore

Australia
4718 Posts

Posted - 09 Oct 2013 :  04:36:23  Show Profile Send George Krashos a Private Message  Reply with Quote
quote:
Originally posted by Derulbaskul


TL;DR: (1) Was the Realm of Glimmering Swords called Rodilar or Roldilar? I've seen both spellings used and was hoping you might be able to clarify. (2) What was the sign of the realm?

Thanks in advance.



It is definitely Roldilar. The reference to Rodilar is a mistake in "Races of Faerun".

The sign of the realm is not noted in any realmslore that I am aware of. If I had to make one up, it would be two swords standing upright with three stars between them (on a vertical axis) above an anvil.

The real symbol is likely only something Ed could tell you.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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George Krashos
Master of Realmslore

Australia
4718 Posts

Posted - 09 Oct 2013 :  04:57:17  Show Profile Send George Krashos a Private Message  Reply with Quote
quote:
Originally posted by Dewaint


Apparently from the realm of Glimmering Swords is no much left of nowadays, guess due the fact it doesn't last long. How are the odds Roldilar being some sort of successor, possibly claiming southern stretches, of Sarphil?



Given that there is 5,000 years between the fall of Sarphil and the founding of Roldilar, I would say that there would be historical and blood links, but nothing concrete. Some of the regalia of Sarphil may have found its way to Roldilar, or may yet sit inside a secret dwarven clanhold in the Dragonspine Mountains.

quote:

Beside the hamlet of Sarbreenar, are there any legacies, sites of interest within the mountains you can tell of? As far as I remember from olde 2e City of Ravens Bluff extension, they were known and esteemed artificers throughout the Vast. Same for western Impiltur, or do the gnomes takes that role?



The survivors of the fall of Roldilar fled to a few places, but the majority went to Earthfast which was the capital and survived the fall of the kingdom proper. The dwarves of Earthfast have had strong ties with Impiltur for centuries due to trade ties and occasional armed forays by the armsmen of Impiltur into the Earthfasts to clean out giant and humanoid raiders. The craftmasters of Earthfast remain probably the pre-eminent armourers and weaponsmiths east of Cormyr but their products are rarely seen outside the city in any great numbers. They do a good trade in two special oils that they created centuries ago: "torbol" (known to some as "coldslake") which when rubbed onto metal makes it warm to touch for up to 24 hours - very useful for metalworking in cold climes and for armoured warriors trekking through snow and other icy weather - and "corfin" which removes electrical conductivity from metal it is rubbed on for up to 72 hours. Metalwork treated with "corfin" provides a +1 save to electrical effects to any individual wearing items or in contact with metal so treated (for the oil to work, the treated surface must be at least the size of a breastplate or medium shield).

As for other sites in the mountains, check out my write-up of Ouranalathra "the Mistmaiden" earlier in this thread.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Derulbaskul
Senior Scribe

Singapore
375 Posts

Posted - 09 Oct 2013 :  05:22:24  Show Profile Send Derulbaskul a Private Message  Reply with Quote
Thanks for the reply, George.

I'll stick with your sign of the realm. After all, Ed will probably defer to you anyway! :)

Cheers
D

NB: Please remember: A cannon is a big gun. Canon is what we discuss here.
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Dewaint
Learned Scribe

Germany
120 Posts

Posted - 09 Oct 2013 :  11:45:44  Show Profile Send Dewaint a Private Message  Reply with Quote
Thanks a lot for the answer George!


The Roldilar Sign sugegsted sounds perfect to me, will start using it for the realm. In case there will be a more "canon" one in the future I can still use it as Sign/Rune for one of the Roldilar Clans or viceversa

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Dalor Darden
Great Reader

USA
3338 Posts

Posted - 10 Oct 2013 :  19:42:32  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message  Reply with Quote
What do you think the numbers of Hobgoblins in the Mountains around the Vast would be in the time of the Old Grey Box publication?

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