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T O P I C    R E V I E W
Gary Dallison Posted - 15 Oct 2020 : 20:24:54
Finished Pools of Darkness, decided to reward myself with a nice big project.

Now that Rime of the Frost Maiden is out there is a whole host of new material available for Icewind Dale that unfortunately has had no effort made to build it into the existing lore, so thats what i'm going to try and do.


The first thing however is my big bugbear with the Dwarven Valley. How many novels and sourcebooks and still no official name.
So how about Valladrul. Vall for valley, dru for mountain, and ul for the people, roughly translating "Mountain Valley of the People".
30   L A T E S T    R E P L I E S    (Newest First)
Gary Dallison Posted - 28 Aug 2021 : 15:00:20
I'm away from my notes at the moment but I think for a definitive answer on clan battlehammer we may need to wait for work by Eric and George to be released.

As to what was in Icewind Dale and when. Ice hunters likely first, then dwarves, then illuskans.

With humanoids in a hostile environment like icewind dale, trade is essential to prevent small populations from being wiped out.

So even if initial meetings are hostile, they would soon mellow when numbers on either side got too low.

The regheds regard the land around the peak as sacred and that is likely the cause of some friction between the tribes and the ten towns, but the dwarves love under the peak so they might be able to avoid that friction and trade freely.

As for if orcs took over a settlement. Dwarves have small populations and limited resources. If it were me, I would weigh up the risk of trying to evict the orcs against leaving them for bad winters to decimate them.
I honestly think the dwarves would leave the orcs to it as long as the orcs didn't bother the dwarves. Uncharacteristic I know but there really is so little in icewind dale to survive on that any other policy is a recipe for extinction.
LadyNukshia Posted - 28 Aug 2021 : 13:57:04
Hi!
Thank you everyone for your contributions in this interesting conversation. I'm new to Icewind Dale, you gave me many insights and new ideas.

We now the novels and the sourcebooks don't always agree, and here is one example related to the thread:
The short story "The First Notch" - by RAS published in one Dragon magazine and The Collected Stories, The Legend of Drizzt - is about the battle with the ettin mentioned in The Legacy. The shadow dragon had already enter but not invaded with his minions.
We can read this line about Bruenor in the firsts paragraphs: "He had passed the midpoint of his third decade, nearly into his threens, yet truly he felt a child when he thought of his hairless face, not a single whisker showing. "
--> he wasn't even 30 years old, that means it was before 1150 DR (not 1172 like sourcebook - Hall of Heroes? - says)

We know also, from Dwarven Deep, that the Battlehammer stay in Ironmaster for a while, though not welcomed there, so I don't think they stayed long.
And also, if there where any human settlement (Caer Dinev or Caer Koning maybe) taken by orcs or goblins, I think they would have get ridden of them before settle in the Valley, to close home.

So the Battlehammers could have arrived a couple of years later after leaving Mithral Hall, or maybe just one.
If their only neighbours were the nomads tribes (Ice hunters and Reghed men), definetly they'd have be very wary of them: the ones from Ironmaster kill them or stripped of their weapons and everything if they enter their territory! Maybe there was some trade for building trust, like weapons for pelts or teach their explorers to survive and hunt there.
If there where any settlement there already, they may welcome the new allies, but maybe they didn't like the trade with the tribes...

Gary Dallison Posted - 31 Mar 2021 : 08:12:14
unfortunately I got bored of icewind dale (probably because I read the same thing 4 times in 4 separate books).

I've moved on to cataloguing all lore from all novels at the moment but if you get any ideas then speak up and I'll get my research notes out.

Because the 4e and 5e designers did a terrible job or working their kewl ideas into existing lore I've spent much of my time and effort in doing it for them (although some ideas are unsalvageable). It has resulted in a few gems, especially using lore from the computer games to explain away and develop the 5e stuff.
Gary Dallison Posted - 31 Mar 2021 : 08:07:41
Glad you found something useful.

I'm still not sure what to do about the awakened animals.

I'm leaning towards using the chief of the now lost Reghed barbarian tribe in the Accursed Tower 2e adventure.

He starts the awakening thing and trains a number of proteges. At some point I think the cult of Auril gets hold of this magic and starts using it themselves.

I'm thinking that in general terms a good person begets good awakened animals and a bad person begets bad awakened animals, if only because the first memories and experiences of their intelligent lives will be good or bad depending upon the creator.
If your first memory of humans was that they were unbelievably cruel to you then youd be wary of them. If the next few hundred times you encounter humans they are hunting you or killing your food then youd want revenge
xaos_bob Posted - 31 Mar 2021 : 07:39:53
Hello Reader Dallison,

I'm a bit late to the proceedings, but I wanted to remind you that 2e did, indeed, have tieflings. They weren't a core heritage, but they were introduced by Planescape, and included Torment, which predates both IWD games.

That said, Planescape was rather treated by WotC as a niche setting, despite even Torment's popularity. Not a shock that legitimate tiefers didn't make a showing in Icewind Dale.

As to the plethora of awakened animals, I have been mulling that over for days now. As it stands, there is no good reason (stated or implied) for druids to be doing this. Ravisin, the druid credited for awakening both the plesiosaur and the white moose, is angry about her sister's death, but awakening animals seems a reaaly weird way to get revenge.

So I chalk it up to something that fell through the cracks. Maybe it sounded cool enough in meetings, but in execution it is just strange and a little stupid. A druid, even an evil one, inflicts sapience on an innocent animal permanently, then abandons them with the admonishment of "go and kill a bunch of people because I say so"? How is that remotely druidic? Burdening them with a mind that cannot benefit from hands and tools and social structures, then enslaving them to pursue a personal agenda is one of the least druidic things I have ever heard. How can she even still cast her spells? How has the earth itself not arisen to consume her at this point?

I haven't yet determined what I will do instead. I lean toward using the story as written as background for a player who can speak with animals. Unless there is a compelling reason for an animal to be awakened and not, y'know, simply an animal doing its thing, there will be no awakened beasts in my RotF campaigns.

Finally, thank you to everyone in this thread for your research. It has led me in some unexpected directions, which is really nice after reading the fourth source regarding the Dale that has been copy-pasted from the previous. Seriously, four. That I recall clearly, there may have been a couple more. I appreciate an author double-dipping their own work, but it was getting pretty bland. And then I found this thread! So thank you, again.
cpthero2 Posted - 14 Dec 2020 : 02:22:28
Learned Scribe Returnip,

Oh, and I just bet you're from this fabled land of Scandinavia, now are ya....?

Best regards,




Returnip Posted - 09 Dec 2020 : 21:01:34
quote:
..perhaps Ordning does not literally translate into "order"..


The word "ordning" (it's a Scandinavian word) does indeed translate literally into the English "order". The word can also be used in the various senses that order can be used. Like "world order", "societal order" and can definitely mean a hierarchy for example.
Gary Dallison Posted - 09 Dec 2020 : 10:04:45
I suppose, but perhaps Ordning does not literally translate into "order" but perhaps means something like Assembly of the Glorious Tribes.

Perhaps i can look for inspiration in the dwarven dictionary since the two languages are meant to be related.



I can understand the lack of interest in giant lore, there simply wasnt enough of it to make it interesting but i think that is starting to change.



Giant lore in Icewind Dale is from what i can gather summarised below.

The Reghedmen fought Kelvin Duarol in the land around Kelvin's Cairn in the distant past.

A giant city of Ostoria named Karffbadh once existed on the peninsula that is now covered by the Sea of Moving Ice.

There are seven thrones at Jarlmoot west of the Ten Towns. The leader of this moot was known as the Jarl of Jarls.


So we have a number of possibilities with regards to the ordering but it seems clear that first was Karffbadh, one of the successors to Ostoria, which gradually fell as the north was covered with ice from the ever expanding Great Glacier and the climate changes caused by it.

Presumably the giants moved from Karffbadh to outlying areas of their city state, which is now known as Icewind Dale.

So either we have Kevlin Duarol and his battle with the Reghedmen next or we have the Jarlmoot.

I think it more likely that Jarlmoot came next, the clans of Karffbadh migrated to Icewind Dale and gradually separated into 7 distinct groups led by the Jarl of Jarls who presumably was descended from the ruling family of Karffbadh.

These jarldoms gradually fell one by one to external or internal pressures. I think there were a group of white dragons (a remnant of Hoarfaern perhaps) that once laired around here and likely fought with the frost giants, causing the fall of a number of jarldoms.

Then Kelvin Duarol who controlled the Ten Towns region, fought with the Reghedmen and lost and thus ended frost giant dominance in the area.

I reckon there should be lots of old giant ruins in the Sea of Moving Ice, and more than a few under the Reghed Glacier and of course inside Kelvin's Cairn
Wooly Rupert Posted - 08 Dec 2020 : 22:15:51
As I understand it, the meaning of ordning is order... So I'd not go with Ords.

I presume Giantcraft would have the terminology you seek, though I can't say for certain that it does -- it's not a book I've paid much attention to, and I never bothered to get it on pdf (giants are of no interest to me).
Gary Dallison Posted - 08 Dec 2020 : 20:40:12
Anyone know what to refer to a giant clan as.

I know we have the Ordning, which is split into the various giant subraces (called tribes, although i think it should be "Ords").

But within that tribe / Ord, there must be a further breakdown of family structure such that giants from one place can distinguish themselves from nearby but unrelated giants.

Anyone know of a name i've missed.
Gary Dallison Posted - 08 Dec 2020 : 19:10:27
Dougan's Hole next.

Rime of the Frost Maiden has this as the point to acquire a quest to explore a frost giant lodge where the giant in question had an awakened mammoth.

The frost giant thing is easy enough, frost giants used to own the land of Icewind Dale before the Reghedmen arrived.

THe awakened mammoth is yet another creature given intelligence by an unknown "frost druid". Only the bit about the sperm whale gave any indication of a druid's name or age (Anga, under 200 years old). I've pegged Anga to the aged barbarian shaman Kinnuki from the Accursed Tower module (he struck me as a druid type and was already over a century old).

The question is why would someone waste all that time and effort awakening a sperm whale, a pleisosaurus, a mammoth, a huge deer, etc. It doesnt seem to be malicious, the whale is beneficial even if the pleisosaurus and mammoth have gone a different path. Could there be multiple druids, if so why would two druids do the same thing in the same area. Is there some sort of unknown druidic tradition about awakening animals.
Gary Dallison Posted - 01 Dec 2020 : 20:32:05
Coming to the Duergar, there appears to be a lot of duergar interest in the Ten Towns.

Rime of the Frost Maiden says the duergar are searching for Chardalyn to destroy the Ten Towns, all because Deep Duerra (or Asmodeus) says so.


Seems a bit flimsy to me. I was wondering if perhaps the goal of the duergar is not to destroy the Ten Towns but actually to destroy the dwarves of Kelvin's Cairn, because without the Ten Towns and the trade it brings, the dwarves would almost certainly dwindle and die.



So if they are there to kill the dwarves it seems a missed opportunity not to link the duergar of Icewind Dale with the duergar of Mithril Hall, come seeking vengeance. Which means Clan Sunblight is the name of the clan from Mithril Hall (not BukBukken which could be a duergar slang translation).

I'm thinking that Shimmergloom was actually the descendant of another shadow dragon that took part in the destruction of Ironstar and got sent to find some super artefact that the dwarves of Mithril Hall happened to own. Shimmergloom was a powerful lord of the shadow plane as well as a super old dragon so he should have a distinguished lineage and place of import in history beyond being a place to put Bruenor's hammer.

Bruenor Battlehammer and the dwarves took this cursed artefact with them and so Shimmergloom sent his duergar after it while he lazed in luxury in the depths of Mithril Hall.

So the duergar are still after this artefact, and are trying to destroy the Ten Towns to finish off the dwarves and retrieve this artefact (probably not caring that Shimmergloom is now dead, although i'm not convinced that a powerful lord of the shadow plane can be killed by a Mary Sue dwarf).

cpthero2 Posted - 24 Nov 2020 : 19:12:06
Great Reader Dallison,

Thanks for the clarification. That makes sense.

I really like the idea of connecting Chult with that Arakhor. In fact, that does add in some value to the notion of that Plesiosaur being up there if that portal is there to Chult.

Best regards,



Gary Dallison Posted - 24 Nov 2020 : 18:24:46
The Great Oak has a portal to chult in its roots according to the wiki which I presume takes a steer from icewind dale 2. The Great Oak and the Heartstone Gem are linked somehow but it's not really understood or explained. Together they seem to project the aura of warmth that protects Kuldahar.

Arakhor may be able to create portals themselves as a defence mode. Thus far every Arakhor we have details of involves a portal to somewhere (Grandfather Tree has portals to the abyss in its roots, the Hosttower has excellent summoning capability and portals to a demiplane where the ancient ones reside).

Because it suits my needs I've made the link to Chult at least involve the Heartstone Gem. I'm thinking Arakhor are like huge, intelligent, tree elemental of the most powerful kind. The presence of the heart stone gem in this tree fro so long awakened it and made it powerful and like a pseudo arakhor.

When the heart stone gem is near the tree it remains awake and powerful, when it is moved away the tree loses power and intelligence until it becomes a tree again. The portal to chult was probably at least partly influenced by the gem and its origin. The aura of warmth is likely a power the tree possesses rather than the gem itself but only while the gem is nearby.

As a proto weave anchor the emeralds of merrshaulk project their own miniature weave, so this tree is highly attuned to that proto weave, like the netherese that got innate magic powers from being born near mythallar for centuries, or like people from ravens bluff getting innate magic powers because of the presence of the annasherion.

Most of the above is all my own musing however so feel free to ignore it, I'm just making links with obscure and explained lore to try and make sense of very lore broken computer games.

Not quite figured out what to do with that valley of shadows or the cultists of myrkul or the forgotten god yet.
cpthero2 Posted - 24 Nov 2020 : 18:12:28
Great Reader Dallison,

Wow. So, I want to make sure I am getting this right. Icewind Dale has an oak, with that green gem in it. That green gem is an artifact (the Heartstone Gem) that creates portals to Chult. I mean, I know the connection you are shooting for between the Heartstone Gem being an Emerald of Merrshaulk. I am just wanting to confirm that the Heartstone from your research opens a portal to Chult.

Thanks, and best regards,




Baltas Posted - 24 Nov 2020 : 04:30:06
quote:
Originally posted by Gary Dallison

Yes i'm going with Belhifet being a devil of some kind, providing a link to the portal to the nine hells in Easthaven.

He is a bit like Gargauth in that he dabbles with demons to get that extra edge. If he serves Errtu then Yxunomei (who maybe also served Errtu) could have exposed him and got him thrown out of Baator while she then got exiled by Errtu.

I dont think Yxunomei as an obyrith works, i think keep her as a demon, but i vaguely recall demons like the Palrethee from Monster manual II were a proto version of a Balor that has been replaced. So whatever Yxunomei is she is made from a sarrukh soul and it is different to a marillith, older, less adaptable, being replaced by the marillith. And then there are the Loumara, a new type of demon in the abyss that has the potential to replace the tanar'ri.





This makes sense - Gary Gygax even set precedence for precursors/pro-Balors like Palrethee in his Gord novels with conflagrati and their Prince Pavlag, with possibly Palrethee being meant to be a "canon" version of conflagrati, like Kadrum was of the Prince of Balors Marduk:
https://greyhawkonline.com/gord/outer.html#pavlag
https://greyhawkonline.com/gord/outer.html#conflagrati

Curiously, it does seem Demogorgon himself (as well as possibly Zuggtmoy and Juiblex) being rather Proto-tanar'ri/pre-tanar'ri, at least in late 2E and 3E lore.
Gary Dallison Posted - 23 Nov 2020 : 21:29:54
Yes i'm going with Belhifet being a devil of some kind, providing a link to the portal to the nine hells in Easthaven.

He is a bit like Gargauth in that he dabbles with demons to get that extra edge. If he serves Errtu then Yxunomei (who maybe also served Errtu) could have exposed him and got him thrown out of Baator while she then got exiled by Errtu.

I dont think Yxunomei as an obyrith works, i think keep her as a demon, but i vaguely recall demons like the Palrethee from Monster manual II were a proto version of a Balor that has been replaced. So whatever Yxunomei is she is made from a sarrukh soul and it is different to a marillith, older, less adaptable, being replaced by the marillith. And then there are the Loumara, a new type of demon in the abyss that has the potential to replace the tanar'ri.

Gary Dallison Posted - 23 Nov 2020 : 21:17:42
On to Dorns Deep and Severed Hand.

I figure Dorns Deep was originally an outpost of Gharraghaur, left abandoned for a long time. Then the fall of Ironstar leads to a group of dwarves led by the Doraunlor (Iron Hammer Lord) gradually moving west and north. They head to Mirabar first (which is an abandoned Gharraghaur hold as well, but its full of monsters), so they head up along the mountains and rivers until they find this warm valley in the Spine of the World with a dwarven outpost on the edge.

Doraunlor gets corrupted to Dorn and so Dorn's Deep is born.

Then around 894 DR elves from fallen Eaerlann arrive in the Vale of Kuldahar, pursued by orcs from Hellgate Keep. They get to the Fields of Slaughter and prepare to make their final stand when the dwarves appear and kill the orcs and save the elves, thus forging an alliance between the two.

The elves create the Hand of the Seldarine in honour of the dwarves that saved them. I reckon a number of the elves lived in Kuldahar near the Great Oak and the Heartstone Gem, but gradually retreat back to the Hand when humans arrive.

The elves and dwarves make some of the best magic items in the north (which is why i picked dwarves from Ironstar), but as they find more and more of their magic items in the hands of nearby orcs they become suspicious of each other and the alliance breaks down.

When an orc horde arrives later the elves and dwarves stand alone and fall alone. All i need is a suitably timed orc horde. There is just before 955 DR with the horde from the Orcgates Affair, but that is a bit soon for elves and dwarves to make awesome magic items (i figure they take a long time to craft).

After that there is Uruth Ukrypt which is a bit too far south and i can't see any reason why they would know about Kuldahar Vale.

There is 1090 and the orcs of the Battle of the Bones but that is even further away.

1131 DR is an orc horde that assails Longsaddle but is destroyed by a single Harpell. Its possible this came from the Spine of the World and headed south but it might not have been that large if a single mage destroyed it.

And then finally is 1235 DR the year of the Black Horde which is very possibly big enough in size and came from the Spine of the World, but its very late in the day, although it might provide another link to Belhifet who could have taken up residence in the abandoned hold immediately after.

Baltas Posted - 23 Nov 2020 : 20:45:54
I like how you used Yxunomei.
I wonder though, is she a Obyrith, or a Sarrukh that became a demon?

With Belhifet, I think either Icewind Dale 2 or the Dragon magazine established that "demon" was misnomer, with him being a devil (which makes sense, seeing he looks like 2e Pit Fiend without wings, especially his head/horns being similar:
https://baldursgate.fandom.com/wiki/File:Anims-belhifet-animated.gif
https://1.bp.blogspot.com/-1odEiEm-mxQ/Xi6-FpQXKFI/AAAAAAAADUE/ZSz6HDU8BsE6ea9CeCWH7Q__4E3C2RLeACLcBGAsYHQ/s1600/belhifetbanish.jpg
https://www.mojobob.com/roleplay/monstrousmanual/images/baatpitf.gif
http://archive.wizards.com/dnd/images/alumni_pitfiend_2b.jpg

Gary Dallison Posted - 23 Nov 2020 : 20:23:32
I might have found that slight sarrukh link after all.

The Icewind Dale games introduce the Heartstone Gem, a green (although the description says amber the graphics show it as green) gemstone about the size of a head.

Its got amazing powers of divination, it projects an area of climate control, and it is incredibly difficult to use. Supposedly an artifact of Silvanite make although i will be changing that.

The Great Oak was linked to this Heartstone Gem, its an enormous tree that i presume is an Arakhora of some sort, although maybe not a true Arakhor, perhaps a super intelligent tree created through over saturation of magic.


In the roots of the Great Oak is a portal to Chult that is used by yuan-ti to gain access to Kuldahar.




So, in my Chult research i discovered some artifacts known as the Emeralds of Merrshaulk which i made a kind of prototype nether scrolls (basically portable weave anchors). The emeralds are of course green gemstones and they were lost when Merrshaulk fell, carried away by the Tashalar slaves 30000 years ago.

The Heartstone gem is of course a green gem, very large, very powerful, with a gateway to Chult nearby.

What if the Heartstone Gem was one of these Emeralds of Merrshaulk, spirited away by magic to the far flung corners of Faerun, and buried inside a tree to hide it.
The tree grows into an enormous oak tree and becomes semi-sentient and the guardian of this gem (with the ability to use it).

Yxunomei is a marillith supposedly which is a part reptilian demon. What if she was a sarrukh version of such a demon (the tanar'ri are just the most recent evolution of demons in the abyss, there were precursors before them and there are newer demons after). Yxunomei's ultimate goal could have been to retrieve the Heartstone Gem for her ancient masters (the sarrukh of Mhairshaulk). When she was summoned by Damien Morienus she stalks around Icewind Dale once Damien dies eventually stumbling across the legend of the Heartstone Gem. Her ultimate goal is to retrieve the Heartstone Gem and get it to Chult (she gets the gem but can't find an easy way to get to Chult without using the portal beneath the Great Oak).

While there are no sarrukh outposts in Icewind Dale there is a possible link to the sarrukh through the Heartstone Gem.


Not sure about Belhifet, i think him as a servant of Errtu makes sense for now as that explains his goal of retrieving Crenshenibon for his master or to use against his master.
cpthero2 Posted - 22 Nov 2020 : 06:40:39
Master Rupert,

I concur there. The clearly controlled area of the empire is one thing, but plenty else could be going on outside of that strongly controlled area, just as you mentioned.

I actually really like the notion of a research station. Quite cool!

Best regards,



Wooly Rupert Posted - 22 Nov 2020 : 04:24:16
It doesn't have to be with the Sarrukh's area of influence. It could have been an isolated workshop/research station/outpost. It could have been just one sarrukh active there or several.

Maybe this sarrukh research station created a new material, and some later event turn that new material into the so-called "black ice."
cpthero2 Posted - 21 Nov 2020 : 23:39:01
Great Reader Dallison,

quote:
Its difficult to extrapolate exact positioning for the empires there without any geographic references (and the fact that all the continents are joined up before the Sundering. Isstosseffifil was centred around the anauroch basin, which is quite a way from the sword coast and Icewind Dale. Looking at later versions of the map in the pre official GHoTR i would guess that Isstosseffifil in -35000 DR actually covers only Anauroch and the High Ice (which wasnt present back then) as far north as the mountains and as far west as the high forest.


After reading your comment, examining the FRIA and trying my best to try to overlay, I believe you to be correct for sure. I can tell from the maps that the location of the Sword Coast and where Icewind Dale would be on that old map, puts it a good 800 to 900 miles away. It makes me wonder though: even though Isstosseffifil controlled the area you posited is far off from where the Plesiosaur was discovered at, I wonder if those creatures just lived in those area, apart from a controlling influence?

Best regards,



Baltas Posted - 21 Nov 2020 : 20:10:20
Well, I more meant as being generally involved with Sarrukh, specifically possibly in what is current North-West Faerun, rather than just precisely ones that could have dwelt (theoretically) in Icewind Dale and it's surroundings, but I get your point.
Gary Dallison Posted - 21 Nov 2020 : 19:08:03
The age of a demon doesnt necessarily map to any time in Toril. Yxunomei could have been in the abyss or anywhere else for many many millennia, and only arrived on the realms when she was summoned.

I'm not discounting a link at this time, but given the total absence of sarrukh in icewind dale I'm not sure I'll make any such link between the sarrukh and yxunomei at this time.
Baltas Posted - 20 Nov 2020 : 14:45:43
About Sarrukh and Yxunomei, I wonder if they didn't have a contact.
Yxunomei has a connher also claiming to be very old (older than Toril), which even if we claim as a exaggerated boast, could mean she's old enough to had been active during the Days of Thunder.
Gary Dallison Posted - 20 Nov 2020 : 13:29:57
The maps on http://dnd.eizzn.com/ come from Brian James' early draft of Grand History of the Realms, they didnt make it into the final version. Its difficult to extrapolate exact positioning for the empires there without any geographic references (and the fact that all the continents are joined up before the Sundering.

Isstosseffifil was centred around the anauroch basin, which is quite a way from the sword coast and Icewind Dale. Looking at later versions of the map in the pre official GHoTR i would guess that Isstosseffifil in -35000 DR actually covers only Anauroch and the High Ice (which wasnt present back then) as far north as the mountains and as far west as the high forest.

cpthero2 Posted - 20 Nov 2020 : 07:35:10
Learned Scribe maransreth,

For people that have started their path to the Realms with computer games, that is pretty awesome indeed, that compilation of information there. I didn't even know it existed!

Best regards,



maransreth Posted - 20 Nov 2020 : 07:01:24

Books in the Icewind Dale computer game - https://icewinddale.fandom.com/wiki/Category:Books
cpthero2 Posted - 20 Nov 2020 : 06:05:50
Learned Scribe PattPlays,

Agreed. There are several out there that in different ways are definitely powerhouses for Realms lore.

Candlekeep is definitely my favorite for community, and access to amazing sages. The feel of the 'Keep is something quite awesome!

Best regards,




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