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 Silver Marches Hex Crawl - how would I start this?

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Ozreth Posted - 21 Feb 2012 : 05:28:28
Started a new Silver Marches campaign and would like to turn the SIlver Marches map from the 3e book into a hexmap and start filling it in.

Who has done something liket his in the realms and can lend some advice? Thanks : )
9   L A T E S T    R E P L I E S    (Newest First)
questing gm Posted - 07 Apr 2012 : 15:00:55
Originally posted by Copper Elven Vampire

Give me a ten day and I'll have all you need as far as fluff and on-goings in the Marches.

Would love to see what you have to share and by my count, it has passed a tenday. Unless we are counting in game to real time.
crazedventurers Posted - 01 Apr 2012 : 00:48:01
Nice post here about how many 'things' need to be put into a hex


crazedventurers Posted - 30 Mar 2012 : 10:57:01
there is a 20 post and counting guide to hex mapping starting here


MisterX Posted - 30 Mar 2012 : 08:45:10
@Copper Elven Vampire: I'd be interested in stuff about the marches, too. Pre-Spellplague, of course. ;)
Wooly Rupert Posted - 30 Mar 2012 : 05:34:14
Originally posted by Ayrik

I'll append this to Markus's suggestion about hex maps.

Both the OGB and the 2E FRCS had clear plastic hex overlays to use on the included maps.
Copper Elven Vampire Posted - 30 Mar 2012 : 03:52:04
Give me a ten day and I'll have all you need as far as fluff and on-goings in the Marches.
Ayrik Posted - 30 Mar 2012 : 03:23:18
I'll append this to Markus's suggestion about hex maps.
DestroyYouAlot Posted - 30 Mar 2012 : 02:50:47
Think what you're looking for is right here:

'Course, with a pre-existing region like the North, half that work's already done for you. (I'll be doing something similar soon-ish, only for 1e with FR5 The Savage Frontier.) You'll probably want to round up any modules you want to use, and mine them for locations: For the sandbox campaign I'm working on currently (in the southern Keoland area, in Greyhawk), I used locations from the U series (Sinister Secret of Saltmarsh and its sequels), N1 Against the Cult of the Reptile God and I7 Baltron's Beacon. You've got to be prepared, of course, for the eventuality that the players will encounter these areas "out of sequence" - embrace this, don't shy away from it. That's the beauty of a sandbox - you get to be surprised as a DM as much as your players do.

For the North, off the top of my head, there's N5 Under Illefarn, and The Inheritance from Dungeon #26. I'm actually posting a thread asking for SF references (AD&D-centric, but should be some use to you if folks post).
Markustay Posted - 21 Feb 2012 : 05:57:20
If you have Photoshop, I found THIS very helpful.

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