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T O P I C    R E V I E W
Bookwyrm Posted - 03 Feb 2003 : 08:42:58
As mentioned on another thread I'm constructing a Forgotten Realms fan fiction, at least when my flighty imagination and all the pesky anoyances (read "college papers") allow. First, though, I need a little info on the Time of Troubles, as it takes place during that time. First, just how long did it last? And second, how were magical items (i.e., enchanted objects working on a passive level like a ring of protection, or on an active level like a wand of fire) affected?

-------------------------

2002/02/22

I'm just letting people know that I'm likely to ask other questions soon. Thanks.
30   L A T E S T    R E P L I E S    (Newest First)
cpthero2 Posted - 24 Sep 2018 : 18:19:19
Great Reader Bookwyrm,

Here is an excellent source: http://forgottenrealms.wikia.com/wiki/Time_of_Troubles

Best regards,




quote:
Originally posted by Bookwyrm

As mentioned on another thread I'm constructing a Forgotten Realms fan fiction, at least when my flighty imagination and all the pesky anoyances (read "college papers") allow. First, though, I need a little info on the Time of Troubles, as it takes place during that time. First, just how long did it last? And second, how were magical items (i.e., enchanted objects working on a passive level like a ring of protection, or on an active level like a wand of fire) affected?

-------------------------

2002/02/22

I'm just letting people know that I'm likely to ask other questions soon. Thanks.

Bookwyrm Posted - 06 Mar 2003 : 17:40:31
Thanks, Mumadar.
Mumadar Ibn Huzal Posted - 06 Mar 2003 : 17:08:48
The easy answer would be: look it up in the player's handbook... though you've admitted to not having played the game. Rangers cast spells similar to druids, most are plant or animal related. I can't recall of the top of my head when a ranger can start casting divine spells, but I believe it is similar to the paladin. (someone on-line with a PHB handy?)
Bookwyrm Posted - 06 Mar 2003 : 16:22:58
Once again, you reply to a question of mine without contributing. For your information, I know ranger are not like mages. As far as I can tell, the are to druids like paladins are to clerics. However, I wanted to know what spells they would have, as well as what level they would get them. Satisfied, O Big Brother?
DragonofJustice Posted - 06 Mar 2003 : 06:58:38
Why would the ranger have spells? Innate abilities? Or things picked up along life's travels? It would be strange to see a ranger with magic that didn't somehow relate to his . . .er. .calling. Things like spells relating to animals, perhaps a silence spell, shapeshifting. These I can see. Throwing fireballs, not so much.
Bookwyrm Posted - 05 Mar 2003 : 21:57:08
New question!

What sort of spells would a ranger have?
DragonofJustice Posted - 23 Feb 2003 : 06:59:36
Dragon of Justice has a gleam in his eye as he considers a drow incursion. Blood. Gore. More blood. Twould be . . .interesting. But how many is a good question. Which city of drow would be sending warriors? Or is it a family? Or, perhaps better yet, is it a plot of Jaraxle? (spelling? been a while since I read his name.)

And then more blood.

Ah, I need a beer. This is a thirsty vison.
Bookwyrm Posted - 23 Feb 2003 : 06:31:21
[As often when his brother speaks, Bookwyrm rolls his eyes.]

Yes, yes, I know that. Obviously, or else I wouldn't have posted this thread. I needed more specific information though, things that I don't remember from the Avatar trilogy -- otherwise I would have asked to borrow your copies.

I know it's hard to think with all those muscles squeezing your brain, though, so I won't hold it against you . . . .
DragonofJustice Posted - 23 Feb 2003 : 06:24:26
(Dragon of Justice sighs)(Its becoming a trend)
Oh, my little Wyrm, you call yourself a Sage. Magical Items worked to a degree. They were unpredictable, and tended to end short, and unpleasently. You really need to consult my shelves. Call me, and we will set up a date.
Bookwyrm Posted - 22 Feb 2003 : 21:17:13
New question: How many would there be in a drow excursion to Undermountain, and what would they be carrying?
Drummer Boy Posted - 11 Feb 2003 : 14:51:24
quote:
Originally posted by Bookwyrm

Like when Midnight tried to cast the illusion of a small dragon in the begining, and it turned out to have non-illusionary fire.




Actually, if I recall correctly, Midnight was only trying to cast a levitate spell. Judging by the fact that it turned up a dragon shows you how shaky the magic was during the Time of Troubles.
Bookwyrm Posted - 11 Feb 2003 : 11:24:30
Oh, was that what was doing it? I was trying to figure that out, but to no success. Thanks
Alaundo Posted - 11 Feb 2003 : 11:18:45
Well Met

quote:
Originally posted by Bookwyrm
PS - Alaundo, why did you edit an earlier post of mine? I didn't see anything wrong with it . . . .



::light-hearted chuckle:: No, worry ye not Bookwyrm, I merely removed a few of the "THANKYOU" and exclamation marks from your post as the line was so long that it caused posts to scroll too far to the right of the page
Bookwyrm Posted - 11 Feb 2003 : 01:38:56
quote:
Originally posted by zemd

maybe they could draw items from other bags of holding, it could lead to funny situations )



Heh. Good idea -- mixed-up dimensional pockets. Yes, that could be . . . interesting.


PS - Alaundo, why did you edit an earlier post of mine? I didn't see anything wrong with it . . . .
zemd Posted - 10 Feb 2003 : 22:17:16
It's the only infos i managed to gather.
So, i suggest that you create your own effects on the bags of holding (maybe they could draw items from other bags of holding, it could lead to funny situations )
zemd Posted - 10 Feb 2003 : 22:11:37
Now the use of magic items

From the moment the storm
ends, magic is unreliable in the
Realms. Everyone, including
the avatars of the gods and
powerful wizards such as Elminster,
is affected by the chaos. Magic
items without charges (a ring of
protection, for example) suffer
Magical Chaos only once every
week, but items with charges or
otherwise limited uses risk chaos
every time they are used. Clerics
cannot gain spells of third level
or greater through prayer from
the moment the storm begins.

And this is the table used to determine the effects
01-19 Spell rebounds on caster, with full effects
(if impossible due to nature of spell, re- roll).
20-23 Pit opens instantly beneath the caster
(depth varies at DMís option); there is no other spell effect.
24-27 Target of spell (or caster, if spell has no target) is instantly pelted with fiery red flower
blossoms that materialize and vanish again 1 round later. Blossoms do no damage, but
prohibit accurate aiming of wands or missile weapons, and prevent reading of books,
scrolls, inscriptions, and the like.
28-31 Spell affects random creature or area (DMís option) rather than the intended target area.
32-35 Spell functions normally, but any material components are not consumed, and spell
knowledge is retained by the caster or the charge is retained by the item.
36-39 Spell functions normally, but magical energy is released around the caster, healing any
injuries of any beings within 1" of the caster (includes fatigue, feeblemindedness, etc.).
40-43 Total darkness and silence occur in a 3î radius about the caster, and last 2-8 rounds.
44-47 Reverse gravity (cf. spell) effect occurs in a 3í sphere about the caster, lasting 1 round;
caster included in the effect.
48-51 Shimmering colors dance and play in a nimbus around the caster, blinding caster and all
creatures within 2î for 1-4 rounds.
52-59 Nothing happens; no spell effect occurs.
60-71 Nothing occurs; no spell effect, but spell knowledge or charge is not lost.
72-98 Spell functions normally.
99-00 + Spell functions with maximum possible effects, full damage, maximum duration.

And a special effect table
With any result on the above table, the DM can add to play excitement by adding one or more of the following
ìspecial effectsî: (roll 1d12)
01: Earth tremor underfoot (minor, with rolling echoes).
02: Sun dims and then brightens again or a star falls.
03: Violent roaring or screaming sound.
04: Intense wave of heat (no damage) felt in the vicinity.
05: Non-harmful, oily green slime forms on everything within 12".
06: Maniacal, echoing laughter is heard. Flowers fall from the sky.
07: Old, brittle bones (3-60) rain down for 2 rounds, in a 2î radius.
08: Caster and everything within 6î lose all hair; plants grow hair.
09: Harmless yellow-green and purple smoke rises from the ground.
10: Boulders rise, swirling in mid-air like leaves (2-24 impact damage).
11: Nearby tree is uprooted (indoors, rock or furniture moves by itself).
12: Whispering voice is heard, murmuring a random characterís nameóandóa prediction about that
characterís future (the DM can make it as specific as he wants; given the PCsí circumstances, portents
of danger and doom would probably not be too far off . . .)
zemd Posted - 10 Feb 2003 : 22:04:59
First the Storm
"One morn, no sunrise comes. There
is only darkness, and an icy chill.
Dust blows on the wind, which
grows quickly to a gale. It is no normal
storm, but a howling, lashing
battle of winds that come from every
quarter, and crash together, wrestling
over the land. Branches, birds,
plants and all are whirled helplessly
through the air.
Rain begins, and hail, and snow, all
falling impossibly together as lightning
crashes and tornadoes form
and tear over the land. The ground
shakes, and rocks are borne aloft to
fall as a killing rain out of the darkness.
Folk in the open are crushed
against rocks or buildings; roofs fall
in or are whittled away. Horses are
tumbled helplessly along the
ground. Trees topple.
All day long the fury of the storm
rages unabated, until nightfall. Night
does fall, this dayówith a great crash
that shakes the earth, throwing all
creatures helplessly to their knees.
There is a sudden silent calm thereafter
as, overhead, the stars come out."
Echon Posted - 10 Feb 2003 : 20:10:00
If I recall correctly, the Avatar trilogy begins with a storm in which most of the temples of the various deities are destroyed. At the same time it is described how some of the gods choose their mortal avatars.

-Echon
Bookwyrm Posted - 10 Feb 2003 : 19:43:40
Really? No, I didn't know that. My only experience with the Time of Troubles was with the Avatar Trilogy, and (while I only read it once, and long ago) I got the impression that it was a surprise to the characters when magic just started going weird. Like when Midnight tried to cast the illusion of a small dragon in the begining, and it turned out to have non-illusionary fire. I don't remember any storm . . . but like I said, it's been a while.

Anyway, while I thought I was done with this thread, I do have another question, one that you DMs might know. What happened to things like bags of holding? Did they explode and dump all items inside when the magic supporting it went wild? Or was dimensional magic more stable?
zemd Posted - 10 Feb 2003 : 16:18:19
And did you know that the Time of Troubles began with a HUGE storm that killed and injured a lot of people? It could be a good introduction. I don't remember if it was described in a novel before
Mumadar Ibn Huzal Posted - 10 Feb 2003 : 13:13:22
You're very welcome fellow sage. Looking forward to your creation.

(see, without the 'quotes')
Bookwyrm Posted - 10 Feb 2003 : 13:04:53
What're you saying 'sage' for? Leave out the finger-quotes! I AM a sage. A very good sage. I'm just not as much a sage on some points as I am on others, or I wouldn't have started this whole thread. So there.

Now, at the risk of making things worse on the above point -- THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU!!!!!!!!!!!!!!!!!!!!!!!

I was afraid I'd have to change some things in the story, because it HAS to start with a miscast spell fueled by wild magic. But now, thanks to the efforts of my fellow Candlekeepers (although rather belated), I now have exactly what I was asking for.

And so my first thread comes to a close . . . hmm, I've got this after-Christmas feel now . . . .
Mumadar Ibn Huzal Posted - 10 Feb 2003 : 10:50:36
<chuckles softly at the discomfort of a fellow 'sage'>

Calendar of Harptos:
Hammer (Deepwinter) = January
- Midwinter
Alturiak (The Claw of Winter) = February
Ches (The Claw of Sunsets) = March
Tarsakh (The Claw of Storms) = April
- Greengrass
Mirtul (The Melting) = May
Kythorn (The Time of Flowers) = June
Flamerule (Summertide) = July
- Midsummer
- Shieldmeet (once every four years, 1372 has Shieldmeet)
Eleasis (Highsun) = August
Eleint (The Fading) = September
- Highharvestide
Marpenoth (Leaffall) = October
Uktar (The Rotting) = November
- Feast of the Moon
Nightal (The Drawing Down) = December
Bookwyrm Posted - 10 Feb 2003 : 09:38:27
Kythorn? Marpenoth? Sorry, I can't seem to find my Dale-Reckoning/Gregorian conversion calander . . . . I have no idea how long a period of time that was.
zemd Posted - 09 Feb 2003 : 18:20:01
And i you need more infos on the time of Troubles, I found a lot. And for every nvel, i've got the dates
zemd Posted - 09 Feb 2003 : 18:18:21
Au les coeurs Boolwyrm!
I've got the answer
The tables of fate were stolen on 1358 Kythorn 14th
And the battle a waterdeep was in 1358 Marpenoth 15th
Bookwyrm Posted - 07 Feb 2003 : 10:01:16
I did.
Mumadar Ibn Huzal Posted - 07 Feb 2003 : 09:47:21
I answer most questions from the knowledge stored in the gray matter called 'brain', unfortunately it doesn't contain that level of detail... (yet?)

A suggestion: give a look at some of the published Realms-timelines (I'm sure there is one around here in Candlekeep), it might contain some of the detail you're looking for.
Bookwyrm Posted - 07 Feb 2003 : 09:40:26
Well FINALLY!!!!

Thanks for the artifacts info; I wasn't sure if they were directly connected to the Weave or if they had magic "stored" inside or something.

But my time question wasn't answered far enough, I'm afraid. I knew it was under a year, from a few timelines I read while trying to answer this myself. I need the idea more in the matter of how many months it was. Does anyone know that?
Mumadar Ibn Huzal Posted - 07 Feb 2003 : 09:25:55
[stops cackling before trying to answer]

Any magic, whether spells, spell-like effects or items duplicating magical effects were affected by the ToT as far as I can remember. It would make sense, since there is still some connection to the weave even in magical items. And with the weave seriously disrupted...

Somewhat incongruously, the ToT didn't last very long (somehow major events never seem to last long in the Realms...) basically only in the Year of Shadows (IIRC) 1358 DR. There is some carry-over in later years as more or less described in the Crucible novel.

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