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T O P I C    R E V I E W
The Sage Posted - 31 Dec 2016 : 14:06:22
Well met

This being a continued collection of scrolls of any questions the Scribes and visitors of Candlekeep wish to put to a master who needs no introduction, namely - Ed Greenwood, creator of the Forgotten Realms.

Ed's works include MANY FR sourcebooks and numerous novels, such as Cormyr: A Novel, Spellfire, Silverfall, The Shadows of the Avatar Trilogy and The Elminster Series, to name but a few.

Present your questions herein and check back to see what news may also come forth from the quill of this author.

For previous entries of the many, many writings of lore by Ed, please see the 2016 entries in this collection of scrolls, the 2015 entries here, the 2014 entries here, the 2013 entries here, the 2012 entries here, the 2011 entries here, the 2010 entries here, the 2009 entries here the 2008 entries here, the 2007 entries here, the 2006 entries here, the 2005 entries here, and the 2004 entries here. 'ware, these run into over 80 pages, ye may be reading for some time. For a concise read of Ed's replies, visit the "So Saith Ed" page on the Candlekeep site.


Mod Edit: Given this scroll's shorter length, decided to keep using it for another year, and renamed it accordingly.
25   L A T E S T    R E P L I E S    (Newest First)
xaeyruudh Posted - 10 Dec 2018 : 20:57:48
I just now saw this, and failed my saving throw vs distraction. Let's hope I didn't also fail my math skill roll.

quote:
Originally posted by sleyvas

I just need a flagon with a small (say 2 inch radius) one-way, activatable portal. If you could only open it for an hour a day, how many barrels do you think could you fill? 2? 4? 10?



The decanter of endless water is a similar item, capable of disgorging 1, 5, or 30 gallons per round.

Instead of 1 gallon per round, I prefer to visualize the flagon filling itself in one round -- it just seems more natural/useful. If the "portal" can open for an hour each day, 6 seconds at a time, then it can "create" 600 flagons of ale over the course of 24 hours. The flagon probably has a capacity of 2 imperial pints (https://en.wikipedia.org/wiki/Flagon), or 1.1 liters, or 2.4 US pints. Thus 600 flagons is equal to 150 imperial gallons or about 180 US gallons (Google conversion). UK beer barrels are typically 36 imperial gallons, so the flagon could fill 4+1/6 such barrels each day. Most US beer barrels have a 31 gallon capacity, so the flagon could fill about 5.8 of these barrels per day.

At 5 gallons (Imperial or US) per round, an hour of activations would "create" 3000 equivalent gallons per day.
Marco Volo Posted - 04 Dec 2018 : 07:50:17
Hi again to you all,
It's a question for Ed or THO :)

I was wandering if the lord bandit Rivior of Eveningstar had a special ("favourite") deity among the human pantheon ? (It is for having a little shrine in my version of the Haunted Halls).
I imagine there also should be an "all faith" shrine for his men, right ?

Thanks,
Marco
Marco Volo Posted - 26 Nov 2018 : 08:31:05
Hi Ed and THO,
I've seen on the DMsGuild presentation of the Haunted Halls that there was in your original module a "Silent House hideout" in or around Eveningstar.
https://www.dmsguild.com/product/16833/FRQ1-Haunted-Halls-of-Eveningstar-2e?it=1

Can you confirm or deny that information and if you confirm it, can you say something more about it ?
Thanks,
Marco
KanzenAU Posted - 13 Nov 2018 : 00:17:11
Hi Ed and the Hooded One,

I'm hoping either of you can provide some information of Waterdeep's city gates - how they look, how they're guarded, the kind of traffic they get, that kind of stuff. I've been looking all over but can't seem to find much on them, besides some excellent information provided some years back about when the gates are shut.

Thanks in advance, and hope you're both keeping well.
AJA Posted - 01 Nov 2018 : 02:49:30
Yo Ed,

After an evening spent listening to the oeuvre of Jackie Wilson, is it odd that the next Waterdeep-based adventure I want is one that involves the PCs commandeering a Walking Statue made ambulatory by the awesome tunes of the resident PC bard to attack the Ghaunadan-created slime barrier around the corrupted Maernos Shrines?

You know,
quote:
Blackstaff: I'm afraid the vibrations will shake her to pieces. We should have padded her feet.
Piergeiron: I don't think they make hob-nails in her size, Khelben.


George Krashos Posted - 07 Oct 2018 : 02:23:41
Brilliant. I know Ed has all these - I've seen them. I'll ping through the question to him.

-- George Krashos
Zeromaru X Posted - 06 Oct 2018 : 23:27:43
quote:
Originally posted by sleyvas

quote:
Originally posted by George Krashos

quote:
Originally posted by Zeromaru X

Hey Ed! And dear THO, and George (?)

My brother bought me a FR comic that tells the tale of Talandra Roaringhorn and some other miscreants from Waterdeep. Can you tell me more about the "King of the Ghosts" and his Ghost Holds? (direct translation here; the comic is traslated to spanish, so I don't know the original terms—but you know who I'm talking about: is the super powerful ghost that opens the portal for Talandra and her friends)

Also, why he had control over direhelms? Does that means he is part of the Eminence of Araunt?

Thanks in advance!



Before I pass this on to Ed, what issue of the comics was it, and was it the Forgotten Realms comic or the AD&D Comic (there were two as I recall)?

-- George Krashos



George, I don't have the comics, but this might help. It appears to be the Dungeons & Dragons: Forgotten Realms series released in 2012?

https://www.idwpublishing.com/product/dungeons-dragons-forgotten-realms-2/

https://www.amazon.com/Dungeons-Dragons-Forgotten-Realms-Book/dp/B071S1J99J



Yes, it is this comic. IIRC, was the final issue (number 5).
Fineva Posted - 06 Oct 2018 : 09:27:40
Dear THO, Ed and George,
I made up a hierarchy of powers, look about right?


Overgod (Ao) (can strip powers)
Greater gods (multiple portfolios)
Lesser gods (portfolio powers)
Demigods (divine powers)
Exarchs (Made by the God, various powers)
Chosen (power in a person, may allow spell like use )
Artifact wielders (Artus Cimber)
(Uncertain here) 5e "boons" /3e "Epic" level 20s
sleyvas Posted - 06 Oct 2018 : 07:13:45
quote:
Originally posted by George Krashos

quote:
Originally posted by Zeromaru X

Hey Ed! And dear THO, and George (?)

My brother bought me a FR comic that tells the tale of Talandra Roaringhorn and some other miscreants from Waterdeep. Can you tell me more about the "King of the Ghosts" and his Ghost Holds? (direct translation here; the comic is traslated to spanish, so I don't know the original terms—but you know who I'm talking about: is the super powerful ghost that opens the portal for Talandra and her friends)

Also, why he had control over direhelms? Does that means he is part of the Eminence of Araunt?

Thanks in advance!



Before I pass this on to Ed, what issue of the comics was it, and was it the Forgotten Realms comic or the AD&D Comic (there were two as I recall)?

-- George Krashos



George, I don't have the comics, but this might help. It appears to be the Dungeons & Dragons: Forgotten Realms series released in 2012?

https://www.idwpublishing.com/product/dungeons-dragons-forgotten-realms-2/

https://www.amazon.com/Dungeons-Dragons-Forgotten-Realms-Book/dp/B071S1J99J
sleyvas Posted - 06 Oct 2018 : 07:11:40
quote:
Originally posted by George Krashos

quote:
Originally posted by Zeromaru X

Hey Ed! And dear THO, and George (?)

My brother bought me a FR comic that tells the tale of Talandra Roaringhorn and some other miscreants from Waterdeep. Can you tell me more about the "King of the Ghosts" and his Ghost Holds? (direct translation here; the comic is traslated to spanish, so I don't know the original terms—but you know who I'm talking about: is the super powerful ghost that opens the portal for Talandra and her friends)

Also, why he had control over direhelms? Does that means he is part of the Eminence of Araunt?

Thanks in advance!



Before I pass this on to Ed, what issue of the comics was it, and was it the Forgotten Realms comic or the AD&D Comic (there were two as I recall)?

-- George Krashos



George, I don't have the comics, but this might help. It appears to be the Dungeons & Dragons: Forgotten Realms series released in 2012?

https://www.idwpublishing.com/product/dungeons-dragons-forgotten-realms-2/

https://www.amazon.com/Dungeons-Dragons-Forgotten-Realms-Book/dp/B071S1J99J
Fineva Posted - 06 Oct 2018 : 03:32:48
Thank you George.
I can only say omg.
-Fineva
George Krashos Posted - 05 Oct 2018 : 08:41:15
quote:
Originally posted by Fineva
Secondly, I'm told George knows about the Althora ...an artifact in Thay?
Thanks,
Fineva



It's the Athora, and you can get the info here:

https://www.dmsguild.com/product/253571/Tyrants-in-Scarlet-the-Founding-History-of-the-Zulkirs-of-Thay

-- George Krashos
Fineva Posted - 05 Oct 2018 : 06:18:12
Hi George, Ed & THO,
Anyone can answer this I think, as I'm still pretty basic in my studies.
Someone recently attributed/hinted the Blackstaff was a part of Khelben being a chosen of Mystra, and I wonder about that.
(Kind of like inventing the staff should have come from a chosen, not create one)
Secondly, I'm told George knows about the Althora ...an artifact in Thay?
Thanks,
Fineva
George Krashos Posted - 05 Oct 2018 : 03:28:42
quote:
Originally posted by Zeromaru X

Hey Ed! And dear THO, and George (?)

My brother bought me a FR comic that tells the tale of Talandra Roaringhorn and some other miscreants from Waterdeep. Can you tell me more about the "King of the Ghosts" and his Ghost Holds? (direct translation here; the comic is traslated to spanish, so I don't know the original terms—but you know who I'm talking about: is the super powerful ghost that opens the portal for Talandra and her friends)

Also, why he had control over direhelms? Does that means he is part of the Eminence of Araunt?

Thanks in advance!



Before I pass this on to Ed, what issue of the comics was it, and was it the Forgotten Realms comic or the AD&D Comic (there were two as I recall)?

-- George Krashos
Zeromaru X Posted - 05 Oct 2018 : 01:04:09
Hey Ed! And dear THO, and George (?)

My brother bought me a FR comic that tells the tale of Talandra Roaringhorn and some other miscreants from Waterdeep. Can you tell me more about the "King of the Ghosts" and his Ghost Holds? (direct translation here; the comic is traslated to spanish, so I don't know the original terms—but you know who I'm talking about: is the super powerful ghost that opens the portal for Talandra and her friends)

Also, why he had control over direhelms? Does that means he is part of the Eminence of Araunt?

Thanks in advance!
Hoondatha Posted - 04 Oct 2018 : 17:11:48
Great! Thanks Ed and George! Much appreciated.
George Krashos Posted - 04 Oct 2018 : 12:58:08
quote:
Originally posted by Hoondatha

Hey Ed! I hope the autumn is treating you well.

I have a quick question about the Thayan slave trade in the 1300's DR. How frequent are slave ships in the Sea of Fallen Swords and the Alamber? How many of the ships are dedicated slavers (I'm thinking those that served the American/Caribbean slave trade), versus a general merchant ship that just happens to have some slaves in part of the hold?

I'm thinking about having a "good guy" pirate ship of escaped slaves that is trying to attack and free as many slave ships as they can. How common or infrequent are slave ships heading to Thay? Roughly what percentage of Thay's slaves come by sea, rather than overland from the south or west, or underground, or through gates?

Thanks as always.



And one more because Ed is he coolest:

In the 1300s DR, slave ships aren’t frequent at all. Almost all of them are, as you describe, “a general merchant ship that just happens to have some slaves in part of the hold.” And the majority of the slave trade is overland, especially from Semphar and Raurin and parts beyond, in large part because slaves at sea suffer losses (ill health, seasickness, inability to get away from infections on a ship) and so lose strength and weight and therefore value, even if they don’t actually die. So slaving is generally done by land travel, often very slow “land coffles” of slaves chained to common timbers who carry their own sun protection (awnings attached to said timbers) and food and water, and are dedicated to foraging AND work along the route (e.g. carrying tons of nuts they shell as they trudge; they can eat as many as they like, but must keep shelling to avoid being lashed, so those tons of nuts get shelled ere they reach their destination).
So perhaps twenty percent, tops, of Thayan slaves come by sea. Which doesn’t mean your “good guy” ship can’t storm and board scores of other ships, searching for those few slaves chained in the hold of each (often, again, set to a drudge-task involving cargo, like the shelling of nuts).

-- George Krashos
George Krashos Posted - 04 Oct 2018 : 12:56:51
quote:
Originally posted by WERDNA

I was reading Elminster's Forgotten Realms the other day and saw a note referring to Thay as having been envisioned as a "Far-Eastern" empire suitable for Oriental Adventures play.

I suppose my question for Ed and THO is what the earlier home-game conception of Thay was like as well as what a more Far-East style of Thay would have been like according to Ed. Even though the official realms have moved past this, I find this early version of Thay very interesting as a concept.



I know that our dear THO is a busy gal and being off the radar has its disadvantages, so I passed on your question to Ed and he responded as follows:

Remember Moondragon from Marvel Comics (bald-headed woman, serene, standup collar)? That was a typical Tharchioness, in my early version of Thay. I saw it as a land of many economically-warring old-money merchant houses, each with their own tiny principalities (equivalent of baronies in the western Realms), having mutually retreated from open martial warfare with each other after almost mutually destroying each other. The Red Wizards arose out of this, and soon became a pox on all of these old-money, family-honor blood-related houses (because you either have or don’t have an aptitude for the Art; it has nothing to do with your wealth or heritage, so “anyone” can become a Red Wizard, not just members of the existing aristocracy).
What I wanted to avoid in my original Realms, pre-TSR publication, was ANY “too close to real world, or real-world history, or real-world Hollywood, or real-world legend” elements. So I didn’t want historical China, or Laos, Cambodia, Thailand, Korea, Japan, Vietnam, etc. or anything “too close” (no Great Wall, no Shinto or Buddism or Celestial Bureaucracy, and so on). I wanted to evoke the FLAVOUR of the East without full-on stereotypes or cultural trappings.
I thought then, and still think, that a polyglot, mixed-heritage region of many tiny principalities and vigorous trade and technological and magical advances, rather than warring lands or races and for that matter an organized, non-internally-feuding uberwizards, makes for better roleplaying opportunities, because visiting or resident PC adventurers can more easily find roles (be hired as hit teams, escorts, investigators, guards, etc.).
“My” Thay was a slaving empire with Red Wizards, but the monied AND “just plain folks” populace (very much including the various clergy) were quietly opposed to, and thwarting, what they saw as the growing power of the “upstart” Red Wizards.

There it is, root realmslore for us all.

-- George Krashos
Hoondatha Posted - 02 Oct 2018 : 21:20:34
Hey Ed! I hope the autumn is treating you well.

I have a quick question about the Thayan slave trade in the 1300's DR. How frequent are slave ships in the Sea of Fallen Swords and the Alamber? How many of the ships are dedicated slavers (I'm thinking those that served the American/Caribbean slave trade), versus a general merchant ship that just happens to have some slaves in part of the hold?

I'm thinking about having a "good guy" pirate ship of escaped slaves that is trying to attack and free as many slave ships as they can. How common or infrequent are slave ships heading to Thay? Roughly what percentage of Thay's slaves come by sea, rather than overland from the south or west, or underground, or through gates?

Thanks as always.
WERDNA Posted - 28 Sep 2018 : 15:08:24
I was reading Elminster's Forgotten Realms the other day and saw a note referring to Thay as having been envisioned as a "Far-Eastern" empire suitable for Oriental Adventures play.

I suppose my question for Ed and THO is what the earlier home-game conception of Thay was like as well as what a more Far-East style of Thay would have been like according to Ed. Even though the official realms have moved past this, I find this early version of Thay very interesting as a concept.
Dalor Darden Posted - 19 Sep 2018 : 22:19:43
A quick "mechanics" question that I'm sure THO could answer; but may have been answered in the past (though I can't find the question so couldn't find the answer):

How does Ed award Experience Points to the effect that after years and years of play his player's characters are still in the single digit levels?

I LIKE that idea, just wondering if he awards xp for gold pieces or does story award or what?

Thank you so much!
The Masked Mage Posted - 16 Sep 2018 : 11:45:32
Either Cheese or Bratwurst.
Wooly Rupert Posted - 14 Sep 2018 : 19:08:46
<Homer Simpson>Mmmm, quasielemental cheese....</Homer Simpson>
TheIriaeban Posted - 14 Sep 2018 : 18:02:04
quote:
Originally posted by The Masked Mage

quote:
Originally posted by TheIriaeban

quote:
Originally posted by Wooly Rupert

I have an NPC that can easily outdrink a pack of dwarves. He claims it's because he spent time on the Quasielemental Plane of Ale, and cheerfully ignores anyone who says that plane doesn't exist.



And where might I find a gate to this plane?



Wisconsin



So, I gotta go through the Quasielemental Plane of Cheese? No wonder it is hard to find.
The Masked Mage Posted - 14 Sep 2018 : 16:04:08
quote:
Originally posted by TheIriaeban

quote:
Originally posted by Wooly Rupert

I have an NPC that can easily outdrink a pack of dwarves. He claims it's because he spent time on the Quasielemental Plane of Ale, and cheerfully ignores anyone who says that plane doesn't exist.



And where might I find a gate to this plane?



Wisconsin

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