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Mace Hammerhand
Great Reader

Germany
2296 Posts

Posted - 13 Nov 2007 :  21:50:03  Show Profile  Visit Mace Hammerhand's Homepage Send Mace Hammerhand a Private Message  Reply with Quote
quote:
Originally posted by Chosen of Moradin

quote:
Originally posted by khorne

Am I the only one who thinks that Shar has been far too succesful of late? Time for her to get knocked down a peg or two, in my opinion.



Shar... and Lolth (War of the Spider Queen)... and Bane (the return)...

Holy gods! Faerūn really need of heroes...




Or a bunch of deities not afraid to be a little "bad" for a change...

Mace's not so gentle gamer's journal My rants were harmless compared to this, beware!
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 13 Nov 2007 :  23:36:55  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by khorne
Am I the only one who thinks that Shar has been far too succesful of late?


Certainly not!

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 14 Nov 2007 :  00:22:24  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message  Reply with Quote
quote:
Originally posted by Rinonalyrna Fathomlin

quote:
Originally posted by khorne
Am I the only one who thinks that Shar has been far too succesful of late?


Certainly not!



I, too, would like to see her stepping off the "spotlight" for a change. To me it seems that there are no other scheming evil deities in Faerūn anymore, because Shar and her followers are involved in every novel and adventure.

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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Hoondatha
Great Reader

USA
2384 Posts

Posted - 14 Nov 2007 :  06:45:16  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
I haven't actually bought it, but I did skim it heavily at Borders today, and can speak a little about the problem of the artifacts.

First, I don't think Book of the Black is that great. The effects don't last very long, and if your DM doesn't drive you insane after reading it a lot, he's not doing his job properly. Also, there's a chance you give it away to Candlekeep to find out how to find the Teraseer.

Shadow Engine is great, just one problem (well, two actually): 1: it's got a sharn trapped inside, and the sharn's made up of Aglaura, some random Myth Drannan wizard, and a phaerimm. Hang onto it too long and they wake up again. 2: The Teraseer demands it as payment for taking you to the Tomb Tapper's Tomb. So that's gone.

The chalice is great, no doubt, but don't forget that its deadliest ability can only be used once a month, and is required to finish the adventure. So fun as it might be to play at baptising Lord Shadow in it, or whatever, you're going to have to resist.

Personally, I'm glad the party I'm DM'ing (just after Shade reappears) includes a spellfire wielder with a bone to pick with Shar. You should have seen the player's face light up when his character found out how spellfire interacts with shadow magic (including, let's say, a certain shadow mythal).

Nip all this stupidity in the bud.

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.

Edited by - Hoondatha on 14 Nov 2007 06:46:05
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Skeptic
Master of Realmslore

Canada
1273 Posts

Posted - 14 Nov 2007 :  06:50:45  Show Profile Send Skeptic a Private Message  Reply with Quote
quote:
Originally posted by Hoondatha
The Teraseer demands it as payment for taking you to the Tomb Tapper's Tomb. So that's gone.


What happens in there ?

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Hoondatha
Great Reader

USA
2384 Posts

Posted - 14 Nov 2007 :  07:27:53  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
Uhh, I didn't read a whole lot of that part. You don't fight the Wiz 35 demi-lich, that's for certain. You beat up on a unique undead, a bunch of thaluud, and flee very quickly after getting the chalice artifact.

Now that I think about it, that section is probably the place with the greatest chance of players going off the deep end. That Tomb is an adventuring Holy Grail... I'm not sure how you keep your players from looting EVERYTHING. Other than unleashing the thaluud hordes, of course.

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
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Dalor Darden
Great Reader

USA
3338 Posts

Posted - 28 Nov 2007 :  14:56:42  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message  Reply with Quote
After reading the book fully, I see that the concern I had over the artifacts is balanced out in the adventure so that all but the Chalice really have no long lasting influence in a campaign.

As for that item...there is this fella that wants to bring back Amaunator (sp?) that I'm sure would get wind of the party having the chalice...so he would probably be after it.

Nuff said...

Visit my Blog Page to find things for YOUR Forgotten Realms!
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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 29 Nov 2007 :  03:16:44  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message  Reply with Quote
"Nip all this stupidity in the bud."

Oh, Hoondatha, my praises! You have given my character a new motto (and myself a new motto for game designers to follow, especially CERTAIN game designers [no, no names]).
love,
THO
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Dalor Darden
Great Reader

USA
3338 Posts

Posted - 29 Nov 2007 :  03:35:58  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Hoondatha

Uhh, I didn't read a whole lot of that part. You don't fight the Wiz 35 demi-lich, that's for certain. You beat up on a unique undead, a bunch of thaluud, and flee very quickly after getting the chalice artifact.

Now that I think about it, that section is probably the place with the greatest chance of players going off the deep end. That Tomb is an adventuring Holy Grail... I'm not sure how you keep your players from looting EVERYTHING. Other than unleashing the thaluud hordes, of course.



I agree...I understand the entrance shifts quite often...but the door itself stays the same if I read that correctly. What is to prevent a wizard from scrying the location of the door, and then simply going there with his party of looters?!

Talk about the mother of all treasure troves!

Visit my Blog Page to find things for YOUR Forgotten Realms!
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Copper Elven Vampire
Senior Scribe

354 Posts

Posted - 26 Nov 2016 :  01:43:53  Show Profile Send Copper Elven Vampire a Private Message  Reply with Quote
What year does this Module take place in? 1376?
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Diffan
Great Reader

USA
3278 Posts

Posted - 29 Nov 2016 :  05:50:57  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Copper Elven Vampire

What year does this Module take place in? 1376?



I believe so. Our group is currently in the adventure and it's a few months after the Shadowdale: Scouring of the Land adventure. It should also be listed in the Grand History of the Realms book.

4E Realms = Great Taste, Less Filling.

"If WotC were to put out a box of free money, people would still complain how it was folded."
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