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Fellfire
Master of Realmslore

1944 Posts

Posted - 30 Apr 2011 :  02:27:52  Show Profile Send Fellfire a Private Message  Reply with Quote
Ha Ha! Good to see you back, Icelander! Pleased I am to make your acquaintance. I've read this scroll several times. Excellernt work! I've wondered if you ever finished the two-handed great axe style you alluded to?

Misanthorpe

Love is a lie. Only hate endures. Light is blinding. Only in darkness do we see clearly.

"Oh, you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but.. blinding. The shadows betray you because they belong to me." - Bane The Dark Knight Rises

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Icelander
Master of Realmslore

1229 Posts

Posted - 30 Apr 2011 :  02:55:52  Show Profile  Visit Icelander's Homepage Send Icelander a Private Message  Reply with Quote
Brother Greataxe

'Samman Auraukuld' (lit. 'Kin of the Great Axe')
(Gold Dwarf Elite Forces Style)


4 points

The strongest and most capable dwarves in the military of the Great Rift are often selected into the elite ducal bodyguard or other prestigious organisations. It is said that among the dwarves, there exist religious offices similar to the knighthood in human land, but far more secretive and mysterious. These dwarven defenders have already finished their apprenticeship in Clangeddin's Path and are deadly fighters all, hardened in battles stretching over at least five decades.

Several different styles exist among such elites, with some choosing to retain the shield and axe combination they are used to and others welcoming the challenge of mastering a new weapon. This style uses a wide-bladed axe on a long pole, with a wicked poll and a long sharp spike on the front. It uses the stats for a duelling halberd, but the dwarves know it as a Soulforged Greataxe. Each weapon is crafted with infinite care and from the best materials and often imbued with the magic of the dwarven gods.

The style utilises the long pole as a parrying surface, instead of the more typical dwarven shield. As such, practisioners often shield themselves behind lines of shield troops if missiles are flying, but are quick to place themselves in harm's way once melee is joined. The style utilises many spinning strikes that are hard to defend against, to take advantage of the high skill level of these elite troops compared to their likely opponents.

Attack manuevers are common, Committed Attack or All-out Attack less so, as the style assumes that the practisioner is outnumbered and on the battlefield. Defensive thrusts are sometimes used against dangerous foes and if facing few, but powerful opponents, the stylist may swing with a Committed Attack to a vulnerable location.

Skills: Parry Missile Weapons; Polearm; Staff.
Techniques: Armed Grapple (Polearm); Arm Lock; Beat; Choke Hold; Close-Combat (Polearm or Staff); Counterattack (Polearm or Staff); Feint (Polearm or Staff); Low Fighting (Polearm or Staff); Retain Weapon (Polearm or Staff); Reverse Grip (Polearm or Staff); Spinning Strike (Polearm or Staff); Sweep (Polearm or Staff); Targeted Attack (Polearm Swing/Arm); Targeted Attack (Polearm Swing/Neck); Targeted Attack (Polearm Swing/Skull); Targeted Attack (Polearm Thrust/Face); Targeted Attack (Polearm Thrust/Vitals); Targeted Attack (Polearm Thrust/Vitals Chinks).
Cinematic Skills: Breaking Blow; Immovable Stance; Kiai; Mental Strength; Power Blow; Precognitive Parry.
Cinematic Techniques: Dual Weapon Defence; Timed Defence (Polearm or Staff); Whirlwind Attack (Polearm or Staff).
Perks: Form Mastery (Duelling Halberd); Grip Mastery (Polearm); Huge Weapons (ST); Shoves and Tackles; Sure-Footed (Uneven); Sure-Footed (Slippery); Style Familitarity (Any Gold Dwarven); Style Adaptation (Any Gold Dwarven); Teamwork (Any Gold Dwarven), Technique Mastery (Feint); Technique Mastery (Spinning Strike).


Optional Traits

As for Clangeddin's Path, plus:

Advantages: Arm ST; Danger Sense; Enhanced Parry; Lifting ST.
Skills: Axe/Mace
Techniques: Any Technique for Polearm is also available for Axe/Mace.
Perks: Weapon Bond.

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Icelander
Master of Realmslore

1229 Posts

Posted - 30 Apr 2011 :  02:57:49  Show Profile  Visit Icelander's Homepage Send Icelander a Private Message  Reply with Quote
quote:
Originally posted by Fellfire

Ha Ha! Good to see you back, Icelander! Pleased I am to make your acquaintance. I've read this scroll several times. Excellernt work! I've wondered if you ever finished the two-handed great axe style you alluded to?


Oh, yes, I did.

It is now posted, for your enjoyment.

Za uspiekh nashevo beznadiozhnovo diela!

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Fellfire
Master of Realmslore

1944 Posts

Posted - 17 May 2011 :  03:12:00  Show Profile Send Fellfire a Private Message  Reply with Quote
Icelander, thanks for that. I love it. Sorry it took me so long to reply I've had no 'net.

Misanthorpe

Love is a lie. Only hate endures. Light is blinding. Only in darkness do we see clearly.

"Oh, you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but.. blinding. The shadows betray you because they belong to me." - Bane The Dark Knight Rises

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Icelander
Master of Realmslore

1229 Posts

Posted - 16 Nov 2011 :  15:04:47  Show Profile  Visit Icelander's Homepage Send Icelander a Private Message  Reply with Quote
After some years I've play, I've made a Word-file with what martial art styles have come up. The crunch, such as it is, is in GURPS terms, but that only means a list of the skills and techniques used with the styles. The lore ought to be usable, that is, if people keep in mind that it's from my home campaign and that new lore there is written by me, not Ed.

I can e-mail the file to interested parties.

Dwarven and elven styles aren't incorporated into the file yet. Probably ought to be, but sorry, aren't.

Za uspiekh nashevo beznadiozhnovo diela!

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Edited by - Icelander on 16 Nov 2011 15:06:08
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Zireael
Master of Realmslore

Poland
1190 Posts

Posted - 25 Nov 2011 :  15:47:54  Show Profile  Visit Zireael's Homepage Send Zireael a Private Message  Reply with Quote
quote:
Originally posted by Icelander

After some years I've play, I've made a Word-file with what martial art styles have come up. The crunch, such as it is, is in GURPS terms, but that only means a list of the skills and techniques used with the styles. The lore ought to be usable, that is, if people keep in mind that it's from my home campaign and that new lore there is written by me, not Ed.

I can e-mail the file to interested parties.

Dwarven and elven styles aren't incorporated into the file yet. Probably ought to be, but sorry, aren't.



I'll wait for the elven styles to be implemented...

SiNafay Vrinn, the daughter of Lloth, from Ched Nasad!

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Hawkins
Great Reader

USA
2130 Posts

Posted - 02 Dec 2011 :  17:45:33  Show Profile  Visit Hawkins's Homepage Send Hawkins a Private Message  Reply with Quote
Here is a PDF version that I uploaded to my Google Docs account as per Icelander's request.

Errant d20 Designer - My Blog (last updated January 06, 2016)

One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back. --Lewis Carroll, Through the Looking-Glass

"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane

* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer)
* Pathfinder Roleplaying Game Reference Document (PFRPG OGL Rules)
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My game design work:
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* Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)
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Varl
Learned Scribe

USA
253 Posts

Posted - 02 Dec 2011 :  19:38:50  Show Profile Send Varl a Private Message  Reply with Quote
quote:
Originally posted by Hawkins

Here is a PDF version that I uploaded to my Google Docs account as per Icelander's request.



Page 12 is blurry and page 13 is deadlinked on the preview panel. FYI.

Nice document other than that. I like the styles.

"We're not out of here in 10 minutes, we won't need no rockets to fly through space." -Parker, Alien.
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creyzi4zb12
Learned Scribe

Philippines
125 Posts

Posted - 03 Dec 2011 :  05:53:24  Show Profile  Visit creyzi4zb12's Homepage Send creyzi4zb12 a Private Message  Reply with Quote
Yoseikan Bajutsu = Bajutsu is a martial arts style of Mongolian origin that specialized in fighting techniques while on a horse. Balance was essential as the style developed because the rider had to remain in his saddle at all times while wielding swords, bows and naginatas (pole weapons). Infantry would carry long, bladed weapons that served the dual purpose of helping with a dismount and cutting off the legs of an opposing horse. Bajutsu schools taught weapons handling and horseback riding simultaneously and in conjunction with each other and it was used primarily for military purposes. It is not practiced much today but schools do exist in Belgium and Japan. "I'd like to picture out their style used by the Tuigan Hordes"

orc orc orc orc orc orc orc orc orc orc orc

Edited by - creyzi4zb12 on 03 Dec 2011 05:54:28
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Varl
Learned Scribe

USA
253 Posts

Posted - 03 Dec 2011 :  15:14:19  Show Profile Send Varl a Private Message  Reply with Quote
As per Icelander's request, here is his Realms combat styles document for your enjoyment. https://docs.google.com/document/d/1aA5xABZLTLjsxklTecUe7UnU1P1M2QiLAfsjli4xTu4/edit

What's funny, Icelander, is I found the same document in PDF form on the web not too long ago. I thought it may have been here, but I can't remember.

"We're not out of here in 10 minutes, we won't need no rockets to fly through space." -Parker, Alien.
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tototony
Acolyte

United Kingdom
1 Posts

Posted - 12 Feb 2012 :  21:40:15  Show Profile  Visit tototony's Homepage Send tototony a Private Message  Reply with Quote
Wow, I am impressed of the depth of this discussion

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Fellfire
Master of Realmslore

1944 Posts

Posted - 13 Feb 2012 :  00:09:44  Show Profile Send Fellfire a Private Message  Reply with Quote
quote:
Originally posted by Zireael

quote:
Originally posted by Icelander

After some years I've play, I've made a Word-file with what martial art styles have come up. The crunch, such as it is, is in GURPS terms, but that only means a list of the skills and techniques used with the styles. The lore ought to be usable, that is, if people keep in mind that it's from my home campaign and that new lore there is written by me, not Ed.

I can e-mail the file to interested parties.

Dwarven and elven styles aren't incorporated into the file yet. Probably ought to be, but sorry, aren't.



I'll wait for the elven styles to be implemented...



Any progress, Icelander, on getting those elven styles into a similar format?

Misanthorpe

Love is a lie. Only hate endures. Light is blinding. Only in darkness do we see clearly.

"Oh, you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but.. blinding. The shadows betray you because they belong to me." - Bane The Dark Knight Rises

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Icelander
Master of Realmslore

1229 Posts

Posted - 13 Feb 2012 :  00:30:01  Show Profile  Visit Icelander's Homepage Send Icelander a Private Message  Reply with Quote
quote:
Originally posted by Fellfire

Any progress, Icelander, on getting those elven styles into a similar format?


Not a whit!

I've been side-tracked by the history and evolution of humans on Toril, specifically their ethnic groups, culture and language.

Which is to the benefit of this document, I should suppose, assuming that I ever return to finish it. I can incorporate Kara-Turan styles into it now, as well as extrapolating something completely new from the interplay between human and demihuman cultures in some of the neglected areas of Toril.

If only I was more productive, in either work or play.

Well, at the very least, I'll have some thoughts to contribute to this scroll once I have a mental model of some of the mysteries of Toril's humanity.

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Fellfire
Master of Realmslore

1944 Posts

Posted - 14 Jul 2012 :  05:20:35  Show Profile Send Fellfire a Private Message  Reply with Quote
quote:
Originally posted by Fellfire

"I can see illithids using pressure-point techniques, like those used in Liang Yi. Probably Githzerai as well (and one would have learned it from the other)."

Great idea, Markus. I first encountered a Mind-Flayer Monk in the excellent adventure, Bright Mountain King by Caine Chandler from Dungeon #142. I never really considered the Illithids to be a martial race although the Illithiad and Unveiled had some interesting ideas. I think it very apropos for an Illithid to use the the "death touch" to incapacitate their foes by manipulating their nervous system, ki, chi, whatever.


What if the aforementioned Mindflayer Monk added telekinetic strikes to its repertoire? Some sort of Invisible Palm technique. Is there any lore, feats, etc. to support such a thing?







I'd like to revisit this concept. Any ideas?

Misanthorpe

Love is a lie. Only hate endures. Light is blinding. Only in darkness do we see clearly.

"Oh, you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but.. blinding. The shadows betray you because they belong to me." - Bane The Dark Knight Rises

Green Dragonscale Dice Bag by Crystalsidyll - check it out

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Fellfire
Master of Realmslore

1944 Posts

Posted - 14 Jul 2012 :  05:37:30  Show Profile Send Fellfire a Private Message  Reply with Quote
quote:
Originally posted by Fellfire

quote:
Originally posted by Fellfire

"I can see illithids using pressure-point techniques, like those used in Liang Yi. Probably Githzerai as well (and one would have learned it from the other)."

Great idea, Markus. I first encountered a Mind-Flayer Monk in the excellent adventure, Bright Mountain King by Caine Chandler from Dungeon #142. I never really considered the Illithids to be a martial race although the Illithiad and Unveiled had some interesting ideas. I think it very apropos for an Illithid to use the the "death touch" to incapacitate their foes by manipulating their nervous system, ki, chi, whatever.


What if the aforementioned Mindflayer Monk added telekinetic strikes to its repertoire? Some sort of Invisible Palm technique. Is there any lore, feats, etc. to support such a thing?







I'd like to revisit this concept. Any ideas? Weaponry? Kama, perhaps? Quarterstaff?


Misanthorpe

Love is a lie. Only hate endures. Light is blinding. Only in darkness do we see clearly.

"Oh, you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but.. blinding. The shadows betray you because they belong to me." - Bane The Dark Knight Rises

Green Dragonscale Dice Bag by Crystalsidyll - check it out

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Icelander
Master of Realmslore

1229 Posts

Posted - 16 Sep 2015 :  22:02:07  Show Profile  Visit Icelander's Homepage Send Icelander a Private Message  Reply with Quote
I'm looking for names for a few drow styles.

First of all, I'd like to name what students at Melee-Magthere learn as their basic introduction to handling weapons. The drow version of what Italian men-at-arms might have called 'Armizare' or 'Il Fior di Battaglia', their German counterparts 'Kunst des Fechtens' and Renaissance gentlemen might have refered to as the Art/Science of Defence/Arms in their various languages. A comprehensive grounding in the weapons that the culture considers essential for a well-trained warrior.

Drizzt Do'Urden's fighting style, certainly the one which the reader has the most material on, has a lot of elements that parallel Thai armed and unarmed styles, especially the krabi (saber) and two swords (daab song meu) elements of krabi krabong and the unarmed elements of muy thai/muy boran.

Granting that Drizzt is exceptional in being able to fight independently with two weapons at the same time, it would not be implausible to posit that the style learnt by all students looked something like Krabi Krabong, with less well-coordinated students simply choosing to fight with one blade or at least only striking with one blade at a time, keeping the other in reserve for defence.

I'm not certain what melee weapons all drow warriors are expected to train with, however. While daggers, knives, shortswords and various other blades are a given, I'm less certain about other weapons. For example, would comprehensive drow warrior training include staves, spears and polearms, or are these specialist weapons that not all drow warriors spend a lot of time with?

I'm also looking for a good name for the style, as noted above.

Other styles I'd like to name are a school teaching the use of two short blades for both offence and defence, one a parrying dagger with a blade of 8"-12" and the other a shortsword with a blade of 18"-24". It would ideally be built on the principles of the style that all drow warriors learnt, but be focused on rapid and mobile close-quarters fencing, with the stylist aiming to slip inside the guard of longer weapons. It would be fairly popular with drow warriors, but best suited for those who favoured striking from ambush over stand-up fights or duels, for which longer weapons are preferable.

Another style would be one of rapier and shortsword (or very long knife / dagger). Unusual in that the stylist would usually lead with the shorter blade and hold the rapier in a high guard above his head, point forward, until he perceived or created an opening, whereupon he would change his leading foot with a ferocious rapier lunge. The name would ideally invoke a scorpion or a similar monster of the Underdark.

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Icelander
Master of Realmslore

1229 Posts

Posted - 16 Sep 2015 :  22:15:27  Show Profile  Visit Icelander's Homepage Send Icelander a Private Message  Reply with Quote
I'd also like suggestions on what Eilistraee's faithful cal their longsword* fighting style. Probably something akin to the drow terms for 'Moondancing', 'Dance of the Lady', 'Moonfire Wardance' or 'Moonmaiden's Joy'.

*Bastard sword in D&D terms.

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Edited by - Icelander on 16 Sep 2015 22:15:54
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Bladewind
Master of Realmslore

Netherlands
1189 Posts

Posted - 16 Sep 2015 :  23:41:37  Show Profile Send Bladewind a Private Message  Reply with Quote
Some words to play around with (found here):
Killian = sword
Velve = blade
Tebaun = bladedancer
Veldruk = master
Acraba = mastery
Armtes = military

I believe sargtlin is the drow word for warrior. A selvetargtlin is a warrior-priest follower of Selvetarm, who are known for a their ferocity and skill in battle, and who aim to teach drow warriors their full potential in the art of war. Their ferocious god' (and its capricious misstres Lolth') teachings place little attention on tactics or strategy, instead favoring individual glory on the battlefield. Common sargtlin drow militia is likely to be trained by selvetargtlin, and I imagine these techniques to be applicable to dueling and skirmish situations. In an attempt to emulate their god's multiple spiderlimbs, several devout selvetargtlin dip their braided hair in a hardened blood mixture; with a desperate flick of their neck these braids can club anyone in front of them in a multilimbed like percussive distraction. Many also esteem to master a combination of weapons, with sword and mace, sword and axe and sword and dagger the most popular combinations, giving a solid reason why so many low born drow warriors seem to learn dual wielding techniques.

But a weaponmaster training highborn warriors from noble drow houses could probably improve on the teachings of selvetargtlin quite a bit. I agree that in the underdark tunnels and drow cities a close quarters ambush is probably the supreme tactic, and those drow weaponmasters developing defensive answers would be highly sought after.

For Eilistraeans their basterd swords are named moonswords (killiandrathir) and wielded in ritual sword dances at least every month. Their style favors mobility, precision strikes and endurance so perhaps a word incorporating or inspired by tireless hunting cats, like lions and leopards.

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Icelander
Master of Realmslore

1229 Posts

Posted - 17 Sep 2015 :  14:03:37  Show Profile  Visit Icelander's Homepage Send Icelander a Private Message  Reply with Quote
Sargtlin Lloun ('Warrior Art') is a nice generic name for the body of learning that all noble drow warriors are expected to learn at their city's version of Melee-Magthere. Until I get more feedback on what weapons are taught as part of it, I shall view it as being similar to Burmese Banshay.

Sarnor Velven ('Swift Blades') is descriptive, if a bit prosaic, as a name for the shortsword-and-dagger style. Of course, Sarnor Velven is merely one of dozens of drow fighting styles concerned with the scientific use of knives and daggers.

For the rapier and leading shortsword style, Orrl Dhrakta ('Scorpion Sword/Rapier') seems like a nice enough name. I imagine that many other styles using long and slender one-handed swords and some form of defensive weapon in the other hand exist in drow society, whether the swords are referred to as (D&D) longswords or rapiers.

Alure Killiandrathir ('Dance of the Moonsword') fits the longsword style of the followers of Eilistraee.

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Edited by - Icelander on 18 Sep 2015 10:24:53
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Bladewind
Master of Realmslore

Netherlands
1189 Posts

Posted - 17 Sep 2015 :  19:03:18  Show Profile Send Bladewind a Private Message  Reply with Quote
For the default stance of an Eilistraean sworddancer I suggest a womans guard: Sword held over the right shoulder while the left points to the opponent, the left leg out to the side with onlt the balls of the feet touching the ground and the right foot supporting the slightly bent leg and presenting as little torso as possible.

I see them favoring dangerously fast exchanges by voiding (stepping out of lines of thrusts or arcs of cuts of) opponents slashes and thrusts; countering cuts and thrusts with passing steps and plane-matched cuts into the arms, neck or back and disengaging with strikes following their opponents favored angle or main point. This is all empowered by acrobatic side bursts, jumping backsteps and low height lunges allowing for a highly mobile and deceiving swordstyle that maximizes the freedom of movement of an unclothed body.

Against a fellow eilistraean the blade is held ritually high, with the live hand open as if inviting them in. Against thick scaled or highly armored opponents the blade is more readily gripped in a heavy defensive two handed grip (plow) on the outside or reverse outside (tail).




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Icelander
Master of Realmslore

1229 Posts

Posted - 17 Sep 2015 :  21:31:55  Show Profile  Visit Icelander's Homepage Send Icelander a Private Message  Reply with Quote
What weapons should be part of the basic warrior training for all drow?

Some weapons would be required, some would be optional, but common, others would be optional but rare and yet others would not be taught as part of the Melee-Magthere ordinary curriculum, but only as part of learning a new dedicated martial art.*

Blades, from short knives to long one-handed swords, would obviously be a core component. But what else?

Bucklers [required/common/rare/not part of the basic curriculum]?

Shields [required/common/rare/not part of the basic curriculum]?

Longswords (i.e. two-handed swords of any type) [required/common/rare/not part of the basic curriculum]?

Staves [required/common/rare/not part of the basic curriculum]?

Spears [required/common/rare/not part of the basic curriculum]?

Polearms [required/common/rare/not part of the basic curriculum]?

Axes [required/common/rare/not part of the basic curriculum]?

Maces [required/common/rare/not part of the basic curriculum]?

Flails [required/common/rare/not part of the basic curriculum]?

Whips [required/common/rare/not part of the basic curriculum]?

Chain or rope weapons [required/common/rare/not part of the basic curriculum]?

What about various exotica, like sword-catchers or disarming weapons? Unusually shaped weapopns like tonfas or the equivalent?

*Which, however, might still be done at Melee-Magthere or the equivalent, for gifted students who caught the eye of masters of other styles.

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Icelander
Master of Realmslore

1229 Posts

Posted - 17 Sep 2015 :  22:07:35  Show Profile  Visit Icelander's Homepage Send Icelander a Private Message  Reply with Quote
Sargh Veldrukev ('Confidence in the Mastery of Weapons') would be an advanced body of martial arts taught to students who proved adept at learning Sargtlin Lloun. It would feature both unarmed strikes, throws and sweeps and the use of one or two blades of medium length, from shortsword to saber length. Strikes would often be elbow or knee strikes and footwork and mobility would be key to both offence and defence. It would look a lot like Thai/Siamese Krabi Krabong, especially the use of daab song meu and the krabi, and have a heavy sparring and sportive element in the same tradition as that Earth-style.

Dra'Rahi Malarin ('Two-handed Fighting') seems good to me as a name for the advanced body of learning mastered by those who, like Drizzt, truly have the ability to fight with two weapons simultaneously. Can be learnt in conjunction with many other styles, from dagger fighting to styles focusing on the rapier or broadsword, but it is rare for stylits to use two long weapons together.

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Edited by - Icelander on 21 Sep 2015 12:04:21
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Icelander
Master of Realmslore

1229 Posts

Posted - 18 Sep 2015 :  10:21:43  Show Profile  Visit Icelander's Homepage Send Icelander a Private Message  Reply with Quote
Khel Gordo Saroless ('Whole Body Weapons') is a name for the comprehensive body of unarmed fighting techniques that Sargh Veldrukev draws upon. In real world terms, it resembles Muay Thai/Muay Boran, heavily featuring kicks, elbow strikes and knee strikes, but may perhaps be said to be more closely parallel to Burmese Lethwai, in that sweeps and throws are very much a part of the basic curriculum.

Extensive training in Khel Gordo Saroless is far from prestigious among drow nobles, most of whom perceive unarmed fighting as the province of goblinoid slaves, but many pragmatic bodyguards, weapon masters and assassins can nevertheless find uses for techniques that allow effective self-defence or even killing blows without any weapons.

Even drow commoners stigmatise the practice of unarmed fighting as a disciple of its own, as opposed to an adjunct of weapon training. That does not prevent them from attending and betting heavily at kickboxing matches between slave champions, of course, but does mean that such slave champions have an even lower status than other drow slave gladiators. Both such matches and the sportive version of the martial art are referred to as La'uren Zhutae Jivvin ('Knees and Elbows Play').

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Icelander
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Posted - 18 Sep 2015 :  12:30:31  Show Profile  Visit Icelander's Homepage Send Icelander a Private Message  Reply with Quote
quote:
Originally posted by Zireael

Do you have any ideas on what the drow might use?


Well, I do now.

I'm writing up six Drow NPC warriors from the Dark Dancer shrine of Eilistraee in the city of Ravens Bluff, the Vast, Dragonreach. For various reasons, none of them are suited for the life of a temple guard in a fairly civilised city, where the clergy do their best to ensure peace with the humans whose laws shelter them. So they are being offered to a PC in my campaign, a merchant prince in a dedicated relationship with the daughter of the local high priestess of Eilistraee, as household warriors.

This merchant prince PC in my long-running game is extremely broad-minded, pragmatic and logical. Technically speaking, he is Neutral Evil, because is is utterly ruthless, almost completely callous when it comes to the suffering of others* and views everything in terms of profit or loss to himself.

On the other hand, his perfect pragmatism causes him to expend quite a lot of effort on building a public reputation of Lawful Goodness. He is aware that there will always be those who do not buy that image, merely because a fantastically rich merchant prince endows orphanages and temple charities, but for those people, he has a secondary cover personae. He almost never acts in a way that could convince even the most cynical observer that he is anything other than an extremely intelligent and far-sighted Lawful Neutral power broker; hard, perhaps, but a man of honour, probity and iron trustworthiness for all that.

This is due to his awareness that almost no double dealing or treachery on his part on any one deal could yield profits that would outweigh the losses that would be caused by any hint to his innumerable contacts, partners and fellow merchants that his word is less than good. The character has come to the conclusion that the best way of making profit is to provide goods or services that are in demand at prices that beat his competitors.

He is also completely without any form of prejudice or personal bias. As he would say: "Coin has no odour and thus one should never turn away anyone wishing to spend coin." He will happily employ drow bodyguards, if they are more skilled than human bodyguards. And the issue of trust is unlikely to loom large, as he wouldn't completely trust any human bodyguards either.

Ironically, therefore, for all his theoretical unscrupulousness, the character is more-or-less a tireless worker for the good of everyone. By enriching himself, he furthers international trade, which enables increased specialisation in all the societies which partake, which enables the creation of more wealth. And while the total wealth created in a society may not buy happiness for its citizens and tends to be distributed unevenly, in the real world, it is still the single factor with the strongest correlation to lower crime rates, higher reported happiness, longer lifespans, less child mortality and higher standards of living for the citizens belonging to the lowest segment of the socio-economic index.

So, in the expectation that these six drow warriors will enter the service of one of the PCs and therefore, be likely to adventure with the PCs, at least some of the time, I wanted to distinguish them from one another. As part of that, I'm defining their martial education, preferences and choices.

I've decided that the leader of the band is an Orrl Dhrakta stylist. Several of his followers also imitate his fighting style and one or two of them might have been with him long enough to become good at it.

All of them will have the basics of Sargtlin Lloun and I think that two of them might be Sarnor Velven stylists.

One of the warriors will have studied a drow longsword style, which allowed him to adapt more quickly to the Aluren Killiandrathir style of the followers of the Moonmaiden.

And then I want one of them to fight with a longsword and shortsword, in a style where defensive footwork is not as all-important as in some drow styles, because he will wear fairly heavy armour for a drow elf.

*There are a very few people in the world who qualify as exceptions to that rule. His mother, his cousin and, after years of adventuring, his closest comrades-in-arms.

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Icelander
Master of Realmslore

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Posted - 18 Sep 2015 :  14:12:37  Show Profile  Visit Icelander's Homepage Send Icelander a Private Message  Reply with Quote
quote:
Originally posted by Fellfire

quote:
Originally posted by Zireael

quote:
Originally posted by Icelander

Dwarven and elven styles aren't incorporated into the file yet. Probably ought to be, but sorry, aren't.



I'll wait for the elven styles to be implemented...



Any progress, Icelander, on getting those elven styles into a similar format?


I haven't made a full write-up of the two elven styles I've used so far, as GURPS Martial Arts has one on the Earth-styles I'm using as models, and the changes I make are minor.

At any rate, a common form of physical exercise and fun, which also doubles as a form of self-defence, is the elven art of Maen'Baugluth ('The Way of Power Restrained'). This looks like the Earth (Korean) style Hapkido.

Even less combative elves often learn an art as much a form of meditation as it is combat, Velar'Faen ('The Defence of Life'). Depending on how seriously the elf in question takes the self-defence part, this is functionally equivalent to Aikido (possibly with some Aikijutsu aspects), with slight elements of Tai Chi (slow katas), with the neo-Shinto philosophy/religion re-skinned as elven philosophy/religion.

A more serious martial pursuit is the Maen en Amad'Aredhel ('Way of Flowering Elfhood' [last word literally translates to 'Honoured Elf'). It is based on the Earth (Korean) style Hwa Rang Do, but drops the Ssang Jyel Bong [weapons similar to nunchakus] training in favour of more focus on the bow. The study of esoteric medicine, the health of mind and body, is a central part of the art. As are the moral elements, the five rules and the nine virtues.

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Edited by - Icelander on 18 Sep 2015 18:26:54
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