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T O P I C    R E V I E W
Seethyr Posted - 10 Nov 2020 : 01:16:31
Is there any word whatsoever on what exists on Toril’s version of Antarctica? You’d think Auril would enjoy having an entire landmass that fits her modus operandi spot on.
25   L A T E S T    R E P L I E S    (Newest First)
cpthero2 Posted - 19 Nov 2020 : 18:17:43
Great Reader Karsus,

Nice. Yeah, I really like the idea of lucid dreaming with substances in addition to magic as it has this really uncontrolled element to it that adds some subjective, unknown, danger to the situation. Kind of cool!

Best regards,



Lord Karsus Posted - 19 Nov 2020 : 17:17:48
quote:
Originally posted by cpthero2

I completely get what you mean by that. I see it as sort of an illusory situation, possibly. If done like psilocybin, and you just let it happen, you could enter the dream real more functional, and be able to deal with things better, with whatever you encounter.

-That's pretty much what it is. I want to say it was a specifically an opioid analogue to some degree when originally envisioned, but any psychotropic would work. Lucid Dreaming was supposed to be an important game mechanic and substances to increase the effectiveness of it was what that and Dreamstones and whatever else was for.
cpthero2 Posted - 18 Nov 2020 : 21:26:06
Great Reader Ayrik,

quote:
Fair enough. When we are selective about which lore is (and is not) valid then it really all boils down to opinion. I happen to be a diehard Planescape fan (see my avatar, lol).


I hear you there. I love Planescape myself. Not particularly knowledgeable in that arena, but great stuff. I almost wish they'd bring it back, but then, I know that WotC would likely screw it up, so better to leave it be.

Best regards,



Ayrik Posted - 18 Nov 2020 : 21:20:51
quote:
There is precedent for such material in another D&D setting: Planescape.

Fair enough. When we are selective about which lore is (and is not) valid then it really all boils down to opinion.

I happen to be a diehard Planescape fan (see my avatar, lol). I do like the notion of distilled elements from the Elemental planes - fundamental building blocks of the universe, leakages and interactions through elemental vortices, all of that. Alchemy with raw elements can produce all sorts of interesting items. I'm less enthused about the notion of distilled elements from demiplanes - things which can only manifest in somewhat tangible forms due to the peculiar intrinsic properties of these cosmic half-places, things sustained by abstracts which don't always exist anywhere else in the D&D cosmos.

Later planeslore does contain all sorts of wonderful ideas. And it's a nearly-infinite setting filled with all sorts of inexplicable weirdness. I'm just of the opinion that substances like oneirium are interesting novelties yet would be uncompelling additions to the wider setting. And I dislike the notion of a "demiplane of dreams" since it introduces other convolutions ... questions like whether or not deities and powers can dream, whether or not "dead" or "dormant" gods might dream, whether or not they are captured by this place when they dream, etc ... I'd hate to have a demiplane inhabited by Karsus without establishing a very good reason consistent to all other planeslore.
cpthero2 Posted - 18 Nov 2020 : 20:59:48
Learned Scribe Azar,

quote:
There is precedent for such material in another D&D setting: Planescape.
TRUE COLD

A "true cold" area of the paraplane is a region in which more than just water or flesh can freeze.


quote:
I wouldn't feature a bazaar where tangible intangibles can be purchased, but...using these "impossibilities" as part of an adventure? That could work.


I hear you there. That is pretty much how I would go about it as well. It can add some spice, but the rarity of it, and difficulty procuring it can be the adventure itself.

Best regards,




Azar Posted - 18 Nov 2020 : 12:37:18
quote:
Originally posted by Ayrik

Can't say I like the notion of "oneirium", a tangible material "dreamstuff".

Because it invites material substances to condense all sorts of other intangibles ... "elysium", "monadium", "infinitium", "pandemonium", "solarium", "chronium", "psychometrium", etc ... things which are better left intangible. Things a character should not be able to stuff into a container and carry around.



There is precedent for such material in another D&D setting: Planescape.

quote:
TRUE COLD

A "true cold" area of the paraplane is a region in which more than just water or flesh can freeze. A substance, energy, word, thought or even a concept like "goodness" or "nearness" can freeze solid, taking on the form of a strange ice crystal. While frozen, the item, thought or whatever it is has no power or meaning.

Some outsiders enjoy scouring the true cold areas of Ice for frozen ideas, which they take back with them. Once removed from the frigid temperatures of the paraplane, the prizes thaw, usually within a specially prepared container. Then, they might be used somehow to power a magical item or an esoteric scheme, or simply sold for profit. I've heard that Sigil's Great Bazaar offers anything a buyer might want, but I'll wager that even some of the most jaded planars are surprised to find distilled "chaos", bottled "sadness" or liquid "left" for sale.


I wouldn't feature a bazaar where tangible intangibles can be purchased, but...using these "impossibilities" as part of an adventure? That could work.
cpthero2 Posted - 18 Nov 2020 : 07:56:01
Great Reader Ayrik,

quote:
Can't say I like the notion of "oneirium", a tangible material "dreamstuff".


I completely get what you mean by that. I see it as sort of an illusory situation, possibly. If done like psilocybin, and you just let it happen, you could enter the dream real more functional, and be able to deal with things better, with whatever you encounter.

Of course, all of that stuff is very subjective. It's extremely cool to think about and discuss though.

Best regards,



Ayrik Posted - 18 Nov 2020 : 03:41:38
Can't say I like the notion of "oneirium", a tangible material "dreamstuff".

Because it invites material substances to condense all sorts of other intangibles ... "elysium", "monadium", "infinitium", "pandemonium", "solarium", "chronium", "psychometrium", etc ... things which are better left intangible. Things a character should not be able to stuff into a container and carry around.
Lord Karsus Posted - 18 Nov 2020 : 01:25:56
quote:
Originally posted by Delnyn

Does imbibing onierium (sp) attract hostile attention from dream larvae?


-If they're monsters from the Plane of Dreams, I'd say that nothing inherently about consuming it would attract them any more or less than anyone else having their consciousness extend to said plane. I envisioned it, and dreamstone, as basically automatically allowing someone to lucid dream.
cpthero2 Posted - 17 Nov 2020 : 19:29:01
Senior Scribe Delnyn,

That is a really great question. I went and checked the Epic Level Handbook to reread about the Dream Larva again, and it just says that it comes from the dreams. I would imagine that would mean it is coming from the Plane of Dreams. However, I think oneirium (correct spelling) just like dreamstones would just make it to where you would be able to be detected by dream larva, just as much as anything. I don't think it would specifically attract attention though, at least from my readings.

Best regards,






sleyvas Posted - 16 Nov 2020 : 15:06:57
quote:
Originally posted by Wooly Rupert

Dream magic, as a D&D concept, has been around for a while -- I recall reading, in Dragon magazine, at least one specialist mage class/kit focused on dream magic back when 2E was going strong.

Just so long as it's not too much a ripoff of the Dreaming, I don't see a problem with it in the Realms.

(And it's my understanding that the Dreaming/Dreamtime isn't best described in such terms, anyway, and that it's more of a poor translation, at best)



Yeah, we get "hints" of "dream magic" all over the place (I think the article you're talking about might have been something like the Oineromage or something... I barely remember it, but I do remember an article). But, we don't have any good resources that I know of. Part of me would like to link dream magic and psionics (as in psionics is a power someone uses almost like they're in a "waking dream"... they take their mind to a different state to effect reality....). At the same time, many telepathic disciplines also represent themselves as making one "hyper alert", so maybe its only certain styles of psionics. Illusion also fits well with dream magic, and to another degree enchantment. But I don't think anything we've seen really gets down to a nitty gritty of what it is and how exactly its different, and how it might be a fully fledged school like evocation, etc...
Delnyn Posted - 16 Nov 2020 : 11:09:10
Does imbibing onierium (sp) attract hostile attention from dream larvae?
Wooly Rupert Posted - 16 Nov 2020 : 05:25:35
Dream magic, as a D&D concept, has been around for a while -- I recall reading, in Dragon magazine, at least one specialist mage class/kit focused on dream magic back when 2E was going strong.

Just so long as it's not too much a ripoff of the Dreaming, I don't see a problem with it in the Realms.

(And it's my understanding that the Dreaming/Dreamtime isn't best described in such terms, anyway, and that it's more of a poor translation, at best)
sleyvas Posted - 16 Nov 2020 : 04:00:11
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by sleyvas

quote:
Originally posted by Wooly Rupert

Um... Not to rain on anyone's parade, but Ed was recently asked about wombats, and said this:

quote:
Wombats came through gates from our Earth, long ago. There is no Realms analogue for Australia (be misled not by talk of “Osse,” for it is quite different).
#Realmslore


Obviously, you can do what you want, there, and I'll not say that you're wrong, in absence of published lore -- but given Ed's quote, I myself would go in a different direction.



Just curious, when was that?



It was a recent post. I don't believe I got a date on it, though.

And again, I don't want to say that people can't go that route, if they want. I wouldn't, but we all have our own personal version of the Realms that deviates from canon. Mine ignores most everything after like 1372.



Ah, I was more curious if the date corresponded to any interest from around here. Honestly, I don't want to see australia on Toril, but I wouldn't mind some of its ideas discussed and possibly imported. That's why my interested in the magic topics mentioned by others. Australia has some studies of dream magic, and since Abeir does as well, it might help fit some pieces.
Wooly Rupert Posted - 16 Nov 2020 : 03:49:00
quote:
Originally posted by sleyvas

quote:
Originally posted by Wooly Rupert

Um... Not to rain on anyone's parade, but Ed was recently asked about wombats, and said this:

quote:
Wombats came through gates from our Earth, long ago. There is no Realms analogue for Australia (be misled not by talk of “Osse,” for it is quite different).
#Realmslore


Obviously, you can do what you want, there, and I'll not say that you're wrong, in absence of published lore -- but given Ed's quote, I myself would go in a different direction.



Just curious, when was that?



It was a recent post. I don't believe I got a date on it, though.

And again, I don't want to say that people can't go that route, if they want. I wouldn't, but we all have our own personal version of the Realms that deviates from canon. Mine ignores most everything after like 1372.
sleyvas Posted - 16 Nov 2020 : 02:06:05
quote:
Originally posted by Wooly Rupert

Um... Not to rain on anyone's parade, but Ed was recently asked about wombats, and said this:

quote:
Wombats came through gates from our Earth, long ago. There is no Realms analogue for Australia (be misled not by talk of “Osse,” for it is quite different).
#Realmslore


Obviously, you can do what you want, there, and I'll not say that you're wrong, in absence of published lore -- but given Ed's quote, I myself would go in a different direction.



Just curious, when was that?
Seethyr Posted - 15 Nov 2020 : 17:10:54
As far as Wombats are concerned two talking wombats (awakened maybe?) named Bert and Lugg featured heavily in the Ring of Winter and claimed to hail from an island of talking wombats.
Seethyr Posted - 15 Nov 2020 : 17:07:24
quote:
Originally posted by sleyvas

I'd be interested in seeing the magic section and the flora/fauna stuff if you have those written at all. Also, is that a weird name for kobold (kodingobold)?



Ka’Narlist used to experiment on these altering their bodies and I believed at some point claimed to have created the kobold from them - something which has since been contradicted dozens of times with all of their dragon connections. IMHO kodingobolds (which we’re also extinct not long after) would make an excellent explanation for the early edition kobolds which were dog faced.
Lord Karsus Posted - 15 Nov 2020 : 16:57:32
Here's what I have for flora. I've got nothing for fauna lol:
Baji Foam Algae
Baji foam algae is a type of algae that grows in the Waatikantri Swamp and in certain parts of the Mlimli Mudlands. Like normal algae, this type is greenish-yellow in color, and grows on standing water. Unlike normal algae, baji foam algae contains within it trace amounts of onierium, and when enough is extracted, can be synthesized into a usable form.

Wapa-Yandi Plant
The wapa-yandi plant mainly grows on the coastlines of Osse, across the island continent. The plant itself is a small shrub, reaching a maximum height of two feet or so, and a maximum width of about the same size. The flowers of the wapa-yandi plant grow from the tips of each branch. The flowers are a pastel yellow color, and are very small, about the size of a thumbnail. The small amount of pollen that these flowers produce contain trace amounts of onierium, and when enough is extracted, can be synthesized into a usable form.

Gariguu Plant
The gariguu plant is a plant that grows in large clusters across Osse, primarily near bodies of water, where they can get a large amount of water. The plant grows very tall, reaching heights of six or seven feet, while, at the same time, it is very thin, with a width of only a foot or so. The plant reminds me very much of sugarcane, in it’s appearance. The outer layers of the plant’s stalk are shaved off, because they contain trace amounts of onierium, and when enough is extracted, can be synthesize into a usable form.

Jamba Plant
The jamba plant is a fruit-bearing tree that grows all over Osse, primarily on the plains. The tree grows about five or six feet in height, one or two feet in thickness, and resembles somewhat a small, thick willow tree, because it tapers into various, umbrella-like branches that hang down. The fruits that the tree puts out resemble small gourds, because they are orange in color, and are fairly similar to gourds in terms of shape and thickness. Inside, the flesh of the fruit is red, and is quite juicy and sweet.

Dreamstone
Dreamstone is some kind of magical stone that is found primarily in the Tolyiwandi Mountains. While I was not able to see the rock myself, I am told that it grows in large clusters, and is very similar looking to purple crystal. Dreamstones have some kind of connection to the Plane of Dreams, and are the reason that the Dream Dwarves came to Osse centuries ago. The stone is used simply, apparently, by touching it, and is not imbibed or consumed in any way by the user.

Oneirium
Oneirium is a substance that, like Dreamstones, help those who possess it enter into the Plane of Dreams. Oneirium, unlike Dreamstones, is a substance that must be imbibed or consumed for its effects to be felt. It is a sticky, gooey substance extracted from a few plants that grow naturally across Osse. When consumed, the effects of Oneirium manifest, and the user slowly drifts into the world of dreams. Most commonly, a dab of the substance is added into pipe weed, and smoked. The amount used directly influences how strong its effects are. More…“enterprising” individuals chew on the sticky substance directly in their mouths, eliciting a very strong effect.

-Kodingobold are a tauric kobold/dingo creature (similar to wemic) that were introduced by Elaine Cunningham in her early Elven writings. Might be natural creatures, might be creatures that were created by Ka'Narlist (or some other powerful magician from way back when). "They were nasty, odorous, rat-tailed creatures-ugly things with four-footed, doglike bodies that were topped with scrawny humanoid torsos and sly, bug-eyed faces. Gray of skin and of soul, they seemed to possess neither conscience nor ambition. Kodingobolds lived solely on whatever they could steal. They were cowards who fought only if they greatly outmassed and outnumbered their prey. And they had a particularly fondness for the flesh of young wemics. In years past, many an adventurous and wandering wemic cub had fallen prey to the disorderly packs of kodingobolds that ranged the savannah."
Wooly Rupert Posted - 15 Nov 2020 : 02:59:51
Um... Not to rain on anyone's parade, but Ed was recently asked about wombats, and said this:

quote:
Wombats came through gates from our Earth, long ago. There is no Realms analogue for Australia (be misled not by talk of “Osse,” for it is quite different).
#Realmslore


Obviously, you can do what you want, there, and I'll not say that you're wrong, in absence of published lore -- but given Ed's quote, I myself would go in a different direction.
sleyvas Posted - 15 Nov 2020 : 02:01:40
I'd be interested in seeing the magic section and the flora/fauna stuff if you have those written at all. Also, is that a weird name for kobold (kodingobold)?
Lord Karsus Posted - 15 Nov 2020 : 01:11:20
This is the "Table of Contents" I have. Some stuff got detailed, some didn't, so whatever you wanna know let me know so I can look.
Races of Osse
Major Races
Bullywug
Dream Dwarves
Goliath
Human, Oslander
Kodingobold
Tindrraynggwa
Minor Races
Gargun

Classes of Osse
Classes
Barbarian
Bard
Binder
Favored Soul
Ranger
Rogue
Scout
Shadowcaster
Spirit Shaman
Sorcerer
Witchdoctor
Prohibited Classes
…Cleric
…Monk
…Paladin
…Wizard
…A Note About Prohibited Classes

Character Options
New Skills
…Lucid Dreaming
Feats
Prestige Classes
Dream Walker
Kurdaitcha
Tattooed Soldier
Mystic Shaman

Timeline of Osse

Geography of Osse
Notable Flora and Fauna
…Baji Foam Algae
…Wapa-Yandi Flower
…Gariguu Plant
…Jamba Plant
Central Osse
Geographical Overview
Sites
…Lake Biruu’burundi (Big Hole Lake)
…Mlimli Mudlands
…Baranna’nugan
…Mantha Plains
Southeast Osse
Geographical Overview
Sites
…The Majadeem (The Guardians)
…Zurbawunda (Desert Ziggurat)
…Opaleis Desert
…Lake Ngambati
…Wenwolok Canyons
…Ruins of Kella-Thus
Western Osse
Geographical Overview
Sites
…Tolyiwandi Mountains
…Guda N'gepya Volcano
…Baranna’wendanim
…Waatikantri Swamp
…Bulaarri Lakes
…Wugulu Plains
The Forest of Dreams
Geographical Overview
Sites
Beneath Osse
…The Underdark
The Seas of Osse
…Rainbow Cove

Faiths and Religions of Osse
Bullywug
…Ophisternon
Dream Dwarves
…The Dreamheart
Goliath
…Animism
…Kivaki
Humans
…Animism
…Mother Osse (related to animism)
…The Voidcallers
Kodingobold
…Animism
Tindrraynggwa

Magic of Osse
Dream Weaver Magic
Elementalism
Incarnum
Psionics
Pact Magic
…Alcherin the Dreamer
…Byunjeeli the Traveler
…Daagan the Protector
…Kunjapipi the Life-Giver
…Tunbarum the Entertainer
Specific Spells/Powers
...Illusory Dreamscape
...Illusory Dreamscape (Greater)
...Lucid Dream

Life in Osse
Bullywug
…History
…Physical Description
…Outlook
…Society
…Language and Literacy
…Names
…Magic and Lore
…Spells and Spellcasting
…Magic Items
…Deities
…Relations with Other Races
…Equipment
…Arms and Armor
…Animals and Pets
…Abilities and Racial Features
Dream Dwarves
…History
…Physical Description
…Outlook
…Society
…Language and Literacy
…Names
…Magic and Lore
…Spells and Spellcasting
…Magic Items
…Deities
…Relations with Other Races
…Equipment
…Arms and Armor
…Animals and Pets
…Abilities and Racial Features
Goliath
…History
…Physical Description
…Outlook
…Society
…Language and Literacy
…Names
…Magic and Lore
…Spells and Spellcasting
…Magic Items
…Deities
…Relations with Other Races
…Equipment
…Arms and Armor
…Animals and Pets
…Abilities and Racial Features
Humans
…History
…Physical Description
…Outlook
…Society
…Language and Literacy
…Names
…Magic and Lore
…Spells and Spellcasting
…Magic Items
…Deities
…Relations with Other Races
…Equipment
…Arms and Armor
…Animals and Pets
…Abilities and Racial Features
Kodingobold
…History
…Physical Description
…Outlook
…Society
…Language and Literacy
…Names
…Magic and Lore
…Spells and Spellcasting
…Magic Items
…Deities
…Relations with Other Races
…Equipment
…Arms and Armor
…Animals and Pets
…Abilities and Racial Features
Tindrraynggwa
…History
…Physical Description
…Outlook
…Society
…Language and Literacy
…Names
…Magic and Lore
…Spells and Spellcasting
…Magic Items
…Deities
…Relations with Other Races
…Equipment
…Arms and Armor
…Animals and Pets
…Abilities and Racial Features

Organizations in Osse
The Guardians
Za-Renn

Monsters of Osse
Bunyip
Burrunjor (Dinosaur- wiki)
Con Rit (fish, wiki)
Dire Animal, Dingo
Dire Animal, Emu
Dire Animal, Monitor Lizard
Globster (fish, wiki)
Gunni (wombat like marsupial, wiki)
Marsupial Lion (wiki)
Whirlwind Devil (Tazmanian Devil)
Spirit (Animal)
Spirit (Place)
Yowie (Bigfoot like, wiki)

Items of Osse
Dizheri
Dreamstone
Oneirium
cpthero2 Posted - 13 Nov 2020 : 05:24:01
Great Reader sleyvas,

quote:
If you could find it, I'd be interested in reading it. The ideas that were popping in my head were things like a place where giants pretty much still rule (but picturing more like the "giants" in the avatar ... blue people... movie) and humans live in the fringes, etc.. maybe dinosaurs and draconic type beings (not true dragons, but like wyverns, drakes, giant crocodiles, etc...) getting hunted like we would hunt a deer, etc...


I'd love to read that stuff too. I am extremely happy that at least so far, WotC hasn't taken those continents and tried to do anything with them to enter it into lore/canon. They need to stay away from things more often than not it seems like these days.

Best regards,





Seethyr Posted - 13 Nov 2020 : 03:35:10
quote:
Originally posted by AuldDragon

quote:
Originally posted by Seethyr

Can anyone speculate what might be there? Beings from Toril’s ice age? Neanderthals wouldn’t really fit but perhaps...



A Dohwar trading port, of course. ;D

Jeff



That would be awesome. They’d certainly handle the cold well.
AuldDragon Posted - 13 Nov 2020 : 03:26:22
quote:
Originally posted by Seethyr

Can anyone speculate what might be there? Beings from Toril’s ice age? Neanderthals wouldn’t really fit but perhaps...



A Dohwar trading port, of course. ;D

Jeff

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