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The Red Walker
Great Reader

USA
3521 Posts

Posted - 25 Jan 2008 :  19:45:53  Show Profile  Send The Red Walker a Yahoo! Message Send The Red Walker a Private Message
quote:
Originally posted by The Hooded One

Ah, but for this reader (and I'm sure for Ed, given his comments), you mastered the important thing: you made the characters come alive, they "felt right" to me (as someone who has interacted in-character with Myrmeen Lhal), and it "felt like" the Realms.
When you pull that off, everything else is just little details.
love,
THO



Hear Hear! T'was a nice little slice of the realms for sure.

Thanks for sharing. Makes me wonder where Ed was 9 months before Zan was born

A little nonsense now and then, relished by the wisest men - Willy Wonka

"We need men who can dream of things that never were." -

John F. Kennedy, speech in Dublin, Ireland, June 28, 1963
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Erik Scott de Bie
Forgotten Realms Author

USA
4586 Posts

Posted - 26 Jan 2008 :  02:08:28  Show Profile  Visit Erik Scott de Bie's Homepage  Send Erik Scott de Bie an AOL message Send Erik Scott de Bie a Private Message
I know this is Ed's scroll, so--bowing and scraping before the God-Emperor of the Realms, as he well deserves!--I wanted to pop in and address something to Zandilar, if there are no objections.

Z,

Bravo. What an amazing exchange with Ed over the last week or two, and I'm so glad you brought up the things you did. I myself am very interested in the subject, and long for the day when we don't have to be so coy and can be honest in our narratives.

I know I have been inspired, at times, in certain aspects of my own writing by your advocacy and analysis on these boards.

Keep up the good work!*

*And that includes your slash fiction, which was a treat.


Also, this comment...
quote:
Originally posted by Zandilar

About the only clearly lesbian couple in the Realms is Yanseldara and Vaerana Hawklin - and even then, as you probably recall, there was some argument over the term "consort".

(It probably comes as no surprise that when I find Zandilar taken on a given website/forum, I use Yanseldara as my screen name - my main character in World of Warcraft is called Yanseldara.)

...made me particularly proud of that one little word in my Realms of the Elves story, found on p. 146.


And on that subject:
quote:
Originally posted by Charles Phipps

I was disappointed that there was only a short mention of them and no more details! I actually was interested in sending my player characters there just because of the happy couple!

Aside from the aforementioned cameo, Y & V appear in the Veiled Dragon Harpers novel. And if I'm not mistaken, Elversult is the setting of Temple Hill, aye?

Cheers

Erik Scott de Bie

'Tis easier to destroy than to create.

Signature of Shameless Self-Promotion +6: Order my sixth novel, Shadow of the Winter King (Amazon, e-signing, Dragonmoon Press)

Also check out my Realms work, most recently Shadowbane: Eye of Justice, out now on e-readers everywhere! (Kindle, Nook)
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 26 Jan 2008 :  03:33:41  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message
quote:
Originally posted by Erik Scott de Bie
And if I'm not mistaken, Elversult is the setting of Temple Hill, aye?

Cheers



It is. And Vaerana makes an appearance therein.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Zandilar
Learned Scribe

Australia
313 Posts

Posted - 26 Jan 2008 :  22:58:25  Show Profile  Visit Zandilar's Homepage Send Zandilar a Private Message
Heya,

quote:
Originally posted by Erik Scott de Bie
Bravo. What an amazing exchange with Ed over the last week or two, and I'm so glad you brought up the things you did. I myself am very interested in the subject, and long for the day when we don't have to be so coy and can be honest in our narratives.

I know I have been inspired, at times, in certain aspects of my own writing by your advocacy and analysis on these boards.

Keep up the good work!*

*And that includes your slash fiction, which was a treat.



Ah... Thanks.

quote:

Also, this comment...

<snip my own comment>

...made me particularly proud of that one little word in my Realms of the Elves story, found on p. 146.


When I read the story, I smiled at that (and probably muttered something like "about bloody time!"). It finally put the word "consort" from the FRCS entry for Elversult into its proper context.

Zandilar
~amor vincit omnia~
~audaces fortuna iuvat~

As the spell ends, you look up into the sky to see the sun blazing overhead like noon in a desert. Then something else in the sky catches your attention. Turning your gaze, you see a tawny furred kitten bounding across the sky towards the new sun. Her eyes glint a mischevious green as she pounces on it as if it were nothing but a colossal ball of golden yarn. With quick strokes of her paws, it is batted across the sky, back and forth. Then with a wink the kitten and the sun disappear, leaving the citizens of Elversult gazing up with amazed expressions that quickly turn into chortles and mirth.

The Sunlord left Elversult the same day in humilitation, and was never heard from again.

Edited by - Zandilar on 26 Jan 2008 23:24:57
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Charles Phipps
Master of Realmslore

1144 Posts

Posted - 27 Jan 2008 :  01:35:42  Show Profile  Visit Charles Phipps's Homepage Send Charles Phipps a Private Message
Hey Ed, Sir Gareth the King of Damara was supporting the buying of Goblin ears in The Sellswords by Bob Salvatore. This has lead to some controversy at my table. It's inclination that Sir Gareth's treatment of the humanoids in the land of Vaasa is pretty much the equivalent of ethnic cleansing and he's become a Fallen Paladin that's LN despite the fact he's otherwise a nice guy (and might be working towards LE because of his racism).

My players are suspecting that King Gareth may be just ignorant of what bounty hunters and so on are doing in his name.

My Blog: http://unitedfederationofcharles.blogspot.com/
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Purple Dragon Knight
Master of Realmslore

Canada
1792 Posts

Posted - 27 Jan 2008 :  02:33:10  Show Profile  Click to see Purple Dragon Knight's MSN Messenger address Send Purple Dragon Knight a Private Message
quote:
Originally posted by Charles Phipps

Hey Ed, Sir Gareth the King of Damara was supporting the buying of Goblin ears in The Sellswords by Bob Salvatore. This has lead to some controversy at my table. It's inclination that Sir Gareth's treatment of the humanoids in the land of Vaasa is pretty much the equivalent of ethnic cleansing and he's become a Fallen Paladin that's LN despite the fact he's otherwise a nice guy (and might be working towards LE because of his racism).

My players are suspecting that King Gareth may be just ignorant of what bounty hunters and so on are doing in his name.

Hey Charles,
I think this kind of gaming is horseradish. Shining knight kills dragon, saves princess, lives happy ever after. Cool! Now, are you going to be running the kind of game where the "Stop-Racism-Against-Dragons" treehugger hippy druids are going to give trouble to your shining knights for doing what they do best? I hope not, for the sake of your players.

This whole "racism vs monsters" ideology is pure crap if you ask me. There's the good guys and the bad guys. Period. Done.

Edited by - Purple Dragon Knight on 27 Jan 2008 02:34:01
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createvmind
Senior Scribe

490 Posts

Posted - 27 Jan 2008 :  03:19:43  Show Profile  Visit createvmind's Homepage Send createvmind a Private Message
Hey Purple


Clearly in Much of Ed's writtings its not that black and white and I agree that the characters should be considered prejudice if they have no issue slaying a race of creatures simply because it's condone in a region. If I was a half-orc, I think I would have an issue with any type of creature that was trying to stab me in the back or slay my family, kill my livestock and so on. I think I would have an even greater concern though if the region I lived in decided to try and exterminate a race, whats to prevent that same region from suddenly deciding that my race is not acceptable and should be slain on sight. A goblin that has turned from it's kind and simply wants to live out it's days as a hermit is screwed in Vassa since it will be slain on sight. Perhaps having the characters witness this or seeing goblins who surrender still slain may cause the paladin to rethink the edict given and choose not to be a part of it.

And again just cause it might not be your type of play doesn't make it horseradish, we have a community of various players of various ages who may be elvoling into a different type of player/DM, that too is ok.
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Purple Dragon Knight
Master of Realmslore

Canada
1792 Posts

Posted - 27 Jan 2008 :  04:09:09  Show Profile  Click to see Purple Dragon Knight's MSN Messenger address Send Purple Dragon Knight a Private Message
Still crap!

Goblins are evil little pricks who run around and steal your babies at night, then slow-roast them, eat them, and plant their tiny innocent skulls on pikes at the edge of the forest for all other farmers to see.

Oh, and they worship evil, dirty, maniacal fiends too.

Did I say they smell real bad too?



[PKD goes into serious mode: but seriously, do you guys even hear yourselves? the fantasy fiction goodly races - humans, elves, dwarves, etc. - all have overarching traits that held in high regard or thought as "noble" in our real-world, human society... this is no accident. The authors of various fiction medium who created goblins, orcs, ogres, trolls, made them dirty, smelly, ugly, and made sure we understood how EVIL these things were. If you want to spend half of your gaming time patronizing your players and insult their intelligence with the good old "fantasy trap" of putting a "good" goblin in the midst of 30 evil ones that are attacking them, just to prove your stupid, inane point that your players have acted in a racist way, then you just fall short of what a DM's job should be, and you shouldn't be DMing... and if you don't come to that realization yourself, then your players, one day, will have a nasty habit of pulling a "no-explanation" no show on you. Sorry, tough love for some of the creative folks out here I guess...]
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Arkhaedun
Senior Scribe

869 Posts

Posted - 27 Jan 2008 :  04:18:46  Show Profile  Visit Arkhaedun's Homepage Send Arkhaedun a Private Message
Please everyone, lets remember this thread is for asking Ed about the wonderful Realmslore and tid bits of information that he shares with us, and as such, discussions about things like this, since they aren't questions or discussions with Ed about his lore, should be for other scrolls or for PMs. Thanks all.
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Charles Phipps
Master of Realmslore

1144 Posts

Posted - 27 Jan 2008 :  04:20:33  Show Profile  Visit Charles Phipps's Homepage Send Charles Phipps a Private Message
EDIT:

Sorry, however, I would definitely like to see Ed's take on this matter to settle the issue.

Thanks!

But here's a thread for discussing it in-depth.

http://forum.candlekeep.com/topic.asp?TOPIC_ID=10586

My Blog: http://unitedfederationofcharles.blogspot.com/

Edited by - Charles Phipps on 27 Jan 2008 04:26:20
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createvmind
Senior Scribe

490 Posts

Posted - 27 Jan 2008 :  20:49:25  Show Profile  Visit createvmind's Homepage Send createvmind a Private Message
Hello All,

Ed are the vampires in Blackstaff your creations, Kaeth and Manshaka? If so can we get any info on them, history possibly, secondly in your home game do the events that occur in Blackstaff happen or any variation of it? In your mind what areas would you have affected, damaged by the lightning storms that aren't mentioned in the novel?

Ok now about to years ago I was correct in my dedcution that Mystra had Elminster placed in stasis of a sort to avoid him spending/sacrificing himself trying to defend Myth Drannor and possibly other places. In Blackstaff, one of Khelbens memories has him fighting back to back with Elminster during the fall of Myth Drannor, is this a mistake made by Schend or did Mystra hoodwink him shortly after that?

Thanks.
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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 28 Jan 2008 :  02:58:45  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, all!
To Charles Phipps, PDK, and createvmind, this:

Similar discussions have arisen in-character among the Knights in the past. I should mention that we customarily broke for a recess in mid playsession for green tea, potato chips, and Ed's artery-hardening chip dip (take 2 tubs of sour cream, 2 bricks of Philly cream cheese, beat together with a trace of ketchup and hot sauce and worcestershire sauce and a LOT of ground dried leeks or Knorr leek soup mix, plus Ed's secret ingredients, and . . . have a coronary, soon after. ).
Ahem. The important thing is: we talk over all sorts of things, including metagame matters. Ed has always reminded us: it doesn't matter what WE think, or our modern real-world society thinks. It matters what our characters (or various rulers, or various churches [remember, we had both PC and NPC priests to readily consult] or NPC races) IN THE REALMS think. Forget modern real-world "politically correct philosophies" and try to settle into Reams-think.
Then, from that starting point, if you want your character to strive for a take on a situation, morals of slaying intelligent critters or a specific race or creature, and so on, have your character articulate it . . . and bear the consequences.
As Henry puts it in Henry V: "Oh, Kate, Kate, we are not the slaves of fashion. We MAKE fashion" etc. etc. (I'm slightly paraphrasing the Bard here, but NOT changing his meaning, and Henry was speaking of royalty, but in the Realms it applies to royalty and adventurers. You CAN act differently and sometimes even change prevailing opinion (slowly: that is, as Ed once put it, "Opening one closed mind at a time."), but the campaign should "begin" from the tolerances and viewpoints held in the Realms. As a rule, these are broader and more tolerant in large, cosmopolitan trading centers (e.g. Waterdeep) and where rulers encourage such tolerance (e.g. Silverymoon) and narrower and less tolerant in rural areas, particularly where there's a history of strife (e.g. folk of rural eastern Aglarond won't be at all disposed to be kindly towards Thayans).

So saith me. (But echoing Ed.)
love to all,
THO
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Charles Phipps
Master of Realmslore

1144 Posts

Posted - 28 Jan 2008 :  03:37:32  Show Profile  Visit Charles Phipps's Homepage Send Charles Phipps a Private Message
Thanks, THO.

Honestly, I just wanted to know Ed's Opinion (canonical or not) whether King Gareth was a Paladin or not still but that's a very important insight into the nature of the Realms. But it's a controversial question given the multiple media nature of the Bloodstone Pass lead.

My Blog: http://unitedfederationofcharles.blogspot.com/
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Purple Dragon Knight
Master of Realmslore

Canada
1792 Posts

Posted - 28 Jan 2008 :  04:14:14  Show Profile  Click to see Purple Dragon Knight's MSN Messenger address Send Purple Dragon Knight a Private Message
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createvmind
Senior Scribe

490 Posts

Posted - 28 Jan 2008 :  05:18:39  Show Profile  Visit createvmind's Homepage Send createvmind a Private Message
Hey all,

Ed you've talked of spells that activate when words are said and begin scrying the speaker, used by War Wizards to keep tabs on whoever, I would like to know if you could post such a spell because I'm trying to understand how it works. Does the wizard cast it on the target or just create a zone where he hopes the words will be spoken like "kill Azoun" using that only as an example as I'm assuming others use these type of spells as well.

I'm assuming the various Yaun-ti and their creators also have such magics that alert them when someone is speaking about them and thus may give them the heads up and I assume it's divination magic.

Thanks for any info you can provide.
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wakaman
Acolyte

12 Posts

Posted - 28 Jan 2008 :  05:29:52  Show Profile  Visit wakaman's Homepage Send wakaman a Private Message
Hey Ed, and others!

I have not been able to buy the Shining South, and so I apologize if the answer to the following question is contained within it.

I would like to know if floating structures/ buildings exist on Toril - not on a large scale as with the Netherese mythallars, but with individual buildings. While the mythallars naturaly don't exist anymore, surely there are magics that can suspend individual buildings/structures in the air? I was looking through some online information about Halruaa, and saw allusions to the existence of such magics (a picture was most convincing, as well), but have not been able to confirm this.

If they exist, where do they exist and how is this excecuted? without a mythallar, my theory is that one could use the Reverse Gravity/levitation/fly spells combined with a Permanency variant and some powerful transmuters. But I'm much more rooting for your expert opinions!

Thanks up front,

wakaman.

Edited by - wakaman on 28 Jan 2008 05:39:17
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Jamallo Kreen
Master of Realmslore

USA
1537 Posts

Posted - 28 Jan 2008 :  05:39:37  Show Profile  Visit Jamallo Kreen's Homepage Send Jamallo Kreen a Private Message
I don't know if Otiluke's NDA Screen is still protecting all aboleth Realmslore, but can Ed ay least tell us whether or not Torilian aboleths have "ancestral" memories which "seem" to pre-date the Age of Thunder?



I have a mouth, but I am in a library and must not scream.


Feed the poor and stroke your ego, too: http://www.freerice.com/index.php.

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tauster
Senior Scribe

Germany
399 Posts

Posted - 28 Jan 2008 :  09:47:20  Show Profile  Visit tauster's Homepage Send tauster a Private Message
quote:
Originally posted by wakaman

Hey Ed, and others!

I have not been able to buy the Shining South, and so I apologize if the answer to the following question is contained within it.

I would like to know if floating structures/ buildings exist on Toril - not on a large scale as with the Netherese mythallars, but with individual buildings. While the mythallars naturaly don't exist anymore, surely there are magics that can suspend individual buildings/structures in the air? I was looking through some online information about Halruaa, and saw allusions to the existence of such magics (a picture was most convincing, as well), but have not been able to confirm this.

If they exist, where do they exist and how is this excecuted? without a mythallar, my theory is that one could use the Reverse Gravity/levitation/fly spells combined with a Permanency variant and some powerful transmuters. But I'm much more rooting for your expert opinions!


There are definitely flying structures in the realms.
The city of Halarahh in Halruaa:
http://www.wizards.com/dnd/images/ssouth_gallery/84389.jpg

And then there is the Temple in the Sky, a huge rock, levitating over the Flaming Tower somewhere north of Daggerdale. It houses a banite/cyrician/xvmite/banite again temple and is, as I understand it, one of the places of choices for the Knights of Myth Drannor when it comes to having fun with the Zhentarim... You can find a very detailed description of the Temple in "Finder's Bane", a novel by Kate Novak and Jeff Grubb.

I suspect that other magocracies like Thay and Nimbral have flying buildings as well, but I don't recall having ever read about the processes and spells that make them fly.

...oh, and WotC had a "Steal This Hook" article last week about flying fortresses, but I didn't really like the way they [i}realmsified[/i] (anchored them in the setting) them...
http://www.wizards.com/default.asp?x=dnd/4hook/20080125a


Great question, and hopefully one that Ed can speak about without having to evade NDA's!
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 28 Jan 2008 :  10:10:23  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
quote:
Originally posted by wakaman
my theory is that one could use the Reverse Gravity/levitation/fly spells combined with a Permanency variant and some powerful transmuters. But I'm much more rooting for your expert opinions!



Just my thoughts:
Your theories seem sensible to me as a starting point. There was the Netherese 'cut the mountain top off and make it float spell' (name escapes me) and there are examples of floating buildings in Realms Canon:

Th Falling Tower in Kirinwood from Volo's Guide to Cormyer which is available for free on the Wizards website
http://www.wizards.com/default.asp?x=dnd/dnd/downloads

The Temple in the Sky is here
http://www.wizards.com/dnd/article.asp?x=fr/fx20010912a

*****************
and Ed's answer about it was:
March 16, 2004: Dargoth, the Hooded One once more reveals unto thee the words of Ed:

Okay, let me deal with the smaller matters first:
The large, unlovely levitating rock whose hollowed-out interior was The Temple In The Sky was also scoured by the Knights, though again, several beholders in succession took up residence and had to be slain. The Zhents see this site as far more strategically important, and are very reluctant to relinquish it. The magic that causes it to 'stay up' is almost certainly Netherese, given its location, but could possibly be even more ancient. What is certain is that no one alive today has quite deciphered what that magic is (it resists normal dispels, attempts to manipulate the Weave in its location, and so on -- and utterly prevents the operation of all translocation [teleport, dimension door, etc.] spells within its confines and between any part of it, including the outer surface of the rock, and anywhere else in the known planes). Curiouser and curiouser, as Alice might say. :}
*****************

Which suggests that more than 'simple' levitate/repulsion/fly and permancy is required for long term stability as they may still make the object vulnerable to concerted efforts to dispel them. From my perspective the minimum required would be a ritual of magics similar to what you have mentioned concluded with at least one very carefully worded wish. This would give you a better than average chance of having something that would be fairly hardy to folks trying to bring it down.

The Flying Ships from Halruaa are other examples of large objects moving about, and they were vulnerable to being grounded, in the old Forgotten Realms comic a certain ship had one of its power rods tweaked, resulting in an explosive encouter for the ship as it crashed and burned.

Nice first question and welcome to the Candlekeep Look forward to see if Ed has any more official Hidden Lore he wishes to add to this.

Cheers

Damian

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005

Edited by - crazedventurers on 28 Jan 2008 10:13:40
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wakaman
Acolyte

12 Posts

Posted - 28 Jan 2008 :  10:45:19  Show Profile  Visit wakaman's Homepage Send wakaman a Private Message
"Which suggests that more than 'simple' levitate/repulsion/fly and permancy is required for long term stability as they may still make the object vulnerable to concerted efforts to dispel them. From my perspective the minimum required would be a ritual of magics similar to what you have mentioned concluded with at least one very carefully worded wish. This would give you a better than average chance of having something that would be fairly hardy to folks trying to bring it down."

Thank you for the help, mate!and thank you for the greetings and the speedy reply, to both you and the one who repleid before you!

Yes, that sounds like a much more robust spell combination. I myself don't see why a building -can't- be suspended in the air without the help of netherese magic. The spells to be used already exist, as I've suggested and we all agree to be quite plausible.

However... I myself would realy appreciate the final word from Ed himself on this - It is quite a central debate in my circle currently, and I want to be able to answer this question definitively.

Is it possible to, theoretically, suspend a building in the air (permanently)? If so, what process are we looking at? and, in a connected topic, -are- there floating buildings in Halruaa as the pictures show?
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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 28 Jan 2008 :  16:22:03  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, all. This time I bring you a brief Realmslore reply from Ed of the Greenwood to wakaman’s query: “I have not been able to buy the Shining South, and so I apologize if the answer to the following question is contained within it.
I would like to know if floating structures/ buildings exist on Toril - not on a large scale as with the Netherese mythallars, but with individual buildings. While the mythallars naturally don't exist anymore, surely there are magics that can suspend individual buildings/structures in the air? I was looking through some online information about Halruaa, and saw allusions to the existence of such magics (a picture was most convincing, as well), but have not been able to confirm this.
If they exist, where do they exist and how is this executed? without a mythallar, my theory is that one could use the Reverse Gravity/levitation/fly spells combined with a Permanency variant and some powerful transmuters. But I'm much more rooting for your expert opinions! Thanks up front, wakaman”
Ed replies:



There are many, many floating buildings on Toril, most of them ancient and ruinous, and the majority are now disguised in some way (even if it’s only inadvertent, such as overgrown in jungle growth, as in Chult) so their levitating nature may not be immediately apparent. Future magical cataclysms, either localized or wide-ranging in area of effect, may cause a given floating building to fall and crash.
In magic (even a single way of using magic such as arcane spells that draw on the Weave) there are usually multiple ways to a particular desired result. The various ways will lead to subtly different achievements, in the same way that a refusal, spoken in English, can be phrased in many different ways for differing impacts (from “Sorry, but I’m afraid not” to “X$%#$@! What $%$%&*!! What part of ‘No’ don’t you understand?”).
Most of these ways do involve, as you say, some sort of Permanency effect and some means of staying aloft in midair, such as Tenser’s floating disc, reverse gravity, levitate, or fly. Spellcasters tend to “build” their own methods according to what magics are available to them, and which spells they can successfully adapt and experiment with.
In the case of floating buildings, the spell “Trustan’s skyhand” (portions of which were later “reversed” and altered into the well-known dimensional anchor spell) is one means of fixing an object or assembly of objects at a precise location in the air. Combined with a modified reverse gravity incantation (that provides a stable set-distancing effect from the ground below) and Ortaun’s steadfast (a permanency-like effect that isn’t permanent at all, but greatly prolongs other magics, failing - - typically centuries after its casting - - when its fuel runs out, in the same manner as Phezult’s Sleep of Ages melts away gems to power itself), this was used to keep many structures aloft.
Structures treated with this combination of magics will descend a bit if the ground surface below them sinks or is dug away from some reason, and rise if the topography is built up, but the structures will “float” until their fuel is used up. It should be noted that in many instances, limited wish spells were worded so as to make most magical effects (read: most spells that try to affect the floating structure, as opposed to spells that just send a pre-existing physical missile, such as a huge boulder, crashing into the structure) be twisted by an invisible magical aura around the structure into fuel for the steadfast spell, to prolong the structure staying aloft.
In some cases, this has resulted in buildings (even fortresses) being reduced to a few planks or a door (or even doorknob!) floating upright and alone in midair, with the rest of the structure now entirely gone. Such orphaned “floaters” usually become nest sites for various birds, and have in some desperate situations been used by falling persons to save themselves from death.
Centuries ago, in the days of Ortaun and Trustan. it became very popular for wizards to dwell in floating towers of their own making, but rumors that both of those mages could somehow at will either tracelessly enter or move and control buildings to which their spells had been applied ended that popularity. The passage of much time since then has left most of the towers empty of their builders, and forgotten by most of the wider Realms; remote vales in the Sword Coast North, all around the fringes of the High Forest, are claimed by some adventurers to hide scores of such floating abodes, most of them crumbling and well hidden by trees that have grown up around them to overtop them or even thrust through them.



So saith Ed. Spinning essential Realmslore wherever he goes.
love to all,
THO

Edited by - The Hooded One on 28 Jan 2008 16:24:38
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 28 Jan 2008 :  20:26:35  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
quote:
Originally posted by The Hooded One
Ed replies:
There are many, many floating buildings on Toril, most of them ancient and ruinous, and the majority are now disguised in some way



Just awesome

THO please thank Ed for a quick and very detailed response, made my day

Cheers

Damian

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
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wakaman
Acolyte

12 Posts

Posted - 28 Jan 2008 :  23:47:30  Show Profile  Visit wakaman's Homepage Send wakaman a Private Message
Indeed. Thank you mue macho!

That was very comprehensive, and I realy appreciate the speedy response. This is my first time on this forum, and the efficinacy and proffesionalism is amazing. :-)
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maransreth
Seeker

Australia
73 Posts

Posted - 29 Jan 2008 :  07:22:58  Show Profile  Visit maransreth's Homepage  Click to see maransreth's MSN Messenger address Send maransreth a Private Message
quote:
Originally posted by Jamallo Kreen

I don't know if Otiluke's NDA Screen is still protecting all aboleth Realmslore, but can Ed ay least tell us whether or not Torilian aboleths have "ancestral" memories which "seem" to pre-date the Age of Thunder?



While not Ed (at least not the last time I looked ) I'm going to take a stab at this -

I think it will depend upon when aboleths came to the Realms. Were they a race created by the Batrachia (sp, hopefully you know the race I mean), did they arrive wholesale from somewhere else. etc

Then it would depend upon the first aboleth's memories from their victims. Were their victims able to remember before the Days of Thunder?

So personally I would say no, they would not have memories pre Days of Thunder.
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Vangelor
Learned Scribe

USA
182 Posts

Posted - 29 Jan 2008 :  12:49:01  Show Profile  Visit Vangelor's Homepage Send Vangelor a Private Message
Even if they did, how likely is a given aboleth to want to revisit the memory of the ancestor who ate something that long ago?

"You don't know how lucky you are! In my day, we ate nothing but the primordial ooze, and we were grateful to have it!" ;)

Edited by - Vangelor on 29 Jan 2008 12:50:23
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