Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 Running the Realms
 The Five Companies

Note: You must be registered in order to post a reply.
To register, click here. Registration is FREE!

Screensize:
UserName:
Password:
Format Mode:
Format: BoldItalicizedUnderlineStrikethrough Align LeftCenteredAlign Right Horizontal Rule Insert HyperlinkInsert Email Insert CodeInsert QuoteInsert List
   
Message:

* HTML is OFF
* Forum Code is ON
Smilies
Smile [:)] Big Smile [:D] Cool [8D] Blush [:I]
Tongue [:P] Evil [):] Wink [;)] Clown [:o)]
Black Eye [B)] Eight Ball [8] Frown [:(] Shy [8)]
Shocked [:0] Angry [:(!] Dead [xx(] Sleepy [|)]
Kisses [:X] Approve [^] Disapprove [V] Question [?]
Rolling Eyes [8|] Confused [?!:] Help [?:] King [3|:]
Laughing [:OD] What [W] Oooohh [:H] Down [:E]

  Check here to include your profile signature.
Check here to subscribe to this topic.
    

T O P I C    R E V I E W
Soren Endon Posted - 11 Feb 2009 : 04:18:01
"The Five Companies" from the "Forgotten Realms Campaign Guide" on pg. 254-256 sparked my interest. I would like to use them in my character's back story but the one thing that stops me from doing so is the lack of information on the Halruaan skyships that each company has. they were incorporated into 3.5 as a wondrous item from a supplement book but never have been converted into 4e when u have 5 of them flying around controlled by "The Five Companies" who are one of the Forgotten Realms PC threats listed at the back of the Campaign Guide.

unfortunately i don't own the 3.5 book or know the name of it but i know its in one of the 3.5 books.

i would like to use the Halruaan skyships but the 3.5 specs for it i cant find and i am unable to try and convert the 3.5 Halruaan skyships into 4e.
3   L A T E S T    R E P L I E S    (Newest First)
Soren Endon Posted - 11 Feb 2009 : 20:58:44
hmm the air ship kinda fits the description of the skyship though due to its a arcane controlled ship if the swim speed would be the same as the long ship or great ship also in the adventures vault

also would the load be different depending it it is flying or sailing the seas.
Artemel Posted - 11 Feb 2009 : 18:29:01
They also appear in the Shining South and Magic of Faerun. Except for a huge difference in price, the 2 sources are very similar. (The newer book has them being much cheaper, actually.)
scererar Posted - 11 Feb 2009 : 04:58:17
quote:
Originally posted by Soren Endon

"The Five Companies" from the "Forgotten Realms Campaign Guide" on pg. 254-256 sparked my interest. I would like to use them in my character's back story but the one thing that stops me from doing so is the lack of information on the Halruaan skyships that each company has. they were incorporated into 3.5 as a wondrous item from a supplement book but never have been converted into 4e when u have 5 of them flying around controlled by "The Five Companies" who are one of the Forgotten Realms PC threats listed at the back of the Campaign Guide.

unfortunately i don't own the 3.5 book or know the name of it but i know its in one of the 3.5 books.

i would like to use the Halruaan skyships but the 3.5 specs for it i cant find and i am unable to try and convert the 3.5 Halruaan skyships into 4e.



Here is an Air Ship from the Adventures Vault page 18 that may assist you.

Airship
Gargantuan vehicle
HP 400 Space 4 squares by 8 squares Cost 85,000 gp
AC 4; Fortitude 20, Reflex 2
Speed 0, fl y 12 (hover), overland flight 15

Pilot
The pilot must stand at a control wheel, typically at the front of
the topmost deck of the airship cabin.

Crew
In addition to the pilot, an airship requires a crew of five, all
of whom use a standard action each round to help control the
vessel. Reduce the ship’s speed by 4 for each missing crew
member. At fly speed 0, the ship is unable to travel and flies
out of control.

Load
Thirty Medium creatures; twenty tons of cargo.

Out of Control
An out-of-control airship moves forward at half speed. Each
round, it has a 50% chance of descending. It descends 5
squares for the first 10 rounds it is out of control. After 10
rounds, it descends 10 squares per round. An out-of-control
airship that hits the ground after descending more than 20
squares is destroyed.

Decks
The airship’s cabin has four decks: an exterior observation
platform, the topmost crew deck, a middle deck for passengers,
and a lower cargo hold.

Fragile Propulsion
For every 50 damage the airship takes, its speed is reduced by
2 squares. At fly speed 0, the ship is unable to travel and floats
out of control.

Candlekeep Forum © 1999-2024 Candlekeep.com Go To Top Of Page
Snitz Forums 2000