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T O P I C    R E V I E W
Demzer Posted - 16 Nov 2014 : 15:21:00
Where can i find information or something resembling a write-up for this location of the Moonsea and it's dark/evil fey inhabitants?
I've looked into the 2E The Moonsea, the 3E Mysteries of the Moonsea, various campaign settings (1E, 2E, 3E) and other random places (like Ruins of Adventure and the Dungeon 170 FR adventure "Monument of the Ancients" by the James brothers) to no avail.

Thanks!
30   L A T E S T    R E P L I E S    (Newest First)
Markustay Posted - 27 Nov 2014 : 14:28:31
Map

Bear in mind that map is 'sideways' - North is to the left (I TRULY hate that).

Oh, and I didn't post that, so I don't believe I am violating anything - I found it in about 5 seconds with a web search. It went with the Monument of Ancients stuff.

As for other maps of that area (Thar, Vassa/Damara, etc) I have worked-out a lot of the weirdness that occurred between editions. The 'twisting' that happened in 3e, and then the 'revisionist' version of 4e. I should have all of that when I get back to Krash's Impiltur stuff.

Brian and I had discussed (briefly) the Granite Tower being in the wrong place (it was placed in or near the swampy region of Vassa in a short story), and I have come up with a fix for that, that ties into the other lore from that story. When I get to GK's project, maybe he can include a little something in the timeline.
sleyvas Posted - 26 Nov 2014 : 23:21:10
Ah, gotcha. I had the rough idea in my head that it was near Thar. I see it now on a fan made map of the moonsea that I have. Its definitely touching Thar, which even more makes me think the forest may have been made from orc tribes. Hell, if the idea I had above that some of the beings that are turned into trees become fruit trees.... it could be that Thar actually gets some of its sustenance accidentally by having its people become trees.
Dalor Darden Posted - 26 Nov 2014 : 03:16:13
All along the east shores of the Stojanow River running from just north of Phlan all the way to the Dragonspine Mountains...just above Sorcerers Isle the forest begins to reach across the river to the western side as well.

That is what I've seen on maps at its greatest extent. It is one of my favorite features of the Moonsea...second only to Zhentil Keep (pre-Time of Troubles).
sleyvas Posted - 26 Nov 2014 : 01:25:38
yeah, I honestly had never heard of the quivering forest before this thread, and I'm still not quite sure where it is..... but I've got some good ideas for making it a dark place from what's been shared so far. I'm thinking exiled elven followers of Relkath of the Infinite Branches go to the area, bringing barkburrs with them. They create the forest from the bodies of wandering barbarian orc tribes via the barkburrs. Time passes and an insane follower of Relkath of the Infinite Branches makes an alliance with the Unseelie Court when his fellow elves cast him out (for what to be decided). Using some kind of dark fey ritual, he transforms some barkburrs into direburrs. The elves find themselves being transformed into trees and various types of dark fey plant beings, meanwhile the small folk of the Unseelie Court begin moving in (Glouras, spriggans, quicklings, buckawn, etc...). Over time, the wood becomes a holding for the dark fey. Humans move into the area, and they burn down the forest in order to fight the fey.... but the direburrs are used to regrow the forest. Eventually some crazed human druids uncover the ancient elven temple of Relkath, wherein reside direburrs, and they begin turning "unwanted" humanoid beings into plants.
Dalor Darden Posted - 24 Nov 2014 : 18:13:25
Yeah, Direburrs are a nasty touch for sure.

I like your ideas...I may just have to respin my own Quivering Forest now.
sleyvas Posted - 24 Nov 2014 : 13:28:11
quote:
Originally posted by Markustay

You could have them become one of those gawd-awful 'wooden druids' from the Complete Book of druids (IIRC).

The barkskin wasn't so bad, but that third arm really jumped the shark.

EDIT: On the other hand, combining them with your idea of volodni might work - it would almost be like a 'larval stage'.

EDIT2 Just re-read that entry in that book - I probably haven't read it since my 1st time through it (the lack of illustration probably). Those things don't make a lot of sense, but they are interesting. A bit OP'd, but they can be fixed. Not sure how most treants or elves would feel about them - it seems pretty evil to turn a creature against their will. On the other hand, I could see Sylvan (Wood) Elves creating 'burr gunnes' to shoot these things at people on-purpose.




Yeah, I was wondering if an infestation of direburrs relocated to the area could have actually caused the loss of the elven population (i.e. if some unseelie say came in with the direburrs, they may have turned the local elven population).
Markustay Posted - 23 Nov 2014 : 16:33:28
You could have them become one of those gawd-awful 'wooden druids' from the Complete Book of druids (IIRC).

The barkskin wasn't so bad, but that third arm really jumped the shark.

EDIT: On the other hand, combining them with your idea of volodni might work - it would almost be like a 'larval stage'.

EDIT2 Just re-read that entry in that book - I probably haven't read it since my 1st time through it (the lack of illustration probably). Those things don't make a lot of sense, but they are interesting. A bit OP'd, but they can be fixed. Not sure how most treants or elves would feel about them - it seems pretty evil to turn a creature against their will. On the other hand, I could see Sylvan (Wood) Elves creating 'burr gunnes' to shoot these things at people on-purpose.
sleyvas Posted - 23 Nov 2014 : 14:44:18
Oh, and this idea makes me wonder if barkburrs/direburrs were some of the original fey creator races (or if they were a creation of said race).
sleyvas Posted - 23 Nov 2014 : 14:43:22
quote:
Originally posted by Dalor Darden

quote:
Originally posted by xaeyruudh

quote:
Originally posted by Dalor Darden

Did this turn into a "mine is bigger than yours" thing?

Lets simply look at things this way: open to interpretation, as always.

As for the Quivering Forest itself, depending on when you are playing it can be either a "magical" forest or a downright scary place to be...again, open to interpretation.



1. Ugh, definitely not.

2. Open to interpretation, yes. Elves beginning something in 1344 and then changing their minds less than 30 years later (3e FRCS, pg 14: the Retreat "seems" to be over, spoken by an elf, in or before 1372) is utterly inconsistent with the nature of elves, so we need an interpretation that makes some sense.

That's all I was trying to advocate. And it wasn't meant to drag us away from the topic, but it is a separate issue. My bad.



I'm totally with you...the retreat is still "for real" in my games...because I play AD&D for my home game and usually well before the Time of Troubles might have happened...

That is why I said open to interpretation...no need for anyone to shut anyone else down on ideas that are perfectly plausible like your idea certainly is.

Elves don't live in my Quivering Forest though...nor have they ever since it was last burned to the ground.

I wasn't kidding about the Barkburr's by the way...they are a perfect explanation of why the Quivering Forest remains and regrows so very quickly too: even an Orc Horde could be turned into a mass of trees if they couldn't deal with the ambushing attacks of the Barkburr!




You intrigued me with the barkburr (or its darker cousin the direburr). I had to go look them up in the 1st edition MM II. I gotta say they are very interesting, being able to turn people into animals (giant weasels and badgers) or treants or just ordinary trees. The most rare form is those that turn into druids. What I find interesting is that they say they turn people into druids, but it doesn't specify a race (I guess because in 1st edition, druids were human). Personally, I'd put another spin on this. I'd have any being that is turned into a druid either be a volodni OR dryad OR have the woodling template. In addition, I'd parse up the options for what happens after a creature lignifies as follows:

01-50 ordinary tree (20% chance of flowering fruit, 50% chance of evergreen, 25% chance of other non-rare wood, 5% chance of rare wood)

51-70 animal of corresponding size (i.e. a large humanoid may be transformed into a large animal). Animals will be of normal woodland stock which can defend the woodland with similar hit dice to the lignified being (boars, dire weasels, badgers, bears, panthers, deer, etc...)

70-75 is transformed into a "needle folk", forgets its past life, and decides it must protect this woodland

76-80 becomes a wood woad, forgets its past life, and decides it must protect this woodland

81-85 becomes a treant, forgets its past life, and decides it must protect this woodland

86-90 becomes a normal tree as mentioned above, but this tree transforms into a dryad,forgets its past life, and decides it must protect this woodland

91-94 acquires the woodling template, but recalls its past life and class, and decides it must protect this woodland. As a result, it retains any prior class levels, but suffers a loss of 3 class levels.

95-100 reroll the dice. This will choose the new form, but the person retains much of their lost memories. If they do not become a regular tree, they become a classed version of the aforementioned treant/dryad/volodni/woodling/wood woad/needlefolk. They trade in any class levels they possessed for levels of druid, but at a 1 to 2 ratio (i.e. a 6th lvl fighter becomes a 3rd lvl druid). In addition, this transformation provides a +4 bonus to wisdom, but a -4 penalty to charisma.


Markustay Posted - 22 Nov 2014 : 20:11:48
I figure Elves are like the French...

They're always retreating.
Dalor Darden Posted - 22 Nov 2014 : 20:06:27
quote:
Originally posted by xaeyruudh

quote:
Originally posted by Dalor Darden

Did this turn into a "mine is bigger than yours" thing?

Lets simply look at things this way: open to interpretation, as always.

As for the Quivering Forest itself, depending on when you are playing it can be either a "magical" forest or a downright scary place to be...again, open to interpretation.



1. Ugh, definitely not.

2. Open to interpretation, yes. Elves beginning something in 1344 and then changing their minds less than 30 years later (3e FRCS, pg 14: the Retreat "seems" to be over, spoken by an elf, in or before 1372) is utterly inconsistent with the nature of elves, so we need an interpretation that makes some sense.

That's all I was trying to advocate. And it wasn't meant to drag us away from the topic, but it is a separate issue. My bad.



I'm totally with you...the retreat is still "for real" in my games...because I play AD&D for my home game and usually well before the Time of Troubles might have happened...

That is why I said open to interpretation...no need for anyone to shut anyone else down on ideas that are perfectly plausible like your idea certainly is.

Elves don't live in my Quivering Forest though...nor have they ever since it was last burned to the ground.

I wasn't kidding about the Barkburr's by the way...they are a perfect explanation of why the Quivering Forest remains and regrows so very quickly too: even an Orc Horde could be turned into a mass of trees if they couldn't deal with the ambushing attacks of the Barkburr!
xaeyruudh Posted - 22 Nov 2014 : 18:00:53
quote:
Originally posted by Dalor Darden

Did this turn into a "mine is bigger than yours" thing?

Lets simply look at things this way: open to interpretation, as always.

As for the Quivering Forest itself, depending on when you are playing it can be either a "magical" forest or a downright scary place to be...again, open to interpretation.



1. Ugh, definitely not.

2. Open to interpretation, yes. Elves beginning something in 1344 and then changing their minds less than 30 years later (3e FRCS, pg 14: the Retreat "seems" to be over, spoken by an elf, in or before 1372) is utterly inconsistent with the nature of elves, so we need an interpretation that makes some sense.

That's all I was trying to advocate. And it wasn't meant to drag us away from the topic, but it is a separate issue. My bad.
Dalor Darden Posted - 22 Nov 2014 : 17:15:16
Did this turn into a "mine is bigger than yours" thing?

Lets simply look at things this way: open to interpretation, as always.

As for the Quivering Forest itself, depending on when you are playing it can be either a "magical" forest or a downright scary place to be...again, open to interpretation.
Bakra Posted - 22 Nov 2014 : 14:05:32
quote:
Originally posted by xaeyruudh

And a few years later they're refounding Myth Drannor and one or two cities in old Miyeritar. And it's not just a couple of isolated elven adventurers... it's thousands of elves.

It might conceivably have been the intent, in 1e, for the outsider perception of elven disappearance from Faerūn to become "official" in 1344. But it had already been going on, unofficially, for centuries.

Plus, a couple of things happened to basically invalidate the Retreat, beginning in 2e/1358. 1: someone probably realized that removing elves from Faerūn would reduce their appeal as player characters. 2: authors wanted to write about elves, and not just isolated elven adventurers but kingdoms too.

So regardless of what GHotR or any other source says... the elves were retreating from Faerūn long before 1344, and they were actually returning by that time or very soon after that time.

1344 is just when humanity as a whole finally noticed that the elves were disappearing. Just in time for them to start reappearing. So that's what the GHotR and the other sources must be reflecting... human perception.



No, it wasn't a 'few years later'....decades later yes. Also, new lore trumps old lore that has always been the official stance. The mass migration of elves began in earnest in 1344 DR. If you want wish to discuss this event known as the Retreat further, then take it to one of those other scroll you mentioned earlier.
Wooly Rupert Posted - 22 Nov 2014 : 14:00:59
I agree with xaeyruudh. Elves had been leaving Faerūn for year -- the decision in 1344 was more of an official "okay, let's do this" rather than the start of it. Some of the more isolated communities may have indeed started their retreat in 1344, but a lot of other elven communities had been doing it for a while.
xaeyruudh Posted - 22 Nov 2014 : 02:22:03
And a few years later they're refounding Myth Drannor and one or two cities in old Miyeritar. And it's not just a couple of isolated elven adventurers... it's thousands of elves.

It might conceivably have been the intent, in 1e, for the outsider perception of elven disappearance from Faerūn to become "official" in 1344. But it had already been going on, unofficially, for centuries.

Plus, a couple of things happened to basically invalidate the Retreat, beginning in 2e/1358. 1: someone probably realized that removing elves from Faerūn would reduce their appeal as player characters. 2: authors wanted to write about elves, and not just isolated elven adventurers but kingdoms too.

So regardless of what GHotR or any other source says... the elves were retreating from Faerūn long before 1344, and they were actually returning by that time or very soon after that time.

1344 is just when humanity as a whole finally noticed that the elves were disappearing. Just in time for them to start reappearing. So that's what the GHotR and the other sources must be reflecting... human perception.
Bakra Posted - 22 Nov 2014 : 00:43:02
quote:
Originally posted by xaeyruudh

As has been noted in other threads, it's unlikely in the extreme that the elven Retreat started in 1344 DR.
I haven't read the sources that are being cited; just thinking the above makes sense to me.



On page 139 in The Grand History of the Realms (2007) states, "1344 DR...The Retreat: After years of thought and meditation, the leaders of the elf nations agree to withdrawal from the increasing human controlled lands of mainland Faerun..."

Gary Dallison Posted - 21 Nov 2014 : 20:09:39
Eaerlann is quoted in some sources as being the first nation to embrace The Retreat. So that gives a date for its beginning when Eaerlann fell to the fiends from Ascalhorn.
xaeyruudh Posted - 21 Nov 2014 : 18:23:18
As has been noted in other threads, it's unlikely in the extreme that the elven Retreat started in 1344 DR. It was virtually complete by then. 1344 is undoubtedly when even the most oblivious of human neighbors realized that the elves were vanishing, because the number of men being slain for penetrating too far into the Elven Wood was dropping. I remember reading somewhere in the Waterdeep material that the elves who abandoned Aelinthaldaar left for Evermeet. After that, I think the Coronal's decision to open Myth Drannor to non-elven races "kicked it up a notch." We know, after all, that entire families predicted the decline of elves under the inexorable (and now approved by corrupted/insane elven rulers) advance of humans and other filthy beasts, and I think they were withdrawing from Faerūn in more significant numbers even back then.

I like the theory that the elves withdrew from the Quivering Forest during the most dramatic burning of the forest (1306?) and didn't return when it regrew... perhaps because they'd lost their will to fight for it, or perhaps because the dark fey beat them to it and ousting them wasn't an option for whatever reason. I suspect that the wood's strongest elven defenders were killed by the raiders and dragons; following their deaths the elves were demoralized sufficiently to make reclaiming the forest unfeasible.

I haven't read the sources that are being cited; just thinking the above makes sense to me.
Bakra Posted - 21 Nov 2014 : 15:21:06
Quivering Forest Notes

367 DR Year of Shying Eyes: “At this time, the elves planted the Quivering Forest north of the city. This copse was mildly enchanted, hastening the growing season to produce a great woods in the span of a human generation. Though the woods have been felled on a number of occasions, it has always returned to its original form, becoming a light woods within two years, and a deep shadow-filled forest by the end of a man's life.” And “It was at this time that the fey planted the Quivering Forest north of the city; the copse enchanted to grow the great wood in the span of a human generation. “ (The elves and all sorts of fey pooled their resources together and created the forest? Or is this one of those odd things where the writers lump elves into the fey catergory?)

1023 DR Year of the Pirate’s Trove: “Dark shadows lurked between the massive trunks of the trees in the Quivering Forest. An attempt to clear a path through that growth in 1023 DR resulted in the death of the last surviving Great Prince of the Valjevo family.”

1306 DR Year of Thunder: The Dragon Run passage: “Then disaster struck. Raiders from the north, aided by dragons and other dangerous creatures, poured down of the northlands. The Quivering Forest was burned in a massive fire that dominated the sky for a month.”

1344 DR Year of Moonfall: A mass migration of elves begins; this is known as The Retreat. (This is probably when the dark fey start gaining a foothold in the forest.)

1380 DR Year of the Blazing Hand: Phlan forges an alliance with the fey (some say dark fey) of the Quivering Forest. Jeny Greenteeth was one of the fey who entered into the original pact.

1383 DR Year of the Vindicated Warrior: Shadowbane War-- Netherese raze Zhentil Keep and the Citadel of the Raven. The fey of the Quivering Forest help prevent Phlan from being destroyed.

1456 DR Year of the Mithral Hammer: Lord Talaric Daoran goes missing after sending loggers into the Quivering Forest.

1489 DR Year of the Warrior Princess(?): DDEX1-8 Tales Trees Tell: play the adventure and inform me how it ends.

Little nuggets of information:
A feycrossroad exists in the forest.
The dark fey do not have total control of the forest. A passage suggest elven rangers curtail some of the evil creatures that dwell there.
Phlanities don't travel into the forest and they fear flying over it too.
Morcant Burl (a purplish hardwood) and safflowers (used as a cooking oil) grow only in the Quivering Forest. These items can be obtained by members of the Emerald Enclave who trade with elves.

Resources:
Monument of the Ancients Dungeon #170, The Grand History of the Realms, Ruins of Adventure 1st edition, Defiance in Phlan, Shadows of the Moonsea, Tales Trees Tell, and A History of Phlan and the Moonsea Reaches by Jeff Grubbs.
Gary Dallison Posted - 21 Nov 2014 : 12:23:01
I dont know where i got the idea that it regenerated in one day either.

Never mind, in monument of the ancients it says it regrows in a single human generation so probably 20+ years (given the short life expectancy of people living in the Moonsea)
Bakra Posted - 20 Nov 2014 : 16:52:40
I'm sure strong magic went into the forest but not enough to let it regrow in a single day.

From the Pool of Radaince Journal: "A history of Phlan and the Moonsea Reaches",by Jeff Grubb.

367 DR-

At this time, the elves planted the Quivering Forest north of the city. This copse was mildly enchanted, hastening the growing season to produce a great woods in the span of a human generation. Though the woods have been felled on a number of occasions, it has always returned to its original form, becoming a light woods within two years, and a deep shadow-filled forest by the end of a man's life.

(I changed my wording to reflect 'mildly enchanted')
hashimashadoo Posted - 20 Nov 2014 : 14:12:13
I do vaguely recall something about magical growth but I can't remember for sure. However, in Monument of the Ancients, it is mentioned that Phlan was supposed to be a Myth Drannan trading post for the dwarves of the Dragonspine Mountains.
Gary Dallison Posted - 20 Nov 2014 : 09:47:01
I had wondered about the Quivering Forest and its purpose.

I cant remember if i read it or made it up but i have in my notes that the quivering forest was created by the elves around the time of the founding of Phlan (367 DR).

Supposedly it was created to signify the cooperation of humans and elves in the Moonsea region which was being settled by humans quickly following the gradual clearing of the northern parts of the forest.

Now one might wonder why elves would cooperate with humans who were clearing the forest, and the only reason i can find is that the elves were having repeated trouble with orcs and ogres in the northern parts of Cormanthor and the Beastlands which was a section of forest along the northwestern arm of the Moonsea.

Humans would provide a buffer to that and so the forest could be viewed as a mark of respect and secure them as allies against the orcs.


However one of Eds articles on Thar mentioned Embrurshaille and her efforts to improve herself which went horribly wrong and resulted in the creation of Thar (which was once nice fertile land inhabited by several kingdoms - Barze, Horreb, etc).

With a bit of extrapolation i came up with a date for the beginning of Thar somewhere between -339 and -205 (i chose -280 or -220 because of the name of the years).

Thar would have gradually expanded over the next 500 years getting larger and larger and filled with more and more orcs and ogres.

So the Quivering Forest with its ability to regenerate fully in one day may well have been used as a buffer against the expansion of Thar (it is positioned just at the right point to block Thar's desolation from crossing the River Stojanov and then spreading on to Cormanthor.

That elves chose to live there may have been incidental or they may have been garrisoned there as protectors.

The forest keeps Thar from overwhelming the Moonsea which means the humans have land to live in and act as a buffer against the orcs and ogres from Thar. Clever elves.

Unfortunately the humans stopped cooperating with the elves, and the dragon flights destroyed all the elves in the quivering forest so the plan didnt last for long.



Oh and i dont think there is any need to state you wont be including 4e stuff, thats pretty much the default.
Demzer Posted - 20 Nov 2014 : 09:24:38
Seems like the greatest source of info on the forest is the PoR Journal, in it it's said:
- that the forest was created by the elves with it's magical aided growth;
- that in 1023 DR the inhabitants of the forest killed the last Valjevo prince;
- that the Quivering forest was burnt to the ground "in a massive fire that dominated the sky for a month" (timeline clues are vague and there are some discrepancies with GHotR but i think this happens in 1306 DR with the "Dragon Run")

The last point is the most interesting to me because it can be seen as the turning point from "forest inhabited by insular elves" to "forest inhabited by dark murderous fey". I say this because it's the only recorded "canon" instance of the Quivering Forest being destroyed and this means that even if the forest can grow back in time, the inhabitants either fled or were trapped inside and died in the fire so any elven presence in the forest was gone for good after 1306 DR. Now, with a forest growing fast back to it's original shape i can see enterprising dark fey gating in (or returning from dimensional hidey holes after the fire or emerging from subterranean passages) and setting up shop in a forest scarred by tragedy in a land constantly flooded in sorrow, desperation, fear and bloodbath [don't know why but i imagine some fey creatures, both seelie and unseelie, attracted by high concenctrations of this or that emotion].

This also means that the dark fey were free to plant everywhere in the forest their pet killer vegetables in places were the elves probably used treants or other less murderous green guardians, and this leads to a Quivering Forest full of spriggans, redcaps, unseelie fey, any type of evil plant life and the like.

Another interesting piece of the puzzle is the high fertility of the soil of the Stojanow River banks (cleared of the forest i suppose, since it wouldn't have much sense for the elves to have the forest stop well before the Stojanow: leaving some space free for the humans of Old/Archaic Phlan at the mouth of the river sure, leaving more empty space just because no) that stopped after the super powerful plant rust plague around 900 DR. Now, if my supposition about the iper-productive fields is true and if the plant rust that ravaged them was magical/supernatural in origin, then we can theorize that the magic of the Quivering Forest makes all plant life grow, meaning that the humans of Old/Archaic Phlan were reaping the benefits of the forest enchantment for their harvests until another magical/supernatural force put a stop to that and left the area barren (no crops AND no forest claiming it). I like it because it's something i can see elves doing ("Damn the apes using OUR magic to grow and multiply! We have to put a stop to that!" [casts magic rust plague] "Uh oh ... our forest isn't reclaiming the barren lands ... well at least the apes are suffering now ...") and then it means that if you plant an assassin vine in the Quivering Forest it will benefit from the same super speedy growth of the trees, giving raise to the vegetarian nightmare of a forest full of evil green things in a short time.

Since the plague happened in conjunction with the disappearance of the goodly mage of Sorcerer's Island i can see the focus/capstone of the "no growth" plague being in the ruins on the island and probably linked to the Stojanow River waters (thus only the human fields would be impacted and not all the Quivering Forest). This can even be used to justify the fact there is a coastal trade road passing through Phlan, something i don't think the elves would have allowed (Phlan was founded by people coming on boats and was on the Moonsea so no matter how they pleaded i don't see the humans convincing the elves to leave even more land open for them after that granted for the city to be built, especially since the dwarves used the river to trade and had no need themselves for a trade road, so it was elven interest VS human interest and we know how these things usually go with the pointy eared folks): after the Stojanow River conveyed the plague to the fields it spread to more land at the mouth of the river, stripping the land there of it's magically assisted growth and making possible the construction of a trade road.

What do you think of the above rambling ideas?

Note: i've purposefully left out the 4E information because i'm interested in the area up to the 1370s DR so it's not really relevant to me what canon happenings may be after that time, i hope this doesn't offend anyone.
xaeyruudh Posted - 17 Nov 2014 : 21:06:00
Yea, Greyhawk makes sense. That place is built partly of froot loops.
George Krashos Posted - 17 Nov 2014 : 20:42:00
That hurts Markustay.

-- George Krashos
Markustay Posted - 17 Nov 2014 : 16:44:41
And now you know the kind of games I run.

By way of apology, I did learn the ropes running Greyhawk.
xaeyruudh Posted - 17 Nov 2014 : 16:04:43
Ow.
Markustay Posted - 17 Nov 2014 : 15:43:24
She used to be known as 'Jeny on The Blarck' - The Blarck being a (more-so then usual) disreputable festhall in Zhentil Keep, owned by Blarck Elfswatter, a half-ogre of ill temper but above-average intelligence. It is known for catering to 'unusual tastes'.

After she disgraced herself (no easy thing to do at The Blarck), she attempted a short-lived stage career, singing and acting in tawdry Sembian musicals. She had some short-lived success, but then critics began referring to her as 'lady largebottom', and she withdrew into her dark heritage and embraced her true nature. Fleeing north into the Quivering Forest, she resides there to this day, killing defenseless small animals with just the sound of her screeching voice, and luring young men to their doom with her illusuions, and promises of becoming her 'Papi'.

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