This is a primer supplement for the deity lore pamphlet series being produced by the author, with information explaining terms used in the series as well as the nature of the status quo maintained between the divine pantheons of Toril in the Forgotten Realms setting.
A basic world map of Toril is included in this pamphlet, as well as a world map showing the affected regions under the authority of the different pantheons of Toril.
The information contained in this document is meant to illuminate an overview perspective of the gods and their place in the Forgotten Realms setting.
This document uses a combination of researched canon compiled across multiple editions of Dungeons & Dragons as well as non-canon gap fillers, bringing the lore up to date with the current era after the Second Sundering.
1 L A T E S T R E P L I E S (Newest First)
Posted - 24 Dec 2018 : 14:00:45 Hmmm, so I've seen you've done a decent amount of DM's Guild stuff, and I went to go check this out, because I'm interested in the map. I saw your artificer, shaman, swordmage, grim, and prestige entries, and I'm thinking on buying them. I've seen several other shaman and "gish" entries by other people, and I had put a basic spirit shaman in something of my own, but I'm intrigued to see other people's versions. Is there anything else of yours that you would strongly recommend.
Secondarily, what mostly caught my eye was that you had a 90 page ruleset for artificers. I'm interested in setting up several societies that focus on artificing, but in different ways. One will focus on the use of glassteel. Others will use Maztican Pluma and Hishna magic. The society working glassteel will also be those that focus on some of what I see with what you already developed (i.e. golems, smokepowder, alchemy, etc...). Without reading through what you developed, offhand how easy do you think it would be to adapt your material towards the glassteel, pluma, and hishna ruleset, and would you have any recommendations? Noting I'm also looking at Seethyr's stuff as well.