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T O P I C    R E V I E W
Victor_ograygor Posted - 26 May 2008 : 17:32:43
Adventuring / Mercenary Companies / Orders / The chosen from official sources

The dark cloaked man hiding in the shadows in front of you says : Welcome to Candle keep´s cellar stranger, I hear that you seek knowledge of the Adventuring Companies, Orders and the chosen in forgotten realsm. Here are the tome, when you are done with it, put it back on the shelf behind you. You turn around and see the dusty bookshelf and when you turn your head the man in front of you is gone.

Adventuring Companies / Bands in forgotten realms - Dwarf adventuring bands are known as brotherhoods.

Adventurers of Halfling Vale : (Swords of Iron Legion)
Arm of the Fist of Rundeen :

Companions of the Hall : (Heroes Lorebook)

Company of Crazed Venturers : (Waterdeep) (Volo's Guide to the Waterdeep)
Company of Eight from Tethyr :
Company of the Anvil : (Wyrmskull Throne)
Company of the Bloody Banner : (Volo's Guide to the Waterdeep)
Company of the Bright Spear : (Spellfire novel)
Company of the bellowing boar : (Volo's Guide to the Dalelands)
Company of the bound dragon : (Volo's Guide to the Cormyr)
Company of the Caltrop : (Volo's Guide to the Waterdeep)
Company of the Catlash : (Myth Drannor)
Company of the Flame Spider : (Dragon Magazine #242 / Iymrith "The Dragon of the Statues)
Company of the Flaming Boot : (Volo's Guide to the Waterdeep)
Company of the Hunt : (Vilhon Reach)
Company of the Jaded Heart :
Company of the Moonshadows : (Faiths and Pantheons)
Company of the Six of Swords : (the Old Grey Box) (Best of the Realms vol 1)
Company of the Sundered Orc : (Dragon magazine?)
Company of the Twelve : (Grand history of the Realms page 130)
Company of the White Star (Novel: ast Mythal trilogy)

Flying Flagons : (Volo's Guide to the Waterdeep)
Foes of the Fang : (Waterdeep)

Galadron's Company : (Dragon's Lair)
Gray Doom :
Gray Hands of Waterdeep :(Waterdeep)

Halflings Inc : (Draconomicon)
Hardbuckler´s hurlers : (Volo's Guide to the Sword Coast)
Hawks of the North : (Volo's Guide to the North)
High Helms : (Volo's Guide to the Sword Coast)

Ladies of the Brazen Pennant : (The Haunted Halls of Eveningstar)

Mane's Band : (from the 2e Grey FR boxed set)
Music and Mayhem : (The very short lived alliance of Elaith Craulnaber and Danilo Thann)

Pegasus Archery Company : (in Dales)
Puppetmasters : (Four from Cormyr)

Sailors of the Crimson Sea :
Sisterhood of Oaks :(Gold & Glory and the Swords of the Iron Legion module)
Society of the Sword : (Chessenta)
Sorority of the Silver Fire : (Cult of the Dragon)
Stag Runners : (Four from Cormyr)
Swords of Espar - Referance swords of eveningstar (Retired)
Swords of eveningstar: Original name of the Knights of Myth Drannor

The Adventurers of the Black Hawk : (Novel: Azure Bonds)
The Axe of the Fist of Rundeen :
The Axe of Thunder : (Volo's Guide to the North)

The Bald Skull : (Dwarves Deep)
The Band of the Broken Bow : (Twilight Falling)
The Black Banner (all killed in Undermountain - Undermountain Boxed set)
The Blacktalons : (Iriaebor)
The Blades of the Axe : (Dwarves Deep)
The Blue sword legion : (Volo's Guide to the Sword Coast)
The Bold Bravos of Selgaunt: (Volo's Guide to the Dalelands)
The Blood-Red Crown : (Dragon Magazine #233 / Claugiyliamatar "Old Gnawbone")
The Bored Swords (Waterdeep)(Volo's Guide to the North)
The Bright blades adventuring Band : (Lost Empires of Faerun page 106)
The Bright Blade Held High : (Volo's Guide to the North)
The Brightstar : (Volo's Guide to the Cormyr)(FR Seite / Barb of the Mind)
The Buckleswashers : (Waterdeep)

The Claws of the Crag Cat : (Volo's Guide to the North)
The Clenched Fist :
Circle of Steel : City of Splendors web enchantment page 14)

The Crossed Swords : (Grand history of the Realms page 128)

The Company of the Crown of Stars : (Dwarves Deep)
The Company of Eight : (Retired - Lands of Intigue)
The Company of Night : (Four from Cormyr)
The Company of the Catlash : (Myth Drannor boxed set)
The Company of the Coin : (Dragon Magazine #232 / Balagos "The Flying Flame)
The Company of the Dreaming Dragon (Heroes Lorebook under Caledan Caldorien-)
The Company of the Feystag : (Volo's Guide to the North)
The Company of the Firestar : (Dragon Magazine #232 / Balagos "The Flying Flame)
The Company of the Howling Wolf : (City of Splendors web enchantment page 14)
The Company of Meltharond : (Dragon Magazine #231 / Arveiaturace, "The White Wyrm")
The Company of the Riven Orb : (Dungeon #101 / Prison of the Fire Bringers)
The Company of Seven Stars : (The Codicil of White)
The Company of the Silver Crown :(Undermountain)

The Dagger of the Fist of Rundeen :
The Deep Delvers : (Waterdeep)
The Dragon Daggers : (Volo's Guide to the Sword Coast)

The Easy Blades adventuring band : (Volo's Guide to the Cormyr)
The Emerald Swords : (Four from Cormyr)

The Featherdale Dragons : (In Marco Wands adventure)
The Fellowship of the dreaming dragon : Volo's Guide to the Sword Coast
The Five Ready blades : (City of Splendors web enchantment page 8)
The Flamehurling Five : (Volo's Guide to the Waterdeep)
The Foes of the Fang : (City of Splendors Page 40)
The Freedom Warriors or Mahrlee's Raiders : (Dragon's Lair)

The Galadran Company : (Dragon Magazine #239 / Galadaeros "Sunset Flame")(Champions of Valor page 97)
The Grand Fist : (Four from Cormyr)
The Glittering Sword : (Dwarves Deep)
The Golden Gauntlet : (Four from Cormyr)
The Gold Coins : (Four from Cormyr)
The Golden Griffons Eyes : (Volo's Guide to the Cormyr)(Grand history of the Realms page 139)

The Hand in the dark : (Volo's Guide to the Dalelands)
The Helmstar Company ; (FR Seite / Crypt of the Black Hand )
The Holy Hammer: (Dwarves Deep)
The Hunt :
The Ill Fated of the Guild of the Just : (City of Splendorspage Page 47)
The Keys : (Melvaunt)

The Knights of Myth Drannor (Also known as The nameless band) : (Hall of Heroes)
The Knights of the Sword Coast :(I think that was their name - Waterdeep City of Splendors Boxed Set)
The New Knights of the Sword Coast : (Waterdeep City of Splendors Boxed Set)
The Knights of the Unicorn :(Powers & Pantheons - Volo's Guide to the Sword Coast)

The Magebanes : (Four from Cormyr)
The Many Long Arms :
The Men of Hammer Hall : (Volo's Guide to the Sword Coast)
The Men of the Red Kestrel : (Dwarves Deep)

The Nine : (Volo's Guide to the Waterdeep)
The Nine from Tethyr : (Deatiled in that 1e Heroes Lorebook)

The Openers : (Volo's Guide to the Sword Coast)

The Proud pegasi adventuring band : Volo's Guide to the Sword Coast
The Purple flame : (Gold and Glory)

The Rangers Three : (Heroes Lorebook)
The Ready Blades Band : (Volo's Guide to the North)
The Red Stallion adventuring company : (Treasure of the Golden Hills)

The Saer´s Sharp Swords : (Volo's Guide to the Sword Coast)
The Scarred Eagles : (Realms of the Elves)
The Scimitar of the Fist of Rundeen :
The Scimitars of Mullivan :
The She-Wolves : (Four from Cormyr)
The Singing Blades : (Dungeon #101 / Prison of the Fire Bringers)
The Silent Axe : (Dwarves Deep)
The Shining Ring Swordshars : (Dragon Magazine #239 / Galadaeros "Sunset Flame")
The Shields of the Highland : (The Wyrmskull Throne)
The Sisters of Synnoria : (The Moonshae sourcebook and the two Moonshae trilogies)
The Six Splendid swords adventuring band : (Volo's Guide to the Cormyr)
The Stray Thoughts : (Player's Guide to Faerûn page 173)
The Stoneshields : (Dragon Magazine #241 / Hoondarrh "Red Rage")
The Sun-bronzed adventures : (Volo's Guide to the Dalelands)
The Swanmays : (Novel: Azure Bonds)

The Valiant Warriors :
The Vigilant : (Volo's Guide to the North)

The Warhawks : (Four from Cormyr)
The Waterdhavian Ladies of the Bloodred adventuring company : (City of Splendors page 61)
The Wheel of Blades adventuring Company : (City of Splendors web enchantment page 8)


The White Flower Venturers : (Dragon Magazine #241 / Hoondarrh "Red Rage")

Wolfmasters : (Four from Cormyr)
Wrath Rampant : (Volo's Guide to the Waterdeep)
23   L A T E S T    R E P L I E S    (Newest First)
Arioch Posted - 08 Feb 2015 : 10:28:37
Amazing job here! Thanks a lot!
Victor_ograygor Posted - 16 Jul 2009 : 07:14:34
Hey Drakul I didn’t Blok you from my MSN. When I were in India I got a nasty Virus deleting all my contacts on my hotmail account. Hope you are okay.

I can see that there are still much work to be done.
Drakul Posted - 02 Nov 2008 : 21:31:42
I don't think its that. However, like I said earlier, his change made me block him from my MSN list. If he feels like explainin, then by all means. If its suspect, then my point of view will remain the same.
Fillow Posted - 02 Nov 2008 : 21:29:55
Thanks for this piece of info Drakul.
Let's hope he has no real life probs and will come back asap...
Drakul Posted - 02 Nov 2008 : 21:23:16
I know that he went to India for some reason. However, I have blocked him due to his recent change. I can't explain it on here, but I do know that his change is not for the good. Not at all.
Fillow Posted - 28 Sep 2008 : 11:25:59
quote:
Originally posted by The Sage

quote:
Originally posted by Fillow

Does anyone have relationship with Vic and could tell us where he's gone ?

You could try sending Victor an email via his profile here at Candlekeep.


I already tried to send him an email last week, but not from the CK website. It might be a different adress. I go to try it now.
No news from Vic's after my first email.
The Sage Posted - 27 Sep 2008 : 16:33:35
quote:
Originally posted by Fillow

Does anyone have relationship with Vic and could tell us where he's gone ?

You could try sending Victor an email via his profile here at Candlekeep.
Fillow Posted - 27 Sep 2008 : 11:04:14
Does anyone have relationship with Vic and could tell us where he's gone ?
Fillow Posted - 20 Sep 2008 : 20:30:28
Vic,

what do you think about adding Druids circles in your listing ?
I do not really know if they are so numerous to be known but I just found two of them in reading the old grey box.
Just tell me.

Read you soon.
crazedventurers Posted - 03 Aug 2008 : 11:30:17
Some more mercenary groups

Cheers

Damian

The Riders of the Sword (Polyhedron 104)
The Limping Unicorn (Polyhedron 116)
The Silent Knife (Polyhedron 116)
Magelords of Mintar (Code of the Harpers)
Blacktalons (Code of the Harpers)
Moonlight Men (Code of the Harpers/Cyclopedia of the Realms)
Red Sword (The Seven Sisters)
The Company of the Wolf (Cyclopedia of the Realms)
Midnight Men (Cyclopedia of the Realms)
Company of Korsus (Prayers from the Faithful)
crazedventurers Posted - 03 Aug 2008 : 11:07:41
Thanks Victor this is an excellent thread.

I have gone through some older products and compiled addtions to the list of adventuring companies.

No doubt some of them maybe the same and others have a differences in nomenclature, but hopefully they are useful.

Cheers

Damian

Band of the Blue Dragon (Campaign Guide to Undermountain)
Black Falcons of Fury (Prayers from the Faithful)
Black Star Band (Prayers from the Faithful)Brave Broadsword Band (Prayers from the Faithful)
Clenched Fist (Code of the Harpers)
Company of the Balefire Banners (Dragon Magazine 200)
Company of the Blue Broadaxe (Code of the Harpers)
Company of the Claw (Code of the Harpers)
Company of the Crow (Prayers from the Faithful)
Company of the Grey Griffon (Campaign Guide to Undermountain)
Company of the Purple Cloak (Cult of the Dragon)
Company of the Striking Hawk (Code of the Harpers)
Company of the Sun Knights (Polyhedron 118)
Company of the Windgorgon (Campaign Guide to Undermountain)
Dun Blades (Prayers from the Faithful)
Dwarves of Destiny (Prayers from the Faithful)
Fellowship of Athul's Sash (Prayers from the Faithful)
Fist of Rundeen (Code of the Harpers)
Ghost Lances aka Black Knights (Polyhedron 116)
Graycloack's Wolves (Prayers from the Faithful)
Griffons Away (Prayers from the Faithful)
Halfling Inc (Cyclopedia of the Realms)
Hunting Hands (Prayers from the Faithful)
Knights of the North (Cyclopedia of the Realms)
Ladies of the Blade (Prayers from the Faithful)
Ladies of the Brazen Blade (Haunted Halls of Eveningstar)
Many Long Arms (Code of the Harpers)
Men of the Green (Prayers from the Faithful)
Merciless Manticoreslayers (Polyhedron 118)
Mistdown Marauders (Polyhedron 93)
Oskul's Marauders (Prayers from the Faithful)
Rose-Red Shield (Prayers from the Faithful)
Scarlet Song (Prayers from the Faithful)
Shining Shield Band (Code of the Harpers)
Slow Serpent (Prayers from the Faithful)
Sornborn's Hunters (Prayers from the Faithful)
South Shore Serpents (Prayers from the Faithful)
Talandusar's Tusks (Prayers from the Faithful)
Talons of Timindar (Prayers from the Faithful)
The Black Horns (Dragon Magazine 213)
The Bold Bards (Polyhedron 118)
The Brotherhood of the Hydra (Campaign Guide to Undermountain)
The Company of the Bent Blade (Polyhedron 118)
The Company of the Brown Bear (Campaign Guide to Undermountain)
The Company of the Cat (Polyhedron 80)
The Company of the Cleaver (Campaign Guide to Undermountain)
The Company of the Silver Dragon (Campaign Guide to Undermountain)
The Company of the Singing Sword (Haunted Halls of Eveningstar)
The Company of the Wolf (Cyclopedia of the Realms)
The Deadhelms of Dunbridges (Polyhedron 118)
The Five Lions (Polyhedron 98)
The Four (Cyclopedia of the Realms)
The Grim Gauntlet (Campaign Guide to Undermountain)
The Hunt (Cyclopedia of the Realms)
The Men of the Basilisk (Cyclopedia of the Realms)
The Merry Banner (Campaign Guide to Undermountain)
The Purple Flame (Cyclopedia of the Realms)
The Red and Black Axes (Campaign Guide to Undermountain)
The Savage Seven (Cyclopedia of the Realms)
The Six Spiked Rings (Polyhedron 93)
The Stalking Sword (Campaign Guide to Undermountain)
The Steel Shield Band (The Haunted Halls of Eveningstar)
The Swords of Leilon (Cyclopedia of the Realms)
The Valiant Warriors (Cyclopedia of the Realms)
Thirsty Arrow (Prayers from the Faithful)
Thornstar's Company (Prayers from the Faithful)
Walgund's Warriors (Prayers from the Faithful)
Wanderers of Espar (Code of the Harpers)
Wandering Seed of the Godess (Prayers from the Faithful)
Wild Blades Adventurers (of Teziir) (Prayers from the Faithful)
Wild Helms (Prayers from the Faithful)
Wood-Riders of Turlang (Code of the Harpers)
Victor_ograygor Posted - 27 Jul 2008 : 09:16:18
Thanks BARDOBARBAROS
BARDOBARBAROS Posted - 21 Jun 2008 : 18:37:42
Good work Victor !! Congrats
Fillow Posted - 21 Jun 2008 : 17:36:30
As you can Vic.
Thanks for answering and have a good trip !
Victor_ograygor Posted - 21 Jun 2008 : 14:11:50
Hi Fillow and others.

The problem is that some of the information gathered here are missing, because there is a limit to how much text there can be one each post.

The back up is at home in Denmark and I am in India, so it will take a while fore me to correct it.

You can see there is also missing some adventuring companies – bands.

The flaws will be corrected as soon as possible

Vic
Fillow Posted - 20 Jun 2008 : 06:40:22
Vic',
I'm just seeing that you did not insert Bregan D'aerthe.
Do you think they're not a mercenary company ?
Fillow Posted - 18 Jun 2008 : 20:34:28
No probs.
I will be there.
Thanks Vic'
Victor_ograygor Posted - 18 Jun 2008 : 14:10:04
I don’t like the 4 edition stuff, but I will make room fore
some 4 edition information, hit me with it.

With spoils
Fillow Posted - 17 Jun 2008 : 04:17:29
Vic,
Are you interested in the 4E FR companies ?
It seems we hit one up in Swordmage, the Icehammers. Do you want information about it ? (with or without spoilers)
Victor_ograygor Posted - 26 May 2008 : 17:59:06

quote:
Originally posted by Quale

great work there man

our DM had a similar list, plus the organizations (that's why I like the Realms, so many interesting groups and agendas)



Thanks Quale. Kind words like yours makes me continue my work

quote:
Originally posted by Fillow

Congratulations Vic !
Do you remember if you met taverns & inns while reading these books ?



Hmm not reading all the books… You think to highly of me…. When I have time ill set my program to find those taverns & inns.

Keep up the good work little one.

Vic


Volo's Guide to the Waterdeep - Volo's Guide to the Sword Coast - Volo's Guide to the Cormyr
Volo's Guide to the Dalelands - Volo's Guide to the North- Dwarves Deep - Powers & Pantheons - Gold and glory - Heroes Lorebook - Champions of Ruin
Champions of Valor - Grand history of the realms - Players Guide to Faerun -
City of Splendors - City of Splendors web enchantment

------------------------------------------------------------------------------------
All Adventuring Companies / Orders / The chosen in forgotten realms, from official sources are at the top of page nr 1.
Victor_ograygor Posted - 26 May 2008 : 17:35:16
The Chosen

Chosen of Cyric : Malik el Sami yn Nasser (Seraph of Lies)

Chosen of Bane : Fzoul Chembryl

Chosen of Deneir : Pertelope (deceased)
Chosen of Deneir : Cadderly Bonaduce

Chosen of Eilistraee : Qilue Veladorn

Chosen of Eldath : Ashenford Torinbow
Chosen of Eldath : Lady Shadowmoon Crystalembers
Chosen of Eldath : Shinthala Deepcrest

Chosen of Ereven : Fox-at-Twilight

Chosen of Gilgleam : Shuruppak (ExChosen since Gilgleam's death)

Chosen of Gzemnid : Skixtalq the Obscurant (Beholder)(deceased)

Chosen of Iyachtu Xvim (deceased deity): Fzoul Chembryl

Chosen of Lathander : Jherek of Velen (speculative)

Chosen of Labelas Enoreth : Vartan Hai Sylver

Chosen of Lolth : Liriel Baenre (possibly but might be a ExChosen)
Chosen of Lolth : Another but I don't want to spoil a certain set of novels

Chosen of Malar : Anth-Malar

Chosen of Merrshaulk/Sseth : Pil'it'ith (ExChosen)

Chosen of Mask : Kesson Rel
Chosen of Mask : Avner of Hartsvale
Chosen of Mask : Erevis Cale
Chosen of Mask : Drasek Riven

The Chosen of Silvanus, Eldath, and Mielikki all at once
Chosen of Mielikki, Silvanus and Eldath: Ashenford Torinbow
Chosen of Mielikki, Silvanus and Eldath: : Lady Shadowmoon Crystalembers
Chosen of Mielikki, Silvanus and Eldath: : Shinthala Deepcrest

Chosen of Mielikki : Jeryth Phaulkon

Chosen of Mystra : Alassra Silverhand known as The Simbul
Chosen of Mystra : Alvaerele Tasundrym known as The Silent Chosen of Mystra
Chosen of Mystra : Alustriel Silverhand
Chosen of Mystra : Dove Falconhand
Chosen of Mystra : Elminster Aumar, the Sage of Shadowdale.
Chosen of Mystra : Embrae Alevan of Ardeep (deceased)
Chosen of Mystra : Khelben "Blackstaff" Arunsun the Lord Mage of Waterdeep
Chosen of Mystra : Laeral Silverhand
Chosen of Mystra : Nadrathen, the Rebel Chosen (Deceased, according to Steven Schend)
Chosen of Mystra : Noumea Drathchuld Chosen of old Mystra
Chosen of Mystra : Former Chosen of old Mystra
Chosen of Mystra : Sammaster (ExChosen) (Deceased)
Chosen of Mystra : Storm Silverhand
Chosen of Mystra : Syluné Witch of Shadowdale (deceased)
Chosen of Mystra : Symrustar Auglamyr (Deceased, according to Steven Schend)
Chosen of Mystra : The Srinshee
Chosen of Mystra : Qilué Veladorn


Chosen of Oghma : Sephris Dwendon

Chosen of Sehanine Moonbow : Embrae Aloevan of Ardeep

Chosen of The Seldarine (elven pantheon) : Ilyrana(deceased)
Chosen of The Seldarine (elven pantheon) : Queen Amlaruil of Evermeet

Chosen of Shar : Underdark said she has one, but name and race wasn't given.?

Chosen of Silvanus : Ashenford Torinbow
Chosen of Silvanus : Lady Shadowmoon Crystalembers
Chose
Victor_ograygor Posted - 26 May 2008 : 17:34:36
Orders in forgotten realms / Faerûnian pantheon

The Roar : Akadi
The Whisper : Akadi

The Knights of the Black Gauntlet : Bane

Black Fingers : Beshaba

Company of the Ebon Spur : Cyric

The Kenswa-Tokashow / the Children of Eshowdow : Eshowdow

The Shrine Keepers : Finder Wyvernspur

Brothers of Blood – Garagos

The Sardonyx Knights : Grumbar

The fellowship of Stalkers of the Silent Path : Gwaeron Windstrom

Everwatch Knights : Helm
Vigilant Eyes of the God : Helm
Watchers over the Fallen : Helm
He Who Watches Over Travelers : Helm

The Hunters of Vengance : Hoar

Holy Warriors of Suffering : Ilmater
The Broken Ones : Ilmater

The Order of Thaumaturgists : Karsus

Companions of the Pallid Mask : Jergal

Knights of the Eternal Order (Paladin) : Kelemvor

Brothers and sisters of the pure flame : Kossuth
Disciples of the phoenix : Kossuth
Disciples of the salamander : Kossuth
Knights of the Fire Drake : Kossuth
Order of the Black Flame : Kossuth

The Order of the Aster. : Lathander

Order of Soul Spiders : Lolth
Handmaidens of the Spider Queen : Lolth

Disciples of the White Rod : Loviatar

Order of the Unicorn's Horn : Mielikki
Shadoweirs : Mielikki

Hammers of Moradin : Moradin

Order of the Starry Quill : Mystra
Order of the Shooting Star : Mystra
Knights of Mystic Fire : Mystra

The Legion of Lions : Nobanion

Companions of the Silver String : Oghma

The order of the Red Falcon : Red Knight

The Sibylline Sisterhood : Sarvas

Swords of the Lady : Selune
Oracles of the Moon : Selune
Champions of Light : Selune (Netheril Boxed Set)

Order of the Ruby Rose : Sune

Dark Justicars : Shar
Order of the Dark Moon : Shar
Night bringer : Shar

The Silver Chalice : Siamorphe

Order of the Ruby Rose : Sune

The Viper’s Fang : Sseth

The Plague-mother’s Children : Talona

Order of the Steel Fang : Tempus
Order of the Broken Blade : Tempus

Fellows of Free Fate : Tymora

Knights of Holy Judgement : Tyr
Knights of the Merciful Sword : Tyr
Hammers of Grimjaws : Tyr

Lords of the Tempest : Talos
Circle of Rust and the Worm : Talos

The Order of One Thousand Nightmares : Velsharron

The Marines of the Seven Seas : Valkur

House Jaelre : Vhaeraun
Jaezred Chaulssin : Vhaeraun
Dragon's Hoard : Vhaeraun

Orders in forgotten realms / Mulhorandi & Untheric Pantheons

The Order of the Watchful Lion : Anhur

The Guardians of Skuld : Anhur / Osiris / Isis

The Fellowship of the Mithral Mountain : Geb

The Lords of War and Victory : Gilgeam

Claws of the Sun : Horus-Re

--------------------------------------------------------------------------------------------------

Description of the Orders

Faerûnian pantheon

The Whisper : Akadi

This sect works quietly, trying to discretly bring about change.

The Roar : Akadi

This group dedicated to Akadi are those who openly preach the Lady of Air's dogma.

The followings of Akadi are often divided into small sects, and these sects vary in the manner in which they spread her dogma.

The Knights of the Black Gauntlet : Bane

The Knights of the Black Gauntlet are the military order of cavaliers and holy knights dedicated to Bane. The Knights work as guards for holy sites of Bane, as well as leading the armies of the numerous military campaigns the church of Bane undertakes.

Black Fingers : Beshaba

Only by Beshaba's likings, some male clerics, evil thieves and fighters of Beshaba can join this secret order. They act as assassins dedicated to their goddess's name.

Company of the Ebon Spur : Cyric

This fighting order established by Cyric had no leader. It is rumoured that the two clerics in charge of establishing admission standards into the order could not agree on what those standards should be and were engaged in intricate plots to kill each other off, since each was convinced that he was right. They both pretended that Cyric appeared to them and gave them precise orders, but the orders given to the two priests were contradictory. It was originally feared that when the order finally got off the ground, Cyricist crusaders would certainly lead fighters against rival churches for the glory of the Prince of Lies. Since, however, the army destroyed itself while plotting to attack Candlekeep.

The Kenswa-Tokashow / the Children of Eshowdow : Eshowdow

The Kenswa-Tokashow, the Children of Eshowdow, are a loosely structured order of crusaders, warriors, and rogues who serve as the elite military arm of the Eshowe. Grouped into squads of three known as Triads, the Children can be found throughout the Jungle of Chult ambushing lone Tabaxi, destroying livestock and farms, and gathering information of their hated foes. The order is dedicated to the elimination of the Tabaxi and the destruction of Mezro.

The Abuya-Deimshowa, the Speakers of the Shadow, are a cabal of senior shadow mages who govern the use of wizard magic among the Eshowe. They work with the Eshewtak (clergy of Eshowdow) and serve as a council of elders who advise the chiefs of the shattered clans.

The Shrine Keepers : Finder Wyvernspur

The Shrine Keepers are small pockets of followers who live near shrines established by the Rebel Bard. They tend the shrines, perparing them for performances, tidying them, and seeing that they are not defiled.

Brothers of Blood – Garagos

Gargauth has no true knighthoods dedicated in his name, although he sponsors a handful of cults, secretive fellowships, and forgotten wizards’ cabals throughout the Realms. The most prominent organization in which Gargauth has a hand in western Faerun is the Knights of the Shield.

The Sardonyx Knights : Grumbar

The Sardonyx Knights is the crusading order of the faith. The knights guard holy sites of the faith against infidels and lead the few field actions the church undertakes. They are also responsible for punishing those members of the faith who forswear oaths they have taken.

The fellowship of Stalkers of the Silent Path : Gwaeron Windstrom

Gwaeron Windstrom is served in particular by an order of rangers known as the fellowship of Stalkers of the Silent Path who are drawn from the rank of Mielikki’s clergy.

Vigilant Eyes of the God : Helm

The Vigilant Eyes of the God is an order of cavaliers and paladins within the church of Helm who serves as private guards to Senior Steeleyes and lead the military force of Helm out in battle. Paladins of the Watcher tend to prefer to guard against evil or slay it outright rather than work to heal its damages. They seem rigid and uninterested in helping others.

Everwatch Knights : Helm

The Everwatch Knights are a group of dedicated bodyguards whom Helmite temples hire out to others to generate revenue.

Watchers over the Fallen : Helm

The Watchers over the Fallen form a small fellowship of battlefield healers who worship Helm. Only Clerics in high favor may join.

He Who Watches Over Travelers : Helm

This is a relatively obscure order of clerics who see to the blessings of those about to partake on long journeys, such as traders and merchants.

The Hunters of Vengance : Hoar

The Hunters of Vengance are an informal order of bounty hunters

Holy Warriors of Suffering : Ilmater

The Holy Warriors are an order of paladins sponsored by the church of Ilmater.

The Broken Ones : Ilmater

One group of Ilmatari monks, the Broken Ones, acts as defenders of the faithful and the church's temples, as well as agents of punishment for those who cruelly harm others. These monks can multiclass freely as arcane devotees, clerics, divine champions, divine disciples, divine seekers, or hierophants.

The Order of Thaumaturgists : Karsus

Wizards in the cult of Karsus formed the Order of Thaumaturgists. Many researched new spells in the wake of Mystryl’s demise and the subsequent transformation of the nature of magic. Some of their long-lost spell tomes may still survive in shattered towers scattered about the confines of the Dire Wood.

Companions of the Pallid Mask : Jergal

Companions of the Pallid Mask, an order whose members specialized in combating or commanding the undead whose existence was not sanctioned by the church or who had proven to be troublesome.

Knights of the Eternal Order (Paladin) : Kelemvor

The primary duty of the Knights of the Eternal Order -- Kelemvor's main order of paladins -- is to hunt and destroy powerful undead. They develop powerful undead-fighting powers by sacrificing other paladin abilities.

Brothers and sisters of the pure flame : Kossuth

Disciples of the phoenix : Kossuth

Disciples of the salamander : Kossuth

Knights of the Fire Drake : Kossuth

Knights of the Fire Drake is the military order of the faith made up of cavaliers and knights. The Fire Drakes lead the faith's numerous holy campaigns, and provide personal protection to the Eternal Flames.

Knights of the Mystic Fire is an order inside the faith of Mystra composed of cavaliers and holy knight. This invitation only prestigious order works across the lands to stem the ways of out of control mages who misuse magic, as well as the enemies of the faith.

Order of the Black Flame : Kossuth

Black Flame Zealots are a secret society of holy slayers devoted to the worship of Kossuth.

The Order of the Aster. : Lathander

The Order of the Aster is the most popular knightly order in the faith, and most famous in the lands. Cavaliers and holy knights of Lathander in this order serve as the military force of the faith, as well as questing across the lands for the honor and glory of Lathander.

Handmaidens of the Spider Queen : Lolth

The Handmaidens of the Spider Queen is an order of female crusaders with no permanent ties to any individual city. Also known as the Daughters of the Yochlol, the Handmaidens serve as instruments of Lolth's will in times when the Spider Queen needs to bring an entire city into line.

At least three times in recorded history the Handmaidens of the Spider Queen have assaulted and destroyed an entire dark elven city that threatened to drift from Lolth's web of chaos. When not assembled into an army of chaos and vengeance, the Handmaidens work in small companies scattered throughout the Underdark, harassing merchant trains that look to other deities for protection and conducting hit-and-run raids on cities ruled by the clergy of other deities.

Order of Soul Spiders : Lolth

The Militant Myrlochar, also known as the Order of Soul Spiders, is an elite military order composed solely of male crusaders and found in the few dark elven cities where Lolth is revered and males are permitted to enter her priesthood. The Militant Myrlochar directly serve the ruling Matron Mothers of the city in which they are based as agents of uncontrolled destruction, tirelessly hunting any creature designated as their quarry or who interferes with their pursuit and wreaking havoc until recalled (which rarely happens) or destroyed (their most common fate).

Disciples of the White Rod : Loviatar

Monks of the faith of Loviatar all belong to the Disciples of the White Rod, named in honor of the token granted to their founder by Loviatar and held in the home abbey near Calimport as a relic.

Order of the Unicorn's Horn : Mielikki

The Order of the Unicorn's Horn is a small society of itinerant healers who bring solace to injured people, animals, and plants.

Shadoweirs : Mielikki

The group of Shadoweirs serves as a type of religious knighthood of the woods. Members are activist and proselytize with zeal, and are willing to go on the offensive on behalf of their sacred forests. They seek to advance the regrowth of ancient forests reduced by civilization, and to halt the endless assault of civilization on their ancient homeland.

Hammers of Moradin : Moradin

The Hammers of Moradin are an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. The Hammers serve both as commanders of dwarven armies and as an elite strike force skilled in dealing with anything from large groups of orcs to great wyrms to malevolent fiends from the Lower Planes.

The order is dedicated to the defense of existing dwarven holdings and the carving out of new dwarven territories. Individual chapters have a great deal of local autonomy but, in times of great crisis, a Grand Council (the reigning monarchs and senior Hammers of the affected region) assemble to plot strategy and divine Moradin's will.

Order of the Starry Quill : Mystra

The Starry Quill is an order of Mystran bards who often work as information gatherers and rumormongers for the church or spend part of their time in designated libraries unearthing magical knowledge and then preserving it for posterity.

Order of the Shooting Star : Mystra

The Church of Mystra sponsors an order of ranger]]s, known as the Order of the Shooting Star. These rangers receive their spells from Mystra. They serve as long-range scouts and spies for the church and also deal with magical threats that threaten the natural order of things, such as unloosed tanar'ri and baatezu and creatures born of irresponsible wizardly experimentation.

Knights of Mystic Fire : Mystra

The Church of Mystra also sponsors a knightly order of paladins, the Knights of the Mystic Fire, who are granted their spells by Mystra. They often accompany members of the clergy on quests to locate lost hoards of ancient magic and also form the cadre from which the leadership for the small groups of armed forces who guard Mystra's larger temples and workshops is drawn.

The Legion of Lions : Nobanion

The Legion of Lions is a military order of wemic firemanes, clerics and crusaders. In the aftermath of the Time of Troubles , this unorthodox fellowship of beast knights was founded by Karrlon, formerly a scout of the Mindulgulph Mercenary Company and now a crusader who fights for the Lion God’s standard. Though small in number, this elite fighting company has quickly become the champion of good-aligned beasts throughout the Realms and the bane of Malarites everywhere.

Companions of the Silver String : Oghma

The Companions of the Silver String are heroic bards who acted valiantly at risk of their own lives in the service of the church of Oghma.

The order of the Red Falcon : Red Knight

The order of the Red Falcon is a fellowship of crusaders, warriors, and a few paladins who serve the Red Knight and Lady Bloodhawk. Small in number, the elite knights of this order are dangerous opponents who have triumphed in the face of overwhelming odds on numerous occasions. Based in the Citadel of Strategic Militancy, many of the knights serve as instructors in the Red War College. Others serve stints in various armies throughout the Realms training the officers in military history. On rare occasions they are all summoned back to the Citadel and led into combat by Lady Bloodhawk herself.

Lady Kaitlin Tindall Bloodhawk, sole heir of Lord Ronlar Bloodhawk, was possessed by the Red Knight to serve as her avatar host.

The Sibylline Sisterhood : Sarvas

The Sibylline Sisterhood is a affilation of female oracles who wander western Faerun dispensing prophecies and revealing visions for a modest fee to rich and poor alike. All are capable of defending themselves, and they always seem to anticipate attacks upon their person and plan accordingly.

Swords of the Lady : Selune

The Swords of the Lady is small order inside the faith made up of cavaliers and holy knights dedicated to leading Selune's forces in battle, and questing in her name.

it´s an order of fanatic Selûnites is known as the Swords of the Lady, who are often referred to colloquially as the "Lunatics." Its members are led by a few Selûnite crusaders who tend to act rapidly in response to threats from Shar and her priesthood, although their behaviour is often viewed as bizarre by the public at large.

Oracles of the Moon : Selune

The Oracles of the Moon is a group of female diviners who worship the Night White Lady. They perform fortune-telling rituals and are some of the highest bards and priests in the faith.

Champions of Light : Selune(A knightly order of Selune ; Netheril Boxed Set)

Dark Justicars : Shar

The Dark Justicars is an secret order inside the faith composed of cavaliers and holy knights dedicated to leading Shar's forces against the Selunites, and other foes of the Mistress of the Night.

Order of the Dark Moon : Shar
Shar's secretive monastic order is referred to as the "Order of the Dark Moon". They tap into the Shadow Weave through their powers of sorcery.

Night bringer : Shar

The Avatars of Shar, or the "Nightbringers" are an elite Sharran forces. They are spirits that infest hosting bodies, possessing them and using the bodies as puppets. Once one is infected with a Nightbring that person fuses to being as one with the Nightbringer gaining the strength and beauty of Shar. Only females are selected as hosts for the Nightbringers. Though their (Nightbringers) numbers were large within the Avatar Wars, their numbers fell to the hundreds in modern day settings of Forgotten Realms campaigns.

The Silver Chalice : Siamorphe

The order of the Silver Chalice was established by Marquise Scion Aalangama Gulderhorn, the second child of Lady Belkerri Gulderhorn, several years after the Time of Troubles.
The Knights look for survivors of the civil war in Tethyr who will govern justly with the interests of the general population closest to their heart and attempt to restore them to positions of power. The Order has recouped a modest position for Tethyr’s fallen nobility in recent years but is currently divided as to whether or not it should support Zaranda Star as ruler of Tethyr

Order of the Ruby Rose : Sune

The Church of Sune has a small affiliated order of fighters and bards who serve to guard temples and holy sites along with the clergy and who sometimes pursue quests or do good works in Sune's name to promote her faith. To become one of the Sisters and Brothers of the Ruby Rose, a candidate stands vigil in a church of Sune all night. If the Lady Firehair appears to the candidate in a vision during the night or somehow shows her favor, the candidate is admitted to the order. Members of this order are given to writing essays and songs of courtly love when not engaged in vital business, and often adopt a beatufiul individual to adore from afar whether that individual would be flattered by such attentions or not.

The Viper’s Fang : Sseth

The Viper’s Fang is a secretive order of assassins, spies, and thugs made up of yuan-ti purebloods and humans. Members have infiltrated noble houses, trading costers, mercenary companies, government offices, and adventuring bands throughout the Realms. Vipers, as the members refer to themselves, function primarily as information gatherers for the leaders of yuan-ti nation, but from time to time they dispatch key individuals who might threaten the convoluted plots of the Sseth’s priesthood.

The Coiled Cabal is a highly secretive order of yuan-ti wizards who have slowly improved their skills in the last few centuries. The Cabal will do anything to keep its existence a secret. The organisation is composed of yuan-ti abominations, half-breeds, and purebloods and is based in a secret stronghold in the depths of the Forest of Wyrms near the village of Serpents Cowl. Most wizards of the Cabal are between 9th and 16th level. Each member has half a dozen apprentices of 1st through 6th level. The organization is building its strength for the day that the yuan-ti nation emerges from hiding and reclaims its pre-eminent position in the Realms.


The Plague-mother’s Children : Talona

The Plague-mother’s Children is a guild of thugs active throughout Chondath and the Vilhon Reach. Formerly composed of crusaders dedicated to the extension of the Rotting War as the ultimate test of Talona’s favor, it has degenerated in recent years into an informal brotherhood of warriors and thieves who run extortion rackets throughout the region and threaten Talona’s wrath if they are not given their monetary due. (Crusaders are no longer included among the faithful of the Mistress of Disease.)

Lords of the Tempest : Talos

The Lords of the Tempest are a group of wizards who owe allegiance to Talos and specialize in exotic combinations of elemental magic.

Circle of Rust and the Worm : Talos

The Circle of Rust and the Worm is a cabal of crazed sages and mystics of assorted disciplines, both religious and secular, intent on bringing about the end of the world. They have obtained Talos' patronage.

Order of the Broken Blade : Tempus

The Order of the Broken Blade honors those warriors and clergy who are injured in Tempus's service and can no longer fight in the front lines.

Order of the Steel Fang : Tempus

The Order of the Steel Fang is an elite fighting order within the church of Tempus, whose members are often assigned to the most hazardous duties. Steel Fang units are led by battle-hardened members of the clergy. Many mercenary companies and knightly fighting orders of crusaders also avail themselves of a connection to the Church. One badge of the god seen among his affiliated mercenaries is a rusty brown dagger, shown diagonally with its point to the upper right, dripping four drops of blood.

Fellows of Free Fate : Tymora

This is a special fellowship of clergy within the church of Tymora who have dedicated themselves to countering the efforts of Beshaba, and especially of the Black Fingers, her assassins. Any clergy member may join who shows experience, dedication to the cause and is vouched for by a senior Fellow.

Knights of Holy Judgement : Tyr

The Order of the Knights of Holy Judgement tends to attract the paladins who emphasize the "lawful" part of their dedication to Tyr.

Knights of the Merciful Sword : Tyr

The Order of the Knights of the Merciful Sword tends to attract the paladins who emphasize the "good" part of their dedication to Tyr.

Hammers of Grimjaws : Tyr

The very elite of Tyr's paladins, members of the Hammers of Grimjaws are chosen from the best of the Knights of the Merciful Sword and Knights of Holy Judgment. The choosing of the order's members is in part done by Tyr himself; as part of the process of ascending to the order's ranks, a candidate must pray and receive a vision from Tyr. A vision of Tyr's warhammer shows the god's favor and permits immediate acceptance into the order. A vision of Tyr's sword, a traditional sign of the god's disfavor of the viewer, means that the aspiring Hammer has failed in some way and must go on a quest to atone before entering the ranks of the Hammers. (This does not mean that he has lost his powers as a paladin; he simply did not meet the far more stringent requirements to become a Hammer.) A successful atonement quest allows the aspirant to join the Order as though he had seen the vision of the warhammer. Currently, only 13 Hammers are in active service, a testament to the purity and power required to become one of the order.

The Marines of the Seven Seas : Valkur

Valkur’s temples sponsor a fleet of war ships garrisoned by the Marines of the Seven Seas. This relatively modest navy has ships stationed in many ports along the Sea of Swords and the Sea of Fallen Stars. They are dedicated to combating monsters of the deep.
One sect of Valkur’s service, known as the Sailors of the Heavenly Seas, have left Faerun to sail the endless reaches of space. These spelljammers rarely return to Faerun and view Valkur as a god of travelling and exploring more than a god of the watery seas.

The Order of One Thousand Nightmares : Velsharron

The Order of One Thousand Nightmares is a company of nightmare-raiding swordwraiths who haunt the Field of the Dead. Although the ghostly warriors have battled each other for centuries, Velsharron’s clergy have recently mastered powerful spells enabling them to organize the contentious spirits of the ancient warriors into a necromantic knighthood of nearly 200 undead mercenaries whose ranks continue to grow. The aims of the necrophant masters of this unholy army are unknown.

House Jaelre : Vhaeraun

House Jaelre is a former house of Menzoberranzan, driven away from the city for being a house of heretics. They are currently based in Minauthkeep, an abandoned elven fort in the forest of Cormanthor on the surface world.

Jaezred Chaulssin : Vhaeraun

The Jaezred Chaulssin is a patriarchal house of skilled assassins. Their goal is to rid the drow of the tyrannical rule of Lolth and her priestesses. They are "based" in the ruined drow city of Chaulssin, from which they got their name. In truth, they only visit Chaulssin to hold secret councels. They are actually spread throughout most of the upperdark, with agents most major drow cities.

Dragon's Hoard : Vhaeraun

The Dragon's Hoard is a merchant band that has formed a small community on the surface. Their main base, however, is in a deep dragon's lair in the notorious Underdark trade city of Skullport, situated beneath the great human city of Waterdeep.

Orders in forgotten realms / Mulhorandi & Untheric Pantheons

The Order of the Watchful Lion : Anhur

The Order of the Watchful Lion is a fellowship made up primarily of crusaders (but counts some clerics and specialty priests as members as well) that serve as the front line in the defense of Mulhorand. Members often take extended leaves to adventure beyond Mulhorand’s borders and report back on developments in neighboring countries. The clergy of Anhur also includes hundreds of informal fraternities roughly corresponding to companies of troops in Mulhorand’s armies.


The Guardians of Skuld : Anhur / Osiris / Isis

The Guardians of Skuld is an order of guardians from the priesthoods of Anhur, Osiris, and Isis whose existence has been formalized since the Time of Troubles and whose leadership has reverted back to the temple of Anhur from the clergy of Horus-Re.

The Fellowship of the Mithral Mountain : Geb

While the church of Geb sponsors no military or knightly orders, most adventuring priests of Geb are members of the Fellowship of the Mithral Mountain. The members of the society are united in their search for a near-mythical mountain laden with countless veins of mithral.

The Lords of War and Victory : Gilgeam

Prior to the Godswar, Gilgeam was served by a host of military orders. Only a small fraction of the most powerful order survived his destruction and regrouped in the Citadel of Black Ash with the surviving remnants of Gilgeam’s clergy. The Lords of War and Victory have reformed into a elite order of over 200 crusaders. They guard the secret fortress gate and drill at night on the Black Ash plains below. They are known for their ebony-hued scale mail or full plate armor (depending upon the situation) and full helms shaped in the image of Gilgeam’s visage.

Claws of the Sun : Horus-Re

Following the Time of Troubles, Horus-Re founded an order of paladins known as the Claws of the Sun and the Ankh. (Previously all paladins in Mulhorand have served Osiris.) This brotherhood is young and untested, but its ranks are expanding quickly. Unlike the main-stream clergy of Horus-Re, the Claws are fanatic devotees of the Lord of the Sun who care nothing for the day-to-day politics of Mulhorand.


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The Order of the Hammer, died in service to the Crown CR 1334, 5 Alturiak

The Company of the Red Raven, burned alive by the Great Red Wyrm Uryiax,CR 1330, 12 Ches

The Order of the Silent Sisters, lost in the Vast Swamp CR 1338, Uktar All from 'Four from Cormyr' Adventure
Victor_ograygor Posted - 26 May 2008 : 17:33:55
Mercenary Companies in forgotten realms

The Blacktalons Mercenary Company. Citadel in Iriaebor (Gold and Glory)

The Bloodaxe Mercenary Company. Sundabar (Gold and Glory)

The Company of the Singing Dawn. Arrabar in Chondath (Gold and Glory)

Swords of the Iron Legion. (Gold and Glory)

The Flaming Fist. Baldurs Gate (Gold and Glory)

The Golden Legion. Helmsport in Maztica (Gold and Glory)

Llandrydd.s Steel. The Vilhon Reach (Gold and Glory)

The Mindulgulph Mercenary Company. Mindulgulph Castle near Priapurl (Gold and Glory)

The Red Raven Mercenary Company. Arabel in Cormyr (Gold and Glory)

The Red Shields Mercenary Company. Scornubel (Volo's Guide to the Sword Coast)

The Renegades. Chessenta (Gold and Glory)

The Sailors of the Crimson Sea. Chessenta (Gold and Glory)

The Society of the Sword. Cimbar in Chessenta (Gold and Glory)

The Veterans. Guild of Ravens Bluff. Ravens Bluff (Gold and Glory)

Nonhuman Companie

The Blue Sigil. Mog.s Keep near Longsaddle (Gold and Glory)

The Chill. Chill Tower in the Lurkwood (Gold and Glory)

Clan Hammerhand. Ravens Bluff (Gold and Glory)

The Claw. The Trollmoors in the North (Gold and Glory)

The Red Thunder Mercenary Corps. The Hordelands (Gold and Glory)

Servants of the Royal Egg. Chult, Tethyr (Gold and Glory)

The Shard. The Orsraun Mountains (Gold and Glory)

The Shieldbreakers. Shieldbreaker Citadel south of the Deepwash (Gold and Glory)

Silent Rain. The North, the Stonelands (Gold and Glory)

The Teeth. The Stonelands (Gold and Glory)

The Order of the Blue Board (Gold and Glory)


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Description of Mercenary Companies

The Blacktalons Mercenary Company.

Type: Standing, fixed Base: Blacktalon Citadel in Iriaebor Current Sphere(s) of Operation:N
Traderoutes near IriaeborYLeader: Taurgosz .Tenhammer. KhosannYGovernment: Counciled dictatorship

Number of Members: General Alignment: Neutral History: This group formed less than aYdecade ago, when Taurgosz Khosann-Yearned his .Tenhammer. nickname by slaying 10 people with a single swing of his huge warhammer, thus wresting leadership of his bandit gang from the former leader. Tenhammer has led the Blacktalons to a more legal occupation.


The Bloodaxe Mercenary Company.

Type: Recruited veterans, fixed Base: Sundabar, in the North Current Sphere(s) of Operation:N
The NorthYLeader: Velkor .of the Valiant Arm.
Minairr Government: Military hierarchy

Number of Members: 60-80 General Alignment: Chaotic good History: The Bloodaxe Mercenary Company was founded by a dwarven adventurer, Deldagg Huldgrym, more than 40 years ago. Most of its original members were dwarven outcasts.


The Company of the Singing Dawn.

Type: Standing, fixed Base: Arrabar in Chondath
Current Sphere(s) of Operation: N

The Vilhon Reach Leader: Solara Government: Council

Number of Members: 250 General Alignment: Neutral good Note: The Company of the Singing Dawnand its components are described in I14.


Swords of the Iron Legion.

History: This group was formed in Chondath about 15 years ago, and was first known as Solara.s Elite. Solara trained her people well, and eventually added more units to the company.

The company consists of five 50-member units: Solara.s Elite, handpicked 4th-level fighters from the Fields of Nun; the Spears of Dawn, 1st-level fighters; the Forester Guards of Nun, charismatic and chivalrous 3rd-level warriors from the Chondalwood; the Lightblades, 4th-level paladins mounted on pegasi; and the Sun- shafts, 7th-level Pegasus-riding elven archers.


The Flaming Fist.

Type: Standing, fixed Base: Baldur.s Gate
Current Sphere(s) of Operation:N

Anchorome, Tethyr Chult, Sword Coast Leader: Duke Eltan Government: Military hierarchy

Number of Members: 1,600 General Alignment: Lawful neutral

Note: The Flaming Fist Mercenary Company is fully described in the FORGOTTENYREALMS® Campaign Set. What follows is a summary of statistics and recent history. History: Despite recent setbacks, the Flaming Fist is the largest and most powerful mercenary corps in Faerun. Eltan, a Duke of Baldur.s Gate, founded the group almost 30 years ago, building it into one of the most effective fighting forces in the Realms.

The Flaming Fist has been very active during the last few years. Recently, 300 members were hired with Sembian funds to participate in the Horde Wars. They acquitted themselves well and reported back with some casualties.


The Golden Legion.
Type: Standing, fixed Base: Helmsport in Maztica
Current Sphere(s) of Operation: N

Maztica Leader: Alanza DaNosta

Government: Military hierarchy
Number of Members: 600 General Alignment: Neutral

Note: The Golden Legion and its exploits are covered in the Maztica Campaign Set; FMA1, Fires of Zatal; and the novels Ironhelm, Viperhand, and Feathered Dragon. What follows is a summary of the company.s history. History: The Golden Legion was formed almost two decades ago by a man named Cordell after the destruction of his previous mercenary corps. Learning from past mistakes, Cordell built slowly, devoting much attention to training.


Llandrydds Steel.

Type: Standing/recruits, roaming
Base: The Vilhon Reach
Current Sphere(s) of Operation:N
The Vilhon Reach, Sea of Fallen Stars Leader: Llandrydd Wyvernheart
Government: Business

General Alignment: Neutral

Llandrydd.s band has two units, the Steel (150 men led by the charismatic Llandrydd, a 6th-level fighter), and the Auxiliary (80 pike wielders led by Lonth, a 4th-level fighter). Llandrydd almost al- ways recruits locals to expand his company.s ranks before a battle.


The Mindulgulph Mercenary Company.

Type: Standing, fixed Base: Mindulgulph Castle near Priapurl
Current Sphere(s) of Operation:N

The Eastern Shaar and the Great Rift
Leader: Gayrlana .Lady Bloodsword.
Government: Counciled dictatorship

Number of Members: About 200 General Alignment: Neutral History: The Mindulgulph Company wasformed almost 20 years ago by Gayrlana. Lady Bloodsword,.a 12th-level fighter with psionic talents, including contact and mindlink. She has dusky skin and white hair, and rumors persist that she ispart drow.

Company tactics vary widely, depending


The Red Raven Mercenary Company.

Type: Standing, fixed Base: Arabel in Cormyr
Current Sphere(s) of Operation:N

Cormyr, the Stonelands, Anauroch Leader: Rayanna the Rose Government: Democratic council

Number of Members: 110 General Alignment: Lawful neutral History: The Red Ravens were formed byseveral people who fought in the Horde Wars. After the wars, a few of those who would eventually lead the group pooled their funds to get a royal charter in Cormyr, then asked several friends to join.

The company operates on a system of.one person, one vote.. They meet annu-ally to elect an overall leader, and then to choose sergeants for each group of 10. Rayanna the Rose has been leader for over two years now, and her policies are generally well-received.

The group works mostly for the Cormyrian government or for Cormyrian merchants. They have recently worked to.clean up. the Stonelands, and have seensome action in Anauroch and against the Zhentarim.

The company.s symbol is an amulet showing a red raven. Strategies and Tactics: The Red Ravens prefer government jobs, such as fighting bandits or goblinoids.

The Red Shields Mercenary Company.

Type: Standing, fixed Base: Arabel in Cormyr
Current Sphere(s) of Operation:N

Pace of opperations: Scornubel

Leader: Lady Rhessajan Ambermantle

The company consists of 50 Well-trained and well equipped soldiers assisted by both priests and mages.


The Renegades.

Type: Standing, roaming Base: Chessenta
Current Sphere(s) of Operation:N

Chessenta Leader: Helyos Government: Military hierarchy

Number of Members: 200 General Alignment: Neutral (evil) History: The Renegades are human males from Akanax, city of soldiers. They chose exile from their home so they could earn gold as well as glory.

The Renegades. leader, Helyos, a 14th-level fighter, is considered one of the toughest and meanest fighters in Chessenta. In a recent tournament, he nearly won the throne of Mourktar.


The Sailors of the Crimson Sea.

Type: Standing, roaming Base: Chessenta
Current Sphere(s) of Operation:N

Chessenta, Chondath Leader: Lhrek Jarsyn
Government: Military hierarchy

Number of Members: 185 General Alignment: Lawful neutral History: This group.s name is a metaphor:.the crimson sea. is a bloody battlefield, and .sailors. are soldiers.

Formed only a few years ago by a man named Bendix, the Sailors of the Crimson Sea have seen many hardships. In the recent battle of Thurgabanteth in Chondath, the company lost many of its fighters, including Bendix.


The Society of the Sword.

Type: Standing, fixed Base: Cimbar in Chessenta
Current Sphere(s) of Operation:N

Chessenta, the Vilhon Reach Leader: Stilmus
Government: Military hierarchy

Number of Members: 1,020 General Alignment: Lawful neutral History: The Society of the Sword is the largest and oldest mercenary group in Chessenta. Formed nearly a century ago, the company.s leadership has passed through many hands.

The current leader is Stilmus, 15th-level fighter and scarred veteran of many conflicts. His lieutenants are Belvorides, a 12th-level mage, who leads five 5th-level and 10 3rd-level mages;

Tactics: The Society prefers high-prestige jobs. They will not fight against weak opponents.

The Veterans. Guild of Ravens Bluff.

Type: Standing/recruits, fixed Base: Ravens Bluff Current Sphere(s) of Operation:N

Sea of Fallen Stars, the Vast Leader: Giovanni the Drake Government: Military hierarchy

Number of Members: 300-500 General Alignment: Neutral History: Giovanni the Drake is a human 5th-level fighter/8th-level bard who started a guild in Ravens Bluff for the veterans of the Horde wars.

Giovanni is assisted by a four-person staff: Borg Doon, his second-in-command; Dag Silverbrow, tactician; Nyssa, strategist; and Mario the Axe, logistics officer. There are also five unit commanders who were chosen by their units.

The Veterans are employed mostly to keep the free cities safe from pirates. Strategies and Tactics: The Veterans prefer to work for local governments and merchants. While the Drake himself is not an expert in military matters, he has gathered a staff which is. Personality: This company is motivated primarily by a desire for enough gold to live on. They never betray clients and have not been in existence long enough to make enemies. Logistics: The Veterans have a variety of arms and equipment, though their standard is scale mail and long sword.



Nonhuman Companie

Though not yet .standard. in the Realms, nonhuman companies in general are be-coming more common as more races become curious about the world around them.

In contrast, elven and dwarven merce- naries have existed for centuries, but are becoming less common as the population of those races dwindles. Most elves and dwarves would rather not be paid for end-ing their lives early.

Most nonhuman companies are made up of ogres or goblinoids. Some groups form spontaneously when an entire tribe decides to hire itself out as a mercenary corps; these groups are usually led by their chieftains or shamans. They might be motivated by greed, or lack of food and other necessities may drive them to seek employment.

Other nonhuman mercenary corps are founded by powerful human wizards ormonstrous leaders, inspired by greed, a need for revenge, or some similar motivation. These leaders usually dominate the company completely, holding its mem-Ybers almost as slaves.



The Blue Sigil.

Type: Standing, fixed Base: Mog.s Keep near Longsaddle
Current Sphere(s) of Operation:N

The North Leader: Mog the Fist Government: Dictatorship

Number of Members: 450 General Alignment: Neutral evil History: The Blue Sigil ogres became a merce ary company about 15 years ago, when imminent starvation drove their leader, Thorog, to find a way to support his tribe. Thorog.s tribe had been raided several times by adventurers, some with unique symbols, some paid by nearby towns to kill ogres.

Thorog, a rather smart ogre, reasoned that if other people could get paid to kill ogres, ogres could get paid to kill other people. He created the company.s sigil and required all members to wear it for unity. The symbol, a blue circle crossed by a crescent moon and a lightning strike, is also displayed on armor and the back of helmets (so the ogres know not to stab other members in the back).

The savage Blue Sigil had problems getting hired at first, but they have gained a reputation for living up to their agreements. They charge 500 gp per week and enjoy looting.

The Blue Sigil is enemy to the Bloodaxesand the Chill.



The Chill.

Type: Standing, fixed Base: Chill Tower in the Lurkwood
Current Sphere(s) of Operation:N

The North Leader: Ardenor Crush Government: Military hierarchy

Number of Members: 650 General Alignment: Lawful evil History: Though he appears to be a normal hobgoblin, Ardenor Crush is a reincarnated evil warrior and should betreated as a 10th-level fighter. After he found himself in a hobgoblin body, Ardenor formed a band to exact revenge on those who had slain him.

He found his friend Grangor (the 13th level wizard who reincarnated him) and gathered most of the goblinoid troops who survived the Second Battle of Urml (see I14, Swords of the Iron Legion). With these allies, he hunted and killed the group of adventurers who thought they had ended his evil ways.

The company.s symbol, worn on the up per arm, is the brand of a fist around which is the tattoo of a white nimbus.

The Chill has a number of enemies, in cluding the Bloodaxes and the Blue Sigil ogres. Though on poor terms with most of the orcish tribes in the region, they are sometimes hired by them.



Clan Hammerhand.

Type: Standing, fixed Base: Ravens Bluff
Current Sphere(s) of Operation:N

The Bloodstone Lands, the Vast Leader: Garren Hammerhand Government: Clan

Number of Members: 200 General Alignment: Lawful good History: Clan Hammerhand is a long-lived dwarven clan that was established in Earthfast and in Ravens Bluff when it was still Sarbreen.

After the Horde Wars.in which several Hammerhands participated.the entire clan determined to resettle in Earthfast, which would involve removing a number of the goblinoids there. To support the clan and gain battle experience, several Hammerhands hire themselves out as mercenaries.

The mercenaries maintain offices in Ravens Bluff, Tantras, and Telflamm. To distinguish themselves, they wear beads (ranging from simple stone to jeweled gold) in their beards and hair.

All of Clan Hammerhand.s mercenariesare infantry, wielding a variety of weapons; hammers are the most popular by far, but there are a number of battle axes and footman.s picks as well. They are excellent at underground maneuvers and quite good at sieges.


The Claw.

Type: Standing, fixed Base: The Trollmoors in the North
Current Sphere(s) of Operation:N

The North, the Underdark Leader: Killithor the Alhoon Government: Dictatorship

Number of Members: 100 General Alignment: Lawful evil History: The Claw is a company of trolls. The members of the Claw wear no symbols, and are directed in battlefield action by hidden masters, presumed by most to be the wizards who are contacted when somebody wishes to hire the mercenary company.

The real leader of the Claw is Killithor the Alhoon, an .illithilich. as described in the Menzoberranzan boxed set. Alhoonare undead, psionic mind flayers who can cast spells as 9th-level wizards. Killithor has a council of four normal mind flayers under his control. These in turn communicate with the four human wizards who direct commerce for the Claw, demanding a flat fee of 1,000 gp for any job lasting up to one month.

The Alhoon and his officers are very secretive and seldom seen. They participate in Claw battles, but never risk their secrecy. Killithor has never been known to participate in a battle directly, and has been seen only by his illithid council.

The Claw was formed to spread destruction and may eventually act as a body of shock troops for some nefarious plan of Killithor.s.

The trolls of the Claw have no choice on the jobs they take. Their tactics are very basic, though mental commands from the leaders direct them. With their regenerative ability and attacks, the trolls are very effective troops.


The Red Thunder Mercenary Corps.

Type: Standing, roaming Base: The Hordelands
Current Sphere(s) of Operation:N

The Hordelands Leader: Glory Black-hoof
Government: Military hierarchy

Number of Members: 150 General Alignment: Neutral History: The Red Thunder was formed primarily by centaurs from the Chondal wood after they participated in the Battle of Five Crowns in the war against the ar canalothrkhetep (see I14, Swords of the Iron Legion).

Glory Black-hoof was a minor officer in the centaur forces; meeting and fighting aside members of other races piqued her curiosity, as well as that of other centaurs. After the wars, she and about 30 other centaurs formed a small mercenary company.

The Red Thunder saw action in the Shaar, along the Vilhon Reach, and in the Bloodstone Lands. More centaurs were recruited into the band, which moved its operation into the Hordelands after the Horde Wars. There, they came in contact with the nomadic centaurs of the steppes(see the Horde boxed set), a tribe of which joined the Red Thunder. Though the nomads were not used to female leadership, they have learned that Glory is a masterful tactician. The company consists of three units of 50 archers each; one unit also carries nets and long swords, another sabres, and the third lances. The company prefers to at tack with bows, and will retreat to lead opponents into ambush. The Red Thunder Corps works primarily as caravan guards, for which they charge a reasonable fee of 150 gp per week.


Servants of the Royal Egg.

Type: Standing/recruits, roaming Base: Rethild Current Sphere(s) of Operation:N

Chult, Tethyr Leader: Sladdis (Ghassis)Government: Military hierarchy

Number of Members: 200-500 General Align ment: Neutral History: These spear wielding lizardmen are unusual among mercenary corps because they are slaves. This group is rented out. to whomever offers the lizard king Ghassis sufficient gold. The groups normal cost is 10 sp per member per week, to which Ghassis adds up to 1 gp per slave per week for hazardous jobs(those in which he expects 25% or greater casualties). As long as the gold is right, Ghassis has no qualms about sending the company on even the most dangerous missions, but expects payment in advance.

Ghassis is a shrewd, well-traveled individual. It is rumored he has connections to spelljamming lizard men who supply him with large numbers of strong and in-telligent slaves.
Wise employers provide strong leadership and explicit instructions for the corps because the Servants show little initiative. Their field leader Sladdis is intelligent, but is trained to follow orders rather than give them.

The Servants will follow simple, directtactical orders with single-minded deter-mination. These mercenaries are known for their intense sense of group identity, and few of these implacable reptiles have the imagination to truly fear much of anything. If an employer is interested in hiring a mercenary company for a dangerous, thankless, yet straightforward task, the Servants of the Royal Egg should be considered.


The Shard.

Type: Standing, roaming
Base: The Orsraun Mountains
Current Sphere(s) of Operation:N
Leader: Londa Ironhead
Government: Clan


Number of Members: ? (less than 50)General Alignment: Neutral evil History: The Shards may exist only in memory now. Two seasons ago, a party of adventurers stumbled upon a scene of carnage, noting three red dragon corpses and a large number of charred ogre bodies with the distinctive obsidian-edged weapons that marked members of the Shard. Eagerly searching for treasure, the adventurers found only scorched ground and a few stray coins, leading them to believe that at least some of the ogres had escaped.


The Shieldbreakers.

Type: Standing, fixed Base: Shieldbreaker Citadel south of the Deepwash
Current Sphere(s) of Operation:N

Tethyr (?)Leader: Koranan Splitoak Government: Military hierarchy

Number of Members: 320 General Alignment: Lawful evil History: The Shieldbreakers are ogres named for their action upon refusing to support their chiefs slaughter of a human village. They still refuse to use shields in battle, but instead wield two-handed weapons, especially bardiches.

Led by the veteran mercenary Koranan Splitoak, the Shieldbreakers accept any job save one calling for the murder of unarmed foes (which they consider dishonorable). This corps is one of the most respected in the Realms.

They ask 50 gp per day of action.


Silent Rain.

Type: Standing, fixed Base: Evereska Current Sphere(s) of Operation:N
The North, the Stonelands Leader: Nightshade
Government: Military hierarchy

Number of Members: 100 (?) General Alignment: Chaotic good
History: Little is known of this mysterious group of elven archers, for few have survived their deadly rain of arrows Of those few, none have seen even one of the infamous mercenaries. The company is recognized by their arrows, which use red-striped black fletching and uniquely shaped heads.

Consisting solely of elves, the Silent Rain is one of the most exclusive of mercenary corps. Caring little for gold and fame (they ask only 100 gp per week), Silent Rain will agree only to jobs that either promote elven causes or involve destroying humanoids.

Prospective employers must leave written word (in elvish) near Evereska, and the Silent Rain will send a representative if interested. Little is known of their leader, but she is supposedly as deadly and as beautiful as her namesake.



The Teeth.

Type: Standing Base: The Stonelands Current Sphere(s) of Operation:N
The Stonelands, the Goblin Marches Leader: Jadron the Fang
Government: Dictatorship

Number of Members: 100-200 General Alignment: Chaotic evil History: These ogres are led by one of the cruelest mercenary captains known, Jadron the Fang. Jadron is utterly ruthless and is as much feared and respected by his own warriors as by his enemies. Over the course of his short and bloody career,Jadron has made many enemies and no friends. Nightshade, leader of the Silent Rain, is particularly vehement in her hatred of Jadron and the Teeth.

To join the Teeth, an ogre must go through a rigorous initiation, including filing all teeth to sharp points. The only way to leave the Teeth is by dying.

The Teeth are loosely organized into units of 19 warriors and a sergeant who reports directly to Jadron. These units can be employed separately or combined to form a larger force. The Teeth favor quick, decisive combat and favor striking from several directions at once to confuse and frighten their foes. The Teeth are especially fond of biting their opponents, leaving distinctive marks on their victims.

This company hires itself out for any job for 2 gp per warrior per week.


The Order of the Blue Board

It is said that anything can be purchased in Amn, and that includes mercenaries. The best and most famous mercenary recruiters in Amn belong to the Order of the Blue Boar.

The Blue Boars were once headquartered at Castle Spulzeer, but moved out several years ago when the Spulzeer family began to fall apart (see FR3, Empires of the Sands for more information). The leaders of the Order the seven Boar Heads. No operate from the sprawling Castle Blue just outside of Riatavin.

The Boars Heads approve the member ship of Swords in the Order; they can also expel them at will for unprofessional conduct 400 Swords all wealthy experienced veterans belong to the Order, spread
throughout the cities of Amn, Calimshan, Tethyr, and the Sword Coast. Though all the Boars Heads are male, a few of the Swords are women.

Employers seeking the aid of the Blue Boars must apply in person at their Amnish headquarters. The council of Boar Heads decides whether or not to accept the job. If they do accept, they inform the Swords, who
may then apply to take part in the operation Based on the employer’s offer, the Boar Heads determine how many soldiers an bleads are needed for a job, then review the applicants from the Swords. If there are too many applicants for a given job, membership seniority determines who gets the job
Each participating member receives a share of the bounty.

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