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T O P I C    R E V I E W
Eilserus Posted - 29 Nov 2015 : 19:57:16
Trying to put some pieces together and I feel guilty about asking another question to the most awesome and busy Ed and THO, figured I'd put this one in the general channel and see how it goes.

Ok, so with Ed's Forging the Realms article: Making the Trains Run on Time we learned that Tharsult is more or less controlled by mind flayers to keep new minds coming in for them to feed upon. With the hint that beholders and maybe even dragons are also involved.

Now in Drizzt Do'Urden's Guide to the Underdark, we have the drow city of Maeralyn very close to and practically underneath Tharsult.

In the Menzoberranzan boxed set in the rumors section we have Maeralyn invading and all but destroying (which survives as we have the Jaezred Chaulssin active there after these events and attempting to break the Lolthite rule of the priestesses) the drow city of Jhachalkhyn (located under the south-southeastern edge of Neverwinter Wood.

Attempting to tie all this together so looking for what others think.

Maeralyn:

1. Why hasn't this city rose to war with the local flayers? I'd assume they come from some realm nearby. Unless the city is already enslaved in a similar fashion. Making the Trains Run on Time notes we should question why two realms close together haven't gone to war.

2. Beholders and dragons were mentioned and could serve as a deterrent from such conquest if they already ruled said city.

3. Why would Maeralyn attack Jhachalkhyn when it's half the world away? There's no way they marched, it's simply too far. A portal would work, but we've seen they're generally not ideal for marching armies through.

Taking a look at the spell Plane Shift (2E rules), we see that the caster can take 7 others with them and Illithids can cast this once per round. If the city of Maeralyn was controlled or heavily influenced much like Tharsult, I'm inclined to think Mindflayer led armies were Plane Shifted somewhere (base in the Astral or elsewhere as a staging ground) and dropped off outside (initial wave) and once things get underway, inside the city. Pinpoint accuracy isn't available, otherwise I'd assume they'd be ported right into compounds.

One Illithid needs 4 rounds to transport 7 soldiers to their destination and return to Maeralyn. Even if we say they can only transport one group of 7 every 2 turns, 200 of them should be able to transport an army of about 4,000 inside an hour. Fairly horrifying thought. Of course, I've never heard of Illithids doing this so maybe I'm off here.

The other question being why Maeralyn? There would be plenty of easier targets than a drow city, so some family there must have had something that sparked this invasion. Maeralyn and Jhachalkhyn aren't close enough to have any sort of rivalry hatred deal going on.

I'm half tempted to call Maeralyn the City of Mists. Lava or some form of thermal heat interacting with the cold drippings or cool stone that's underneath the ocean creating a perfect enviroment for the flayers etc.

4. Now how about Beholders? It's never been stated what gods Maeralyn worships. What about a city that worships Beholder god-kings? Jhachalkhyn was noted as all but destroyed (could be rumor), but beholder led armies and dark elven troops with grafts and extra eyes and all that jazz does sound kind of fun too.

Maeralyn might even be able to hold their own against a community of flayers so near to them. Tharsult might be a good place for food and also lots of ceremorphis hosts for the continual war with Maeralyn. The question with this is how did they get to Jhachalkhyn? I like portals and gates, but don't like using them for every answer.

Anyway, curious what others think as I'm just throwing ideas out there. Feel free to let me know your thoughts or how you'd piece this together!

Thanks!
30   L A T E S T    R E P L I E S    (Newest First)
The Sage Posted - 18 Mar 2017 : 05:49:02
quote:
Originally posted by KanzenAU

Nuur Throth, the Great Door, is mentioned primarily in 3e's Underdark accessory, where it gets a write up. It's a large cavern housing an immensely powerful earth node. What's an earth node, you ask? No idea. There's also a tunnel connecting it to Gauntlgrym's lower halls.
Going from memory, it's probably an extension of the "Nodes-concept" introduced through 3e's Champions of Ruin.
Markustay Posted - 18 Mar 2017 : 01:02:58
You know, I even checked the 3e source map, and didn't see it... Uh-DOH!

Thanks for the heads-up.

The Neverwinter Underdark (The 'Neverdark'? Naw... doesn't sound right...) just keeps getting busier and busier.
KanzenAU Posted - 17 Mar 2017 : 23:02:12
Nuur Throth, the Great Door, is mentioned primarily in 3e's Underdark accessory, where it gets a write up. It's a large cavern housing an immensely powerful earth node. What's an earth node, you ask? No idea. There's also a tunnel connecting it to Gauntlgrym's lower halls.

As far as I'm aware (though I haven't read the adventure), it's not actually in Out of the Abyss. The map on Mike Schley's website has more sites than the map that actually made it into the product - this is a 3e-era site.
Markustay Posted - 17 Mar 2017 : 19:04:47
I keep coming back to this thread. {sigh}

Because of the side-conversation we had about "other sites beneath Neverwinter Wood", I've chosen to ask this here:

What the heck is Nurr Throth?

Its just south (and teensy bit west) of Gauntlgrym. I just bought Mike Schley's Underdark map (once again, to make sure I have EVERYTHING on my maps), and this is a new one on me. And its not in the (4e) Neverwinter Campaign Guide - it comes from the Out of the Abyss product, which I do not have, nor intend to purchase.
Markustay Posted - 16 Mar 2017 : 16:16:57
What comes around goes around...


I was reading through Dungeon Magazine #144, in order to get the Evermoor sites therein properly placed on my new map (so much fun, when that was done with the warped 3e maps). So having read through that and gotten my mapping objectives out of the way, I couldn't help but notice the very next adventure in that mag. was on for the Isle of Dread. I also couldn't help but notice its about Illithids*... under an island.

So just for shirts & giggles I sized the IoD map to an FR one, and it turns out the the IoD is just over two times the size of Tharsult, so it still fits just fine in that spot. In fact, even the climate fits fine in that spot - right near chult makes so much sense, IMO.

Map of about what that might look like

Now I know the Isle of Dread was (is?) officially in Mystara, but it later got 'moved' to Greyhawk. Hmmmm... a large piece of terrain that gets swapped between worlds? Sounds to me like it could have 'wandered' into FR in 4e (with the Spellplague and all). The 5e 'reset' to earlier geography makes it a wee bit harder, but not really.

Personally, I don't like losing anything when I map - I prefer 'additive design', but seriously, whoever used Tharsult? (and yes, I am aware five of you just raised your hands... out of a planet of 8 billion...) So, although I personally wouldn't place it there (I do have plans to place it in FR at a later time, in a new configuration with Chult, Abeir {Laerakond}, Lantan, and Nimbral... and possibly the Isle of the Ape and Jarkandor), there is no reason some enterprising DM couldn't use that adventure path in a 4e/5e conversion for FR. And since the other official settings seem to be shelved, and some of their stuff has been taken by FR in other products recently, why not just say the IoD wound-up on Abeir (the God's Self-Storage unit), and its in the same spot as Tharsult (they may have swapped during the Spellplague, and have now swapped back as of 5e) - that would mean you could say that "on certain nights", or "when weather conditions are just right" (during an electrical storm?), etc, etc... one can still sail to the Isle of Dread from FR.

So, the best of both worlds... literally.



*Okay, just looking through it closer, and I may have jumped the gun a bit. Its about Kopru - I saw the pic with the tentcales (not just the Kopru - there is this weird 'elder evil' thing called a Bilewretch that has the head of an illithid) around the mouth and just assumed...

Still, its an entire Underdark locale - The Lightless Depths - beneath an island, that includes MANY Underdark critters/races, including aboleth, so its not too much of a stretch to throw some illithids into the mix.
Eilserus Posted - 15 Feb 2017 : 01:54:34
I think I like that idea. Think they'd say Chevron 2 locked etc? Hehehe
Markustay Posted - 07 Feb 2017 : 05:47:25
Funny, I just came across that reference about Gauntlgrym today - it was in The North box (pg.38).

It also states that it was WAY up north (and further east), somewhere near the Valley of Khedrun. I had wrote a little something here about portals (The Return Gate) in the magic shop thread, to try and help explain some of that weirdness. Dwarves are a very secretive lot, and the ones of Delzoun more than most. Thus, they didn't travel to Gauntlgrym by heading toward Gauntlgrym, they headed away from it, into that valley, to a Return Gate. If you read the write-up I did in that thread, basically, almost no-one using that gate would realize they had traveled through a portal, so just about everyone using that 'entrance' would think Gauntlgrym was located somewhere in that vicinity. They probably utilized quite a few gates like this, to connect Delzoun (and other dwarven kingdoms) together.

They may not be the best Mages, but they are the best artificers, and dwarves are known for their penchant for building extremely complex and powerful magical artifacts in folklore. Just slap a few runes around the thing (I'm picturing a Stargate LOL) and there you go.
Eilserus Posted - 07 Feb 2017 : 05:22:01
quote:
Originally posted by Markustay

Casts *** Raise Scroll ***

Didn't want to create a new thread for simple question - anyone have any idea what level Jhachalkhyn would be on? Upper, Middle, or Lower Dark? It appears on the map from DDUGttU, which doesn't give levels, but doesn't appear on the 3e Underdark map, which did.

I only came across this locale while searching the word 'Neverwinter' in the GHotR. I hadn't even known about it before (unless I just forgot - I did do a LOT of Drow research awhile back). This is the entry -
quote:
–206 DR Year of Elfsorrows
Syglaeth Audark, last Coronal of Illefarn, is murdered by raiders from Jhachalkyn, a drow city deep beneath the southeastern Neverwinter Woods.

Of course, 'deep' is relative - even the Upper Dark could be considered 'deep'.

quote:
Originally posted by Eilserus

I'm half tempted to call Maeralyn the City of Mists. Lava or some form of thermal heat interacting with the cold drippings or cool stone that's underneath the ocean creating a perfect environment for the flayers etc.
Maybe not for Maeralyn, but t would be interesting to call Jhachalkyn that, considering its proximity to Neverwineter and Mt. Hotenow. If we piece together some of the other stuff the OP brought-up, it could be the Mindflayers were using the troops of Maeralyn to establish an outpost for themselves in The North. There may have been a mutually beneficial deal made there, which would go a long in explaining why such a far-off city would attack Jhachalkhyn.



Gauntlgrym and the reference to Mind Flayer's living there at one time (Gray Box was it?), maybe they had an inkling, knew about the Forge, sensed strong magic etc. Have a hold in Gauntlgrym and subvert the cattle in Jhachalkyn until something went wrong/right?

Unless Jhachalkyn found it first or fought over a "discovery" etc., and the war kicked off. Though it's drow, the reason for it could be almost anything.

Haven't thought about this one in a long time.
Markustay Posted - 05 Feb 2017 : 19:25:16
YAY! Krash to the rescue.

You can go into the phonebooth and take your tights & cape back off now.
George Krashos Posted - 05 Feb 2017 : 11:33:01
quote:
Originally posted by Markustay


EDIT2: The entrance to Hammerfast is literally right at the bottom of Mt. Hotenow.

The place is right on top of Gauntlgrym, and yet the two have no connection. Thats not just... weird... it should be impossible.

George! Get over here immediately and fix this! Bring Eric! Hurry!





Well, they have no connections now. In the disaster of the Orc Marches, Morinn the last dwarven king of Delzoun, ordered that all obvious surface and inter-settlement connections/access points between Gauntlgrym (the lower dwarven city) and places like Hammerfast - or to give it its dwarven name: Dorthderym [dorth = hammer; derym = keep] - be sealed up. This spelled the fate of Gauntulgrym (the upper human/dwarven city) but also indirectly the lower city as it had been the hub of dwarven activity west of Felbarr and had many access points. Sealing it off meant that it was no longer a viable settlement and after a short time it was abandoned. Places like Dorthderym, bereft of support from the clans, suffered the fate of many scattered, isolated dwarf holds throughout the history of the North in the wake of Delzoun's fall. It eventually died off or was conquered.

-- George Krashos
Darkmeer Posted - 04 Feb 2017 : 17:38:50
Markustay, I have never even heard of Angrimm. That fact alone with a lot of "orphan" outposts makes a lot of sense. And overcoming the Faerzress woud make this an ideal, defensible location for the Drow, with or without tunnels.
Markustay Posted - 04 Feb 2017 : 17:29:51
Well, here's the thing - we know at least a couple of them are 'trading outpost' type settlements. In another thread, there is some discussion about this as well. Maybe the reason why we never here about the 'parent city' of all these trading-posts is because its a rare Deep Dark Drow city - Angrimm (Dungeon Magazine #20) - that has little to no contact with the surface world, and uses several 'trade moots' to connect with other Underdark settlements (Drow, and otherwise). That could help explain Karsoluthyl as well - Angrimm only has a few tunnels leading away from it, and NONE of them 'up' right from there, so they establish these other outposts which do have more connections. In fact, it may not even be tunnels - it could be they need Gates to get to an from them (which means they've either overcome the limitations of the Faerzress radiation, or have found Gates that do so, which would also explain why some areas of the Underdark are far more 'desirable' (settled) than others.

And the reason why I say Angrimm (sounds dwarvish, no? ) should be the 'hub' of this network is because we know absolutely nothing about it in canon, other than its 'in the vicinity of Neverwinter Woods' (and yet, still far-enough away from other Underdark locales to not ever have been mentioned - thus, a 'secretive' deep dark locale). Its unknown nature lends itself to being the 'missing link' in a lot of conjecture.


EDIT:
Looking over this adventure now: lots of odd lore tidbits and some history, but the one thing that really caught my eye is the 'map' of the Hammerkeep (very original name, no? ) environs - it has south at the top! It never says that anywhere, but it took me a minute to realize all the map symbols were upside down! Thus, if you flipped it over and read it the way the dwarves would have, south would be at the top. NEAT

I recall asking Ed a question about dwarven maps (and why almost none exist), and said that they were extremely secretive about such things. Maybe as part of that, they used different map-conventions than most other races did.

EDIT2: The entrance to Hammerfast is literally right at the bottom of Mt. Hotenow.

The place is right on top of Gauntlgrym, and yet the two have no connection. Thats not just... weird... it should be impossible.

George! Get over here immediately and fix this! Bring Eric! Hurry!

sleyvas Posted - 04 Feb 2017 : 15:10:57
quote:
Originally posted by Markustay

Hmph

Not a big fan of the Shades or 'all things shadowy', buuuuut...

It might be fun to dump a 'Shade Enclave' in there. Not like a Netherese one, but something more akin to a Thayan one (like an embassy of sorts). Ya know, have a wee bit of a 'shadow folk' kind of theme going (what were those things called? Dark Stalkers and Dark Creeeprs?)

And now I just made it even creepier.

But picture an Underdark trade-meet that is run more akin to Old Chicago, with the Jaezred Chaulssin being the 'big bosses', and the Shadow dragon being almost like a 'Godfather' kind of figure. So I guess a lot like Skullport, but still different. So you'd have a racial 'boss' figure for each district/ghetto in the town, all getting a 'kick back' from the trade passing through. Humans would probably be the least welcome, and highly suspect (so any surface groups that wanted to deal with those below would probably have to do it through a 3rd party).

So, sort of like a cross between Skullport and Vaerndoun (another 'Underdark trade-moot' below Torsh, but run by illithids).

And whilst looking for the name of that place, I happened to see Angrimm in my notes... A DROW CITY BENEATH NEVERWINTER WOODS. Getting awful crowded around there, me thinks. Not to mention the fallen dwarven settlement of Hammerkeep, once run by the House Arzhoun dwarves of Delzoun, but now inhabited by Derro (so now a derro kingdom). Located in the Northern Neverwinter, BTW, and right near Mt. Hotenow.


Busy, busy place... (the above comes from Ship of Night, in Dungeon Magazine #20).

Yup... crowded indeed.



If this is the case, I'd pretty much go with not all cities are CITIES.... maybe some are more like drow outposts on the outskirts of major cities... or maybe they're side caves that belong to a certain family long ago and were named after them but are effectively part of the larger city.
KanzenAU Posted - 04 Feb 2017 : 09:00:02
Shade could work - Clariburnus Tanthul should still be in Xinlenal in the Neverwinter Wood!
Markustay Posted - 04 Feb 2017 : 08:47:27
Hmph

Not a big fan of the Shades or 'all things shadowy', buuuuut...

It might be fun to dump a 'Shade Enclave' in there. Not like a Netherese one, but something more akin to a Thayan one (like an embassy of sorts). Ya know, have a wee bit of a 'shadow folk' kind of theme going (what were those things called? Dark Stalkers and Dark Creeeprs?)

And now I just made it even creepier.

But picture an Underdark trade-meet that is run more akin to Old Chicago, with the Jaezred Chaulssin being the 'big bosses', and the Shadow dragon being almost like a 'Godfather' kind of figure. So I guess a lot like Skullport, but still different. So you'd have a racial 'boss' figure for each district/ghetto in the town, all getting a 'kick back' from the trade passing through. Humans would probably be the least welcome, and highly suspect (so any surface groups that wanted to deal with those below would probably have to do it through a 3rd party).

So, sort of like a cross between Skullport and Vaerndoun (another 'Underdark trade-moot' below Torsh, but run by illithids).

And whilst looking for the name of that place, I happened to see Angrimm in my notes... A DROW CITY BENEATH NEVERWINTER WOODS. Getting awful crowded around there, me thinks. Not to mention the fallen dwarven settlement of Hammerkeep, once run by the House Arzhoun dwarves of Delzoun, but now inhabited by Derro (so now a derro kingdom). Located in the Northern Neverwinter, BTW, and right near Mt. Hotenow.


Busy, busy place... (the above comes from Ship of Night, in Dungeon Magazine #20).

Yup... crowded indeed.
Abeir Posted - 04 Feb 2017 : 04:26:05
quote:
Originally posted by KanzenAU


Not much is known about the current Jhachalkhyn as far as I'm aware. Keep in mind they're over 120 miles away from each other as the crow flies, which could be 3x as long through the Underdark, or have no existing routes as far as we know. We also don't know if Jhach is a Lolth-worshipping city or just a small village of drow settlers. The drow of Menzo trying to rebuild Q'Xolarrin may not have even been aware of Jhach.



Fair enough on the distance.

Tyrants of the Underdark Rulebook P18: The city of Jhachalkhyn was all but destroyed by an attack from the drow city of Maeralyn. It thereafter fell under the control of the Jaezred Chaulssin and their shadow dragon patron.

So probably a merchant/Vhaeraunite dominated city.
Markustay Posted - 04 Feb 2017 : 04:17:05
Exactly why my thoughts were to 'bury it deeper'.

But canon IS canon {sigh}

Which is why I would also prefer to spin it as a more of a large town-becoming-a-small-city that is maybe 40% Drow, but with other factions present as well, like the Illithids, Svirfneblins, goblinoids, Duergar, etc. Thus, a more 'neutral grounds' kind of place - a 'trade moot' - that tends to lay low and tries to avoid problems with 'pesky surface dwellers'.

And, of course, because its 5e, you'll find a Drow Harper, a Duergar Zhent, a Deep gnome member of the Emerald Enclave, an illithid member of the Order of the Gauntlet, and, ummm... an Orc from many Arrows who's a member of the Lord's Alliance ('cause, 5e, ya' know). They'll all be sharing a room at the Inn (there old frenemies), and they get along fine until they 'clock in' for the day (usually when adventurers arrive).
KanzenAU Posted - 04 Feb 2017 : 04:15:23
quote:
Originally posted by Abeir

So now that Jhachalkhyn is firmly established to be where it is I feel even more confused about the Drow trying to build Q'Xolarrin and the dwarves rebuilding Gauntylgrym without any mention of an extremely nearby pre-existing Drow city.

Not much is known about the current Jhachalkhyn as far as I'm aware. Keep in mind they're over 120 miles away from each other as the crow flies, which could be 3x as long through the Underdark, or have no existing routes as far as we know. We also don't know if Jhach is a Lolth-worshipping city or just a small village of drow settlers. The drow of Menzo trying to rebuild Q'Xolarrin may not have even been aware of Jhach.
Abeir Posted - 04 Feb 2017 : 03:31:25
So now that Jhachalkhyn is firmly established to be where it is I feel even more confused about the Drow trying to build Q'Xolarrin and the dwarves rebuilding Gauntylgrym without any mention of an extremely nearby pre-existing Drow city.
KanzenAU Posted - 04 Feb 2017 : 03:13:05
It makes sense if those settlements were founded in a resource rich area, which many settlements are... but your point stands, it is eerie.
Markustay Posted - 04 Feb 2017 : 03:00:46
Ah, okay. Problem solved. Thanks for the info. Another case of 4e/5e 'bringing back' a previously 'destroyed' settlement/ruin/culture. LOL


Adventurer: Excuse me sir, would you like us to fight off all the monsters destroying your town?

Farmer: Nah, its okay... it'll all 'grow back' in about a week.


You know, there something very eerie about RPG settings, the way they just 'reset' for the next group. If this happened in RW it would be the basis for a really creepy horror story. "But.. but... I saw you die!"

"Just a flesh wound".
KanzenAU Posted - 04 Feb 2017 : 01:53:03
quote:
Originally posted by Markustay

Didn't want to create a new thread for simple question - anyone have any idea what level Jhachalkhyn would be on? Upper, Middle, or Lower Dark? It appears on the map from DDUGttU, which doesn't give levels, but doesn't appear on the 3e Underdark map, which did.

Sorry I didn't see this sooner, I didn't think I'd be able to help with a thread about Tharsult!

Jhachalkhyn is in the Upperdark. You can find it on the map for the 5e product "Out of the Abyss", available for purchase from Mike Schley's website.
Abeir Posted - 04 Feb 2017 : 00:47:41
[/quote]
Now thats interesting - it was supposed to be "all but destroyed", but instead of simply 'dying out' as was surmised at the time, it seems to have been resettled as of 5e. Thus, during the 'Lost Century', it apparently made some sort of come-back, which would indicate that that particular piece of real-estate is valuable, for some reason.

Personally, I would spin it thats it become the 'Skullport' of The North (or maybe the 'Neverwinter' of the Night Below), but almost entirely for Underdark races (so a drow-run settlement with 'ghettos'/enclaves of other races, that acts as a 'trading hub' for folks from all over and every level of the Underdark. I'd probably place quite a few portals/Gates near it (maybe the Spellplague did something the reactivated ancient gates, or perhaps teleportation magic has simply become easier because the nature of Faerzress as changed (at least, in that area).

So maybe closer to the surface would be more fun.
[/quote]

That's kind of why I imagined it as instead being an outpost of Karsoluthiyl since the portals are already there. In my version Karsoluthiyl, Jhachalkhyn, Maeralyn, and the Ruathym locations (I'd use a name from the list of untouched Drow cities) are all linked in an Undrek'Thoz kind of way, with Karsoluthiyl just being the largest. If Maeralyn was part of Karsoluthiyl they could indeed use the Illithids as allies against the Aboleths, and Jhachalkhyn's razing could simply be another example of Drow intrapolity warfare.
Markustay Posted - 03 Feb 2017 : 23:10:58
Well, who's to say that sea Elves feel as strongly about Drow as Surface Elves do? In a way, both are 'sub-surface' and very alien from the rest of the elven race. They could be trading with sea Elves (or just about any other aquatic race).

quote:
Originally posted by Abeir

Actually on the interaction with the surface its interesting that the Sword Coast Adventurer's Guide claims most surface Drow adventurers come from either Menzo or Jhachalkhyn (p107).

Now thats interesting - it was supposed to be "all but destroyed", but instead of simply 'dying out' as was surmised at the time, it seems to have been resettled as of 5e. Thus, during the 'Lost Century', it apparently made some sort of come-back, which would indicate that that particular piece of real-estate is valuable, for some reason.

Personally, I would spin it thats it become the 'Skullport' of The North (or maybe the 'Neverwinter' of the Night Below), but almost entirely for Underdark races (so a drow-run settlement with 'ghettos'/enclaves of other races, that acts as a 'trading hub' for folks from all over and every level of the Underdark. I'd probably place quite a few portals/Gates near it (maybe the Spellplague did something the reactivated ancient gates, or perhaps teleportation magic has simply become easier because the nature of Faerzress as changed (at least, in that area).

So maybe closer to the surface would be more fun.
sleyvas Posted - 03 Feb 2017 : 22:32:26
quote:
Originally posted by Markustay

I'm still wondering why Karsoluthyl exists at all - isn't it supposed to just be a 'trading post' of sorts? Thus, Karsoluthyl should NOT be a 'parent city', but rather, one of the 'outposts' of someone else. But who? And its in an awfully weird spot for trading with anyone (except maybe Krakens and/or Aboleths).

And the main reason why I am leaning away from Jhakchalkhyn being at least in the Middle Dark is because other then a single off-hand mention, it has no history at all, and it had NO interaction with The North or anything on the surface. Usually the closer a drow settlement is to the surface, the more interaction there is with it. From its history (or lack there-of), I was actually thinking it should be in the Deep Dark.




Hmmm, on the purpose of Karsoluthyl being under the ocean. Given that sahuagin are corrupted sea elves who like to hunt sea elves.... I wonder if they might not somehow or other be interacting with sahuagin. I buy that more than them dealing with Kraken and aboleths (both of which are so alien as to be dangerous trade partners). Maybe they have some kind of beef with sea elves and are using sahuagin like they do other lesser races? Not sure if I like it, but its at least a start.
Abeir Posted - 03 Feb 2017 : 22:11:10
quote:
Originally posted by Markustay

I'm still wondering why Karsoluthyl exists at all - isn't it supposed to just be a 'trading post' of sorts? Thus, Karsoluthyl should NOT be a 'parent city', but rather, one of the 'outposts' of someone else. But who? And its in an awfully weird spot for trading with anyone (except maybe Krakens and/or Aboleths).

And the main reason why I am leaning away from Jhakchalkhyn being at least in the Middle Dark is because other then a single off-hand mention, it has no history at all, and it had NO interaction with The North or anything on the surface. Usually the closer a drow settlement is to the surface, the more interaction there is with it. From its history (or lack there-of), I was actually thinking it should be in the Deep Dark.



Actually on the interaction with the surface its interesting that the Sword Coast Adventurer's Guide claims most surface Drow adventurers come from either Menzo or Jhachalkhyn (p107).

As far as Karsoluthiyl being a trading hub, I believe it has to do with being located in a way so as to have easier access to the 3 main western Underdark Regions; Northdark, Gauth Grottoes, and Deep Shanatar. The Gauth Grottoes in particular is described elsewhere as not really connecting to the Northdark or Deep Shanatar very well, but does have tunnels connecting it with Karsoluthiyl. Judging by their trade routes and portal locations they at the very least carry on trade with Skullport, Sshamath, Sloopdilmonpolop, and Guallidurth, as well as possibly Eryndlyn before it was destroyed. On the surface they definitely have trade with Ruathym (2 portal locations), and very likely with Baldur's Gate, Najara, and Neverwinter.

They're said to be the largest provider of slaves in Skullport and as I noted in my thread on them very likely are the ones who sell slaves to Najara. My personal take on this has been that they are probably the reason the Ruathym have always been so piratey, buying slaves from pirates if not outright pirating themselves. Also I figure their location favors them being a large producer of seafood.
Markustay Posted - 03 Feb 2017 : 20:51:09
I'm still wondering why Karsoluthyl exists at all - isn't it supposed to just be a 'trading post' of sorts? Thus, Karsoluthyl should NOT be a 'parent city', but rather, one of the 'outposts' of someone else. But who? And its in an awfully weird spot for trading with anyone (except maybe Krakens and/or Aboleths).

And the main reason why I am leaning away from Jhakchalkhyn being at least in the Middle Dark is because other then a single off-hand mention, it has no history at all, and it had NO interaction with The North or anything on the surface. Usually the closer a drow settlement is to the surface, the more interaction there is with it. From its history (or lack there-of), I was actually thinking it should be in the Deep Dark.
Abeir Posted - 03 Feb 2017 : 19:14:55
I know the description in Grand History of the Realms places Jhachalkhyn under the southeastern Neverwinter woods but Karsoluthiyl has portals linking it to shallow caverns in the Crags, so I like to think of it as an upperdark outpost of Karsoluthiyl, similar to how they have Kyorlamshin in the Undermountain.
Wooly Rupert Posted - 03 Feb 2017 : 00:18:51
This is a rumor, in the Menzoberranzan boxed set:

quote:
The drow city of Maeralyn, far, far to the south, has invaded the drow city of Jhachalkhyn, a much nearer community where kin (and investments) of House Fey-Branche are - or were; as far as is known, Jhachalkhyn is all but destroyed, and its folk fled or fought in retreat, scattered all over the Underdark. Refugees may come here soon.


I didn't find anything else in my pdfs of the FR Underdark.
Kentinal Posted - 02 Feb 2017 : 23:32:54
Hmm, Menzoberranzan Boxset is reported as a source.

Some web-searching is appearing to indicate about same level as Menzoberranzan.

I can not aid any more at this time.


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