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T O P I C    R E V I E W
EltonRobb Posted - 07 Jan 2017 : 17:44:37
This elven settlement still exists as of 1e era (1350 DR). Can anyone give me some lore on Evereska? My PCs are not headed there, so just a short paragraph about it is sufficient. Like who rules it.
14   L A T E S T    R E P L I E S    (Newest First)
Barastir Posted - 20 Jan 2017 : 16:16:09
I think most of this info come from older sources, like the Volo's Guide to the Sword Coast (IIRC).
Gary Dallison Posted - 18 Jan 2017 : 20:40:37
Only two direct passages about Evereska

quote:
Evereska (Large City, 21,051): In the elven tongue, Evereska means "fortress home." This great valley and the city within it, the only major settlement of moon and sun elves left on Faerûn following the Retreat, is nestled between twelve high hills that function as natural walls. Access to this refuge exists only by air or through high passes guarded by elite elven sentinels. The approach to the city leads through a crescent-shaped valley of terraced vineyards and fruit gardens. The city of Evereska itself is a masterpiece of shaped stone and crafted trees, built for architectural impact and powerful defence.
Evereska's rulers are the Hill Elders, elves of immense age, learning, and power. Thanks to the Hill Elders' care and foresight, Evereska's inhabitants are free to live deep within the elven mysteries. Some elves never leave Evereska for the outside world. Others guard the city with unceasing vigilance.
Most humans know of Evereska only through rumours or from seeing paintings or tiny sculptures given as presents to the elves' most faithful friends. Stories tell of the strength of elven magic within the city, such as its inhabitants' ability to walk straight up vertical surfaces as if they always benefited from spider climb spells. These effects (and more) come from a powerful mythal. The mythal's greater powers, defensive abilities of elven high magic at the peak of its power, are seldom called upon.


and

quote:
This verdant valley and walled city of the elves is the greatest known concentration of moon elven Fair Folk remaining in Faerûn, a beautiful, cultured place of beauty where few are welcome.
Evereska vale is encircled by supposedly unbreachable mountains and can only be entered via a gate, through a narrow, well-guarded cleft east of the Halfway Inn, or from aloft. There are rumours of gate linkages with Waterdeep, the island elven realm of Evermeet, and ruined Spellguard. Elven archers patrol the skies on giant eagles to prevent unwanted intrusions, and wards of the strongest sort prevent teleportation into or out of the vale. If there are any pass tokens to these wards, they are kept very secret.
Some sages believe the vale is defended by the magics of the elven deity Corellon Larethian himself. Its defences certainly do include bolts of hurled magic that strike from the sky to smash hostile armies. Few beings venture within 10 miles of the foothills of the Evereskan mountains without being seen by the elves of one of the many ever vigilant watch posts and mobile patrols.
Don’t expect to get into Evereska unless you have legitimate business and are an elf; or can persuade an elf to escort you in. Harper pins are usually known to grant passage unless there’s evidence they’re carried by a non-Harper.
Dwarves, half-orcs, and the like are usually not admitted, whatever their aims.
Most trade between Evereska and the non elven world is carried on at the trading compound of the Halfway Inn, constructed for that very purpose. Elves do not welcome strangers into their city or their homes, and won’t grant a tourist or merchant passage into the vale just because she or he wants to see its glories. And those glories are considerable.
I’ve seen them briefly and can report a gardenlike series of lawns and wooded terraces interlaced with crystal-clear streams that link spill pools and fountains.
Birds, cats, and small forest creatures are numerous, and music is heard here and there. Splendid tall houses with many spires and balconies rise up through the many huge, old trees. These trees are mainly duskwood and bluetop, but almost all varieties can be seen in the vale.
Even the poorest, most crowded streets are clean, beautiful, and luxurious by human standards. It is on these streets that artisans live and work close together, sharing the use of a public park rather than enjoying their own private grounds. Imagine an entire city about as splendid as the royal palace and gardens of Suzail; or the best areas of Silverymoon, without any of the cobblestones or crowding, and you’ll begin to see what it must be like.
Amid all of this splendour are temples to all of the elven deities, the Evereska College of Magic and Arms, and palatial noble estates. The Evereska College is a training academy of the highest standards.
The training it provides is one of the reasons that Evereska is so well defended. Harpers are the only non-elves who can normally get training at arms or magic in Evereska, although the occasional half-elf, if of sufficiently exalted parentage on the elven side, may be taught.
The palatial estates are home to powerful and ancient noble families. The cold, sneering pride of these elven families is the greatest weakness of Evereska, and the prime reason most nonelves wouldn’t want to enter the vale. The haughtiest of the elves even look down on elves of their own race whose lineages aren’t as exalted as their own.
Their contempt for elves of other races is usually open, and their abhorrence of nonelves loud and ostentatious.
Some haughty elves have gone so far as to move their estates as far away as possible from places most often visited by humans. These places include Moondark Hill, where human worshippers of Solonor Thelandira come, and the Unicorn & Crescent, an inn that welcomes Harpers, the Heralds, and the Chosen of Mystra on the rare occasions when such visitors are in the city. (Incidentally, these are places I couldn’t visit, and therefore can’t rate.)
Elves of Evereska need little from the outside world. Most of what they want comes under the heading of pursuing hobbies, from collecting coins or weapons from places as far afield as Zakhara, to breeding experiments, to collecting magic. (Sometimes Evereskan noble elves are thought to manipulate humans into marriage and watch the results from afar by magic.)
In exchange for items or equipment needed for the pursuit of their hobbies, they usually sell baubles: the tinkling blown glass and metal wind sculptures that hang in trees making soft music in the breezes from one end of the vale to the other; tiny ornamented, sapphire adorned, silver-bladed throwing daggers and belt knives that are much favoured as hidden defenders among noble ladies all over Faerûn; vintages considered too poor for Evereskan tables; and small poems set down in exquisite calligraphy on slabs of ivory or the like in delicate hanging frames. The occasional spell scroll or glowing globe is the most magic they’ll willingly sell.
Sages, thieves, and artisans from all over Faerûn would give much to see more of the glories of Evereska.


That's all of got directly. Loads more indirect references but they are spread across loads of books
Gary Dallison Posted - 18 Jan 2017 : 19:29:05
Ill see what i can find in my archive next time i turn my pc on (maybe saturday)
EltonRobb Posted - 18 Jan 2017 : 18:46:19
I set the game during the year of the Prince.
CorellonsDevout Posted - 18 Jan 2017 : 18:32:46
I kind of enjoyed Archwizards, myself, but if you decide not to read it, then likely any campaign setting guide would work, and, as mentioned, The Herald (doesn't take place in Evereska, but it may give you an explanation about some things in the SCAG, which has also been recommended, and The Last Mythal trilogy.
Wooly Rupert Posted - 18 Jan 2017 : 18:28:13
I wouldn't go as far as calling it the worst, but it's not a trilogy I would recommend to anyone.

What struck me reading those books was that any established Realms characters that weren't created by Denning seemed determined to do the worst possible thing in any situation, even if one of Denning's white hats was there telling the person what they needed to do. It was painful seeing characters known to be intelligent, wise, and cunning acting like bumbling, petulant children.
Hoondatha Posted - 18 Jan 2017 : 18:10:15
I would advise against Return of the Archwizards. It's by far the worst novel series in the FR line (as opposed to worst individual book, which can be argued a number of ways). It's so bad, it made me (someone who had been reading since the 1e days) stop reading Realms novels for several years.

There is a fair amount of lore about Evereksa in various 1e/2e sources (the Revised Campaign Setting, Volo's Guide to the Sword Coast, Code of the Harpers, Cloak and Dagger, etc.) and the first book of the Last Mythal novel trilogy spends a great deal of time there. Just stay away from Return of the Archwizards.
KanzenAU Posted - 18 Jan 2017 : 08:04:42
If you're playing in modern times the main sources are the 4e campaign guide and the SCAG. For more lore though, as mentioned above check out the Return of the Archwizards novels, and the Last Mythal novels. The novel The Herald may also be useful for understanding the latest batch of refugees from Myth Drannor.
CorellonsDevout Posted - 17 Jan 2017 : 19:41:19
As mentioned, check out Return of the Archwizards. It mostly takes place in and around Evereska.
BenN Posted - 08 Jan 2017 : 02:20:34
According to the SCAG, a large number of refugees from Cormanthor settled in Evereska after Myth Drannor was attacked by Shade.

These immigrants are apparently more open-minded than most insular Evereskans, leading to some conflict about how far Evereska should open up to the outside world.

Also, from other sources, Harpers (including those of non-elven races) are apparently welcome in Evereska.
EltonRobb Posted - 07 Jan 2017 : 20:59:37
quote:
Originally posted by Brimstone

Check this out by Scribe Snowblood.



Neat!
Brimstone Posted - 07 Jan 2017 : 20:29:30
Check this out by Scribe Snowblood.
EltonRobb Posted - 07 Jan 2017 : 18:04:52
That's wonderful! Thanks, Markus. Now if Eric chimed in with what he knows that would be golden.
Markustay Posted - 07 Jan 2017 : 17:53:58
It was fairly well-detailed in the Return of the Archwizards series. It was the center of all the action of the first book.

I know Eric Boyd has a FULL write-up of the place (I even updated the map of it for him). Hopefully he'll chime-in here (I'm not at liberty to share other people's work).

The short and dirty version is this: It IS a fully-functional (not 'reduced' by The Retreat) Elven city with a mythal and ruled by a group of elders, IIRC. It has special elite forces that patrol its borders with Anauroch, and the Graycloak Hills (which they claim dominion over, because of all the elven tombs there). Much like Evermeet, they do not like/trust outsiders, and any non-elf has to do something pretty damn amazing to be allowed in (most who want to have dealings with them must meet with representatives at the Halfway Inn).

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