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Plaguescarred
Learned Scribe

Canada
190 Posts

Posted - 12 Apr 2014 :  11:28:09  Show Profile Send Plaguescarred a Private Message  Reply with Quote  Delete Topic
David M.Ewalt released an article on Forbes called Secrets of "Tyranny of Dragons"

The preview came during a PAX East session hosted by Chris Perkins, senior worldbuilding designer at Wizards of the Coast. He shared a few details about the plot and scope of the game, and answered questions about the new version of Dungeons & Dragons. Here are some of the highlights:

• The basic story line of Tyranny of Dragons: “ Tiamat, the queen of evil dragons, has languished in the nine hells for millenia. The Cult of the Dragon believes that the time for her return is at hand.” To accomplish its goal, the cult needs to round up five ancient dragon masks and rally the support of evil dragons everywhere.

• On one side of the war, the evil Cult of the Dragon and the Red Wizards of Thay; on the other side, heroic groups including the Harpers, the Company of the Gauntlet, the Emerald Enclave, the Lords Alliance and the Zhentarim have set aside their differences to put an end to the tyranny.

• The ToD story line will will unfold across the faee of Faerun, and include settings like Neverwinter, Baldur’s Gate and Waterdeep. Every city is under siege.

• ”The Tyranny of Dragons story is the first story to launch with the new edition of the Dungeons & Dragons game. We though it should be tied to one of the most iconic villains and some of the most iconic monsters that the game has ever had.”

• The ToD adventures will be separate from the core system rules coming out this summer, but will be closely tied into those rules, and the first major adventures.

• Tyranny of Dragons “will be a transmedia experience.” We’ll see parts of the story not only in the tabletop RPG, but in the organized play program, in the Neverwinter MMO, and in other outlets Perkins can’t talk about yet. Fans will also get a peek at the experience during the live Acquisitions Incorporated game this Sunday at PAX East.

• ”We’re thinking of Dungeons & Dragons as an entertainment experience across multiple platforms” that will move from story to story fluidly… so a plotline might start in the organized play games and finish in a published module.

• ”The Forgotten Realms is our flagship setting for the new edition, however we are supporting, or will support, all of our key settings in the future.” That includes Ebberon, says Perkins, and “you are going to see more Ravenloft stuff very soon.”

• The new rules and new adventures play with the idea of in-game factions: Characters can align with certain local groups, receive awards from them, and increase in rank. These factions are specifically chosen to appeal to different kinds of characters and players.

• Modrons will return in the upcoming fifth edition rules!

http://www.forbes.com/sites/davidewalt/2014/04/11/secrets-from-the-tyranny-of-dragons/

Yan
Playtester

Shadowsoul
Senior Scribe

Ireland
705 Posts

Posted - 12 Apr 2014 :  11:33:34  Show Profile Send Shadowsoul a Private Message  Reply with Quote
I'm glad to see Forgotten Realms as the flagship, my only concern is they are going to commercialize the hell put of the setting even more and I'm not too happy about that.

“Fantasy is escapist, and that is its glory. If a soldier is imprisioned by the enemy, don't we consider it his duty to escape?. . .If we value the freedom of mind and soul, if we're partisans of liberty, then it's our plain duty to escape, and to take as many people with us as we can!”
#8213; J.R.R. Tolkien

*I endorse everything Dark Wizard says*.
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Thauranil
Master of Realmslore

India
1591 Posts

Posted - 12 Apr 2014 :  13:40:29  Show Profile Send Thauranil a Private Message  Reply with Quote
Good to see that they are focusing more on the Realms. It deserves to be the flagship. Also I am glad that they are talking about expanding into new media platforms. Its about damn time.
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George Krashos
Master of Realmslore

Australia
6643 Posts

Posted - 12 Apr 2014 :  15:17:00  Show Profile Send George Krashos a Private Message  Reply with Quote
Wow, another RSE. How ... predictable. It's the only thing WotC know it seems.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Wooly Rupert
Master of Mischief
Moderator

USA
36779 Posts

Posted - 12 Apr 2014 :  15:56:54  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
As I've mentioned previously, I do like them playing up the Cult/Tiamat angle. We know that Tiamat was previously trying to get her claws into the Cult, so this looks like she's had some success. Hopefully, we will also get some new information on the Cult, in particular how they've managed to stay around despite the fact Sammy is no more and his biggest play was defeated.

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Marc
Senior Scribe

657 Posts

Posted - 12 Apr 2014 :  17:40:12  Show Profile Send Marc a Private Message  Reply with Quote
this is the most unoriginal idea for a campaign I've heard of in years, the Cult only supports dead dragons, generic evil dragons aren't that interesting

curious about the modrons, and what will happen to the formians

.
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hashimashadoo
Master of Realmslore

United Kingdom
1150 Posts

Posted - 12 Apr 2014 :  17:48:10  Show Profile  Visit hashimashadoo's Homepage Send hashimashadoo a Private Message  Reply with Quote
Although I'm ecstatic that the FR is going to be the flagship line for 5e, I'm worried that they seem to have forgotten that in the FR cosmology, Tiamat hasn't been trapped in the Hells since she joined the faerunian pantheon in 1371 DR. She's maintained lairs in Dragon Eyrie during 3rd edition and Banehold in 4e.

When life turns it's back on you...sneak attack for extra damage.

Head admin of the FR wiki:

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Edited by - hashimashadoo on 12 Apr 2014 17:56:59
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xaeyruudh
Master of Realmslore

USA
1853 Posts

Posted - 12 Apr 2014 :  19:17:11  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message  Reply with Quote
Almost every bullet point is going to be a bad thing. Yay Ravenloft, factions, and modrons. The rest has "oops we did it again" written all over it.
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The Arcanamach
Master of Realmslore

1842 Posts

Posted - 12 Apr 2014 :  23:50:28  Show Profile Send The Arcanamach a Private Message  Reply with Quote
I'm in agreement that the FR being the flaghsip setting is a great thing...but they can keep the ToD.

I have a dream that one day, all game worlds will exist as one.
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Wooly Rupert
Master of Mischief
Moderator

USA
36779 Posts

Posted - 13 Apr 2014 :  06:18:05  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by hashimashadoo

Although I'm ecstatic that the FR is going to be the flagship line for 5e, I'm worried that they seem to have forgotten that in the FR cosmology, Tiamat hasn't been trapped in the Hells since she joined the faerunian pantheon in 1371 DR. She's maintained lairs in Dragon Eyrie during 3rd edition and Banehold in 4e.



I'm hoping they address that fact.

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Wooly Rupert
Master of Mischief
Moderator

USA
36779 Posts

Posted - 13 Apr 2014 :  06:20:55  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Marc

this is the most unoriginal idea for a campaign I've heard of in years, the Cult only supports dead dragons, generic evil dragons aren't that interesting




I'm thinking that Sammy's defeat and the destruction of the Dracorage Mythal have caused some Cultists to rethink their aims. Besides, a significant chunk of the Cult membership has never cared about dragons, anyway -- the Cult was a means to an end, with that end being money or power.

This sounds a lot better than 4E's idea that the dragon-hating dragonborn would be ready recruits for the Cult. And yes, that was 4E canon: the Cult had much success recruiting dragonborn.

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Gary Dallison
Great Reader

United Kingdom
6351 Posts

Posted - 13 Apr 2014 :  06:54:10  Show Profile Send Gary Dallison a Private Message  Reply with Quote
RSE, war, unlikely alliances, rather large lore errors.
Some people never learn.
Never mind Tyranny of Dragons. Tyranny of WoTC: A company long past its zenith seeks to take over the world by selling dumbed down substandard products.

New flavour, Realms Zero with no added lore.

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Mapolq
Senior Scribe

Brazil
466 Posts

Posted - 13 Apr 2014 :  07:08:35  Show Profile Send Mapolq a Private Message  Reply with Quote
I suppose being flagship means we have to endure this kind of thing? It looks like this story was written by someone who doesn't know the Realms at all. Well, if it's gone and forgotten in two months like the rest of these things have been, I'm not going to care much.

Never sleep under the jackfruit tree.

Tales of Moonsea - A Neverwinter Nights 2 Persistent World. Check out our website at http://www.talesofmoonsea.com and our video trailer at http://www.youtube.com/watch?v=am304WqOAAo&feature=youtu.be, as well as our thread here at Candlekeep: http://www.forum.candlekeep.com/topic.asp?TOPIC_ID=12955

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Edited by - Mapolq on 13 Apr 2014 14:02:44
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xaeyruudh
Master of Realmslore

USA
1853 Posts

Posted - 13 Apr 2014 :  08:14:50  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message  Reply with Quote
Mapolq touches on why I think it's a bad thing that FR is going to be their flagship again. The first setting they "update" for the new rules is the one they blow up. The next several years are spent putting out fires and writing the next edition. Since 2e the main product line has been FR. And look what that's gotten us: a continuous explosion. I'm way past ready for them to pick a different flagship.

Note: in this particular case I'm not bashing 2e or 3e or 4e. I understand that each setting has its fans, and WotC will keep making new incarnations of the setting for precisely that reason: to attract new fans. It's an unfortunate reality that the transition from one version to the next alienates a significant percentage of the old setting's fans. Because they're doin it wrong. But, ya know, that's just my opinion. I'm sure appealing to a new generation while maintaining 100% of their old customers sounds like pie in the sky.

When I'm typing fast, I hate the 4e Realms with a fiery passion. When I'm more careful/accurate, it's the disparity between 3e and 4e (and really the difference between the Realms in the gray box and this 4e beast) that cranks my dial up to 11. The 4e rules don't bother me overmuch, and I could easily get used to the 4e Realms if I didn't know and love the editions before it. It's kinda like playing D&D in Azeroth; that's something I can work with. It fuels theories that the creators hate the Realms, but if I try hard enough (and read a nice rational Jeremy Grenemyer post right beforehand) I can acknowledge that they're just trying to appeal to a different demographic. They have me already, or at least they assume that they do. They need the new blood. Ironically, I think taking a couple more cues from Blizzard would solve the problem of pulling in new customers while keeping us old farts.

It seems undeniable though, that continuity with past versions of the Realms is in a freefall down the priority list. What matters now is how big/frequent the explosions are. And that's a recipe for losing old customers and failing to pull in new ones.
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Wooly Rupert
Master of Mischief
Moderator

USA
36779 Posts

Posted - 13 Apr 2014 :  14:17:11  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
I think one thing needs to be kept in mind, here... When the rules change, things in the setting change. When in-setting stuff changes, there needs to be an explanation -- look at how the Time of Troubles or even (as much as I hate to say it) the Spellplague offered explanations for the in-setting changes. And then look at the transition to 3E, where the only change that was explained was the dwarven birthrate, and everything else was a case of "it's always been like that, even when prior lore clearly states otherwise!".

Just because we have a single RSE coming up, explaining changes to the setting, does not mean that WotC has not learned from the past or that the <announcer voice> RSE of the Week! </announcer voice> trend will continue.

I would once more remind folks that in a private email exchange, and without prompting, Ed Greenwood himself told me he was excited about what was coming for the Realms.

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Aldrick
Senior Scribe

909 Posts

Posted - 13 Apr 2014 :  14:20:31  Show Profile Send Aldrick a Private Message  Reply with Quote
quote:
Originally posted by George Krashos

Wow, another RSE. How ... predictable. It's the only thing WotC know it seems.

-- George Krashos



This was my immediate thoughts and response as well. Didn't they promise to tone down the RSE stuff with 5E? Now they're having what looks like the Rage of Dragons 2.0? Ugh.
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Plaguescarred
Learned Scribe

Canada
190 Posts

Posted - 13 Apr 2014 :  15:17:51  Show Profile Send Plaguescarred a Private Message  Reply with Quote
The story line definitly sounds like dejavu. I like factions involved though; (especially unexpected allies to heroes)

- Cult of the Dragon
- Red Wizards of Thay
- Harpers
- Company of the Gauntlet
- Emerald Enclave
- Lords Alliance
- Zhentarim

I don't consider Tyranny of Dragons to be a RSE, i compare it more to Rise of the Underdark, a big metaplot, which isn't usually referred to as a RSE by Realms fan.

Im intrigued by Ravenloft soon to come support. And by Dragonlance future (they said they needed a DL specialist at PAX East seminar...)

Yan
Playtester

Edited by - Plaguescarred on 13 Apr 2014 15:25:13
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Nilonim
Acolyte

16 Posts

Posted - 13 Apr 2014 :  15:19:33  Show Profile  Visit Nilonim's Homepage Send Nilonim a Private Message  Reply with Quote
IMO, It's quite strange to start a new edition of the FR, that not so much time ago was advertised as RSE-free, with a big RSE !!

I'm starting to lose some confidence...
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Eltheron
Senior Scribe

740 Posts

Posted - 13 Apr 2014 :  15:47:33  Show Profile Send Eltheron a Private Message  Reply with Quote
It's the Chris Perkins D20 Random Realms RSE Generator Tables at work again.

Clearly.

Primary Villain
01-03 Manshoon
04-05 Cult of the Dragon
06-09 Netheril
10-12 Drow
13-14 Secretly Traitorous Cormyrean Noble
15-17 Zhentarim
18-20 Orcs

Impact Area
01-03 Cormyr
04-05 Sword Coast / Baldur's Gate region
06-09 Silverymoon region
10-12 Sea of Fallen Stars
13-14 Netheril-Sembia region
15-17 The Dales / Cormanthyr
18-20 All of the Above

Shocking and Unexpected PC Allies During RSE Event
01-03 Awful Cormyrean Noble(s)
04-05 Drow
06-09 Orcs
10-12 Shadowvar Prince
13-14 Upper-level Zhantarim agent
15-17 Beholder Cultist
18-20 Extraplanar ally (Nine Hells devil, Far Realm Lovecraftian Thing, or Abyssal demon)

Level of Destruction (aka How Much Shake in the RSE)
01-03 Small Town or Forest region briefly under siege
04-05 Large town or map region under lengthy siege
06-09 Minor damage spread throughout a large map region or city
10-12 At least one major city or region partly destroyed
13-14 Several cities and towns severely damaged
15-17 Razing of multiple well-known cities
18-20 Widespread Magical Destruction across Toril and other Planes

Bizarre World Effect to make it seem interesting
01-03 Massive chasm suddenly created
04-05 Magic doesn't work in a particular region
06-09 Floaty earthmotes are involved
10-12 A forest burns somewhere
13-14 War is ignited between neighboring countries
15-17 War is ignited between two really distant countries
18-20 All of the above

What the Gods Think or Do
01-03 An evil god supports the main villain
04-05 One of the PC's gods grants a helpful clue
06-09 Cyric is involved
10-12 Shar is involved
13-14 Convoluted god drama or romance for no reason
15-17 Many gods die or are slain for no reason
18-20 All of the above


"The very best possible post-fourteenth-century Realms lets down those who love the specific, detailed social, political and magical situation, with its thousands of characters, developed over forty years, and want to learn more about it; and those who'd be open to a new one with equal depth, which there just isn't time to re-produce; and those repelled, some past the point of no return, by the bad-taste-and-plausibility gap of things done to the world when its guardianship was less careful."
--Faraer
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Eilserus
Master of Realmslore

USA
1446 Posts

Posted - 13 Apr 2014 :  15:53:31  Show Profile Send Eilserus a Private Message  Reply with Quote
Well, to look on the bright side, we most likely will see some beautiful Mike Schley dungeon maps for the module, hopefully in Neverwinter, Baldur’s Gate and Waterdeep for starters.

I don't want any RSE's really either, but this would fit perfectly into the storm of war and destruction that is the Sundering. And really it's going to come down to what is going to happen in the adventure before we can term it an RSE. Dragons torching a few city blocks of some big cities while swarms of hatchlings tear up vaults looking for trinkets doesn't bother me. Long as they aren't burning entire cities to ash we should be good. Unless of course those cities SHOULD be burned to ash. ;)

I most certainly will be using this as a heretical branch of the Dragon Cult.
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Eilserus
Master of Realmslore

USA
1446 Posts

Posted - 13 Apr 2014 :  15:54:38  Show Profile Send Eilserus a Private Message  Reply with Quote
quote:
Originally posted by Eltheron

It's the Chris Perkins D20 Random Realms RSE Generator Tables at work again.

Clearly.

Primary Villain
01-03 Manshoon
04-05 Cult of the Dragon
06-09 Netheril
10-12 Drow
13-14 Secretly Traitorous Cormyrean Noble
15-17 Zhentarim
18-20 Orcs

Impact Area
01-03 Cormyr
04-05 Sword Coast / Baldur's Gate region
06-09 Silverymoon region
10-12 Sea of Fallen Stars
13-14 Netheril-Sembia region
15-17 The Dales / Cormanthyr
18-20 All of the Above

Shocking and Unexpected PC Allies During RSE Event
01-03 Awful Cormyrean Noble(s)
04-05 Drow
06-09 Orcs
10-12 Shadowvar Prince
13-14 Upper-level Zhantarim agent
15-17 Beholder Cultist
18-20 Extraplanar ally (Nine Hells devil, Far Realm Lovecraftian Thing, or Abyssal demon)

Level of Destruction (aka How Much Shake in the RSE)
01-03 Small Town or Forest region briefly under siege
04-05 Large town or map region under lengthy siege
06-09 Minor damage spread throughout a large map region or city
10-12 At least one major city or region partly destroyed
13-14 Several cities and towns severely damaged
15-17 Razing of multiple well-known cities
18-20 Widespread Magical Destruction across Toril and other Planes

Bizarre World Effect to make it seem interesting
01-03 Massive chasm suddenly created
04-05 Magic doesn't work in a particular region
06-09 Floaty earthmotes are involved
10-12 A forest burns somewhere
13-14 War is ignited between neighboring countries
15-17 War is ignited between two really distant countries
18-20 All of the above

What the Gods Think or Do
01-03 An evil god supports the main villain
04-05 One of the PC's gods grants a helpful clue
06-09 Cyric is involved
10-12 Shar is involved
13-14 Convoluted god drama or romance for no reason
15-17 Many gods die or are slain for no reason
18-20 All of the above





+1. LOL. OK, this is funny. hehehe

In his defense he did write some really cool Dungeon adventures back in the day.

Edited by - Eilserus on 13 Apr 2014 16:04:09
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Mapolq
Senior Scribe

Brazil
466 Posts

Posted - 13 Apr 2014 :  16:59:16  Show Profile Send Mapolq a Private Message  Reply with Quote
Yes, I think this is not an RSE really, or we should rethink what an RSE is, perhaps. This is a cross-platform event - it's meant to attract people from all sorts of places. It has to be simple and to the point. What really bothers me most is that (from those bullet points) they don't seem to take into account any of Tiamat's history in the Realms, which is a BAD THING. We've been recently assured by the continuity guy in WotC that they care deeply about it. So I hope we get good explanations. But as I said, it doesn't seem to be a big deal for the Realms at large.

Never sleep under the jackfruit tree.

Tales of Moonsea - A Neverwinter Nights 2 Persistent World. Check out our website at http://www.talesofmoonsea.com and our video trailer at http://www.youtube.com/watch?v=am304WqOAAo&feature=youtu.be, as well as our thread here at Candlekeep: http://www.forum.candlekeep.com/topic.asp?TOPIC_ID=12955

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Nilonim
Acolyte

16 Posts

Posted - 13 Apr 2014 :  17:49:40  Show Profile  Visit Nilonim's Homepage Send Nilonim a Private Message  Reply with Quote
quote:
Originally posted by Plaguescarred

David M.Ewalt released an article on Forbes called Secrets of "Tyranny of Dragons"


• On one side of the war, the evil Cult of the Dragon and the Red Wizards of Thay; on the other side, heroic groups including the Harpers, the Company of the Gauntlet, the Emerald Enclave, the Lords Alliance and the Zhentarim have set aside their differences to put an end to the tyranny.

• The ToD story line will will unfold across the faee of Faerun, and include settings like Neverwinter, Baldur’s Gate and Waterdeep. Every city is under siege.

http://www.forbes.com/sites/davidewalt/2014/04/11/secrets-from-the-tyranny-of-dragons/



From the PAX East preview it seems quite big.
IMHO Decisively a RSE !!

In the regard of previous lore, I agree with you Mapolq.
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xaeyruudh
Master of Realmslore

USA
1853 Posts

Posted - 13 Apr 2014 :  19:57:26  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

When the rules change, things in the setting change.


I disagree. When we find that the rules are a stumbling block to enjoying the game, we change the rules. We could separate the Realms from D&D and still enjoy it... as evidenced by Ed and others DMing without even referring to rulebooks. The setting should drive the rules, not the other way around.

So when things in the setting change as a result of the rules, something is wrong. We might be on the same page, in one area: when classes change, NPC statblocks need to be rewritten. But that's a simple task. All we need is a pdf on the website giving 1e/2e/3e/3.5e/4e statblocks for Khelben... all editions supported, no RSE necessary to explain why (for example) we're doing away with kits and going with prestige classes. Beyond statblocks, the idea that things in the setting need to change based on changes in the rules is hogwash. The Hullack Forest is still the Hullack Forest.


quote:
Originally posted by Wooly Rupert

look at how the Time of Troubles or even (as much as I hate to say it) the Spellplague offered explanations for the in-setting changes.


I'm not sure what you're saying here. It sounds like you're saying that killing Bhaal was necessary (or good) for the story, because it explained their decision to get rid of the assassin class. They could have rewritten or eliminated assassins without killing the god those assassins served. There are always going to be assassins, whether or not there's a class written for them, so it wasn't necessary to change Bhaal at all. The story created a huge logical problem. Why didn't the death of Myrkul autokill all his priests? Assassins have less of a connection with Bhaal than priests do with their gods, so if you're going to kill off the assassins with their god, you must logically autokill every priest of every god that's ever killed off. My sarcasm is aimed at the TOT storyboard, not at you. My apologies if I rolled a 1 on my Int check to understand where you're coming from.


quote:
Originally posted by Wooly Rupert

And then look at the transition to 3E... a case of "it's always been like that, even when prior lore clearly states otherwise!"


I agree that a lack of explanation is frustrating, but I'm not sure it's worse than the TOT storyline. And I'm not bashing the writing... the TOT trilogy would have been garbage no matter who wrote it because the underlying story was bad. I mean come on... the creation of a Prince of Lies depends heavily on taking the portfolio of deception from Leira. The whole story revolves around her. And yet she's not in the story. And then there's the fact that Mask did all the hard work... Cyric did nothing. I know it's been said before, and I'm not going to convince anyone who isn't already convinced. This isn't about beating a dead horse. I'm just saying there's a legitimate case to be made for saying nothing at all being better than an "explanation" which raises more questions and logical inconsistencies than it solves.


quote:
Originally posted by Wooly Rupert

Ed Greenwood himself told me he was excited about what was coming for the Realms.


Yup, he's said so in his scrolls too. Doesn't mean he's excited about every individual thing, but I'm optimistic. I just wish WotC would quit laying siege to my optimism. The defenders are getting tired and hungry.


quote:
Originally posted by Eltheron

D20 Random Realms RSE Generator Tables.


While putting someone's name on it makes me cringe, this was hilarious.


quote:
Originally posted by Mapolq

We've been recently assured by the continuity guy in WotC that they care deeply about it.


Do you have a link to a video/statement? I'm not questioning its validity; I'd just like to hear it.


quote:
Originally posted by Nilonim

From the PAX East preview it seems quite big.


Yup. "Across the face of Faerun." "Every city is under siege."
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Eilserus
Master of Realmslore

USA
1446 Posts

Posted - 13 Apr 2014 :  20:25:05  Show Profile Send Eilserus a Private Message  Reply with Quote
Well, the Realms did have that meteor shower that was a bunch of dragon eggs. And that was only 100 or so years ago. So if we have dragons flying all over, I wouldn't expect them to be monsters or titans of their kind. Most should be hordes of the younglings.
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Aldrick
Senior Scribe

909 Posts

Posted - 13 Apr 2014 :  20:26:11  Show Profile Send Aldrick a Private Message  Reply with Quote
quote:
Originally posted by Plaguescarred
I don't consider Tyranny of Dragons to be a RSE, i compare it more to Rise of the Underdark, a big metaplot, which isn't usually referred to as a RSE by Realms fan.


quote:
Originally posted by Eilserus
I don't want any RSE's really either, but this would fit perfectly into the storm of war and destruction that is the Sundering. And really it's going to come down to what is going to happen in the adventure before we can term it an RSE.


quote:
Originally posted by Mapolq
Yes, I think this is not an RSE really, or we should rethink what an RSE is, perhaps.


I'm not sure how other people define RSE's, but when I read about an event "unfolding across the face of Faerun" which has "every city under siege" - I think major RSE. Now, I think it's perfectly possible that they have a major RSE like this and nothing really changes.

I'm honestly not sure what makes me cringe more. It's like Zhentil Keep being destroyed and rebuilt how many times now...? (Not to mention in such a short period of time!) Ugh. Then there is the fact that they'd use one of the major iconic antagonist groups - the Cult of the Dragon - and basically have them achieve nothing.

This is what fueled the sense of "good guys always win" and "keystone kops" syndrome that took place among groups like the Zhents, especially during the TSR era. One of the good things that happened over the years was that antagonist groups in the Realms became more creditable. To use the Cult of Dragon like this, and have them achieve nothing undermines the integrity of the group.

I'd almost say if they are going to run something like this, I'd rather for them to burn entire cities to the ground like Waterdeep rather than harm the integrity of the Cult of the Dragon. Sadly, I don't want that either.

Oh well, hopefully they'll tie it into the Sundering somehow, and we can quickly put it behind us like we'll do with the Sundering. Hopefully, they keep their word about RSE's like they promised, but I don't consider this a positive sign.
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Plaguescarred
Learned Scribe

Canada
190 Posts

Posted - 15 Apr 2014 :  16:42:43  Show Profile Send Plaguescarred a Private Message  Reply with Quote
More info on Tyranny of Dragons from the Tyranny of Dragons Design Contest http://contest.welovefine.com/contest/78-dungeons-dragons-design-contest#.U00n1VV5PpB

quote:
This year, D&D is pitting heroes everywhere against hordes of evil dragons led by the 5-headed queen of dragons Tiamat:
For years, the evil Cult of the Dragon has devoted itself to creating undead dragons in a vain attempt to fulfill an ancient prophecy. However, the cultists were misguided. They misunderstood. But now, under new leadership, the cult believes that the prophecy does not speak of undead dragons, but of a dragon empire that’s been extinct for 25,000 years. Tiamat, the queen of evil dragons, has languished in the Nine Hells for millennia. The cult believes that the time of her return is at hand.
Meanwhile, evil dragons in cahoots with the cult seek to amass a treasure hoard worthy of their dark queen, not by plundering their own hoards (of course) but by stealing money from cities, caravans, good-aligned dragons, merchant ships, and other sources. Their ravenous hunt for treasure throws the Sword Coast into upheaval. Neverwinter, Waterdeep, Baldur’s Gate—no city is safe from their depredations.

Yan
Playtester

Edited by - Plaguescarred on 15 Apr 2014 16:43:43
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xaeyruudh
Master of Realmslore

USA
1853 Posts

Posted - 15 Apr 2014 :  18:40:24  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message  Reply with Quote
So the cult is "under new management." Okay, explanation is good.

But now "across the face of Faerun" has been reduced to the Sword Coast. Backpedaling? Clarifying an earlier over-dramatization? Who knows.

The storyline seems to demand more of a Faerun-wide event. Doesn't make much sense to only gather the chromatic dragons of the Sword Coast. If nothing else that would be omitting the huge population of them that converged on Castle Perilous. Although a lot changed in 1385; maybe they all moved to Candlekeep.

Meh. We'll see what happens.
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Eilserus
Master of Realmslore

USA
1446 Posts

Posted - 15 Apr 2014 :  19:49:22  Show Profile Send Eilserus a Private Message  Reply with Quote
I actually like it localized better. It's not Tiamat leading the charge, its her cultists and some dragon "friends". They would have limited resources, which would restrict their activity area. Doesn't mean they are not powerful, but Faerun is a large place, much too large for one group to dominate completely.

And it's possible dragons from all over Faerun have flocked to their banner, but they operate mainly along the Sword Coast area.

That's my 2 cp.
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Mapolq
Senior Scribe

Brazil
466 Posts

Posted - 15 Apr 2014 :  20:20:15  Show Profile Send Mapolq a Private Message  Reply with Quote
quote:
Originally posted by xaeyruudh

So the cult is "under new management." Okay, explanation is good.

But now "across the face of Faerun" has been reduced to the Sword Coast. Backpedaling? Clarifying an earlier over-dramatization? Who knows.

(...)



Or maybe people who figure Tiamat has been absent from the Realms for centuries also figure the Sword Coast is "the whole face of Faerûn". Excuse me for the acid tongue, but... really?

As for another question regarding something I said. Matt Sernett has come here to clarify some continuity issues and said they were working hard on it: http://www.forum.candlekeep.com/topic.asp?TOPIC_ID=18991. I hope it does turn out well.

Never sleep under the jackfruit tree.

Tales of Moonsea - A Neverwinter Nights 2 Persistent World. Check out our website at http://www.talesofmoonsea.com and our video trailer at http://www.youtube.com/watch?v=am304WqOAAo&feature=youtu.be, as well as our thread here at Candlekeep: http://www.forum.candlekeep.com/topic.asp?TOPIC_ID=12955

My campaign thread: http://www.forum.candlekeep.com/topic.asp?TOPIC_ID=16447

Edited by - Mapolq on 15 Apr 2014 20:21:32
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Eilserus
Master of Realmslore

USA
1446 Posts

Posted - 15 Apr 2014 :  20:27:28  Show Profile Send Eilserus a Private Message  Reply with Quote
If they can follow in the same vein as the latest adventures like the Scourge of the Sword Coast I think they will do pretty good.
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