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Vangelor
Learned Scribe

USA
182 Posts

Posted - 01 Sep 2008 :  22:15:14  Show Profile  Visit Vangelor's Homepage Send Vangelor a Private Message
Greetings to the gracious Hooded One, and can Ed shed any light on the little-documented green elf Clan Moonglamer? The only reference I have (from [i]Cormanthyr, Empire of the Elves] is that they held a council seat among the nobles of Cormanthyr in the days of Coronal Eltagrim.

The name suggests that they were magical adepts of some kind, but that is guesswork from the general run of "moon" symbolism in the Realms, and a reading of the second element as the archaic English word, "glamer", meaning enchantment. Any Moonglamer lore waiting yet to be told? Thanks!

Edited by - Vangelor on 01 Sep 2008 22:16:32
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Wooly Rupert
Master of Mischief
Moderator

USA
29805 Posts

Posted - 02 Sep 2008 :  04:08:54  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by Faraer

That is a plausible reason for Mystra's lesser role there, but I think the idea of her getting less neutral is far more a matter of fan and (to an extent) designer perception than a fact in the Realms (viz. the unjustified attention given by some to one unlikely episode in one of the Avatar sequels).


I very much concur with this. I have become so frustrated with this mistaken viewpoint that I have begun to wish that novel had not been published. It's not a fault of the author, either. As I've pointed out so many times, it was only ever in that one book, only for part of that book, and never had an in-game effect. And yet that misperception still exists, for reasons I simply cannot fathom.

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I am the Giant Space Hamster of Ill Omen!
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Marek
Seeker

Italy
52 Posts

Posted - 02 Sep 2008 :  10:45:01  Show Profile  Visit Marek's Homepage Send Marek a Private Message
Thanks a lot Markustay and Faraer.
If Ed and THO wants to add something I'll be more than happy but I really like your explanations so I'm gonna stick to it
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 02 Sep 2008 :  21:19:27  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message
quote:
Originally posted by Faraer

Ed,

If one was to use the FRCG's 'Abeir' under another name and as part of another world from Toril, what might that name be, and what other advice would you give?



This is a great question, and one I was wondering about myself. Count me as eager to see Ed's answer.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 03 Sep 2008 :  19:57:41  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello again, all. I bring you the words of Ed, in response to Faraer’s recent query: “Ed, If one was to use the FRCG's 'Abeir' under another name and as part of another world from Toril, what might that name be, and what other advice would you give?”
I know Rinonalyrna Fathomlin (and I suspect many of the rest of you) are eagerly awaiting these particular words of Ed, so here’s Ed’s reply:



Hi, Faraer! As it happens, the idea you raise is something I’d thought about a time or two during the whirlwind creation of Abeir, given my familiarity with the longtime situation of early D&D DMs (who all had to cobble together campaigns using this Judges Guild module here, that DRAGON article idea there, and so on; even if they wanted to “stick to canon Greyhawk,” they had to wait forever for new official material to appear, when they had players in their laps wanting to adventure RIGHT NOW).
I’d recently done the same thing with CASTLEMOURN, after all: here’s a continent you can use on its own or as part of a larger campaign world (or specifically a planet, or part of a plane of existence).
So, considering “Returned Abeir” as a continent all on its own, I’d first point to its unbalanced state. In short, as currently detailed, it shouldn’t be used “all on its own.”
All of the ports down in its southerly areas need other, offshore lands to trade with, to create the bustling shipping traffic (and piracy, plus waystop island harbors along the shipping lanes where ships can be repaired and take on fresh food and water, and outlaws can flee to) necessary to justify the implied or described wealth, population, and energy of these places.
So we need other continents, or at least an Earthsea-like band or cluster of thousands of inhabited islands (some of them quite large) that have mineral wealth and copious food to sell to the crowded Abeiran ports and Sword River settlements. I’d put these features about three-Abeir-continent-widths or more distant, to east or west (or east-southeast or west-southwest) of the lower third of continental Abeir.
(My original Abeir map, by the way, has been “slimmed down” a bit for publication. I had larger wilderness ‘backlands’ along the east coast of Abeir; more room for monsters, hideouts, lost and overgrown ruins, and bandit-ruled areas. And more mountains wherever there are mountains, too. :})
Just glancing over the published Returned Abeir area writeups, one can see that some basic layers of detail are missing: the general “look” and topography of the land (dominant flora and fauna); the tenor of local life (rural and sparse, or tightly-ruled and law-abiding, with popular interests—music? theater? books? Lots of smithies? Innovation, or reverence for tradition? Family-based, or guilds, or - -?) and details of local imports, exports, and current politics and government. Rorst and Ulark, for example, are barely more than names.
DM freedom is both desired and necessary, but all game users of the Realms need more “commonly known lore” about the current politics and overall nature of the Sword Lands and the major ports.
Even if one emphatically does not want detailed histories for every area (and many of us longtime Realm fans do, because those same histories let us more fully understand local feuds, intrigues, power groups, current power balances and political aims, and the seeds that will spur many future adventures), this lack of the basics I mentioned above is something I’ve got to try to address (and the Wizards website is an ideal venue because it doesn’t have to fit the severely limited wordcounts of trying to fit everything about a given land or area into one page, or a two-page spread, or some multiple thereof, in a printed book). So there’s work to do, no matter how one uses this continent of Abeir, or Returned Abeir, or whatever you prefer to call it.
If using it as part of a new, non-Faerûnian setting, I’d call it “Laerakond” [pronounced “L-AIR-ah-KON-d”].
I settled on the ‘sounds’ of that coined name because they are different from the softer, more Celtic-green-and-pleasant-fantasy-Sherwood ‘feel’ of much of the most loved areas of Faerûn; if you’d prefer to echo that look and feel, call it something like “Tarathdeon,” instead.
Right, let me refer to this newly revealed continent as Laerakond henceforth, to distinguish it from the published version, which works fine as part of a wider Realms where we need to have a place for the Primordials to come from or hold sway, a place where the dragonborn were once slaves to dragons, and a surviving dragon empire or two as an example of what the dragonborn rebelled against.
Separated from the Realms, we might not need Laerakond to perform any or all of those back-story functions, which leaves us facing an imbalance problem: unless those two surviving dragon empires are really on the verge of collapse for some reason (or firmly turned in on themselves, ignoring the rest of Laerakond), how have all of these bustling ports and the Sword Lands and Gontal had any chance at all to develop? If hungry dragons can swoop everywhere, marauding from the skies at any time, what keeps all of these southerly cities and smaller settlements in existence?
So, we need to take how I described those two empires and nudge them a little farther along the paths I hinted they were headed along. Let us have two insane dragon rulers, aging and with their bodies failing them, and make them obsessed with staying alive and as powerful as possible.
The western empire, with the jungles, becomes a realm of undead, with an undead dragon emperor (super-dracolich? unique powers, regardless, so adventurers daring to directly challenge the ruler don’t know precisely what they’re facing, and have to fall back into roleplaying (or at least “preparing for everything and then poking the Great Baddie, ready to flee and try better later, to see what we’re facing”).
This draconic ruler will be endlessly experimenting with creating new forms of undead and augmenting existing undead into warriors and guardians to protect itself and its domain (seeking to fight the ruler? wade through legions of skeletal titans and gigantic bone scorpions, plus flights of flying bone bats with stabbing stinger-tails, or out-and-out undead wyvern and dragon servitors). It will therefore coerce, induce, and otherwise hire necromancers of all sorts (NPC warlocks, illithids and neogi and driders and anything or anyone else the DM thinks fitting) to work for it in crafting such undead, and use dupes, hirelings, and controlled servitor-creatures to plant “treasures” and spread rumors of such riches through the various ports, to lure adventurers and even armed expeditions from human-ruled city-states into its jungles to serve as “fresh meat” for ongoing necromantic experimentations (oh, and bring your beasts of burden, mounts, and aerial steeds, too; they, too, are welcomed as necromantic fodder).
Across the Dragon Sea lies the more infamous dragon empire, with a gigantic living dragon empress seeking ever-greater magical powers rather than a lich-like undead existence. A tyrant, served by lesser dragons who tend herds of edible dragon food (being as the design direction of 4e at the time omitted mention of dragons drawing sustenance from sunlight, water, or anything else other than devoured meat). An empress who has ruled for a long time, and become paranoid yet bored during that time, and so both craves entertainment (watching intruders into her empire from afar, yet also closely watching over and controlling everything in her empire). She seeks a worthy mate, to birth an heir/heiress, yet fears trusting any creature powerful enough to be that worthy mate. She seeks to learn all about, and seize or control, all mighty secular magic (so it can’t be used against her, and so she can use it to make herself ever-more-powerful), and to reach agreements with major deities so their priests won’t work against her.
So fear keeps her within the boundaries of her empire, working through layer upon layer of servitors, and fear of, and obsession about, magic keeps her using such intermediaries (down to the level of well-paid human, tiefling, and orc-half-blood merchants and mercenaries) to reach out into the rest of Laerakond, and beyond, to gather ever more magic—or if she can’t gain it, to destroy it and those who wield it, so as to keep herself safe.
Note that these DM design foci remain the same if one is using Returned Abeir in a Realms D&D campaign or Laerakond/Tarathdeon by itself, in a homebrew FRP setting. There are “design gaps” to be filled somehow, by official lore, unofficial “here’s my alternative” offerings, or the creativity of individual DMs doing what they desire or need to do, for their own campaigns.
If one likes the concept of worlds linked by gates/portals, but not the effects of PCs and NPCs controlling and using gates hidden in castle closets and guild cellars, consider such worlds as Abeir-Toril, Golarion, or my own Darsar (setting of the Band of Four novels), Falconfar, and Castlemourn, all linked by gates that function only from time to time, when conditions are just right, to ships at sea (Moorcock’s “Seas of Fate” concept, from his Elric books). Or the same multiple worlds linked only by those who have the power to “shadow walk” (as in Zelazny’s Amber novels; the Amberites and other powerful beings, such as the nobility of Chaos, who can “add” and “subtract” elements of their surroundings so as to travel through an infinity of “shadows” or planes that echo each other).
However, the root needs remain the same: what sort of campaign do I, “DM Number 42,” want? Set or starting where? If it’s to be anything more than an endless dungeon crawl or Underdark exploration, and Returned Abeir/Laerakond/Tarathdeon is to be involved, I must make some decisions as to which rulers are going to be busy doing (or trying to do) what. Who’s making war on whom, or trying to do damage or effect change without going to war? What movements or social changes or priesthoods or innovations or fads/fashions are on the rise, or declining? Who are the “movers and shakers” (or wannabes) likely to force changes or dramatic events, or hire PC adventurers (or seek to dupe or exterminate PC adventurers who get in their way)?
That’s where I’d focus my design work first. If beginning in the upriver Sword Lands (keeping the large, rich ports as fabled destinations for later), I’d decide on nearby “here’s where I plop down commercial dungeons for my PCs to explore, there’s the place that’ll fit that commercial uber-adventure, here’s where I’ll have my rebel getting ready to attack a ruler, and there’s the ruler he’ll go after” locales. Give the PCs aims, day jobs, and backgrounds, throw in the matter-to-the-players mysteries that every campaign needs, and go for it!



So saith Ed. Who’s been doing this superbly for decades now, remember.
love to all,
THO

Edited by - The Hooded One on 03 Sep 2008 20:22:40
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The Red Walker
Great Reader

USA
3523 Posts

Posted - 03 Sep 2008 :  20:14:36  Show Profile  Send The Red Walker a Yahoo! Message Send The Red Walker a Private Message
Wow!!

That's good stuff!

A little nonsense now and then, relished by the wisest men - Willy Wonka

"We need men who can dream of things that never were." -

John F. Kennedy, speech in Dublin, Ireland, June 28, 1963
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 03 Sep 2008 :  22:12:18  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message
quote:
Originally posted by althen artren

Spells stilled, all:

Edward, I am in the middle of statting up Nezras the traitor Wiz23/Arch5/NethereseArcanist3.
3.0. Tell me if this is a combination close of what you had envisioned, and what types of magic schools and studies he concentrated on. Thanks ahead of time.

(I have also statted up The Nomad of Scars, and I think everbody will
like what I envisioned him as.)



Sorry to be nitpicking, Althen, but 'Spells stilled' (If I've understood that phrase correctly) is not actually a greeting -- rather, it roughly means "Don't fire!" in modern language ("Cease your spellcasting!" or "Do not cast spells!").

Also, Ed is just Ed, and not Edward.

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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GoCeraf
Learned Scribe

147 Posts

Posted - 04 Sep 2008 :  00:15:15  Show Profile  Visit GoCeraf's Homepage Send GoCeraf a Private Message
quote:
Originally posted by Asgetrion

quote:
Originally posted by althen artren

Spells stilled, all:

Edward, I am in the middle of statting up Nezras the traitor Wiz23/Arch5/NethereseArcanist3.
3.0. Tell me if this is a combination close of what you had envisioned, and what types of magic schools and studies he concentrated on. Thanks ahead of time.

(I have also statted up The Nomad of Scars, and I think everbody will
like what I envisioned him as.)



Sorry to be nitpicking, Althen, but 'Spells stilled' (If I've understood that phrase correctly) is not actually a greeting -- rather, it roughly means "Don't fire!" in modern language ("Cease your spellcasting!" or "Do not cast spells!").

Also, Ed is just Ed, and not Edward.



Althen uses spells stilled as a greeting due to several mock-battles that have happened recently. I seem to recall a water hose.

Mr. Greenwood, if one were to find (relatively) large numbers of planetouched folk not adhering to any racial constraints (that is, humans or elves or some other race that have planar ancestors and show some traits, but are not really separate races), where might they be?

In addition, where are mongrelfolk usually found in the Realms, and is there any appreciable intersection between these two obscure groups?

Edit: Gwammar pwobwems.

Being sarcastic can be more telling than simply telling.

Edited by - GoCeraf on 04 Sep 2008 16:14:15
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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 04 Sep 2008 :  08:20:01  Show Profile Send Kajehase a Private Message
I'll echo the praise for Ed's Abeir-reply already expressed here by others. But I'll also offer an observation - I don't know if it's due to the phonetic differences between Swedish and English, but I actually find Laerakond to be a lot more softer-sounding than Tarathdeon. *shrugs*

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett
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arry
Learned Scribe

United Kingdom
313 Posts

Posted - 04 Sep 2008 :  12:02:58  Show Profile Send arry a Private Message
Thank you very much Ed, for what you have given us here, and for what you have not given, 'for those to read that can!'.

Is there any chance of your map of Laerakond ever seeing the light of day in all its glory?

Edited by - arry on 04 Sep 2008 12:06:13
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The Sage
Procrastinator Most High
Moderator

Australia
31688 Posts

Posted - 04 Sep 2008 :  15:47:26  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
I just got your email reply Ed. My thanks.

Expect a follow-up sometime tomorrow.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
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Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Baleful Avatar
Learned Scribe

Canada
161 Posts

Posted - 04 Sep 2008 :  23:52:28  Show Profile  Visit Baleful Avatar's Homepage Send Baleful Avatar a Private Message
Dear Ed and Lady THO,
I'm sure (pre-ELMINSTER'S DAUGHTER) Vangerdahast and War Wizards he orders to do so spy on the royal family of Comryr almost continuously. Are there any "off limits" times (lovemaking, bathroom moments, private conversations with envoys?), and did this change with Caladnei stepping into Vangey's offices?
Thanks!
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Markustay
Realms Explorer extraordinaire

USA
13403 Posts

Posted - 05 Sep 2008 :  17:38:33  Show Profile Send Markustay a Private Message
More a commentary then a question:

Ed, I'm sorry to say that I found the 'Returned Abeir' material in the FRCG rather bland. I really don't think it is your fault, because I never had any problem with anything you created ever before. I think that it was perhaps "over-editting", to the point where much flavored was stripped out (and I think you alluded to as much above). I also didn't understand it's inclusion, since no other realms outside of Faerûn were included, and anything found in RA could be found elsewhere already (I believe Murghôm has the Dragon-ruler thing going on now as well).

Your above descriptions not only make Returned Abeir more palatable, but has also inspired me to do an "Abeir-as-Anchorme" map, with the changes you indicated above (with more wilderness and mountains). It now sounds much more like someplace I'd like to play in.

Thank You for fleshing it out better for us.

BTW, we have VERY simlar reading tastes, it seems.

--- Mark T.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 05 Sep 2008 17:41:42
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Jamallo Kreen
Master of Realmslore

USA
1537 Posts

Posted - 05 Sep 2008 :  18:07:08  Show Profile  Visit Jamallo Kreen's Homepage Send Jamallo Kreen a Private Message
Well met.

Dear Lady Herald, since Ed has some interest in the vocal arts, I thought he might be interested in the KUSC broadcast of the Los Angeles Opera's US premiere of The Fly, which will be broadcast in L.A. on Sunday, September 7th from 2:00 PM (Pacific). Presumably he can pick it up in Canada on http://www.kusc.org -- I don't think they'll have an online "blackout" if they are broadcasting it on radio. David Cronenberg will direct.

And ... somewhere ... a tiny voice cries out, "Help me! Help me!" ...




I have a mouth, but I am in a library and must not scream.


Feed the poor and stroke your ego, too: http://www.freerice.com/index.php.

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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 05 Sep 2008 :  18:39:30  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message
Ed, thanks so much for telling us about some great ways to use Laerakond! I really appreciate it.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 05 Sep 2008 :  21:31:29  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
I, too, have noticed a certain "blandness" to 4e prose, as if Ed's little idea-nuggets, get-you-thinking-hooks and "word pictures" he puts into his Realms game lore sentences were getting "smoothed out." A real pity.
Sorta like having a veteran quarterback and using him as ball boy, to use just one (sports; sorry) analogy.
I believe the real culprit in the FRCS situation (aside from the "do it in a week or so" deadline, over Christmas) was the wordcount: only this many words, and coverage of all topics must fit on 1 page, or a 2-page spread, or multiples of same.
To use another analogy, instead of Ed writing the equivalent of "Here's an interesting state of the United States for you to explore," extreme space constraints forced him into "Here's a line or two about the major places in a state," such as one finds on a travel map prepared by an auto club.
I'm very much hoping that Ed will have the chance to address some of the lack of detail in forthcoming Realmsmore columns. They don't have to be huge screeds, they just need to be long enough to make me "see and feel" a place in my mind.
love to all,
THO
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The Red Walker
Great Reader

USA
3523 Posts

Posted - 05 Sep 2008 :  21:47:04  Show Profile  Send The Red Walker a Yahoo! Message Send The Red Walker a Private Message
Lady Herald, here is a question straight out of left field , but one I would love Ed's thoughts on(yours as well!)
Early this coming year, My wife, 2 kids and I will have what is with ours jobs, a once in a lifetime chance to take an extended vaction together.
I know this is unlikey , but if Ed had a 7-14 days to go anywhere in the world without any constraints of work or outside influences, where would he go and why?
Why would I ask Ed this? Simple, his love for life and fun are unrivaled by anyone I have ever spoken with and would love to hear what kind of place it would take to spark his imagination to explore and enjoy. We have several ideas, but really want to make it special!(Which it will be with us all there, but I digress)

Thanks for the time in advance Lady Herald and Ed!

A little nonsense now and then, relished by the wisest men - Willy Wonka

"We need men who can dream of things that never were." -

John F. Kennedy, speech in Dublin, Ireland, June 28, 1963
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Brimstone
Great Reader

USA
2874 Posts

Posted - 05 Sep 2008 :  21:48:34  Show Profile Send Brimstone a Private Message
-Wow that post about Returned-Abeir is pure win!


BRIMSTONE

"These things also I have observed: that knowledge of our world is
to be nurtured like a precious flower, for it is the most precious
thing we have. Wherefore guard the word written and heed
words unwritten and set them down ere they fade . . . Learn
then, well, the arts of reading, writing, and listening true, and they
will lead you to the greatest art of all: understanding."
Alaundo of Candlekeep

Edited by - Brimstone on 05 Sep 2008 21:49:50
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althen artren
Senior Scribe

USA
778 Posts

Posted - 05 Sep 2008 :  23:28:19  Show Profile Send althen artren a Private Message
Spells stilled, Asgetrion:

Indeed, one must be quick to defend one's self when adventuring in the halls
of the Greenwood. Word traps everwhere, tantilating sirens waiting to latch on
to your.... soul (yeah, that's it, soul), Sembian merchants waiting to undercut your melon revenue, and WATER hazards everwhere. That's why the greeting of mine to neutral parties. In addition, I don't think Ed minds whatever polite (and maybe not so polite?) names we use for him. Some are much more creative that me.

So, are the voices in Elminster's head kind of like the voices in your head? All screaming
to get out and waiting to showcase themselves in the Realms in general?

I also recently was looking over 1 ed. Anauroch, and I was wondering if the NDA Wall of Razor
have come down on any of the civilizations and ruins buried under the High Ice?
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 06 Sep 2008 :  16:22:01  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Red Walker,
That's a lovely question. To answer it best, though, I and Ed would both like a little more information.
What general ages are your children and how mobile is everyone? Or to put it another way, if Ed or I suggested climbing mountains, exploring flooded caves, or real trackless wilderness "roughing it," would that be horrible?
Are access to shopping and fine restaurants preferred? Swimmers/non-swimmers? Love hot climates/can't handle them?
Do you all want a week to relax together and take it easy, with perhaps some "when we like it, as slow as we like it" day trips or expeditions, or do you want to cram in all you can of travel and sightseeing in ten days?
Is a tight budget part of it, or have you coins to spare?
Are there any places you've been already, that you really liked or really hated?
One of Ed's players really likes exploring castles all over Great Britain (JUST castles, no stately homes need apply), but one of his longtime gaming colleagues just likes to camp, far from people and shops and cars.
See what I'm trying to find out? The last thing Ed or I want to do is lead you astray!
love,
THO

Edited by - The Hooded One on 06 Sep 2008 16:24:29
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Faraer
Great Reader

3291 Posts

Posted - 06 Sep 2008 :  19:24:24  Show Profile  Visit Faraer's Homepage Send Faraer a Private Message
And so Laerakond joins the multiverse (and one of my Realmsprojects, whose working title is 'Worldwalking').
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createvmind
Senior Scribe

490 Posts

Posted - 06 Sep 2008 :  20:02:26  Show Profile  Visit createvmind's Homepage Send createvmind a Private Message
Hello All,

THO you said Tome dragons do exist in faerun, what I would like to know is what a half-dragon humanoids breath weapon and abilities would be with parent being a Tome Dragon?
Any of you learned sages in here can assist if willing.

Also do half-dragons live much longer than other parent race?

Thanks

Edited by - createvmind on 06 Sep 2008 21:07:37
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 07 Sep 2008 :  04:02:40  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello again, all. I present another “handful of brief replies tacked together” post, this time, with Ed handling several queries in no particular order.

First, in reply to this, from Ashe Ravenheart: “THO, Would Ed be interested in having an assistant/indentured servant/slave that would work for mere scraps and could help him in various degrees of searching and cataloging Realmslore? I can send my resume with a bribe, if that would help!”
Ed replies:



Ashe, thanks for your kind intent, but I’m afraid I must decline. I spend much of my time caring for my wife, these days, and sagging (gracefully, I hope) into my declining “gray” years. Don’t get me wrong, I would LOVE to have FORTY assistants (and if they could all be beautiful female humans who don’t like to wear clothing and are rich enough to pay for all my needs, all the better), but when viewing matters in sober real-world consideration mode, there’s a big problem with even the most eager of assistants: I have to direct and explain, and that eats up as much time as doing it myself. It’s the old dilemma faced by the veteran worker: I can either work long hours doing it myself, or spend even more time training and guiding someone else to do it for me. Hmm, which to choose? Well, alone I eat less, can wear less, and can relax and think more - - so for a writer, the “going it alone” usually works best.
Yet thank you very much for your expressed intent. I have had many kind offers in the last few months, and may some day weaken enough to accept one. :}



So saith Ed. Who isn’t done yet, as we turn to this, from Marek: “One more question from my community that is now madly in love with Ed: We would like to know if there are organized cults worshiping dragon deities. We know about some divine intervention of Bahamut/Xymor/Marduk in Mulhorandi but no info about any human worship of them. As far as I know the only described cult is Tiamat's.
Do you have any info concerning this subject?
p.s. a new fellow player wishes to play a cleric of a Dragon god and we're trying to figure out a way to do so. Do you have any suggestion?”
Ed replies:



Yes, there are literally scores of small, local cults in rural areas of the Realms who worship a locally-lairing dragon. Some of the dragons thus venerated are flattered enough (or see enough practical lair-guarding benefits) to repay this worship in some way, usually with an eye to protecting their sleeping selves or gaining wealth for their horde, either by sending devout worshippers out into the wider Realms to seize or steal magic and gems, or by using worshippers to spread tales of the fabulous hoard so as to lure adventurers and others to become food or yield up magic and wealth they may carry.
Certain deities (notably Talos, Malar, and Bane) have taken to granting divine spells to self-styled clergy of a few of these individual dragons, so as to influence cult activities and ultimately those of the wyrm the cult is worshipping. Such dragons can become “secret weapons” to hurl at armies or communities, or to serve as steeds on rare “travel far and fast” emergencies, for a deity’s senior clergy or important personages.
I would have a PC wannabe-dragon-cleric hear of such a dragon god priest immediately after said cleric has been slain or died of sickness or misfortune, or even blunder (with the party) into wounding or slaying such a cleric - - and being forced, on pain of death, to become the replacement (a roving, adventuring one, in penance). More than a little unsubtle DMing technique, but swift and effective (and can become the backbone result of an interesting adventure you can craft, if you have a little more design time to play with).



So saith Ed. Who now moves on to this, from Menelvagor: “Oh! Another question I forgot. Why don't El and The Simbul marry? Why are they content to remain lovers? In fact, all the Chosen I remember (except Laeral&Khelben, and Dove) are unmarrried, even if they have (like Alustriel - 12 sons, I think, and some daughters not mentioned), more than 10 children.”
Ed replies:



Menelvagor, you seem (forgive me if I’m misreading you) to have fallen into the trap of thinking of the Realms in modern real-world terms.
Mystra’s Chosen, whether they may formally marry “in the eyes of mortals” or not, can have children only with Her permission (in any time in the Realms in which Mystra is alive), and can only be happy in any long-term relationship if they have Her blessing for it. They are servants of a greater goddess whose lives are dedicated to her, and although they have a degree of personal independence unknown in senior servitors of most other deities (Lurue, Azuth, and others are exceptions, but that’s because of the essential nature and character of such exceptional deities), serving Mystra and pleasing her with their diligent service is what fulfills them.
So they will only consider themselves married to another being if this pleases Her. They don’t need to find a church, temple, shrine or altar and a mortal priest, unless She deems such fripperies necessary; they ask Her personally to grant and confirm their unions.
And being as we’ve seen only glimpses of the deeds of any of the Chosen, most of whom have lived for centuries and crammed many, many deeds into thbose very long and very full lives, I don’t believe any of us can make any definitive statement at all as to whether any of them are, were, or are still married, other than to note that several of the Seven Sisters DID formally marry, centuries ago in kingdoms they founded or ruled, that have now vanished (and have outlived those spouses).
When you have to request permission from your goddess (and remember, Chosen are among the relatively few intelligent beings in the Realms dedicated to just one deity) to wed, you have no need to approach clergy to hold a wedding service; if the deity wants a service, the clergy will be divinely commanded to perform it, whether it’s a moment of murmured words over joined hands, when all concerned are falling down a cliff together, or a grand ceremony in which Mystra transforms all the buildings in a town into walking statues that move into a path and then become bridal arches.



So saith Ed. Whew. He’s mindful of other outstanding marriage and other religious ceremony lore requests made by various scribes of the Keep, and will get to them, though he remains as busy (and overloaded; you would not BELIEVE all the novel short story, article, column, and game article requests Ed is fielding right now) as ever.
More soon, I believe, and in the meantime:
love to all,
THO
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StarBog
Learned Scribe

United Kingdom
152 Posts

Posted - 07 Sep 2008 :  19:42:44  Show Profile  Visit StarBog's Homepage Send StarBog a Private Message
LHO, if I may ask a question of Ed...

This came up in another thread and I guess I should ask it here: is there much of a recycling/scrap industry in Faerun?

I'm loathe to introduce real-world physics into a place like Faerun, and I can imagine that when you have arcane spellcasters effectively able to create material ex nihilo (or just open portals to the Plane of Earth) there is little pressure to reuse materials. However, judging from the frequency of both mines and abandoned mines, it does seem as if mundane origins for industrial and semi-industrial materials are preferred.

Hence are there Faerunian equivalents of Steptoe & Son? And if so, are there any notable characters involved in this trade?
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Jamallo Kreen
Master of Realmslore

USA
1537 Posts

Posted - 07 Sep 2008 :  22:06:13  Show Profile  Visit Jamallo Kreen's Homepage Send Jamallo Kreen a Private Message
I certainly can't answer for Ed, but I think that they would probably be of the "rag and bone man" type. Even miserable old scraps of cloth may be pulped to make paper. Wood-based paper was a 19th century invention; I'd like to know if it is used on Toril, or if El passed on the word (perhaps learned from a certain Scribe o' the North) that wood-based paper, while marvelous for cheap distribution of writing, is miserable for long-term storage.

Her name escapes me at the moment (and The Fly is about to begin, so I am not going to look it up), but the shop of the heroine of Thornhold was a used-goods store with a range of stock from just old to genuinely valuable and, in some cases, really magical.

(For those not hep to the jive, "Steptoe and Son" were transmogrified into "Sanford and Son" in the USA.)








I have a mouth, but I am in a library and must not scream.


Feed the poor and stroke your ego, too: http://www.freerice.com/index.php.


Edited by - Jamallo Kreen on 07 Sep 2008 22:08:15
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