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T O P I C    R E V I E W
Wooly Rupert Posted - 09 Jan 2019 : 16:19:25
It occurs to me that Ed has been posting Realmslore on the Twitter, and not everyone has the Twitter.

So I thought a single place where such lore could be collected would be a good thing.

Ed is a frequent poster there, adding all sorts of Stormtalons and Epic Fantasy stuff, but for the purposes of this thread, I'd like to keep it focused on his Realmslore.

(I'm also stickying this thread, to make it easier to find)

Ed Greenwood (@TheEdVerse) on Twitter

The #Realmslore hashtag on Twitter
25   L A T E S T    R E P L I E S    (Newest First)
TBeholder Posted - 11 Nov 2019 : 14:07:14
quote:
Originally posted by Wooly Rupert

I liked the Horde storyline, especially because it was an RSE that didn't threaten to blow up the setting and that wasn't forgotten about when the next RSE started a week later.

And that's why they say "We should stop lowering the bar for good news."
Wooly Rupert Posted - 11 Nov 2019 : 00:00:17
quote:
Originally posted by Seravin

The Horde worked as a RSE, I enjoyed that and it at least brought some light on the far eastern realms that was pretty blank. Maztica was just unnecessary, in my humble opinion.



I liked the Horde storyline, especially because it was an RSE that didn't threaten to blow up the setting and that wasn't forgotten about when the next RSE started a week later.

I've never touched Maztica for two reasons: what I've seen of it was too much of a rip-off of real-world history, and because Doug Niles was the author. When I first read the Moonshae trilogy, I could not finish those books fast enough -- because I couldn't wait to be reading anything else but those books. I did like the Druidhome trilogy a lot more, but when Maztica came out, the only other Doug Niles fiction I could look at was enough to scare me away.
Seravin Posted - 10 Nov 2019 : 21:02:00
The Horde worked as a RSE, I enjoyed that and it at least brought some light on the far eastern realms that was pretty blank. Maztica was just unnecessary, in my humble opinion.
Steven Schend Posted - 10 Nov 2019 : 19:05:54
quote:
Originally posted by Wooly Rupert

On the horde invasion:

@TheEdVerse
Hi. I had nothing to do with that storyline, which was hatched in-house. My guess is that the TSR designers of the time who were history buffs (Zeb Cook and Doug Niles) thought that putting a horde sweeping across the “civilized” lands and having to be fought by a hasty alliance of realms (echoing the real-life Genghis Khan) would make a great story. But it’s just a guess on my part.
#Realmslore



That guess would be exactly correct, as I (a TSR staffer at that time) recall this as the impetus for both The Horde and Maztica from Zeb & Doug respectively

Steven
Wooly Rupert Posted - 04 Nov 2019 : 11:15:30
On enclaves of Eilistraee:


Oct 20, 2019


@LysbethRaven
Are there any enclaves, major or minor, of the Dark Dancer still in Faerun, or have they all been killed off?


@TheEdVerse
There are indeed enclaves left. Here are some (not an exhaustive list) as of the 1480s DR:

Major: Ardeepforest, easternmost central High Forest, in the depths of the Yuirwood, and in the eastern Chondalwood.

Minor: Hullack Forest, Methwood, Shaarwood, northernmost Forest of Mir, the Forgotten Forest, and in the forest across Lake Ashane from Immilmar.
#Realmslore


@LysbethRaven
Are any of these permanent settlements or are they roaming tribes? And if they are perm, what are they like and what are they composed of?


@TheEdVerse
They are permanent, and consist of tree-homes (a few hollow, and a few having root-caves beneath, and tunnels to outlying trees). Most have devotees who live scattered in the surrounding forest, but gather frequently at the enclave.
#Realmslore
Wooly Rupert Posted - 04 Nov 2019 : 11:14:50
On concrete and cement:


Oct 21, 2019


@RandomQueriant
For my own curiosity. No game depends upon this.
You said that gunpowder, and even smokeless powder doesn't work. You said that nitroglycerine is used as a FOOD preservative, (which might explain why ships never seem to arrive from Wildspace...)

This got me thinking, a month or so later, (and after its treatment in another piece of fiction). What about concrete and cement?
I know that it was available to the Romans, but the Romans didn't have Transmute Mud to Rock.

Does cement harden in the realms?

Do you have a partial list of other chemistry-based, or physics-based, resources that behave differently in the realms?

(Would the pRNG in my computer get VERY, er, quirky, and prone to reacting to my will or emotions, in the realms?)


@TheEdVerse
Oh, yes, there's cement and concrete in the Realms (ask any dwarf, and most gnome, halfling, and human urban building firms), although it's used more for sealing gaps than for structural work.

I do have a partial list, but it's been firmly NDA since the TSR days, as they liked to build adventure plots and hooks around revelations about such differences.
#Realmslore
Wooly Rupert Posted - 04 Nov 2019 : 11:14:21
On middle names:


Oct 31, 2019


@mAcChaos
Are middle names a thing in FR? Or stuff like more elaborate noble names.


@TheEdVerse
In the Realms, names are usually sorted alphabetically by first (given) name, because after wars and cataclysms like the Spellplague and Sunderings there were so many orphans. However, inheritance is important, so family names never go away, and in the cases of nobility and royalty and courtiers and important figures (local heroes), these surnames are important and well-used. Middle names are used, as in our modern real world, as homage to past family members (i.e. you might carry the given names of grandfathers or great-grandmothers as your middle names, particularly when these are rare or quirkily-spelled "family names"), and this is REALLY widespread/prevalent among nobility and wealthy, rising wannabe-noble social-climbing families. For example, one might encounter, in Suzail, Beliard Lustrigus Haummard Undreth Cormaeril (a young Cormaeril brother), and all three "middle names" are rare, nigh-unique-to-the-Cormaerils names (I say nigh because servants often adopt the name of someone they admire).
Hope this is of help!
#Realmslore
Wooly Rupert Posted - 04 Nov 2019 : 11:13:57
On noble families local to Waymoot in 1491:


Oct 26, 2019


@sanishiver
Dear @TheEdVerse,

In Cormyr as of 1491 DR, are there any noble families you would consider “local” to Waymoot in the same way the Wyvernspurs or Cormaerils are to Immersea?

If not, might there be extinct families that were? Perhaps of Esparin stock?

Thank you Ed! #128591;


@TheEdVerse
Hi! Sure, local-to-Waymoot noble families in 1491 DR are two: House Irlingstar and House Orthwood. The extinct local noble families, from the time of Esparin, are three: House Huntwood, House Olarynd, and House Zemair.

The Irlingstars are stylish, sophisticated fashion-plates and dilettantes who indulge in many hobbies (collecting exotic monsters as pets, for example). They are scattered all over Cormyr, Sembia, Westgate, Berdusk, Iriaebor, and Athkatla, are usually local investors, adventurer sponsors (occasionally for shadywork), and landlords, but shouldn’t be confused with the non-noble Amnian and Tethyrian Irlingstar families (there are at least three, all unrelated, who are to be found up and down the Sword coast, always in cities, usually as moderately successful local merchants).

The Orthwoods are small in numbers and wealth, and are low profile, but maintain mansions in Waymoot and Suzail.

Please note: the Huntwoods MIGHT not be extinct, because some early younger sons and daughters fled the strife of Esparin to forge new lives in distant corners of Faerûn, and may not all have died out in later generations. Known as hunters, their heraldic badge was a descending-to-the-right diagonal row of three face-on brown stag’s heads (overlapping antlers), on a silver field. Current heraldry: Irlingstars: on a white field, X of lower-left-to-upper-right gray quill pen (point down, in front) over a silver dagger (point down). Orthwood: a diamond-shaped scarlet shield transfixed at the center by two black arrows, running diagonally to upper left and upper right (where the white fletchings are visible).
#Realmslore
Wooly Rupert Posted - 04 Nov 2019 : 11:12:49
On buildings in Silverymoon:


Nov 2, 2019


@RandomQueriant
Dangerous question time.

In the 3e sourcebook "Silver Marches", the tearout map for Silverymoon has 826 structures, not including those of the wall, but including that one island.

The populaton, on pg 54, is listed at 37,073. That's about 45 people per structure.

Some of those structures are only about 12 feet square. The grand houses appear to only be around 500 square feet, ~18x28.

The whole city is about 1750 feet long.

I know, in earlier times, people made do with smaller homes, but this seems quite small.

Am I missing something?

To add to that. Blocking out the map in 250 foot square blocks, I come up with an area of about 41 acres, which puts it at about 1/10th the population density of Kowloon Walled City, which benefited from what we'd call mid-rises today.

I'm seeing about 12 floors for Kowloon.


@TheEdVerse
Yes, in this case, you are missing something.

Have you ever seen Portmeirion (the coastal village in North Wales)? [It's the setting for THE PRISONER classic tv series.] see: "https://portmeirion.wales" Notice how some dwellings are literally built on top of each other, with all of them dug into a beautiful, treed landscape? I drew quite a few "street views" of Silverymoon that unfortunately never saw print, but there is a single pic of it in the 3e baseline FRCS "big beige book" that hints at this multilevel, "dug in" architecture. Much of the city is like a layer cake of building levels, built up from the river (especially on the north or "main central business district" side). Moreover, both the Palace and the city walls contain large amounts of living quarters, the former for courtiers and envoys, and the latter for city street workers, guards/constabulary, and guests (the retinue of envoys). Silverymoon does have (slender) apartment blocks; see my lore for mentions of them (the "spires and balconies" of the city).

Most of those 12-foot-square buildings are akin to glassed-in gazebos, and are the skylights/air intakes and exhalers of much larger structures buried beneath them. Like the EL district of Chicago or certain "down below" dwellings in London (UK), there are underground streets in Silverymoon, though most of them are more like a series of walking courtyards with dwelling doorways opening off them than they resemble modern North American city "streets for cars."
#Realmslore
AJA Posted - 01 Nov 2019 : 13:45:43

quote:
Originally posted by George Krashos
Middle part is "the Blue Alley" and the Ardeep reference is "Where the Silver Elves are found".

Thanks, George

George Krashos Posted - 01 Nov 2019 : 11:37:55
quote:
Originally posted by AJA


It's not from Ed directly (and not a tweet), but I thought this thread the best place to put this; from sageadvice.eu (and @GameholeCon and Alex Kammer) high-res photos of Ed's original taped-together Realms maps:

The Forgotten Realms original map draw by Ed Greenwood! With detailed images of the most famous RPG setting

The thing that really stood out to me -- aside from finally understanding what Ed meant all those times he said how sorry he felt for anyone trying to transcribe his microscopic chicken-scratch (I see under Waterdeep it says, "inc. Undermountain .... Dungeon of the Crypt, but what's the middle part? And the note on Ardeep says "where the .... .... formed"?) -- was the Moonshae section, where you can see how he taped the "new Moonshaes" over his originals, including the excised realm of Eskember and the original placement of Flamsterd Isle. You can almost make out the original outlines underneath as well.

[ EDIT: Also, let me say once again thanks and excellent job keeping up with collating these tweets, Wooly! ]





Middle part is "the Blue Alley" and the Ardeep reference is "Where the Silver Elves are found".

-- George Krashos
Wooly Rupert Posted - 01 Nov 2019 : 03:02:14
quote:
Originally posted by AJA


[ EDIT: Also, let me say once again thanks and excellent job keeping up with collating these tweets, Wooly! ]





Just trying to make sure the lore is readily accessible.

I've got a couple more bits to share, but time has not been in copious supply, of late.
AJA Posted - 01 Nov 2019 : 00:12:46

It's not from Ed directly (and not a tweet), but I thought this thread the best place to put this; from sageadvice.eu (and @GameholeCon and Alex Kammer) high-res photos of Ed's original taped-together Realms maps:

The Forgotten Realms original map draw by Ed Greenwood! With detailed images of the most famous RPG setting

The thing that really stood out to me -- aside from finally understanding what Ed meant all those times he said how sorry he felt for anyone trying to transcribe his microscopic chicken-scratch (I see under Waterdeep it says, "inc. Undermountain .... Dungeon of the Crypt, but what's the middle part? And the note on Ardeep says "where the .... .... formed"?) -- was the Moonshae section, where you can see how he taped the "new Moonshaes" over his originals, including the excised realm of Eskember and the original placement of Flamsterd Isle. You can almost make out the original outlines underneath as well.

[ EDIT: Also, let me say once again thanks and excellent job keeping up with collating these tweets, Wooly! ]

Wooly Rupert Posted - 24 Oct 2019 : 16:26:09
quote:
Originally posted by The Arcanamach

Making a lore request for the Thelaeneum, the order of 'mage-philosophers' first mentioned in the Ruins of Myth Drannor boxed set. As far as I can tell, this is the only place they've been mentioned. I can't find anything here or on the interwebz about it.



Are you asking someone to request info on the Twitter, or have you done so, already?

My personal objective has just been to collate what is posted there, since anyone can create an account and ask questions directly.
The Arcanamach Posted - 24 Oct 2019 : 15:07:36
Making a lore request for the Thelaeneum, the order of 'mage-philosophers' first mentioned in the Ruins of Myth Drannor boxed set. As far as I can tell, this is the only place they've been mentioned. I can't find anything here or on the interwebz about it.
Wooly Rupert Posted - 15 Oct 2019 : 05:09:58
On the death of Syluné:


Oct 14, 2019


@Greysil_Tassyr
Friend Ed, I find myself wondering about the death of Syluné. We're told she broke a staff of the magi to kill a dragon -- but why? Why did she not rely on her impressive spellcasting abilities? Has any information been given about the dragon?


@TheEdVerse
This was during a Flight of Dragons. She had exhausted all of her resources defending Shadowdale against over sixty of them; with all of her spells gone and her minor magic exhausted, she'd channeled so much raw Weave energy through herself that her body was disintegrating.

And then came the largest, fiercest dragon of all, so she sacrificed herself to save Shadowdale, by breaking the staff and using its energy to destroy the wyrm. (TSR promptly pounced on the Flight of Dragons idea for later re-use.)
#Realmslore


@Greysil_Tassyr
Wow, that's a totally different view on that. Thank you for that info!

Was there any particular reason so many dragons were converging on that one area?


@TheEdVerse
Oh, yes, they'd been magically sent. Who by? Still NDA, I'm afraid, but let me just say that it was Zhentarim who wanted the powerful defenders of Shadowdale gone.
#Realmslore
Wooly Rupert Posted - 15 Oct 2019 : 05:06:02
On temples acquiring powdered silver:


Oct 14, 2019


@TorvikW
What is the typical method used by temple's clergy to acquire powdered silver for certain cleric spells/holy water? Is it perhaps a mechanical device; something portable that an adventuring party can use to grind silver coins while on the go?

@TheEdVerse
It is. It’s a made-by-dwarves adamantine box that separates into two halves for loading/unloading, and is held together with massive screws binding projecting edge-seams. Coins go in the box, and a smooth-spoke-wheeled-grip (like old porcelain real-world bathtub Hot & Cold knobs, but also of adamantine) fat screw set into the top of the box, that has rough-diamond-tipped “point threads,” is screwed slowly down into the box, grinding the coins as it goes. This is a “while away the time around the fireside of evenings” task that builds hand strength; travelers typically hand the box around to each other to “have a go” and then pass it on.
#Realmslore



Wooly Rupert Posted - 15 Oct 2019 : 05:05:05
On elves and time:


Oct 14, 2019


@jayeedgecliff
I know you’ve answered versions of this at other times but invariably the question and, therefore, answer skirt around this a bit:

All specific game mechanics aside –so purely narratively speaking – how do elves experience time?

To clarify:
Obviously they don’t perceive it in the rather slow-motion manner of Ents who can spend a month on “Hallo! Nice foliage. Come here often?” But rather seem to perceive it at the same pace as humans but with so much more of it, allowing them to wait and deliberate much longer.

So more to the point, barring a learning curve that requires them to be 35 before they’re potty trained would it not be safe to assume them to be competent, already, in either multiple fields of study or very competent in a single one if they begin adventure at … say 120yo?

I mean … in my own narrative perception of long-lived but human paced beings I generally do prolong childhood, and adolescence … but as they still experienced … 16yrs of life they’re often academically – if nowhere near biologically – somewhere nearish to 16

Give or take how altered their shift from infancy to childhood, and thereby tendency to do things like pick up reading or dance. So in the case of a race that lives for dozens of millennia, even at 1000 they’re often at least a few centuries worth of well read & graceful

But frankly you’ve devoured more books in your life to-date than I’d be able to in 12 lifetimes and have had more time to think on it, having a decade or 2 headstart on me. Your insight could prove … is there a word for enlightening, but is a *superlative* enlightenment?
Thanks


@TheEdVerse
Here’s how I see it for elves in the Realms: from a human POV, any elf they meet, regardless of age, will seem expert in the natural ways of the world, and learned in human history/culture. So, yes, elves are competent in several fields of study and expert in at least one (beyond basics like archery and the care and maintenance of metal weapons and tools) at 120 years. “Sophisticated” is how many humans might describe even an adolescent elf.

Whereas to another elf, that same elf is an irresponsible teenager because they’re still whimsical dabblers, ‘flighty’ and inclined to plunge into something new or tired of something and move on without feeling the need to shoulder responsibilities, or caring overmuch about consequences…which elves increasingly do as they get older. In other words, an adolescent elf is still trying new things ‘like mad’ and is an ideal adventurer because they have a strong dash of ‘what the heck, why not?’ recklessness and an eagerness to see the world, dare danger, and so on, whereas an older elf is more mindful of their responsibilities/family ties/what will be harmed if they get killed.

And in comparison to Ents, who cogitate slowly and make decisions even more slowly, elves have minds that race along, but try to take into consideration all sides and nuances and down-the-road consequences.

Not just for themselves or their kin, and not just for a few generations (as more humans consider), but for the entire world and all creatures/ecosystems in it. I’m not saying their world-view is complete, detailed, and unflawed, I’m saying that’s the broad scope of their instinctive thinking. With many qualifiers (“we’ll have to see how things look after the first hard winter, and if this, then revise like so, but if that, then…”).
#Realmslore
Wooly Rupert Posted - 15 Oct 2019 : 05:04:03
On choosing between Tyr and Torm:


Oct 12, 2019


@Sands_Tavares
hey, Sage, for my Session tomorrow I would like to set up a situation(maybe a trial for a criminal) where my paladin player has to Make a call and decide between Tyr and Torm for their Oath of The Ancients. How could I make it cool and meaningful in-canon?


@TheEdVerse
Have a battle-scarred angel visit the paladin and challenge him to answer, on the spot, “What would you do?” when confronted by a law that is being misused, or has overly harsh consequences because of its wording.

E.g. the law that some Dragonreach cities had (Mulmaster still has it on the books) that an orc who tries to live in the city, or stay there overnight, must be forcibly put outside the gates—and if they persist, put to death on the spot.

What if a bewildered orc babe is found, alone, with no parents to be found anywhere in the city? But it clings to humans and weeps, and when put outside the gates crawls hurriedly back in again? Should it be put to death on the spot?

If the character chooses “no,” then the character should declare for Tyr, who punishes all wrong (and taking the Oath of the Ancients does mean the character is putting themself in the roles of judge, jury, and executioner.

If the character chooses “yes,” then they are for Torm, who cleaves to duty and loyalty and would uphold the law. They might petition that the law be altered, but until it is, it must be followed.

Make the choice clear by having the angel ask, “Is it YES…” (and Torm manifests, as a floating, glowing-with-a-white-halo white gauntlet) “…or NO?” (and Tyr manifests, as balanced scales resting atop a head-upright warhammer).
#Realmslore


@Sands_Tavares
That is amazing! My game is in Baldur's Gate, so is there a similar law that would generate a dillema? Also, far be it for me to question your authority on this, but isn't Tyr blind justice? I would have thought their roles to be switched in this situation. Would love to knowmore


@TheEdVerse
Tyr WAS blind justice, but recall the history of the two deities (Tyr raising Torm to lesser deity status, abdicating his godhood and portfolios to Torm, then being restored along with all the other gods after the Sundering). Tyr now punishes wrong, above all.

So Tyr is the SPIRIT of the law, and Torm is now the LETTER of the law. (Back in the 1300s DR, Tyr was the letter of the law and Torm was the "what the heck, we're adventurers, we can look the other way" leeway.

So in Baldur's Gate, there is still a law that says that if a citizen or visitor is given a direct order by a uniformed member of the Flaming Fist (or a requisition of anything from a sword to a potato to their house is demanded of them), they must obey or be subject to martial punishment on the spot (loss of an ear, a hand, their tongue, or even their life).

In recent years (as you'll see in DESCENT INTO AVERNUS) the Fist has become a corrupt organization. What if a Fist member clearly abuses this law to seize a shopkeeper's supper, takings for the day, and tools? And then the same from the NEXT shopkeeper? (Tossing them in a requistioned cart to go and sell, except for the food that they'll eat.)

Uphold the law? (Torm) Or stop the Fist member because the law's being misused? (Tyr)
#Realmslore


@Sands_Tavares
That's really interesting to hear. So, regarding Tyr's entry on the Sword Coast Adventurer's Guide, would you say this habit of wearing cloth over the eyes is misguided? Is Tyr now to be associated with fairness after all? Are there conflicts about it in the church of Tyr/Torm?


@TheEdVerse
Wearing cloth over the eyes is a ritual/habit that, like most “displays” (uses of symbols, colours, gestures, etc.) will persist despite changes in doctrine. The clergy who do it don’t feel it’s misguided, which is what matters when it comes to their continuing to do it. As for fairness, that’s a slippery thing. Again, the clergy of Tyr have always believed any fairness in the world comes from their deity and their diligence in service to him, but outsiders may disagree, now and in the past. And yes, there are constant conflicts over doctrine, what the gods involved really mean by this or that action or manifestation or pronouncement, and what the ‘right thing to do’ is, for Holy Faithful (= we ordained priests) in this or that situation. Unlike in our real world, sane beings in the Realms never doubt their belief (the existence of the gods); their crises of faith are all about what the correct interpretation is, how they should best serve the deity, and what the deity wants them to do. We all bring our own preferences, past experience, and human emotions to the table; mortal clergy in the Realms are no different.
#Realmslore
Wooly Rupert Posted - 15 Oct 2019 : 04:57:18
On draconic pride:


Oct 13, 2019



@EllisThule
Fascinating! "Draconic pride" seems like such an incredible understatement, then :)
Have you any other notable taboos to look out for (for the casual character-builder)?


@TheEdVerse
Sure. Dragons can involve their servants and lair guardians in battles against other dragons, but it’s ‘not done’ to make alliances with non-dragons (such as orc tribes) for the purpose of warring against other dragons.

More than this, dragons shun giants of all sorts. They don’t talk with them directly, they don’t make deals with them, and they certainly don’t make alliances with them or trade with them. Giants are FOES, to be bested if one can or is in the mood, and otherwise ignored.

And another taboo: treasure is never to be destroyed or ruined (e.g. breathing fire on gems, but not melting gold coins) to keep it from falling into the hands of someone else. Treasure is TREASURE, not to be diminished for any reason.
#Realmslore


Oct 14, 2019


@jayeedgecliff
Oh dear … in my game a group of hominids are attempting to tame the Stonelands by diplomacy with the orcs, goblins, dragons, and giants.
Being allied with us wouldn’t count as being allied with the giants, would it?


@TheEdVerse
No, dragons are arrogant enough, especially when humans and other “morsels” are involved, not to trace alliances through other groups. So, no, it wouldn’t count in the dragon’s eyes.

Their thinking is that humans, halflings, goblins, et al are so weak, of mind and body, that they have to do all sorts of mad, demeaning things just to survive. (Oh, THEM. They’ll work with ANYBODY!) The giants wouldn’t care; they think draconic pride is ridiculous, and a flaw. (Despite the arrogance of certain sorts of giants; that’s DIFFERENT.)
#Realmslore
Wooly Rupert Posted - 15 Oct 2019 : 04:56:34
On public nudity:


Oct 11, 2019


@NaturistGamingE
Strange question, but perhaps one you've had before. Aside from the followers of Eilistraee are there any groups/sects in the Realms that practice non-sexual nudity? How is public/social nudity perceived in the Realms in general? I ask because I'm wanting to build a campaign that allows for nudist characters.


@TheEdVerse
In general, folk of Faerûn are far more “easy going” about public nudity than we are, hereabouts and now in the real world. With that said, in the cold North (or anywhere and anywhen else when exposure will be a physical problem), sane folk ‘cover up.’

Many folk in rural Samarach go bare by day, with two exceptions: they wear knee-high or higher boots, and when the day isn’t overcast, they wear large woven-grass hats (circular headgear looking rather like flattened tagine pots, only three feet across or more) to shield them from the sun. These always have a chinstrap, and are worn down the wearer’s back when not on the head, but expected to be needed.

The folk of Tirumala in the Beastlands (Veldorn) customarily go unclad, a custom that began when their ruling rakshasa wanted to see at a glance if slaves were carrying suspicious weapons or tools.

And there’s a human tribe among the barbarians of the Utter East who by custom go naked (despite riding horses much of the time), though every rider carries a big cloak that can serve as a garment or tent if need be. They are the Nuarrleth (or just “Nuarr” in daily speech), and are a nomadic matriarchy, led by a council of the elder women of every family. Much of their diet is edible roots and birds that they fell with spears, crossbows, and hurlsticks (= boomerangs).

Also, the Jungle Dwarves of Chult have always gone naked, except for their tattoos and body paintings.
#Realmslore

Wooly Rupert Posted - 11 Oct 2019 : 04:39:52
On the Mallowbrige family of Marsember:


Oct 8, 2019


@sanishiver
Dear @TheEdVerse,

If you don’t mind, I would like to return the once-noble Mallowbrige family to Marsember.

They’re not prominent or dominant, but they are trying to marry themselves into every established noble family in the City of Spices in an attempt to control from behind the scenes.

Do you or Elminster know of any resources or secrets the Maoiliwbridges of today have access to that would aid their cause?

#ThankYou!


@TheEdVerse
Oh, yes. ;}
The Mallowbridges of today know (secondhand; passed down to them by elder family members now deceased or senile) a LOT about which wealthy and/or noble Marsemban families participated in smuggling, including of kidnapped Cormyreans; which Marsemban families were involved in various plots against the Crown of Cormyr, including attempts by individuals of Sembia or Westgate to blackmail and/or subvert the ‘local lord’ of Marsember AND Purple and Blue Dragons stationed in Marsember; and about certain ‘indiscretions’ on the part of particular War Wizards in the immediate wake of Vangerdahast becoming a dragon, that involved said Wizards of War ‘looking the other way’ regarding certain small acts of treason (for example, thefts from Marsemban vaults of the Crown treasury) by low-level Marsemban Crown officials (tax collectors, Customs inspectors), in return for monetary reward (in other words, these War Wizards were looking to establish ‘nest eggs’ for their retirements).

The trick, on the part of the Mallowbridges of today, will be how to play these cards.

They want to leverage themselves into marital unions, not make themselves seem dangerous enough to be swiftly eliminated for the safety of many. ;}
#Realmslore
Wooly Rupert Posted - 11 Oct 2019 : 04:37:28
On worshipers of Talos, in Thay:


Oct 9, 2019

@clackclickbang
The characters in my Thayvian campaign have fallen afoul of a recurring enemy, in the form of a Talassan! Our questions for you are: 1.) Could you detail any historic zulkirs who once held Talos as their favoured deity? #3


@TheEdVerse
Okay, here’s an answer to Question 1. My reply will be in three parts because of Twitter’s wordcount limits.

Haradran Baranthar, the Founding Zulkir of Evocation (1030 DR – 1052 DR), was a coldly ruthless, heavy-set man, bald and a masterful actor (in complete control of his face, voice, and body language at all times), who loved rich food and good wine, and loved dabbling in local politics in small ways all over Faerûn EXCEPT in Thay, just for the fun of it. He wore simple maroon or claret-hued robes and sandals, dismissed scents and jewelry and fashion as “fripperies for the weak-minded and easily distracted,” and took care to shrewdly judge his fellow zulkirs, so as never to be caught by surprise.
He became fabulously rich by manipulating Sembian traders into investing in Sembian urban properties and businesses on his behalf, and indulged Talos by working on weather magic to ravage Chessenta repeatedly. “Baeranth” was feared and respected on the Council of Zulkirs, as he suffered no fools gladly, could be blunt in his critiques, and revealed by what he did say that he was thinking many steps ahead and watching and judging events all over Toril. He was most interested in building Thay into an agriculturally self-sufficient, verdant land where innovation on the part of all inhabitants, of low or high station, would be rewarded—and exploited by the society. He was disgusted by fellow zulkirs who used their magical might to tyrannize or in any way needlessly assert authority, believing that such behaviour should be reserved for emergencies when the realm was threatened.

He was destroyed in 1052 when a huge storm he was magically building over the Wizards’ Reach, intending to send it across the Inner Sea to Threskel and Chessenta (in part to damage crops and property, to keep those realms “behind” Thay in development and too busy rebuilding to even think of challenging the Realm of the Red Wizards), turned on him and tore him apart; he was “scattered in a red mist of blood and innards” by its winds. The storm didn’t get away from him, though that was the fiction put about to cover up his murder, but was altered by three of his foes on Council, aiding an ambitious evoker who sought his Council seat: the nasal, weasel-faced Zaeruth Vreel (Zulkir of Evocation 1052 DR – 1058 DR), who was not a Talassan, but was so conniving and treacherous that he became the first zulkir to be exterminated by the rest of the Council, acting in concert at a Council meeting. They gave Vreel to understand they were about to reward him, and when he stood forth to receive their praise, they all let fly with magic; their spells utterly destroyed him on the spot, reducing him to whirling, blazing bones in one breath, and sparks and ash the next.
#Realmslore


The next Talassan to hold a zulkirate was Lanavrar Onthrul (Zulkir of Evocation 1117 DR – 1126 DR), a young, handsome, urbane seducer of men and women all over Toril except Thay. Lanavrar made friends easily, lovers more easily still, and learned much of local society and politics all over the Realms, quietly involving himself in wizards’ cabals and guilds in many places and gaining magic by quietly murdering and seizing the magic of wizards he deemed to be “worthless”—that is, those who used their magic to be petty local tyrants, coercing or blackmailing or bullying others into obedience. Lanavrar was among the first zulkirs to “disappear” aboard, destroyed by the spells of six wizards he’d made enemies of, assembled and sponsored by an outraged husband he’d cuckolded, in Tethyr. One of them kept his skull as a trophy, and it’s rumored to have survived to this day—as part of a “feast bowl” (punch bowl) used at family feasts. Lanavrar is also rumored to have left rich treasure hidden all over Faerûn, in small amounts.
#Realmslore


The third Talassan to be the Zulkir of Evocation was Shalarkra Rhandalaer (Zulkir of Evocation 1166 DR – 1182 DR). She was a short, slender, dark-haired, vivacious woman with piercing dark brown eyes set under severe black brows. Quiet of voice and movement, she had a knack of drifting onscene unnoticed, and “fading away” in the same manner. She held to simple tastes in food, fashion, and abode (few furnishings in a handful of rooms, with no servants but a halfling family of cooks and launderers), and devoted herself to Council politics—that is, meeting often with fellow zulkirs to work quiet diplomacy, intended to weld the Council into a unified group whose disputes could remain professional, who respected each other, and who could act swiftly and decisively in accord, on behalf of Thay. She sought to do this without in any way dominating Council or trying to promote her agenda or policies, and for the most part her fellow zulkirs welcomed her work and cooperated, so that during her time, the Council did act together and more or less saw Thay and its future in the same way. Had she lived, Thay might have been far greater, far faster, but she perished of a wasting disease of the lungs contracted from a menagerie of caged monsters seized from a Chessentan “lord” whose lands she seized after he got so into debt to Thayan merchants that he stopped all repayments to them. It’s long been rumored that Thayan wizards in exile, opposed to the rule of the Council, cast spells on the disease-ridden Rhandalaer to make her helpless and sap her vitality so she couldn’t withstand the ravages of the disease. It was definitely some sort of magic that animated her dying self into a wild-eyed lunatic who stalked the living and tried to eat them alive, so that they struck her down in fear. And then took her helpless body to a smokehouse and stoked its fires to cremate her alive. Her last act was to call a storm that lashed that Chessentan village with rain and lightning and earth-tremors for a solid month after her passing.

So endeth my answer to Question 1. Answers to Qs 2 and 3 are coming, perhaps late tonight, or perhaps tomorrow. We’ll see. :}
#Realmslore


@coolguy73360922
According to the description in“Tyrants in Scarlet” ,the first Zulkir of Evocation was Dlueae Sharshyndree. Were she and Haradran the same person?


@TheEdVerse
Whoops! Sorry to you and everyone! I misread the date in my faint pencil notes. Haradran Baranthar was NOT the Founding Zulkir of Evocation, but Dlueae Sharshyndree’s successor when she died in battle in 1040 DR.

So Haradran become Zulkir in 1040, not 1030 (and no, they weren’t the same person).
#Realmslore


Oct 9, 2019


@clackclickbang
As ever, your capacity for invention and stirring tales is superb. This is exactly the kind of thing my players will enjoy finding out about. Thank you!


@TheEdVerse
Right, time for an answer to your Question 2 (“How is the worship of Talos treated in Thay?”). Here we go:

Thay has historically had little use for Red Wizards following ANY faith deeply enough to interfere with their obedience to either the Council of Zulkirs, or the Zulkir of ‘their’ school if they’re dedicated to a school of magic, or Szass Tam (depending on when we’re speaking of). Venerating Mystra (or Azuth, or Savras back in the day), is readily tolerated because such worship by and large doesn’t infringe on the loyalty of a Red Wizard. Other faiths (Talos included) are accommodated insofar as they don’t challenge the ‘Thay first’ loyalties of a Red Wizard.

(Remember, all sentient, sane mortals in the Realms ‘believe in’ all of the gods and at least lip-service worship them on a propitiate ‘hold-wrath-at-bay’/‘win temporary favour’ basis.)

A Red Wizard who magically called up destructive storms to please Talos that ravaged parts of Thay would be sharply curbed, even demoted, but a Red Wizard who calls up the exact same storms to ravage elsewhere than Thay would not be. If they did so in pursuit of a Thayvian operation/mission/goal agreed-upon by their superiors (their zulkir, or the Council of Zulkirs, or Szass Tam), they would win approval.
#Realmslore
Zeromaru X Posted - 10 Oct 2019 : 16:12:47
Thanks for compiling the answers, Wooly. Keep up the good work
Wooly Rupert Posted - 10 Oct 2019 : 11:53:39
I've got a few more Ed responses to post; hopefully I can do those this eve.

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