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T O P I C    R E V I E W
Wooly Rupert Posted - 24 Oct 2008 : 00:51:50
Well, Krash asked for it, so...

Well met

This being a collective scroll of any questions the Scribes and visitors of Candlekeep wish to put to author and master contributor for all-things-Impiltur, George "Krash" Krashos.

Present your questions herein and check back to see what news may also come forth from the quill of this author.
25   L A T E S T    R E P L I E S    (Newest First)
TheIriaeban Posted - 19 Aug 2021 : 19:35:15
quote:
Originally posted by ericlboyd

I, for one, find his complete omission of Realmslore about the demon-worshiping gnomes of Impiltur very frustrating.

--Eric

quote:
Originally posted by Lukas Kain

quote:


That all sounds good to me. Didn't realise people paid so much attention to my off the cuff postings. I'll have to be more careful going forward!

-- George Krashos



George, I type up and cross-reference your musings and print them into a binder for a greater sense of cohesion and seeming-omniscience for my players in my Impiltur campaign. There are more than a few of us that pay great attention to your postings.





Hah! I had heard about them and wondered who came up with them. That is really devious, George. Having them steal only left shoes so it forces people to walk in circles. To be able to get anywhere they have to hop. I can understand how that would lead to so much murderous rage. Truly, a land of chaos.
ericlboyd Posted - 19 Aug 2021 : 19:13:50
I, for one, find his complete omission of Realmslore about the demon-worshiping gnomes of Impiltur very frustrating.

--Eric

quote:
Originally posted by Lukas Kain

quote:


That all sounds good to me. Didn't realise people paid so much attention to my off the cuff postings. I'll have to be more careful going forward!

-- George Krashos



George, I type up and cross-reference your musings and print them into a binder for a greater sense of cohesion and seeming-omniscience for my players in my Impiltur campaign. There are more than a few of us that pay great attention to your postings.

Lukas Kain Posted - 19 Aug 2021 : 06:21:35
quote:


That all sounds good to me. Didn't realise people paid so much attention to my off the cuff postings. I'll have to be more careful going forward!

-- George Krashos



George, I type up and cross-reference your musings and print them into a binder for a greater sense of cohesion and seeming-omniscience for my players in my Impiltur campaign. There are more than a few of us that pay great attention to your postings.
Kyrene Posted - 07 Aug 2021 : 09:52:38
Or give it proper treatment, along with 19 other unknown poisons, in a third Talona's offering on DMs Guild? You can even use my poor attempt wholesale, and I'll pay you for the privilege. I can twist your arm harder if you want...

At the very least can't I entice you to add a few "off the cuff" sentences of lore for that wicked poison?
George Krashos Posted - 07 Aug 2021 : 06:23:55
quote:
Originally posted by Kyrene

quote:
Originally posted by George Krashos

The description is intended to provide campaign immersion and flexibility at the same time. Enjoy.



Thanks for the reply!

In that case, for my upcoming Tashalan campaign, I'm going to interpret Tashlutan as Tashalan, with those three plants formerly having been more abundant in the Tashalar and Jungles, and now rarely found in the wild, but definitely cultivated by the priests of Talona.

Any ideas on the "minth" part of the question? More the lore, since I can take a stab at the stats now that I own your "DMs Guild effort"s as follows:
Minth (Ingested). George's awesome lore here.
A creature subjected to this poison must succeed on a DC 17 Constitution saving throw or take 7 (2d6) poison damage and become poisoned. The poisoned creature is blinded and must repeat the saving throw every 24 hours. Until this poison ends, the damage the poison deals can’t be healed by any means. Any creature that attempts to end an effect on the creature must succeed on a DC 17 spellcasting ability check or fail. After three successful saving throws, the effects end and the creature can heal normally.

I think that would satisfy "was left crippled and blind by a malady that defied all attempts to heal" while being low enough in damage to not outright kill a commoner NPC. I'd probably price it in line with Bakhalam (another long-duration DC 17 ingested poison).



That all sounds good to me. Didn't realise people paid so much attention to my off the cuff postings. I'll have to be more careful going forward!

-- George Krashos
Kyrene Posted - 06 Aug 2021 : 17:25:55
quote:
Originally posted by George Krashos

The description is intended to provide campaign immersion and flexibility at the same time. Enjoy.



Thanks for the reply!

In that case, for my upcoming Tashalan campaign, I'm going to interpret Tashlutan as Tashalan, with those three plants formerly having been more abundant in the Tashalar and Jungles, and now rarely found in the wild, but definitely cultivated by the priests of Talona.

Any ideas on the "minth" part of the question? More the lore, since I can take a stab at the stats now that I own your "DMs Guild effort"s as follows:
Minth (Ingested). George's awesome lore here.
A creature subjected to this poison must succeed on a DC 17 Constitution saving throw or take 7 (2d6) poison damage and become poisoned. The poisoned creature is blinded and must repeat the saving throw every 24 hours. Until this poison ends, the damage the poison deals can’t be healed by any means. Any creature that attempts to end an effect on the creature must succeed on a DC 17 spellcasting ability check or fail. After three successful saving throws, the effects end and the creature can heal normally.

I think that would satisfy "was left crippled and blind by a malady that defied all attempts to heal" while being low enough in damage to not outright kill a commoner NPC. I'd probably price it in line with Bakhalam (another long-duration DC 17 ingested poison).
George Krashos Posted - 06 Aug 2021 : 14:42:46
Hi Kyrene. I can't confess to any consistency, so my DMs Guild effort differs from what was posted here. I have no problem with the plants in question being more commonly found in the Tashalar or any of the ideas you have. The description is intended to provide campaign immersion and flexibility at the same time. Enjoy.

-- George Krashos
Kyrene Posted - 02 Aug 2021 : 14:29:41
quote:
Originally posted by George Krashos

Saisha Level 20 Poison

Made from ever-rarer Tashlutan herbs, this flavourless, reddish liquid is known as “Hammerlock” for the rigid immobility it causes. It is commonly used by slavers to subdue their prey.

Poison: 38,250 gp
Attack: +23 vs. Fortitude; paralyzed (save ends) [see sidebar].
Aftereffect: immobilised (save ends).
Special: If this poison is delivered by way of food or drink it makes its first attack 1d4 rounds after its victim consumes it. All saving throws against this poison are made with a -3 penalty.

quote:
Originally posted by George Krashos

was left crippled and blind by a malady that defied all attempts to heal it whether by magic or through more mundane medical efforts. Uldrith committed suicide some months afterward, unable to cope with the constant pain that wracked his body, and Wendren was anointed as heir of the Balindre family. Of course none know that Uldrith's malady was as a result of a rare poison, known as "minth" and hailing from the Tashalar which Wendren had a pleasure lass ply on a drunken Uldrith, thereby assuring his succession to the rulership of Telflamm.

Hi George,

Any idea on the 5E stats for "saisha" and (or indeed any for) "minth"?

Edit: Nevermind "saisha," I'll get that from DMsGuild and support you at the same time. Still interested in "minth" though...

Edit: Actually, Talona's Touch (purchased and downloaded thanks) says "Made from plants including maidbane, monk’s pepper and laburnam" instead of the above description. Am I to assume that those plants grow in Tashluta (or the Tashalar since Tashlutan could be the older use of Tashalan as seen in Serpent Kingdoms), and if so perhaps more exclusively by the priests of Talona in the House of Night's Embrace (therefore explaining "ever-rarer")? Personally, I prefer that but can probably live with finding the "ever-rarer" plants in secluded (and hard to get to) pockets of the Tashalar or even the Black or Mhair Jungles.
Gary Dallison Posted - 07 Apr 2021 : 17:41:00
For a second there I had the horrifying thought that wotc had done an anchorome style adventure book and introduced drop bears as the latest kewl idea.

Wooly Rupert Posted - 07 Apr 2021 : 16:41:48
quote:
Originally posted by ericlboyd

quote:
Originally posted by George Krashos

There is no official lineage of Damara. I have one, but most of it is ... ahem ... made up.

-- George Krashos



We know George. The rest of us do the hard work of traveling to the Realms and interviewing surly Realmsians, but you just make it all up. ;-)




And suddenly I find myself wondering... Which has more dangerous natural inhabitants, the Realms -- or Australia? Both have very large spiders, one has dragons, the other has drop bears...

ericlboyd Posted - 07 Apr 2021 : 12:31:16
quote:
Originally posted by George Krashos

There is no official lineage of Damara. I have one, but most of it is ... ahem ... made up.

-- George Krashos



We know George. The rest of us do the hard work of traveling to the Realms and interviewing surly Realmsians, but you just make it all up. ;-)
George Krashos Posted - 07 Apr 2021 : 10:11:35
There is no official lineage of Damara. I have one, but most of it is ... ahem ... made up.

-- George Krashos
TomCosta Posted - 06 Apr 2021 : 22:03:03
Several of George's lists made it into Grand History of the Realms, including that for Impiltur, but not Damara.
Grievous Posted - 06 Apr 2021 : 17:00:47
quote:
Originally posted by George Krashos


I've come up with both a line of monarchs for Damara and a story for the origin of the name. Ed liked it. It also explains that godawful "FR" instead of "DR" dating system in FR9 Bloodstone Lands.

-- George Krashos



Hey George and all,

Just doing some research into Damara for a rejiggered old school Bloodstone campaign and was wondering if this list of monarchs for the kingdom ever managed to surface in some manner or is still locked up in a chest somewhere?
ericlboyd Posted - 05 Apr 2021 : 16:04:40
quote:
Originally posted by George Krashos

Eric and I re-did most of the human chapters - the racial histories of the Damarans and Illuskans stem from my historical work over the years.

-- George Krashos



I do regret the use of the word "Damaran." "Impilturan" would have been more accurate, although perhaps there could have been a good word for the region that didn't focus on a particular kingdom.
George Krashos Posted - 01 Apr 2021 : 02:05:40
Eric and I re-did most of the human chapters - the racial histories of the Damarans and Illuskans stem from my historical work over the years.

-- George Krashos
Gary Dallison Posted - 31 Mar 2021 : 17:02:22
I think your greatest contributions are now in unpublished works.

Races of Faerun is one of my favourites. Which bits were yours (I'm guessing migration patterns)
TheIriaeban Posted - 31 Mar 2021 : 14:32:09
quote:
Originally posted by George Krashos

quote:
Originally posted by TheIriaeban

Another "behind the scenes" question if you don't mind:

When y'all were writing the supplements, adventures, etc., did you have access to something like an index of all of the Ed's unpublished Realms materials or did you have to dig through thousands of pages to try and locate all the information Ed or previous writers had already created for a specific area, organization, item, or person?



I've long had a chuckle at the idea that some fans hold that TSR/WotC always had some Realms "bible" for designers to consult. There were style guides and general guidelines about FR "dos and don'ts" but nothing like that has ever existed - and still doesn't despite some implied statements to the contrary.

So it always came down to this: who is writing the product? FR products have seen many hits and misses over the years. Some works by X were heavily over-written by Y, especially in 2E and the swinging gulf in quality typified by 1E was an example of just how green most FR authors were in terms of understanding the setting and their ability to create out of whole cloth in a way that seemed "Realmsian". Some few writers were prepared to ask for help and grateful when it was given, a lot were not. Personally, I think you can pick the former from the latter in terms of quality.

So, to your question - and noting that I can only speak from my personal experience. I worked on two types of FR products: the ones by Steven Schend where he actively canvassed the fan base for information/lore/references to include in his work - which produced the gorgeous LOI and EotSS boxed sets, and to a lesser extent SoFS. The other type were the works of Eric Boyd where he and I worked pretty closely to gather the information. I'm a compulsive Realms List maker and lore collector so when, for example, Eric started work on Dragons of Faerűn he asked me for all the dragon lore I could find. My list of dragons - suitably enhanced - formed the backbone of the web enhancement. I did the same thing for DDGttU, CoS:W, SK, POF, et. al. and we did a bunch of work behind the scenes for LEoF and RoF. 3E was where I made my biggest contribution to the published Realms.

So basically, I would trawl through the products and provide a bunch of references for Eric to add to the stuff he already had or was looking to incorporate and then I'd field the incessant questions that still pop up daily from him: I need a wizard active in the North in the 600s DR; are there any artifacts/powerful magic relating to the Tashalar?; what lore do we have on standing militaries in the Realms?, etc. etc.

So we are clear, I was the research guy with the occasional good idea - Eric was the genius writing guy, weaving it all together. Ed always did his own thing and being the creator of the whole shebang never needed to ask us mere mortals for assistance. As it should be.

So yes, I had to dig through thousands of pages. Still do. Daily. It's fun.

-- George Krashos



Thank you. That has certainly given me a better perspective on how the Realms has grown into something loved by so many people. And, I completely understand about the digging. I find it fun, too.
George Krashos Posted - 31 Mar 2021 : 13:32:19
quote:
Originally posted by TheIriaeban

Another "behind the scenes" question if you don't mind:

When y'all were writing the supplements, adventures, etc., did you have access to something like an index of all of the Ed's unpublished Realms materials or did you have to dig through thousands of pages to try and locate all the information Ed or previous writers had already created for a specific area, organization, item, or person?



I've long had a chuckle at the idea that some fans hold that TSR/WotC always had some Realms "bible" for designers to consult. There were style guides and general guidelines about FR "dos and don'ts" but nothing like that has ever existed - and still doesn't despite some implied statements to the contrary.

So it always came down to this: who is writing the product? FR products have seen many hits and misses over the years. Some works by X were heavily over-written by Y, especially in 2E and the swinging gulf in quality typified by 1E was an example of just how green most FR authors were in terms of understanding the setting and their ability to create out of whole cloth in a way that seemed "Realmsian". Some few writers were prepared to ask for help and grateful when it was given, a lot were not. Personally, I think you can pick the former from the latter in terms of quality.

So, to your question - and noting that I can only speak from my personal experience. I worked on two types of FR products: the ones by Steven Schend where he actively canvassed the fan base for information/lore/references to include in his work - which produced the gorgeous LOI and EotSS boxed sets, and to a lesser extent SoFS. The other type were the works of Eric Boyd where he and I worked pretty closely to gather the information. I'm a compulsive Realms List maker and lore collector so when, for example, Eric started work on Dragons of Faerűn he asked me for all the dragon lore I could find. My list of dragons - suitably enhanced - formed the backbone of the web enhancement. I did the same thing for DDGttU, CoS:W, SK, POF, et. al. and we did a bunch of work behind the scenes for LEoF and RoF. 3E was where I made my biggest contribution to the published Realms.

So basically, I would trawl through the products and provide a bunch of references for Eric to add to the stuff he already had or was looking to incorporate and then I'd field the incessant questions that still pop up daily from him: I need a wizard active in the North in the 600s DR; are there any artifacts/powerful magic relating to the Tashalar?; what lore do we have on standing militaries in the Realms?, etc. etc.

So we are clear, I was the research guy with the occasional good idea - Eric was the genius writing guy, weaving it all together. Ed always did his own thing and being the creator of the whole shebang never needed to ask us mere mortals for assistance. As it should be.

So yes, I had to dig through thousands of pages. Still do. Daily. It's fun.

-- George Krashos
TheIriaeban Posted - 30 Mar 2021 : 17:53:54
Another "behind the scenes" question if you don't mind:

When y'all were writing the supplements, adventures, etc., did you have access to something like an index of all of the Ed's unpublished Realms materials or did you have to dig through thousands of pages to try and locate all the information Ed or previous writers had already created for a specific area, organization, item, or person?
Wooly Rupert Posted - 29 Dec 2020 : 20:19:25
quote:
Originally posted by George Krashos

All the Spellplague info and dates in GHotR were a surprise to me when I bought my own copy here in Australia in late 2007. I have no idea if Brian James knew about that stuff either - I suspect not.



I seem to recall Brian saying that stuff was a surprise to him, too.

I like to take a little credit for the Grand History, myself -- I was one of the first people to find it and start sharing the link on the WotC forums, and it was on those forums that it was "discovered." Sure, I can't prove my influence, there, and even if I could, it wouldn't count for anything -- but I'll still take that tiny bit of credit.
TheIriaeban Posted - 29 Dec 2020 : 17:58:58
quote:
Originally posted by George Krashos

quote:
Originally posted by TheIriaeban

A question for George, Eric, Steven, or whomever else may know:

I know you have slept since then but can you remember when you were putting together the Grand History of the Realms, how was the work divided up? Did different writers specialize in different time periods or different areas or both or neither? Just curious.



I know exactly how GHotR was put together, because I still have the original work files. Obviously the baseline was Brian's internet timeline. The other "authors", including myself, had been brought in to write the various vignettes that are scattered through the book. At that time, I had my own FR Timeline which I provided to the group and elements of which were incorporated into the whole. After that Eric Boyd and I submitted a number of edits re dates and events, as did Tom Costa. I also had a range of lineages which I sent through as "something different" and quickly wrote up some new ones on the fly (Narfell, Raumathar and Velprin) when asked for more. Finally, the editor Kim Mohan asked for a few more dates on various topics (e.g. he wanted a few more Sossal dates/events which I duly supplied) to pad out some bare areas.

You have to understand that this external involvement to the core project was requested and provided in a very short period. I see the timeline (from my files) as being mid-Feb 07 to 1 May 07. In other words, about 10 weeks. Not much time at all when you have several contributors.

I can also confirm that a lot of work went into the GHotR after our requested input had been provided. The day/month dating for 1372-1375 DR was done in house as were all the years after that and things like the "Black Chonology" sidebar. I didn't find out about the Spellplague until Gen Con 2007 (the first that I attended), and don't recall it being named that at the time when Rich Baker let a few of us in on the planned 100 year jump. All the Spellplague info and dates in GHotR were a surprise to me when I bought my own copy here in Australia in late 2007. I have no idea if Brian James knew about that stuff either - I suspect not.

There was no time (and maybe budget) to commission new art so we were required to trawl through older WotC products and re-use images we found suitable. Some of those requests were flubbed in translation, which is why the art for Ed's 1352 DR vignette and Eric's -349 DR vignette don't make much sense.

They did do the original maps, but we didn't get to see them in our input time - although Brian James likely got to look at them and consult.

So there it is, the heralded GHotR. A brilliant and yet flawed product. I often think how much greater it would have been if we had been given a heads up that it was in production and more time to iron out the kinks, add the dates that didn't go in (there are lots) and fix some of the snafus. Fun times, although I can't believe that was 13 years ago.

-- George Krashos



Thank you. I am one of those people that likes getting a glimpse "behind the curtain" to see how stuff is/was made. Knowing this makes me appreciate the GHotR even more. Warts and all.
George Krashos Posted - 29 Dec 2020 : 17:13:59
quote:
Originally posted by TheIriaeban

A question for George, Eric, Steven, or whomever else may know:

I know you have slept since then but can you remember when you were putting together the Grand History of the Realms, how was the work divided up? Did different writers specialize in different time periods or different areas or both or neither? Just curious.



I know exactly how GHotR was put together, because I still have the original work files. Obviously the baseline was Brian's internet timeline. The other "authors", including myself, had been brought in to write the various vignettes that are scattered through the book. At that time, I had my own FR Timeline which I provided to the group and elements of which were incorporated into the whole. After that Eric Boyd and I submitted a number of edits re dates and events, as did Tom Costa. I also had a range of lineages which I sent through as "something different" and quickly wrote up some new ones on the fly (Narfell, Raumathar and Velprin) when asked for more. Finally, the editor Kim Mohan asked for a few more dates on various topics (e.g. he wanted a few more Sossal dates/events which I duly supplied) to pad out some bare areas.

You have to understand that this external involvement to the core project was requested and provided in a very short period. I see the timeline (from my files) as being mid-Feb 07 to 1 May 07. In other words, about 10 weeks. Not much time at all when you have several contributors.

I can also confirm that a lot of work went into the GHotR after our requested input had been provided. The day/month dating for 1372-1375 DR was done in house as were all the years after that and things like the "Black Chonology" sidebar. I didn't find out about the Spellplague until Gen Con 2007 (the first that I attended), and don't recall it being named that at the time when Rich Baker let a few of us in on the planned 100 year jump. All the Spellplague info and dates in GHotR were a surprise to me when I bought my own copy here in Australia in late 2007. I have no idea if Brian James knew about that stuff either - I suspect not.

There was no time (and maybe budget) to commission new art so we were required to trawl through older WotC products and re-use images we found suitable. Some of those requests were flubbed in translation, which is why the art for Ed's 1352 DR vignette and Eric's -349 DR vignette don't make much sense.

They did do the original maps, but we didn't get to see them in our input time - although Brian James likely got to look at them and consult.

So there it is, the heralded GHotR. A brilliant and yet flawed product. I often think how much greater it would have been if we had been given a heads up that it was in production and more time to iron out the kinks, add the dates that didn't go in (there are lots) and fix some of the snafus. Fun times, although I can't believe that was 13 years ago.

-- George Krashos
TheIriaeban Posted - 29 Dec 2020 : 16:36:22
A question for George, Eric, Steven, or whomever else may know:

I know you have slept since then but can you remember when you were putting together the Grand History of the Realms, how was the work divided up? Did different writers specialize in different time periods or different areas or both or neither? Just curious.
sleyvas Posted - 24 Apr 2020 : 21:05:08
quote:
Originally posted by Delnyn

quote:
Originally posted by sleyvas

Hey George,

Speaking of Dun-Tharos, have you ever seen a list of any sort of what fiends are locked away in Dun-Tharos? I know that Lady of Poison introduced some names, but to tell you the truth every single one of them escapes me (and I wonder if one of them ends up being the female fiend in Impiltur in Champions of Ruin).


Do you mean Soneillon the Queen of Whispers?



Yeah, that was her name from CoR. I don't THINK she was in Lady of Poison, but honestly all of their names escape me. But, as George points out too, a lot of the references in Lady of Poison did appear to be more devil than demon. That being said, given that a lot of what's imprisoned in Dun-Tharos may have come from the dark elves when it was Narathmault OR whatever it was before that (because it was already a place of great evil), I wouldn't be surprised to find any number of fiend types there.

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