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 A "missing emissary" situation

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T O P I C    R E V I E W
Mystery_Man Posted - 03 Nov 2003 : 16:04:14
How would you handle this scenario?

Page 175 of the 3.0 FRCS talks about an escort of rangers and a wizard who
went into the High Forest to talk to Turlang about the encroachment of trees
to Everlund. They have not been heard from since but divinations tell that
they still live.


What do you think happened? In what way would you try to get your players involved?
17   L A T E S T    R E P L I E S    (Newest First)
Arivia Posted - 09 Nov 2003 : 04:40:43
Glad to help.
Mystery_Man Posted - 08 Nov 2003 : 13:07:50
quote:
Originally posted by Arivia

It would work quite well if the players liked the wizard, and knew them beforehand.


Hadnt thought of that. This one, I can work with.

Consider it plotted in.

From here I think I can put in the neccessary fixtures. Still not going to be starting this new campaign for a couple of months yet so I have some time. Thanks!
Arivia Posted - 08 Nov 2003 : 08:00:32
It depends upon the players and the characters. You could use the end of another adventure to springboard into this one, or have Everlund contract adventurers to find the wizard. It would work quite well if the players liked the wizard, and knew them beforehand. It would give you another way to motivate them. You could lure greedy players in with hints of gold or other valuables in either Everlund or Turlang's Wood. In any event, PCs are likely to get two rewards from this adventure, one from Turlang, and one from Everlund. This is one of my problem areas with D&D myself, so I apologize if the above isn't any help.
Mystery_Man Posted - 07 Nov 2003 : 13:33:23
quote:
Originally posted by Arivia

Well, there's no reference to the ruins in Silver Marches, and only a sentence in Drizzt Do'Urden Guide to the Underdark...so you have practically nothing canon to work around/with.



Canon - Schmanon :) I did find this write up by SKR on WoTC:

Araumycos: Araumycos, a great fungus, fills the Underdark beneath the High Forest between one and three miles from the surface. Possibly the oldest living organism in the Faerūn, the fungus predates the empires of the elves. It cannot reach beyond the borders of the forest above it and pieces of it taken away quickly die, so it may be magically or symbiotically tied to the forest. While susceptible to fire, acid, and similar attacks, it is immune to magic and no endeavor has eradicated much of it for long. In fact, it sometimes unleashes mental attacks upon its aggressors. Occasionally entire portions die, revealing ruined cities or colonies of fungus-folk, but the cause and origin of the growth remains unknown.

For me, some things are best left a mystery. If I say after the players dive down a hole in the ground that the fungus closes up behind them. I'm happy just to let the best suggestion win the day as to how to get out. It's got to be creative though.

Plus this would be a great way to introduce players to myconids no? :)

OK. So we have this situation where Turlang is expanding, or trying to expand his boundaries, Turlang knows he's fighting a losing battle anyway but is doing it for defensive purposes anyway.
It's encroaching on Everlund and causing a concern. The wizard is sent and does his disappearing act.
Now how to get the players involved? I'm thinking of keeping this lower level, probably 3-6.
Arivia Posted - 07 Nov 2003 : 05:16:50
Well, there's no reference to the ruins in Silver Marches, and only a sentence in Drizzt Do'Urden Guide to the Underdark...so you have practically nothing canon to work around/with.
Mystery_Man Posted - 07 Nov 2003 : 02:34:09
quote:
Originally posted by Arivia

Putting that away, there's a very appealing option here: the ruins hidden by Araumycos.


I hadn't thought of that, is there anything written up for it other that whats on Wizards site? I see no reference to it in the Underdark book.
Arivia Posted - 06 Nov 2003 : 22:25:30
Hmm...the ruins are most likely elven. Putting that away, there's a very appealing option here: the ruins hidden by Araumycos. Araumycos is the fungus that occupies the land underneath the High Forest. Unfortunately, I haven't picked up the Underdark supplement yet, so I don't know if that changed anything relating to the growth. It's entirely possible that the wizard kept going down and down, and then Araumycos closed up the cavern they were in.
Mystery_Man Posted - 06 Nov 2003 : 17:07:26
quote:
Originally posted by Arivia

They may have captured the wizard. You could even say that the wizard found ruins under the wood, and has disappeared while investigating them...Choose something,



Captured while "investigating" ruins under the wood, Turlang tasks the PC's to find the wizard. I like that.
Arivia Posted - 05 Nov 2003 : 22:17:36
Hmm...you can really run this however you want. The wizard going off on a quest for Turlang can easily be used to introduce most any element you would want into your campaign, or it could be that creatures of some type have invaded Turlang's Wood, looking for something. They may have captured the wizard. You could even say that the wizard found ruins under the wood, and has disappeared while investigating them...Choose something, and I'll see if I can help you with it.
Mystery_Man Posted - 05 Nov 2003 : 18:57:24
quote:
Originally posted by Arivia

It would have to be a very large problem to get out of Turlang's control. Not many things escape a 9th level druid advanced treant's notice in his home. Something like tanarukk trying to retake Hellgate Keep or the like might do it, possibly involving the fey'ri...



That's true. Trying to keep this lower level so that wouldnt work. I always do that..

Of course I'm running a high level adventure right now so shifting gears is problematic.

Save me from myself!
Arivia Posted - 04 Nov 2003 : 19:45:09
It would have to be a very large problem to get out of Turlang's control. Not many things escape a 9th level druid advanced treant's notice in his home. Something like tanarukk trying to retake Hellgate Keep or the like might do it, possibly involving the fey'ri...
Mystery_Man Posted - 04 Nov 2003 : 13:25:50
quote:
Originally posted by William of Waterdeep
Looks like King Obould Many Arrows, there on page 175 is having the same problem trying to come up with something.


Ha! Maybe thats what got me thinking.

quote:
but if they don't care what makes your player to get into that situation?


Well perhaps the players are from Everlund or they're hired to find out or something.

quote:
Turlang himself is not likely going to attack the three, especially with a pair of rangers around, if they have any idea what they're doing.


Maybe whatever is causing the problem in the first place is out of Turlang's control and the wizard is now in the same situation that Turlang is?
Arivia Posted - 04 Nov 2003 : 10:52:08
Turlang himself is not likely going to attack the three, especially with a pair of rangers around, if they have any idea what they're doing.
He is likely to trade elven and human artifacts from inside the forest for services, however. Perhaps Turlang contracted the wizard for some task, and the wizard got into some trouble. The party might have to track down and save the wizard...
William of Waterdeep Posted - 04 Nov 2003 : 01:30:42
Several things could have happened in the forest to them but I can't see Turlang having anything to do with it myself.
Looks like King Obould Many Arrows, there on page 175 is having the same problem trying to come up with something.
Several people here have good imaginations;Someone help Elf_Friend out here,Please.
Jander Sunstar Posted - 04 Nov 2003 : 01:17:25
That works well if the group decides to take the wizard's side but if they don't care what makes your player to get into that situation?
Mystery_Man Posted - 04 Nov 2003 : 00:52:33
I was thinking it would be neat to give the impression that this wizard was in some sort of danger but in fact has sided with Turlang and when/if the group finds him he thinks they're there to bring him in or kill or something. Sounds like it would be a neat encounter. But what would Turlang be doing to so sway a wizard to help or join him?
Jander Sunstar Posted - 03 Nov 2003 : 19:51:52
Maybe an award for the one who says where he is
or a rumour about the wizard can be related with players or they may recieve an urgent magical message on their road imposible to return for help they must menage alone from a wizard
or one of the rangers can ask for help to seek him

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