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 Underdark-based roguelike?

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T O P I C    R E V I E W
Zireael Posted - 28 Jun 2011 : 20:02:24
I know there used to be such a game, but it is long defunct.

I've found a tutorial to creating a roguelike and I'd maybe try my hand at it now that I've got hols.

Or maybe you know such a game/you'd try creating it?
Zi
30   L A T E S T    R E P L I E S    (Newest First)
Veritas Posted - 08 Sep 2015 : 22:35:17
The closest for D&D was, I believe, Dungeon Hack, using a system similar to the Eye of the Beholder series. There was the buggy Descent into Undermountain computer game that was panned for its many flaws and few virtues that may serve the same purpose for you since it was so poorly made that you're bound to whipe through little fault of your own.
Zireael Posted - 26 Aug 2015 : 08:39:23
Beta 10 is here! Many player requests are coming true and bugs are squashed!

[url=http://www.moddb.com/mods/the-veins-of-the-earth/downloads/beta-10-true-strike-at-all-the-bugs]Download[/url]

CHANGELOG:
* bug fix - spellbook doesn't show a second tab if the second class happens to be shaman/sorcerer
* bug fix - prevent using items on worldmap
* bug fix - prevent picking up items when asleep
* bug fix - opposed Move Silently check no longer bugs out; introduced a safeguard against further skill misspellings
* bug fix - detect x spells now work properly
* bug fix - reducing copy&paste errors in descriptions
* bug fix - limit attacks of opportunity to moving away
* bug fix - no more negative skillpoints upon gaining a level
* bug fix - gameplay tab in options is now properly hidden after game starts
* bug fix - Intimidate now works as intended
* bug fix - reduce tojanida AC
* bug fix - hunger now increases on the worldmap
* bug fix - no more Lua error on using Ignizzar's fire spell
* bug fix - sorcerer/shaman spell points now update when gaining a level
* bug fix - more safeguards to visibility detection for log messages
* bug fix - map no longer goes under hotbar
* bug fix - inventory screen no longer closes when doing most stuff
* bug fix - adjust some CRs up, most notably ogres, to reduce early game difficulty
* bug fix - restore log message when killing an NPC
* bug fix - crafting items no longer shows curses as option

* new tiles: fungi, handwraps, monk robes
* new zones: inn; drow outpost, drow metropolis, cave grove, fungi maze, fungi forest; goblin barracks
* new spells: entangle, charm animal, delay poison, longstrider, detect poison, detect magic, shield, protection from alignment, true strike, endure elements, resist energy, protection from energy,
* new NPCs: city seller (can sell from most of the shops defined except armor/weaponsmith and library)
* new magic item properties: minotaur, of physical perfection
* new items: handwraps, monk robes, archmage robes; a lot of consumables (foods, drinks)
* new feats: Arcane Armor Training, Arcane Armor Mastery
* bards now ignore spell failure from light armor
* implement Pick Pockets, Decipher Script skill
* split skills into adventuring and background per PF variant rule
* new variant rule: Pathfinder feats - every two levels instead of every three levels
* implement confused, cowering, dazed, dazzled, deafened, entangled, exhausted, petrified, prone conditions
* darken tiles outside FOV for better differentiation
* implement level map screen
* move mage armor spell to abjuration school
* overhaul nutrition system
* more ways to earn XP - dealing hp damage, making successful skill checks
* items display special requirements
* change potions and drinks ASCII symbols
* change bear endurance, summon creature icons
* implement menu buttons on hotbar, especially useful for spellcasters; skills/spells no longer get auto-added to the bar
* spellbook now shows a pop-up if you can't memorize a spell due to exceeding limits
* spellbook shows school in descriptions
* level up screen is now tabbed instead of using buttons to go to various parts (skills, feats)
* patch Birther class to allow dynamic (i.e. function) descriptions (like talents)
* generate class descriptions procedurally
* shuffled character creation class help to a separate tab
* torches now show the amount of fuel left in them and count down properly; corpses rot (but are not removed properly)
* update help screen to cover switching tiles on/off
* debug create item screen now makes you pick item type first
Zireael Posted - 03 May 2015 : 10:58:58
Beta 8 "Mayfly-December Romance" is here! Grab it from [url=http://www.moddb.com/mods/the-veins-of-the-earth/downloads/beta-8-mayfly-december-romance]here[/url].

CHANGELOG:
* bug fix - no more artifacts dropping on dlvl 1
* bug fix - init sound on loading game from a save
* bug fix - give humanoid NPCs weapon proficiencies
* bug fix - no more errors on log in healer chat
* bug fix - damage logged now includes all increases
* bug fix - effects outside sight range are now forced to be silent
* bug fix - shoot no longer throws a Lua error if you have a shooter but not ammo
* bug fix - can now drag items to hotbar without errors
* bug fix - hotbar will not burp errors when there are no charges at all
* bug fix - increase rarities of large+ vermin
* bug fix - amulet ASCII symbol not showing up
* bug fix - difficulty selection not being saved/displayed properly
* bug fix - Oathbow not counting as ranged weapon
* bug fix - personal reaction not used at all, leading to attacked neutrals not turning hostile
* bug fix - don't show talent cooldown if it's 0
* bug fix - no more option to wear things with INVEN slot
* bug fix - adjust food rarities and add a message on eating
* bug fix - spending a night with a courtesan counts now as resting
* bug fix - buttons overlapping in Help screen
* bug fix - encumbrance no longer considered detrimental
* bug fix - update the tutorial to mention wounds
* bug fix - add sex to character screen
* bug fix - wrap up Power Attack rework and update description
* bug fix - don't display pseudo ID tags on paperdoll
* bug fix - make the specific class resolver actually work
* bug fix - fix the HP allotted by both random and specific class resolver
* bug fix - don't show decimals in special damage messages
* bug fix - assorted spelling fixes
* bug fix - blindness/deafness now allows a save and uses the same TalentDialog code as other spells
* bug fix - cheat resurrect now restores mana, if any, and wounds

* added Symbola font and used it on map
* new zones: temple, drow temple
* new magic properties: weapons - bane corresponding to all monster types, aligned, elemental, elemental burst; wondrous items - of slow digestion
* uncommented fortification code, spiked armor and shields egos
* new item tiles: belt, girdle, club, helmet, mushroom, long composite bow, short composite bow, hand crossbow
* new NPC tiles: drow noble male, phantom fungus
* changed ASCII symbol for bullets
* changed ASCII symbols for grick, azer, djinn, efreet, xorn
* changed ASCII colors for lillend, barghest, some vermin
* changed ASCII symbols and colors for drider, will o'wisp, quasit, thoqqua
* added distinctive colors to individual mephit and formian classes
* added paperdoll graphics for almost all weapons (except double sword)
* added tips on loading zone level
* implemented the Luck stat
* implemented Monkey Grip feat
* implemented proper DC calculations for spells
* random and default buttons in character creation screen
* increase spellcaster classes skill points allotment to 4
* ammo capacity is now randomized
* some bags now limit what can be put in them (so an ammo belt will accept only ammo)
* the HUD now informs you that you are on the worldmap or gives you the zone name itself for other zones
* many dialog lists are now colored to help distinguish between good/bad/neutral options
* character sheet now takes all attack modifiers into account when displaying your attack
* the character screen now has a tab listing all effects you have
* the player character can now have children of his/her own
* if you die but have a child(ren), you can keep playing as one of the kids
* improved the loot generator
* skills are no longer hardcoded
* AI can now pick up items from the floor and swap weapons
* players can keep a ranged weapon in the shoulder slot and swap weapons with a keypress
* you can now wield, take off or use items with a keypress giving you a list of all applicable items
* improved combat messages
* neutral NPCs can now be told to move aside/swap places with you
* neutral NPCs who turned hostile due to attacks will slowly decay towards neutral again if not attacked
* add specific class levels to sages, courtesans, guards
* add more skill kits/update their descriptions
* giant ant queen CR bumped up and brought closer to PF version
* the player will now stop running automatically in some cases (chats, nasty stuff happening)
* worldmap now uses its own sight range
* code attacks of opportunity
* added outline to ASCII entities

In other news, while brainstorming monster CRs, I discovered our monster listing (not counting neutrals/townies) is already longer than Incursion's :)

P.S. Build name is totally on purpose - it's 1 May, after all!
Zireael Posted - 24 Mar 2015 : 17:45:15
Beta 7 is out!

Enjoy a load of bugfixes and content additions!
Metamagic feats, archery feats, (more) usable skills, spell points system, wounds and vitality system and more!

Grab it from [url=https://github.com/Zireael07/The-Veins-of-the-Earth/releases/download/v.0.26.0-standalone/Veins.standalone.beta.7.zip]GitHub[/url] or [url=https://bitbucket.org/Zireael07/the-veins-of-the-earth/downloads/Veins%20standalone%20beta%207.zip]Bitbucket[/url]. Alternately wait for [url=http://www.moddb.com/mods/the-veins-of-the-earth]ModDB[/url].

CHANGELOG:

* bug fix - FBO lua error on save load
* bug fix - Lua error & nil exp for creatures with CR in-between table values
* bug fix - character creation screen now does check if a character save already exists
* bug fix - flavored amulets spelling
* bug fix - incorporate the engine fixes for ActorSeenDisplay, making the switch work
* bug fix - shooting not using the weapon's designated crit damage
* bug fix - flyers showing for critters outside lite range
* bug fix - assassin name typo
* bug fix - charges being displayed off or not displayed at all for multiple lines of spells in a spellbook
* bug fix - training stat tracker values are now properly zeroed when increasing stat
* bug fix - no more Lua errors on right clicking talents
* bug fix - no longer having to drop the fireball on yourself
* bug fix - visited zones not being saved leading to Lua errors when changing level
* bug fix - spell failure not canceling spells properly
* bug fix - cheat resurrect no longer throws errors if you happened to die while encumbered
* bug fix - Summon Monster I works as intended
* bug fix - used up arrows and/or thrown weapons are now properly removed
* bug fix - summons' tooltips no longer throws an error [Castler]
* bug fix - mage armor spell no longer warns you when you use it on yourself [Castler]
* bug fix - map no longer going under UI on left-hand side [kudos to Castler for pointing out the fix]
* bug fix - level up achievements now achievable

* update to T-Engine 1.3.0
* make use of engine updates, including room generator & ego functions
* enable sound capabilities
* new spells - divine favor, entropic shield, doom, shield of faith, deathwatch, summon monster II,
* new feats - Master Craftsman
* new NPC: human/dwarf/drow healer, drow tavernkeeper
* sorcerers and shamans now use a spell points system instead of Vancian spellcasting
* implement room descriptions
* hirelings now use party member code from ToME
* implement vitality/wounds system
* implement metamagic feats - Extend, Empower and Maximize Spell
* implement Precise Shot and Far Shot feats
* implement Jump, Intimidate, Heal skills
* implement spell points & psionic power
* consumables now stack
* humanoid NPCs now carry food & light sources
* some animals are now neutral and vermin now constitute their own faction
* unwearable items are highlighted in red; unusable ones in blue
* drow noble house is now named after the House that inhabits it
* can now throw thrown weapons
* low Int characters get separate answers now
* log message is shown when player gains EXP
* UI improvements and bugfixes for feat select screen [Castler]
* stair tooltips show where they lead to if you've been there at least once
* AI no longer walks into chasms/lava/water
* game options screen displayed before the first level is generated
* implement talent configuration from ToME
* item creation debug screen now allows hand-picking egos to be generated
* fixes and improvements to magic item generation
Zireael Posted - 29 Dec 2014 : 10:55:42
I've got the room name printed out to screen, so that's something long planned finally working.

Opens the possibilities for flavorful room descriptions.
Zireael Posted - 23 Dec 2014 : 20:25:01
Beta 6.5 is out, with the aforementioned drow city :)
Zireael Posted - 30 Nov 2014 : 18:05:13
Still working in spite of the university year.

Right now the focus is on a procedurally generated drow city - which means adding more areas and non-hostile NPCs.
Zireael Posted - 30 Sep 2014 : 11:06:19
Defence roll tweak has been implemented, new version should be up sometime this week. Next Wednesday is the university year start for me.
The Sage Posted - 17 Sep 2014 : 03:52:52
Hmmmm. I like the tweak with the last option... the defence roll change.
Zireael Posted - 16 Sep 2014 : 19:29:14
Thanks for the kind words, Sage :)

While you're playing beta 6, I'm brainstorming stuff for the next release, including:

* ASCII mode improvements
* changing prices so that the game operates on a silver standard instead of gold standard
* introducing a parry bonus such as in Incursion
* body parts system and the effects of hitting them
* adding weight to money and banks you could deposit it in
* using a defense roll instead of static AC

Some of the changes proposed are a pretty radical change compared to the game's d20 roots, so I would like some opinions.
The Sage Posted - 15 Sep 2014 : 03:30:37
Very interesting.

I've missed the last few updates, but this is looking a lot better now.
Zireael Posted - 14 Sep 2014 : 11:43:06
BETA 6

http://www.moddb.com/mods/the-veins-of-the-earth/downloads



CHANGELOG:

* bug fix - Lua errors in load premade
* bug fix - no more xorns showing up without a name
* bug fix - digging works properly now without errors
* bug fix - lance is now named properly
* bug fix - a rare possibility that a base weapon (without combat values defined) would spawn
* bug fix - outdated tiles after loading a premade/saved character
* bug fix - shopkeepers spewing their dialogue every time they bumped into you
* bug fix - tutorial boss not spawning
* bug fix - Lua error due to oversight in combat poison code
* bug fix - increasing stats throwing a Lua error [desophos]
* bug fix - ensured reachability and spawning of dungeon entrances in worldmap
* bug fix - getting messages about unseen enemies using spells/skills
* bug fix - proper tiles for the cavern zone
* bug fix - domain selection working as intended again (last seen in beta 5)
* bug fix - player tiles properly displaying dual-wielded weapons
* bug fix - nixed a debug message for ranger favored enemy
* bug fix - enabled drag and drop in inventory at last
* bug fix - heal log info shown only if you can see source actor
* bug fix - food items now have proper subtype defined instead of nil
* bug fix - no more searching for pseudo traps [kudos to StarKeep]

* new spell: transmute rock to mud
* new zones: labirynth, xorn lair, town, aberrant lair, arena
* new feats: Roll with It, Ignore Wound, Resillient [all from Incursion]
* new tiles: sand, ice; blink dog, barghest, hell hound, yeth hound
* new curse: of weakness
* hirelings
* deity system
* day/night cycle with exotic colors
* color code hit and miss messages
* add monster type to its tooltip
* spellcasters now get spells at start (except Sorcerers and Shamans)
* made character creation screen tabbed
* implement Zizzo's code allowing for hand-picking egos
* many improvements to debug screens
* overhaul actor tooltips code
* renamed existing zones: Upperdark -> compound; Middledark -> tunnels
* change starting zone to tunnels
Zireael Posted - 31 Aug 2014 : 15:38:31
Two more updates and we're at beta 5.7 and actually, my dev build is getting pretty close to beta 6.

The biggest change is probably the worldmap (beta 5.7) and hirelings (dev).
Zireael Posted - 14 Jun 2014 : 19:09:53
Yet another beta is out, this time NOT on Monday :)

Great kudos to Supermini from te4.org forums, who has been an excellent tester, providing invaluable feedback.

Grab it from GitHub or Bitbucket or wait for ModDB.

Also available from te4.org or in the in-game browser that T-Engine now offers.

CHANGELOG:

* bug fix - character screen on 1366x768 and similar resolutions
* bug fix - not being able to close the load premade screen
* bug fix - party info not being saved leading to weird bugs [DarkGod]
* bug fix - no lua errors on clicking spell names in spellbook
* bug fix - no more silent lua errors due to an oversight in encumbrance logic
* bug fix - check if item exists before trying to ID it (kudos to lucianogml for reporting)
* bug fix - naming box in character creation now picks female names correctly
* bug fix - perks not being cleared correctly
* bug fix - skill points going into negatives if half-points are present
* bug fix - add shield proficiency to the classes that were missing it
* bug fix - no longer able to progress past char creation screen without a name

* update to T-Engine 1.2.1
* auto-explore [DarkGod]
* spell rework [framework by DarkGod]
* rework hunger clock
* silenced the pseudo-ID Intuition checks
* changed the font and background of lore notes
* add tooltips to attributes and feat/spell perks in character creation
* add 'are you sure?' pop-ups to feat, skill and class dialogs
* add healthbars display
* make the death dialog a tombstone
* make tooltips more informative
* axed the duplicate naming box

----
Since then (08 June), I've also fixed the naming box not accepting keypresses issue.
Baltas Posted - 15 May 2014 : 08:26:16
Yeah, Incursion is also a great game, and it has also a pretty interesting setting, but it first versions are a bit older than the fourth edition, I think so at least. It's bit sad that Mr. Mensch doesn't work on it anymore, at least for now, but at least it's now open-sourced. Also, congratulations on being mentioned and complimented by Julian!
Zireael Posted - 15 May 2014 : 08:14:08
There is Incursion, too - the game I was basing myself on - it has more content but no graphics.

-----
Ooo, miło spotkać krajana :D
Baltas Posted - 15 May 2014 : 07:44:19
Thank you so much for creating this Zirael, we really haven't any official, solid single player D&D/D20, and as of now, your Rouge-like plays very nice! It's actually pretty ironic and sad when you think about it, the 4th edition was inspired by console and computer RPGs, but got the least amount of video games produced based on it...

-----------------------------------------------------------------------
Także, miło spotkać tu inne osoby z Polski, szczególnie tak aktywne.
Zireael Posted - 14 May 2014 : 09:53:24
Beta 5.2 is out, including item creation and Diplomacy and Handle Animal.
Zireael Posted - 18 Apr 2014 : 14:30:01
Beta 5 is out!

CHANGELOG:

* bug fix - summon monster dialog no longer appears if NPCs are trying to use it
* bug fix - fix trying to perform calculations on nil stat_points
* bug fix - wands and scrolls being unusable (but they don't work 100% properly yet)
* bug fix - negative damage when DR x/- is applied
* bug fix - load penalty is no longer incorrectly applied to skills such as Diplomacy or Intuition
* bug fix - finished implementing ghoul touch spell

* chests (and mimics)!
* you can now buy and sell from shopkeepers!
* poisons! watch out for spiders and centipedes
* implemented sneak attack and added flanking code in
* monsters now flee if reduced to below 50% max hp
* spellbook screen now contains spell information in a separate column
* kill count screen implemented; item manager screen implemented but non-functional yet
* implemented Spellcraft
* drow and duergar got (some) spell-like abilities
* new tiles: chest, bolas, shuriken, iron door, warded door, darkwood door
* new races: lizardfolk, kobold, orc
* new class: shaman (a divine equivalent of a sorcerer)
* new prestige classes: archmage, loremaster, blackguard, arcane archer
* new spells: darkness, faerie fire, invisibility, light, charm person
* character sheet now colors increased/decreased stats
* can go back to rolling/buying stats screen from the load character screen
* failure/success messages are now color-coded in log
* log messages no longer tell you what exactly damaged you if you can't see the source actor
* particle effects added to bleeding out and faerie fire
Zireael Posted - 20 Mar 2014 : 08:16:54
I'm back to working on this after a hiatus.
Zireael Posted - 07 Dec 2013 : 12:50:45
I will look into it, idilippy.
A hotfix is out, fixing an issue with containers and inventory.
idilippy Posted - 04 Dec 2013 : 05:31:19
Having an issue with shields. When trying to wield/wear shields (drow female fighter character wielding a rapier) I get the message "[character] can not wear [item name] (missing dependency)." Other than that, the tiles are really nice and I'm having fun with it.
Zireael Posted - 03 Dec 2013 : 17:17:39
We're at beta 4.4 "There's a lot of monsters out there" and we're participating in the T-Engine modules 2013 contest.

Google it and vote, if you liked the game!
Zireael Posted - 13 Nov 2013 : 09:26:56
We're at beta 4.3, dubbed "A thing of beauty".

The highlights? TILES. And containers.
Zireael Posted - 04 Nov 2013 : 11:33:54
Beta 4 is now out, dubbed "Spells flying left and right".
The Sage Posted - 23 Oct 2013 : 16:32:51
Looking good so far.

No real quibbles... but I've yet to take it for a full spin.
idilippy Posted - 23 Oct 2013 : 15:09:02
I just downloaded the .7.1 but haven't had a lot of time to play with it or leave feedback. I'll try with .8.0 though!
Zireael Posted - 23 Oct 2013 : 10:08:31
... and we're at 0.8.0.

No feedback?
Zireael Posted - 16 Oct 2013 : 19:07:20
We're at beta 3.25 (0.7.1) and development is still continuing in spite of me being back to university.

I codenamed this release "Christmas Tree" :)
Zireael Posted - 03 Sep 2013 : 19:46:34
We've reached beta 2.5, you can grab it from github or from ModDB.

EDIT: We're at beta 2.8 as of 16 September.

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