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The Sage
Procrastinator Most High

Australia
31701 Posts

Posted - 04 Jun 2003 :  14:11:29  Show Profile Send The Sage a Private Message  Reply with Quote  Delete Topic
Greetings,

I have created this scroll for the sole purpose of collecting a variety of skills and feats from the scribes and sages here at Candlekeep. It's purpose is to provide an easy reference for any forum users or visitors who are looking for a skill or feat to spice up their own campaigns.

Let the contributions begin,



May your learning be free and unfettered


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Edited by - The Sage on 04 Jun 2003 14:17:14

The Sage
Procrastinator Most High

Australia
31701 Posts

Posted - 04 Jun 2003 :  14:15:46  Show Profile Send The Sage a Private Message  Reply with Quote
I'll start -

Here are my revised Holy Warrior, and the opposite Unholy Warrior feats from April.



Holy Warrior [General]

Prerequisite: 2+ ranks in Knowledge (religion). Weapon Specialization, ability to Smite Evil. Must be a member of a religious order serving a Lawful aligned deity.

Benefit: You gain a +2 to all attack and damage rolls against all clerics and druids that worship Evil-aligned deities.



Unholy Warrior[General]

Prerequisite: 2+ ranks in Knowledge (religion). Weapon Specialization, ability to Smite Good. Must be a member of a religious order serving a Evil aligned deity.

Benefit: You gain a +2 to all attack and damage rolls against all clerics and druids that worship Good-aligned deities.





Let me know what you think.


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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 04 Jun 2003 :  14:25:28  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
My skill "Knowledge (anatomy)" and my feat "Magical Healer" are both detailed here, for those who may be viewing this after some time.

I've another feat on the back burner, as I said in the above scroll. I'll see if I can get around to that.

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The Sage
Procrastinator Most High

Australia
31701 Posts

Posted - 04 Jun 2003 :  14:37:55  Show Profile Send The Sage a Private Message  Reply with Quote
Great, I've also got some new skills coming, I should have them by Friday.



May your learning be free and unfettered


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The Sage
Procrastinator Most High

Australia
31701 Posts

Posted - 05 Jun 2003 :  08:12:57  Show Profile Send The Sage a Private Message  Reply with Quote
Well, like my magical items, I have these new feats prepared ahead of schedule.

Please let me know what you think.

Anyway here's the first -

Battle Magi [General]
You can cast arcane spells to lethal effect.

Prerequisites: The user must have the ability to cast arcane spells.

Benefit: All arcane spells that the PC casts that deal all main forms of damage deal one extra hit point/die of damage




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The Sage
Procrastinator Most High

Australia
31701 Posts

Posted - 05 Jun 2003 :  08:14:49  Show Profile Send The Sage a Private Message  Reply with Quote
Here's the second. It was inspired by Alexis Merlin's Sea Battle Adventure posted in the 'Adventuring' section -

This one's for you Alexis Merlin

Sea Master [General]
You are a capable sailor and you know how to execute combat while on board a ship at sea.

Benefit: The PC gains a +1 to his/her attack bonus, while fighting on board a vessel at sea




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The Sage
Procrastinator Most High

Australia
31701 Posts

Posted - 05 Jun 2003 :  08:17:12  Show Profile Send The Sage a Private Message  Reply with Quote
This last one, is a special Regional feat that I crafted for my Silver Marches campaign last year -

This is a regional feat

Nature of the Barbarian [General]
The people you belong to are part of a culture that is widely reviled and not trusted. The terms "primitive" or "barbaric" are often used by the citizens of civilised realms to describe these people. As a result these citizens respond very strongly to the PC's intensive peronality.

Regions: Icewind Dale, Ruathym, various Uthgardt tribes

Benefit: The PC is granted a +2 bonus on all Intimidate and Sense Motive checks



That's all for today, I setting to work on some new interesting skills, so I should have then ready soon - time permitting of course.

May your learning be free and unfettered


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Mournblade
Master of Realmslore

USA
1287 Posts

Posted - 06 Jun 2003 :  00:46:52  Show Profile Send Mournblade a Private Message  Reply with Quote
quote:
Originally posted by Sage of Perth

Well, like my magical items, I have these new feats prepared ahead of schedule.

Please let me know what you think.

Anyway here's the first -

Battle Magi [General]
You can cast arcane spells to lethal effect.

Prerequisites: The user must have the ability to cast arcane spells.

Benefit: All arcane spells that the PC casts that deal all main forms of damage deal one extra hit point/die of damage







Your going to love the suit of armour I am going to submit to the magic shop. It does a battle mage good!

A wizard is Never late Frodo Baggins. Nor is he Early. A wizard arrives precisely when he means to...
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The Sage
Procrastinator Most High

Australia
31701 Posts

Posted - 06 Jun 2003 :  10:24:06  Show Profile Send The Sage a Private Message  Reply with Quote
Sounds great. I can't wait.



I have only just started experimenting with battle magic, after I recently purchased the Encyclopedia Arcane - Battle Magic resource. It is very interesting, and got me thinking about War Wizards, Battle Mages, and several other aspects of mages who use their spells for war.



May your learning be free and unfettered


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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 06 Jun 2003 :  11:03:56  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
NOTE: I've edited this feat, so as to make it a little more clear to others, as suggested by the later posts.



Favored Environment [General]

Your character is more at home in one environment than any others, and knows how to use it to personal advantage.

Prerequisite: 13+ Int, 13+ Wis. Character must have lived in that environment for considerable time.

Benefit: Your character gains a +1 benefit to attack rolls, as well as +2 to the skills Concentration, Hide, Listen, Move Silently, Search, and Spot, as well as Intuit Direction if your character has ranks in that skill, when in that environment. This represents how comfortable the character is with that environment.

Sample environments might be:

Dessert
Forest
Rocky (hard)
Jungle
Mountainous
Swampy (also muddy)
Tundra (ice/snow)
Underground (includes caves, but not underground cities)
Urban (city)


The prerequisite can be satisfied by certain races or classes. Rogues and bards might easily qualify for the Urban Environment. Snow elves automatically qualify for the Tundra Environment. Drow fighter-types would as a matter of course be trained in the Underground Environment. (Other drow might not leave their cities as much.) Rangers and druids might easily qualify for the Forest Environment, though the player should keep in mind that not all rangers and druids live and train in forest rather than other environments.

Special: This feat can be gained more than once. If the same environment is chosen, the prerequisite time spent in that environment since the previous feat applies, and the feat must be taken in that environment. Bonuses are increased by 1.

If chosen to gain a new favored environment, the prerequisite time spent in that environment since the previous feat applies, and the feat must be taken while in that environment. As well, all the benefits of the previous favored environment are reduced by 1: after training in that new environment, the character is no longer in tune with the old one. If a third environment is chosen, the first one’s benefits are no longer available.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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Edited by - Bookwyrm on 11 Jun 2003 07:49:34
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The Sage
Procrastinator Most High

Australia
31701 Posts

Posted - 06 Jun 2003 :  12:17:06  Show Profile Send The Sage a Private Message  Reply with Quote
Bookwyrm, this is actually quite good. The idea itself has some merit in terms of game mechanics. But correct me if I'm wrong, but isn't this the whole idea the Regional feats were created?.



May your learning be free and unfettered


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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 06 Jun 2003 :  12:22:59  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
I don't believe so. I wasn't thinking 'regional' at the time. I was thinking smaller. Urban environment, or dessert, or jungle, or forest, underground. That sort of thing.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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The Sage
Procrastinator Most High

Australia
31701 Posts

Posted - 06 Jun 2003 :  12:33:28  Show Profile Send The Sage a Private Message  Reply with Quote
You mean like a 'city/urban' environment regional feat?. Hmm, interesting.

Thinking about smaller 'regions' to apply feats to is actually a good idea. It would allow for more specific expertise in a variety of different smaller environments. The fact that you can gain it more than once also allows for a greater deal of speciality.

You could apply it to such varied environment types as - icy terrain, hard or rocky terrain, mountainous/hill terrain, even muddy or swampy terrain. This is an exciting idea, and another fan-created feat that I will have to steal.



May your learning be free and unfettered


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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 06 Jun 2003 :  12:35:04  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
You've caught on, Sage. That's exactly what I meant it to be.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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The Sage
Procrastinator Most High

Australia
31701 Posts

Posted - 06 Jun 2003 :  12:44:46  Show Profile Send The Sage a Private Message  Reply with Quote
Great,

Do you mind if I use this then, for my Mistress of Daggers PrC?. I was looking for a few feats to add to the class, representing the expert nature of the class. This feat would work well especially since the city/urban environment willbe the environment the PrC will most likely be encountered in.



May your learning be free and unfettered


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eilinel
Learned Scribe

France
296 Posts

Posted - 06 Jun 2003 :  12:50:23  Show Profile  Visit eilinel's Homepage Send eilinel a Private Message  Reply with Quote
so i put my whole version of skill focus here.

U gain actually +2 in a skill, that count as ranks and can increase the maximum rank u can have.
So, u can get this level rank two levels before u would reach it without.
i don't know if i explained well, it seems confused.

Example: a 3rd rogue gnome can have 8 ranks instead of 6 in bluff. Thus, he is a real bluff specialist and can reach the spymaster prestige class a bit faster.

Am i clearer like that?
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 06 Jun 2003 :  12:53:20  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
I'm putting everything out to be used, Sage. All I ask is a 2 gp royalty every time it's used. (Though I suppose I could settle for just hearing how it works in actual use.)



Eilinel, you explained it pretty well. Don't worry.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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The Sage
Procrastinator Most High

Australia
31701 Posts

Posted - 06 Jun 2003 :  13:13:23  Show Profile Send The Sage a Private Message  Reply with Quote
That's great eilinel, and thanks for the contribution.

And yes, it is quite clear.



May your learning be free and unfettered


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The Sage
Procrastinator Most High

Australia
31701 Posts

Posted - 06 Jun 2003 :  13:17:39  Show Profile Send The Sage a Private Message  Reply with Quote
Anyway, here's a few quick ones I just whipped up -

Sole Fighter [General]

You are actually a more effective fighter when fighting alone.

Benefits: Your charcter receives a +1 attack bonus when fighting solo






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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 06 Jun 2003 :  13:23:23  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
That's an interesting idea. And it doesn't have to be for a character who actually is alone. I'm thinking of the guy in the party who's so bullheaded and independant that he fights by himself even if others are on his side. He just doesn't work with them. It would be for the archetypical looking-out-for-number-one, there's-an-'I'-in-'team'-the-way-I-spell-it character.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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The Sage
Procrastinator Most High

Australia
31701 Posts

Posted - 06 Jun 2003 :  13:27:46  Show Profile Send The Sage a Private Message  Reply with Quote
Here's the next -

This is another regional feat,

Careful [General]
Your character has been born and raised to be particularly careful when around deadly or potentially dangerous devices, which includes traps designed for various effects.

Prerequisites: Dodge, Dex 13+

Regions: Waterdeep, Westgate, Calaunt

Benefits: Your character receives a +1 bonus to all his Reflex saves and as well as a +1 dodge bonus to his AC against all types of mechanical traps. As well as this, your character is also granted a +1 bonus to all Search checks to discover any mechanical traps.






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eilinel
Learned Scribe

France
296 Posts

Posted - 06 Jun 2003 :  13:28:07  Show Profile  Visit eilinel's Homepage Send eilinel a Private Message  Reply with Quote
ye, but u knew what i meant...
but thanks, anyway
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The Sage
Procrastinator Most High

Australia
31701 Posts

Posted - 06 Jun 2003 :  13:35:12  Show Profile Send The Sage a Private Message  Reply with Quote
This regional feat was really created for my Ravenloft campaign, but I think it has some relevance within the FR -

Death's Shadow [General]
Your PC was born in a land or city that is haunted by the undead, and incorporeal, such as zombies and ghosts. Your character has learned to deal with the types of fear generated by these vile creatures.

Prerequisite: Wis 13+

Regions: Ruins of Myth Drannor, Undermountain, any city or land affected by undead

Benefits: Your PC receives a +3 bonus to all Will saving throws against the fear elements and effects of the vile undead.






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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 06 Jun 2003 :  13:40:51  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
That seems good, too. Perhaps you should open it up a bit more, make it available to necromanic-classed characters, or clerics or paladins of someone like Kelemvor.

You haven't said anything about my last post on here; did you miss it? That wouldn't have been hard, since you were posting at the same time, and now we're on a new page . . . .

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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The Sage
Procrastinator Most High

Australia
31701 Posts

Posted - 06 Jun 2003 :  13:45:16  Show Profile Send The Sage a Private Message  Reply with Quote
Continuing with the soldier theme -

Militia [General]
Your PC originates from a community or city that depends upon on militia forces for defense and protection. This usually offers the PC 'fighter' as a chosen professional career.

Regions: Waterdeep, Zhentil Keep, Cormyr, the Dales

Benefits: Your PC is proficient in one exotic weapon of his choice. The PC also receives +1 competence bonus to all Heal checks






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The Sage
Procrastinator Most High

Australia
31701 Posts

Posted - 06 Jun 2003 :  13:47:16  Show Profile Send The Sage a Private Message  Reply with Quote
Which one are you talking about Bookwyrm?




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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 06 Jun 2003 :  13:51:11  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
I don't know about that one, Sage. It's not that different from the feat Exotic Weapon Proficiency. The only thing new is a +1 to Heal. How is that focused on just a few regions?

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The Sage
Procrastinator Most High

Australia
31701 Posts

Posted - 06 Jun 2003 :  13:51:15  Show Profile Send The Sage a Private Message  Reply with Quote
Actually that's a good idea. When I brought the feat over from my Ravenloft campaign, I really hadn't put much thought into how I would fit it into the setting. I was waiting to do that when I got to actually using it in a campaign.

However applying it to Necromancers would be a interesting addition, and make them even more of a specialist in their field. I like the cleric of Kelemvor idea too.

Hmm, ideas are starting to form .

May your learning be free and unfettered


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The Sage
Procrastinator Most High

Australia
31701 Posts

Posted - 06 Jun 2003 :  13:54:29  Show Profile Send The Sage a Private Message  Reply with Quote
Good point. I'll admit that the only reason I created this one was to appease a player who was complaining about his fighter not doing enough in terms of game play. He was sick of the fact of being known simply as the hack-and-slash PC. So I crafted it in hopes of giving him more of a special aspect to being a fighter with this special feat.

He seemed pleased with it at the time, so I guess the opinions on it can be varied.



May your learning be free and unfettered


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The Sage
Procrastinator Most High

Australia
31701 Posts

Posted - 06 Jun 2003 :  13:57:14  Show Profile Send The Sage a Private Message  Reply with Quote
How about if I alter the benefits a little and make it -

Benefit: Your PC is proficient in one martial and one exotic weapon of his choice.

What do you think?.




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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 06 Jun 2003 :  14:00:01  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Try a bonus on initiative checks. Militia have to be ready at a moment's notice.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

Download the brickfilm masterpiece by Leftfield Studios! See this page for more.
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