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T O P I C    R E V I E W
Bladewind Posted - 14 May 2018 : 16:47:12
For an upcoming intrigue oneshot I need some quick facts.

For what sums of coins would a professional assassin operating in Tethyr kill a rival noble? Anyone know which assassins guild a noble house must contact?

Would for example Harpers be willing enough and how would they typically keep things covert?
28   L A T E S T    R E P L I E S    (Newest First)
Thraskir Skimper Posted - 09 Jul 2018 : 06:10:51
You have to consider who this noble is. Why someone wants them dead, and depends on who they are, usually the Lawful Good don't hire Assassins.

See Icewind Dale.

Negotiations start big ask for everything. End up with one or more things you want.

The Unprepared Red Wizard is the Dead Red Wizard.

Skimper uses the Sarmins Eye spell to create a Staff of the Eye staff's. Suddenly your bounty hunter succeeds the Nasty red wizard is dead and his nasty staff shattered.
TBeholder Posted - 09 Jul 2018 : 03:12:22
quote:
Originally posted by Wooly Rupert

It is explicitly stated in Code of the Harpers that she was not an assassin.

...and neither was Artemis Entreri, lest we forget. He was, ah, fighter/thief who kills people for money.

quote:
Originally posted by Thraskir Skimper

Assassin's guild will take your commission then Double it every month, or they will explain to the noble what you had planned. The noble would likely pay even more and if said noble is so bad may even be a repeat client of the local Assassin's guild. Assassin's can't be trusted.

There's a contradiction in this line. Specifically, the last phrase obsoletes the rest.
Also, the whole "your bait doesn't have to be attractive for the fish, the fish is over" business model.
quote:
But if you agree that an Enclave can be built in your city Slavery implemented and a Shrine of Beshaba built, by you, we can arrange this noble to have an accident.

"People who want to have someone killed, but have no personal army don't have to be your clientele"?
sleyvas Posted - 08 Jul 2018 : 18:29:15
quote:
Originally posted by Thraskir Skimper

I know a Mage who will make your noble disappear. Poof gone. It is really expensive though.

Assassin's guild will take your commission then Double it every month, or they will explain to the noble what you had planned. The noble would likely pay even more and if said noble is so bad may even be a repeat client of the local Assassin's guild. Assassin's can't be trusted.

But if you agree that an Enclave can be built in your city Slavery implemented and a Shrine of Beshaba built, by you, we can arrange this noble to have an accident. Perhaps drown in the bath?

Assassin's don't double cross Red Wizards.



Sounds great... if you were talking with an individual who could unilaterally dictate that a city give up a portion of itself lawfully to another sovereign entity. Of course, said individual likely wouldn't need to turn to that drastic a level to find someone to do their dirty work. That being said, I commend you on the roleplay.

However, I must warn you as well. You are correct, assassins don't double cross red wizards.... at least not those that want to live long. However, bounty hunters, such as myself, especially those who specialize in hunting spellcasters.... well, we're a different breed. I may have left those days in the past, but in my time in service, I've trained many a young spellhurler to put down rogue curs. One must always sleep with the knowledge that death is just an instance of unpreparedness away.
LordofBones Posted - 08 Jul 2018 : 11:49:30
Are...are you seriously RP-ing?

Assassination is a business. I'd wager doublecrossing your client is a good way to hemorrhage profits.

I know that it's not really relevant to the topic, but I'd wager that contract assassins and assassination guilds don't really venerate Cyric. Bhaal was a legendary assassin when he ascended, so he knew the ins and outs of the business, while Cyric was a lucky thug.

I'd suggest that the OP look at the Dark Brotherhood and the Morag Tong of the Elder Scrolls games for inspiration while building an assassination guild (or the DB from Daggerfall, since that iteration had the Dark Brotherhood be more of a business organization than a death cult). There's possibly a list of targets that the local assassins will flat-out refuse.
Thraskir Skimper Posted - 08 Jul 2018 : 05:08:20
I know a Mage who will make your noble disappear. Poof gone. It is really expensive though.

Assassin's guild will take your commission then Double it every month, or they will explain to the noble what you had planned. The noble would likely pay even more and if said noble is so bad may even be a repeat client of the local Assassin's guild. Assassin's can't be trusted.

But if you agree that an Enclave can be built in your city Slavery implemented and a Shrine of Beshaba built, by you, we can arrange this noble to have an accident. Perhaps drown in the bath?

Assassin's don't double cross Red Wizards.
The Masked Mage Posted - 22 Jun 2018 : 02:30:33
In one of her books - I think silver shadows - she is working "posing" as an assassin. She has taken and fulfilled at least 3, presumably more, contracts as an assassin - killing "bad people" in "honorable combat" for money. You can call that whatever you want but I call that assassin.

There is also a paragraph somewhere else about her past before joining the Harpers... perhaps in Elfshadow, that talks about her doing the same thing in the past. I'd have to read those novels again to be any more specific; unfortunately I'm in the middle re-reading of the Knights of myth drannor books so that will have to wait.
Wooly Rupert Posted - 22 Jun 2018 : 00:58:10
quote:
Originally posted by The Masked Mage

She did work as an assassin for a time, but yes her code of honor made her methods more confrontational. She did accept and complete contract killings however, when she deemed people deserved that fate.



It is explicitly stated in Code of the Harpers that she was not an assassin.
The Masked Mage Posted - 21 Jun 2018 : 20:59:46
She did work as an assassin for a time, but yes her code of honor made her methods more confrontational. She did accept and complete contract killings however, when she deemed people deserved that fate.
Wooly Rupert Posted - 20 Jun 2018 : 12:20:28
quote:
Originally posted by Bladewind

Aye, Arilyn is an example of a Harper assassin. I reckon she is free to take contracts and bids as she sees fit, as the Harpers tend to give a lot of autonomy to their agents. Truly outrageous assassination targets (kings, archmages and generals) are out of her league and most higher ups in the Harper hieracrhy would advise her not to take those, but Arilyn is (like most harpers) tenacious and might see a just reason for doing so anyway.



Arilyn did not assassinate people - everyone she went up against, it was in combat or they were trying to kill her. Her assassin reputation was because her skill with a sword meant she kept killing those who fought her.

Also, killing people wasn't her objective -- the Harpers didn't send her to kill people, they sent her for missions like recovering -- by purchasing -- stolen goods from Zhents. Arilyn didn't plan on killing people; the problem was she was dealing with rather unsavory types who weren't exactly inclined towards peaceful transactions.

And a significant amount of her time spent working for the Harpers was as a free agent, not as a Harper. She didn't join the group until she'd been working for them for many years, and she wasn't with the group for terribly long.
Bladewind Posted - 20 Jun 2018 : 11:25:23
Aye, Arilyn is an example of a Harper assassin. I reckon she is free to take contracts and bids as she sees fit, as the Harpers tend to give a lot of autonomy to their agents. Truly outrageous assassination targets (kings, archmages and generals) are out of her league and most higher ups in the Harper hieracrhy would advise her not to take those, but Arilyn is (like most harpers) tenacious and might see a just reason for doing so anyway.

A professional like Entreri would probably have proven himself already and wouldn't need to compete in his guild to get high-end contracts. A professional assassin would likely be able to run several contracts each month making about ten thousand gp, but the Grandfather or guildmaster would have final say in what his targets will be and would take the larger sum of the reward be it money, intelligence, favors or promising recruits. Footpads (lowranking assassins) of the Grandfather of Assassins start out with perhaps one contract per month paying only meager rewards up to 50 gp, all the while they are pitted against eachother in competitive search and defeat games to earn higher rank.

In large towns there probably is a thieves cant picked up by low ranking representatives of assassins guilds in each thieves guild that manage the market of assassination contracts for the assassin guild masters. Perhaps there is some magical or mysterious way to set out assassin contracts in more rural Faerun like a dark oracle of the Assassins Guild who predicts who needs to be murdered or who will next want to approach the guild with a target (think the Black Sacrament of the elder scrolls' Dark Brotherhood).

Ancient rural Bhaalist priests (deathstalkers) that tend a secret hidden sacrificial altar in the wilds operate as boogeymen that extort and terrorize the rural populace to make tithes to Bhaal to overlook their murder... Most resorted to working with orcish or monstrous deities to both increase their influence and more easily practice their dogma.

The more urbane Bhaalists usually operate from some dark dungeon from where they sponsor the local assassins of the Shadow thieves of Amn or the Citadel of Assassins. Some cities are so accustomed to slayings that lay worship of Bhaal is encouraged in the market at open temples to the Lord of Murder so as to overlook their loved ones.

So with the knowledge that Bhaalist asssassins might work for free if one can contact them, some pragmatic and ruthless noble families might have (had) very tight working relationships with the church of Bhaal, where they give the Bhaalists monthly monetary support and the church ensures the nobles have deathdealers and slaying hands at their command if they so desire. Some states (like Thay) might even sponsor whole temples of Bhaalists, so as to have access to divine assassins to help destroy rival factions.
The Masked Mage Posted - 10 Jun 2018 : 04:52:02
quote:
Originally posted by Wooly Rupert

I doubt the Harpers would condone, much less engage in, assassination - even if the victim was evil. The Moonstars might, but not the Harpers. (At least not as an organization. Individual Harpers may be more morally flexible, though they'd likely have to keep that from their higher-ups in the organization)

I would say there are also a lot of factors that would go into the price of the assassination. How much can the patron afford? Does he want simple thugs to beat the victim to death, or does he want a fast-acting poison, or does he want something undetectable that will appear to be a natural death? How soon must this assassination happen? How prominent is the victim? How well-guarded is he? How public will the assassination be?

All of that is going to factor into the price. The more well-guarded the victim is, the higher the price. The more subtle the method, the higher the price.

Another factor is when your game is set. If it's between the Ten Black Days of Eleint and the Reclamation, assassins will be able to operate a lot more openly (and they were fairly open about it, then) than they would after the return of order. And this, too, will be a factor in the price.

I'd say that a commoner would be cheaper to kill than an adventurer, a non-leveled noble would be pricier than either, and a noble who had class levels would likely be the most expensive, aside from temple leaders, guildmasters, and royalty.



Harpers have engaged in assassination in the past, so I don't see why that necessarily would have changed.

I think the deciding factor of the price would be the difficulty. Is the target surrounded by 100 bodyguards for example.

In Elaine's novels, the assassins guild would take bids, and individual assassins would compete for the richest ones. Lowlier ranking assassins would take the poorer paying ones to make ends meet.
Ayrik Posted - 09 Jun 2018 : 04:54:38
A downside with paid assassination is that the client is then vulnerable to blackmail and extortion. The more damaging and damning it would be to reveal his involvement, the more the assassin can get away with it.

I'd advise hiring assassins through "untraceable" methods, middle-man agents and proxies, double blind meetings, all the usual cloak and dagger stuff. But beware that any assassin who's professional and competent enough to take down high-profile victims will always protect himself - and reject contracts which are too risky (in terms of danger and in terms of not receiving suitable payment) or which just aren't "good business" - if he doesn't like what he finds.
Thraskir Skimper Posted - 09 Jun 2018 : 04:29:19
It all depends. You could hire an Assassin or just use your in house Assassin. Or you could just send a trapped object, cursed object or send a spell by courier. Delay blast fireball or explosive runes. A ring of gaseous form is always fun. Drawmijs instant summons with an irate fire elemental and a stick with an unbreakable label. Necklace with a trap the soul gem and an activation keyword that finishes the spell. Scry the local thieves guild then send threatening letters that trace back to the guy you want to knock off. Portable hole full of wraith. etc...
Clutches at Greatness Posted - 18 May 2018 : 08:22:02
OK, things you would have to keep in mind.

.Use Magic Device in 5e is actually a lvl 13 feature of the thief subclass. Otherwise a spellscroll with the "Crown of Madness" could only be used by a bard, warlock, sorcerer or wizard, as these have class access to the spell. A spell scroll for a level 2 spell would be an uncommon item, with a price range between 100-500 gold crowns.
On the upside, even a single class level could do. A lvl 1 bard could easily have the skills and proficiencies to find work as an excellent gardener or janitor.
(Guild carpenter background, Cantrips: Mending, Vicious Mockery, Lvl 1 spells known: Animal Friendship, Sense Emotion, Featherfall, Speak with Animals, skills: Insight, Persuasion, carpenter's tool prof from background, Athletics, Nature, Stealth from Bard lvl 1, plus the usual instruments and weapon capabilities)
At that low level he/she probably wouldn't even think of him/herself as a bard, just a multi-talented guy or gal, looking to make a buck. Or he/she would see him/herself as bard, but no one else would, as he/she wouldn't even chose/enter a bard college before lvl 3.

-The reason to use the spell method is for the assassin to avoid having to enter the building itself. He/she could just cast it through a window, so after figuring out the plot, the group would have to determine the window, that it was cast from and trace the tracks of the assassin back to where he entered the domain. Unless he/she accidently drops some very obvious clues to his/her identity on the domain, the party would probably need to do more investigations to finally catch him/her.

-The actual "killer" would only know, that he stabbed the victim, but not really why. The rules about, whether the target of an enchantment knows, that he was influenced by magic are somewhat ambiguous. Ideally it should be someone not very bright, so he/she has little chance to pass even an easy Intelligence(Arcana) check, and realize, that he is not actually guilty, but was just used as a tool by someone else. On the other hand he/she shouldn't be stupid (or honest, or trusting to justice) enough to just confess immediately, so your cross-interrogation scenario can work.

-Sticking strictly to the rules, it is not easy to kill even an NPC commoner with a single dagger attack, not even with a sneak attack, that would a)require a rogue level instead of a commoner class, and b)not be strictly within the bounds of the Crown of Madness spell, which just specifies melee attacks, not use of abilities.
On the other hand, the dagger-in-the-back isn't a surefire way to kill someone quick and silently in the real world either, yet it is such a common trope in all kind of detective stories, that you can probably handwaive that slight inconvenience to story-logic without too much objection from your players. If you want the tone of your campaign to be gritty and realistic, a messy brawl/knifefight, initiated by a surprise attack, would be the more likely outcome, causing noise and potential injuries on the killer. (My take, son is in the kitchen with the cook, who is preparing soup for the next day. Gardener has climbed the window sill and uses spell scroll. CoM takes effect, cook stabs son, both are surprised and unsure what just happened. Cook rushes over to the son to help, instead he stabs him again. Cook is now in panic mode, intent on silencing the son and hiding the evidence, fight between seriously injured son and cook ensues)

-If you need to know the exact payment, so you can assess the players' reward for the adventure, just use chapter 7 of the DMG and pick whatever fits your players levels and the flavor of your take on the Jhannivar clan. Finding an explanation, why the assassin wanted exactly THAT from the clan, and was willing to kill for it, should be easy enough.

-if the son is poisoned, the poison will not be found ON his body, but at most IN his body, which would require some serious medicin/investigate skills and possibly profiency with a poisoner's kit or library access for the investigator to explain his knowledge of the symptoms of potent poisons. The investigators would be your players, so...
Also it wouldn't implicate the son of anything, just indicate the type of poison used.
If the Jhannivar want to make sure something is found on the body, they would either have to plant it, or somehow steer the investigation towards uncovering actual evidence against the son. As the son is eyeing a criminal career, they could just arrange to sell him something clearly illegal and hope, that the murder investigation will reveal it.
Bladewind Posted - 17 May 2018 : 18:40:46
To keep the adventure short and sweet I need to limit the suspects to two or three NPCs, and have the PC's investigate and interrogate them. The conflicting alibis of the household members would then have to lead to the assassin with his payment as the adventurers reward/spoils and potential hook to further story-lines involving the politics of Myratma.

I actually like the proposed spell combo assassination best! I can keep the dagger in the back scenario, and the bread crumb clues would lead to the fallguy household member more easily (i.e. the murder weapon could still be on his or her person or obviously linked to them). So a 10 to 11th level enchanter would do nicely, but will be a nearly impossible challenge for the level 3 city watch/heroes I was intending to run the scenario for. A lower level bard or rogue using UMD using a Crown of Madness scroll probably would work better.

The poisoning might be preferable to the Jhannivvars, because if it was found on the body of the son, they might accuse the Jarval clan of smuggling illegal poisons as well...

Great ideas all round!

Clutches at Greatness Posted - 17 May 2018 : 14:29:39
Best way to determine the price is probably by first determining the exact method, you want the murder to proceed, then decide what skills/ resources would be needed to successfully follow through with the assaination, then craft an NPC, who would have the skills in question and make up a short background. What is his motivation? Just to be able pay a certain living standard for a certain time? Does he want to retire (at a certain living standard) and buy some income-generating property for that time? Can he be blackmailed? Have the Jhannivvars access to some specific thing, that he desperately wants?
How much money do the Jhannivar even hope to siphon off the mill, after deducting running expenses? Are they willing to spend ... say, a years worth of that profit? They will probably be looking to get off as cheap as possible, if they act out of commercial interest, so what could they offer, that is cheap to them but valuable to the assasin? Information, access to a powerful person/organization, some service of their own in exchange?

Some assassination methods:
How about the Jhannivar clan just tricks the son into ingesting Midnight Tears. The poison costs 1500 gp, and can be mixed into liquids or solid food. I don't know, how paranoid/alert the son is. Would he drink some expensive liquor, that came in a nice parcel with a letter from a former love-interest?
Does he have some favorite drinks in his room/workplace, where a bottle could be swapped with sleight of hand or via a covert burglary? Does he always leave his lunchbox in an easily accessible place while at work? Could a sweet-talking lass dressed as food vendor convince him to taste her special bakery wares?

If you insist for story-reasons on having him stabbed, maybe try Crown of Madness (2nd level enchantment, Bard, Sorcerer, Warlock Wizard, range 120 feet, caster must be able to see the perpetrator-to-be). If you need it to be safe, the combo of Dominate Person (lvl 5, Bard Sorcerer Wizard, range 60 ft, LOS to perp while casting, 1 min) and Modify Memory (Lvl 5 Bard Wizard, 30 ft, LOS) could just utilizes someone, who IS a household member, without exposing the assassin, who would have to be a 10th level bard or wizard. Only level 3+ needed for the cheap-and-dirty crown of madness variant.

Or... :D ... just have an aboleth hide in the mill pond and use enslavement.

----

If you insist on the low-magic, dagger-in-the-back, all-skill-all-the-time infiltration method, well, I guess you need a Lvl 13 Rogue/Assassin with the Imposter class feature and proficiency with disguise kit. And he would have to remove the person, that he is mimicking first, somehow.
Bladewind Posted - 15 May 2018 : 18:49:11
Aye, some further clarification.

The Harpers came to my mind because of the novel War in Tethyr, and some of the Harpers' (Arylin) other actors in the area could very well be seen as assassins by many.

I envision the scenario to be taking place in a millers mansion of the Frajal family of Myratma, a couple of bowshots from the Eastgate up the Red River. The target would be the eldest son, who is planning some new poison smuggling deals with the shadow thieves; the request would come from the Jhannivvar clan who would like to weaken the Frajal clan and eventually take over their new textile mills.

As the Jhannivvar clan has calishite roots, they might even try to contact a guild all the way from Calimshan, with which they might have easier accessible lines of communication. So the question would come to what calibre assassin would be required for this...

Entreri-level seems like way to much overkill, and his price must have been steep. Anyone read his stories and know for what price he normally operates?

Somebody that is well known to be able to infiltrate the household and perform the deed within a tenday.
TBeholder Posted - 15 May 2018 : 13:48:28
quote:
Originally posted by Bladewind

For what sums of coins would a professional assassin operating in Tethyr kill a rival noble? Anyone know which assassins guild a noble house must contact?

Depends on the place or whoever they can contact.
Generally the Shadow Thieves, especially near Amn. Or their branches: if in Zazesspur or around, the local Assassins' Guild, along the Tethir Road maybe Cat's Claw (but they are more "leave a guild mark" sort rather than "make it look like...").
Perhaps requested via Knights of the Shield (who can either hire or thwart Shadow Thieves affiliated assassins whenever they deem it a good idea) if they have appropriate connections.
quote:
Would for example Harpers
Err... why Harpers?
LordofBones Posted - 15 May 2018 : 04:44:23
It probably depends on the target's rank, the methods desired by the client, material costs for any specific reagent (if needed) and so on.

Killing the high priest of Valkur while he's taking his morning piss while he's adventuring in the arse-end of nowhere is going to incur different costs than killing him in his own temple, while he's surrounded by guards, using a specific weapon laced with a soul-eating poison and making it look like a tragic accident.
Wooly Rupert Posted - 15 May 2018 : 02:57:01
quote:
Originally posted by Brimstone

50 gp per levl. 100 gp per level. 1000 gp per level. Whatever works for your game.



I'd go with something like that as a sliding scale, with the different rates applying to commoner, adventurer/ranking priest or prominent person, and then royalty/high priests/very prominent guildmasters.
Copper Elven Vampire Posted - 15 May 2018 : 00:32:01
Not to mention that an infamous assassin with a known reputation who is specialized in certain areas will cost you thousands in gold just for the price of his/her name.
sleyvas Posted - 14 May 2018 : 23:58:16
It would also depend heavily on the individual. Is it an incredibly wealthy noble with guards and magic to protect them, plus class levels of their own, simply a rich noble who has guards, or a well off noble without guards, etc...
moonbeast Posted - 14 May 2018 : 23:09:35
quote:
Originally posted by Bladewind

The murder needs to be done on the grounds of the nobles house and would need to be a mystery as to who would have done it, preferably incriminating a household member (leading to a fun cluedo type scene). This is no easy feat, so how much coin do you think a guild assassin could ask for this?



You're not just requesting (paying for) an assassination. You are also requesting that a "set-up" be done. A single lone assassin will not suffice. You literally need a well-connected guild of assassins, where some of the higher-ups are well connected with insiders/courtiers within the Noble House. In other words, an "internal hit job" that will quickly implicate and plant evidence on a specific household member. That's not a simple killing job. You are requesting the orchestration of a carefully planned conspiracy.

I'd say very expensive. At least triple the rate of a typical assassination of a noble.
Brimstone Posted - 14 May 2018 : 21:43:42
50 gp per levl. 100 gp per level. 1000 gp per level. Whatever works for your game.
Copper Elven Vampire Posted - 14 May 2018 : 20:35:41
quote:
Originally posted by Bladewind

The murder needs to be done on the grounds of the nobles house and would need to be a mystery as to who would have done it, preferably incriminating a household member (leading to a fun cluedo type scene). This is no easy feat, so how much coin do you think a guild assassin could ask for this?



I think the guild assassins leaders would make the call. Most likely the Grandfather of Assassins in that city, and it wouldn't be cheap.
Bladewind Posted - 14 May 2018 : 18:56:45
The murder needs to be done on the grounds of the nobles house and would need to be a mystery as to who would have done it, preferably incriminating a household member (leading to a fun cluedo type scene). This is no easy feat, so how much coin do you think a guild assassin could ask for this?
Copper Elven Vampire Posted - 14 May 2018 : 18:16:42
The Shadow Thieves of Amn would most likely be the closest guild to find an assassin, though any major city would likely have independent killers for hire.
Wooly Rupert Posted - 14 May 2018 : 17:12:22
I doubt the Harpers would condone, much less engage in, assassination - even if the victim was evil. The Moonstars might, but not the Harpers. (At least not as an organization. Individual Harpers may be more morally flexible, though they'd likely have to keep that from their higher-ups in the organization)

I would say there are also a lot of factors that would go into the price of the assassination. How much can the patron afford? Does he want simple thugs to beat the victim to death, or does he want a fast-acting poison, or does he want something undetectable that will appear to be a natural death? How soon must this assassination happen? How prominent is the victim? How well-guarded is he? How public will the assassination be?

All of that is going to factor into the price. The more well-guarded the victim is, the higher the price. The more subtle the method, the higher the price.

Another factor is when your game is set. If it's between the Ten Black Days of Eleint and the Reclamation, assassins will be able to operate a lot more openly (and they were fairly open about it, then) than they would after the return of order. And this, too, will be a factor in the price.

I'd say that a commoner would be cheaper to kill than an adventurer, a non-leveled noble would be pricier than either, and a noble who had class levels would likely be the most expensive, aside from temple leaders, guildmasters, and royalty.

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