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T O P I C    R E V I E W
Zeromaru X Posted - 02 Jun 2018 : 02:54:16
The new adventure has been unveiled. Is going to be in Waterdeep (because we sure love the Sword Coast)

http://m.ign.com/articles/2018/06/01/dungeons-and-dragons-newest-storyline-waterdeep-dragon-heist-revealed

Mod edit: Renaming this scroll.
25   L A T E S T    R E P L I E S    (Newest First)
sleyvas Posted - 17 Mar 2019 : 21:24:26
quote:
Originally posted by George Krashos

Not surprised they struggled to work out what in the planes could have motivated the Emerald Enclave in the context of the adventure.

— George Krashos



LOL... I'm so glad I'm not the only on who just shakes his head every time I see the emerald enclave active in the north or anywhere else that they don't have any power.
Wooly Rupert Posted - 17 Mar 2019 : 15:27:02
quote:
Originally posted by Dargoth

quote:
Originally posted by Zeromaru X

That's because someone at WtoC is super obsessed with Xanathar and Jarlaxe, and wanted to give them a huge role in the adventure, that's why.

So, yes. It felt forced.



Actually I dont think theres any mention of Jarlaxe in DoTMM

Im actually a little disappointed they didnt include MORE links with the factions in Dragon heist in DoTMM, theres a couple but I would have liked the writers to factor in the choices the players might have made in DH and who the DM may have chosen as the DH villian.

Im kind of hoping we get another RP heavy module set in Waterdeep that would more naturally follow on to Dragon Heist. (Something revolving around dealing with Neverember wouldnt be a bad idea... hmmm thats an idea, a module where you travel to Neverwinter with goal of deposing Neverember and you have multiple paths depending on which faction you sided with in Dragon Heist.....)



I think that would work a lot better for Neverwinter than it did for Dragon Heist. That was one where the use of factions felt really forced.

...And I still don't understand the seasonal aspect of it.
George Krashos Posted - 17 Mar 2019 : 09:30:19
Not surprised they struggled to work out what in the planes could have motivated the Emerald Enclave in the context of the adventure.

— George Krashos
Dargoth Posted - 17 Mar 2019 : 07:47:41
quote:
Originally posted by Zeromaru X

That's because someone at WtoC is super obsessed with Xanathar and Jarlaxe, and wanted to give them a huge role in the adventure, that's why.

So, yes. It felt forced.



Actually I dont think theres any mention of Jarlaxe in DoTMM

Im actually a little disappointed they didnt include MORE links with the factions in Dragon heist in DoTMM, theres a couple but I would have liked the writers to factor in the choices the players might have made in DH and who the DM may have chosen as the DH villian.

Im kind of hoping we get another RP heavy module set in Waterdeep that would more naturally follow on to Dragon Heist. (Something revolving around dealing with Neverember wouldnt be a bad idea... hmmm thats an idea, a module where you travel to Neverwinter with goal of deposing Neverember and you have multiple paths depending on which faction you sided with in Dragon Heist.....)
Zeromaru X Posted - 17 Mar 2019 : 03:11:27
That's because someone at WtoC is super obsessed with Xanathar and Jarlaxe, and wanted to give them a huge role in the adventure, that's why.

So, yes. It felt forced.
Wooly Rupert Posted - 17 Mar 2019 : 02:35:23
quote:
Originally posted by Dargoth

quote:
Originally posted by Wooly Rupert

Something else bugging me as I slowly read thru this Undermountain book... Why would the Xanathar Guild have that much interest in Undermountain? Sure, I can get the idea of keeping an eye on what the locals are doing, and maybe having a couple of kinda-sorta safe places in the Underhalls. But not much more than that -- there's no need for an organization built on controlling crime to be active in an area where there isn't crime. Yes, there are fools and magic and money to be found in Undermountain -- but also death and monsters and traps and adventurers and more death. For every ten people that go into Undermountain, maybe 2 or 3 make it back out -- and for every 10 of those survivors, maybe 2 or 3 come out ahead.

For a criminal organization, there is far more risk than reward, in Undermountain, and I just can't see it being worth the resources to be very active, there.




If you read further there are various Groups trying to invade Skullport and take it over(One of the Drow house for one) so Xanthars has militerised to counter that. Also Xanthars thing is having business between Skullport and Waterdeep and to travel between those you need to traverse the top 3 levels of Undermountain



Needing to traverse the top three levels is one thing. Needing to control those levels is another... And since there are other ways into Skullport, there's even less need for controlling large areas of Undermountain.

And needing to counter groups trying to take over Skullport is another good reason not to waste your manpower elsewhere.
Dargoth Posted - 17 Mar 2019 : 02:04:36
quote:
Originally posted by Wooly Rupert

Something else bugging me as I slowly read thru this Undermountain book... Why would the Xanathar Guild have that much interest in Undermountain? Sure, I can get the idea of keeping an eye on what the locals are doing, and maybe having a couple of kinda-sorta safe places in the Underhalls. But not much more than that -- there's no need for an organization built on controlling crime to be active in an area where there isn't crime. Yes, there are fools and magic and money to be found in Undermountain -- but also death and monsters and traps and adventurers and more death. For every ten people that go into Undermountain, maybe 2 or 3 make it back out -- and for every 10 of those survivors, maybe 2 or 3 come out ahead.

For a criminal organization, there is far more risk than reward, in Undermountain, and I just can't see it being worth the resources to be very active, there.




If you read further there are various Groups trying to invade Skullport and take it over(One of the Drow house for one) so Xanthars has militerised to counter that. Also Xanthars thing is having business between Skullport and Waterdeep and to travel between those you need to traverse the top 3 levels of Undermountain
Wooly Rupert Posted - 17 Mar 2019 : 01:40:39
Something else bugging me as I slowly read thru this Undermountain book... Why would the Xanathar Guild have that much interest in Undermountain? Sure, I can get the idea of keeping an eye on what the locals are doing, and maybe having a couple of kinda-sorta safe places in the Underhalls. But not much more than that -- there's no need for an organization built on controlling crime to be active in an area where there isn't crime. Yes, there are fools and magic and money to be found in Undermountain -- but also death and monsters and traps and adventurers and more death. For every ten people that go into Undermountain, maybe 2 or 3 make it back out -- and for every 10 of those survivors, maybe 2 or 3 come out ahead.

For a criminal organization, there is far more risk than reward, in Undermountain, and I just can't see it being worth the resources to be very active, there.
Wooly Rupert Posted - 07 Feb 2019 : 04:27:57
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by George Krashos

I've had a look at Dungeon of the Mad Mage. Bit sad that there's no mention of Bandaerl, the archlich of the Lost Level, and peeved that they used Elder Runes (I had plans!) but it looks pretty solid. Their take on Jhesiyra Kestellharp is interesting ...

-- George Krashos



I can't stand their take on Jhesiyra Kestellharp.

Secrets of the Magister says that Halaster may have grabbed her -- but it also says she may have been gone from Myth Drannor before Halaster started snatching people from there, and notes that two elves saw her disappear into the woods in a web of her own spellcraft.

Me, I prefer to think that she somehow became one with the Weave.

I also think that tying Jhesiyra Kestellharp to Undermountain is problematic from the angle of Mystra's involvement with Halaster. You'd think that she'd have an issue with a former Magister being treated like that, and would have said something when she spoke to Hally. Or she would have done something directly, since Mystra's Magisters get special options from her when they die or retire. Halaster imprisoning Jhesiyra means he somehow used magic to keep the goddess of magic from getting someone she would be specifically interested in having.

So once again, WotC ignores prior lore and creates problems.

Now, from what I recall, we never had details on all of Halaster's apprentices. There was Jhesiyra Kestellharp, Arcturia, Trobriand, Muiral, and one that I just learned of: Maerlyn. That's 5 out of 7 -- so either of the unnamed 2 would have been a better choice for the role of "recaptured escaped apprentice."

I think the way I'd spin it would be to go with one of my recent suggestions, and have Undermountain act as a kind of phylactery for Halaster. The unnamed apprentice would also be permanently bound to Undermountain, but not to the point of being reincarnated/reformed as a living being, the way Halaster is. Instead, this apprentice would be a disembodied intelligence. The apprentice would be able to whisper a few words here and there, maybe manipulate things as per the mage hand spell, and not much else -- I don't know that I'd even go as far as a visible manifestation.

And because the apprentice has a bond to Undermountain similar to Hally's, Hally is utterly unable to detect him/her. He knows the apprentice is still around in some form, but can't do much about it without risking his own bonds to Undermountain.

I'm also not digging this "knot in the Weave" thing. I'm still pondering how to respin that to something else.

Edit: Cast banish typo



Thinking on this a bit more...

New idea: Jhesiyra Kestellharp leaves Undermountain to go do her own thing. She winds up with some apprentices of her own, ones that are very talented.

When Halaster later came for Jhesiyra, she was elsewhere. Thinking to protect her, one of the apprentices used her magic to assume Jhesiyra's form.

Back in Undermountain, Halaster used his magic to permanently bind this apprentice (whom I am dubbing Twosiyra) to Undermountain. And then his madness caused him to wander off and basically forget about her.

The apprentice didn't last long after that, but because of Halaster's workings, when she died, she was still bound to Undermountain.

The real Jhesiyra, also hiding in a different form, found out what happened and snuck into Undermountain. She found Twosiyra, but wasn't able to free her. Jhesiyra was able to strengthen Twosiyra, though, at the latter's request, giving her some more options.

Instead of the ridiculous idea of not letting PCs go thru gates into areas where they could be killed, Twosiyra is more of an occasional helper. She can, a few times a day, whisper a dozen words or so to people. And even fewer times a day, she can use a mage hand type effect.

As a way to work against Halaster, what Twosiyra does is warn adventurers when she can -- minor things, like "strong foes ahead!" or "'ware traps in the floor!" And sometimes, she'll use the mage hand to either trip a trap before someone hits it, or do something like grab a trip wire to keep it from having an effect when someone hits it.

All minor things that help adventurers, and keep Halaster's Halls from being quite as deadly as they could be. Of course, she's only one person, so she can only be in one place at a time -- and even then, she's very limited in what she can do. So there are a lot of adventurers that she's unable to help, and any group of PCs might not get any more than one or two assists every few days. She won't shadow one party as their unseen protector, because there are always a whole bunch of fools wandering the Underhalls, and she wants to help as many as she can.

This keeps the idea of someone looking out for the PCs, without breaking the lore or having the ridiculous idea of keeping PC idiocy from leading to a TPK.
sleyvas Posted - 04 Jan 2019 : 12:07:07
quote:
Originally posted by Petra_W

I liked the waterdeep adventure very much. A nice base to establish more adventures in and around waterdeep. You can just take one story path for the dragon heist, but the other 3 villains have potential for other adventures to deal with them.


Now its recommendet to progress the campaign in the mad mage book. Am I right, that it is just a dungeon crawler like "Tales of the jawning portal?". One room after another, with monsters, traps and riddles? A magic item here and there and opportunity to level up. But lore wise or history wise not much?


I think TotyP has gotten no DDAL Season, right? So Mad mage will also get no adventures at DMG? The feature just the "story adventures" like Season 8 with waterdeep?


edit and OT: Is there a chronological overview for the DDAL products on DMG? The layout there could be better.



TotyP was taking various adventures from previous editions of the game and simply updating them to 5e. There is commonality at least to Undermountain in that the various levels have links to one another, etc... They aren't absolutely disparate.
Petra_W Posted - 04 Jan 2019 : 11:15:52
I liked the waterdeep adventure very much. A nice base to establish more adventures in and around waterdeep. You can just take one story path for the dragon heist, but the other 3 villains have potential for other adventures to deal with them.


Now its recommendet to progress the campaign in the mad mage book. Am I right, that it is just a dungeon crawler like "Tales of the jawning portal?". One room after another, with monsters, traps and riddles? A magic item here and there and opportunity to level up. But lore wise or history wise not much?


I think TotyP has gotten no DDAL Season, right? So Mad mage will also get no adventures at DMG? The feature just the "story adventures" like Season 8 with waterdeep?


edit and OT: Is there a chronological overview for the DDAL products on DMG? The layout there could be better.
Wooly Rupert Posted - 28 Dec 2018 : 05:21:51
quote:
Originally posted by CorellonsDevout

I'm so tired of WotC just pulling things out of hats (I could have said that more bluntly) with no regards to previous lore.



Indeed. Going with one of the two unnamed apprentices would have been easier and would have avoided any lore issues... Plus, they could have done something really interesting with that apprentice -- what if, theoretically, the apprentice became undead and tried to join the Twisted Rune? Even before Halaster's Highharvestide, I would expect him to look upon such a thing with disfavor.
CorellonsDevout Posted - 28 Dec 2018 : 04:12:31
I'm so tired of WotC just pulling things out of hats (I could have said that more bluntly) with no regards to previous lore.
Wooly Rupert Posted - 28 Dec 2018 : 03:56:34
quote:
Originally posted by George Krashos

I've had a look at Dungeon of the Mad Mage. Bit sad that there's no mention of Bandaerl, the archlich of the Lost Level, and peeved that they used Elder Runes (I had plans!) but it looks pretty solid. Their take on Jhesiyra Kestellharp is interesting ...

-- George Krashos



I can't stand their take on Jhesiyra Kestellharp.

Secrets of the Magister says that Halaster may have grabbed her -- but it also says she may have been gone from Myth Drannor before Halaster started snatching people from there, and notes that two elves saw her disappear into the woods in a web of her own spellcraft.

Me, I prefer to think that she somehow became one with the Weave.

I also think that tying Jhesiyra Kestellharp to Undermountain is problematic from the angle of Mystra's involvement with Halaster. You'd think that she'd have an issue with a former Magister being treated like that, and would have said something when she spoke to Hally. Or she would have done something directly, since Mystra's Magisters get special options from her when they die or retire. Halaster imprisoning Jhesiyra means he somehow used magic to keep the goddess of magic from getting someone she would be specifically interested in having.

So once again, WotC ignores prior lore and creates problems.

Now, from what I recall, we never had details on all of Halaster's apprentices. There was Jhesiyra Kestellharp, Arcturia, Trobriand, Muiral, and one that I just learned of: Maerlyn. That's 5 out of 7 -- so either of the unnamed 2 would have been a better choice for the role of "recaptured escaped apprentice."

I think the way I'd spin it would be to go with one of my recent suggestions, and have Undermountain act as a kind of phylactery for Halaster. The unnamed apprentice would also be permanently bound to Undermountain, but not to the point of being reincarnated/reformed as a living being, the way Halaster is. Instead, this apprentice would be a disembodied intelligence. The apprentice would be able to whisper a few words here and there, maybe manipulate things as per the mage hand spell, and not much else -- I don't know that I'd even go as far as a visible manifestation.

And because the apprentice has a bond to Undermountain similar to Hally's, Hally is utterly unable to detect him/her. He knows the apprentice is still around in some form, but can't do much about it without risking his own bonds to Undermountain.

I'm also not digging this "knot in the Weave" thing. I'm still pondering how to respin that to something else.

Edit: Cast banish typo
Zeromaru X Posted - 15 Dec 2018 : 03:32:21
quote:
Originally posted by RealmProtector

...Skullport as it was originally before the “spellplague”.



Well, you don't have to worry. The Skullport of this book is way different to the one they described in 4e materials.

I've borrowed the book and my first reading was the Skullport chapter, and none of the stuff mentioned in Dungeon 200 is even referenced in this chapter. Nor the NPCs, places or the really cool ideas (such as the Fourthteen Skull or the blind beholder who claimed to be The Eye). The only feature of this version of Skullport is that is the Xanathar's hideout.

Is not bad, I guess. I can reconcile the two versions, but it was a letdown...
RealmProtector Posted - 09 Dec 2018 : 00:21:47
I’ve been reading through the book, on the 4th level now. I’ve also read some in the Skullport chapter. I’ll always be a 2nd/3rd edition diehard, completely ignoring 4th edition. that being said the book is pretty good so far. There are some things I didn’t like and some I do. Undermountain resurrecting Halaster LOVED this idea. Knot in the weave awesome though I would take it a step further and change the amount of time for the madness to take hold, say perhaps it’s different for each individual. Some folks don’t go mad (as per the book) while others my go mad in a day/week/month. Could be very useful in harassing PC’s. George mentioned the Jhesiyra thing, I don’t really like the idea, I prefer her as a living spell. I also prefer the gates and architecture in the original 2e boxed set and Skullport as it was originally before the “spellplague”. I plan to run this adventure but I plan to combine ideas/situations from this book with the original boxes sets and the three stand alone adventure to really make a mega dungeon adventure.
George Krashos Posted - 06 Dec 2018 : 23:23:23
I've had a look at Dungeon of the Mad Mage. Bit sad that there's no mention of Bandaerl, the archlich of the Lost Level, and peeved that they used Elder Runes (I had plans!) but it looks pretty solid. Their take on Jhesiyra Kestellharp is interesting ...

-- George Krashos
farinal Posted - 06 Dec 2018 : 21:58:13
I like the Dragon Heist module. Especially some paths have really good storytelling opportunities. But what I really want to run is the Dungeon of the Mad Mage. I received my book last week and didn't have the chance to read it fully yet. But I really like what I see so far.
sleyvas Posted - 04 Dec 2018 : 22:44:05
quote:
Originally posted by Zeromaru X

Well, may sound like dumb news, but I haven't seen it here. They have confirmed the current year as of Dragon Heist. Is the first time they acknowledge the year in a 5e adventure.

quote:
Originally posted by Chris Perkins

1492 DR, the Year of Three Ships Sailing (I kid you not). #wotcstaff #SeaMaidensFaire


https://www.sageadvice.eu/2018/12/01/any-idea-if-waterdeep-dragon-heist-takes-place-in -heist-takes-place-in-1492-dr-or-1491-dr



Ah, and I just relooked at the SCAG to get a rough idea of time passage since Sundering. So, 1487 is when lands start appearing, etc... so if this is 1492, then 5 years have passed. This does give enough time that cultures should have started seriously interacting again and be past the "honeymoon" stage where they're testing the waters.

Huh, good to know... Thanks Zero.
Zeromaru X Posted - 03 Dec 2018 : 23:14:01
Well, may sound like dumb news, but I haven't seen it here. They have confirmed the current year as of Dragon Heist. Is the first time they acknowledge the year in a 5e adventure.

quote:
Originally posted by Chris Perkins

1492 DR, the Year of Three Ships Sailing (I kid you not). #wotcstaff #SeaMaidensFaire


https://www.sageadvice.eu/2018/12/01/any-idea-if-waterdeep-dragon-heist-takes-place-in -heist-takes-place-in-1492-dr-or-1491-dr
CorellonsDevout Posted - 14 Nov 2018 : 19:41:10
I haven't read this book yet in any great detail, but I was flipping through it. Some of the characters I of course recognized, but this is another reason I wish they would pick up the novel line again (yes, I realize the novels are secondary to the game, but as bookworm, they are the biggest draw to me). I want to read about some of the other characters, such as Fala.
Gelcur Posted - 14 Nov 2018 : 05:50:12
quote:
Originally posted by Gelcur

I often spend my cash less than wisely and pick up D&D items before they're vetted.


Well I've done it again picked up the map pack for Waterdeep: Dungeon of the Mad Mage.

Twenty-six maps are printed on 13 double sided laminated 8.5"x11", also contains some punch out cards to make decks the players can draw from presumably goes with the adventure.

I had really really hoped for poster maps like the old box sets... These maps do not even feature the entire level at times, likely only the parts of the level that will be used by the adventure module.
Wooly Rupert Posted - 08 Nov 2018 : 09:37:35
Nope. All he has to do is not get caught. Being LG does not mean adhering to unjust laws.
Dargoth Posted - 08 Nov 2018 : 07:03:13
quote:
Originally posted by Wooly Rupert

I would say that allowing a human to dictate whether or not he could keep something he had already received from its owner created a lot of issues, too.

Just because the dragon is lawful doesn't mean he is obligated to recognize human laws, or to follow corrupt ones.



It does if he wants to live in a Human city
Wooly Rupert Posted - 08 Nov 2018 : 05:09:55
I would say that allowing a human to dictate whether or not he could keep something he had already received from its owner created a lot of issues, too.

Just because the dragon is lawful doesn't mean he is obligated to recognize human laws, or to follow corrupt ones.

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