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Hawkins
Great Reader

USA
2130 Posts

Posted - 01 Feb 2008 :  00:13:30  Show Profile  Visit Hawkins's Homepage Send Hawkins a Private Message
quote:
Originally posted by George Krashos

Whilst I will let the great man respond himself in good time, it's clear that he built into the Realms (from the very, very beginning) a few reset buttons that would assist and help justify sweeping changes to his campaign (which naturally became available to all of us when the Realms became a published campaign setting). Obviously these reset buttons suited Ed and allowed him flexibility with regard to his own DM-ing and campaign for the benefit of his players.

The ToT (maligned by many), a 'gods reset' was noted in Ed's DRAGON articles on the gods of FR before there even was a published FR campaign setting. Similarly, as we can now see, the 'magic reset' was also in place. Just makes you wonder how many more of these little dangling campaign erasers Ed has left us over the years, of which we are none the wiser ...

-- George Krashos

A helpful insight, and thank you for it George. The way I look at it, I am alright with the murder of Mystra and the Spellplague. I do not like them, but I understand how WotC might see that them as needed. However, it is all of the gobbledegook about having Halruaa explode, the Sea of Fallen Stars be drained, a whimsical and illogical soap opera of Tyr, Tymora and Helm, retconning racial deities into aspects of human deities (Rich has alluded to Talos as an aspect of Gruumsh and Sehanine Moonbow as an aspect of Selûne), the chopping of the overall pantheon to about 13-20% of its size, the 104 year time jump and similar such things. So, pretty much, I can handle the reset button, but I abhor what they decided to do after they pushed it.

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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 01 Feb 2008 :  00:15:17  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
I have been reading through the OGBS after Krash posted the answer to the ‘Spellplague Riddle’ and I have a couple of questions.

ONE
It is stated that that the Cormyte and Sembian ports as well as the Dragon Reach are frozen in during the winter; I would assume that the River Lis does the same? If so I am wondering if the ice is thick enough to allow passage from the North-western Vast to the Eastern Dales/Moonsea central via the Lis? If so has any entrepreneurial types tried to ski/sledge/walk across in order to be the first trade caravan of the new year etc? or are the conditions that bad to make travel almost impossible?

TWO
Temmi Dharimm a well known bandit has an interesting collection of monsters with him (3 dire wolves, 2 disenchanters and 6 bloodhawks). Can Ed shed some light on how he keeps them loyal? Wild talent/psionic power, or has he raised them from young and they follow him about believing him to be their mother/father? I am guessing that he must exercise some mental control over them to get them to work and be effective? Just curious

Thanks

Damian

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 01 Feb 2008 :  01:02:34  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
A Long Cormyr Question trying to gauge the 'New' Cormyr under Alusair and Caldnei and its relationship with Churches.

How active would the new regime be in dealing with suspicious religious matters bought to their attention? specifically this:

After the Ghazneth/Death Dragon war Cormyr’s military might is depleted, so the majority of troops are pulled out of Eagles Peak, Greatgaunt, Skull Crag and Horn Shield et al to fortify High Horn and replace losses at Arabel etc. and the flourishing Temple of Torm in Eagles Peak is given the Crown charter to patrol the lands and enforce the Steel Regents will and Cormyrian Law.

Some time later a crown chartered adventuring company is sent to Eagles Peak to assist the Tormites in protecting western Cormyr and dealing with the Zhent sponsored Tuns and other bandits in the area. The adventurers find out that the Tormites are acting in ways that might cause problems if more fully known and they may be acting against the doctrines of Torm and the orders of the Crown, that is:

They are targeting only certain Tun tribes/bandit gangs and are killing everyone, and actively pursuing any that get away to ensure total annihilation of that tribe/gang and leaving other tribes/gangs untouched.

They are aggressively supporting other Tun tribes/gangs in their own battles across the Tun plains (providing healing, weapons training and intelligence etc).

That priests who have spoken out about this have been imprisoned/exposed as heretics/cast out or executed by the senior clergy.

That known Zhent caravans have been allowed to travel through the Tun to trade with the favoured tribes and have not been stopped entering the Storm Horns to trade with the mountain towns of Cormyr.

That Priests of Bane have been allowed to practice their religion and convert bandits and Tun alike.

That the church of Torm might actually be corrupted by the Zhents?


I know this is an extreme example but am hoping that because it is so extreme it makes the answers easier?

Does the Crown take action? I assume they would with war wizards (and probably Harpers?) first to ascertain the truth and if the tales proved to be true would the Crown then mount actions to resolve the issue of the corruption or do they leave this to the internal systems with the Church?

Would they send a delegation to Torm’s Temple in Tantras for instance to inform them of the corruption? If they did and the Tantrans demanded the right to resolve this, would Cormyr allow this? Would they let a Torm led Tantran army land and walk through Cormyr to get to Eagles Peak and besiege the Citadel of the Rampant Eagle?

If the Crown will not take direct action will they take indirect action to weaken the position of Eagles Peak? For instance by sealing off the road past High Horn stopping trade going out to Eagles Peak? Would they remove the townsfolk by words initially and by force if necessary? Would they proclaim what has happened to the country at large and get the people’s support and let them decide on their own not to trade with Eagles Peak/leave Eagles Peak etc?

Or would they take no action at all and leave the problem to sort itself out (or be sorted by Harpers?) because of agreements and laws that were made in the past with the Churches that are allowed to practice in Cormyr?


Am wondering how vigilant and active the Crown generally are in religious matters. Whether there are agreements in place to limit the Crown power over the churches that do exist. And how the new regime see their role in protecting Cormyr and how aggressively they would pursue their aims to ensure a safe and peaceful Cormyr?

Thanks

Damian




So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 01 Feb 2008 :  16:44:14  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, all. I bring you Ed’s latest Realmslore replies, this time to two recent queries from crazedventurers: “I have been reading through the OGBS after Krash posted the answer to the ‘Spellplague Riddle’ and I have a couple of questions.
ONE
It is stated that that the Cormyte and Sembian ports as well as the Dragon Reach are frozen in during the winter; I would assume that the River Lis does the same? If so I am wondering if the ice is thick enough to allow passage from the North-western Vast to the Eastern Dales/Moonsea central via the Lis? If so has any entrepreneurial types tried to ski/sledge/walk across in order to be the first trade caravan of the new year etc? or are the conditions that bad to make travel almost impossible?
TWO
Temmi Dharimm a well known bandit has an interesting collection of monsters with him (3 dire wolves, 2 disenchanters and 6 bloodhawks). Can Ed shed some light on how he keeps them loyal? Wild talent/psionic power, or has he raised them from young and they follow him about believing him to be their mother/father? I am guessing that he must exercise some mental control over them to get them to work and be effective? Just curious, Thanks, Damian”
Ed replies:


ONE
Yes, the River Lis is frozen over, for the greater part of most winters. It’s a series of shallow brackish channels, sandbars, and marsh plants for much of its run, and can easily be traversed by lone humans (and smaller humanoids) afoot, dragging sledges or just packs behind them on lines so as to distribute the weight (mules with “snowshoes” fitted and some magical means of calming them to keep them from kicking wildly, falling, and breaking legs at the sensation of having big dinnerplate-things strapped to their feet, and slipping constantly, can also be used, kept on long reins or “lead lines” to keep them from wandering, but horses and suchlike are usually too heavy; plate armor should be doffed and dragged, not worn).
However, this works for intrepid peddlers and small bands of adventurers, NOT for caravans. The problem is that the eastern bank of the Lis is treacherous brackish (to freshwater, as one moves farther east) swamp with lots of decay and therefore “marsh gas” bubbling up (heat due to vegetative rotting), and there are many places in that swamp that either don’t freeze over, or that freeze over with very thin “crackle ice” that won’t support anything heavier than a bunny or large carrion bird).
So a caravan would get bogged down in that trackless swampland, and swooped upon by hungry winter predators of all sorts (wyverns and peryton, for example). A walker controlling a Tenser’s Floating Disc would have no problem, but assembling and persuading a group of wizards to do anything so dangerous as a caravan stroll in severe winter weather is harder than it sounds. Some winters they could make big coin carrying the right goods, yes, so it might be worth doing.

TWO
Yes, Temmi does indeed have a “wild talent” that allows for ongoing mental communication (and domination, akin in force to “suggestion” spells) with other creatures. He has reared (and nursed, when injured) most of the creatures who “stick with him,” and deep trust and friendships have developed, so they form a team with mutual loyalty. It’s probably best to view Temmi as the “leader of the pack.”

Great questions, Damian! Perfect in scope for this thread.



So saith Ed, and I echo him re. the scope of the queries. Sometimes Ed gets asked stuff that is so broad that it really requires a official written and designed WotC FR product to answer properly; these are “just right.”
love,
THO

Edited by - The Hooded One on 01 Feb 2008 16:47:33
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 01 Feb 2008 :  17:51:26  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
Cormyr again (sorry)

I assume that the Starwater floods every winter due to rainfall, are they any specific points along its flow that are more at risk? (and do the war wizards do anything about it?)

And does the Thunderflow flood its banks? it seems the gap between the Thunderpeaks and the Wyvernwater is fairly small and the river does not appear (on the maps) to meander much like mature rivers do across their flood plain? Is the river fairly narrow in its 'scope' (i.e. it shoots down the mountain straight into a V shaped river valley and out into the lake?). Could Ed provide a description of what the'Thunder Vale' is like please? and any usual fauna or flora in the area?

I have in my notes that the river that joins the Thunderflow from the Hullack is called the Silver river - correct? or did I make that up myself?

And does the the Wyvernwater freeze in winter?

Thanks

Damian


So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005

Edited by - crazedventurers on 01 Feb 2008 18:16:21
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AlorinDawn
Learned Scribe

USA
312 Posts

Posted - 01 Feb 2008 :  21:03:25  Show Profile  Visit AlorinDawn's Homepage  Click to see AlorinDawn's MSN Messenger address Send AlorinDawn a Private Message
Ed & THO,

It's been a while since I've pstered you with a Loudwater/Delimbiyr question, so here'goes.

Can you describe the Delimbiyr as it passes through Loudwater? What is the average depth of the river and how wide is the river in this area?

Thanks

Currently reading: Eyes of The Dragon by Stephen King

Long live Sniffy Wigglebottom
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createvmind
Senior Scribe

490 Posts

Posted - 01 Feb 2008 :  21:31:31  Show Profile  Visit createvmind's Homepage Send createvmind a Private Message
Add on to AlorinDawn question.

Any risk of swimming through Delimbiyr besides current and temperature?
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BlackMoria
Seeker

Canada
36 Posts

Posted - 01 Feb 2008 :  22:11:15  Show Profile  Visit BlackMoria's Homepage Send BlackMoria a Private Message
George's posting of Ed comments concerning earlier references to the Spellplague seems to imply that *some* mortals knew of the coming of the Spellplague.

It is hinted in the Expedition to Undermountain that Halaster died doing some ritual to forestall the Spellplague.

So, questions for Ed. Who or whom knew about the Spellplague (such as who authored the message that greeted persons entering the room that George's post referred to)?

If certain mortals knew of the coming of the Spellplague, why did gods like Mystra (dies), Azuth and Savaras (dies) get blindsided, therefore, triggering the event?

Why were the Chosen blindsided? (it is hinted that most of the Chosen don't fare well or outright perish in the Spellplague)

I realize that Ed (who wouldn't have this event happen in his realms) may not have an answer on those, but will there be an answer of sorts forthcoming in the 4e FRCG or is this something that will be deliberately left unanswered?

I, for one, find it very odd that certain mortals knew of the coming of the Spellplague and that Mystra and Savaras ( god of divinition and prophecy!) didn't see this doom coming.

Edited by - BlackMoria on 01 Feb 2008 22:14:04
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Jamallo Kreen
Master of Realmslore

USA
1537 Posts

Posted - 02 Feb 2008 :  06:51:44  Show Profile  Visit Jamallo Kreen's Homepage Send Jamallo Kreen a Private Message
quote:
Originally posted by Blueblade

Hmmm. I seem to remember Ed answering a question about tectonics here at the Keep before (Kuje?), but that there are several outstanding queries about volcanoes still outstanding.
I also remember a GenCon seminar years ago (in the MECCA years in Milwaukee, pre-Midwest Express Center) where Ed detailed a lot of Realms geology and biology for some university profs in the audience, who I think were quite surprised at the extent of Ed's real-world knowledge in "their" fields. I remember him telling them: "I DO think about these things, you know. No rivers running uphill."
BB




Those who have surreptitiously glanced at the strictly forbidden lore in Volo's Guide to All Things Magical have whispered that Volo knows a remarkable amount of lore regarding gems, rocks, stones, and other natural materials of our world. Personally, I think he picked Elminster's pocket and made off with a notebook which the old wizard had been using to take notes about our world when he visited Ed some years ago.


But ... "What do I know?"



I have a mouth, but I am in a library and must not scream.


Feed the poor and stroke your ego, too: http://www.freerice.com/index.php.

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Ergdusch
Master of Realmslore

Germany
1719 Posts

Posted - 02 Feb 2008 :  09:46:57  Show Profile Send Ergdusch a Private Message
quote:
Originally posted by crazedventurers

Cormyr again (sorry)
[...]
And does the the Wyvernwater freeze in winter?

Thanks

Damian



Great Cormyr questions, all! Hopefully Ed will be allowed to answer them. As you mentioned the Wyernwater I recalled (yet again) parts from 'Crown of Fire' and began to wonder whatever happened to the Wanton Wyvern? I could not find it being mentioned anywhere, not even in Volo's Guide to Cormyr?

Also, after watching a documentary about Alasca, I started wondering if there are any glaciers in Cormyr most likely in the Stormhorns and/or Thunder Peaks? (For the record: I have not yet checked any sourcebook on this.)


Maybe you, Ed or THO, can shed some light on those issues.

Thanks in advance.

"Das Gras weht im Wind, wenn der Wind weht."
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Kenzuki Shinku
Acolyte

USA
1 Posts

Posted - 02 Feb 2008 :  12:46:36  Show Profile  Visit Kenzuki Shinku's Homepage  Send Kenzuki Shinku an AOL message Send Kenzuki Shinku a Private Message
Dear Mr. Greenwood.

First time poster here. I've a very important question that I've been wanting to ask, it's always nagged me and I would like an answer concering the Dead Three.

Bane, Bhaal and Myrkul. Were these their mortal names or did they change names on becoming deities? And what year did they ascend to godhood? If it's NDA I understand.

Thanks.

"Alis grave nil"

Alis grave nil

Kenzuki Shinku. The Crimson Seraph, one of the Three Kings.
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 02 Feb 2008 :  12:49:15  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
quote:
Originally posted by Ergdusch
Also, after watching a documentary about Alasca, I started wondering if there are any glaciers in Cormyr most likely in the Stormhorns and/or Thunder Peaks? (For the record: I have not yet checked any sourcebook on this.)



Any mountain that is high enough and has precipitation in the form of snowfall therefore has the potential for glaciers regardless of latitude. So there might be glaciers of sorts in the Storm Horns and Thunder Peaks, but I would be suprised if they of the types found in Alaska, but perhaps similar ones that are in the Alps?

Nice question hopefully Ed can enlighten us more.

Damian


So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 02 Feb 2008 :  12:59:16  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
quote:
Originally posted by Kenzuki Shinku


Bane, Bhaal and Myrkul. Were these their mortal names or did they change names on becoming deities? And what year did they ascend to godhood? If it's NDA I understand.



Have you read Faiths and Avatars? - the 'Rolling the Bones' side piece?

something else that might help date their route to ascension is here
http://www.wizards.com/default.asp?x=dnd/drfe/20071107a&pf=true

debate has taken place that the 3 figures are Bane, Myrkul and Bhaal - there is a thread here that discusses this theory further

http://forum.candlekeep.com/topic.asp?TOPIC_ID=10224&SearchTerms=ironfang,keep

Hope this helps

Damian

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
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The Sage
Procrastinator Most High
Moderator

Australia
31690 Posts

Posted - 02 Feb 2008 :  13:53:16  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
While Ed may have more to add... I have a few points I can add to this in the meantime.
quote:
Originally posted by Kenzuki Shinku

Dear Mr. Greenwood.

First time poster here. I've a very important question that I've been wanting to ask, it's always nagged me and I would like an answer concering the Dead Three.

Bane, Bhaal and Myrkul. Were these their mortal names or did they change names on becoming deities?
Ed, in Stormlight, suggested that Bane, who used to be a mortal before he ascended to godhood, might have been born on another world far different and far removed from Toril. "Bane" may have been his mortal name as well.

So given Bane's "mortal" origins, it's definitely an intriguing possibility.

On the other hand, Bane... or possibly a world-specific derivative, could've been a common name on the world from which Bane came from. After all, we do have plenty of examples of gods, in the Realms, who have retained their mortal names upon ascending to godhood -- Kelemvor and Cyric being the more obvious examples, and Velsharoon being another.

The ascension details, in Faiths & Avatars, surrounding Bane's rise as a god also seems to suggest that Bane was his name prior to becoming a god. Or, perhaps, this was merely the name Bane adopted upon arriving in the Realms... an indication, possibly, of seeing himself as the "ultimate tyrant" and "bane of all that is lawfully just."
quote:
And what year did they ascend to godhood? If it's NDA I understand.
The year of the Ascension of the Dark Three has never been specifically referenced.

We can't really provide a "rough" year either. Initial estimates suggest between 267 DR and 700 DR as the time of ascension for Bane, Bhaal and Myrkul.

Though... Lands of Intrigue notes that a young noble of Clan Fyrson, in -88 DR, was charged with worshipping the dark gods Bane and Myrkul. This tends to throw the above estimates out and suggests that Bane and Myrkul ascended earlier than 267 DR and after -339 DR which marks the Fall of Netheril.

Specifically, we can probably assume that this event occured sometime between -339 DR and -88 DR.

We also know that Bane, Bhaal, and Myrkul likely slew Borem -- one of the Seven Lost Gods -- each seizing a portion of Borem's divine essence for themselves. This was, perhaps, shortly before they entered the Castle of Bone and confronted Jergal.

Faiths & Pantheons places the Lake of Boiling Mud's, which may have been the "avatar" of Borem, possible location on Mezeketh Isle -- two miles SW of Saerloon's harbor. It's also said that the Lake may have existed, during pre-Dale Reckoning, somewhere in Jhaamdath -- possibly in the vicinity of what would become Sembia. No specific dates are offered.

Jhaamdath "falls" in -255 DR. And Chondathan, which will eventually become Saerloon, was "properly" established between the 360's and 380's DR. 'Tis likely founded some time before that... given that Chondathan migrations across the Inner Sea to the lands of what will become Sembia, occur around the -200s DR.

Given the -339 DR starting point, and the details about the Lake possibly being located in pre-Dale Reckoning Jhaamdath, that could possibly narrow the period of Bane's ascension to between Netheril's Fall in -339 DR and the Fall of Jhaamdath in -255 DR.

Additionally, Eric offers this little tidbit...

"Implicit in your assumption is that the Lake of Burning Blood is a "real lake". I'd suggest that maybe it's a moveable lake (in other words, the lake is the "avatar" of Borem). Alternatively, it could be the lake is created by opening a blood-spewing portal. When the portal closes/moves, the lake drains away.

--Eric"

There's a few tidbits in Grand History as well but, again, nothing definitive.

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Edited by - The Sage on 02 Feb 2008 13:56:17
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 02 Feb 2008 :  17:41:56  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello again, all. This time I bring a brief Ed Realmslore response to scribe Asgetrion, who queried back at the beginning of January: “Can you give any details about heraldry in Sunset Vale? I was mainly thinking of Berdusk and Hill's Edge, but this prompts me also to ask whether small villages in the Realms use any sort of "badges" or "runes" or actual heraldry (i.e. Volo's Guide to the Sword Coast includes a drawing two swords on a shield, which seems to indicate that it is the Arms of Drawn Swords)?. What about the "First Folk" ("nobility") in Berdusk -- do they have family Coats-of-Arms and would they prefer more "eloquent" heraldry or badges to more practical ones?
Are the Coats-of-Arms presented in 'Power of Faerûn' just meant to be "flavour art" or are they "actual" heraldic devices in the Realms?”
Ed replies:


Both Berdusk and Hill’s Edge have their own coats of arms AND simplified badges derived from them; the former can be seen in the stone arches above city gates, and the latter on the breasts of surcoats worn by the gate guards and soldiery over their armor, and by envoys sent abroad by those cities.
I can’t readily find my heraldry file right now (it got moved months ago when I had to hastily find some of my drawings and send them off to certain designers), so I’m afraid I’ll have to provide details of the actual arms later.
Villages only tend to have blazons if they have a local “lord” (self-styled nobility or part of the nobles of a larger country); his or her arms are often simplified into a badge for use on gates, guards’ uniforms, the livery of his own servants, and way-markers. However, many inns have simplified badges (used on signposts and hung out over the street as a “beckoning board”), and these can be confused for heraldry of the village they happen to be situated in (that’s the Drawn Swords situation). Sometimes, long after the inn has burned down or otherwise disappeared, locals “adopt” such symbols and go right on using them, yes.
Berdusk’s nobility do indeed have both full, elaborate blazons and simplified badges (details to follow - - including Caunter, Kuje and Rinonalyrna Fathomlin! - - when I can track down my file), and yes, the blazons in POWER OF FAERUN are indeed “actual Faerûnian heraldry.”
To whit:

p63 depicts a badge (simplified blazon) used by the city of Iriaebor (and by certain folk elsewhere who claim descent from a former lord of that city, and thus “rightful” rule over the city, though most of them have never been near the place).

P67 is a badge recently used by the Forgehard trading coster (a dwarf-owned and dominantly staffed organization), based in Citadel Adbar, but it was formerly (and is far better known as) the badge of the city of Mirabar. It is sometimes confused with the rather similar “new” badge of the Iron Throne merchant consortium (which adds a face-on throne, cupping the flame, in place of the anvil, but is otherwise essentially the same).

P69 is the badge of the city of Zazesspur in Tethyr (it actually depicts Stormdagger Keep, the fortified in-city home of the ruling Hhune ducal family, but is NOT used by the Duke of Kamlann or his family).

P70 is the badge of Anstel Reddragon, a self-styled merchant prince and former adventurer. It was once the badge of the now-defunct adventuring band of whom he was a part, the Red Dragons of Elturel, but they are all dead except Reddragon (some say he was responsible for the deaths of his last five fellow Red Dragons), and is now being used as the badge of the RedSerpent House trading coster, owned and run by Reddragon, and based in Iriaebor (with branch offices in Athkatla, Baldur’s Gate, and Ilipur. Reddragon is a keen-witted, energetic and forceful, utterly unscrupulous man who’s (correctly) rumored to be involved in any amount of deadly and illegal dealings.
The scroll at the bottom, by the way, displays the motto: “No Fear No Failure” when used by Reddragon personally (and when it was owned by the Red Dragons, too), but RedSerpent House replaced those words with: “Coins Our Swords.”

P73 is the badge AND personal family arms of the “merchant princess” Elpharanla Evenstag of Silverymoon, a dealer in fitted clothes, textiles, and fine undergarments (lingerie) whose network of buyers and sellers works on a personal basis rather than trading in bulk as most costers and priakos traders do (and so reach out across most of the Sword Coast North and Western Heartlands). The Evenstags are a half-elven family into which both humans and elves have married, frequently, and are known for musical talents and tastes, being “fashionable” in dress, and for making a LOT of money in urban property investments (we would call them “land flips”) in Waterdeep, Neverwinter, Silverymoon, and Mirabar. Elpharanla is a friend of Alustriel, attends most of her revels, and is always interested in sponsoring new ventures, investing in innovations and new styles, and in aiding fellow Harpers.

P75 is the “new” badge of the Seven Suns trading coster (described on p76 of POWER OF FAERUN), replacing a rather confusing “cluster of seven suns” badge.

P76 is the badge of the Trail Lords trading coster (described on the same page).

P79 is a former badge of the city of Calimport in Calimshan, which reflects the former dominance of the faith of Bhaelros (Talos) in that city. It appears on that page of POWER OF FAERUN because temples in Calimport minted thousands upon thousands of gold and silver trading coins in times past, so the badge can be found stamped on the obverse of many coins still in circulation, particularly in western and southern Faerûn. This badge has often been “borrowed” by various temples of Talos and adventuring bands hired by priests of Talos to act as “the fury of the Divine Storm” upon foes of the faith.

P87 is the badge (simplified arms) of the Hawklin noble family of Cormyr.They were ennobled relatively recently, and their arms reflect the most important founding bloodlines of the family: the Greenshaws and Telwinter clans of Immersea and Wheloon (the green and white colors); the Hawklar (the hawk in flight); the Nelyn (whose badge was the vulture, wherefore the hooked beak of the hawk), both of Suzail; and the Arntrees of Arabel (the bough).

P110 depicts Court Herald Touchstar of Cormyr, based in Suzail (and shows her badge, worn as a literal shield [buckler] oversized cloak-pin). The “ancient enemy of the crown” she’s pointing at is a skeletal warrior who was in life Teldeth Turcassan, a noble of Cormyr. Teldeth bears the manslayer badge of the Turcassans on his surcoat. The “manslayer” is, or was, an evil, many-snake-headed, man-eating, griffon-bodied breed of beast that an early Turcassan claims to have slain the largest of, while adventuring in the wilderlands east of Tethyr, centuries ago. (It is a real monster, but is now very rare; so much so that many sages believe it to be extinct.)

There! Back to frantically scribbling new Realmslore!



So saith Ed. Whooo, meaty new Realmslore here for everyone! Ed warns that the Heralds exist precisely because so much “borrowing” of heraldic devices goes on, and some of these badges may appear elsewhere, used by others to represent other things. (So a different identification given elsewhere by someone else might not really be a contradiction.) Enjoy!
love to all,
THO

Edited by - The Hooded One on 02 Feb 2008 17:44:53
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Agnitio Veridicus
Acolyte

13 Posts

Posted - 02 Feb 2008 :  18:45:16  Show Profile  Visit Agnitio Veridicus's Homepage Send Agnitio Veridicus a Private Message
quote:
Originally posted by HawkinstheDM


The way I look at it, I am alright with the murder of Mystra and the Spellplague. I do not like them, but I understand how WotC might see that them as needed. However, it is all of the gobbledegook about having Halruaa explode, the Sea of Fallen Stars be drained, a whimsical and illogical soap opera of Tyr, Tymora and Helm, retconning racial deities into aspects of human deities (Rich has alluded to Talos as an aspect of Gruumsh and Sehanine Moonbow as an aspect of Selûne), the chopping of the overall pantheon to about 13-20% of its size, the 104 year time jump and similar such things.


Thank you for giving me yet another "this has got to be some kind of joke" 4e Realms moment.

-- Agnitio
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GoCeraf
Learned Scribe

147 Posts

Posted - 03 Feb 2008 :  03:39:42  Show Profile  Visit GoCeraf's Homepage Send GoCeraf a Private Message
I've got a query for Mr. Greenwood, but I would rather not put it on the board. Am I allowed to PM the question, THO?

Being sarcastic can be more telling than simply telling.
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 03 Feb 2008 :  04:53:13  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
GoCeraf, by all means PM me.
(Other scribes: please, don't all PM me at once. There's this 20-message inbox limit that I seem to reach VERY quickly.)
love,
THO
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The Sage
Procrastinator Most High
Moderator

Australia
31690 Posts

Posted - 03 Feb 2008 :  05:08:04  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
You may wish to toggle the PM system on/off as you like my Lady. It should prevent the "Inbox" overloads and allow you time to catch up on missed messages.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Kenzuki Shinku
Acolyte

USA
1 Posts

Posted - 03 Feb 2008 :  12:36:15  Show Profile  Visit Kenzuki Shinku's Homepage  Send Kenzuki Shinku an AOL message Send Kenzuki Shinku a Private Message
I really wish someone would write a novel based on the adventures of Bane, Bhaal, and Myrkul. I think it would make a killer trilogy, and who doesn't love anti-heroes trying to become gods?

Alis grave nil

Kenzuki Shinku. The Crimson Seraph, one of the Three Kings.
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 03 Feb 2008 :  23:16:02  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message
quote:
Originally posted by The Hooded One

So saith Ed. Whooo, meaty new Realmslore here for everyone! Ed warns that the Heralds exist precisely because so much “borrowing” of heraldic devices goes on, and some of these badges may appear elsewhere, used by others to represent other things. (So a different identification given elsewhere by someone else might not really be a contradiction.) Enjoy!
love to all,
THO




Wow... many, many, many thanks for this wonderful piece of Realmslore! And so much juicy lore and ideas packed into a single page of text! Again I am humbled by Ed's sheer genius and amazing creativity and his honest enthusiasm to share the works of his brilliant mind with us here on Candlekeep.


"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 03 Feb 2008 :  23:29:23  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message
quote:
Originally posted by The Hooded One
Berdusk’s nobility do indeed have both full, elaborate blazons and simplified badges (details to follow - - including Caunter, Kuje and Rinonalyrna Fathomlin! - - when I can track down my file), and yes, the blazons in POWER OF FAERUN are indeed “actual Faerûnian heraldry.”



I look foward to that, thank you!

And of course, thank you for that answer.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Jamallo Kreen
Master of Realmslore

USA
1537 Posts

Posted - 04 Feb 2008 :  10:51:37  Show Profile  Visit Jamallo Kreen's Homepage Send Jamallo Kreen a Private Message
quote:
Originally posted by Kenzuki Shinku

Dear Mr. Greenwood.

First time poster here. I've a very important question that I've been wanting to ask, it's always nagged me and I would like an answer concering the Dead Three.

Bane, Bhaal and Myrkul. Were these their mortal names or did they change names on becoming deities? And what year did they ascend to godhood? If it's NDA I understand.

Thanks.

"Alis grave nil"




Kenzuki Shinku, these three have been discussed MANY times on various scrolls. I suggest that you use the Search engine (which becomes overloaded easily, so be patient with it) and search their names.

One thing we probably definitely know about Bane is that he was not from Toril originally, and if I recall correctly, he started calling himself "Bane" while still a mortal, but after he came to Toril.

There is NO exact date given for when they became deities (the first time around), but there are clues which help to narrow it down to a period of a few hundred years (e.g., they were all mortals when they killed the demigod Borem of the Boiling Mud, a dated account of which is in the Grand Chronology of the Realms).

Be aware too, that if you play out the Dungeon Magazine Age of Worms Adventure Path in Faerun, there's a strong possibility that Jergal manipulated all three of them into assuming most -- but not all! -- of his powers.

Ed's said before that he doesn't approve of mortals meddling in the affairs of the gods, so you will have to settle for the speculations of others about these three, except that I'll repeat what I posted in a scroll about whether or not E-vil people can have friends: there is not the least evidence that any of the three ever betrayed the other two, and they have worked together to their mutual detriment to protect one of their trio who might be in danger (from Ao, for instance!). Evil they may be, but they seem to all be loyal to one another -- a rare thing in any group of gods, let alone a trio of Evil one!






I have a mouth, but I am in a library and must not scream.


Feed the poor and stroke your ego, too: http://www.freerice.com/index.php.


Edited by - Jamallo Kreen on 05 Feb 2008 20:31:14
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maransreth
Seeker

Australia
73 Posts

Posted - 04 Feb 2008 :  10:53:32  Show Profile  Visit maransreth's Homepage  Click to see maransreth's MSN Messenger address Send maransreth a Private Message
quote:
Originally posted by George Krashos


There are actually THREE references, all of which will
really only be understandable "after the fact." One of
them is the "Smashed the black star" curiosity that
several scribes have been so fascinated by, and
another is a CYCLOPEDIA heading (yes, just the
heading). [Ed was referring to the "Abeir-Toril" heading]

-- George Krashos




Woohoo! I can't believe my guess at the Dove Black Star quote was correct. Well not truely when we see that there are 3 references, but I got one of them.
As to the dwarves through the portal, I thought that was Ed trying to explain the low number of dwarves on the world.

Now to my question for Ed - this isn't Realms related, it is how does Ed do things.

When the Grey Box was released communication and technology is a LOT different to what it is today. How has the changes in technology and communication affected the way you work? For example in the "olden days" letters and long communique was the norm. Now virtually nothing is sent by snail mail unless required.
Do you still send information to Wizards and other publishers by paper, or do you send them through email?
Just curious.
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 04 Feb 2008 :  19:35:50  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello again, all.
I bring Realmslore replies from Ed of the Greenwood yet again, this time to Asgetrion’s questions: “Does 'farrier' -- as a profession -- exist in the Realms? Or do blacksmiths take care of shoeing your horse? Also, is it possible to buy tack/saddlery/harness/supplies and have your horse shoed at a stable, rather than buy these services/stuff from a leatherworker, blacksmith or tack-and-harness shop?
and:
Is it typical to build houses/buildings on bridges in the Realms? This question was prompted by the computer game 'Baldur's Gate 2' (which featured Athkatla) and I've also seen pictures of (the 17th Century?) Paris with bridges being crammed with tall houses.”
Ed replies:



Yes, there are farriers, in most large cities, though most of them tend to call themselves something along the lines of “mount and hoof smith” rather than actually using the term “farrier.” They usually do special horseshoes and horse armor (barding) and leg-splints as well as just horseshoes.
In most villages and smaller centers, blacksmiths shoe your horse, and modify the shoes they’ve made as best they can for any “special” work. A busy market town will have two or three smiths, most of them specializing (locks or hinges and hasps, cooper-work and basic armor, or decorative plates with chased or graven lettering - - with all of them doing basic ironmongery and shoeing as daily “stew and loaf coin” (we would say “bread and butter money”).
Small stables for visitors to cities will only sell tack and harness left with them in trade or to pay debts, and will arrange to “call in” a smith to shoe a mount too injured to be taken to the smith. Large inns in cities will have a smith on staff (expect to pay dearly for his services, with the inn taking most of the cut), as will large “common stables” serving most city folk.
Small stables in backwater places may have nothing but horse, tack, and wagon storage - - but if the place is on a trade-road, there will be a smith (and wagon repair man, and tack-and-harness sellers) locally available, and they will be either near the stables or working with the stables or used to being called to the stables. So, yes, one way or another, you can purchase equipage, and get shoeing done, at most stables.
As for houses and other buildings on bridges: except for guard-huts, tollbooths, and other civic structures, it’s rare in the Realms to have bridges lined with buildings, not “typical.” That’s merely custom, that’s arisen from congestion and fire concerns (and in some locales, from smuggling problems and the habit of some residents of disposing of bodies out the “privy chutes” into the water below - - to say nothing of pollution; downstream stink within the same city isn’t ALWAYS ignored or just “put up with” in the Realms. Bridges in the Realms (except tiny, within-a-palace ones) are NEVER completely built-over, so that passage over the bridge means going from one building to the next, without any “public outside area” to travel in.
However, particularly in Calimshan, the Tashalar, and certain Sword Coast ports, there are indeed buildings on bridges. Not always an unbroken line of private dwellings, but more often a festhall, grand inn, or place of revelry and gambling (where locals drink and make business deals, and everyone else comes to enjoy the fun).
So buildings on bridges are by no means unknown, but they’re NOT typical. For one thing, it forces the bridge builders to erect a much stronger structure, adds to drainage problems, and often creates difficulties over access and civic control of a bridge, if one tenant is difficult or keeps dangerous pets or just locks everything up regularly or tries to conduct a business that involves a lot of goods arriving, departing, and being stacked up all over the place.



So saith Ed, Everliving Master of Realmslore. Not to mention a man who has worked on fixing rustic Ontario bridges AND on adjusting harness in his time.
love to all,
THO

Edited by - The Hooded One on 04 Feb 2008 19:51:54
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