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The Masked Mage Posted - 15 Jul 2017 : 16:43:13
Hey guys - I remember Ed once did a somewhat detailed writeup about myhtal ghosts, but I cannot remember where to find it. Anyone know?
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The Masked Mage Posted - 10 Jun 2018 : 07:07:17
Yeah, that's what Hoondatha referred to in the first reply. Unfortunately, the mythal ghosts from myth drannor are not a separate being, but are more like projections attached to whole beings. Not what I'm trying to find :P
TBeholder Posted - 10 Jun 2018 : 06:54:56
The Mythal Ghosts
A creature who dwells within the mythal for more than nine
days develops a "mythal ghost." This is a shadowy, tenuous
likeness of the creature that is released to serve him only
when he is at or near death (fewer than 10% of hit points remaining)
or is rendered immobile (tied up, pinned under
fallen rubble, or buried). A mythal ghost has the same abilities
and statistics as the creature it mirrors and can move and
wield items but cannot speak or cast spells. It is not affected
by fire, cold, or undead attacks and has hit points equal to its
owner's full hit point total.
If, and only if, the injured or trapped creature remains motionless,
the ghost can be freed. The owner of a mythal ghost
feels a floating, moving sensation when the conditions for
freeing the ghost are met. Once released, ghosts can fly
upward or downward 20 feet per round and can walk on air.
If struck or borne downward, they are always affected as if
by a feather fall. If desired, they can move with utter silence.
A mythal ghost can attempt to free its owner from re-
straints, can fight against foes of its owner, can warn or direct
others through silent gestures, can retrieve items its owner
cannot reach, can transfer items held by its owner to another,
and so on. Mythal ghosts can fight other mythal ghosts. A
mythal ghost is affected by magic normally but cannot be
contacted or affected psionically. It is destroyed when reduced
to 0 hit points or when its owner dies.
A mythal ghost needs no air or sustenance and cannot
drown. It can carry food to its owner but cannot eat to nourish
its owner. It cannot remain vigilant while its owner sleeps,
though an owner slipping into unconsciousness can will her
alert self to pass entirely into her ghost. In this case, the
owner cannot awaken until the ghost returns to merge with
her; normally, an owner can remain alert from both her own
body and the ghost at the same time, and can move or speak
with her body at will (instantly destroying the ghost).
The ability to generate a mythal ghost lasts for one year for
every 24 hours spent in the mythal beyond the nine-day minimum
needed to spin a ghost. A visitor who spends 12 days in
Myth Drannor could generate a mythal ghost up to three
years later, when imprisoned in a dungeon cell somewhere in
Calimshan, or laid low with a broken leg in the wilds north of
Silverymoon. There are no limitations on the distance between
a mythal ghost and its owner (though a ghost cannot
pass outside of the Prime Material Plane).
DM's Note: This power of Elminster's making is one of the
more carefully hidden abilities granted by the mythal. It is
never revealed to folk of Myth Drannor until they are panicked
by capture or approaching death and the magic activates
involuntarily. Of those who have used their mythal ghosts
and survived (or seen them in action), none ever mention
the power for fear that speaking of their mystical doubles
may negate their use again later in life. This superstition
is shared among all races and is yet another of those "open
secrets" never spoken out loud but understood by all.
- Cormanthyr (TSR#1165)

Thus it was first built into Myth Drannor's mythal.
And, of course, when said mythal gone wild, this effect also began to interact with other magic in various bizarre ways.
The Masked Mage Posted - 09 Jun 2018 : 04:53:02
The specific character is Evaerol Rathrane

"... hid himself in one of the greatest magic items he'd ever crafted. ...trapped in his own disguise for a time so mind-singingly long as to almost break him

He'd clung to his own name desperately, drifting in increasing despair, until the day came at last when someone's misuse of the item that held him set him free.

Long he'd drifted, a tattered wraith of spellstuff with whispering awareness and a burning will, until he chanced upon magic so strong that it was a blinding beacon.

To it he crept, hunger growing, and so found Silverymoon and its palace where trapped magics of tome and item were strongest, with a human woman who seemed like a flame of living magic at its heart.

Others of Rathrane's kind had gathered there, too, to warm themselves in the spellglows and slowly grow stronger and more substantial. In the magics cast on stone and glass and air many Netherese mage-wraiths lurked, watching this Alustriel of Silverymoon"
The Masked Mage Posted - 09 Jun 2018 : 03:46:49
Originally posted by Wooly Rupert

There was an article from 2001 called Weave Whispers; I believe it was web content.

Can't find anything else that looks any kind of relevant on my NAS, at least not searching for the word Weave in the title.

I think where I was getting this idea was the "Netherese mage-wraiths" in Hand of Fire. Old netherese wizard, bound to artifact, detached from artifact and drifts along the Weave toward strong concentrations of magic, eventually leading it to the Chosen and Shandril.

Would love to see them detailed.
Zeromaru X Posted - 10 Sep 2017 : 18:13:08
Aren't those Weave Ghost related with the Harpers ghost? If so, you can found info about them in Code of the Harpers.
Wooly Rupert Posted - 10 Sep 2017 : 16:47:38
There was an article from 2001 called Weave Whispers; I believe it was web content.

Can't find anything else that looks any kind of relevant on my NAS, at least not searching for the word Weave in the title.
The Masked Mage Posted - 10 Sep 2017 : 16:36:16
I guess what I'm really looking for is Ed's little description of spirits in the Weave. "Weave Ghosts" maybe? I don't know. I know it was a long time ago.
George Krashos Posted - 16 Jul 2017 : 04:20:51
And I did a 5E version in my "Ilmara's Scrying Stones" article on the DMs Guild:

-- George Krashos
Hoondatha Posted - 15 Jul 2017 : 20:47:36
Mythal ghosts are explained in detail in both Ruins of Myth Drannor and Cormanthyr. I'm familiar with them appearing elsewhere, though there may have been a 3e copy/paste of the information somewhere.

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