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T O P I C    R E V I E W
AJA Posted - 04 Nov 2018 : 06:57:13

(Or Silverymoon, or Irieabor or Westgate, feel free to change any proper nouns and place names)

quote:
Originally posted by OMNISCIENT DM VOICE
As you are shouldering through traffic on the High Road or lifting a jack of zzar in your favorite tavern, you look over and see....

Brief FRA-style blurbs of local Waterdhavians.
Entres are taken from a loose 1E - 3E timeframe.
These NPCs are obviously from my personal Realms; non-canonity abounds! "Published" NPCs that I've altered have their original references noted. Speaking of, I've also included reference notes for various minor official NPCs (published or "Ed Says,") for those who can use more Waterdeep lore but aren't interested in any of my natterings.


==================================================


Aaletha Emmara Raeena Margaster (CN HF Aris)
A noble of House Margaster. Perennial loser of the "Lady Frost" contest at Mother Tathlorn's Annual Snowbound Festival. "Letha" is well known among Waterdeep's high society for her scathing tongue, loud tantrums and black temper. She fled the city in Eleasias of 1370, eloping with the noble Bragaster Raventree and several stolen family heirlooms, but recently returned (without Bragaster or the missing items).

Abaldar Bambrusk (NE HM Aris2/War4/T2)
The Golden Captain. Patriarch of the Bambrusk merchant clan. The Bambrusks, much like their distant blood relatives the Urmbrusks, are plentiful in the eastern parts of Alaron and Gwynneth. They are allied to House Hawkwinter through the marriage of Lord Eremos Hawkwinter to the lady Kyrin Bambrusk. The Hawkwinters regard them as lesser, "rural" cousins, but admire their skill at fighting and forestry. Abaldar divides his time between Waterdeep and Alaron, and is often found at sea aboard the caravel Gloaming Sails, flagship of his small merchant fleet. He specializes in trading elaborate Moonshaen tapestries and floor carpets for good steel weaponry (swordblades, halberd heads, arrowtips, etc.). It is whispered that much of the Bambrusk fortunes were made through supplying Northmen raiders and Moonshaen highwaymen with weaponry, but such tales are best told outside the hearing of Abaldar or his family members.

Abbast el Ammarkhan (N earth genasiM Bar2/F6)
The Red Colossus, The Unbeatable Abbast. A native of Calimshan. Perhaps the most popular "dare-all" (martialist) at the Field of Triumph. These days he prefers unarmed contests of wrestling and brute strength, but in his prime was one of the greatest bloody-blades in Waterdeep. Owns a masterful suit of gold and red mail gifted by the Lord Baerom Thunderstaff, a highcoin patron.

Abradan Lardahar
A master weaponsmith of Silverymoon. Renowned as the crafter of Athar's Shining Blades, a collection of seven masterwork blades (four longswords, two long daggers and a single broadsword) highly sought-after by collectors. The blades are unenchanted (though they would take one easily), with a natural +1 to hit and damage. Their real value lies in their craftsmanship and in their appeal to collectors. Indeed Lord Hawkwinter, owner of the largest single collection, proudly displays his three Lardahar-blades (Righteous Cleave, Knight's Honor and Solemn Duty) on the wall of his private study. Each weapon is etched with intricate details of the life and legend of Athar the Shining Knight, father of the current Open Lord Piergeiron, and all seven are hilt-wrapped in Abradan's trademark white dragonhide.

Adaphra
The Golden Smile. Festhall downdancer, named for the impressive rows of glittering false teeth lining her mouth. Her originals were lost due to the blows of a brutally sadistic Amnian merchant. In return she took his life, his gaudy gold rings (melted down and re-fashioned into her current opulent dentition) and his vitals, which she also had dipped in gold and wore around her neck for a time until her employers claimed they were making customers ill, and demanded she remove them.


==================================================


Aaldric Talzon [ Source: "Arcane Lore: Spells of Defense," Owen K.C. Stephens, Dragon Magazine #271. Name/Description given ]
Adama Miiralin (CG HM P5 of Tymora) [ Source: "The Reports From Undermountain," Steven Schend, Dragon Magazine #227, p.15. Name/Description/Stats given ]


25   L A T E S T    R E P L I E S    (Newest First)
AJA Posted - 21 Aug 2019 : 00:07:08


Nesrûme
A senior member of the Watchful Order (holds a secondary office under the Accomplished Master of Divinations). A diminutive and energetic woman bent on organizing everything around her. Nervous, fussy, diligent. Wears a silver ring fashioned as two entwined snakes grasping a blue jasper stone between thier jaws (a ring of proof against poison).

Nesrumé and Jalayn
Brother and sister acolytes at the Shrines of Nature. Tasked with gathering (carefully, with an eye to sustainable harvesting) herbs, roots, berries, leaves and bark from the lands surrounding the city for use in the Shrines and for offer or for sale to visiting rangers and local herbalists. "Nesré" is plain, short and shy, and is fascinated by hawks and hunting falcons (and well known to the nobility who hunt their birds in the Meadows as a result). "Merry Jal" is short as well, slender and has a low, musical voice and a fondness for pranks and jokes. Both are apprenticed to the Forestarm, Flamerond "Greenbriar" Hornfallow.

Nidanae of Tymora (CG HF F6)
Daughter of the deceased Tymorite priest Faerlthann. Slender body, long straight black hair, well-tanned skin. Has her mother's dry wit and her father's impish grin and mirthful brown eyes. A civilar (captain) of the Waterdhavian Griffon Guard (Long Wing). Rides the griffon named Whisperwing. A lay member ("helper of the faith") at the Tower of Luck when not on guard duty. Lover of the festhall singer Breara Brorn.

Nyphold "Glimmer-Gowk"
Called "Glimmer-Gowk" (owlbear) as he is a large, hunched man with large, staring eyes, a dark widow's peak and a hooked nose. Slow and deliberate in both pace and speech. Proprietor of Nyphold's Den of Astral Delights (Keltarn Street, Castle Ward), a heavily-curtained and -carpeted parlor where customers recline on pillow and divan and inhale deeply of scented, numbing vapors, similar to the languor-dens of the Thayans or the smokegilds of the Calishites. "Etherial pleasures, fashioned from hush and dew and star."

Nyrjalla
The Red Beauty. Valquess (queen) of the barbarian tribes of the western Shaar. Named for the fiery sheen of her hair. Also known as Nyrjalla the Bloody, for her merciless treatment of captured outlanders (stories propagated by Calishite factors). Said to be a favored of Sune and Tempus, and to be able to enspell any man that enters her domain. A frequent subject of bawdy-plays in the Lower Wards (especially popular with folk of southern descent).

AJA Posted - 16 Aug 2019 : 02:26:42
quote:
Originally posted by sleyvas
Love the term arcanagraphs

"Arcanagraphs" were also mentioned in my Feb 1st entry for "Farfander." Not sure where I got the name from but the accompanying description (like most of my better ideas) comes straight from Ed (relayed through THO in this case) in an Oct 18th reply in the 2004 Ask Ed thread.

(as an aside, anyone know how to link directly to a post here, instead of to a page?)

quote:
Originally posted by sleyvas
and would like to hear your ideas for Winding Warhorn of Kozah

As I'm sure you've figured out by now, I like descriptions much more than mechanics. For the Winding Warhorn I thought maybe calling a/multiple storm of vengeance (black storm clouds! thunder! lightnings!) and left it at that. But mephits (lightning?) or weather control abilities would suit just as well.

sleyvas Posted - 14 Aug 2019 : 14:39:07
quote:
Originally posted by AJA



Aleric Far-Faring
An early war captain of Nimoar's Hold. Legendary for his raids on the "pirate thanes" of Ruathym and Orlumbor. It was on one of those raids that he met (and was bested by) his future wife, the Storm Sorceress Elendvalûe, and also where he gained the Winding Warhorn of Kozah, the enchanted weapon that formed the backbone of Waterdeep's armies for a number of years. He and his ship, the Deepwater Sword, were last sighted south of Toaridge-at-the-Sun's-Setting, heading towards Corwell Town.

Aleric Hawkwinter (CN HM Aris/F)
A noble of House Hawkwinter. Married to Narae (N HF) and father of a son, Anthonin, and two daughters, Murleene and Theera. An active recruiter of mercenaries and an avid horseman. Aleric is rarely to be found in the city, as he spends most of his time scouring the cities of the Western Heartlands for able-bodied hireswords. Wields The Jundsblade, an enchanted everbright broadsword and a Hawkwinter family heirloom.

Aleric Longsword (N HM Exp/T)
Red-gold hair, fair complexion. Tall and graceful, moves with assurance and confidance. A native of Hendelhearth in Ruathym. Captain of the Sail of Seas, a caravel of the Dezlentyr merchant fleet.

Aleric "Red-Leathers"
A woodsman and ranger who roamed the Dessarin a century ago. Famed for the distinctive ruddy hue of his leggings, said to be from the spilled blood of countless orcs and other goblinkin. Often accompanied in his travels by the beastmaster Iravensblood, and the brown bear called Stronglas.

Aleuadae (N ½EF Aris3/P4 of Lliira)
(ah-LOO-ah-day) The Laughing Lady. Short and slender, with long, shimmering platinum hair and sparkling emerald eyes (it is often whispered that her striking features have been enhanced with the aid of certain cosmetic enchantments, of the kind popular in Calimshan and the Tashalar). The "Elf-Queen of Castle Ward," as she is called in the broadsheets, is one of the more well-known of the city's socialites and "revel-matrons." She is the speaker (contact) for the Light Laughter, a well-regarded traveling troupe of Evereskan dancers and musicians. She also owns the largest chap-book collection of steamy romances, bodice-rippers, passion-plays, torrid love triangles (and quadrangles, &etc.), and illicit inter-species debaucheries in all Waterdeep (and quite possibly all of the North), a collection she began some thirty years ago. She has had these volumes collected and re-bound as proper books, and has filled the shelves of her "Room of Merry Revels," an entire suite of three chambers of her Castle Ward abode in which she spends her days, lounging in a variety of comfortably-cushioned chairs and reading and re-reading the various unfolding lurid exploits and lusty doings contained within.
        In addition to perusing her collection, Aleuadae now spends her idle time and idle wealth paying local painters to depict scenes from the books in the most vivid manner possible. Most of these are of handswidth-size, which she then arranges to have re-bound into the collections they were inspired by. Others, her favorite scenarios, are commissioned full-length and framed, and increasingly occupy the chamber adjacent. She is toying with the idea of submitting these pieces for the "soft enchantments" of Baerimel Thaelwood, or Jaseldra "The Eyes of Bliss," or perhaps Maeluuth "The Soft Master" of Yhaunn, master-enchanters all of arcanagraphs (paintings that have minor illusions cast on them suggesting motion – hair of person stirring occasionally in unseen winds, a smile that comes and goes, the gaze of the depicted person moving about, small gestures, etc.), a hugely expensive process which may finally bring an end to her fortune. Whenever that happens, or upon her demise, the House of Beauty has a standing (and steadily increasing) offer to purchase the bulk of her obsession.





Love the term arcanagraphs and would like to hear your ideas for Winding Warhorn of Kozah, the enchanted weapon that formed the backbone of Waterdeep's armies for a number of years. Like what do you think the warhorn might do? My first thoughts were like a ring of the ram for blasting things.... as that would fit with Kozah's destructive nature. However, I'm also picturing something like an elemental version of a Horn of Valhalla, one that can maybe summon a small army of mephitis, a platoon of elemental myrmidons, or a pair of something more powerful. Then again, it might control the weather to control the battlefield. What's some other options you might envision?
AJA Posted - 14 Aug 2019 : 00:20:58


Aleric Far-Faring
An early war captain of Nimoar's Hold. Legendary for his raids on the "pirate thanes" of Ruathym and Orlumbor. It was on one of those raids that he met (and was bested by) his future wife, the Storm Sorceress Elendvalûe, and also where he gained the Winding Warhorn of Kozah, the enchanted weapon that formed the backbone of Waterdeep's armies for a number of years. He and his ship, the Deepwater Sword, were last sighted south of Toaridge-at-the-Sun's-Setting, heading towards Corwell Town.

Aleric Hawkwinter (CN HM Aris/F)
A noble of House Hawkwinter. Married to Narae (N HF) and father of a son, Anthonin, and two daughters, Murleene and Theera. An active recruiter of mercenaries and an avid horseman. Aleric is rarely to be found in the city, as he spends most of his time scouring the cities of the Western Heartlands for able-bodied hireswords. Wields The Jundsblade, an enchanted everbright broadsword and a Hawkwinter family heirloom.

Aleric Longsword (N HM Exp/T)
Red-gold hair, fair complexion. Tall and graceful, moves with assurance and confidance. A native of Hendelhearth in Ruathym. Captain of the Sail of Seas, a caravel of the Dezlentyr merchant fleet.

Aleric "Red-Leathers"
A woodsman and ranger who roamed the Dessarin a century ago. Famed for the distinctive ruddy hue of his leggings, said to be from the spilled blood of countless orcs and other goblinkin. Often accompanied in his travels by the beastmaster Iravensblood, and the brown bear called Stronglas.

Aleuadae (N ½EF Aris3/P4 of Lliira)
(ah-LOO-ah-day) The Laughing Lady. Short and slender, with long, shimmering platinum hair and sparkling emerald eyes (it is often whispered that her striking features have been enhanced with the aid of certain cosmetic enchantments, of the kind popular in Calimshan and the Tashalar). The "Elf-Queen of Castle Ward," as she is called in the broadsheets, is one of the more well-known of the city's socialites and "revel-matrons." She is the speaker (contact) for the Light Laughter, a well-regarded traveling troupe of Evereskan dancers and musicians. She also owns the largest chap-book collection of steamy romances, bodice-rippers, passion-plays, torrid love triangles (and quadrangles, &etc.), and illicit inter-species debaucheries in all Waterdeep (and quite possibly all of the North), a collection she began some thirty years ago. She has had these volumes collected and re-bound as proper books, and has filled the shelves of her "Room of Merry Revels," an entire suite of three chambers of her Castle Ward abode in which she spends her days, lounging in a variety of comfortably-cushioned chairs and reading and re-reading the various unfolding lurid exploits and lusty doings contained within.
        In addition to perusing her collection, Aleuadae now spends her idle time and idle wealth paying local painters to depict scenes from the books in the most vivid manner possible. Most of these are of handswidth-size, which she then arranges to have re-bound into the collections they were inspired by. Others, her favorite scenarios, are commissioned full-length and framed, and increasingly occupy the chamber adjacent. She is toying with the idea of submitting these pieces for the "soft enchantments" of Baerimel Thaelwood, or Jaseldra "The Eyes of Bliss," or perhaps Maeluuth "The Soft Master" of Yhaunn, master-enchanters all of arcanagraphs (paintings that have minor illusions cast on them suggesting motion – hair of person stirring occasionally in unseen winds, a smile that comes and goes, the gaze of the depicted person moving about, small gestures, etc.), a hugely expensive process which may finally bring an end to her fortune. Whenever that happens, or upon her demise, the House of Beauty has a standing (and steadily increasing) offer to purchase the bulk of her obsession.

sleyvas Posted - 12 Aug 2019 : 15:58:55
quote:
Originally posted by AJA
Kuthil el Haevarkhos (LN HM Exp2)
(COO-Thel Hay-VAR-Kose) The owner and proprietor of Kuthil's Magemasks, a Sea Ward shop that specializes in enchanted full-face masks of the kind worn at noble parties. Imported from far Calimshan and Halruaa these masks will, when worn for a time (4-8 hours, the length of a typical ball or fête), mold to the wearers face and magically laugh, frown, and contort as if they were real flesh and blood. Further, those of a beastial appearance allow their wearer to snarl, roar, trill, hiss or blow plumes of colored smoke, as would the actual beast the mask represents. Kuthil also sells exotic scents and glim-enchantments, as well as minor body illusions and alterations (changes in hair, skin, or eye color and temporary scarring or body-tattoos are always popular).




It seems that a hagspawn barbarian youth on dajemma from Rashemen has become convinced that this shop has "stolen Rashemi secrets from the witches", and in a loyalist fashion he seeks to find adventurers to put this shop owner out of business. Where he's getting the money from is little known, for he left Rashemen with nothing on his back but his weapons and armor and a small bit of gold. However, it appears he has been successful in his dajemma, for he obviously has upgraded equipment and money to spare. There are those who whisper that he is in contact with a group of durthans active in the area which may include a hag who is his own mother. Others whisper that these "durthans" are actually masked Leiran priests playing on the young barbarian's naivety.
AJA Posted - 10 Aug 2019 : 00:32:26


Klaskur Blackgulph
Proprietor of Klaskur's Reliable Caroches and Carry-Wagons (Caravan Street south of Tulmaster's, South Ward. "Carriages for Hire. Cogs and Caravans met. Appointments and High-Gown Parties promptly attended to and executed with reliability"). His coaches are dark green in color, with bright red shafts and wheels. Requests for specific colorations of horses, additional cushionings or accompanying exit fanfare are met willingly but cost extra.

Kleskul "Wormwood"
Knobby, dark and well-pocked, like a length of wood given over to boring worms. Small, dark eyes hidden under bushy black eyebrows. Has a keen eye for gems, both appraising, re-cutting, and fencing. Can be contacted at the Thirsty Throat tavern.

Korla "Mother Quaff"
Thick-set. Broad face, bushy brown eyebrows and wild shock of hair under colorful scarf. Fell out of a tree climbing for summerhawk chicks as a youth, rendering her right leg lame thereafter. Sells small-beer and "summer-quench" (water scented variously with cucumber or mint) in the warmer months, and a variety of broths (vegetable or animal) and swill-rum when the weather turns frigid. Traverses the Market and the length of the city's main roads in her daily rounds, equipped with her cart and her coin-cry; "Nib-tipples, copper-draughts! Clear and quaffable! Potations as you go!"

Korlyn Haelstarn Amcathra (CG HM Aris4/F4)
A young noble of House Amcathra (son of Vehn Haelstarn and Shershael Amcathra). Once content with a life of wining and wenching, he swiftly found purpose and success in the Guard after the events of Halaster's Harvestide. Recently promoted to a civilar (captain) of the Griffon Guard (Gold Wing). Rides the griffon named Black Boon.

Kuthil el Haevarkhos (LN HM Exp2)
(COO-Thel Hay-VAR-Kose) The owner and proprietor of Kuthil's Magemasks, a Sea Ward shop that specializes in enchanted full-face masks of the kind worn at noble parties. Imported from far Calimshan and Halruaa these masks will, when worn for a time (4-8 hours, the length of a typical ball or fête), mold to the wearers face and magically laugh, frown, and contort as if they were real flesh and blood. Further, those of a beastial appearance allow their wearer to snarl, roar, trill, hiss or blow plumes of colored smoke, as would the actual beast the mask represents. Kuthil also sells exotic scents and glim-enchantments, as well as minor body illusions and alterations (changes in hair, skin, or eye color and temporary scarring or body-tattoos are always popular).


==================================================


Klonstahansz Almurrhand [ Source: An 11-27-08 posting to the Candlekeep.com message boards by Ed Greenwood. Name/Occupation/Description given ]

Korlyn Klansczil [ Source: Forging The Realms: The Library <dnd.wizards.com/articles/features/library-code>. Name/Description given ]

Korvaun Helmfast [ Source: City of Splendors: A Waterdeep Novel. Name/Description given ]

Kostur Stonebryan [ Source: Ed Greenwood's Spin-a-Yarn 2009: Night of the Dread Pudding. Name/Description given ]

Kuldos Roaringhorn [ Source: City of Splendors: Who's Who In Waterdeep, p.23 and A 05/08/08 posting to the Candlekeep.com message boards by Ed Greenwood. Name/Description given ]

AJA Posted - 04 Aug 2019 : 21:38:54


Baerimn "Mage of Many Staves" (LN HM W)
A stout, grizzled old mage, one of the city's judicial "black-robes" (magisters). With his salt-and-pepper stubble, icy blue eyes, and broad shoulders, Baerimn looks more warrior than wizard. He speaks in a hoarse voice (the result of an old spellduel), and is very blunt and forthright, wasting no extra effort on flowery speech or riddles. As his nickname notes, he has a passion for staves and walking sticks of all sorts. His favorite (and most often carried) is Aerimnae, a masterful length of ashwood whose tip is carved into the upper body of a mirthful elven lass, framed by long twirling hair and tiny motes of faerie fire.

Baerklar "The Black Stag"
Neveren warrior and commander of men. During the Black Horde seige of Waterdeep he led several successful sorties against the orc masses but was at last captured by them and put to death by impalement. The Poison-Drinker tribe used his body as a battle standard until they were routed by a force of Waterdhavians under the command of Laraekh Var. Cremated and his ashes mixed into the mortar used for the rebuilding of the North Wall, as was the custom with many fallen heroes of the war.

Baeruld & Finefettle
Hire-chefs. Often used to service the mage-revels and Revels Arcane at the Tower of the Order. ("Able Dressers of Flesh and Fish & All Manner of Fantastic Beast. Hearthmasters in service to the Watchful Order since 1362DR")

Bakkan and Glerd
"Soot" and "Sot." Local Dock Ward cutpurses, often work in tandem. Named for their swarthy, disheveled condition and their general inebriation (respectively). Bakkan enjoys finding "jools" and cutting off the ringed fingers of rich prey, while Glerd simply seeks a coinpurse heavy enough to pay for another night at the bottom of a tankard. Members of the Headsmen street gang.

Ballandan Bambrusk
The youngest (and most favored) son of Abardan Bambrusk. A shiftless adventurer (as "Ballandan the Brave," a member of the Lady's Fortunate Fellows), and former acolyte at the Tower of Luck (as "Bally-Hey, Lord of the Endless Tankards," still a coin-loose favorite of many fellow acolytes and underpriests). Attended by his manservant/herald/chronicler, the gnome Bartlegus (N GM Exp1/Illu2).


==================================================


Baerle Waszunn [ Source: Waterdeep News: Minstrel's Songs a Hit <wizards.com/default.asp?x=dnd/wdn/20061206a>. Name/Description given ]

Baerom Thunderstaff I [ Source: Volo's Guide to All Things Magical, p.69. Name/Description given ]

Baerom Thunderstaff II [ Source: City of Splendors: Who's Who In Waterdeep, p.27 and A 05/08/08 posting to the Candlekeep.com message boards by Ed Greenwood. Name/Description given ]

Baershin Talnu [ Source: City of Splendors: Who's Who In Waterdeep, p.92. Name/Description given ]

Baldovar Zulpair [ Source: A 06/07/06 posting to the Candlekeep.com message boards by Ed Greenwood. Name/Description given ]

Balthorr Olaskos (NE HM T8) [ Source: The novel The Dream Spheres, p.199 and Volo's Guide to Waterdeep, p.15 and p.216. Name/Description/Stats given ]

AJA Posted - 31 Jul 2019 : 00:41:16

quote:
Originally posted by LordXenophon
I take this to mean you want to hear about 5 NPC's your character would meet, were you to join my Waterdeep campaign, so here are five NPC's that almost every player character will meet:

That is the wonderful thing about Waterdeep, there's always someone else waiting (lurking, more probably) around the next corner!

quote:
Originally posted by LordXenophon
Lady Xulcandra is always "out on another adventure."

"Gone planar dancing with Elminster. Something called 'the foxtrot.' Be back in three tendays. Please direct all business inquiries to my apprentice, Ynea."


==================================================

quote:
Originally posted by sleyvas
Some people believe this to be a berserk rage, not realizing that it is in fact a curse upon the child to never be able to say his father's name. He actually took up sorcery with a focus on illusion in hopes that he can find his father by SHOWING people who he seeks rather than SAYING who he seeks.

That's an interesting concept. Obviously Nuurn's name is known to some degree....or is a pseudonym or alias. Perhaps it can't be vocalized, but can be conveyed in written form, which is why Ilmagarr is so well-read, searching through obscure lore for mention of his sire. Or perhaps that's why he works for the Xanathar, who claims to have just the name he seeks.

quote:
Originally posted by sleyvas
I'm picturing a two-man saw.

Yeah, the two-man saw was the image I meant. Wikipedia says it's "known colloquially as a 'misery whip'"; in the Realms I assume that name came about not only through the labor involved, but also from nasty exposure to elven arrows and druidic insect swarms in the course of human logging attempts.



And more good details on the various adventures of the Sky Pony tribe....I'm pretty sure this is collectively the most anyone has written of them since FR5 The Savage Frontier.


sleyvas Posted - 30 Jul 2019 : 17:44:04
quote:
Originally posted by AJA



Belhaera of Silvanus
Wood-Walker, Snow-Strider. Priestess of Silvanus, long-famed in the North. It is said of old that Belhaera met a giant of a man in the forest, who carried a magnificent shimmering fur cloak over one arm; he was thoughtful and measured in conversation, and wise in the ways of the woods, and when the night came he threw his magnificent cloak over his massive shoulders and disappeared there into the darkened depths, for he was in truth a were-creature walking in the skin of a man, perhaps one of the oldest of his kind. It was from this odd companion that Belhaera gained the curious moss-covered stones which are sacred to Silvanus, those same stones that now form the base of the holy altar at the House of Peat and Pine, that ancient temple which sits in the deep twilight and the great silences north-east of Sundabar.

Belûndrae Brost
"The Bells of Bliss Street." A very successful high-coin girl of Waterdeep. A were-pegasus (a female human or half-elf who can change into a pegasus of white, dun, or blue hue. Aside from these hide colourations, a werepegasus looks like a 'normal' pegasus save that its eyes glow a "star-white" hue in darkness and their pupil colour otherwise matches that of their human shape. They have 'normal' pegasi abilities and stats. This is an inherited bloodline shapechange power, not lycanthropy; no one can be 'infected' by it) like her mother, the ranger Selûndrae. An adherent of Eldath. She uses the wooded solitude of The Quiet Place to perform her shapechangings. [ Note: Were-pegasi information given in a 04/01/05 posting to the Candlekeep.com message boards by Ed Greenwood. ]




Wonderful.

Belhaera of Silvanus
Its thought by some that the giant of a man that Belhaera met was in fact a powerful being of ice and snow whose name is Ulutiu wearing a skin which allowed him to take humanoid form. Others say it was simply a Voadkyn druid (worshipping variously Ulutiu, Othea, or Hiatea depending on the speaker). The moss covered stones that she was given are believed to be stones "born" of Othea, or rather a "petrified afterbirth" from the birth of the Voadkyn race (a race birthed from the union of Ulutiu and Othea). The Voadkyn (or "wood giants") are in particular to be found amongst Silvanus' temple known as "the House of Peat and Pine", and it is unclear just how many of the humans, wood elves, and half-elves in the surrounding area are in fact disguised Voadkyn. There are even those who whisper that Belhaera herself is a wood giant posing in human form, and the "House of Peat and Pine" is known to also have small shrines dedicated to Ulutiu, Othea, Hiatea, and Rillifane Rallathil which are visited by not just the giants, but also the humans, elves, elf-kin, and dwarves of the area.


Belûndrae Brost
A blue-haired half-moon elf born of the union of a moon elf of the Ardeep Forest, Bellondarr Brost, and a were-pegasi of the Sky Pony tribe,(the ranger Selûndrae), Belundrae was raised in the High Forest near the Star Mounts. Its rumored that at a young age Belûndrae was kidnapped by a crazed Karsite Binder who intended to take the young child to the city of Karse for the purposes of some vile magical ritual employing her blood. Selûndrae and Bellondarr chased the insane ritualist to the edges of the unicorn run river where they cornered him. The Karsite, in an attempt to save his own hide, tossed the child into the river, but it is said that the goddess Eldath herself appeared from the waters and caught the child.

As a high-coin lass, Belûndrae is often assumed to be nothing more than a highly paid prostitute, however, in truth Belûndrae is highly selective in whom she serves as escort and never resorts to base tactics to make her patrons satisfied. In particular, she is known to occasionally escort young nobles who show intellect, compassion towards their lessers, and who are "picked on" by their fellow nobles for their "effeminate" nature. In this role, she has been known to use her own blue pegasi form to allow these individuals to arrive "in style", though only if she can trust the individual to keep her "personal secret".



sleyvas Posted - 30 Jul 2019 : 16:01:38
quote:
Originally posted by AJA



Ilmagarr (NE TieflingM Sor/T/assassin)
Believed to be spawned from the demon-lord Nuurn the Innominable. Has stiff, bristling black hair and sideburns, and an upside-down grin, which when amused splits to reveal formidable ivory fangs and a long black lolling tongue, like that of a mastiff. Well-read and erudite, sadistic and short-tempered. An assassin and courier of the Xanathar. He wears a cloak whose darkened depths do not seem to respect the generally agreed-upon laws of time and space (powers including those similar to the spell blink and the item bag of holding) and he uses it to ferry rare goods and items between Skullport and the city above.

Ilsig Stormtemper (CN HF F/Sor)
A well-known sword-she of Uthgardt descent. Famed for her tavern brawls, and for her willingness to sign on with any adventuring party as long as the promised reward is big enough. There are persistent rumors that she was the inspiration for the naming of The Ill-Met Sorceress, a notorious tankard house in lower Dock Ward (these rumors are true, and she is also a part-owner). Dark of hair and eyes, and even darker of temper when provoked. She is said to be stronger than most men (STR 18/56), and known to carry both a spike-headed flail and multiple beads of force. Rides the great black warhorse, Valdahgrim.

Irlthornra the Gorgon-Head
Author of Farings Into Time and Space: Sights to See Under the Eaves of The Blue Alley, Some Even As Must Belong To Another World; Common Rooms, Halls, Bridges and Staircases; Their Colloquial Names and Manifestations; Theories On Their Marvellous Undertakings of Construction; Notes On Choosing the Correct Path For Safe Egress (1353DR, includes a quite lengthy catalogue of the more infamous [and stable] landmarks within the planar dimensions of the Alley, as follows; The Chimerical Corridor; The Cabinet of Masks; The Deadly Osier-Craft Room; The Arms-Under-Stairs; The Dark Circle Stage; The Flood of Red and The White Palings; The Place of Spaces [through which one enters the legendary Netherese safehold of The Place Between Places]; The Always-Orc Room; The Four Lionesses [Who Spout Water and Nonsense]; The Temple of The Sun; The Ever-Lasting Memorial [To The Mountains In Distant Parts of the World]; The Innumerable Markings; The Stair of Strange Forms; The Stair That Ebbs And Flows [As the Tides]; The Nave of the Lunarettes; and The Door On The Left [which leads down into the weeping chambers of The Four Sarcophagi]).

Ilvir Blackdravvan (LG HM Aris6)
The newly-appointed envoy (ambassador) of the Confederacy of the Silver Marches. Lean and balding, magnificent steel-grey beard. Stands slightly stooped, has long, fine fingers and piercing black eyes. His family made their fortunes in logging the forests of the North, and he prominently displays the Blackdravven crest (an upright pinecone over crossed axe and saw) on his tabards, personal furnishings, jewelry (including a custom-enchanted necklace of clairaudience), and overlarge signet ring. Enjoys puzzles and games of strategy, has no particular love of Mirabarans or Harpers.

Ilvryn Lackpurse
Bustle-Boots. Hin thief. His nickname was given to him for a youthful incident that he would rather everyone just forget. Once thin and wiry, now heavy-set and broad-bellied. Still retains a youthful face set with large bright eyes that glance around rapidly, never settling for long on anything.


==================================================


Ilmarara Saraera (CE HF Exp1) [ Source: A 04/06/06 Post to the Candlekeep.com message boards by Ed Greenwood. Name/Description/Stats given ]

Ilmurra Tarlhawk [ Source: Ed Greenwood Presents: Elminster's Forgotten Realms, p.165. Name/Description given ]

Ilnaster Ravenar [ Source: City of Splendors: Who's Who In Waterdeep, p.94 and FOR11 Cult of the Dragon, p.30. Name/Occupation given ]

Ilverr Glaengath [ Source: "The New Adventures of Volo: The Great Goblet," Ed Greenwood, Dragon Magazine # 271. Name/Description given ]

Ilyth of the Gentle Tentacles [ Source: The 1996 Forgotten Realms Conspectus: Volo Annotation #7 and 10/07/17 and 10/12/17 Postings to the Candlekeep.com message boards by Ed Greenwood. Name/Description given ]





So many things on this one...

demon-lord Nuurn the Innominable
so the demon-lord Nuurn who is unable to be named... interesting.... so, when asked Imagarr actually goes into fits TRYING to name who his father is (literal fits that are almost like epilepsy, complete with foaming at the mouth). Some people believe this to be a berserk rage, not realizing that it is in fact a curse upon the child to never be able to say his father's name. He actually took up sorcery with a focus on illusion in hopes that he can find his father by SHOWING people who he seeks rather than SAYING who he seeks.


Ilsig Stormtemper - love her. She's actually a great granddaughter of the paladin-mage of Valkur and the chieftain's daughter of the Elk Tribe who recovered "the Echo of Thunder" from Anchorome. Her "black" warhorse "Valdahgrim" is actually an asperii whose fur has been died to hide its true nature from those who would steal it. Ilsig has an affinity for lightning and storms and can often be found riding the currents above Waterdeep. Its said that she also wields a bow that can produce arrows of ice or lightning, or it can fire specially prepared arrows that hold a bead of force in its arrowhead.


The author of the book on extradimensional spaces.. lots of possibilities there... that just looks fun.

Oh, and the Blackdravven family crest... I've never thought of a saw in a crest, but I like the idea. I'm picturing a two-man saw. Given my interest in heraldry, this just opened up a lot of interesting ideas to me.
LordXenophon Posted - 30 Jul 2019 : 01:02:19
I take this to mean you want to hear about 5 NPC's your character would meet, were you to join my Waterdeep campaign, so here are five NPC's that almost every player character will meet:


Soren
LN Saurial (Hornhead) W16

This Saurial Wizard owns a magic supply store, called Soren's Magicke Emporium. He actually owns the whole building, but rents out the top two floors. Because Saurials are unable to speak in the Common sense, Soren uses an Amulet of Audible Glamer, with which he speaks very slowly, as it takes much concentration to make the amulet form the sounds of Human speech. His memory stick is never far out of hand.

Soren's shop has a small showroom, full of stationary and books. Behind the counter, there are thousands of spell components, sorted into tiny drawers, stacked all the way to the 12' high ceiling. He has only a few magic items for sale, many of them displayed under his glassteel counter top. Several nearby alchemists keep him supplied with a few common potions, which he sells for cheap.

Sooner or later, every spellcaster comes to Soren's shop for components, as he has a reputation for high quality and meticulous preservation of every component. He also buys monster remains from adventurers, but only if they are fresh.


Riva Thunderstaff
NG Human P18 (Heartwarder) (former W15)

This young noblewoman mastered the art of Wizardry as a child, only to decide, once she entered puberty, that what she really wanted was to be a Priestess of Sune. She entered seminary school at the House of Beauty and became a Heartwarder. Since then, she has become the most powerful caster in the temple, having a full inventory of both Wizard and Priest spells, and works as the temple enchanter. If you do quests for the House of Beauty, you will eventually receive a magic item enchanted by Riva Thunderstaff as a reward.

Riva is also well traveled about Waterdeep. She can be encountered nearly anywhere. Players have danced with her in taverns, haggled with her in the Marketplace, bid against her at the auction house, traded spells in the other temples, drawn and painted pictures of her, sold her their loot, and most importantly, come to her for the more difficult healing tasks (and to restock their healing scrolls.) She is also a major quest-giver for the temple, mostly sending PC's to find various magic items and components of interest to her.

Riva is now in her 20's, but still looks like a teenager. She has long, reddish-blonde hair and lots of freckles. Think of Xena's sidekick, Gabrielle, but with a true redhead's complexion and no sense of body shame. She's also very willing to get along with anyone, even her enemies.


Humpeldink Burbeldurk (HUMP-l-dink BURB-l-dirk)
CG Svirfneblin T8

This tiny, blue Gnome can sometimes be seen running through the streets, but only on a bad day. On a good day, you'll never see him swipe your things. He's very fast, for his size, and he has several magic items to boost his thieving ability, including Slippers of Speed, a Wand of Telekinesis and a Hat of Holding. He always has a scroll tube full of Illusion scrolls, which he has somehow learned how to read.

Dinky, as my players have been calling him, can be hired on as an adventuring companion. If you do hire him, triple-count the loot.


Ynea Lathankin (ee-NAY-uh Lath-AN-kin)
CG Human W16 (Transmuter)

Ynea's surname means that she was raised by the clergy of Lathander. In fact, much of her early childhood was spent in the Spires of Morning, learning how to work and polish glass. She was far too chaotic to fit in, but had a talent for glass blowing and stained-glass art.

Although she is officially the apprentice of Xulcandra Tanislove, Ynea has kept up the pretense, for several years, that her mistress is still alive. She has been running the enchanting business by herself. Many player characters believe they have Xulcandra magic items, when they were actually enchanted by Ynea. One thing you can be certain is really an Ynea item is anything made of Glassteel. Ynea added Glassteel to the enchanting catalog, herself. She is also the creator of the stained glass window over Xulcandra's front door, which seems to be a depiction of a Paladin turning a wight, but is really a Stained Glass Golem with a glassteel Sword of Sharpness.

Ynea's deception of the Watchful Order of Magists and Protectors runs even deeper. She has a Letter of Proxy, which allows her to attend board meetings of the guild and vote on Xulcandra's behalf. She is careful to abstain from any quick votes, saying she her mistress has not had the opportunity to instruct her how to vote. Ynea has actually had a strong influence on the policies of the guild.

Over time, Ynea has manipulated the legal circumstances surrounding her apprenticeship, altering a guild rule here and a influencing a Waterdhavian regulation there, until she is just months away from her Big Reveal, when she will claim squatter's rights over Xulcandra's tower, personal property, business and more. When the truth is revealed, the guild won't even be able to expel her for her deception. She's taken care of almost every possible technicality. The only thing left for her to arrange is one more change in the guild rules, to allow her to claim an automatic promotion to Journeyman.

Of course, all that is a complete mystery to the players. All they know is, if you want your sword to be enchanted by Xulcandra Tanislove, you have to talk to her apprentice, Ynea. Lady Xulcandra is always "out on another adventure."


Barney Bigfoot
NG Halfling F3

This Halfling merchant can be found just about anywhere in or near Waterdeep. He trades in beers and wines. He tours the farms and wineries of the Sword Coast, buying cases of choice products and reselling them to taverns up and down the coast, from Baldur's Gate to Amphail. He has all the vintages that the seabound traders miss.

Barney hauls all this stuff in a large wagon, drawn by a single draft horse. Sometimes, his wagon is so heavily laden, his horse can barely move it. His solution is to plod along to the next tavern and sell off some of his stock.

Every once in a while, and at least once per campaign, Barney has wagon trouble. When he busts a wheel, his horse goes lame or he runs into some other setback, he has a roadside fire sale. This is the time for the PC's to score some of the good stuff, at bargain prices. Although, truth be told, he's still not taking a loss on any of it.
AJA Posted - 30 Jul 2019 : 00:36:19


Beiljabahr el Vallh (LG HM urban ranger4)
Bail the Stout. An orsar (envoy to guilds, citizen groups, noble families; also serves as prisoner escorts and in honor guards) of the Watch. Assigned to the growing hin community centered around Snail Street. Stands hardly over five feet in height. Close-cropped black hair and beard. Grey eyes, dusky skin accented by various whitish scar marks. Favors copious amounts of zzar and Black Basilisk chew weed from the Purple Hills of Tethyr.

Belhaera of Silvanus
Wood-Walker, Snow-Strider. Priestess of Silvanus, long-famed in the North. It is said of old that Belhaera met a giant of a man in the forest, who carried a magnificent shimmering fur cloak over one arm; he was thoughtful and measured in conversation, and wise in the ways of the woods, and when the night came he threw his magnificent cloak over his massive shoulders and disappeared there into the darkened depths, for he was in truth a were-creature walking in the skin of a man, perhaps one of the oldest of his kind. It was from this odd companion that Belhaera gained the curious moss-covered stones which are sacred to Silvanus, those same stones that now form the base of the holy altar at the House of Peat and Pine, that ancient temple which sits in the deep twilight and the great silences north-east of Sundabar.

Belûndrae Brost
"The Bells of Bliss Street." A very successful high-coin girl of Waterdeep. A were-pegasus (a female human or half-elf who can change into a pegasus of white, dun, or blue hue. Aside from these hide colourations, a werepegasus looks like a 'normal' pegasus save that its eyes glow a "star-white" hue in darkness and their pupil colour otherwise matches that of their human shape. They have 'normal' pegasi abilities and stats. This is an inherited bloodline shapechange power, not lycanthropy; no one can be 'infected' by it) like her mother, the ranger Selûndrae. An adherent of Eldath. She uses the wooded solitude of The Quiet Place to perform her shapechangings. [ Note: Were-pegasi information given in a 04/01/05 posting to the Candlekeep.com message boards by Ed Greenwood. ]

Belzandan Morinshin (N HaM T/Sor)
Halfling cozener, trickster, swindler. Merry, reckless, agile. Often poses as either Ophar Blackbuckle, "hair-coiffer and nail-curer to the royal families of far Luiren," or as Thesbert Estlyn, "learned sage of markings and ornamentations of the highest nature" (royal and noble seals and signets).

Bendym Winterswink
Proprietor of Winterswink Fine Craftings ("Chests and puncheons, kegs and flasks; Goblets, chalices, firkins and casks. All sort of winding horns, cups and other vessels of horn here bought and sold. Articles required for eating and drinking, as well as vessels for the preservation of liquids and powders"), Snail Street, Trades Ward. Has a small community shrine to Arvoreen in the basement of his Snail Street home. Father of the young Hin adept Jaster Winterwink.


==================================================


Belzidar "Eagle-Eyed" Tanthar [ Source: A 05/22/11 posting to the Candlekeep.com message boards by Ed Greenwood. Name/Description given ]

AJA Posted - 26 Jul 2019 : 00:48:30


Ilmagarr (NE TieflingM Sor/T/assassin)
Believed to be spawned from the demon-lord Nuurn the Innominable. Has stiff, bristling black hair and sideburns, and an upside-down grin, which when amused splits to reveal formidable ivory fangs and a long black lolling tongue, like that of a mastiff. Well-read and erudite, sadistic and short-tempered. An assassin and courier of the Xanathar. He wears a cloak whose darkened depths do not seem to respect the generally agreed-upon laws of time and space (powers including those similar to the spell blink and the item bag of holding) and he uses it to ferry rare goods and items between Skullport and the city above.

Ilsig Stormtemper (CN HF F/Sor)
A well-known sword-she of Uthgardt descent. Famed for her tavern brawls, and for her willingness to sign on with any adventuring party as long as the promised reward is big enough. There are persistent rumors that she was the inspiration for the naming of The Ill-Met Sorceress, a notorious tankard house in lower Dock Ward (these rumors are true, and she is also a part-owner). Dark of hair and eyes, and even darker of temper when provoked. She is said to be stronger than most men (STR 18/56), and known to carry both a spike-headed flail and multiple beads of force. Rides the great black warhorse, Valdahgrim.

Irlthornra the Gorgon-Head
Author of Farings Into Time and Space: Sights to See Under the Eaves of The Blue Alley, Some Even As Must Belong To Another World; Common Rooms, Halls, Bridges and Staircases; Their Colloquial Names and Manifestations; Theories On Their Marvellous Undertakings of Construction; Notes On Choosing the Correct Path For Safe Egress (1353DR, includes a quite lengthy catalogue of the more infamous [and stable] landmarks within the planar dimensions of the Alley, as follows; The Chimerical Corridor; The Cabinet of Masks; The Deadly Osier-Craft Room; The Arms-Under-Stairs; The Dark Circle Stage; The Flood of Red and The White Palings; The Place of Spaces [through which one enters the legendary Netherese safehold of The Place Between Places]; The Always-Orc Room; The Four Lionesses [Who Spout Water and Nonsense]; The Temple of The Sun; The Ever-Lasting Memorial [To The Mountains In Distant Parts of the World]; The Innumerable Markings; The Stair of Strange Forms; The Stair That Ebbs And Flows [As the Tides]; The Nave of the Lunarettes; and The Door On The Left [which leads down into the weeping chambers of The Four Sarcophagi]).

Ilvir Blackdravvan (LG HM Aris6)
The newly-appointed envoy (ambassador) of the Confederacy of the Silver Marches. Lean and balding, magnificent steel-grey beard. Stands slightly stooped, has long, fine fingers and piercing black eyes. His family made their fortunes in logging the forests of the North, and he prominently displays the Blackdravven crest (an upright pinecone over crossed axe and saw) on his tabards, personal furnishings, jewelry (including a custom-enchanted necklace of clairaudience), and overlarge signet ring. Enjoys puzzles and games of strategy, has no particular love of Mirabarans or Harpers.

Ilvryn Lackpurse
Bustle-Boots. Hin thief. His nickname was given to him for a youthful incident that he would rather everyone just forget. Once thin and wiry, now heavy-set and broad-bellied. Still retains a youthful face set with large bright eyes that glance around rapidly, never settling for long on anything.


==================================================


Ilmarara Saraera (CE HF Exp1) [ Source: A 04/06/06 Post to the Candlekeep.com message boards by Ed Greenwood. Name/Description/Stats given ]

Ilmurra Tarlhawk [ Source: Ed Greenwood Presents: Elminster's Forgotten Realms, p.165. Name/Description given ]

Ilnaster Ravenar [ Source: City of Splendors: Who's Who In Waterdeep, p.94 and FOR11 Cult of the Dragon, p.30. Name/Occupation given ]

Ilverr Glaengath [ Source: "The New Adventures of Volo: The Great Goblet," Ed Greenwood, Dragon Magazine # 271. Name/Description given ]

Ilyth of the Gentle Tentacles [ Source: The 1996 Forgotten Realms Conspectus: Volo Annotation #7 and 10/07/17 and 10/12/17 Postings to the Candlekeep.com message boards by Ed Greenwood. Name/Description given ]

sleyvas Posted - 23 Jul 2019 : 03:27:57
quote:
Originally posted by AJA



Murzambrul
Old Red-Top, The Flame of Marpenoth. A great treant of the Ardeep, similar in form to a red maple. In the autumn months, his rounded oval crown turned a deep red, almost burgundy color. Once per year in the spring, repaid a debt of unknown nature to the god Eldath by allowing the druids of the The Blue House to tap his bark in religious ceremony, the sap from within collected to form several potions and ointments of the faith. He was lost in 1363DR, attempting to quell the worst of the raging inferno set off by territorial battle between Lhammaruntosz "Claws of the Coast" and the rampaging red wyrmling Stornthauthra "The Smouldering Splendor." A sunny grove seeded with his progeny (one or more of which may one day heed the beckonings of the forest) is still tended and guarded by the Eldathyn.




The most common thing made from his sap were simple confections to which sap was added. This "roll" was said to provide enormous energy with very little weight, a single confection being able to sustain an individual for an entire day. Some batches were further blessed with minor healing properties or even the ability to cure minor illnesses such as colds, rashes, etc.... These confections came to be called Murzambrul Biscuits, or just "Murzambruls" for short. Bottles of his syrup were often traded to other communities of Eldathites and Chaunteans to research other uses for it. To this day, regular maple syrup is used in similar recipes and similar confections of a non-magical nature carry the name "Murzambruls" as a result.
sleyvas Posted - 23 Jul 2019 : 02:50:32
quote:
Originally posted by AJA
Wonderful as always, Sleyvas. I love the amount of detail you put into it (and I recognize some of the names from your other threads here at the 'keep).



Thank you. I loved writing it as well. BTW, if you happen to read the marvel comics (which I've pursued much more of these last ten years), you will note that my "Thoros" gave homage to it by having him having an arm replacement of "cold-forged black iron". I was intrigued to see the latest war of the realms installment in which he hangs himself from Yggdrassil and gives an eye for wisdom (something my Thoros also did), and that he's now the all-father. This matches up to the choices I chose for my version of Thoros (which I did the eye thing to create literal confusion about his involvement OR not with Talos). Granted, its not amazingly original, since its what Odin did, but I secretly kind of laughed to myself at the thought that my "Metahel" pantheon COULD possibly be the Marvel Pantheon. Granted Sif is a lot different as are many of the other gods.

But back to the topic at hand... So, I just created several additional NPC's to fill out that story. When I get a chance, I may create some history for the following just for fun.

Paladin-Mage of Valkur from Ruathym who retrieves the weapon known as "Echo of Thunder"

Chieftain of the Elk Tribe
Chieftain's Daughter of the Elk Tribe who marries the Paladin-Mage and goes to Ruathym

Female arctic dwarf shaman of Pindaulpau-pau (reindeer version of Ulutiu) and her shield dwarf husband from Citadel Sundabar.... who move off to create a new dwarven kingdom in the frozen lands?

Paladin of Tyr from Elturel and his priest of helm "squire". How'd they get involved with these ruffians? What discoveries did they make in Anchorome?

Half-elf mage-priest of Lathander (born of a sky pony barbarian father and a gold elf of the High Forest)... should find a good high forest community with gold elves for him to come from. Maybe he's even the half-brother of Bjorloomn, as they may share the same father. Since the half-elf is from the High Forest, this may also be how Bjorloomn met Annathlue was via visiting his half-brother.



AJA Posted - 23 Jul 2019 : 02:07:49


Wonderful as always, Sleyvas. I love the amount of detail you put into it (and I recognize some of the names from your other threads here at the 'keep).


==================================================


Monk Helmshigh (CG HaM F2/P2 of Tymora)
A member of the Shields of Snail Street adventuring fellowship. His parents, Belmonk and Halea, are the proprietors of Helmshigh Winter Traders, a seasonal outfit which utilizes teams of sled-dogs to move packages between the snowed-in reaches of the Dessarin valley, as far north as Red Larch.

Mukluk "The Merciless" (LE OM F/Bar)
An orc mercenary of unusual strength and battle-lust. Well-known in the deep ways of Undermountain. Wears a ceremonial eyepatch embroidered with the crimson sigil of his dark god. Along with his companions Shargaz and Urglet, one of the three Black Hands of Gruumsh.

Munzparl the White-Whiskered (LG HM Exp9)
The Master Minter. Munzparl and his cohorts are responsible for stamping the coinage of the city of Waterdeep, everything from common copper nibs to the uniquely Waterdhavian taol, all cast from giant molds in the depths of Castle Waterdeep. He is also an avid collector of ancient coinage, and his agents can be found in the Yawning Portal and the various markets of the city, seeking adventurers and outlanders who might possess such currencies.

Muraskos Klathrond
Author of Blentuls, Balargasts and Fanfroons: A Compendium of Fanciful Things (1242DR). Died during the Warrior's Plague of 1245DR.

Murzambrul
Old Red-Top, The Flame of Marpenoth. A great treant of the Ardeep, similar in form to a red maple. In the autumn months, his rounded oval crown turned a deep red, almost burgundy color. Once per year in the spring, repaid a debt of unknown nature to the god Eldath by allowing the druids of the The Blue House to tap his bark in religious ceremony, the sap from within collected to form several potions and ointments of the faith. He was lost in 1363DR, attempting to quell the worst of the raging inferno set off by territorial battle between Lhammaruntosz "Claws of the Coast" and the rampaging red wyrmling Stornthauthra "The Smouldering Splendor." A sunny grove seeded with his progeny (one or more of which may one day heed the beckonings of the forest) is still tended and guarded by the Eldathyn.


==================================================


Monks of the Three Candles [ Source: Realms By Night, Part Six: The Monks of the Three Candles <archive.wizards.com/forgottenrealms/DnD_RBN_006.asp>. Name/Description given ]

Monroe [ Source: The novel The Dream Spheres. Name/Description given ]

sleyvas Posted - 18 Jul 2019 : 03:25:39
quote:
Originally posted by AJA

quote:
Originally posted by sleyvas
Rumors that Bjorloomn freed Annathlué from the form of a pegasi with a kiss have been spread down through the years. Amongst the Sky Pony shamans, stories of the two are the stuff of myths to be told to star crossed young females.

Can't say I envisioned Bjorloom as a Disney 'kiss-the-princess' casting . I bet that does good business with the romance chapbook-sellers in Waterdeep and Silverymoon, though ("The mighty Uth warrior Bjorloom of the Thunders has never met the obstacle he couldn't overcome – or the woman who could resist him. And it's not going to happen now, not with his star shining more brightly than ever and chieftanship of the clan within his grasp. But things aren't always what they seem. And even stars sometimes fall....in love.") Read it now, only two copper a copy!

Also, now you have to explain how he gained his "of the Thunders" epithet.





Yeah, doesn't HAVE to be true, but if Annathlué is a favored of Lurue as I'm kind of hinting, then she "feels" a little focused towards love. However, it might be better to spin this story a little differently than the Disney concept. For instance, maybe Bjorloomn KNEW Annathlué to be a were-pegasi already. Maybe even he was already in love with her. Maybe some priest of Malar captured her and placed a spell upon her entrapping her in pegasi form, and in that form she cannot use her spellcasting at present. Maybe he had intended some nefarious purpose for her, such as hunting down the rest of the pegasi in the star mounts, using her as bait. But then Lurue appears to Bjorloomn and grants him the ability to free her from her curse with a kiss powered by love. Given the Uthgardt distrust of magic, the idea that this "evil controlling magic" is being destroyed by a kiss seems like a good story for them. Without this gift of Lurue, they might have been forced to kill Annathlué to free her, and thus have to kill a being who is the symbol of their tribe (a "sky pony"). Hmmm, in fact, it might be interesting if they actually receive this power not from Lurue, but maybe Uthgar himself, at their ancestral mound, when they go there seeking help to free Annathlué.

Oh, and on the concept of Sky Pony barbarians looking for mates amongst the pegasi of the star mounts, perhaps these were-pegasi are VERY barbaric, having grown up in the wilds. So, they see this infusion of new blood as "getting back to their roots". Perhaps these children are more likely to possess shamanic/druidic powers as well.


As to where Bjorloomn got the epithet "of the Thunders", well that's yet another story of these two. It seems that Bjorloomn and Annathlue' had to defend the Elk tribe from a powerful vampiric elder wyrm white dragon who was a blackguard devoted to Auril. They prayed to Tempus for his aid, and a vision of a golden-haired barbarian woman in red leather armor with horn studs, a rune engraved sword made of a carven moose antler, and carrying a shield made of entwined deer antlers appeared. The woman was mounted astride a great red-furred caribou with an enormous rack of antlers. The woman, who called herself "Sifya the War Mother", but whom northern scholars interpret as a manifestation of the red knight, told Bjorloomn and Annathlué that they would need to find a temple of Talos that had been desecrated and retrieve the "Echo of Thunder". This sent the pair on a quest alongside the barbarian chieftain of the Elk Tribe and his daughter, a paladin-mage of Valkur from Ruathym, a paladin of Tyr from Elturel and the priest of Helm who worked at his side, a arctic dwarven druidess of Ulutiu/Pindalpau-pau from the great glacier and her future dwarven warrior husband from Sundabar, and a half-gold elven mage-priest of Lathander raised by his mother in the High Forest whose father had been of the Sky Pony tribe. This quest led them across the ocean to the west to a fabled land known as Anchorome to find a temple of a one-eyed sky god known as "Thoros", wherein they found the "Echo of Thunder", which was a powerful greataxe with an axe head on one side and a hammer head on the other. Though the weapon was heavy, it could be hurled as a throwing axe and would return to its master, releasing lightning and evoking thunder upon slamming into its target. Exactly what happened on this quest varies by the teller, but it is said that the follower of Valkur retrieved the "Echo of Thunder" soon after grafting the arm of a runic guardian golem upon his left shoulder. It is said that all the quest followers were "touched by Thunder" in one form or another. This manifested itself in the form of great runic tattoos appearing on their bodies of ravens, wolves, bears, or rams. Bjorloomn himself was said to have tattoos of rams appearing on his forearms, and it was said that after this he possessed the ability to release a force not unlike a "ring of the ram" infused with lightning effects as well. He also took to wearing a helm with twisting rams horns mounted upon them for the rest of his days.

Of the vampiric white dragon, it is said that the group were able to send it back into the northern realm of Hoarfaern, and that this group temporarily united many disparate factions of the north. In particular the paladin-mage of Valkur and the chieftain's daughter of the Elk tribe were said to have fallen in love, and she left her tribe to take up residence in Ruathym. Their children and the children of Bjorloomn and Annathlué were also said to have been raised with much contact between them, and these children of heroes were said to go on to become heroes themselves in the next generation.
AJA Posted - 17 Jul 2019 : 01:39:34


Quellakh "The Sage of Sharp-Flavors"
(QUELL-ack) Noted connoisseur and acerbic critic of fine food and drink. Currently enjoying a bit of noteriety among the nobility, and has gained access to their feasts and fêtes as a result. Writes for The Sword of the City broadsheet. Maintains a great mutual rivalry with fellow gossip-gourmand Suldermoon "The Moonlight Imbiber."

Quelvarhn Gullwink (CN GM Illu3/P2 of Baravar Cloakshadow)
(QUELL-varn) The Inciter-of-Dwarves. Craggy-faced, short and square with thinning red hair. Humorous, vain. Full of insults, limericks, and nervous energy. Has two apprentices, the gnomes Barabar (CG GM T1/Illu1) and Wellswode (N GM Illu1). Friends with the gnomes Havershont and Gnossos Valmar.

The Quiet Hands
A trio of independent "factors" (hire-hands) for highcoin and noble clients (Castle Ward, third floor offices at the sign of the pursed lips, Lamp Street. "Guaranteed to fortify, corroborate, and console.") The Hands provide a variety of services – some legal, some not-so-much – couched in the vaguest of terms ("Skeleton removals. Every respectable family has one – sometimes two! Hidden in closets, locked in cupboards, carefully stowed in bureau drawers with lavender and fine Sembian lace. An end to whispers and grandfather's shame. Discrete and reliable!"). The trio consists of the hedge-mage Jebbo Knockspell (sharp-tongued, fussy and flamboyant), the Luskar swordsman Ambran Sulacar (ruddy-faced and overweight, mainly due to too much drinking), and Joylûnna, daughter of the deceased courtesan Joyliira (swift, efficient, fearless. Long, ash-blonde hair and wears an abundance of rings and bracelets), who handles much of the client interactions and has quietly become head of the operation.

The Quiet Shadows
Local thieving fellowship. Recently founded, seem to concentrate on Castle Ward storefronts and merchant domiciles. Take their name from the line in the play The Tradesman's Delight, "Shadows lie quiet, when thieves make merry."

Qurulghest One-Eye (CN ½OM War4)
(QUARREL-guest) Leader of the Goblin-Growlers, a Dock Ward street gang of minor importance. The Growlers recently ran afoul of a trio of Harper operatives and lost several of their number as a result.

AJA Posted - 17 Jul 2019 : 01:35:26
quote:
Originally posted by sleyvas
Rumors that Bjorloomn freed Annathlué from the form of a pegasi with a kiss have been spread down through the years. Amongst the Sky Pony shamans, stories of the two are the stuff of myths to be told to star crossed young females.

Can't say I envisioned Bjorloom as a Disney 'kiss-the-princess' casting . I bet that does good business with the romance chapbook-sellers in Waterdeep and Silverymoon, though ("The mighty Uth warrior Bjorloom of the Thunders has never met the obstacle he couldn't overcome – or the woman who could resist him. And it's not going to happen now, not with his star shining more brightly than ever and chieftanship of the clan within his grasp. But things aren't always what they seem. And even stars sometimes fall....in love.") Read it now, only two copper a copy!

Also, now you have to explain how he gained his "of the Thunders" epithet.

sleyvas Posted - 12 Jul 2019 : 03:09:13
quote:
Originally posted by AJA


Bjorloomn of the Thunders
A chieftan of the Sky Pony Uthgardt tribe. Believed to have been buried in the Redfields, the cleared area east of the city plateau where many of the Trollwar dead were interred in mass graves. His mount (also his lover), the were-pegasus Annathlué "Battle-Blooded," survived the war and was later the forebear of the ranger Selûndrae and the highcoin girl Belûndrae Brost.





The were-pegasus Annathlué "Battle-Blooded" was said to have contracted her "lyncanthropy" during an encounter in the Star Mounts of the High Forest when she came upon a small herd of Pegasi and their several foals that were being entrapped by hobgoblin warriors. They had been forced into a mountain cavern and were being prepared for being transferred to cages for transport. Annathlué used her wiles to trick the hobgoblins into traps of her own and freed the pegasi. Upon being set free, it was said that one of the pegasi mare's eye suddenly turned a cerulean blue and a twisted ethereal horn appeared upon her head. When this horn touched Annathlué she was suddenly transformed into a pegasi and given a vision of Bjorloomn of the Thunders, Chieftain of the Sky Pony tribe. It is thought that this was a manifestation of Lurue presenting through the pegasi as a conduit for her power.

Rumors that Bjorloomn freed Annathlué from the form of a pegasi with a kiss have been spread down through the years. Amongst the Sky Pony shamans, stories of the two are the stuff of myths to be told to star crossed young females. Its believed that Annathlué became a druidess of Lurue, and after Bjorloomn died, she returned to the star mounts to live amongst the pegasi and asperii. Occasionally young warriors of the tribe (both male and female) are said to make a spirit journey to the star mounts and seek a mate, for its also said that Annathlué had children amongst the pegasi who possessed the ability to transform into human form.
AJA Posted - 12 Jul 2019 : 00:23:18


Bhellabbas Marshaum
A factor (trade agent) of House Ilvastarr. Short-legged, portly. Dark-complexioned. Wears a variety of golden, fancifully-curled wigs. Small, intense black eyes. Hates to lose or be bested at a deal. Handles much of Ilvastarr dealings in the buying and selling of magical and esoteric items. Well-known at noble revels and Watchful Order auctions alike. Full of flowery, fawning speeches and insincere laughter. A man of absurdly florid descriptions; everything is "exquisitely sensational," "most excellent," "devilishly delighful," "utterly magnificent," or "superior to even the gods."

Bilraen "Madwands"
An operative of the Rundeen mercantile cabal. A tall man with a brown beard and a slight stoop. Dramatic, self-absorbed, tempermental. Sadistic sense of humor.

Bittershanks (CN HM T)
Tethyrian cutpurse. Short, thin, nervous. Bristly blonde hair, squinted green eyes. Pauses in odd and random moments, mid-sentence. Forms a rather dangerous back-street duo with the Dock Ward thug (and occasional agent of the Mystran priest Meleghost) Ahaervus the Scarred.

Bjorloomn of the Thunders
A chieftan of the Sky Pony Uthgardt tribe. Believed to have been buried in the Redfields, the cleared area east of the city plateau where many of the Trollwar dead were interred in mass graves. His mount (also his lover), the were-pegasus Annathlué "Battle-Blooded," survived the war and was later the forebear of the ranger Selûndrae and the highcoin girl Belûndrae Brost.

Blakadiou Crommor (CN HM Aris/B)
Black Cad. Heir to noble House Crommor. Has an exceedingly deep and clear singing voice. Angered by the smallest slight or percieved offense, and well-known to the magisters as an avid partaker in unsanctioned "honor duels." A frequent sight in the tankard houses of the Upper Wards, accompanied by the Ale-Hounds, a mixed group of sycophants, aspiring bardlings, duelists and other would-be bravos. [ Source: Who's Who in Waterdeep, p.12. Name (as Kadiou Crommor) given. Additional detail by me. ]


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The Black Hand [ Source: A 05/23/10 posting to the Candlekeep.com message boards by The Hooded One. Name/Description given ]

Blayvur Turnwindlass [ Source: Ed Greenwood's Spin-a-Yarn 2009: Night of the Dread Pudding. Name/Occupation given ]

The Blazing Pasha [ Source: Realms By Night, Part One: The Veiled Lady Of Sail Street <archive.wizards.com/forgottenrealms/DnD_RBN_001.asp>. Name/Description given ]

The Blue Unicorn [ Source: A 10/31/09 posting to the Candlekeep.com message boards by The Hooded One. Name/Description given ]

AJA Posted - 08 Jul 2019 : 01:06:03


Suldaphar Dren
Proprietor of the Satyr Run Red, a tavern in Sea Ward that burned under mysterious circumstances (since rebuilt and reopened as the Three Maiden's Laughter). Has three daughters, Entha, Durleene, and Jelith, who serve as tapmaidens and serving wenches.

Suldermoon "The Moonlight Imbiber"
Masked and mysterious food-courser. Flashing eyes, great baritone laugh, blue-dyed, spade-shaped beard. Great jowls and greater belly. An infamous flatterer (but not lover) of the ladies. Writes a fawning, flowery column for The New Waterdhavian broadsheet, breathlessly detailing the exotics and delicacies served up at the tables of Waterdeep's rising "new monies." Maintains a great mutual rivalry with fellow gossip-gourmand Quellakh, "The Sage of Sharp-Flavors."

Sullaraloun the Most Magnificent (N HM Illu)
A Sea Ward hire-spell, courtier, and connoisseur of all luxuries. As pompous and overbearing as his (self-given) epithet suggests. His specialty in the Art consists of elaborate linked series of illusions designed to awe the senses (audio and olfactory, as well as sight and touch), often in conjunction with musical and culinary delights. In high demand among the wealthier and more jaded elements of noble society.

Sulgreive "One-Eyed" (LN HM)
Captain of the Grey Gull, a caravel of the Dezlentyr fleet. Short and swarthy. Black hair touched with grey at the temples. Wears an embossed leather eyepatch and several golden rings in each ear. Bears numerous tattoos on his hands and forearms, of stars and birds and stylized waves. Married to Hendelara (LG HF), a quiet, good-hearted woman of Turami descent.

Sulphon
A noted wisebeard (sage) of Waterdeep. His last two tomes, one on cryohydras and the other a treatise on the mating habits of remorhaz, were well-recieved by the learned community of the North, and led to Sulphon being awarded the Golden Quill, a high honor from the Vault of Sages in Silverymoon. He can be contacted at his domicile, the third door on Gothal Street off Calamastyr Lane. [ Source: "The Ecology of the Basilisk," Ed Greenwood, Dragon Magazine #81, p.27. Name/Occupation given. Additional detail by me. ]

sleyvas Posted - 05 Jul 2019 : 23:24:57
quote:
Originally posted by AJA


Wooly, explaining it would ruin the whole experience. "The secret impresses no one. The trick you use it for is everything." (did you not see The Prestige? )

Sleyvas, tell your penanggalan, don't forget a scarf! (the naked trailing innards tend to seriously gross the audience out )



Yeah, I was thinking the same thing. I picture any pennaggolan (which I find it interesting, different editions different spellings) that "reveals" themselves in a show as possibly having a "really small" bag of holding that it ties at the base of its neck. Now, some might say "that won't work, you're either all in or you're not", but hey, its a game. I picture it also increasing its armor class simply by making it smaller (say size diminutive), but it would lose its entrail attacks. Such a creature would be more concerned with using its domination abilities than clubbing people with their entrails.



AJA Posted - 04 Jul 2019 : 02:56:00


The Five Books of Herbs and Meats and Cookery Morathin Belmonder Bought For 6,500 Gold Pieces
At a Watchful Order auction, Midsummer 1366DR
(outbidding Duhlark Kolat, Randulaith of Mirabar, Bhellabbas Marshaum [factor of House Ilvastarr], and a factor for an unidentified client, widely believed to be of House Raventree)

* Belzle's Green Book of Growing Things (1240DR, Belzle the Bent, Blackened Oak of Silvanus, Tender of the House of Peat and Pine)
* Eye of Newt, Ink of Kraken: The Poor Mages' Guide to Turning Components into Cookery (1350DR, Adarra of Silverymoon)
* Flaying the Flameroarer: Preparing the Residue of the Remorhaz, Either Fresh, Dried, Or Variously Preserved in Oil, Vinegar or Brine; Also Notes on Various and Divers Magical Properties and Points of Sale to Purveyors of the Art (976DR, Mannrandur White-Eye)
* Fresh From the Sword: A Guide to the Preparing and Eating of Monsters and Mage-Creatures (1104DR, Delmauna Loaristar, First Sword of The Bright Bloody Dragons)
* Hammil's Methods of Preparing and Cooking Those Esculent Funguses Commonly Known as Shrieker, Myconid and Ascomoid; Their Uses, Nutritious Properties, Modes of Cooking and Preserving, Etc. (1310DR, Hammil of Procampur)


The Five Books The Goodwife Belmonder Would Have Rather He Bought Instead

* And Seven Stewpots Shall Be Thier Graves: A Terrible True Tell-All of the Mad Merchant House of Zoar, As Related By the Spell-Sworn Former Master of Kitchens (1275DR, Immrult Roeldor)
* As Deep-Bellied As My Stewpot: A Hearthmaster's Adventures in Cookery, Carousing and Beast-Culting (1280DR, Barrelas the Brandied)
* As I Set My Kettle to Boil: Recollections of a Hin Far From Home (1300DR, Brandobar "the Singing Trail-Master" Greatbriar)
* The Candied Cockatrice of Horrad's Hall: or, Minthaster "The Cookery Cavalier" Rides Forth Again (1361DR, Lamuth Rolkin)
* Table-Coursing and Tongue-Fencing: A Nobles' Look at the Gilded Galas of Waterdeep, As Told By One Who Knows (1364DR, "Murtipple the Bold" – commonly believed to be pen name for Suldermoon "The Moonlight Imbiber")

AJA Posted - 04 Jul 2019 : 02:50:55
Wooly, explaining it would ruin the whole experience. "The secret impresses no one. The trick you use it for is everything." (did you not see The Prestige? )

Sleyvas, tell your penanggalan, don't forget a scarf! (the trailing innards tend to seriously gross the audience out )


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Elegul Another (CG HM P9 of Tymora)
The Elder Fortune of the Goddess. Elegul is quick to laugh, his attitude quite spritelike, and even reckless. He enjoys many a joke (and a dare, even more), holds no grudges, nor does he work to single-minded aims. He is a true servant of Tymora, and shuns both money and material possessions ("To rely on the magic of items is to turn from embracing the Luck of the Lady, and coins are better spent by the church than by oneself"). Currently the mentor of the adventuring priest Jorynn Halstaff. [ Source: Ruins of Undermountain - Campaign Guide to Undermountain, p.105. Name/Description/Stats given. Additional detail by me. ]

Elek Ilstryn
A suspected sneak-thief and confidance man, thrice convicted in Lord's Court of false dealings. Killed in the Thirsty Sailor tavern, along with his companion Laenar Osprail, by the mage Kordeerlar "Krakenhand."

Elenia Ambelra
[½ef, b.1121/d.1178]. Born to a daughter of House Harpshield and a noble of the former moon elven realm of Ardeep (House Andrilûnae Banners-of-High-Battle). Married Hormuk Moonstar in 1162DR. Brought with her a dowry of The Cinnamon-Stone of Esgaldra (variously rumored to be elven kiira or powerful crystal ball or perhaps sentient king's tear). Died to a necklace of strangulation in 1178DR. Two children - Elendan and Drameira.

Elhfendara (N were-tigerF T8/Sor12)
(El-FENN-darra[dar as in 'dark']) Leader of The Seven In Silver, a company of were-tigress adventurers active in the southern Realms. Her only (known) visit to Waterdeep was a noteworthy one, occurring in conjunction with an intensive manhunt for the wayward Crown Princess of Cormyr. Elhfendara was mistaken for the young Alusair Obarskyr by a deep-in-their-cups gathering of Cormyrean caravan guards at the Munificent Bells. The resulting spell-and-sword battle destroyed the multi-story Castle Ward festhall and was immortalized in song as The Night of Furried Fury by the bard Ammathan Var.

Ellandra of the Shrouds (N HF Nec13)
The Starseer's Second, The Maker of Flesh. A short, pale woman. Thin yellow hair, hazel eyes highlited by long gold lashes. Wears her nails unusually long, favors long-sleeved robes cut in the exotic southern style of Calimshan (dyed in mourning colors, hence her primary appellation). Conceals her heavily fire-burned and scarred face under magical graft flesh spells. Carries herself with the hauteur of a true aristocrat. Ellandra is an accomplished chiurgen and bone-mender, but she only practices these skills on the living to show off or to endear herself to potential allies. Her husband, a famous sea captain and privateer, died off the Nelanther Isles more than five years ago. His body was never recovered, and Ellandra now labors exhaustively at her research, secretly trying to find a way to bring her husband back from the dead. In her grief and single-minded obsession, she has allowed herself to come under the sway of the Mystran Magister Meleghost (who values her for her discoveries in the Dark Art), and her close friend and erstwhile confidante Yolavhra (who feeds off of her pain and despair). Despite her quirks and mood swings, Ellandra is more sad and tragic than cold-heartedly evil. If she were to discover how her mentor and her companion are using her, she would become furious and seek to destroy them both. [ Source: DMGR7 The Complete Book of Necromancers, p.117. Name/Description/Stats given. Additional detail by me. ]


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Elgoeror Indethym [ Source: "The New Adventures of Volo: The House of Stone," Ed Greenwood, Dragon Magazine # 273, p.76. Name/Description given ]


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