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 Adventurers Guild in Cormyr (From Ring of Winter)

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T O P I C    R E V I E W
KnightErrantJR Posted - 22 Sep 2006 : 00:08:33
I don't have a copy of Ring of Winter any longer, and I was wondering if anyone can remember what city this guild was situated in, and if it was ever detailed in any game products.
9   L A T E S T    R E P L I E S    (Newest First)
Delzounblood Posted - 23 Sep 2006 : 23:35:03
Talking of the ring of winter, What was that dagger cimber had the one that pointed to north was it fromthe centaurs or something? damn must dig out that book!!!
The Sage Posted - 22 Sep 2006 : 03:05:15
And nobody tickled him this time... .
Wooly Rupert Posted - 22 Sep 2006 : 03:00:49
quote:
Originally posted by The Sage

And the Society of Stalwart Adventurers is detailed in Volo's Guide to Cormyr also.




And you can download that for free from the Wizards downloads page.

(Yes, I am obligated to do that. Master of the Link is one of my titles. )
KnightErrantJR Posted - 22 Sep 2006 : 02:31:11
Which I have, but for some reason I wasn't sure if it had ever been mentioned in game products. Thanks Sage (I've looked through so many sorcebooks today for some reason I just didn't do all the legwork I could have).
The Sage Posted - 22 Sep 2006 : 02:25:58
And the Society of Stalwart Adventurers is detailed in Volo's Guide to Cormyr also.
KnightErrantJR Posted - 22 Sep 2006 : 02:04:50
Thanks Wooly, that points me in the right direction.
Wooly Rupert Posted - 22 Sep 2006 : 02:02:08
The Society of Stalwart Adventurers is located in Suzail. Sayeth Ed:

quote:
To properly answer your query, Karth, I must direct you to the map of Suzail found in the 2nd Edition Realms boxed set (specifically, on page 54 of “A Grand Tour of the Realms”). On many, many occasions I’ve sent “street keys” to TSR for various cities of the Realms, but because they make maps so cluttered, they usually get dumped (or largely omitted).
So I’m using the boxed set map because of its keyed buildings, which allow me to locate features without a lot of “See a squiggle shaped like a flying banana? Well, about the width of my fingernail from it” nonsense.
Find the warehouse of the oil and perfume dealer Ilmur Jhassalan (feature 73) and Blackgorgons, the tower of the wizard Baskor (feature 74). To the east of both buildings, defining the easternmost boundary of the ‘blocks’ they stand in, is a street whose northern ‘end’ is a Y-junction, and whose southern end is a T-junction. That street is Swordstars Lane.
The Society for Stalwart Adventurers stands on the west side of Swordstars Lane, three buildings south of the Y-junction. In other words, it’s the L-shaped building five building-fronts ‘up’ from Jhassalan’s warehouse.
The westfront-Swordstars buildings in between, by the way, are (going north from the warehouse):

-- Vardrim’s (an always-full rooming-house for carters and crate-makers and warehouse workers, owned by the elderly, energetic, and irascible Bardra ‘Battleaxe’ Vardrim, who lives on its ground floor). Bardra has two sons in the Purple Dragons, who dine with her weekly, and ‘take care’ of rowdy tenants or visitors. Vardrim’s has a rickety back stair [fire escape] where many roomers grow edible plants, which several local low-coin girls use for concealment of sorts while entertaining clients (roomers who let them use “their” stretch of stairs get serviced for free).

-- Jharko’s Coffers and Crates (a rat-infested firetrap of a decaying former warehouse now owned by the shrewd, miserly Ustal Jharko, who’s filled the place with secondhand strongchests, coffers, travel-boxes, crates, coffins, barrels, handkegs, and every other sort of sturdy container. He repairs them and sells them all for a copper under “new” prices (and buys such things, no questions asked, for about a quarter of new pricings). If one needs containers in a hurry, Jharko can provide. Most of his containers have hasps, but Jharko has few locks to sell. He charges VERY dearly for hinges and hasps, for those who just want to buy such hardware.

Between Jharko’s and the next building north (Montalar’s) is the main cart-alley into the center of the block. Traffic to and from the warehouses is heavy enough to keep it clear of the usual refuse.

-- Montalar’s Happy House, a popular local eatery. This dawn-to-dusk place shutters its windows every night and turns out diners “to seek drunken entertainment elsewhere,” as Bhaerusk Montalar puts it. Up until then, however, Bhaerusk, his four daughters, his wife, and her two sisters keep bustling, serving forth hot cider (except in warm summer, when it’s served cold), weak ale, weak but sweet berry wine (beloved by many thirsty workers in the area), and ‘happy helms.’ Helms are circular pastries about the size of a small man’s palm, pinched flat around the edges but filled with a fry-mix of ground meat, diced vegetables, and strongly-spiced brown sauce. They’re portable food, and can be bought hot and fresh for dining on the spot (the vast majority are sold this way, many of them sold right out a front window to hungry buyers standing in the street) or cold (cooked, allowed to cool, and put in a stoppered second-hand clay fry-oil jug or salvaged bottle, to keep) for eating at home, later. Helms are sold two for a copper, and most find them tasty and filling -- though many whisper that the strong sauce makes one buy thrice as much drink, and could conceal the taste of, say, none-too-clean chopped rat.
The family Montalar lives on the floor above their eatery, and discreetly rents out apartments on the floor above. There’s also a cellar below, and folk murmur that jovial Bhaerusk Montalar rents out space in it for all manner of mysterious items, no questions asked. The cellar and the eatery both have rear entrances usually screened from view by heaps of discarded crates and a hanging curtain of runner-vines (edible beans) grown every year by the Montalars (their laundry lines adorn the gently-sloping roof of the building).

-- Talarkgates, the once-grand but slightly decaying home of a retired wool- and ale-merchant who still engages in moneylending and property investments in Suzail. Umbran Daerith is elderly but in robust good health. He’s rarely seen out of doors before dusk (when his coach calls for him, to take him to this or that nobles’ feast) unless attending business at Court or in one of the clubs along the central Promenade where wealthy merchants talk trade and make deals. Daerith is hard-headed but mellowing as age creeps up on him, and is increasingly seen in the company of beautiful young ladies he hires by the tenday (it’s thought they spend less time in his bedchambers than such ‘ornaments’ usually do, but most of their time simply being his friendly chattering escorts). Daerith has many ties to Sembian trading-partners, and it’s widely whispered in Suzail that some of his beautiful lasses are really War Wizards, keeping an eye on him.
The house is surrounded by a high, spear-topped wrought-iron fence, enclosing a narrow, overgrown-by-untended shrubs walkway all around it. Its name came from its builder and former owner, the long-dead merchant-fleet owner Indrith Talark.

KnightErrantJR Posted - 22 Sep 2006 : 01:01:45
Oddly enough, I didn't think it was called an adventurer's guild, and I had a feeling it was in Suzail . . . thanks for the info Dargoth.

If anyone else remembers anything else it would be cool. Thanks all.
Dargoth Posted - 22 Sep 2006 : 00:29:25
Its more an Explorers guild, theres also a short story about it in Realms of Infamy and Im pretty the guilds in Suzail

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