quote:Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.
This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?
Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more. Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples. Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic. Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook. Flesh out your characters with a new D&D game element called a group patron—a background for your whole party. Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook. Confront horrific monsters born from the world’s devastating wars.
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Diffan
Posted - 14 Sep 2019 : 15:01:30 A lot of these options have been in playtest for a number of years. I recall several version of the Artificer in Unearthed Articles, one of which I really liked but was upset that changed during the last update (I had such plans for a Gunnsmith).
I'm not enamored of Eberron as a setting, but I can see it's potential - especially how it applies to my Guildmasters Guide to Ravnica campaign. The two have similarities and I can easily steal ideas from one for the other.